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- using UnrealBuildTool;
- using System.IO;
- public class Triassic : ModuleRules
- {
- public Triassic(TargetInfo Target)
- {
- PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "libprotobuf", "AIModule", "GameplayTasks",
- "PropertyEditor", "EditorStyle", "UnrealEd", "AssetTools", "BehaviorTreeEditor" });
- PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "AIModule", "AssetTools", "BehaviorTreeEditor" });
- }
- }
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