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- for "_i" from 0 to 1 step 0 do
- {
- _hp2 = getDammage player;
- if (_hp2 != _hp && _deadman == 0) then
- {
- _deadman = 1;
- removeVest player;
- removeAllWeapons player:
- removeAllAssignedItems player;
- _boom = "Bo_Mk82" createVehicle [0,0,9999];
- _boom setPos (getPos player);
- _boom setVelocity [100,0,0];
- };
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