for "_i" from 0 to 1 step 0 do { _hp2 = getDammage player; if (_hp2 != _hp && _deadman == 0) then { _deadman = 1; removeVest player; removeAllWeapons player: removeAllAssignedItems player; _boom = "Bo_Mk82" createVehicle [0,0,9999]; _boom setPos (getPos player); _boom setVelocity [100,0,0]; };