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- while (GVE == none && PhysMat != None)
- {
- `log("!!! GVE:"@GVE.EffectName@"PhysMat:"@PhysMat);
- PhysMatProp = GVPhysicalMaterialProperty(PhysMat.PhysicalMaterialProperty);
- if (PhysMatProp != None)
- {
- switch (EffectType)
- {
- case "HitGeneral_Effect":
- GVE = PhysMatProp.HitGeneral_Effect;
- case "HitBullet_Effect":
- GVE = PhysMatProp.HitBullet_Effect;
- case "HitPellet_Effect":
- GVE = PhysMatProp.HitPellet_Effect;
- case "HitEnergy_Effect":
- GVE = PhysMatProp.HitEnergy_Effect;
- case "HitExplosive_Effect":
- GVE = PhysMatProp.HitExplosive_Effect;
- case "ImpactSmall_Effect":
- GVE = PhysMatProp.ImpactSmall_Effect;
- if (GVE != none) {`log("!!! GVE:"@PhysMatProp.ImpactSmall_Effect.EffectName);}
- case "ImpactMedium_Effect;":
- GVE = PhysMatProp.ImpactMedium_Effect;;
- case "ImpactBig_Effect":
- GVE = PhysMatProp.ImpactBig_Effect;
- case "SlideLight_Effect":
- GVE = PhysMatProp.SlideLight_Effect;
- case "SlideMedium_Effect":
- GVE = PhysMatProp.SlideMedium_Effect;
- case "SlideHeavy_Effect":
- GVE = PhysMatProp.SlideHeavy_Effect;
- case "StepLight_Effect":
- GVE = PhysMatProp.StepLight_Effect;
- case "StepMedium_Effect":
- GVE = PhysMatProp.StepMedium_Effect;
- case "StepHeavy_Effect":
- GVE = PhysMatProp.StepHeavy_Effect;
- }
- }
- PhysMat = PhysMat.Parent;
- }
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