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- Touch of Heaven
- Beginning when you choose this tradition at 3rd level, your touch can mend the souls of your allies. Whenever you would make an unarmed strike on your turn, you can expend 1 ki point and touch a willing creature within your reach, instead. The creature then regains hit points equal to your martial arts die + your Wisdom modifier.
- Mantra of Healing
- At 6th level, you can empower the healing of your allies. Whenever a creature within 30 feet of yourself (including yourself) regains hit points, you can expend 1 ki point as a reaction to add your martial arts die to the amount of hit points restored.
- Serenity
- Starting at 11th level, you can expend 3 ki points to envelop yourself or an ally within 5 feet of yourself with a protective barrier, for 1 minute. For the duration, or until you lose your concentration (as if concentrating on a spell), the creature has advantage on all saving throws.
- Life Strike
- By 17th level, you can tap into the life force of your foes, and decimate it. Once per turn, when you hit a creature with an unarmed strike from your Flurry of Blows feature, you can deal additional damage to the creature equal to its number of hit dice.
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