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- float skewAmount = 0;
- struct VertexShaderOutput
- {
- float4 Position : POSITION0;
- float4 Color : COLOR0;
- };
- float4 PixelShader(VertexShaderOutput input) : COLOR0
- {
- return float4(0.5, 0.5, 0.5, 0.5);
- }
- technique Skew
- {
- pass p1
- {
- PixelShader = compile ps_1_1 PixelShader();
- }
- }
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