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- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- public class GridDirection
- {
- public readonly Vector2Int Vector;
- private GridDirection(int x, int y)
- {
- Vector = new Vector2Int(x, y);
- }
- public static implicit operator Vector2Int(GridDirection direction)
- {
- return direction.Vector;
- }
- public static GridDirection GetDirectionFromV2I(Vector2Int vector)
- {
- return CardinalAndIntercardinalDirections.DefaultIfEmpty(None).FirstOrDefault(direction => direction == vector);
- }
- public static readonly GridDirection None = new GridDirection(0, 0);
- public static readonly GridDirection North = new GridDirection(0, 1);
- public static readonly GridDirection South = new GridDirection(0, -1);
- public static readonly GridDirection East = new GridDirection(1, 0);
- public static readonly GridDirection West = new GridDirection(-1, 0);
- public static readonly GridDirection NorthEast = new GridDirection(1, 1);
- public static readonly GridDirection NorthWest = new GridDirection(-1, 1);
- public static readonly GridDirection SouthEast = new GridDirection(1, -1);
- public static readonly GridDirection SouthWest = new GridDirection(-1, -1);
- public static readonly List<GridDirection> CardinalDirections = new List<GridDirection>
- {
- North,
- East,
- South,
- West
- };
- public static readonly List<GridDirection> CardinalAndIntercardinalDirections = new List<GridDirection>
- {
- North,
- NorthEast,
- East,
- SouthEast,
- South,
- SouthWest,
- West,
- NorthWest
- };
- public static readonly List<GridDirection> AllDirections = new List<GridDirection>
- {
- None,
- North,
- NorthEast,
- East,
- SouthEast,
- South,
- SouthWest,
- West,
- NorthWest
- };
- }
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