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- PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Wasm;
- PlayerSettings.WebGL.memorySize = 32;
- /*Debug.Log("Build version set to WebAssembly/Asm.js");
- PlayerSettings.WebGL.linkerTarget = WebGLLinkerTarget.Both;
- PlayerSettings.WebGL.memorySize = 256;*/
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