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- #include <stdio.h>
- float pool[5000];
- float vengcalc(int timer, int delay){
- float retval = 0;
- if (timer <= 30){
- for(int i = timer; i && i > (timer - 20); --i){
- retval += pool[i];
- // printf("\nDEBUG: %f", pool[i]);
- }
- }
- else{
- for(int i = timer - delay; i > (timer - 20); --i){
- retval += pool[i];
- }
- retval *= (20 - delay) / 20;
- retval += pool[timer];
- }
- return retval;
- }
- int main(){
- printf("Auto attack vengeance simulator \n\n");
- int damtaken = 0, timer = 10; //setting timer to 10 takes care of ramp up
- int swingspeed = 2; //a nice whole number
- int delay;
- printf("You're pulling the boss and he hits your for: ");
- scanf("%d", &damtaken);
- for (int i = 0; i <= timer; i += swingspeed){
- pool[i] = damtaken * 0.02;
- }
- printf("\nYour current vengeance is: %f", vengcalc(timer, delay));
- while(timer < 5000){
- printf("\nA couple seconds pass: ");
- scanf("%d", &delay);
- timer += delay;
- printf("\nAnd the boss hits you again: ");
- scanf("%d", &damtaken);
- pool[timer] = damtaken * 0.02; //we're assuming that damage taken is passed as the correct, pre-mitigation value
- printf("\nYour current vengeance is: %f", vengcalc(timer, delay));
- }
- return 0;
- }
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