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Aug 2nd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125. self._btrs[name] = self.Heartbeat:Connect(fun)
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143.  
  144.  
  145. script.Name = "banish in a nutshell xd lmao"
  146. ------------------------------------------------------------------------
  147. --------------------------------KICKISHER V??? ????!!?? XD-------------------
  148. ------NO U DONT LEAK THUS............ XD----------------
  149. ------Edit by BrownMountain------Also original by BrownMountain-------------------
  150. ------------------------------------------------------------------------
  151.  
  152. script:ClearAllChildren()
  153. wait(0.2)
  154.  
  155. local Player = owner
  156. print'Made By BrownMountain'
  157. print'begone don`t abuse my gun!'
  158. print'UpDaTe 7/31/2019 xD'
  159. daway = Player.Character
  160. local Mouse = Player:GetMouse()PlayerGui = Player.PlayerGui
  161. Cam = workspace.CurrentCamera
  162. Backpack = Player.Backpack
  163. Character = Player.Character
  164. Humanoid = Character.Humanoid
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178. local sick = Instance.new("Sound",Character)
  179. sick.Parent = Character
  180. sick:resume()
  181. sick.Looped = true
  182. sick.Volume = 5
  183. sick.Pitch = 1
  184. sick.SoundId = "rbxassetid://1072410152"
  185. sick.Name = "Kickisher V???"
  186.  
  187. function swait(num)
  188. if num == 0 or num == nil then
  189. ArtificialHB.Event:wait()
  190. else
  191. for i = 0, num do
  192. ArtificialHB.Event:wait()
  193. end
  194. end
  195. end
  196.  
  197. function chatfunc(text)
  198. local chat = coroutine.wrap(function()
  199. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  200. Character:FindFirstChild("TalkingBillBoard"):destroy()
  201. end
  202. local Bill = Instance.new("BillboardGui",Character)
  203. Bill.Size = UDim2.new(0,100,0,40)
  204. Bill.StudsOffset = Vector3.new(0,3,0)
  205. Bill.Adornee = Character.Head
  206. Bill.Name = "TalkingBillBoard"
  207. local Hehe = Instance.new("TextLabel",Bill)
  208. Hehe.BackgroundTransparency = 1
  209. Hehe.BorderSizePixel = 0
  210. Hehe.Text = ""
  211. Hehe.Font = "Cartoon"
  212. Hehe.TextSize = 40
  213. Hehe.TextStrokeTransparency = 0
  214. Hehe.Size = UDim2.new(1,0,0.5,0)
  215. coroutine.resume(coroutine.create(function()
  216. while Hehe ~= nil do
  217. swait()
  218. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  219. Hehe.Rotation = math.random(-5,5)
  220. Hehe.TextColor3 = Color3.new(1, 1, 1)
  221. Hehe.TextStrokeColor3 = Color3.new(1, 1, 1)
  222. end
  223. end))
  224. for i = 1,string.len(text),1 do
  225. swait()
  226. Hehe.Text = string.sub(text,1,i)
  227. end
  228. swait(90)--Re[math.random(1, 93)]
  229. for i = 0, 1, .025 do
  230. swait()
  231. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  232. Hehe.TextStrokeTransparency = i
  233. Hehe.TextTransparency = i
  234. end
  235. Bill:Destroy()
  236. end)
  237. chat()
  238. end
  239.  
  240. function onChatted(msg)
  241. chatfunc(msg)
  242. end
  243.  
  244. Player.Chatted:connect(onChatted)
  245.  
  246. local naeeym = Instance.new("BillboardGui",daway)
  247. naeeym.Size = UDim2.new(0,100,0,40)
  248. naeeym.StudsOffset = Vector3.new(0,2,0)
  249. naeeym.Adornee = daway.Head
  250. local tecks = Instance.new("TextLabel",naeeym)
  251. tecks.BackgroundTransparency = 1
  252. tecks.BorderSizePixel = 0
  253. tecks.Text = "Kickisher V???"
  254. tecks.Font = "Fantasy"
  255. tecks.FontSize = "Size24"
  256. tecks.TextStrokeTransparency = 0
  257. tecks.TextStrokeColor3 = Color3.new(1,1,1)
  258. tecks.TextColor3 = Color3.new(1,1,1)
  259. tecks.Size = UDim2.new(1,0,0.5,0)
  260.  
  261. IT = Instance.new
  262. CF = CFrame.new
  263. VT = Vector3.new
  264. RAD = math.rad
  265. C3 = Color3.new
  266. UD2 = UDim2.new
  267. BRICKC = BrickColor.new
  268. ANGLES = CFrame.Angles
  269. EULER = CFrame.fromEulerAnglesXYZ
  270. COS = math.cos
  271. ACOS = math.acos
  272. SIN = math.sin
  273. ASIN = math.asin
  274. ABS = math.abs
  275. MRANDOM = math.random
  276. FLOOR = math.floor
  277.  
  278. --//=================================\\
  279. --|| USEFUL VALUES
  280. --\\=================================//
  281.  
  282. Animation_Speed = 3
  283. local FORCERESET = false
  284. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  285. local Speed = 16
  286. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  287. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  288. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  289. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  290. local DAMAGEMULTIPLIER = 1
  291. local ANIM = "Idle"
  292. local ATTACK = false
  293. local EQUIPPED = false
  294. local HOLD = false
  295. local COMBO = 1
  296. local Rooted = false
  297. local SINE = 1
  298. local KEYHOLD = false
  299. local CHANGE = 2 / Animation_Speed
  300. local WALKINGANIM = false
  301. local VALUE1 = false
  302. local VALUE2 = false
  303. local ROBLOXIDLEANIMATION = IT("Animation")
  304. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  305. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  306. --ROBLOXIDLEANIMATION.Parent = Humanoid
  307. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  308. WEAPONGUI.Name = "BanishV3Gui"
  309. local Weapon = IT("Model")
  310. Weapon.Name = "Adds"
  311. local Effects = IT("Folder", Weapon)
  312. Effects.Name = "Effects"
  313. local ANIMATOR = Humanoid.Animator
  314. local ANIMATE = Character:FindFirstChild("Animate")
  315. local UNANCHOR = true
  316. local TOBANISH = {}
  317. script.Parent = PlayerGui
  318.  
  319. --//=================================\\
  320. --\\=================================//
  321.  
  322.  
  323. --//=================================\\
  324. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  325. --\\=================================//
  326.  
  327. ArtificialHB = Instance.new("BindableEvent", script)
  328. ArtificialHB.Name = "ArtificialHB"
  329.  
  330. script:WaitForChild("ArtificialHB")
  331.  
  332. frame = Frame_Speed
  333. tf = 0
  334. allowframeloss = false
  335. tossremainder = false
  336. lastframe = tick()
  337. script.ArtificialHB:Fire()
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.ArtificialHB:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.ArtificialHB:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358.  
  359. --//=================================\\
  360. --\\=================================//
  361.  
  362. --//=================================\\
  363. --|| SOME FUNCTIONS
  364. --\\=================================//
  365.  
  366. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  367. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  368. end
  369.  
  370. function PositiveAngle(NUMBER)
  371. if NUMBER >= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function NegativeAngle(NUMBER)
  378. if NUMBER <= 0 then
  379. NUMBER = 0
  380. end
  381. return NUMBER
  382. end
  383.  
  384. function Swait(NUMBER)
  385. if NUMBER == 0 or NUMBER == nil then
  386. ArtificialHB.Event:wait()
  387. else
  388. for i = 1, NUMBER do
  389. ArtificialHB.Event:wait()
  390. end
  391. end
  392. end
  393.  
  394. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  395. local NEWMESH = IT(MESH)
  396. if MESH == "SpecialMesh" then
  397. NEWMESH.MeshType = MESHTYPE
  398. if MESHID ~= "nil" and MESHID ~= "" then
  399. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  400. end
  401. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  402. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  403. end
  404. end
  405. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  406. NEWMESH.Scale = SCALE
  407. NEWMESH.Parent = PARENT
  408. return NEWMESH
  409. end
  410.  
  411. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  412. local NEWPART = IT("Part")
  413. NEWPART.formFactor = FORMFACTOR
  414. NEWPART.Reflectance = REFLECTANCE
  415. NEWPART.Transparency = TRANSPARENCY
  416. NEWPART.CanCollide = false
  417. NEWPART.Locked = true
  418. NEWPART.Anchored = true
  419. if ANCHOR == false then
  420. NEWPART.Anchored = false
  421. end
  422. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  423. NEWPART.Name = NAME
  424. NEWPART.Size = SIZE
  425. NEWPART.Position = Torso.Position
  426. NEWPART.Material = MATERIAL
  427. NEWPART:BreakJoints()
  428. NEWPART.Parent = PARENT
  429. return NEWPART
  430. end
  431.  
  432. local function weldBetween(a, b)
  433. local weldd = Instance.new("ManualWeld")
  434. weldd.Part0 = a
  435. weldd.Part1 = b
  436. weldd.C0 = CFrame.new()
  437. weldd.C1 = b.CFrame:inverse() * a.CFrame
  438. weldd.Parent = a
  439. return weldd
  440. end
  441.  
  442.  
  443. function QuaternionFromCFrame(cf)
  444. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  445. local trace = m00 + m11 + m22
  446. if trace > 0 then
  447. local s = math.sqrt(1 + trace)
  448. local recip = 0.5 / s
  449. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  450. else
  451. local i = 0
  452. if m11 > m00 then
  453. i = 1
  454. end
  455. if m22 > (i == 0 and m00 or m11) then
  456. i = 2
  457. end
  458. if i == 0 then
  459. local s = math.sqrt(m00 - m11 - m22 + 1)
  460. local recip = 0.5 / s
  461. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  462. elseif i == 1 then
  463. local s = math.sqrt(m11 - m22 - m00 + 1)
  464. local recip = 0.5 / s
  465. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  466. elseif i == 2 then
  467. local s = math.sqrt(m22 - m00 - m11 + 1)
  468. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  469. end
  470. end
  471. end
  472.  
  473. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  474. local xs, ys, zs = x + x, y + y, z + z
  475. local wx, wy, wz = w * xs, w * ys, w * zs
  476. local xx = x * xs
  477. local xy = x * ys
  478. local xz = x * zs
  479. local yy = y * ys
  480. local yz = y * zs
  481. local zz = z * zs
  482. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  483. end
  484.  
  485. function QuaternionSlerp(a, b, t)
  486. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  487. local startInterp, finishInterp;
  488. if cosTheta >= 0.0001 then
  489. if (1 - cosTheta) > 0.0001 then
  490. local theta = ACOS(cosTheta)
  491. local invSinTheta = 1 / SIN(theta)
  492. startInterp = SIN((1 - t) * theta) * invSinTheta
  493. finishInterp = SIN(t * theta) * invSinTheta
  494. else
  495. startInterp = 1 - t
  496. finishInterp = t
  497. end
  498. else
  499. if (1 + cosTheta) > 0.0001 then
  500. local theta = ACOS(-cosTheta)
  501. local invSinTheta = 1 / SIN(theta)
  502. startInterp = SIN((t - 1) * theta) * invSinTheta
  503. finishInterp = SIN(t * theta) * invSinTheta
  504. else
  505. startInterp = t - 1
  506. finishInterp = t
  507. end
  508. end
  509. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  510. end
  511.  
  512. function Clerp(a, b, t)
  513. local qa = {QuaternionFromCFrame(a)}
  514. local qb = {QuaternionFromCFrame(b)}
  515. local ax, ay, az = a.x, a.y, a.z
  516. local bx, by, bz = b.x, b.y, b.z
  517. local _t = 1 - t
  518. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  519. end
  520.  
  521. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  522. local frame = IT("Frame")
  523. frame.BackgroundTransparency = TRANSPARENCY
  524. frame.BorderSizePixel = BORDERSIZEPIXEL
  525. frame.Position = POSITION
  526. frame.Size = SIZE
  527. frame.BackgroundColor3 = COLOR
  528. frame.BorderColor3 = BORDERCOLOR
  529. frame.Name = NAME
  530. frame.Parent = PARENT
  531. return frame
  532. end
  533.  
  534. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  535. local label = IT("TextLabel")
  536. label.BackgroundTransparency = 1
  537. label.Size = UD2(1, 0, 1, 0)
  538. label.Position = UD2(0, 0, 0, 0)
  539. label.TextColor3 = TEXTCOLOR
  540. label.TextStrokeTransparency = STROKETRANSPARENCY
  541. label.TextTransparency = TRANSPARENCY
  542. label.FontSize = TEXTFONTSIZE
  543. label.Font = TEXTFONT
  544. label.BorderSizePixel = BORDERSIZEPIXEL
  545. label.TextScaled = false
  546. label.Text = TEXT
  547. label.Name = NAME
  548. label.Parent = PARENT
  549. return label
  550. end
  551.  
  552. function NoOutlines(PART)
  553. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  554. end
  555.  
  556. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  557. local NEWWELD = IT(TYPE)
  558. NEWWELD.Part0 = PART0
  559. NEWWELD.Part1 = PART1
  560. NEWWELD.C0 = C0
  561. NEWWELD.C1 = C1
  562. NEWWELD.Parent = PARENT
  563. return NEWWELD
  564. end
  565.  
  566. local S = IT("Sound")
  567. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  568. local NEWSOUND = nil
  569. coroutine.resume(coroutine.create(function()
  570. NEWSOUND = S:Clone()
  571. NEWSOUND.Parent = PARENT
  572. NEWSOUND.Volume = VOLUME
  573. NEWSOUND.Pitch = PITCH
  574. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  575. NEWSOUND:play()
  576. if DOESLOOP == true then
  577. NEWSOUND.Looped = true
  578. else
  579. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  580. NEWSOUND:remove()
  581. end
  582. end))
  583. return NEWSOUND
  584. end
  585.  
  586. function CFrameFromTopBack(at, top, back)
  587. local right = top:Cross(back)
  588. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  589. end
  590.  
  591. --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  592. function WACKYEFFECT(Table)
  593. local TYPE = (Table.EffectType or "Sphere")
  594. local SIZE = (Table.Size or VT(0,0,0))
  595. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  596. local TRANSPARENCY = (Table.Transparency or 0)
  597. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  598. local CFRAME = (Table.CFrame or Torso.CFrame)
  599. local MOVEDIRECTION = (Table.MoveToPos or nil)
  600. local ROTATION1 = (Table.RotationX or 0)
  601. local ROTATION2 = (Table.RotationY or 0)
  602. local ROTATION3 = (Table.RotationZ or 0)
  603. local MATERIAL = (Table.Material or "Neon")
  604. local COLOR = (Table.Color or C3(0,1,0))
  605. local TIME = (Table.Time or 45)
  606. local SOUNDID = (Table.SoundID or nil)
  607. local SOUNDPITCH = (Table.SoundPitch or nil)
  608. local SOUNDVOLUME = (Table.SoundVolume or nil)
  609. coroutine.resume(coroutine.create(function()
  610. local PLAYSSOUND = false
  611. local SOUND = nil
  612. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
  613. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  614. PLAYSSOUND = true
  615. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  616. end
  617. EFFECT.Color = COLOR
  618. local MSH = nil
  619. if TYPE == "Sphere" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  621. elseif TYPE == "Block" then
  622. MSH = IT("BlockMesh",EFFECT)
  623. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  624. elseif TYPE == "Wave" then
  625. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  626. elseif TYPE == "Ring" then
  627. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  628. elseif TYPE == "Slash" then
  629. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  630. elseif TYPE == "Round Slash" then
  631. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  632. elseif TYPE == "Swirl" then
  633. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  634. elseif TYPE == "Skull" then
  635. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  636. elseif TYPE == "Crystal" then
  637. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  638. end
  639. if MSH ~= nil then
  640. local MOVESPEED = nil
  641. if MOVEDIRECTION ~= nil then
  642. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  643. end
  644. local GROWTH = SIZE - ENDSIZE
  645. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  646. if TYPE == "Block" then
  647. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  648. else
  649. EFFECT.CFrame = CFRAME
  650. end
  651. for LOOP = 1, TIME+1 do
  652. Swait()
  653. MSH.Scale = MSH.Scale - GROWTH/TIME
  654. if TYPE == "Wave" then
  655. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  656. end
  657. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  658. if TYPE == "Block" then
  659. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  660. else
  661. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  662. end
  663. if MOVEDIRECTION ~= nil then
  664. local ORI = EFFECT.Orientation
  665. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  666. EFFECT.Orientation = ORI
  667. end
  668. end
  669. if PLAYSSOUND == false then
  670. EFFECT:remove()
  671. else
  672. SOUND.Stopped:Connect(function()
  673. EFFECT:remove()
  674. end)
  675. end
  676. else
  677. if PLAYSSOUND == false then
  678. EFFECT:remove()
  679. else
  680. repeat Swait() until SOUND.Playing == false
  681. EFFECT:remove()
  682. end
  683. end
  684. end))
  685. end
  686.  
  687. function MakeForm(PART,TYPE)
  688. if TYPE == "Cyl" then
  689. local MSH = IT("CylinderMesh",PART)
  690. elseif TYPE == "Ball" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Sphere"
  693. elseif TYPE == "Wedge" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Wedge"
  696. end
  697. end
  698.  
  699. function SpawnTrail(FROM,TO,BIG)
  700. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1))
  701. MakeForm(TRAIL,"Cyl")
  702. local DIST = (FROM - TO).Magnitude
  703. if BIG == true then
  704. TRAIL.Size = VT(10,DIST,10)
  705. else
  706. TRAIL.Size = VT(10,DIST,10)
  707. end
  708. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  709. coroutine.resume(coroutine.create(function()
  710. for i = 1, 5 do
  711. Swait()
  712. TRAIL.Transparency = TRAIL.Transparency + 0.1
  713. end
  714. TRAIL:remove()
  715. end))
  716. end
  717.  
  718. Debris = game:GetService("Debris")
  719.  
  720. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  721. local DIRECTION = CF(StartPos,EndPos).lookVector
  722. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  723. end
  724.  
  725. function turnto(position)
  726. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  727. end
  728.  
  729. --//=================================\\
  730. --|| WEAPON CREATION
  731. --\\=================================//
  732. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  733. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  734. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  735. MakeForm(Part,"Wedge")
  736. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  737. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  738. MakeForm(Part,"Wedge")
  739. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  740. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  741. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  745. MakeForm(Part,"Cyl")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  747. for i = 1, 8 do
  748. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  749. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  750. end
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  752. MakeForm(Part,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  755. MakeForm(Part,"Ball")
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  758. MakeForm(Part,"Wedge")
  759. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  760. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  766. MakeForm(Part,"Cyl")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  768. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  769. MakeForm(Part,"Cyl")
  770. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  772. MakeForm(Part,"Wedge")
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  774. local LASTPART = Handle
  775. for i = 1, 10 do
  776. if LASTPART == Handle then
  777. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  778. LASTPART = Part
  779. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  780. else
  781. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  782. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  783. LASTPART = Part
  784. end
  785. end
  786.  
  787. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  788. MakeForm(Barrel,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  794. MakeForm(Part,"Wedge")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  796. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  797. MakeForm(Hole,"Cyl")
  798. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  800. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  801. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  802. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  803. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  804. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  805. coroutine.resume(coroutine.create(function()
  806. while wait() do
  807. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  808. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  809. end
  810. end))
  811.  
  812.  
  813. for _, c in pairs(Weapon:GetDescendants()) do
  814. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  815. c.Material = "Glass"
  816. c.Color = C3(0,0,0)
  817. elseif c.ClassName == "Part" and c.Name == "Eye" then
  818. c.Color = C3(1,1,1)
  819. c.Material = "Neon"
  820. end
  821. end
  822. local BODY = {}
  823. for _, c in pairs(Character:GetDescendants()) do
  824. if c:IsA("BasePart") and c.Name ~= "Handle" then
  825. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  826. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  827. end
  828. table.insert(BODY, {
  829. c,
  830. c.Parent,
  831. c.Material,
  832. c.Color,
  833. c.Transparency
  834. })
  835. elseif c:IsA("JointInstance") then
  836. table.insert(BODY, {
  837. c,
  838. c.Parent,
  839. nil,
  840. nil,
  841. nil
  842. })
  843. end
  844. end
  845. for e = 1, #BODY do
  846. if BODY[e] ~= nil then
  847. do
  848. local STUFF = BODY[e]
  849. local PART = STUFF[1]
  850. local PARENT = STUFF[2]
  851. local MATERIAL = STUFF[3]
  852. local COLOR = STUFF[4]
  853. local TRANSPARENCY = STUFF[5]
  854. if PART.ClassName == "Part" and PART ~= RootPart then
  855. PART.Material = MATERIAL
  856. PART.Color = COLOR
  857. PART.Transparency = TRANSPARENCY
  858. end
  859. PART.AncestryChanged:Connect(function()
  860. PART.Parent = PARENT
  861. end)
  862. end
  863. end
  864. end
  865. function refit()
  866. Character.Parent = workspace
  867. for e = 1, #BODY do
  868. if BODY[e] ~= nil then
  869. local STUFF = BODY[e]
  870. local PART = STUFF[1]
  871. local PARENT = STUFF[2]
  872. local MATERIAL = STUFF[3]
  873. local COLOR = STUFF[4]
  874. local TRANSPARENCY = STUFF[5]
  875. if PART:IsA("BasePart") and PART ~= RootPart then
  876. PART.Material = MATERIAL
  877. PART.Color = COLOR
  878. PART.Transparency = TRANSPARENCY
  879. end
  880. if PART.Parent ~= PARENT then
  881. Humanoid:remove()
  882. PART.Parent = PARENT
  883. Humanoid = IT("Humanoid", Character)
  884. end
  885. end
  886. end
  887. end
  888. Humanoid.Died:connect(function()
  889. refit()
  890. end)
  891. Weapon.Parent = Character
  892. for _, c in pairs(Weapon:GetChildren()) do
  893. if c.ClassName == "Part" then
  894. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  895. end
  896. end
  897. local SKILLTEXTCOLOR = C3(1,1,1)
  898. local SKILLFONT = "Arcade"
  899. local SKILLTEXTSIZE = 6
  900.  
  901. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  902. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  903. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  904. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  905. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  906. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  907.  
  908. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BAN SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  909. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] BAN ALL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  910. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] SAD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  911. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MERCY", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  912. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWITCH", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  913. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] TELEPORT", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  914. local MODE = "lolxd"
  915. local CLOCKSPEED = 1.5
  916. function printbye(Name)
  917. local MESSAGES = {"BEGONE AND NEVER RETURN, "}
  918. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  919. end
  920. if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then
  921. warn("Enjoy! Friends ;3")
  922. end
  923.  
  924. workspace.ChildAdded:connect(function(instance)
  925. for BANISH = 1, #TOBANISH do
  926. if TOBANISH[BANISH] ~= nil then
  927. if instance.Name == TOBANISH[BANISH] then
  928. coroutine.resume(coroutine.create(function()
  929. printbye(instance.Name)
  930. instance:ClearAllChildren()
  931. Debris:AddItem(instance,0.0005)
  932. end))
  933. end
  934. end
  935. end
  936. end)
  937.  
  938. --//=================================\\
  939. --|| DAMAGING
  940. --\\=================================//
  941.  
  942. function Banish(Foe)
  943. if Foe then
  944. coroutine.resume(coroutine.create(function()
  945. --if game.Players:FindFirstChild(Foe.Name) then
  946. table.insert(TOBANISH,Foe.Name)
  947. printbye(Foe.Name)
  948. --end
  949. Foe.Archivable = true
  950. local CLONE = Foe:Clone()
  951. Foe:Destroy()
  952. CLONE.Parent = Effects
  953. CLONE:BreakJoints()
  954. local MATERIALS = {"Glass","Neon"}
  955. for _, c in pairs(CLONE:GetDescendants()) do
  956. if c:IsA("BasePart") then
  957. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  958. CreateSound(2466940797, c, 15, 1.1, false)
  959. end
  960. c.Anchored = true
  961. c.Transparency = c.Transparency + 0.
  962. c.Material = MATERIALS[MRANDOM(1,2)]
  963. c.Color = C3(1,1,1)
  964. if c.ClassName == "MeshPart" then
  965. c.TextureID = ""
  966. end
  967. if c:FindFirstChildOfClass("SpecialMesh") then
  968. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  969. end
  970. if c:FindFirstChildOfClass("Decal") then
  971. c:FindFirstChildOfClass("Decal"):remove()
  972. end
  973. c.Name = "Banish"
  974. c.CanCollide = false
  975. else
  976. c:remove()
  977. end
  978. end
  979. local A = false
  980. for i = 1, 35 do
  981. if A == false then
  982. A = true
  983. elseif A == true then
  984. A = false
  985. end
  986. for _, c in pairs(CLONE:GetDescendants()) do
  987. if c:IsA("BasePart") then
  988. c.Anchored = true
  989. c.Material = MATERIALS[MRANDOM(1,2)]
  990. c.Transparency = c.Transparency + 0.8/35
  991. if A == false then
  992. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  993. elseif A == true then
  994. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  995. end
  996. end
  997. end
  998. Swait()
  999. end
  1000. CLONE:remove()
  1001. end))
  1002. end
  1003. end
  1004.  
  1005. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1006. local CHILDREN = workspace:GetDescendants()
  1007. for index, CHILD in pairs(CHILDREN) do
  1008. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1009. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1010. if HUM then
  1011. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1012. if TORSO then
  1013. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1014. if ISBANISH == true then
  1015. Banish(CHILD)
  1016. else
  1017. if ISBANISH == "Gravity" then
  1018. HUM.PlatformStand = true
  1019. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1020. local grav = Instance.new("BodyPosition",TORSO)
  1021. grav.D = 15
  1022. grav.P = 10000
  1023. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1024. grav.position = TORSO.Position
  1025. grav.Name = "V3BanishForce"..Player.Name
  1026. else
  1027. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1028. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1029. end
  1030. else
  1031. HUM.PlatformStand = false
  1032. end
  1033. end
  1034. elseif ISBANISH == "Gravity" then
  1035. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1036. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1037. HUM.PlatformStand = false
  1038. end
  1039. end
  1040. end
  1041. end
  1042. end
  1043. end
  1044. end
  1045.  
  1046. --//=================================\\
  1047. --|| ATTACK FUNCTIONS AND STUFF
  1048. --\\=================================//
  1049.  
  1050. function WOW_SHOT()
  1051. ATTACK = true
  1052. Rooted = false
  1053. for i=0, 0.05, 0.3 / Animation_Speed do
  1054. Swait()
  1055. turnto(Mouse.Hit.p)
  1056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1062. end
  1063. repeat
  1064. for i=0, 0.05, 0.3 / Animation_Speed do
  1065. Swait()
  1066. turnto(Mouse.Hit.p)
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1073. end
  1074. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1075. SpawnTrail(Hole.Position,POS)
  1076. if HIT ~= nil then
  1077. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1078. Banish(HIT.Parent)
  1079. end
  1080. end
  1081. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1082. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1083. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1084. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
  1085. for i=0, 0.05, 0.3 / Animation_Speed do
  1086. Swait()
  1087. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1088. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1089. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1093. end
  1094. until KEYHOLD == false
  1095. ATTACK = false
  1096. Rooted = false
  1097. end
  1098.  
  1099. function LELITS_TAUNT()
  1100. ATTACK = true
  1101. Rooted = true
  1102. local TAUNT = CreateSound(135308045,Torso,15,1.1,false)
  1103. coroutine.resume(coroutine.create(function()
  1104. repeat
  1105. Swait()
  1106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1112. until ATTACK == false
  1113. end))
  1114. repeat wait() until TAUNT.Playing == false
  1115. ATTACK = false
  1116. Rooted = false
  1117. end
  1118.  
  1119. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1120. MakeForm(RightHole,"Cyl")
  1121. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1122. MakeForm(LeftHole,"Cyl")
  1123. function OOF_GATES()
  1124. chatfunc("BYE BYE EVERYONE")
  1125. CreateSound(0, Torso, 10, 1, false)
  1126. ATTACK = true
  1127. Rooted = true
  1128. for i=0, 0.5, 0.1 / Animation_Speed do
  1129. Swait()
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1132. end
  1133. for i=0, 0.5, 0.1 / Animation_Speed do
  1134. Swait()
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1137. end
  1138. for i=0, 0.1, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1141. end
  1142. local DONE = false
  1143. local GATE = nil
  1144. local GATESPIN = true
  1145. coroutine.resume(coroutine.create(function()
  1146. repeat
  1147. Swait()
  1148. if GATE ~= nil then
  1149. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1150. end
  1151. until GATESPIN == false
  1152. end))
  1153. coroutine.resume(coroutine.create(function()
  1154. repeat
  1155. Swait()
  1156. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1157. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1158. until DONE == true
  1159. Swait(50)
  1160. for i = 1, 35 do
  1161. Swait(4)
  1162. local FIRED = false
  1163. local CHILDREN = workspace:GetDescendants()
  1164. for index, CHILD in pairs(CHILDREN) do
  1165. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1166. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1167. if HUM then
  1168. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1169. if TORSO then
  1170. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1171. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1172. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1174. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1176. Banish(CHILD)
  1177. FIRED = true
  1178. break
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184. if FIRED == false then
  1185. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1186. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1187. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1188. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1189. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1190. if HITBOD ~= nil then
  1191. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1192. Banish(HITBOD.Parent)
  1193. end
  1194. end
  1195. end
  1196. end
  1197. for i = 1, 35 do
  1198. Swait(4)
  1199. local FIRED = false
  1200. local CHILDREN = workspace:GetDescendants()
  1201. for index, CHILD in pairs(CHILDREN) do
  1202. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1203. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1204. if HUM then
  1205. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1206. if TORSO then
  1207. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1208. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1209. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1210. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1211. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1212. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1213. Banish(CHILD)
  1214. FIRED = true
  1215. break
  1216. end
  1217. end
  1218. end
  1219. end
  1220. end
  1221. if FIRED == false then
  1222. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1224. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1226. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1227. if HITBOD ~= nil then
  1228. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1229. Banish(HITBOD.Parent)
  1230. end
  1231. end
  1232. end
  1233. end
  1234. for i = 1, 35 do
  1235. Swait(4)
  1236. local FIRED = false
  1237. local CHILDREN = workspace:GetDescendants()
  1238. for index, CHILD in pairs(CHILDREN) do
  1239. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1240. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1241. if HUM then
  1242. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1243. if TORSO then
  1244. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1245. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1246. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1247. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1248. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1250. Banish(CHILD)
  1251. FIRED = true
  1252. break
  1253. end
  1254. end
  1255. end
  1256. end
  1257. end
  1258. if FIRED == false then
  1259. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1260. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1261. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1262. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1263. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1264. if HITBOD ~= nil then
  1265. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1266. Banish(HITBOD.Parent)
  1267. end
  1268. end
  1269. end
  1270. end
  1271. for i = 1, 35 do
  1272. Swait(4)
  1273. local FIRED = false
  1274. local CHILDREN = workspace:GetDescendants()
  1275. for index, CHILD in pairs(CHILDREN) do
  1276. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1277. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1278. if HUM then
  1279. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1280. if TORSO then
  1281. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1282. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1283. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1284. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1285. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1286. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1287. Banish(CHILD)
  1288. FIRED = true
  1289. break
  1290. end
  1291. end
  1292. end
  1293. end
  1294. end
  1295. if FIRED == false then
  1296. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1298. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1299. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1300. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1301. if HITBOD ~= nil then
  1302. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1303. Banish(HITBOD.Parent)
  1304. end
  1305. end
  1306. end
  1307. end
  1308. for i = 1, 35 do
  1309. Swait(4)
  1310. local FIRED = false
  1311. local CHILDREN = workspace:GetDescendants()
  1312. for index, CHILD in pairs(CHILDREN) do
  1313. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1314. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1315. if HUM then
  1316. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1317. if TORSO then
  1318. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1319. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1320. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1321. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1324. Banish(CHILD)
  1325. FIRED = true
  1326. break
  1327. end
  1328. end
  1329. end
  1330. end
  1331. end
  1332. if FIRED == false then
  1333. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1334. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1335. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1336. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1337. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1338. if HITBOD ~= nil then
  1339. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1340. Banish(HITBOD.Parent)
  1341. end
  1342. end
  1343. end
  1344. end
  1345. for i = 1, 35 do
  1346. Swait(4)
  1347. local FIRED = false
  1348. local CHILDREN = workspace:GetDescendants()
  1349. for index, CHILD in pairs(CHILDREN) do
  1350. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1351. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1352. if HUM then
  1353. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1354. if TORSO then
  1355. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1356. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1357. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1358. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1359. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1360. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1361. Banish(CHILD)
  1362. FIRED = true
  1363. break
  1364. end
  1365. end
  1366. end
  1367. end
  1368. end
  1369. if FIRED == false then
  1370. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1372. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1373. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1374. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1375. if HITBOD ~= nil then
  1376. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1377. Banish(HITBOD.Parent)
  1378. end
  1379. end
  1380. end
  1381. end
  1382. for i = 1, 35 do
  1383. Swait(4)
  1384. local FIRED = false
  1385. local CHILDREN = workspace:GetDescendants()
  1386. for index, CHILD in pairs(CHILDREN) do
  1387. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1388. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1389. if HUM then
  1390. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1391. if TORSO then
  1392. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1393. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1394. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1395. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1396. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1397. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1398. Banish(CHILD)
  1399. FIRED = true
  1400. break
  1401. end
  1402. end
  1403. end
  1404. end
  1405. end
  1406. if FIRED == false then
  1407. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1408. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1409. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1410. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1411. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1412. if HITBOD ~= nil then
  1413. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1414. Banish(HITBOD.Parent)
  1415. end
  1416. end
  1417. end
  1418. end
  1419. for i = 1, 35 do
  1420. Swait(4)
  1421. local FIRED = false
  1422. local CHILDREN = workspace:GetDescendants()
  1423. for index, CHILD in pairs(CHILDREN) do
  1424. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1425. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1426. if HUM then
  1427. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1428. if TORSO then
  1429. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1430. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1431. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1432. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1433. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1434. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1435. Banish(CHILD)
  1436. FIRED = true
  1437. break
  1438. end
  1439. end
  1440. end
  1441. end
  1442. end
  1443. if FIRED == false then
  1444. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1445. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
  1446. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1447. SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p)
  1448. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1449. if HITBOD ~= nil then
  1450. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1451. Banish(HITBOD.Parent)
  1452. end
  1453. end
  1454. end
  1455. end
  1456. for i = 1, 45 do
  1457. Swait()
  1458. GATE.Size = GATE.Size - VT(100,0,100)
  1459. end
  1460. GATESPIN = false
  1461. GATE:remove()
  1462. end))
  1463. Swait(15)
  1464. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1465. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0))
  1466. local DECAL = IT("Decal",GATE)
  1467. DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411"
  1468. DECAL.Face = "Top"
  1469. GATE.CFrame = CF(HITPOS)
  1470. CreateSound(0, GATE, 7, 1.3, false)
  1471. for i = 1, 45 do
  1472. Swait()
  1473. GATE.Size = GATE.Size + VT(16,0,16)
  1474. end
  1475. CreateSound(213603013, RightHole, 7, 1, false)
  1476. CreateSound(213603013, LeftHole, 7, 1, false)
  1477. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1479. ATTACK = false
  1480. Rooted = false
  1481. DONE = true
  1482. end
  1483.  
  1484. Player_Size = 1
  1485. function SwItCh()
  1486. ATTACK = true
  1487. Rooted = true
  1488. if MODE == "lolxd" then
  1489. for i=0, 0.5, 0.1 / Animation_Speed do
  1490. Swait()
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1493. end
  1494. for i=0, 0.5, 0.1 / Animation_Speed do
  1495. Swait()
  1496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1498. end
  1499. for i=0, 0.1, 0.1 / Animation_Speed do
  1500. Swait()
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1502. end
  1503. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1504.  
  1505. for i=0, 0.01, 0.1 / Animation_Speed do
  1506. Swait()
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1510. end
  1511. sick.SoundId = "rbxassetid://1027314531"
  1512. sick.Pitch = 0.99
  1513. CLOCKSPEED = 0.3
  1514. tecks.Text = "TRUE KICKISHER!!!"
  1515. MODE = ""
  1516. elseif MODE == "" then
  1517. CreateSound(1027314531, Torso, 4, 1.3, false)
  1518. for i=0, 0.5, 0.1 / Animation_Speed do
  1519. Swait()
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1522. end
  1523. for i=0, 0.5, 0.1 / Animation_Speed do
  1524. Swait()
  1525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1527. end
  1528. for i=0, 0.1, 0.1 / Animation_Speed do
  1529. Swait()
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1531. end
  1532. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1533. sick.SoundId = "rbxassetid://1072410152"
  1534. CLOCKSPEED = 0
  1535. tecks.Text = "Kickisher V???"
  1536. MODE = "lolxd"
  1537. end
  1538. ATTACK = false
  1539. Rooted = false
  1540. end
  1541.  
  1542. function AttackTemplate()
  1543. ATTACK = true
  1544. Rooted = false
  1545. for i=0, 1, 0.1 / Animation_Speed do
  1546. Swait()
  1547. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1550. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1551. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1552. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1553. end
  1554. ATTACK = false
  1555. Rooted = false
  1556. end
  1557.  
  1558. --//=================================\\
  1559. --|| ASSIGN THINGS TO KEYS
  1560. --\\=================================//
  1561.  
  1562. function MouseDown(owner)
  1563. if ATTACK == false then
  1564. end
  1565. end
  1566.  
  1567. function MouseUp(owner)
  1568. HOLD = false
  1569. end
  1570.  
  1571. function KeyDown(Key)
  1572. KEYHOLD = true
  1573. if Key == "z" and ATTACK == false then
  1574. WOW_SHOT()
  1575. end
  1576.  
  1577. if Key == "f" and ATTACK == false then
  1578. OOF_GATES()
  1579. end
  1580.  
  1581. if Key == "v" and ATTACK == false then
  1582. chatfunc("I Will Spare You...")
  1583. wait(2)
  1584. chatfunc("Only If Don`t Abuse At All At All Costs!")
  1585. TOBANISH = {}
  1586. end
  1587.  
  1588. if Key == "q" and ATTACK == false then
  1589. for i=0, 0.5, 0.1 / Animation_Speed do
  1590. Swait()
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1593. end
  1594. local pos = RootPart.Position
  1595. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos)
  1596. CreateSound("173620765", Torso, 30, 1)
  1597. end
  1598.  
  1599. if Key == "t" and ATTACK == false then
  1600. LELITS_TAUNT()
  1601. end
  1602.  
  1603. if Key == "p" and ATTACK == false then
  1604. SwItCh()
  1605. end
  1606. end
  1607.  
  1608. function KeyUp(Key)
  1609. KEYHOLD = false end
  1610.  
  1611. Mouse.Button1Down:connect(function(NEWKEY)
  1612. MouseDown(NEWKEY)
  1613. end)
  1614. Mouse.Button1Up:connect(function(NEWKEY)
  1615. MouseUp(NEWKEY)
  1616. end)
  1617. Mouse.KeyDown:connect(function(NEWKEY)
  1618. KeyDown(NEWKEY)
  1619. end)
  1620. Mouse.KeyUp:connect(function(NEWKEY)
  1621. KeyUp(NEWKEY)
  1622. end)
  1623.  
  1624. --//=================================\\
  1625. --\\=================================//
  1626.  
  1627.  
  1628. function unanchor()
  1629. if UNANCHOR == true then
  1630. g = Character:GetChildren()
  1631. for i = 1, #g do
  1632. if g[i].ClassName == "Part" then
  1633. g[i].Anchored = false
  1634. end
  1635. end
  1636. end
  1637. end
  1638.  
  1639.  
  1640. --//=================================\\
  1641. --|| WRAP THE WHOLE SCRIPT UP
  1642. --\\=================================//
  1643.  
  1644. Humanoid.Changed:connect(function(Jump)
  1645. if Jump == "Jump" and (Disable_Jump == true) then
  1646. Humanoid.Jump = false
  1647. end
  1648. end)
  1649.  
  1650. local CONNECT = nil
  1651.  
  1652. while true do
  1653. Swait()
  1654. ANIMATE.Parent = nil
  1655. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1656. Humanoid = IT("Humanoid",Character)
  1657. end
  1658. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1659. v:Stop();
  1660. end
  1661. SINE = SINE + CHANGE
  1662. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1663. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1664. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1665. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1666. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1667. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1668. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1669. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1670. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1671. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1672. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1673. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1674. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1675. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1676. end
  1677. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1678. ANIM = "Jump"
  1679. if ATTACK == false then
  1680. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1686. end
  1687. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1688. ANIM = "Fall"
  1689. if ATTACK == false then
  1690. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1696. end
  1697. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1698. ANIM = "Idle"
  1699. if ATTACK == false then
  1700. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1701. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1702. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1703. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1704. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1705. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. end
  1707. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1708. ANIM = "Walk"
  1709. if ATTACK == false then
  1710. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1711. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1712. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1713. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1714. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1715. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1716. end
  1717. end
  1718. unanchor()
  1719. refit()
  1720. Humanoid.MaxHealth = 9000
  1721. Humanoid.Health = 9000
  1722. if Rooted == false then
  1723. Disable_Jump = false
  1724. Humanoid.WalkSpeed = Speed
  1725. elseif Rooted == true then
  1726. Disable_Jump = true
  1727. Humanoid.WalkSpeed = 0
  1728. end
  1729. end
  1730.  
  1731. --//=================================\\
  1732. --\\=================================//
  1733.  
  1734.  
  1735.  
  1736.  
  1737.  
  1738. --//====================================================\\--
  1739. --|| END OF SCRIPT
  1740. --\\====================================================//--
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