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| 1 | - | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
|
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | - | print("FE Compatibility: by WaverlyCole & Mokiros")
|
| 2 | + | local Player,game,owner = owner,game |
| 3 | - | InternalData = {}
|
| 3 | + | local RealPlayer = Player |
| 4 | do | |
| 5 | - | script.Parent = owner.Character |
| 5 | + | local rp = RealPlayer |
| 6 | script.Parent = rp.Character | |
| 7 | - | Event.Name = "UserInput" |
| 7 | + | |
| 8 | - | local function NewFakeEvent() |
| 8 | + | --RemoteEvent for communicating |
| 9 | - | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
|
| 9 | + | |
| 10 | - | return Fake |
| 10 | + | Event.Name = "UserInput_Event" |
| 11 | ||
| 12 | - | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
|
| 12 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 13 | - | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
|
| 13 | + | local function fakeEvent() |
| 14 | - | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
|
| 14 | + | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 15 | - | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
|
| 15 | + | t.connect = t.Connect |
| 16 | - | end};ContextActionService.UnBindAction = ContextActionService.BindAction |
| 16 | + | return t |
| 17 | - | local function TriggerEvent(self,Event,...) |
| 17 | + | |
| 18 | - | local Trigger = Mouse[Event] |
| 18 | + | |
| 19 | - | if Trigger and Trigger.fakeEvent and Trigger.Function then |
| 19 | + | --Creating fake input objects with fake variables |
| 20 | - | Trigger.Function(...) |
| 20 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 23 | - | Mouse.TrigEvent = TriggerEvent |
| 23 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 24 | - | UserInputService.TrigEvent = TriggerEvent |
| 24 | + | end} |
| 25 | - | Event.OnServerEvent:Connect(function(FiredBy,Input) |
| 25 | + | --Merged 2 functions into one by checking amount of arguments |
| 26 | - | if FiredBy.Name ~= owner.Name then end |
| 26 | + | CAS.UnbindAction = CAS.BindAction |
| 27 | - | if Input.MouseEvent then |
| 27 | + | |
| 28 | - | Mouse.Target = Input.Target |
| 28 | + | --This function will trigger the events that have been :Connect()'ed |
| 29 | - | Mouse.Hit = Input.Hit |
| 29 | + | local function te(self,ev,...) |
| 30 | - | else |
| 30 | + | local t = m[ev] |
| 31 | - | local Begin = Input.UserInputState == Enum.UserInputState.Begin |
| 31 | + | if t and t._fakeEvent then |
| 32 | - | if Input.UserInputType == Enum.UserInputType.MouseButton1 then |
| 32 | + | for _,f in pairs(t.Functions) do |
| 33 | - | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") |
| 33 | + | f(...) |
| 34 | end | |
| 35 | - | for _,Action in pairs(ContextActionService.Actions) do |
| 35 | + | |
| 36 | - | for _,Key in pairs(Action.Keys) do |
| 36 | + | |
| 37 | - | if Key==Input.KeyCode then |
| 37 | + | m.TrigEvent = te |
| 38 | - | Action.Function(Action.Name,Input.UserInputState,Input) |
| 38 | + | UIS.TrigEvent = te |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=rp then return end | |
| 42 | - | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) |
| 42 | + | m.Target = io.Target |
| 43 | - | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) |
| 43 | + | m.Hit = io.Hit |
| 44 | if not io.isMouse then | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | - | InternalData["Mouse"] = Mouse |
| 46 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | - | InternalData["ContextActionService"] = ContextActionService |
| 47 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | - | InternalData["UserInputService"] = UserInputService |
| 48 | + | |
| 49 | - | Event.Parent = NLS([[ |
| 49 | + | for _,t in pairs(CAS.Actions) do |
| 50 | - | local Player = owner |
| 50 | + | for _,k in pairs(t.Keys) do |
| 51 | - | local Event = script:WaitForChild("UserInput")
|
| 51 | + | if k==io.KeyCode then |
| 52 | - | local UserInputService = game:GetService("UserInputService")
|
| 52 | + | t.Function(t.Name,io.UserInputState,io) |
| 53 | - | local Mouse = Player:GetMouse() |
| 53 | + | |
| 54 | - | local Input = function(Input,gameProcessedEvent) |
| 54 | + | |
| 55 | - | if gameProcessedEvent then return end |
| 55 | + | |
| 56 | - | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
|
| 56 | + | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | - | UserInputService.InputBegan:Connect(Input) |
| 58 | + | |
| 59 | - | UserInputService.InputEnded:Connect(Input) |
| 59 | + | |
| 60 | - | local Hit,Target |
| 60 | + | Event.Parent = NLS([==[ |
| 61 | - | while wait(1/30) do |
| 61 | + | local Player = game:GetService("Players").LocalPlayer
|
| 62 | - | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then |
| 62 | + | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | - | Hit,Targer = Mouse.Hit,Mouse.Target |
| 63 | + | |
| 64 | - | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
|
| 64 | + | local Mouse = Player:GetMouse() |
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | - | ]],owner.Character) |
| 67 | + | if a then return end |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | - | RealGame = game;game = setmetatable({},{
|
| 69 | + | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 70 | - | __index = function (self,Index) |
| 70 | + | |
| 71 | - | local Sandbox = function (Thing) |
| 71 | + | UIS.InputBegan:Connect(input) |
| 72 | - | if Thing:IsA("Player") then
|
| 72 | + | UIS.InputEnded:Connect(input) |
| 73 | - | local RealPlayer = Thing |
| 73 | + | |
| 74 | - | return setmetatable({},{
|
| 74 | + | local h,t |
| 75 | - | __index = function (self,Index) |
| 75 | + | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | - | local Type = type(RealPlayer[Index]) |
| 76 | + | --If player is not moving their mouse, client won't fire events |
| 77 | - | if Type == "function" then |
| 77 | + | while wait(1/30) do |
| 78 | - | if Index:lower() == "getmouse" or Index:lower() == "mouse" then |
| 78 | + | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | - | return function (self) |
| 79 | + | h,t=Mouse.Hit,Mouse.Target |
| 80 | - | return InternalData["Mouse"] |
| 80 | + | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | - | end |
| 81 | + | |
| 82 | - | end |
| 82 | + | end]==],Player.Character) |
| 83 | - | return function (self,...) |
| 83 | + | |
| 84 | - | return RealPlayer[Index](RealPlayer,...) |
| 84 | + | ----Sandboxed game object that allows the usage of client-side methods and services |
| 85 | - | end |
| 85 | + | --Real game object |
| 86 | - | else |
| 86 | + | local _rg = game |
| 87 | - | return RealPlayer[Index] |
| 87 | + | |
| 88 | - | end |
| 88 | + | --Metatable for fake service |
| 89 | - | end; |
| 89 | + | local fsmt = {
|
| 90 | - | __tostring = function(self) |
| 90 | + | __index = function(self,k) |
| 91 | - | return RealPlayer.Name |
| 91 | + | local s = rawget(self,"_RealService") |
| 92 | if s then return s[k] end | |
| 93 | - | }) |
| 93 | + | end, |
| 94 | __newindex = function(self,k,v) | |
| 95 | local s = rawget(self,"_RealService") | |
| 96 | - | local oll = LoadLibrary; |
| 96 | + | if s then s[k]=v end |
| 97 | - | function LoadLibrary(libtard) |
| 97 | + | end, |
| 98 | - | local libtarddestroyed=oll(libtard) |
| 98 | + | __call = function(self,...) |
| 99 | - | if(libtard=='RbxUtility')then |
| 99 | + | local s = rawget(self,"_RealService") |
| 100 | - | local library={Create=function(obj)
|
| 100 | + | if s then return s(...) end |
| 101 | - | local inst = Instance.new(obj) |
| 101 | + | |
| 102 | - | return function(props) |
| 102 | + | } |
| 103 | - | for prop,valu in next, props do |
| 103 | + | local function FakeService(t,RealService) |
| 104 | - | inst[prop]=valu |
| 104 | + | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService |
| 105 | return setmetatable(t,fsmt) | |
| 106 | - | return inst |
| 106 | + | |
| 107 | ||
| 108 | - | end} |
| 108 | + | --Fake game object |
| 109 | - | setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
|
| 109 | + | local g = {
|
| 110 | - | |
| 110 | + | GetService = function(self,s) |
| 111 | - | return library |
| 111 | + | return self[s] |
| 112 | - | else |
| 112 | + | end, |
| 113 | - | return libtarddestroyed |
| 113 | + | Players = FakeService({
|
| 114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 115 | },"Players"), | |
| 116 | - | if RealGame[Index] then |
| 116 | + | UserInputService = FakeService(UIS,"UserInputService"), |
| 117 | - | local Type = type(RealGame[Index]) |
| 117 | + | ContextActionService = FakeService(CAS,"ContextActionService"), |
| 118 | - | if Type == "function" then |
| 118 | + | } |
| 119 | - | if Index:lower() == "getservice" or Index:lower() == "service" then |
| 119 | + | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) |
| 120 | - | return function (self,Service) |
| 120 | + | g.service = g.GetService |
| 121 | - | if Service:lower() == "players" then |
| 121 | + | |
| 122 | - | return setmetatable({},{
|
| 122 | + | g.RunService = FakeService({
|
| 123 | - | __index = function (self2,Index2) |
| 123 | + | RenderStepped = _rg:GetService("RunService").Heartbeat,
|
| 124 | - | local RealService = RealGame:GetService(Service) |
| 124 | + | BindToRenderStep = function(self,name,_,fun) |
| 125 | - | local Type2 = type(Index2) |
| 125 | + | self._btrs[name] = self.Heartbeat:Connect(fun) |
| 126 | - | if Type2 == "function" then |
| 126 | + | end, |
| 127 | - | return function (self,...) |
| 127 | + | UnbindFromRenderStep = function(self,name) |
| 128 | - | return RealService[Index2](RealService,...) |
| 128 | + | self._btrs[name]:Disconnect() |
| 129 | - | end |
| 129 | + | end, |
| 130 | - | else |
| 130 | + | },"RunService") |
| 131 | - | if Index2:lower() == "localplayer" then |
| 131 | + | |
| 132 | - | return Sandbox(owner) |
| 132 | + | setmetatable(g,{
|
| 133 | - | end |
| 133 | + | __index=function(self,s) |
| 134 | - | return RealService[Index2] |
| 134 | + | return _rg:GetService(s) or typeof(_rg[s])=="function" |
| 135 | - | end |
| 135 | + | and function(_,...)return _rg[s](_rg,...)end or _rg[s] |
| 136 | - | end; |
| 136 | + | end, |
| 137 | - | __tostring = function(self) |
| 137 | + | __newindex = fsmt.__newindex, |
| 138 | - | return RealGame:GetService(Service).Name |
| 138 | + | __call = fsmt.__call |
| 139 | - | end |
| 139 | + | }) |
| 140 | - | }) |
| 140 | + | --Changing owner to fake player object to support owner:GetMouse() |
| 141 | - | elseif Service:lower() == "contextactionservice" then |
| 141 | + | game,owner = g,g.Players.LocalPlayer |
| 142 | - | return InternalData["ContextActionService"] |
| 142 | + | |
| 143 | - | elseif Service:lower() == "contextactionservice" then |
| 143 | + | |
| 144 | - | return InternalData["UserInputService"] |
| 144 | + | |
| 145 | - | elseif Service:lower() == "runservice" then |
| 145 | + | |
| 146 | - | return setmetatable({},{
|
| 146 | + | |
| 147 | - | __index = function(self2,Index2) |
| 147 | + | |
| 148 | - | local RealService = RealGame:GetService(Service) |
| 148 | + | |
| 149 | - | local Type2 = type(Index2) |
| 149 | + | |
| 150 | - | if Type2 == "function" then |
| 150 | + | |
| 151 | - | return function (self,...) |
| 151 | + | |
| 152 | - | return RealService[Index2](RealService,...) |
| 152 | + | |
| 153 | - | end |
| 153 | + | |
| 154 | - | else |
| 154 | + | |
| 155 | - | if Index2:lower() == "bindtorenderstep" then |
| 155 | + | |
| 156 | - | return function (self,Name,Priority,Function) |
| 156 | + | |
| 157 | - | return RealGame:GetService("RunService").Stepped:Connect(Function)
|
| 157 | + | |
| 158 | - | end |
| 158 | + | |
| 159 | - | end |
| 159 | + | |
| 160 | - | if Index2:lower() == "renderstepped" then |
| 160 | + | |
| 161 | - | return RealService["Stepped"] |
| 161 | + | |
| 162 | - | end |
| 162 | + | |
| 163 | - | return RealService[Index2] |
| 163 | + | |
| 164 | - | end |
| 164 | + | |
| 165 | - | end |
| 165 | + | |
| 166 | - | }) |
| 166 | + | |
| 167 | - | else |
| 167 | + | |
| 168 | - | return RealGame:GetService(Service) |
| 168 | + | |
| 169 | - | end |
| 169 | + | |
| 170 | RightLeg = Character["Right Leg"] | |
| 171 | LeftLeg = Character["Left Leg"] | |
| 172 | - | return function (self,...) |
| 172 | + | |
| 173 | - | return RealGame[Index](RealGame,...) |
| 173 | + | |
| 174 | RightShoulder = Torso["Right Shoulder"] | |
| 175 | - | else |
| 175 | + | |
| 176 | - | if game:GetService(Index) then |
| 176 | + | |
| 177 | - | return game:GetService(Index) |
| 177 | + | |
| 178 | local sick = Instance.new("Sound",Character)
| |
| 179 | - | return RealGame[Index] |
| 179 | + | |
| 180 | sick:resume() | |
| 181 | - | else |
| 181 | + | |
| 182 | - | return nil |
| 182 | + | |
| 183 | sick.Pitch = 1 | |
| 184 | sick.SoundId = "rbxassetid://1072410152" | |
| 185 | - | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {}
|
| 185 | + | |
| 186 | - | print("Complete! Running...")
|
| 186 | + | |
| 187 | function swait(num) | |
| 188 | if num == 0 or num == nil then | |
| 189 | ArtificialHB.Event:wait() | |
| 190 | else | |
| 191 | for i = 0, num do | |
| 192 | ArtificialHB.Event:wait() | |
| 193 | end | |
| 194 | end | |
| 195 | end | |
| 196 | ||
| 197 | function chatfunc(text) | |
| 198 | local chat = coroutine.wrap(function() | |
| 199 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 200 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 201 | end | |
| 202 | local Bill = Instance.new("BillboardGui",Character)
| |
| 203 | Bill.Size = UDim2.new(0,100,0,40) | |
| 204 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 205 | Bill.Adornee = Character.Head | |
| 206 | Bill.Name = "TalkingBillBoard" | |
| 207 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 208 | Hehe.BackgroundTransparency = 1 | |
| 209 | Hehe.BorderSizePixel = 0 | |
| 210 | Hehe.Text = "" | |
| 211 | Hehe.Font = "Cartoon" | |
| 212 | Hehe.TextSize = 40 | |
| 213 | Hehe.TextStrokeTransparency = 0 | |
| 214 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 215 | coroutine.resume(coroutine.create(function() | |
| 216 | while Hehe ~= nil do | |
| 217 | swait() | |
| 218 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 219 | Hehe.Rotation = math.random(-5,5) | |
| 220 | Hehe.TextColor3 = Color3.new(1, 1, 1) | |
| 221 | Hehe.TextStrokeColor3 = Color3.new(1, 1, 1) | |
| 222 | end | |
| 223 | end)) | |
| 224 | for i = 1,string.len(text),1 do | |
| 225 | swait() | |
| 226 | Hehe.Text = string.sub(text,1,i) | |
| 227 | end | |
| 228 | swait(90)--Re[math.random(1, 93)] | |
| 229 | for i = 0, 1, .025 do | |
| 230 | swait() | |
| 231 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 232 | Hehe.TextStrokeTransparency = i | |
| 233 | Hehe.TextTransparency = i | |
| 234 | end | |
| 235 | Bill:Destroy() | |
| 236 | end) | |
| 237 | chat() | |
| 238 | end | |
| 239 | ||
| 240 | function onChatted(msg) | |
| 241 | chatfunc(msg) | |
| 242 | end | |
| 243 | ||
| 244 | Player.Chatted:connect(onChatted) | |
| 245 | ||
| 246 | local naeeym = Instance.new("BillboardGui",daway)
| |
| 247 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 248 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 249 | naeeym.Adornee = daway.Head | |
| 250 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 251 | tecks.BackgroundTransparency = 1 | |
| 252 | tecks.BorderSizePixel = 0 | |
| 253 | tecks.Text = "Kickisher V???" | |
| 254 | tecks.Font = "Fantasy" | |
| 255 | tecks.FontSize = "Size24" | |
| 256 | tecks.TextStrokeTransparency = 0 | |
| 257 | tecks.TextStrokeColor3 = Color3.new(1,1,1) | |
| 258 | tecks.TextColor3 = Color3.new(1,1,1) | |
| 259 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 260 | ||
| 261 | IT = Instance.new | |
| 262 | CF = CFrame.new | |
| 263 | VT = Vector3.new | |
| 264 | RAD = math.rad | |
| 265 | C3 = Color3.new | |
| 266 | UD2 = UDim2.new | |
| 267 | BRICKC = BrickColor.new | |
| 268 | ANGLES = CFrame.Angles | |
| 269 | EULER = CFrame.fromEulerAnglesXYZ | |
| 270 | COS = math.cos | |
| 271 | ACOS = math.acos | |
| 272 | SIN = math.sin | |
| 273 | ASIN = math.asin | |
| 274 | ABS = math.abs | |
| 275 | MRANDOM = math.random | |
| 276 | FLOOR = math.floor | |
| 277 | ||
| 278 | --//=================================\\ | |
| 279 | --|| USEFUL VALUES | |
| 280 | --\\=================================// | |
| 281 | ||
| 282 | Animation_Speed = 3 | |
| 283 | local FORCERESET = false | |
| 284 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 285 | local Speed = 16 | |
| 286 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 287 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 288 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 289 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 290 | local DAMAGEMULTIPLIER = 1 | |
| 291 | local ANIM = "Idle" | |
| 292 | local ATTACK = false | |
| 293 | local EQUIPPED = false | |
| 294 | local HOLD = false | |
| 295 | local COMBO = 1 | |
| 296 | local Rooted = false | |
| 297 | local SINE = 1 | |
| 298 | local KEYHOLD = false | |
| 299 | local CHANGE = 2 / Animation_Speed | |
| 300 | local WALKINGANIM = false | |
| 301 | local VALUE1 = false | |
| 302 | local VALUE2 = false | |
| 303 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 304 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 305 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 306 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 307 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 308 | WEAPONGUI.Name = "BanishV3Gui" | |
| 309 | local Weapon = IT("Model")
| |
| 310 | Weapon.Name = "Adds" | |
| 311 | local Effects = IT("Folder", Weapon)
| |
| 312 | Effects.Name = "Effects" | |
| 313 | local ANIMATOR = Humanoid.Animator | |
| 314 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 315 | local UNANCHOR = true | |
| 316 | local TOBANISH = {}
| |
| 317 | script.Parent = PlayerGui | |
| 318 | ||
| 319 | --//=================================\\ | |
| 320 | --\\=================================// | |
| 321 | ||
| 322 | ||
| 323 | --//=================================\\ | |
| 324 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 325 | --\\=================================// | |
| 326 | ||
| 327 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 328 | ArtificialHB.Name = "ArtificialHB" | |
| 329 | ||
| 330 | script:WaitForChild("ArtificialHB")
| |
| 331 | ||
| 332 | frame = Frame_Speed | |
| 333 | tf = 0 | |
| 334 | allowframeloss = false | |
| 335 | tossremainder = false | |
| 336 | lastframe = tick() | |
| 337 | script.ArtificialHB:Fire() | |
| 338 | ||
| 339 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 340 | tf = tf + s | |
| 341 | if tf >= frame then | |
| 342 | if allowframeloss then | |
| 343 | script.ArtificialHB:Fire() | |
| 344 | lastframe = tick() | |
| 345 | else | |
| 346 | for i = 1, math.floor(tf / frame) do | |
| 347 | script.ArtificialHB:Fire() | |
| 348 | end | |
| 349 | lastframe = tick() | |
| 350 | end | |
| 351 | if tossremainder then | |
| 352 | tf = 0 | |
| 353 | else | |
| 354 | tf = tf - frame * math.floor(tf / frame) | |
| 355 | end | |
| 356 | end | |
| 357 | end) | |
| 358 | ||
| 359 | --//=================================\\ | |
| 360 | --\\=================================// | |
| 361 | ||
| 362 | --//=================================\\ | |
| 363 | --|| SOME FUNCTIONS | |
| 364 | --\\=================================// | |
| 365 | ||
| 366 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 367 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 368 | end | |
| 369 | ||
| 370 | function PositiveAngle(NUMBER) | |
| 371 | if NUMBER >= 0 then | |
| 372 | NUMBER = 0 | |
| 373 | end | |
| 374 | return NUMBER | |
| 375 | end | |
| 376 | ||
| 377 | function NegativeAngle(NUMBER) | |
| 378 | if NUMBER <= 0 then | |
| 379 | NUMBER = 0 | |
| 380 | end | |
| 381 | return NUMBER | |
| 382 | end | |
| 383 | ||
| 384 | function Swait(NUMBER) | |
| 385 | if NUMBER == 0 or NUMBER == nil then | |
| 386 | ArtificialHB.Event:wait() | |
| 387 | else | |
| 388 | for i = 1, NUMBER do | |
| 389 | ArtificialHB.Event:wait() | |
| 390 | end | |
| 391 | end | |
| 392 | end | |
| 393 | ||
| 394 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 395 | local NEWMESH = IT(MESH) | |
| 396 | if MESH == "SpecialMesh" then | |
| 397 | NEWMESH.MeshType = MESHTYPE | |
| 398 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 399 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 400 | end | |
| 401 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 402 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 403 | end | |
| 404 | end | |
| 405 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 406 | NEWMESH.Scale = SCALE | |
| 407 | NEWMESH.Parent = PARENT | |
| 408 | return NEWMESH | |
| 409 | end | |
| 410 | ||
| 411 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 412 | local NEWPART = IT("Part")
| |
| 413 | NEWPART.formFactor = FORMFACTOR | |
| 414 | NEWPART.Reflectance = REFLECTANCE | |
| 415 | NEWPART.Transparency = TRANSPARENCY | |
| 416 | NEWPART.CanCollide = false | |
| 417 | NEWPART.Locked = true | |
| 418 | NEWPART.Anchored = true | |
| 419 | if ANCHOR == false then | |
| 420 | NEWPART.Anchored = false | |
| 421 | end | |
| 422 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 423 | NEWPART.Name = NAME | |
| 424 | NEWPART.Size = SIZE | |
| 425 | NEWPART.Position = Torso.Position | |
| 426 | NEWPART.Material = MATERIAL | |
| 427 | NEWPART:BreakJoints() | |
| 428 | NEWPART.Parent = PARENT | |
| 429 | return NEWPART | |
| 430 | end | |
| 431 | ||
| 432 | local function weldBetween(a, b) | |
| 433 | local weldd = Instance.new("ManualWeld")
| |
| 434 | weldd.Part0 = a | |
| 435 | weldd.Part1 = b | |
| 436 | weldd.C0 = CFrame.new() | |
| 437 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 438 | weldd.Parent = a | |
| 439 | return weldd | |
| 440 | end | |
| 441 | ||
| 442 | ||
| 443 | function QuaternionFromCFrame(cf) | |
| 444 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 445 | local trace = m00 + m11 + m22 | |
| 446 | if trace > 0 then | |
| 447 | local s = math.sqrt(1 + trace) | |
| 448 | local recip = 0.5 / s | |
| 449 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 450 | else | |
| 451 | local i = 0 | |
| 452 | if m11 > m00 then | |
| 453 | i = 1 | |
| 454 | end | |
| 455 | if m22 > (i == 0 and m00 or m11) then | |
| 456 | i = 2 | |
| 457 | end | |
| 458 | if i == 0 then | |
| 459 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 460 | local recip = 0.5 / s | |
| 461 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 462 | elseif i == 1 then | |
| 463 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 464 | local recip = 0.5 / s | |
| 465 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 466 | elseif i == 2 then | |
| 467 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 468 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 469 | end | |
| 470 | end | |
| 471 | end | |
| 472 | ||
| 473 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 474 | local xs, ys, zs = x + x, y + y, z + z | |
| 475 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 476 | local xx = x * xs | |
| 477 | local xy = x * ys | |
| 478 | local xz = x * zs | |
| 479 | local yy = y * ys | |
| 480 | local yz = y * zs | |
| 481 | local zz = z * zs | |
| 482 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 483 | end | |
| 484 | ||
| 485 | function QuaternionSlerp(a, b, t) | |
| 486 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 487 | local startInterp, finishInterp; | |
| 488 | if cosTheta >= 0.0001 then | |
| 489 | if (1 - cosTheta) > 0.0001 then | |
| 490 | local theta = ACOS(cosTheta) | |
| 491 | local invSinTheta = 1 / SIN(theta) | |
| 492 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 493 | finishInterp = SIN(t * theta) * invSinTheta | |
| 494 | else | |
| 495 | startInterp = 1 - t | |
| 496 | finishInterp = t | |
| 497 | end | |
| 498 | else | |
| 499 | if (1 + cosTheta) > 0.0001 then | |
| 500 | local theta = ACOS(-cosTheta) | |
| 501 | local invSinTheta = 1 / SIN(theta) | |
| 502 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 503 | finishInterp = SIN(t * theta) * invSinTheta | |
| 504 | else | |
| 505 | startInterp = t - 1 | |
| 506 | finishInterp = t | |
| 507 | end | |
| 508 | end | |
| 509 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 510 | end | |
| 511 | ||
| 512 | function Clerp(a, b, t) | |
| 513 | local qa = {QuaternionFromCFrame(a)}
| |
| 514 | local qb = {QuaternionFromCFrame(b)}
| |
| 515 | local ax, ay, az = a.x, a.y, a.z | |
| 516 | local bx, by, bz = b.x, b.y, b.z | |
| 517 | local _t = 1 - t | |
| 518 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 519 | end | |
| 520 | ||
| 521 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 522 | local frame = IT("Frame")
| |
| 523 | frame.BackgroundTransparency = TRANSPARENCY | |
| 524 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 525 | frame.Position = POSITION | |
| 526 | frame.Size = SIZE | |
| 527 | frame.BackgroundColor3 = COLOR | |
| 528 | frame.BorderColor3 = BORDERCOLOR | |
| 529 | frame.Name = NAME | |
| 530 | frame.Parent = PARENT | |
| 531 | return frame | |
| 532 | end | |
| 533 | ||
| 534 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 535 | local label = IT("TextLabel")
| |
| 536 | label.BackgroundTransparency = 1 | |
| 537 | label.Size = UD2(1, 0, 1, 0) | |
| 538 | label.Position = UD2(0, 0, 0, 0) | |
| 539 | label.TextColor3 = TEXTCOLOR | |
| 540 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 541 | label.TextTransparency = TRANSPARENCY | |
| 542 | label.FontSize = TEXTFONTSIZE | |
| 543 | label.Font = TEXTFONT | |
| 544 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 545 | label.TextScaled = false | |
| 546 | label.Text = TEXT | |
| 547 | label.Name = NAME | |
| 548 | label.Parent = PARENT | |
| 549 | return label | |
| 550 | end | |
| 551 | ||
| 552 | function NoOutlines(PART) | |
| 553 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 554 | end | |
| 555 | ||
| 556 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 557 | local NEWWELD = IT(TYPE) | |
| 558 | NEWWELD.Part0 = PART0 | |
| 559 | NEWWELD.Part1 = PART1 | |
| 560 | NEWWELD.C0 = C0 | |
| 561 | NEWWELD.C1 = C1 | |
| 562 | NEWWELD.Parent = PARENT | |
| 563 | return NEWWELD | |
| 564 | end | |
| 565 | ||
| 566 | local S = IT("Sound")
| |
| 567 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 568 | local NEWSOUND = nil | |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | NEWSOUND = S:Clone() | |
| 571 | NEWSOUND.Parent = PARENT | |
| 572 | NEWSOUND.Volume = VOLUME | |
| 573 | NEWSOUND.Pitch = PITCH | |
| 574 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 575 | NEWSOUND:play() | |
| 576 | if DOESLOOP == true then | |
| 577 | NEWSOUND.Looped = true | |
| 578 | else | |
| 579 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 580 | NEWSOUND:remove() | |
| 581 | end | |
| 582 | end)) | |
| 583 | return NEWSOUND | |
| 584 | end | |
| 585 | ||
| 586 | function CFrameFromTopBack(at, top, back) | |
| 587 | local right = top:Cross(back) | |
| 588 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 589 | end | |
| 590 | ||
| 591 | --WACKYEFFECT({EffectType = "", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 592 | function WACKYEFFECT(Table) | |
| 593 | local TYPE = (Table.EffectType or "Sphere") | |
| 594 | local SIZE = (Table.Size or VT(0,0,0)) | |
| 595 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 596 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 597 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 598 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 599 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 600 | local ROTATION1 = (Table.RotationX or 0) | |
| 601 | local ROTATION2 = (Table.RotationY or 0) | |
| 602 | local ROTATION3 = (Table.RotationZ or 0) | |
| 603 | local MATERIAL = (Table.Material or "Neon") | |
| 604 | local COLOR = (Table.Color or C3(0,1,0)) | |
| 605 | local TIME = (Table.Time or 45) | |
| 606 | local SOUNDID = (Table.SoundID or nil) | |
| 607 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 608 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 609 | coroutine.resume(coroutine.create(function() | |
| 610 | local PLAYSSOUND = false | |
| 611 | local SOUND = nil | |
| 612 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("White"), "Effect", VT(1,1,1), true)
| |
| 613 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 614 | PLAYSSOUND = true | |
| 615 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 616 | end | |
| 617 | EFFECT.Color = COLOR | |
| 618 | local MSH = nil | |
| 619 | if TYPE == "Sphere" then | |
| 620 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 621 | elseif TYPE == "Block" then | |
| 622 | MSH = IT("BlockMesh",EFFECT)
| |
| 623 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 624 | elseif TYPE == "Wave" then | |
| 625 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 626 | elseif TYPE == "Ring" then | |
| 627 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 628 | elseif TYPE == "Slash" then | |
| 629 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 630 | elseif TYPE == "Round Slash" then | |
| 631 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 632 | elseif TYPE == "Swirl" then | |
| 633 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 634 | elseif TYPE == "Skull" then | |
| 635 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 636 | elseif TYPE == "Crystal" then | |
| 637 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 638 | end | |
| 639 | if MSH ~= nil then | |
| 640 | local MOVESPEED = nil | |
| 641 | if MOVEDIRECTION ~= nil then | |
| 642 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 643 | end | |
| 644 | local GROWTH = SIZE - ENDSIZE | |
| 645 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 646 | if TYPE == "Block" then | |
| 647 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 648 | else | |
| 649 | EFFECT.CFrame = CFRAME | |
| 650 | end | |
| 651 | for LOOP = 1, TIME+1 do | |
| 652 | Swait() | |
| 653 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 654 | if TYPE == "Wave" then | |
| 655 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 656 | end | |
| 657 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 658 | if TYPE == "Block" then | |
| 659 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 660 | else | |
| 661 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 662 | end | |
| 663 | if MOVEDIRECTION ~= nil then | |
| 664 | local ORI = EFFECT.Orientation | |
| 665 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 666 | EFFECT.Orientation = ORI | |
| 667 | end | |
| 668 | end | |
| 669 | if PLAYSSOUND == false then | |
| 670 | EFFECT:remove() | |
| 671 | else | |
| 672 | SOUND.Stopped:Connect(function() | |
| 673 | EFFECT:remove() | |
| 674 | end) | |
| 675 | end | |
| 676 | else | |
| 677 | if PLAYSSOUND == false then | |
| 678 | EFFECT:remove() | |
| 679 | else | |
| 680 | repeat Swait() until SOUND.Playing == false | |
| 681 | EFFECT:remove() | |
| 682 | end | |
| 683 | end | |
| 684 | end)) | |
| 685 | end | |
| 686 | ||
| 687 | function MakeForm(PART,TYPE) | |
| 688 | if TYPE == "Cyl" then | |
| 689 | local MSH = IT("CylinderMesh",PART)
| |
| 690 | elseif TYPE == "Ball" then | |
| 691 | local MSH = IT("SpecialMesh",PART)
| |
| 692 | MSH.MeshType = "Sphere" | |
| 693 | elseif TYPE == "Wedge" then | |
| 694 | local MSH = IT("SpecialMesh",PART)
| |
| 695 | MSH.MeshType = "Wedge" | |
| 696 | end | |
| 697 | end | |
| 698 | ||
| 699 | function SpawnTrail(FROM,TO,BIG) | |
| 700 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(1,1,1)) | |
| 701 | MakeForm(TRAIL,"Cyl") | |
| 702 | local DIST = (FROM - TO).Magnitude | |
| 703 | if BIG == true then | |
| 704 | TRAIL.Size = VT(10,DIST,10) | |
| 705 | else | |
| 706 | TRAIL.Size = VT(10,DIST,10) | |
| 707 | end | |
| 708 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 709 | coroutine.resume(coroutine.create(function() | |
| 710 | for i = 1, 5 do | |
| 711 | Swait() | |
| 712 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 713 | end | |
| 714 | TRAIL:remove() | |
| 715 | end)) | |
| 716 | end | |
| 717 | ||
| 718 | Debris = game:GetService("Debris")
| |
| 719 | ||
| 720 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 721 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 722 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 723 | end | |
| 724 | ||
| 725 | function turnto(position) | |
| 726 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 727 | end | |
| 728 | ||
| 729 | --//=================================\\ | |
| 730 | --|| WEAPON CREATION | |
| 731 | --\\=================================// | |
| 732 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 733 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 734 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 735 | MakeForm(Part,"Wedge") | |
| 736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 737 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 738 | MakeForm(Part,"Wedge") | |
| 739 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 740 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 741 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 742 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 743 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 744 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 745 | MakeForm(Part,"Cyl") | |
| 746 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 747 | for i = 1, 8 do | |
| 748 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 749 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 750 | end | |
| 751 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 752 | MakeForm(Part,"Cyl") | |
| 753 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 754 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 755 | MakeForm(Part,"Ball") | |
| 756 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 757 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 758 | MakeForm(Part,"Wedge") | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 760 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 761 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 762 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 763 | MakeForm(Part,"Cyl") | |
| 764 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 765 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 766 | MakeForm(Part,"Cyl") | |
| 767 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 768 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 769 | MakeForm(Part,"Cyl") | |
| 770 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 771 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 772 | MakeForm(Part,"Wedge") | |
| 773 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 774 | local LASTPART = Handle | |
| 775 | for i = 1, 10 do | |
| 776 | if LASTPART == Handle then | |
| 777 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 778 | LASTPART = Part | |
| 779 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 780 | else | |
| 781 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 782 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 783 | LASTPART = Part | |
| 784 | end | |
| 785 | end | |
| 786 | ||
| 787 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 788 | MakeForm(Barrel,"Cyl") | |
| 789 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 790 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 791 | MakeForm(Part,"Cyl") | |
| 792 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 793 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 794 | MakeForm(Part,"Wedge") | |
| 795 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 796 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 797 | MakeForm(Hole,"Cyl") | |
| 798 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 799 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 800 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 801 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 802 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 803 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 804 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 805 | coroutine.resume(coroutine.create(function() | |
| 806 | while wait() do | |
| 807 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 808 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 809 | end | |
| 810 | end)) | |
| 811 | ||
| 812 | ||
| 813 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 814 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 815 | c.Material = "Glass" | |
| 816 | c.Color = C3(0,0,0) | |
| 817 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 818 | c.Color = C3(1,1,1) | |
| 819 | c.Material = "Neon" | |
| 820 | end | |
| 821 | end | |
| 822 | local BODY = {}
| |
| 823 | for _, c in pairs(Character:GetDescendants()) do | |
| 824 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 825 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 826 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 827 | end | |
| 828 | table.insert(BODY, {
| |
| 829 | c, | |
| 830 | c.Parent, | |
| 831 | c.Material, | |
| 832 | c.Color, | |
| 833 | c.Transparency | |
| 834 | }) | |
| 835 | elseif c:IsA("JointInstance") then
| |
| 836 | table.insert(BODY, {
| |
| 837 | c, | |
| 838 | c.Parent, | |
| 839 | nil, | |
| 840 | nil, | |
| 841 | nil | |
| 842 | }) | |
| 843 | end | |
| 844 | end | |
| 845 | for e = 1, #BODY do | |
| 846 | if BODY[e] ~= nil then | |
| 847 | do | |
| 848 | local STUFF = BODY[e] | |
| 849 | local PART = STUFF[1] | |
| 850 | local PARENT = STUFF[2] | |
| 851 | local MATERIAL = STUFF[3] | |
| 852 | local COLOR = STUFF[4] | |
| 853 | local TRANSPARENCY = STUFF[5] | |
| 854 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 855 | PART.Material = MATERIAL | |
| 856 | PART.Color = COLOR | |
| 857 | PART.Transparency = TRANSPARENCY | |
| 858 | end | |
| 859 | PART.AncestryChanged:Connect(function() | |
| 860 | PART.Parent = PARENT | |
| 861 | end) | |
| 862 | end | |
| 863 | end | |
| 864 | end | |
| 865 | function refit() | |
| 866 | Character.Parent = workspace | |
| 867 | for e = 1, #BODY do | |
| 868 | if BODY[e] ~= nil then | |
| 869 | local STUFF = BODY[e] | |
| 870 | local PART = STUFF[1] | |
| 871 | local PARENT = STUFF[2] | |
| 872 | local MATERIAL = STUFF[3] | |
| 873 | local COLOR = STUFF[4] | |
| 874 | local TRANSPARENCY = STUFF[5] | |
| 875 | if PART:IsA("BasePart") and PART ~= RootPart then
| |
| 876 | PART.Material = MATERIAL | |
| 877 | PART.Color = COLOR | |
| 878 | PART.Transparency = TRANSPARENCY | |
| 879 | end | |
| 880 | if PART.Parent ~= PARENT then | |
| 881 | Humanoid:remove() | |
| 882 | PART.Parent = PARENT | |
| 883 | Humanoid = IT("Humanoid", Character)
| |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | end | |
| 888 | Humanoid.Died:connect(function() | |
| 889 | refit() | |
| 890 | end) | |
| 891 | Weapon.Parent = Character | |
| 892 | for _, c in pairs(Weapon:GetChildren()) do | |
| 893 | if c.ClassName == "Part" then | |
| 894 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 895 | end | |
| 896 | end | |
| 897 | local SKILLTEXTCOLOR = C3(1,1,1) | |
| 898 | local SKILLFONT = "Arcade" | |
| 899 | local SKILLTEXTSIZE = 6 | |
| 900 | ||
| 901 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 902 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 903 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 904 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 905 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 906 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 907 | ||
| 908 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] BAN SHOT!!", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 909 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] BAN ALL", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 910 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[T] SAD", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 911 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] MERCY", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 912 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] SWITCH", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 913 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] TELEPORT", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6") | |
| 914 | local MODE = "lolxd" | |
| 915 | local CLOCKSPEED = 1.5 | |
| 916 | function printbye(Name) | |
| 917 | local MESSAGES = {"BEGONE AND NEVER RETURN, "}
| |
| 918 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 919 | end | |
| 920 | if Player.name == "NeedyBao123456789, hero215sugar, helloiamkill5" then | |
| 921 | warn("Enjoy! Friends ;3")
| |
| 922 | end | |
| 923 | ||
| 924 | workspace.ChildAdded:connect(function(instance) | |
| 925 | for BANISH = 1, #TOBANISH do | |
| 926 | if TOBANISH[BANISH] ~= nil then | |
| 927 | if instance.Name == TOBANISH[BANISH] then | |
| 928 | coroutine.resume(coroutine.create(function() | |
| 929 | printbye(instance.Name) | |
| 930 | instance:ClearAllChildren() | |
| 931 | Debris:AddItem(instance,0.0005) | |
| 932 | end)) | |
| 933 | end | |
| 934 | end | |
| 935 | end | |
| 936 | end) | |
| 937 | ||
| 938 | --//=================================\\ | |
| 939 | --|| DAMAGING | |
| 940 | --\\=================================// | |
| 941 | ||
| 942 | function Banish(Foe) | |
| 943 | if Foe then | |
| 944 | coroutine.resume(coroutine.create(function() | |
| 945 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 946 | table.insert(TOBANISH,Foe.Name) | |
| 947 | printbye(Foe.Name) | |
| 948 | --end | |
| 949 | Foe.Archivable = true | |
| 950 | local CLONE = Foe:Clone() | |
| 951 | Foe:Destroy() | |
| 952 | CLONE.Parent = Effects | |
| 953 | CLONE:BreakJoints() | |
| 954 | local MATERIALS = {"Glass","Neon"}
| |
| 955 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 956 | if c:IsA("BasePart") then
| |
| 957 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 958 | CreateSound(2466940797, c, 15, 1.1, false) | |
| 959 | end | |
| 960 | c.Anchored = true | |
| 961 | c.Transparency = c.Transparency + 0. | |
| 962 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 963 | c.Color = C3(1,1,1) | |
| 964 | if c.ClassName == "MeshPart" then | |
| 965 | c.TextureID = "" | |
| 966 | end | |
| 967 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 968 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 969 | end | |
| 970 | if c:FindFirstChildOfClass("Decal") then
| |
| 971 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 972 | end | |
| 973 | c.Name = "Banish" | |
| 974 | c.CanCollide = false | |
| 975 | else | |
| 976 | c:remove() | |
| 977 | end | |
| 978 | end | |
| 979 | local A = false | |
| 980 | for i = 1, 35 do | |
| 981 | if A == false then | |
| 982 | A = true | |
| 983 | elseif A == true then | |
| 984 | A = false | |
| 985 | end | |
| 986 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 987 | if c:IsA("BasePart") then
| |
| 988 | c.Anchored = true | |
| 989 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 990 | c.Transparency = c.Transparency + 0.8/35 | |
| 991 | if A == false then | |
| 992 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 993 | elseif A == true then | |
| 994 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 995 | end | |
| 996 | end | |
| 997 | end | |
| 998 | Swait() | |
| 999 | end | |
| 1000 | CLONE:remove() | |
| 1001 | end)) | |
| 1002 | end | |
| 1003 | end | |
| 1004 | ||
| 1005 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1006 | local CHILDREN = workspace:GetDescendants() | |
| 1007 | for index, CHILD in pairs(CHILDREN) do | |
| 1008 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1009 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1010 | if HUM then | |
| 1011 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1012 | if TORSO then | |
| 1013 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1014 | if ISBANISH == true then | |
| 1015 | Banish(CHILD) | |
| 1016 | else | |
| 1017 | if ISBANISH == "Gravity" then | |
| 1018 | HUM.PlatformStand = true | |
| 1019 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1020 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1021 | grav.D = 15 | |
| 1022 | grav.P = 10000 | |
| 1023 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1024 | grav.position = TORSO.Position | |
| 1025 | grav.Name = "V3BanishForce"..Player.Name | |
| 1026 | else | |
| 1027 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1028 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1029 | end | |
| 1030 | else | |
| 1031 | HUM.PlatformStand = false | |
| 1032 | end | |
| 1033 | end | |
| 1034 | elseif ISBANISH == "Gravity" then | |
| 1035 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1036 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1037 | HUM.PlatformStand = false | |
| 1038 | end | |
| 1039 | end | |
| 1040 | end | |
| 1041 | end | |
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | ||
| 1046 | --//=================================\\ | |
| 1047 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1048 | --\\=================================// | |
| 1049 | ||
| 1050 | function WOW_SHOT() | |
| 1051 | ATTACK = true | |
| 1052 | Rooted = false | |
| 1053 | for i=0, 0.05, 0.3 / Animation_Speed do | |
| 1054 | Swait() | |
| 1055 | turnto(Mouse.Hit.p) | |
| 1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1062 | end | |
| 1063 | repeat | |
| 1064 | for i=0, 0.05, 0.3 / Animation_Speed do | |
| 1065 | Swait() | |
| 1066 | turnto(Mouse.Hit.p) | |
| 1067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1073 | end | |
| 1074 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1075 | SpawnTrail(Hole.Position,POS) | |
| 1076 | if HIT ~= nil then | |
| 1077 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1078 | Banish(HIT.Parent) | |
| 1079 | end | |
| 1080 | end | |
| 1081 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1082 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1501915497, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
| |
| 1083 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
| |
| 1084 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 5})
| |
| 1085 | for i=0, 0.05, 0.3 / Animation_Speed do | |
| 1086 | Swait() | |
| 1087 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1088 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1089 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1090 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1091 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1092 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1093 | end | |
| 1094 | until KEYHOLD == false | |
| 1095 | ATTACK = false | |
| 1096 | Rooted = false | |
| 1097 | end | |
| 1098 | ||
| 1099 | function LELITS_TAUNT() | |
| 1100 | ATTACK = true | |
| 1101 | Rooted = true | |
| 1102 | local TAUNT = CreateSound(135308045,Torso,15,1.1,false) | |
| 1103 | coroutine.resume(coroutine.create(function() | |
| 1104 | repeat | |
| 1105 | Swait() | |
| 1106 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1107 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1108 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1109 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1110 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1111 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1112 | until ATTACK == false | |
| 1113 | end)) | |
| 1114 | repeat wait() until TAUNT.Playing == false | |
| 1115 | ATTACK = false | |
| 1116 | Rooted = false | |
| 1117 | end | |
| 1118 | ||
| 1119 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1120 | MakeForm(RightHole,"Cyl") | |
| 1121 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
| 1122 | MakeForm(LeftHole,"Cyl") | |
| 1123 | function OOF_GATES() | |
| 1124 | chatfunc("BYE BYE EVERYONE")
| |
| 1125 | CreateSound(0, Torso, 10, 1, false) | |
| 1126 | ATTACK = true | |
| 1127 | Rooted = true | |
| 1128 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1129 | Swait() | |
| 1130 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1131 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1132 | end | |
| 1133 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1134 | Swait() | |
| 1135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1137 | end | |
| 1138 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1139 | Swait() | |
| 1140 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1141 | end | |
| 1142 | local DONE = false | |
| 1143 | local GATE = nil | |
| 1144 | local GATESPIN = true | |
| 1145 | coroutine.resume(coroutine.create(function() | |
| 1146 | repeat | |
| 1147 | Swait() | |
| 1148 | if GATE ~= nil then | |
| 1149 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1150 | end | |
| 1151 | until GATESPIN == false | |
| 1152 | end)) | |
| 1153 | coroutine.resume(coroutine.create(function() | |
| 1154 | repeat | |
| 1155 | Swait() | |
| 1156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1158 | until DONE == true | |
| 1159 | Swait(50) | |
| 1160 | for i = 1, 35 do | |
| 1161 | Swait(4) | |
| 1162 | local FIRED = false | |
| 1163 | local CHILDREN = workspace:GetDescendants() | |
| 1164 | for index, CHILD in pairs(CHILDREN) do | |
| 1165 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1166 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1167 | if HUM then | |
| 1168 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1169 | if TORSO then | |
| 1170 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1171 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1172 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1173 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1174 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1175 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1176 | Banish(CHILD) | |
| 1177 | FIRED = true | |
| 1178 | break | |
| 1179 | end | |
| 1180 | end | |
| 1181 | end | |
| 1182 | end | |
| 1183 | end | |
| 1184 | if FIRED == false then | |
| 1185 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1186 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1187 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1188 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1189 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1190 | if HITBOD ~= nil then | |
| 1191 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1192 | Banish(HITBOD.Parent) | |
| 1193 | end | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | for i = 1, 35 do | |
| 1198 | Swait(4) | |
| 1199 | local FIRED = false | |
| 1200 | local CHILDREN = workspace:GetDescendants() | |
| 1201 | for index, CHILD in pairs(CHILDREN) do | |
| 1202 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1203 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1204 | if HUM then | |
| 1205 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1206 | if TORSO then | |
| 1207 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1208 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1209 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1210 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1211 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1212 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1213 | Banish(CHILD) | |
| 1214 | FIRED = true | |
| 1215 | break | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | end | |
| 1220 | end | |
| 1221 | if FIRED == false then | |
| 1222 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1223 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1224 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1225 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1226 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1227 | if HITBOD ~= nil then | |
| 1228 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1229 | Banish(HITBOD.Parent) | |
| 1230 | end | |
| 1231 | end | |
| 1232 | end | |
| 1233 | end | |
| 1234 | for i = 1, 35 do | |
| 1235 | Swait(4) | |
| 1236 | local FIRED = false | |
| 1237 | local CHILDREN = workspace:GetDescendants() | |
| 1238 | for index, CHILD in pairs(CHILDREN) do | |
| 1239 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1240 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1241 | if HUM then | |
| 1242 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1243 | if TORSO then | |
| 1244 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1245 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1246 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1247 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1248 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1249 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1250 | Banish(CHILD) | |
| 1251 | FIRED = true | |
| 1252 | break | |
| 1253 | end | |
| 1254 | end | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end | |
| 1258 | if FIRED == false then | |
| 1259 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1260 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1261 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1262 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1263 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1264 | if HITBOD ~= nil then | |
| 1265 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1266 | Banish(HITBOD.Parent) | |
| 1267 | end | |
| 1268 | end | |
| 1269 | end | |
| 1270 | end | |
| 1271 | for i = 1, 35 do | |
| 1272 | Swait(4) | |
| 1273 | local FIRED = false | |
| 1274 | local CHILDREN = workspace:GetDescendants() | |
| 1275 | for index, CHILD in pairs(CHILDREN) do | |
| 1276 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1277 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1278 | if HUM then | |
| 1279 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1280 | if TORSO then | |
| 1281 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1282 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1283 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1284 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1285 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1286 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1287 | Banish(CHILD) | |
| 1288 | FIRED = true | |
| 1289 | break | |
| 1290 | end | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | end | |
| 1295 | if FIRED == false then | |
| 1296 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1297 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1298 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1299 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1300 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1301 | if HITBOD ~= nil then | |
| 1302 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1303 | Banish(HITBOD.Parent) | |
| 1304 | end | |
| 1305 | end | |
| 1306 | end | |
| 1307 | end | |
| 1308 | for i = 1, 35 do | |
| 1309 | Swait(4) | |
| 1310 | local FIRED = false | |
| 1311 | local CHILDREN = workspace:GetDescendants() | |
| 1312 | for index, CHILD in pairs(CHILDREN) do | |
| 1313 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1314 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1315 | if HUM then | |
| 1316 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1317 | if TORSO then | |
| 1318 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1319 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1320 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1322 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1323 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1324 | Banish(CHILD) | |
| 1325 | FIRED = true | |
| 1326 | break | |
| 1327 | end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | end | |
| 1331 | end | |
| 1332 | if FIRED == false then | |
| 1333 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1334 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1335 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1336 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1337 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1338 | if HITBOD ~= nil then | |
| 1339 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1340 | Banish(HITBOD.Parent) | |
| 1341 | end | |
| 1342 | end | |
| 1343 | end | |
| 1344 | end | |
| 1345 | for i = 1, 35 do | |
| 1346 | Swait(4) | |
| 1347 | local FIRED = false | |
| 1348 | local CHILDREN = workspace:GetDescendants() | |
| 1349 | for index, CHILD in pairs(CHILDREN) do | |
| 1350 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1351 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1352 | if HUM then | |
| 1353 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1354 | if TORSO then | |
| 1355 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1356 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1357 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1358 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1359 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1360 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1361 | Banish(CHILD) | |
| 1362 | FIRED = true | |
| 1363 | break | |
| 1364 | end | |
| 1365 | end | |
| 1366 | end | |
| 1367 | end | |
| 1368 | end | |
| 1369 | if FIRED == false then | |
| 1370 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1371 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1372 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1373 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1374 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1375 | if HITBOD ~= nil then | |
| 1376 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1377 | Banish(HITBOD.Parent) | |
| 1378 | end | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | for i = 1, 35 do | |
| 1383 | Swait(4) | |
| 1384 | local FIRED = false | |
| 1385 | local CHILDREN = workspace:GetDescendants() | |
| 1386 | for index, CHILD in pairs(CHILDREN) do | |
| 1387 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1388 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1389 | if HUM then | |
| 1390 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1391 | if TORSO then | |
| 1392 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1393 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1394 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1395 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1396 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1397 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1398 | Banish(CHILD) | |
| 1399 | FIRED = true | |
| 1400 | break | |
| 1401 | end | |
| 1402 | end | |
| 1403 | end | |
| 1404 | end | |
| 1405 | end | |
| 1406 | if FIRED == false then | |
| 1407 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1408 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1409 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1410 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1411 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1412 | if HITBOD ~= nil then | |
| 1413 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1414 | Banish(HITBOD.Parent) | |
| 1415 | end | |
| 1416 | end | |
| 1417 | end | |
| 1418 | end | |
| 1419 | for i = 1, 35 do | |
| 1420 | Swait(4) | |
| 1421 | local FIRED = false | |
| 1422 | local CHILDREN = workspace:GetDescendants() | |
| 1423 | for index, CHILD in pairs(CHILDREN) do | |
| 1424 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1425 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1426 | if HUM then | |
| 1427 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1428 | if TORSO then | |
| 1429 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1430 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1431 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1432 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1433 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1434 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1435 | Banish(CHILD) | |
| 1436 | FIRED = true | |
| 1437 | break | |
| 1438 | end | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | if FIRED == false then | |
| 1444 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1445 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 1516363049, SoundPitch = 1, SoundVolume = 10})
| |
| 1446 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(36,0,36), Size2 = VT(16,8,16), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1447 | SpawnTrail(CFRAME.p,CFRAME*CF(1,1000,1).p) | |
| 1448 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1449 | if HITBOD ~= nil then | |
| 1450 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1451 | Banish(HITBOD.Parent) | |
| 1452 | end | |
| 1453 | end | |
| 1454 | end | |
| 1455 | end | |
| 1456 | for i = 1, 45 do | |
| 1457 | Swait() | |
| 1458 | GATE.Size = GATE.Size - VT(100,0,100) | |
| 1459 | end | |
| 1460 | GATESPIN = false | |
| 1461 | GATE:remove() | |
| 1462 | end)) | |
| 1463 | Swait(15) | |
| 1464 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1465 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Gate", VT(0,0,0)) | |
| 1466 | local DECAL = IT("Decal",GATE)
| |
| 1467 | DECAL.Texture = "http://www.roblox.com/asset/?id=1953379411" | |
| 1468 | DECAL.Face = "Top" | |
| 1469 | GATE.CFrame = CF(HITPOS) | |
| 1470 | CreateSound(0, GATE, 7, 1.3, false) | |
| 1471 | for i = 1, 45 do | |
| 1472 | Swait() | |
| 1473 | GATE.Size = GATE.Size + VT(16,0,16) | |
| 1474 | end | |
| 1475 | CreateSound(213603013, RightHole, 7, 1, false) | |
| 1476 | CreateSound(213603013, LeftHole, 7, 1, false) | |
| 1477 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1478 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(16,0,16), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1479 | ATTACK = false | |
| 1480 | Rooted = false | |
| 1481 | DONE = true | |
| 1482 | end | |
| 1483 | ||
| 1484 | Player_Size = 1 | |
| 1485 | function SwItCh() | |
| 1486 | ATTACK = true | |
| 1487 | Rooted = true | |
| 1488 | if MODE == "lolxd" then | |
| 1489 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1490 | Swait() | |
| 1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1493 | end | |
| 1494 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1495 | Swait() | |
| 1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1498 | end | |
| 1499 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1500 | Swait() | |
| 1501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1502 | end | |
| 1503 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1504 | ||
| 1505 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1506 | Swait() | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1510 | end | |
| 1511 | sick.SoundId = "rbxassetid://1027314531" | |
| 1512 | sick.Pitch = 0.99 | |
| 1513 | CLOCKSPEED = 0.3 | |
| 1514 | tecks.Text = "TRUE KICKISHER!!!" | |
| 1515 | MODE = "" | |
| 1516 | elseif MODE == "" then | |
| 1517 | CreateSound(1027314531, Torso, 4, 1.3, false) | |
| 1518 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1519 | Swait() | |
| 1520 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1521 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1522 | end | |
| 1523 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1527 | end | |
| 1528 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1529 | Swait() | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1531 | end | |
| 1532 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.new("Really white").Color, SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1533 | sick.SoundId = "rbxassetid://1072410152" | |
| 1534 | CLOCKSPEED = 0 | |
| 1535 | tecks.Text = "Kickisher V???" | |
| 1536 | MODE = "lolxd" | |
| 1537 | end | |
| 1538 | ATTACK = false | |
| 1539 | Rooted = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | function AttackTemplate() | |
| 1543 | ATTACK = true | |
| 1544 | Rooted = false | |
| 1545 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1546 | Swait() | |
| 1547 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1548 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1549 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1550 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1551 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1552 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1553 | end | |
| 1554 | ATTACK = false | |
| 1555 | Rooted = false | |
| 1556 | end | |
| 1557 | ||
| 1558 | --//=================================\\ | |
| 1559 | --|| ASSIGN THINGS TO KEYS | |
| 1560 | --\\=================================// | |
| 1561 | ||
| 1562 | function MouseDown(owner) | |
| 1563 | if ATTACK == false then | |
| 1564 | end | |
| 1565 | end | |
| 1566 | ||
| 1567 | function MouseUp(owner) | |
| 1568 | HOLD = false | |
| 1569 | end | |
| 1570 | ||
| 1571 | function KeyDown(Key) | |
| 1572 | KEYHOLD = true | |
| 1573 | if Key == "z" and ATTACK == false then | |
| 1574 | WOW_SHOT() | |
| 1575 | end | |
| 1576 | ||
| 1577 | if Key == "f" and ATTACK == false then | |
| 1578 | OOF_GATES() | |
| 1579 | end | |
| 1580 | ||
| 1581 | if Key == "v" and ATTACK == false then | |
| 1582 | chatfunc("I Will Spare You...")
| |
| 1583 | wait(2) | |
| 1584 | chatfunc("Only If Don`t Abuse At All At All Costs!")
| |
| 1585 | TOBANISH = {}
| |
| 1586 | end | |
| 1587 | ||
| 1588 | if Key == "q" and ATTACK == false then | |
| 1589 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1590 | Swait() | |
| 1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1593 | end | |
| 1594 | local pos = RootPart.Position | |
| 1595 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),pos) | |
| 1596 | CreateSound("173620765", Torso, 30, 1)
| |
| 1597 | end | |
| 1598 | ||
| 1599 | if Key == "t" and ATTACK == false then | |
| 1600 | LELITS_TAUNT() | |
| 1601 | end | |
| 1602 | ||
| 1603 | if Key == "p" and ATTACK == false then | |
| 1604 | SwItCh() | |
| 1605 | end | |
| 1606 | end | |
| 1607 | ||
| 1608 | function KeyUp(Key) | |
| 1609 | KEYHOLD = false end | |
| 1610 | ||
| 1611 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1612 | MouseDown(NEWKEY) | |
| 1613 | end) | |
| 1614 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1615 | MouseUp(NEWKEY) | |
| 1616 | end) | |
| 1617 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1618 | KeyDown(NEWKEY) | |
| 1619 | end) | |
| 1620 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1621 | KeyUp(NEWKEY) | |
| 1622 | end) | |
| 1623 | ||
| 1624 | --//=================================\\ | |
| 1625 | --\\=================================// | |
| 1626 | ||
| 1627 | ||
| 1628 | function unanchor() | |
| 1629 | if UNANCHOR == true then | |
| 1630 | g = Character:GetChildren() | |
| 1631 | for i = 1, #g do | |
| 1632 | if g[i].ClassName == "Part" then | |
| 1633 | g[i].Anchored = false | |
| 1634 | end | |
| 1635 | end | |
| 1636 | end | |
| 1637 | end | |
| 1638 | ||
| 1639 | ||
| 1640 | --//=================================\\ | |
| 1641 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1642 | --\\=================================// | |
| 1643 | ||
| 1644 | Humanoid.Changed:connect(function(Jump) | |
| 1645 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1646 | Humanoid.Jump = false | |
| 1647 | end | |
| 1648 | end) | |
| 1649 | ||
| 1650 | local CONNECT = nil | |
| 1651 | ||
| 1652 | while true do | |
| 1653 | Swait() | |
| 1654 | ANIMATE.Parent = nil | |
| 1655 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1656 | Humanoid = IT("Humanoid",Character)
| |
| 1657 | end | |
| 1658 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1659 | v:Stop(); | |
| 1660 | end | |
| 1661 | SINE = SINE + CHANGE | |
| 1662 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1663 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1664 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1665 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1666 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1667 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1668 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1669 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1670 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1671 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1672 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1673 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1674 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1675 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1676 | end | |
| 1677 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1678 | ANIM = "Jump" | |
| 1679 | if ATTACK == false then | |
| 1680 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1686 | end | |
| 1687 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1688 | ANIM = "Fall" | |
| 1689 | if ATTACK == false then | |
| 1690 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1691 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1692 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1693 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1694 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1695 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1696 | end | |
| 1697 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1698 | ANIM = "Idle" | |
| 1699 | if ATTACK == false then | |
| 1700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(-75), RAD(45), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1706 | end | |
| 1707 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1708 | ANIM = "Walk" | |
| 1709 | if ATTACK == false then | |
| 1710 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1711 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1714 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1716 | end | |
| 1717 | end | |
| 1718 | unanchor() | |
| 1719 | refit() | |
| 1720 | Humanoid.MaxHealth = 9000 | |
| 1721 | Humanoid.Health = 9000 | |
| 1722 | if Rooted == false then | |
| 1723 | Disable_Jump = false | |
| 1724 | Humanoid.WalkSpeed = Speed | |
| 1725 | elseif Rooted == true then | |
| 1726 | Disable_Jump = true | |
| 1727 | Humanoid.WalkSpeed = 0 | |
| 1728 | end | |
| 1729 | end | |
| 1730 | ||
| 1731 | --//=================================\\ | |
| 1732 | --\\=================================// | |
| 1733 | ||
| 1734 | ||
| 1735 | ||
| 1736 | ||
| 1737 | ||
| 1738 | --//====================================================\\-- | |
| 1739 | --|| END OF SCRIPT | |
| 1740 | --\\====================================================//-- |