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- [Controls]
- ; Keyboard shortcut (legacy feature). Supported: A-Z, 0-9, F1-F12.
- ShortcutKey=F1
- ; Existing controller shortcut support. Uses XInput-compatible controllers.
- ControllerEnabled=1
- ; Main controller button. Supported: DPAD_UP, DPAD_DOWN, DPAD_LEFT, DPAD_RIGHT,
- ; START, BACK, LEFT_THUMB, RIGHT_THUMB, LEFT_SHOULDER, RIGHT_SHOULDER, A, B, X, Y.
- ; Common aliases: LB/L1, RB/R1, LS/L3, RS/R3, SELECT, OPTIONS, CROSS, CIRCLE, SQUARE, TRIANGLE.
- ControllerButton=X
- ; Optional modifier button, or NONE for a single-button shortcut.
- ; Default combo is Left Shoulder + Right Shoulder (LB + RB / L1 + R1).
- ControllerModifier=LEFT_SHOULDER
- ; NEW: 1 = allow selecting the pocket watch from the Items Wheel while mounted.
- ; F9 and the controller shortcut remain available when this is enabled.
- WheelSelectionEnabled=1
- [Settings]
- ; 0 = allow shortcut activation on foot and mounted; 1 = only while mounted.
- ; Wheel selection itself only triggers the mod while mounted to avoid duplicate use on foot.
- RequireMounted=0
- ; 1 = block pocket-watch animation while a weapon/tool is drawn (recommended).
- ; Holster the weapon first to avoid awkward arm positioning.
- RequireWeaponHolstered=1
- CooldownMs=1800
- [Interaction]
- ; Keep the existing item hash used by the pocket-watch interaction task.
- ItemName=PROVISION_WATCH
- ; Pocket-watch closed inspection state, mapped to the PrimaryItem prop slot.
- InteractionName=POCKET_WATCH_INSPECT_CLOSED
- ; Default visible watch prop model. Other known candidates include:
- ; s_inv_pocketWatch02x, s_inv_pocketWatch03x, s_inv_pocketWatch04x,
- ; s_inv_pocketWatch07x, and S_POCKETWATCH_REUTLINGE.
- PropModel=s_inv_pocketWatch01x
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