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- U particle simulations for FXSystem 0x000000003884E200
- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocodeproject -installed -nop4 -project=D:/Development/Game/UE4/Infewratu/Inferatu/Inferatu.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Development/Game/Ex
- MainFrameActions: Packaging (Windows (64-bit)): port -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output -NoCompile
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/UE4/Epic Games/Epic Games/4.7
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/UE4/Epic Games/Epic Games/4.7
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Celeste/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programs+UE4+Epic+Games+Epic+Games+4.7)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Programs/UE4/Epic Games/Epic Games/4.7
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Celeste/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programs+UE4+Epic+Games+Epic+Games+4.7
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Programs/UE4/Epic Games/Epic Games/4.7
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Celeste/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Programs+UE4+Epic+Games+Epic+Games+4.7
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2015-04-02_12.49.02
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Development\Game\Export
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Development\Game\UE4\Infewratu\Inferatu\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64\UE4Game.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=Inferatu
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Config\DefaultEngine.ini=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in D:\Development\Game\UE4\Infewratu\Inferatu\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines D:\Development\Game\UE4\Infewratu\Inferatu\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Programs\UE4\Epic Games\Epic Games\4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmach
- MainFrameActions: Packaging (Windows (64-bit)): ine -Unversioned -fileopenlog -abslog="C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: Inferatu
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 2455222
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Mar 15 2015 23:20:45
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.7
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject -run=Cook -MapIniSection=AllMaps -I18NPreset= -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Binaries/Win64/
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 1
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:042][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:097][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:141][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:152][ 0]LogInit: Object subsystem initialized
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:154][ 0]LogConsoleResponse:Warning: Found in ini file 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:155][ 0]LogInit: Selected Device Profile: [Windows]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:155][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:178][ 0]LogInit: Computer: CELESTE-PC
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:178][ 0]LogInit: User: Celeste
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:178][ 0]LogInit: CPU Page size=4096, Cores=4
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:178][ 0]LogInit: High frequency timer resolution =3.418046 MHz
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:178][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:179][ 0]LogMemory: Platform Memory Stats for Windows
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:179][ 0]LogMemory: Process Physical Memory: 49.13 MB used, 49.13 MB peak
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:179][ 0]LogMemory: Process Virtual Memory: 25.38 MB used, 25.38 MB peak
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:179][ 0]LogMemory: Physical Memory: 9670.91 MB used, 16333.67 MB total
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:179][ 0]LogMemory: Virtual Memory: 280.30 MB used, 8388608.00 MB total
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:486][ 0]LogTextLocalizationManager: The requested culture ('nl_BE') has no localization data; falling back to 'en' for localization and internationalization data.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:590][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.05:590][ 0]LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}...)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Resource: (D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.08:559][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:342][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:429][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:545][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 44MB C:/Users/Celeste/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:545][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Celeste/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:545][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../../../Development/Game/UE4/Infewratu/Inferatu/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:545][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:677][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.09:688][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Celeste/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.12:330][ 0]LogMeshUtilities: No automatic mesh reduction module available
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.12:330][ 0]LogMeshUtilities: No automatic mesh merging module available
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.12:493][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.12:662][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.12:992][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:175][ 0]SourceControl: Info Source control is disabled
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:175][ 0]SourceControl: Info Source control is disabled
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:175][ 0]SourceControl: Info Source control is disabled
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:175][ 0]LogSourceControl: RunCommandInternalRaw: 'git version'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:175][ 0]LogSourceControl: RunCommandInternalRaw: ExecProcess ReturnCode=2 OutResults=''
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:188][ 0]SourceControl: Info Source control is disabled
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:420][ 0]LogObj: 23921 objects as part of root set at end of initial load.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:420][ 0]LogUObjectAllocator: 4939424 out of 0 bytes used by permanent object pool.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:420][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:421][ 0]LogInit: Initializing Editor Engine...
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:421][ 0]LogEngine: Initializing Engine...
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:494][ 0]LogAIModule: Creating AISystem for world NewWorld
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:517][ 0]LogDerivedDataCache: Saved boot cache 0.02s 44MB C:/Users/Celeste/AppData/Local/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:520][ 0]LogInit: Texture streaming: Disabled
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:536][ 0]LogInit: Initializing Editor Engine Completed
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:558][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.13:558][ 0]LogCookCommandlet:Display: Populating asset registry.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.15:902][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 2708 assets in 2.3437 seconds
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.15:905][ 0]LogCookCommandlet:Display: Done populating registry. It took 2.35s.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:870][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:870][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/Roboto -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:908][ 0]LogSavePackage: Save=37.142567ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:908][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:909][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Wi
- MainFrameActions: Packaging (Windows (64-bit)): dget3DPassThrough_Translucent.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:909][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:911][ 0]LogSavePackage: Save=1.465165ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:911][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:912][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:913][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:917][ 0]LogSavePackage: Save=3.712062ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:917][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:918][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:918][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:920][ 0]LogSavePackage: Save=0.802505ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:920][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:920][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Func
- MainFrameActions: Packaging (Windows (64-bit)): tions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:921][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine
- MainFrameActions: Packaging (Windows (64-bit)): _MaterialFunctions01/Shading/PowerToRoughness.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:922][ 0]LogSavePackage: Save=0.818304ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:922][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:923][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/F
- MainFrameActions: Packaging (Windows (64-bit)): unctions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:923][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:926][ 0]LogSavePackage: Save=1.928002ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:926][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:927][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMateria
- MainFrameActions: Packaging (Windows (64-bit)): l.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:927][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:978][ 0]LogSavePackage: Save=50.034729ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:978][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:981][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Funct
- MainFrameActions: Packaging (Windows (64-bit)): ions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:982][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_
- MainFrameActions: Packaging (Windows (64-bit)): MaterialFunctions01/Opacity/CameraDepthFade.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:985][ 0]LogSavePackage: Save=2.700666ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:985][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:986][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Defaul
- MainFrameActions: Packaging (Windows (64-bit)): t_Material_Grid_M.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:987][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_G
- MainFrameActions: Packaging (Windows (64-bit)): rid_M.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:988][ 0]LogSavePackage: Save=1.198638ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:988][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:989][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Defaul
- MainFrameActions: Packaging (Windows (64-bit)): t_Material_Grid_N.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:990][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_G
- MainFrameActions: Packaging (Windows (64-bit)): rid_N.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:991][ 0]LogSavePackage: Save=1.011689ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:991][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:992][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:993][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:995][ 0]LogSavePackage: Save=2.056731ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:995][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:996][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uass
- MainFrameActions: Packaging (Windows (64-bit)): et,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:997][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:998][ 0]LogSavePackage: Save=1.440297ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:998][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.22:999][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Defau
- MainFrameActions: Packaging (Windows (64-bit)): ltLightFunctionMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:000][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunct
- MainFrameActions: Packaging (Windows (64-bit)): ionMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:003][ 0]LogSavePackage: Save=2.327353ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:003][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:003][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:004][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessM
- MainFrameActions: Packaging (Windows (64-bit)): aterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:009][ 0]LogSavePackage: Save=3.439099ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:009][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:010][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:010][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:012][ 0]LogSavePackage: Save=0.907536ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:012][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:012][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:014][ 0]LogSavePackage: Save=0.737263ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:014][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:015][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:018][ 0]LogSavePackage: Save=1.693365ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:018][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:019][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:021][ 0]LogSavePackage: Save=1.935609ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:021][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:022][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial
- MainFrameActions: Packaging (Windows (64-bit)): s/Widget3DPassThrough_Opaque_OneSided.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:023][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPa
- MainFrameActions: Packaging (Windows (64-bit)): ssThrough_Opaque_OneSided.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:025][ 0]LogSavePackage: Save=2.268255ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:025][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:026][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:027][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:028][ 0]LogSavePackage: Save=0.958150ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:028][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:029][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:030][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:031][ 0]LogSavePackage: Save=0.472785ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:031][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:031][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:032][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:033][ 0]LogSavePackage: Save=0.801335ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:033][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:034][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMateri
- MainFrameActions: Packaging (Windows (64-bit)): als/ParticleSystems/PSysThumbnail_NoImage.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:034][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Particle
- MainFrameActions: Packaging (Windows (64-bit)): Systems/PSysThumbnail_NoImage.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:036][ 0]LogSavePackage: Save=0.696889ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:036][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:036][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/
- MainFrameActions: Packaging (Windows (64-bit)): ParticleSystems/PSysThumbnail_OOD.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:037][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSyst
- MainFrameActions: Packaging (Windows (64-bit)): ems/PSysThumbnail_OOD.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:039][ 0]LogSavePackage: Save=0.742822ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:039][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:039][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:040][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:041][ 0]LogSavePackage: Save=0.773249ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:041][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:042][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:043][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:045][ 0]LogSavePackage: Save=1.726718ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:045][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:045][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:046][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:047][ 0]LogSavePackage: Save=0.892908ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:047][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultT
- MainFrameActions: Packaging (Windows (64-bit)): extMaterialOpaque.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:048][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialO
- MainFrameActions: Packaging (Windows (64-bit)): paque.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:053][ 0]LogSavePackage: Save=4.177240ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:053][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:054][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:054][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:056][ 0]LogSavePackage: Save=0.777052ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:056][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:056][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:057][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:058][ 0]LogSavePackage: Save=0.650664ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:058][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:058][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:059][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:060][ 0]LogSavePackage: Save=0.654760ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:060][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:060][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:061][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/M
- MainFrameActions: Packaging (Windows (64-bit)): AT_Groups_Float.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:063][ 0]LogSavePackage: Save=0.942059ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:063][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:063][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/
- MainFrameActions: Packaging (Windows (64-bit)): MatineeGroups/MAT_Groups_Director.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:064][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroup
- MainFrameActions: Packaging (Windows (64-bit)): s/MAT_Groups_Director.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:065][ 0]LogSavePackage: Save=0.900807ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:065][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:066][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:067][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/M
- MainFrameActions: Packaging (Windows (64-bit)): AT_Groups_Event.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:068][ 0]LogSavePackage: Save=0.828836ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:068][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:069][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mati
- MainFrameActions: Packaging (Windows (64-bit)): neeGroups/MAT_Groups_Anim.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:069][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MA
- MainFrameActions: Packaging (Windows (64-bit)): T_Groups_Anim.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:071][ 0]LogSavePackage: Save=1.101799ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:071][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mati
- MainFrameActions: Packaging (Windows (64-bit)): neeGroups/MAT_Groups_Fade.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:072][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MA
- MainFrameActions: Packaging (Windows (64-bit)): T_Groups_Fade.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:073][ 0]LogSavePackage: Save=0.717076ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:074][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:074][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mati
- MainFrameActions: Packaging (Windows (64-bit)): neeGroups/MAT_Groups_Move.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:075][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MA
- MainFrameActions: Packaging (Windows (64-bit)): T_Groups_Move.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:076][ 0]LogSavePackage: Save=0.753354ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:076][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mat
- MainFrameActions: Packaging (Windows (64-bit)): ineeGroups/MAT_Groups_Slomo.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:077][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/M
- MainFrameActions: Packaging (Windows (64-bit)): AT_Groups_Slomo.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:079][ 0]LogSavePackage: Save=0.733460ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:079][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:080][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT
- MainFrameActions: Packaging (Windows (64-bit)): _ColorTrack.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:081][ 0]LogSavePackage: Save=0.760376ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:081][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggl
- MainFrameActions: Packaging (Windows (64-bit)): e.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:082][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:083][ 0]LogSavePackage: Save=0.710640ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:083][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMateria
- MainFrameActions: Packaging (Windows (64-bit)): ls/MatineeGroups/MAT_Groups_AudioMaster.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:085][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGr
- MainFrameActions: Packaging (Windows (64-bit)): oups/MAT_Groups_AudioMaster.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:086][ 0]LogSavePackage: Save=0.801042ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:086][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mat
- MainFrameActions: Packaging (Windows (64-bit)): ineeGroups/MAT_Groups_Sound.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:088][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:089][ 0]LogSavePackage: Save=0.698645ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:089][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:090][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:091][ 0]LogSavePackage: Save=0.920702ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:092][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:092][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_V
- MainFrameActions: Packaging (Windows (64-bit)): isibility.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:093][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:094][ 0]LogSavePackage: Save=0.672314ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:094][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:095][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:097][ 0]LogSavePackage: Save=0.945862ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:097][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:097][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:098][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:098][ 0]LogSavePackage: Save=0.423926ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:099][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:099][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:100][ 0]LogSavePackage: Save=0.385600ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:100][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:102][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:102][ 0]LogSavePackage: Save=0.474540ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:102][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:104][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:105][ 0]LogSavePackage: Save=0.433288ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:105][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:105][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:106][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:107][ 0]LogSavePackage: Save=0.555873ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:107][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:108][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_At
- MainFrameActions: Packaging (Windows (64-bit)): tack_MixMod.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:108][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:109][ 0]LogSavePackage: Save=0.480099ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:109][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:110][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:110][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:111][ 0]LogSavePackage: Save=0.369217ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:111][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:112][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:112][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:114][ 0]LogSavePackage: Save=1.548546ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:114][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:115][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:115][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:127][ 0]LogSavePackage: Save=11.367021ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:127][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:128][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:129][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:130][ 0]LogSavePackage: Save=0.446161ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:130][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:130][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMat
- MainFrameActions: Packaging (Windows (64-bit)): erial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:131][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:133][ 0]LogSavePackage: Save=1.662938ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:133][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:133][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:134][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:138][ 0]LogSavePackage: Save=3.314174ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:138][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:139][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:139][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:140][ 0]LogSavePackage: Save=0.869210ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:140][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:141][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:142][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:144][ 0]LogSavePackage: Save=1.917470ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:144][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:145][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrai
- MainFrameActions: Packaging (Windows (64-bit)): nMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:146][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:147][ 0]LogSavePackage: Save=1.019588ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:147][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:148][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:148][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:150][ 0]LogSavePackage: Save=1.451707ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:150][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:151][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:151][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:153][ 0]LogSavePackage: Save=1.344921ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:153][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:154][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugM
- MainFrameActions: Packaging (Windows (64-bit)): eshMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:155][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.
- MainFrameActions: Packaging (Windows (64-bit)): uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:157][ 0]LogSavePackage: Save=1.982419ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:157][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:158][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_Invali
- MainFrameActions: Packaging (Windows (64-bit)): dLightmapSettings.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:158][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSet
- MainFrameActions: Packaging (Windows (64-bit)): tings.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:162][ 0]LogSavePackage: Save=3.456361ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:162][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:163][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLig
- MainFrameActions: Packaging (Windows (64-bit)): htmapSettings.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:164][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSetting
- MainFrameActions: Packaging (Windows (64-bit)): s.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:165][ 0]LogSavePackage: Save=0.938548ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:165][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:166][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): ,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:166][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:169][ 0]LogSavePackage: Save=2.455204ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:169][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:170][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:171][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:172][ 0]LogSavePackage: Save=1.152705ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:172][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:173][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:174][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:175][ 0]LogSavePackage: Save=0.768275ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:175][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:175][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Preintegrate
- MainFrameActions: Packaging (Windows (64-bit)): dSkinBRDF.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:176][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:177][ 0]LogSavePackage: Save=0.809527ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:177][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:178][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:179][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:180][ 0]LogSavePackage: Save=0.713566ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:180][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:180][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Weight
- MainFrameActions: Packaging (Windows (64-bit)): MapPlaceholderTexture.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:181][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlacehold
- MainFrameActions: Packaging (Windows (64-bit)): erTexture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:182][ 0]LogSavePackage: Save=0.665000ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:182][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:183][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.
- MainFrameActions: Packaging (Windows (64-bit)): uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:183][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:184][ 0]LogSavePackage: Save=0.666463ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:184][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:185][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:186][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMateria
- MainFrameActions: Packaging (Windows (64-bit)): l.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:187][ 0]LogSavePackage: Save=0.776467ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:187][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:188][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:188][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoTiny -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:196][ 0]LogSavePackage: Save=7.621899ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:196][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:197][ 0]LogCookCommandlet:Display: Full GC...
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:214][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:214][ 0]LogCookCommandlet:Display: Loading D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:225][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:225][ 0]LogCookCommandlet:Display: Loading D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:235][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:235][ 0]LogCookCommandlet:Display: Loading D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:237][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:237][ 0]LogCookCommandlet:Display: Loading D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:239][ 0]LogCookCommandlet:Display: Processing package ../../../Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:239][ 0]LogCookCommandlet:Display: Loading D:/Programs/UE4/Epic Games/Epic Games/4.7/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:307][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:307][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Wi
- MainFrameActions: Packaging (Windows (64-bit)): dget3DPassThrough_Translucent.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:308][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareText
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:309][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Func
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:310][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:311][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Funct
- MainFrameActions: Packaging (Windows (64-bit)): ions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:316][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMat
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:317][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterial
- MainFrameActions: Packaging (Windows (64-bit)): s/Widget3DPassThrough_Opaque_OneSided.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): ps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): t.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): sset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:323][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.
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- MainFrameActions: Packaging (Windows (64-bit)): ntry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:325][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:326][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Mat
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- MainFrameActions: Packaging (Windows (64-bit)): neeGroups/MAT_Groups_Anim.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:327][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:328][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:329][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Matin
- MainFrameActions: Packaging (Windows (64-bit)): eeGroups/MAT_ColorTrack.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): ls/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:331][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Engine/Maps/Entry
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- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:332][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_V
- MainFrameActions: Packaging (Windows (64-bit)): isibility.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureC
- MainFrameActions: Packaging (Windows (64-bit)): ube.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:333][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:334][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:335][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:336][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Engine/Maps/E
- MainFrameActions: Packaging (Windows (64-bit)): ntry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:337][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:338][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:338][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMat
- MainFrameActions: Packaging (Windows (64-bit)): erial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:339][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.ua
- MainFrameActions: Packaging (Windows (64-bit)): sset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:340][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset,
- MainFrameActions: Packaging (Windows (64-bit)): /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:340][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMat
- MainFrameActions: Packaging (Windows (64-bit)): erial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:341][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrai
- MainFrameActions: Packaging (Windows (64-bit)): nMaterial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:341][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:342][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:343][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugM
- MainFrameActions: Packaging (Windows (64-bit)): eshMaterial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:343][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:344][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:344][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset
- MainFrameActions: Packaging (Windows (64-bit)): , /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good6
- MainFrameActions: Packaging (Windows (64-bit)): 4x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:345][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:346][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Engine/
- MainFrameActions: Packaging (Windows (64-bit)): Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:347][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:347][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.
- MainFrameActions: Packaging (Windows (64-bit)): uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:348][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:348][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:349][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Virt
- MainFrameActions: Packaging (Windows (64-bit)): ualJoystick_Thumb.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:350][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:351][ 0]LogSavePackage: Save=0.831177ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:351][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:352][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD
- MainFrameActions: Packaging (Windows (64-bit)): /VirtualJoystick_Background.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:352][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoys
- MainFrameActions: Packaging (Windows (64-bit)): tick_Background.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:354][ 0]LogSavePackage: Save=0.728779ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:354][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:354][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/
- MainFrameActions: Packaging (Windows (64-bit)): T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:355][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_Thu
- MainFrameActions: Packaging (Windows (64-bit)): mbstickOutter.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:356][ 0]LogSavePackage: Save=1.001157ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:357][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:357][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickInner, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T
- MainFrameActions: Packaging (Windows (64-bit)): _Castle_ThumbstickInner.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:358][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_Thum
- MainFrameActions: Packaging (Windows (64-bit)): bstickInner.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:359][ 0]LogSavePackage: Save=1.003205ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:359][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:360][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mo
- MainFrameActions: Packaging (Windows (64-bit)): bileHUDDirectionStick.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:361][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirec
- MainFrameActions: Packaging (Windows (64-bit)): tionStick.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:362][ 0]LogSavePackage: Save=0.962538ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:362][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:363][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mob
- MainFrameActions: Packaging (Windows (64-bit)): ileHUDDirectionPad3.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:364][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirect
- MainFrameActions: Packaging (Windows (64-bit)): ionPad3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:365][ 0]LogSavePackage: Save=1.008471ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:365][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:366][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad2, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mob
- MainFrameActions: Packaging (Windows (64-bit)): ileHUDDirectionPad2.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:367][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:368][ 0]LogSavePackage: Save=0.925968ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:368][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:369][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:369][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirecti
- MainFrameActions: Packaging (Windows (64-bit)): onPad.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:371][ 0]LogSavePackage: Save=0.993258ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:371][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:372][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:372][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFir
- MainFrameActions: Packaging (Windows (64-bit)): e.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:374][ 0]LogSavePackage: Save=0.936793ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:374][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:374][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUD
- MainFrameActions: Packaging (Windows (64-bit)): Button3.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:375][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:376][ 0]LogSavePackage: Save=0.999401ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:377][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:377][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mobile
- MainFrameActions: Packaging (Windows (64-bit)): HUDButton2_on.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:378][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:379][ 0]LogSavePackage: Save=1.044164ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:379][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:380][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mobil
- MainFrameActions: Packaging (Windows (64-bit)): eHUDButton2_off.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:381][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_
- MainFrameActions: Packaging (Windows (64-bit)): off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:382][ 0]LogSavePackage: Save=0.716491ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:382][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:383][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mobile
- MainFrameActions: Packaging (Windows (64-bit)): HUDButton1_on.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:383][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:384][ 0]LogSavePackage: Save=0.901392ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:385][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:385][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Mobil
- MainFrameActions: Packaging (Windows (64-bit)): eHUDButton1_off.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:386][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:387][ 0]LogSavePackage: Save=0.940011ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:387][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:388][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/Le
- MainFrameActions: Packaging (Windows (64-bit)): ftVirtualJoystickOnly.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:389][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:390][ 0]LogSavePackage: Save=0.766227ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:390][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:391][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:391][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:392][ 0]LogSavePackage: Save=0.504967ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:392][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:393][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- MainFrameActions: Packaging (Windows (64-bit)): , /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:394][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:395][ 0]LogSavePackage: Save=0.943814ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:395][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:396][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): , /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:396][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:397][ 0]LogSavePackage: Save=0.698645ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:397][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:398][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileControls_texture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileC
- MainFrameActions: Packaging (Windows (64-bit)): ontrols_texture.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:398][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:400][ 0]LogSavePackage: Save=1.066691ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:400][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:401][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Entry, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Maps/Entry.umap, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:401][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Entry -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:408][ 0]LogSavePackage: Save=6.791307ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:409][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:410][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultNormal, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultNormal.uasset, /Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:410][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:412][ 0]LogSavePackage: Save=1.913081ms
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:412][ 0]LogSavePackage: Async saving from memory to 'D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:413][ 0]LogCookCommandlet:Display: Full GC...
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:432][ 0]LogCookCommandlet:Display: Processing package ../../../../../../../../Development/Game/UE4/Infewratu/Inferatu/Content/FirstPersonBP/Maps/Map.umap
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.23:432][ 0]LogCookCommandlet:Display: Loading D:/Development/Game/UE4/Infewratu/Inferatu/Content/FirstPersonBP/Maps/Map.umap
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.24:335][ 0]LogLinker:Warning: Asset '../../../Engine/Content/EngineMeshes/Humanoid.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.24:670][ 0]LogLinker:Warning: CreateImport: Object 'ButtonWasClicked__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: '../../../../../../../../Development/Game/UE4/Infewratu/Inferatu/Content
- MainFrameActions: Packaging (Windows (64-bit)): /UMG/GameHUD.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.25:115][ 0]LogBlueprint:Warning: [compiler] Warning InputAction Event references unknown Action 'Fire' for InputAction Fire
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.25:125][ 0]LogBlueprint:Warning: [compiler] Warning [0022.41] Compile of MyCharacter successful, but with 1 Warning(s) [in 25 ms]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.25:125][ 0]LogBlueprint:Warning: [compiler] Warning [0022.41] Compile of MyCharacter successful, but with 2 Warning(s) [in 0 ms]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.27:956][ 0]LogLinker:Warning: CreateImport: Object 'PickupItem__DelegateSignature' isn't imported, because its outer is a placeholder. Archive: '../../../../../../../../Development/Game/UE4/Infewratu/Inferatu/Content/Bluep
- MainFrameActions: Packaging (Windows (64-bit)): rintsSytem/Interact/Water/Water.uasset'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.28:510][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be inco
- MainFrameActions: Packaging (Windows (64-bit)): mpatible.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:156][ 0]LogMaterial: Missing cached shader map for material Maw_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:430][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:455][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:466][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:483][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:502][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:556][ 0]LogMaterial: Missing cached shader map for material s, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:576][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:751][ 0]LogMaterial: Missing cached shader map for material MinimapMa, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:808][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:829][ 0]LogMaterial: Missing cached shader map for material Soup, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:841][ 0]LogMaterial: Missing cached shader map for material PotTex, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:853][ 0]LogMaterial: Missing cached shader map for material PotTex2, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:907][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:929][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:955][ 0]LogMaterial: Missing cached shader map for material Base, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:966][ 0]LogMaterial: Missing cached shader map for material Material, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:977][ 0]LogMaterial: Missing cached shader map for material Buton, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.42:990][ 0]LogMaterial: Missing cached shader map for material Material_002, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:001][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:014][ 0]LogMaterial: Missing cached shader map for material Material_003, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:026][ 0]LogMaterial: Missing cached shader map for material Material_004, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:038][ 0]LogMaterial: Missing cached shader map for material Material_005, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:070][ 0]LogMaterial: Missing cached shader map for material LaserMat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:110][ 0]LogMaterial: Missing cached shader map for material Concrete_Brick_Road_MAT, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:126][ 0]LogMaterial: Missing cached shader map for material Stop_Material_003_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:141][ 0]LogMaterial: Missing cached shader map for material MetalFemce, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:160][ 0]LogMaterial: Missing cached shader map for material Carstop_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:179][ 0]LogMaterial: Missing cached shader map for material Fence_Material_004_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:191][ 0]LogMaterial: Missing cached shader map for material Stop_Material_001_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:203][ 0]LogMaterial: Missing cached shader map for material Stop_Material_002_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:215][ 0]LogMaterial: Missing cached shader map for material Stop_Material_004_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:226][ 0]LogMaterial: Missing cached shader map for material Stop_Material_005_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:238][ 0]LogMaterial: Missing cached shader map for material Stop_Material_006_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:250][ 0]LogMaterial: Missing cached shader map for material Stop_Material_008_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:262][ 0]LogMaterial: Missing cached shader map for material Stop_Material_020_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:275][ 0]LogMaterial: Missing cached shader map for material Stop_Material_010_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:287][ 0]LogMaterial: Missing cached shader map for material Stop_Material_018_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:299][ 0]LogMaterial: Missing cached shader map for material Stop_Material_019_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:311][ 0]LogMaterial: Missing cached shader map for material Stop_Material_021_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:323][ 0]LogMaterial: Missing cached shader map for material Stop_Material_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:334][ 0]LogMaterial: Missing cached shader map for material MetalFence, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:347][ 0]LogMaterial: Missing cached shader map for material Road_tarmac_001_MAT, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:370][ 0]LogMaterial: Missing cached shader map for material Hole, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:452][ 0]LogMaterial: Missing cached shader map for material Landscape, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:518][ 0]LogMaterial: Missing cached shader map for material Ground_7, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:546][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:589][ 0]LogMaterial: Missing cached shader map for material Rock_6, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:613][ 0]LogMaterial: Missing cached shader map for material sand_001_MAT, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:630][ 0]LogMaterial: Missing cached shader map for material Sand_02_MAT, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:658][ 0]LogMaterial: Missing cached shader map for material mat_mossy_Rock01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:689][ 0]LogMaterial: Missing cached shader map for material mat_mossy_Rock03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:716][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:743][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:773][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:813][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:852][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:892][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:926][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:946][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.43:977][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:007][ 0]LogMaterial: Missing cached shader map for material Pine_Fronds_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:036][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:071][ 0]LogMaterial: Missing cached shader map for material Base_Material, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:155][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:174][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:194][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:218][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:251][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:283][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:315][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:334][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:354][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:377][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:396][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:416][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:441][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:466][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:492][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:534][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:560][ 0]LogMaterial: Missing cached shader map for material Bush_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:587][ 0]LogMaterial: Missing cached shader map for material Bush_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:634][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:678][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:720][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:765][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:792][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:818][ 0]LogMaterial: Missing cached shader map for material Pine_Fronds_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:845][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:876][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:901][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:928][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:961][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.44:989][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:015][ 0]LogMaterial: Missing cached shader map for material Pine_Fronds_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:043][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:079][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:124][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:168][ 0]LogMaterial: Missing cached shader map for material Pine_Fronds_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:214][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:259][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:285][ 0]LogMaterial: Missing cached shader map for material Pine_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:311][ 0]LogMaterial: Missing cached shader map for material Pine_Fronds_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:343][ 0]LogMaterial: Missing cached shader map for material Pine_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:373][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:399][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:425][ 0]LogMaterial: Missing cached shader map for material Tree_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:453][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:471][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:491][ 0]LogMaterial: Missing cached shader map for material Tree_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:516][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_2_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:547][ 0]LogMaterial: Missing cached shader map for material Tree_Branches_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:579][ 0]LogMaterial: Missing cached shader map for material Tree_Leaves_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:611][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:622][ 0]LogMaterial: Missing cached shader map for material Material_002, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:639][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:693][ 0]LogMaterial: Missing cached shader map for material WallConcrete_Material_001_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:715][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:760][ 0]LogMaterial: Missing cached shader map for material WallConcrete_Material_003_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:777][ 0]LogMaterial: Missing cached shader map for material WallConcrete_Material_004_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:794][ 0]LogMaterial: Missing cached shader map for material Fence_Material_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:806][ 0]LogMaterial: Missing cached shader map for material Fence_Material_002_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:818][ 0]LogMaterial: Missing cached shader map for material Fence_Material_003_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:829][ 0]LogMaterial: Missing cached shader map for material Fence_Material_005_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:867][ 0]LogMaterial: Missing cached shader map for material RoadRail_Material_001_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:895][ 0]LogMaterial: Missing cached shader map for material RoadRail_Material_002_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:922][ 0]LogMaterial: Missing cached shader map for material RoadRail_Material_004_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:949][ 0]LogMaterial: Missing cached shader map for material RoadRail_Material_003_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.45:977][ 0]LogMaterial: Missing cached shader map for material RoadRail_Material_005_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:019][ 0]LogMaterial: Missing cached shader map for material Stop_Material_007_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:130][ 0]LogMaterial: Missing cached shader map for material stop2_Material_001_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:142][ 0]LogMaterial: Missing cached shader map for material stop2_Material_002_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:154][ 0]LogMaterial: Missing cached shader map for material stop2_Material_003_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:166][ 0]LogMaterial: Missing cached shader map for material stop2_Material_006_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:177][ 0]LogMaterial: Missing cached shader map for material stop2_Material_004_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:203][ 0]LogMaterial: Missing cached shader map for material stop2_Material_BaseColor_Mat, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:226][ 0]LogMaterial: Missing cached shader map for material 14_-_Default, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:254][ 0]LogMaterial: Missing cached shader map for material Material, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:272][ 0]LogMaterial: Missing cached shader map for material Material_001, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:289][ 0]LogMaterial: Missing cached shader map for material Material_002, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:318][ 0]LogMaterial: Missing cached shader map for material mat_bullrush_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:364][ 0]LogMaterial: Missing cached shader map for material mat_bullrush_02, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:410][ 0]LogMaterial: Missing cached shader map for material mat_bullrush_03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:457][ 0]LogMaterial: Missing cached shader map for material mat_indiangrass_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:504][ 0]LogMaterial: Missing cached shader map for material mat_indiangrass_02, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:553][ 0]LogMaterial: Missing cached shader map for material mat_indiangrass_03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:604][ 0]LogMaterial: Missing cached shader map for material mat_switchgrass_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:649][ 0]LogMaterial: Missing cached shader map for material mat_switchgrass_02, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:695][ 0]LogMaterial: Missing cached shader map for material mat_switchgrass_03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:742][ 0]LogMaterial: Missing cached shader map for material mat_wheatgrass_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:788][ 0]LogMaterial: Missing cached shader map for material mat_wheatgrass_02, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:836][ 0]LogMaterial: Missing cached shader map for material mat_wheatgrass_03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:884][ 0]LogMaterial: Missing cached shader map for material mat_yardgrass_01, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:931][ 0]LogMaterial: Missing cached shader map for material mat_yardgrass_02, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.46:976][ 0]LogMaterial: Missing cached shader map for material mat_yardgrass_03, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.47:039][ 0]LogMaterial: Missing cached shader map for material mat_Rock_Master, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.47:140][ 0]LogMaterial: Missing cached shader map for material Mat-Rock_10, compiling.
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:630][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:631][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:631][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:631][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:631][ 0]LogRedirectors: String Asset Reference '/Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.Maximo_Maria'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:632][ 0]LogRedirectors: Resolved to '/Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.Maximo_Maria'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:632][ 0]LogRedirectors: String Asset Reference '/Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.Maximo_Maria'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:633][ 0]LogRedirectors: Resolved to '/Game/MixamoAnimPack/Mixamo_Maria/Mesh/Maximo_Maria.Maximo_Maria'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:633][ 0]LogRedirectors: String Asset Reference '/Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.Maw_J_Laygo'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:634][ 0]LogRedirectors: Resolved to '/Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.Maw_J_Laygo'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:634][ 0]LogRedirectors: String Asset Reference '/Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.Maw_J_Laygo'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:635][ 0]LogRedirectors: Resolved to '/Game/MixamoAnimPack/Mixamo_Maw/Mesh/Maw_J_Laygo.Maw_J_Laygo'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:635][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:636][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:636][ 0]LogRedirectors: String Asset Reference '/Game/FirstPersonBP/Character/FirstPerson_SkelMesh.FirstPerson_SkelMesh'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:637][ 0]LogRedirectors: Resolved to '/Game/FirstPersonBP/Character/FirstPerson_SkelMesh.FirstPerson_SkelMesh'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:637][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Texture2D'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: Resolved to '/Script/Engine.Texture2D'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:638][ 0]LogRedirectors: String Asset Reference '/Game/RealisticRocksVol1/Meshes/Rock01.Rock01'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:639][ 0]LogRedirectors: Resolved to '/Game/RealisticRocksVol1/Meshes/Rock01.Rock01'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:639][ 0]LogRedirectors: String Asset Reference '/Game/RealisticRocksVol1/Meshes/Rock03.Rock03'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:640][ 0]LogRedirectors: Resolved to '/Game/RealisticRocksVol1/Meshes/Rock03.Rock03'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:640][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:641][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:641][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:641][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:642][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:642][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:642][ 0]LogRedirectors: Not Found!
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:642][ 0]LogRedirectors: String Asset Reference '/Game/RealisticRocksVol1/Meshes/Rock01.Rock01'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:643][ 0]LogRedirectors: Resolved to '/Game/RealisticRocksVol1/Meshes/Rock01.Rock01'
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:644][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/Roboto, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/Roboto.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:644][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:645][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:646][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:647][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:648][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:648][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:649][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:650][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:650][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:651][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:652][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:653][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:654][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:655][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTexture.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:656][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:657][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:657][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:658][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:659][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:660][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:660][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:661][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:662][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:663][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:663][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:664][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:665][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:665][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/GradientTexture0, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/GradientTexture0.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:666][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/Black, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/Black.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:667][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:668][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:668][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:669][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:670][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:671][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:672][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:672][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:673][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Toggle, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:673][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:674][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:675][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:676][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/MAT_Groups_Visibility, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:676][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/DefaultTextureCube, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineResources/DefaultTextureCube.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:677][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Master, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Master.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:678][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Music, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Music.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/SFX, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/SFX.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:679][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Normal_Attack, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Normal_Attack.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:680][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Special_Attack_PSM, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Special_Attack_PSM.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:681][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Duck_Normal_Attack_MixMod, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:681][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineSounds/Voice, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineSounds/Voice.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:682][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Cylinder, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Cylinder.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:682][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:683][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineTireTypes/DefaultTireType, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineTireTypes/DefaultTireType.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/MaskedUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:684][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:685][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySpriteTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:685][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/OpaqueUnlitSpriteMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:686][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DefaultPaperTerrainMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:687][ 0]LogCookCommandlet:Display: Adding package to manifest /Paper2D/DummySprite, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:687][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDebugMaterials/DebugMeshMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:689][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/M_InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:705][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/InvalidLightmapSettings, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:706][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/GizmoMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/GizmoMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:707][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:708][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:711][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WeightMapPlaceholderTexture, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:712][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:712][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPhysicalMaterial, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:713][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoTiny, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoTiny.uasset, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:714][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/FirstPersonBP/Maps/Map, D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/[Platform]/Inferatu/Content/FirstPersonBP/Maps/Map.umap, /Game/FirstPersonBP/Maps/Map
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.49.50:716][ 0]LogCookCommandlet:Display: Cooking /Game/FirstPersonBP/Maps/Map -> D:/Development/Game/UE4/Infewratu/Inferatu/Saved/Cooked/WindowsNoEditor/Inferatu/Content/FirstPersonBP/Maps/Map.umap
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:869][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:869][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:869][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:870][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:870][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:870][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:874][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:874][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:874][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:875][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:875][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:876][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:880][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:880][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:883][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:883][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:884][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:884][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:885][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:885][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:886][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:887][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:887][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:888][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:889][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:889][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:890][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:890][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:891][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:891][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:892][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:892][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:904][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:904][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:905][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:905][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:907][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:907][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:908][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:908][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:909][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:910][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:911][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:911][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:913][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:913][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:914][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:915][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:916][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (234) 4 : computeMassAndInertia: Dynamic actor with illegal collision shapes
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.50.15:916][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysXExtensions\src\ExtRigidBodyExt.cpp (283) 4 : PxRigidBodyExt::updateMassAndInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.04.02-10.51.39:277][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 162,3312848s to run UE4Editor-Cmd.exe, ExitCode=-1073740940
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
- MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject; see log C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+
- MainFrameActions: Packaging (Windows (64-bit)): UE4+Epic+Games+Epic+Games+4.7\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Development\Game\UE4\Infewratu\Inferatu\Inferatu.uproject; see log C:\Users\Celeste\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Programs+UE4+Epic+Games+Epic+Games+4.7\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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