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therainbowcreeperRBX

Notive Normal Character v2

Dec 16th, 2018
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  1. -->Made By XDavodioX<--
  2.  
  3. --:Notive_Memer:--
  4.  
  5. --//No leak\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX and edited by therainbowcreeperRBX ;p")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local Mouse = Player:GetMouse()
  100.     local UIS = game:GetService("UserInputService")
  101.     local input = function(io,a)
  102.         if a then return end
  103.         --Since InputObject is a client-side instance, we create and pass table instead
  104.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  105.     end
  106.     UIS.InputBegan:Connect(input)
  107.     UIS.InputEnded:Connect(input)
  108.  
  109.     local h,t
  110.     --Give the server mouse data 30 times every second, but only if the values changed
  111.     --If player is not moving their mouse, client won't fire events
  112.     while wait(1/30) do
  113.         if h~=Mouse.Hit or t~=Mouse.Target then
  114.             h,t=Mouse.Hit,Mouse.Target
  115.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  116.         end
  117.     end]==],Player.Character)
  118.  
  119.     ----Sandboxed game object that allows the usage of client-side methods and services
  120.     --Real game object
  121.     local _rg = game
  122.  
  123.     --Metatable for fake service
  124.     local fsmt = {
  125.         __index = function(self,k)
  126.             local s = rawget(self,"_RealService")
  127.             if s then return s[k] end
  128.         end,
  129.         __newindex = function(self,k,v)
  130.             local s = rawget(self,"_RealService")
  131.             if s then s[k]=v end
  132.         end,
  133.         __call = function(self,...)
  134.             local s = rawget(self,"_RealService")
  135.             if s then return s(...) end
  136.         end
  137.     }
  138.     local function FakeService(t,RealService)
  139.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  140.         return setmetatable(t,fsmt)
  141.     end
  142.  
  143.     --Fake game object
  144.     local g = {
  145.         GetService = function(self,s)
  146.             return self[s]
  147.         end,
  148.         Players = FakeService({
  149.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  150.         },"Players"),
  151.         UserInputService = FakeService(UIS,"UserInputService"),
  152.         ContextActionService = FakeService(CAS,"ContextActionService"),
  153.     }
  154.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  155.     g.service = g.GetService
  156.    
  157.     g.RunService = FakeService({
  158.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  159.         BindToRenderStep = function(self,name,_,fun)
  160.  
  161.         end,
  162.         UnbindFromRenderStep = function(self,name)
  163.             self._btrs[name]:Disconnect()
  164.         end,
  165.     },"RunService")
  166.  
  167.     setmetatable(g,{
  168.         __index=function(self,s)
  169.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  170.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  171.         end,
  172.         __newindex = fsmt.__newindex,
  173.         __call = fsmt.__call
  174.     })
  175.     --Changing owner to fake player object to support owner:GetMouse()
  176.     game,owner = g,g.Players.LocalPlayer
  177. end
  178. print("Good sir do not leak this.")
  179. print("Don't u dare report the audio.")
  180.  
  181. local cansilence = true
  182.  
  183. function SHUTUPXDD()
  184.     if cansilence then
  185.         cansilence = false
  186.         local function search(instance)
  187.             for i,v in pairs(instance:GetChildren()) do
  188.                 search(v)
  189.                 if v.ClassName == "Sound" then
  190.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  191.                         v.Volume = 0
  192.                     end
  193.                 end
  194.             end
  195.         end
  196.         search(workspace)
  197.         wait(3)
  198.         cansilence = false
  199.     end
  200. end
  201.  
  202. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  203.  
  204. Player_Size = 1 --Size of the player.
  205.  
  206. wait()
  207. local Player = owner
  208. local Character = Player.Character
  209. local plr = owner
  210. local Humanoid = Character.Humanoid
  211. local char = plr.Character
  212. local hum = char.Humanoid
  213. local ra = char["Right Arm"]
  214. local la= char["Left Arm"]
  215. local rl= char["Right Leg"]
  216. local ll = char["Left Leg"]
  217. local hed = char.Head
  218. local root = char.HumanoidRootPart
  219. local rootj = root.RootJoint
  220. local tors = char.Torso
  221. local LeftArm = Character["Left Arm"]
  222. local RightArm = Character["Right Arm"]
  223. local LeftLeg = Character["Left Leg"]
  224. local RightLeg = Character["Right Leg"]
  225. local Head = Character.Head
  226. local Torso = Character.Torso
  227. local mouse = plr:GetMouse()
  228. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  229. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  230. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  231. local cam = game.Workspace.CurrentCamera
  232. trazx = Instance.new("ParticleEmitter")
  233. c = game.Players.LocalPlayer.Character
  234. local sine=0
  235. Character.Head.face.Texture = "rbxassetid://620619801"
  236.  
  237. hum.MaxHealth = "Inf"
  238. hum.Health = "Inf"
  239.  
  240. local forcefield = Instance.new("ForceField",char)
  241. forcefield.Name = "feaqurmam"
  242. forcefield.Visible = false
  243. -----------------------------------------------------------
  244. h = char.Head
  245. t = char.Torso
  246. rs = t["Right Shoulder"]
  247. ls = t["Left Shoulder"]
  248. rh = t["Right Hip"]
  249. lh = t["Left Hip"]
  250. nec = t.Neck
  251. rut = char.HumanoidRootPart
  252. rutj = rut.RootJoint
  253. it = Instance.new
  254.  
  255. local txt = Instance.new("BillboardGui", char)
  256. txt.Adornee = char.Head
  257. txt.Name = "_status"
  258. txt.Size = UDim2.new(2, 0, 1.2, 0)
  259. txt.StudsOffset = Vector3.new(-9, 8, 0)
  260. local text = Instance.new("TextLabel", txt)
  261. text.Size = UDim2.new(10, 0, 7, 0)
  262. text.FontSize = "Size24"
  263. text.TextScaled = true
  264. text.TextTransparency = 0
  265. text.BackgroundTransparency = 1
  266. text.TextTransparency = 0
  267. text.TextStrokeTransparency = 1
  268. text.Font = "Cartoon"
  269. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  270. v = Instance.new("Part")
  271. v.Name = "ColorBrick"
  272. v.Parent = Player.Character
  273. v.FormFactor = "Symmetric"
  274. v.Anchored = true
  275. v.CanCollide = false
  276. v.BottomSurface = "Smooth"
  277. v.TopSurface = "Smooth"
  278. v.Size = Vector3.new(10, 5, 3)
  279. v.Transparency = 1
  280. v.CFrame = char.Torso.CFrame
  281. v.BrickColor = BrickColor.new("Really black")
  282. v.Transparency = 1
  283. v.Shape = "Block"
  284. spawn(function()
  285. local TweenService = game:GetService("TweenService")
  286. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  287. local Int = 0
  288. while wait(0.5) do
  289.     if Int == #Colours then Int = 0 end
  290.     Int = Int+1
  291.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  292. end
  293. end)
  294. text.Text = "Noti˅ɐ "
  295.  
  296.  
  297. local txtd = Instance.new("BillboardGui", char)
  298. txtd.Adornee = char.Head
  299. txtd.Name = "_status"
  300. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  301. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  302. local texth = Instance.new("TextLabel", txtd)
  303. texth.Size = UDim2.new(10, 0, 7, 0)
  304. texth.FontSize = "Size24"
  305. texth.TextScaled = true
  306. texth.TextTransparency = 0
  307. texth.BackgroundTransparency = 1
  308. texth.TextTransparency = 0
  309. texth.TextStrokeTransparency = 1
  310. texth.Font = "Cartoon"
  311. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  312. v = Instance.new("Part")
  313. v.Name = "ColorBrick"
  314. v.Parent = Player.Character
  315. v.FormFactor = "Symmetric"
  316. v.Anchored = true
  317. v.CanCollide = false
  318. v.BottomSurface = "Smooth"
  319. v.TopSurface = "Smooth"
  320. v.Size = Vector3.new(10, 5, 3)
  321. v.Transparency = 1
  322. v.CFrame = char.Torso.CFrame
  323. v.BrickColor = BrickColor.new("Really black")
  324. v.Transparency = 1
  325. v.Shape = "Block"
  326. spawn(function()
  327. local TweenService = game:GetService("TweenService")
  328. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  329. local Intt = 0
  330. while wait(0.2) do
  331.     if Intt == #Colourss then Intt = 0 end
  332.     Intt = Intt+1
  333.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  334. end
  335. end)
  336. texth.Text = ""
  337.  
  338.  
  339. spawn(function()
  340.     while wait() do
  341.         Head.BrickColor = BrickColor.new("Yellow")
  342.         RightArm.BrickColor = BrickColor.new("Yellow")
  343.         LeftArm.BrickColor = BrickColor.new("Yellow")
  344.         Torso.BrickColor = BrickColor.new("Blue")
  345.         RightLeg.BrickColor = BrickColor.new("Green")
  346.         LeftLeg.BrickColor = BrickColor.new("Green")
  347.  
  348.     end
  349. end
  350.  
  351. for _,v in pairs(Character:children()) do
  352. if v:IsA("Shirt") then
  353. v.ShirtTemplate = "rbxassetid://0"
  354. elseif v:IsA("Pants") then
  355. v.PantsTemplate = "rbxassetid://0"
  356. elseif v:IsA("ShirtGraphic") then
  357. v:Clone()
  358. wait(.1)
  359. Torso.roblox:Remove()
  360. elseif v:IsA("Accessory") then
  361. v:Clone()
  362. end
  363. end
  364.  
  365. local Hair = Instance.new("Part")
  366. Hair.Parent = char
  367. Hair.Name = "GreenTopHat"
  368. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  369. Hair.CFrame = char.Head.CFrame
  370. Hair:BreakJoints()
  371. Hair.CanCollide = false
  372. Hair.BrickColor = BrickColor.new("Medium Stone")
  373. Hair.TopSurface = "Smooth"
  374. Hair.BottomSurface = "Smooth"
  375. Weld = Instance.new("Weld")
  376. Weld.Name = "Weld"
  377. Weld.Part0 = char.Head
  378. Weld.Part1 = Hair
  379. Weld.Parent = char.Head
  380. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  381. Mesh = Instance.new("SpecialMesh")
  382. Mesh.Parent = Hair
  383. Mesh.MeshId = "http://www.roblox.com/asset/?id=0"
  384. Mesh.TextureId = "http://www.roblox.com/asset/?id=0"
  385. Mesh.Scale = Vector3.new(1, 1, 1)
  386. -------------------------------------------------------
  387. --Start Good Stuff--
  388. -------------------------------------------------------
  389. CF = CFrame.new
  390. angles = CFrame.Angles
  391. attack = false
  392. timetofly = true
  393. Euler = CFrame.fromEulerAnglesXYZ
  394. Rad = math.rad
  395. IT = Instance.new
  396. BrickC = BrickColor.new
  397. Cos = math.cos
  398. Acos = math.acos
  399. Sin = math.sin
  400. Asin = math.asin
  401. Abs = math.abs
  402. Mrandom = math.random
  403. Floor = math.floor
  404. random = math.random
  405. radian = math.rad
  406. Vec3 = Vector3.new
  407. cFrame = CFrame.new
  408. Euler = CFrame.fromEulerAnglesXYZ
  409. -------------------------------------------------------
  410. --End Good Stuff--
  411. -------------------------------------------------------
  412. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  413. RSH, LSH = nil, nil
  414. RW = Instance.new("Weld")
  415. LW = Instance.new("Weld")
  416. RH = tors["Right Hip"]
  417. LH = tors["Left Hip"]
  418. RSH = tors["Right Shoulder"]
  419. LSH = tors["Left Shoulder"]
  420. RSH.Parent = nil
  421. LSH.Parent = nil
  422. RW.Name = "RW"
  423. RW.Part0 = tors
  424. RW.C0 = CF(1.5, 0.5, 0)
  425. RW.C1 = CF(0, 0.5, 0)
  426. RW.Part1 = ra
  427. RW.Parent = tors
  428. LW.Name = "LW"
  429. LW.Part0 = tors
  430. LW.C0 = CF(-1.5, 0.5, 0)
  431. LW.C1 = CF(0, 0.5, 0)
  432. LW.Part1 = la
  433. LW.Parent = tors
  434. Effects = {}
  435.  
  436. BTAUNT = Instance.new("Sound", tors)
  437. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  438. BTAUNT.Volume = 10
  439. BTAUNT.Pitch = 1
  440. BTAUNT.Looped = false
  441. BTAUNT.TimePosition = 0.2
  442.  
  443. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  444.  
  445. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  446. bat.Size = Vector3.new(1, 1, 5)
  447. bat.CanCollide = false
  448. bat:BreakJoints()
  449.  
  450. LeDrink = it("Model")
  451. LeDrink.Parent = char
  452. LeDrink.Name = "LeDrink"
  453. RHe = it("Part")
  454. RHe.Parent = LeDrink
  455. RHe.BrickColor = BrickColor.new("Really black")
  456. RHe.Locked = true
  457. RHe.CanCollide = false
  458. RHe.Transparency = 1
  459. PMesh = it("SpecialMesh")
  460. RHe.formFactor =  "Symmetric"
  461. PMesh.MeshType = "FileMesh"
  462. PMesh.MeshId = "rbxassetid://10470609"
  463. PMesh.TextureId = "rbxassetid://111405256"
  464. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  465. PMesh.Parent = RHe
  466. local RWeld = it("Weld")
  467. RWeld.Parent = RHe
  468. RWeld.Part0 = RHe
  469. RWeld.Part1 = ra
  470. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  471.  
  472. LeChips = it("Model")
  473. LeChips.Parent = char
  474. LeChips.Name = "LeChips"
  475. RHk = it("Part")
  476. RHk.Parent = LeChips
  477. RHk.BrickColor = BrickColor.new("Really black")
  478. RHk.Locked = true
  479. RHk.CanCollide = false
  480. RHk.Transparency = 1
  481. PMeshe = it("SpecialMesh")
  482. RHk.formFactor =  "Symmetric"
  483. PMeshe.MeshType = "FileMesh"
  484. PMeshe.MeshId = "rbxassetid://19106014"
  485. PMeshe.TextureId = "rbxassetid://342435650"
  486. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  487. PMeshe.Parent = RHk
  488. local RWelds = it("Weld")
  489. RWelds.Parent = RHk
  490. RWelds.Part0 = RHk
  491. RWelds.Part1 = ra
  492. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  493.  
  494. local LeDrink = "wiplolnotyet"
  495. local LeChips = "wipaswelllol"
  496. local Sitt = false
  497.  
  498. -------------------------------------------------------
  499. --Start HeartBeat--
  500. -------------------------------------------------------
  501. ArtificialHB = Instance.new("BindableEvent", script)
  502. ArtificialHB.Name = "Heartbeat"
  503. script:WaitForChild("Heartbeat")
  504.  
  505. frame = 1 / 60
  506. tf = 0
  507. allowframeloss = false
  508. tossremainder = false
  509.  
  510.  
  511. lastframe = tick()
  512. script.Heartbeat:Fire()
  513.  
  514.  
  515. game:GetService("RunService").Heartbeat:connect(function(s, p)
  516.     tf = tf + s
  517.     if tf >= frame then
  518.         if allowframeloss then
  519.             script.Heartbeat:Fire()
  520.             lastframe = tick()
  521.         else
  522.             for i = 1, math.floor(tf / frame) do
  523.                 script.Heartbeat:Fire()
  524.             end
  525.             lastframe = tick()
  526.         end
  527.         if tossremainder then
  528.             tf = 0
  529.         else
  530.             tf = tf - frame * math.floor(tf / frame)
  531.         end
  532.     end
  533. end)
  534. -------------------------------------------------------
  535. --End HeartBeat--
  536. -------------------------------------------------------
  537.  
  538.  
  539. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  540.     coroutine.resume(coroutine.create(function()
  541.         local intensity = 1 * Intensity
  542.         local rotM = 0.01 * Intensity
  543.         for i = 0, Length, 0.1 do
  544.             swait()
  545.             intensity = intensity - 0.05 * Intensity / Length
  546.             rotM = rotM - 5.0E-4 * Intensity / Length
  547.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  548.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  549.         end
  550.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  551.     end))
  552. end
  553.  
  554.         local joyemoji = Instance.new('ParticleEmitter', tors)
  555.         joyemoji.VelocitySpread = 2000
  556.         joyemoji.Lifetime = NumberRange.new(1)
  557.         joyemoji.Speed = NumberRange.new(40)
  558. joy= {}
  559. for i=0, 19 do
  560.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  561. end
  562. joyemoji.Size = NumberSequence.new(joy)
  563.         joyemoji.Rate = 0
  564.         joyemoji.LockedToPart = false
  565.         joyemoji.LightEmission = 0
  566.         joyemoji.Texture = "rbxassetid://1176402123"
  567.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  568.  
  569.  
  570.         local LIT = Instance.new('ParticleEmitter', tors)
  571.         LIT.VelocitySpread = 2000
  572.         LIT.Lifetime = NumberRange.new(1)
  573.         LIT.Speed = NumberRange.new(45)
  574. nani= {}
  575. for i=0, 19 do
  576.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  577. end
  578. LIT.Size = NumberSequence.new(nani)
  579.         LIT.Rate = 0
  580.         LIT.LockedToPart = false
  581.         LIT.LightEmission = 0
  582.         LIT.Texture = "rbxassetid://1492670151"
  583.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  584.  
  585.         local toast = Instance.new('ParticleEmitter', tors)
  586.         toast.VelocitySpread = 2000
  587.         toast.Lifetime = NumberRange.new(1)
  588.         toast.Speed = NumberRange.new(60)
  589. toasterstoasttoast= {}
  590. for i=0, 19 do
  591.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  592. end
  593. toast.Size = NumberSequence.new(toasterstoasttoast)
  594.         toast.Rate = 0
  595.         toast.LockedToPart = false
  596.         toast.LightEmission = 0
  597.         toast.Texture = "rbxassetid://436096230"
  598.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  599.  
  600.         local ok = Instance.new('ParticleEmitter', tors)
  601.         ok.VelocitySpread = 2000
  602.         ok.Lifetime = NumberRange.new(1)
  603.         ok.Speed = NumberRange.new(50)
  604. cool= {}
  605. for i=0, 19 do
  606.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  607. end
  608. ok.Size = NumberSequence.new(cool)
  609.         ok.Rate = 0
  610.         ok.LockedToPart = false
  611.         ok.LightEmission = 0
  612.         ok.Texture = "rbxassetid://636768448"
  613.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  614.  
  615. maincolor = BrickC("Really red")
  616. -------------------------------------------------------
  617. --Start Kyu's shitty stuff--
  618. -------------------------------------------------------
  619. function un_fun()
  620.         attack = true
  621.     hum.WalkSpeed = 0
  622.         BTAUNT:Play()
  623.         repeat
  624.         swait()
  625.         BTAUNT.Parent = tors
  626.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  627.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  628.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  629.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  630.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  631.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  632.     until BTAUNT.Playing == false
  633.         attack = false
  634.     hum.WalkSpeed = 40
  635. end
  636.  
  637. function Tauntmelon()
  638.     attack = true
  639.     hum.WalkSpeed = 0
  640.         CreateSound("1486343908", tors, 10, 1)
  641.     for i = 0, 9, 0.1 do
  642.         swait()
  643.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  644.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  645.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  646.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  647.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  648.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  649.     end
  650.     attack = false
  651.     hum.WalkSpeed = 40
  652. end
  653.  
  654. function fbiopenup()
  655.     attack = true
  656.     hum.WalkSpeed = 6
  657.         CreateSound("2156386052", tors, 10, 1)
  658.         Character.Head.face.Texture = "rbxassetid://12117740"
  659.     for i = 0, 5.56, 0.1 do
  660.         swait()
  661.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  662.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  663.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  664.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  665.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  666.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  667.     end
  668.     for i = 0,1.57,0.1 do
  669.         swait()
  670.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  671.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  672.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  673.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  674.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  675.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  676.     end
  677.     for i = 0,1.2,0.1 do
  678.         swait()
  679.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  680.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  681.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  682.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  683.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  684.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  685.     end
  686.     for i = 0,1.2,0.1 do
  687.         swait()
  688.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  689.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  690.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  691.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  692.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  693.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  694.     end
  695.     for i = 0,1.2,0.1 do
  696.         swait()
  697.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  699.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  700.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  701.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  702.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  703.     end
  704.     for i = 0,1.2,0.1 do
  705.         swait()
  706.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  707.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  708.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  709.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  710.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  711.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  712.     end
  713.     for i = 0,1,0.1 do
  714.         swait()
  715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  716.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  717.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  718.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  719.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  720.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  721.     end
  722.     for i = 0,1,0.1 do
  723.         swait()
  724.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  725.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  726.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  727.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  728.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  729.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  730.     end
  731.     attack = false
  732.         Character.Head.face.Texture = "rbxassetid://620619801"
  733.     hum.WalkSpeed = 40
  734. end
  735.  
  736. function FindNearestHead(Position, Distance, SinglePlayer)
  737.     if SinglePlayer then
  738.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  739.     end
  740.     local List = {}
  741.     for i, v in pairs(workspace:GetChildren()) do
  742.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  743.             table.insert(List, v)
  744.         end
  745.     end
  746.     return List
  747. end
  748.  
  749. function SoulSteal(dude)
  750. if dude.Name ~= char then
  751. local bgf = IT("BodyGyro", dude.Head)
  752. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  753. local val = IT("BoolValue", dude)
  754. val.Name = "IsHit"
  755. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  756. local soulst = coroutine.wrap(function()
  757. local soul = Instance.new("Part",dude)
  758. soul.Size = Vector3.new(1,1,1)
  759. soul.CanCollide = false
  760. soul.Anchored = false
  761. soul.Position = torso.Position
  762. soul.Transparency = 1
  763. local PartEmmit1 = IT("ParticleEmitter", soul)
  764. PartEmmit1.LightEmission = 1
  765. PartEmmit1.Texture = "rbxassetid://569507414"
  766. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  767. PartEmmit1.Rate = 250
  768. PartEmmit1.Lifetime = NumberRange.new(1.6)
  769. PartEmmit1.Size = NumberSequence.new({
  770.     NumberSequenceKeypoint.new(0, 1, 0),
  771.     NumberSequenceKeypoint.new(1, 0, 0)
  772. })
  773. PartEmmit1.Transparency = NumberSequence.new({
  774.     NumberSequenceKeypoint.new(0, 0, 0),
  775.     NumberSequenceKeypoint.new(1, 1, 0)
  776. })
  777. PartEmmit1.Speed = NumberRange.new(0, 0)
  778. PartEmmit1.VelocitySpread = 30000
  779. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  780. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  781. local BodPoss = IT("BodyPosition", soul)
  782. BodPoss.P = 3000
  783. BodPoss.D = 1000
  784. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  785. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  786. wait(1.6)
  787. soul.Touched:connect(function(hit)
  788.     if hit.Parent == char then
  789.     soul:Destroy()
  790.     end
  791. end)
  792. wait(1.2)
  793. while soul do
  794.     swait()
  795.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  796.     BodPoss.Position = tors.Position
  797. end
  798. end)
  799.     soulst()
  800.     end
  801. end
  802. function FaceMouse()
  803. local   Cam = workspace.CurrentCamera
  804.     return {
  805.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  806.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  807.     }
  808. end
  809.  
  810. function Eviscerate(dude)
  811.     if dude.Name ~= char then
  812.         local bgf = IT("BodyGyro", dude.Head)
  813.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  814.         local val = IT("BoolValue", dude)
  815.         val.Name = "IsHit"
  816.         local ds = coroutine.wrap(function()
  817.             dude:WaitForChild("Head"):BreakJoints()
  818.             wait(0.5)
  819.             target = nil
  820.             coroutine.resume(coroutine.create(function()
  821.                 for i, v in pairs(dude:GetChildren()) do
  822.                     if v:IsA("Accessory") then
  823.                         v:Clone()
  824.                     end
  825.                     if v:IsA("Humanoid") then
  826.                         v:Clone()
  827.                     end
  828.                     if v:IsA("CharacterMesh") then
  829.                         v:Clone()
  830.                     end
  831.                     if v:IsA("Model") then
  832.                         v:Clone()
  833.                     end
  834.                     if v:IsA("Part") or v:IsA("MeshPart") then
  835.                         for x, o in pairs(v:GetChildren()) do
  836.                             if o:IsA("Decal") then
  837.                                 o:Clone()
  838.                             end
  839.                         end
  840.                         coroutine.resume(coroutine.create(function()
  841.                             v.Material = "Neon"
  842.                             v.CanCollide = false
  843.                             local PartEmmit1 = IT("ParticleEmitter", v)
  844.                             PartEmmit1.LightEmission = 1
  845.                             PartEmmit1.Texture = "rbxassetid://284205403"
  846.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  847.                             PartEmmit1.Rate = 150
  848.                             PartEmmit1.Lifetime = NumberRange.new(1)
  849.                             PartEmmit1.Size = NumberSequence.new({
  850.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  851.                                 NumberSequenceKeypoint.new(1, 0, 0)
  852.                             })
  853.                             PartEmmit1.Transparency = NumberSequence.new({
  854.                                 NumberSequenceKeypoint.new(0, 0, 0),
  855.                                 NumberSequenceKeypoint.new(1, 1, 0)
  856.                             })
  857.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  858.                             PartEmmit1.VelocitySpread = 30000
  859.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  860.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  861.                             local BodPoss = IT("BodyPosition", v)
  862.                             BodPoss.P = 3000
  863.                             BodPoss.D = 1000
  864.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  865.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  866.                             v.Color = maincolor.Color
  867.                             coroutine.resume(coroutine.create(function()
  868.                                 for i = 0, 49 do
  869.                                     swait(1)
  870.                                     v.Transparency = v.Transparency + 0.08
  871.                                 end
  872.                                 wait(0.5)
  873.                                 PartEmmit1.Enabled = false
  874.                                 wait(3)
  875.                                 v:Destroy()
  876.                                 dude:Destroy()
  877.                             end))
  878.                         end))
  879.                     end
  880.                 end
  881.             end))
  882.         end)
  883.         ds()
  884.     end
  885. end
  886.  
  887. function ragdoll(model)
  888.     local char = model
  889.     torso = char.HumanoidRootPart
  890.     torso2 = char.Torso
  891.     LW.Parent = nil
  892.     RW.Parent = nil
  893.     LH.Parent = nil
  894.     RH.Parent = nil
  895.         if hum ~= nil then
  896.         hum.PlatformStand = true
  897.         end
  898.  
  899.         local Head = char:FindFirstChild("Head")
  900.         if Head then
  901.             local Neck = Instance.new("Weld")
  902.             Neck.Name = "Neck"
  903.             Neck.Part0 = torso
  904.             Neck.Part1 = Head
  905.             Neck.C0 = CFrame.new(0, 1.5, 0)
  906.             Neck.C1 = CFrame.new()
  907.             Neck.Parent = torso
  908.         end
  909.         local Limb = char:FindFirstChild("Right Arm")
  910.         if Limb then
  911.  
  912.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  913.             local Joint = Instance.new("Glue")
  914.             Joint.Name = "RightShoulder"
  915.             Joint.Part0 = torso
  916.             Joint.Part1 = Limb
  917.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  918.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  919.             Joint.Parent = torso
  920.  
  921.             local B = Instance.new("Part")
  922.             B.TopSurface = 0
  923.             B.BottomSurface = 0
  924.             B.formFactor = "Symmetric"
  925.             B.Size = Vector3.new(1, 1, 1)
  926.             B.Transparency = 1
  927.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  928.             B.Parent = char
  929.             local W = Instance.new("Weld")
  930.             W.Part0 = Limb
  931.             W.Part1 = B
  932.             W.C0 = CFrame.new(0, -0.5, 0)
  933.             W.Parent = Limb
  934.  
  935.         end
  936.         local Limb = char:FindFirstChild("Left Arm")
  937.         if Limb then
  938.  
  939.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  940.             local Joint = Instance.new("Glue")
  941.             Joint.Name = "LeftShoulder"
  942.             Joint.Part0 = torso
  943.             Joint.Part1 = Limb
  944.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  945.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  946.             Joint.Parent = torso
  947.  
  948.             local B = Instance.new("Part")
  949.             B.TopSurface = 0
  950.             B.BottomSurface = 0
  951.             B.formFactor = "Symmetric"
  952.             B.Size = Vector3.new(1, 1, 1)
  953.             B.Transparency = 1
  954.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  955.             B.Parent = char
  956.             local W = Instance.new("Weld")
  957.             W.Part0 = Limb
  958.             W.Part1 = B
  959.             W.C0 = CFrame.new(0, -0.5, 0)
  960.             W.Parent = Limb
  961.  
  962.         end
  963.         local Limb = char:FindFirstChild("Right Leg")
  964.         if Limb then
  965.  
  966.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  967.             local Joint = Instance.new("Glue")
  968.             Joint.Name = "RightHip"
  969.             Joint.Part0 = torso
  970.             Joint.Part1 = Limb
  971.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  972.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  973.             Joint.Parent = torso
  974.  
  975.             local B = Instance.new("Part")
  976.             B.TopSurface = 0
  977.             B.BottomSurface = 0
  978.             B.formFactor = "Symmetric"
  979.             B.Size = Vector3.new(1, 1, 1)
  980.             B.Transparency = 1
  981.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  982.             B.Parent = char
  983.             local W = Instance.new("Weld")
  984.             W.Part0 = Limb
  985.             W.Part1 = B
  986.             W.C0 = CFrame.new(0, -0.5, 0)
  987.             W.Parent = Limb
  988.  
  989.         end
  990.         local Limb = char:FindFirstChild("Left Leg")
  991.         if Limb then
  992.  
  993.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  994.             local Joint = Instance.new("Glue")
  995.             Joint.Name = "LeftHip"
  996.             Joint.Part0 = torso
  997.             Joint.Part1 = Limb
  998.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  999.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1000.             Joint.Parent = torso
  1001.  
  1002.             local B = Instance.new("Part")
  1003.             B.TopSurface = 0
  1004.             B.BottomSurface = 0
  1005.             B.formFactor = "Symmetric"
  1006.             B.Size = Vector3.new(1, 1, 1)
  1007.             B.Transparency = 1
  1008.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1009.             B.Parent = char
  1010.             local W = Instance.new("Weld")
  1011.             W.Part0 = Limb
  1012.             W.Part1 = B
  1013.             W.C0 = CFrame.new(0, -0.5, 0)
  1014.             W.Parent = Limb
  1015.  
  1016.         end
  1017.         --[
  1018.         local Bar = Instance.new("Part")
  1019.         Bar.TopSurface = 0
  1020.         Bar.BottomSurface = 0
  1021.         Bar.formFactor = "Symmetric"
  1022.         Bar.Size = Vector3.new(1, 1, 1)
  1023.         Bar.Transparency = 1
  1024.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1025.         Bar.Parent = char
  1026.         local Weld = Instance.new("Weld")
  1027.         Weld.Part0 = torso
  1028.         Weld.Part1 = Bar
  1029.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1030.         Weld.Parent = torso
  1031.         --]]
  1032.  
  1033. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1034.  
  1035. end
  1036.  
  1037. -------------------------------------------------------
  1038. --End Kyu's shitty stuff--
  1039. -------------------------------------------------------
  1040.  
  1041. -------------------------------------------------------
  1042. --Start Important Functions--
  1043. -------------------------------------------------------
  1044. function swait(num)
  1045.     if num == 0 or num == nil then
  1046.         game:service("RunService").Stepped:wait(0)
  1047.     else
  1048.         for i = 0, num do
  1049.             game:service("RunService").Stepped:wait(0)
  1050.         end
  1051.     end
  1052. end
  1053. function thread(f)
  1054.     coroutine.resume(coroutine.create(f))
  1055. end
  1056. function clerp(a, b, t)
  1057.     local qa = {
  1058.         QuaternionFromCFrame(a)
  1059.     }
  1060.     local qb = {
  1061.         QuaternionFromCFrame(b)
  1062.     }
  1063.     local ax, ay, az = a.x, a.y, a.z
  1064.     local bx, by, bz = b.x, b.y, b.z
  1065.     local _t = 1 - t
  1066.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1067. end
  1068. function QuaternionFromCFrame(cf)
  1069.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1070.     local trace = m00 + m11 + m22
  1071.     if trace > 0 then
  1072.         local s = math.sqrt(1 + trace)
  1073.         local recip = 0.5 / s
  1074.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1075.     else
  1076.         local i = 0
  1077.         if m00 < m11 then
  1078.             i = 1
  1079.         end
  1080.         if m22 > (i == 0 and m00 or m11) then
  1081.             i = 2
  1082.         end
  1083.         if i == 0 then
  1084.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1085.             local recip = 0.5 / s
  1086.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1087.         elseif i == 1 then
  1088.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1089.             local recip = 0.5 / s
  1090.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1091.         elseif i == 2 then
  1092.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1093.             local recip = 0.5 / s
  1094.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1095.         end
  1096.     end
  1097. end
  1098. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1099.     local xs, ys, zs = x + x, y + y, z + z
  1100.     local wx, wy, wz = w * xs, w * ys, w * zs
  1101.     local xx = x * xs
  1102.     local xy = x * ys
  1103.     local xz = x * zs
  1104.     local yy = y * ys
  1105.     local yz = y * zs
  1106.     local zz = z * zs
  1107.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1108. end
  1109. function QuaternionSlerp(a, b, t)
  1110.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1111.     local startInterp, finishInterp
  1112.     if cosTheta >= 1.0E-4 then
  1113.         if 1 - cosTheta > 1.0E-4 then
  1114.             local theta = math.acos(cosTheta)
  1115.             local invSinTheta = 1 / Sin(theta)
  1116.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1117.             finishInterp = Sin(t * theta) * invSinTheta
  1118.         else
  1119.             startInterp = 1 - t
  1120.             finishInterp = t
  1121.         end
  1122.     elseif 1 + cosTheta > 1.0E-4 then
  1123.         local theta = math.acos(-cosTheta)
  1124.         local invSinTheta = 1 / Sin(theta)
  1125.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1126.         finishInterp = Sin(t * theta) * invSinTheta
  1127.     else
  1128.         startInterp = t - 1
  1129.         finishInterp = t
  1130.     end
  1131.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1132. end
  1133. function rayCast(Position, Direction, Range, Ignore)
  1134.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1135. end
  1136. local RbxUtility = LoadLibrary("RbxUtility")
  1137. local Create = RbxUtility.Create
  1138. local insta = true
  1139.  
  1140. -------------------------------------------------------
  1141. --Start Damage Function--
  1142. -------------------------------------------------------
  1143. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1144.     if hit.Parent == nil then
  1145.         return
  1146.     end
  1147.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1148.     for _, v in pairs(hit.Parent:children()) do
  1149.         if v:IsA("Humanoid") then
  1150.             h = v
  1151.         end
  1152.     end
  1153.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1154.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1155.          end
  1156.  
  1157.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1158.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1159.             if hit.Parent.DebounceHit.Value == true then
  1160.                 return
  1161.             end
  1162.         end
  1163.          if insta == true then
  1164.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1165.          end
  1166.         local c = Create("ObjectValue"){
  1167.             Name = "creator",
  1168.             Value = game:service("Players").LocalPlayer,
  1169.             Parent = h,
  1170.         }
  1171.         game:GetService("Debris"):AddItem(c, .5)
  1172.         CreateSound("958257111", hit, 10, 1)
  1173.         local Damage = math.random(minim, maxim)
  1174.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1175.         local blocked = false
  1176.         local block = hit.Parent:findFirstChild("Block")
  1177.         if block ~= nil then
  1178.             if block.className == "IntValue" then
  1179.                 if block.Value > 0 then
  1180.                     blocked = true
  1181.                     block.Value = block.Value - 1
  1182.                 end
  1183.             end
  1184.         end
  1185.         if blocked == false then
  1186.             h.Health = h.Health - Damage
  1187.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1188.         else
  1189.             h.Health = h.Health - (Damage / 2)
  1190.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1191.         end
  1192.         if Type == "Knockdown" then
  1193.             local hum = hit.Parent.Humanoid
  1194.             hum.PlatformStand = true
  1195.             coroutine.resume(coroutine.create(function(HHumanoid)
  1196.                 swait(1)
  1197.                 HHumanoid.PlatformStand = false
  1198.             end), hum)
  1199.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1200.             local bodvol = Create("BodyVelocity"){
  1201.                 velocity = angle * knockback,
  1202.                 P = 5000,
  1203.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1204.                 Parent = hit,
  1205.             }
  1206.             local rl = Create("BodyAngularVelocity"){
  1207.                 P = 3000,
  1208.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1209.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1210.                 Parent = hit,
  1211.             }
  1212.             game:GetService("Debris"):AddItem(bodvol, .5)
  1213.             game:GetService("Debris"):AddItem(rl, .5)
  1214.         elseif Type == "Normal" then
  1215.             local vp = Create("BodyVelocity"){
  1216.                 P = 500,
  1217.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1218.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1219.             }
  1220.             if knockback > 0 then
  1221.                 vp.Parent = hit.Parent.Torso
  1222.             end
  1223.             game:GetService("Debris"):AddItem(vp, .5)
  1224.         elseif Type == "Up" then
  1225.             local bodyVelocity = Create("BodyVelocity"){
  1226.                 velocity = Vector3.new(0, 20, 0),
  1227.                 P = 5000,
  1228.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1229.                 Parent = hit,
  1230.             }
  1231.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1232.         elseif Type == "DarkUp" then
  1233.             coroutine.resume(coroutine.create(function()
  1234.                 for i = 0, 1, 0.1 do
  1235.                     swait()
  1236.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1237.                 end
  1238.             end))
  1239.             local bodyVelocity = Create("BodyVelocity"){
  1240.                 velocity = Vector3.new(0, 20, 0),
  1241.                 P = 5000,
  1242.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1243.                 Parent = hit,
  1244.             }
  1245.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1246.         elseif Type == "Snare" then
  1247.             local bp = Create("BodyPosition"){
  1248.                 P = 2000,
  1249.                 D = 100,
  1250.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1251.                 position = hit.Parent.Torso.Position,
  1252.                 Parent = hit.Parent.Torso,
  1253.             }
  1254.             game:GetService("Debris"):AddItem(bp, 1)
  1255.         elseif Type == "Freeze" then
  1256.             local BodPos = Create("BodyPosition"){
  1257.                 P = 50000,
  1258.                 D = 1000,
  1259.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1260.                 position = hit.Parent.Torso.Position,
  1261.                 Parent = hit.Parent.Torso,
  1262.             }
  1263.             local BodGy = Create("BodyGyro") {
  1264.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1265.                 P = 20e+003,
  1266.                 Parent = hit.Parent.Torso,
  1267.                 cframe = hit.Parent.Torso.CFrame,
  1268.             }
  1269.             hit.Parent.Torso.Anchored = true
  1270.             coroutine.resume(coroutine.create(function(Part)
  1271.                 swait(1.5)
  1272.                 Part.Anchored = false
  1273.             end), hit.Parent.Torso)
  1274.             game:GetService("Debris"):AddItem(BodPos, 3)
  1275.             game:GetService("Debris"):AddItem(BodGy, 3)
  1276.         end
  1277.         local debounce = Create("BoolValue"){
  1278.             Name = "DebounceHit",
  1279.             Parent = hit.Parent,
  1280.             Value = true,
  1281.         }
  1282.         game:GetService("Debris"):AddItem(debounce, Delay)
  1283.         c = Create("ObjectValue"){
  1284.             Name = "creator",
  1285.             Value = Player,
  1286.             Parent = h,
  1287.         }
  1288.         game:GetService("Debris"):AddItem(c, .5)
  1289.     end
  1290. end
  1291. -------------------------------------------------------
  1292. --End Damage Function--
  1293. -------------------------------------------------------
  1294.  
  1295. -------------------------------------------------------
  1296. --Start Damage Function Customization--
  1297. -------------------------------------------------------
  1298. function ShowDamage(Pos, Text, Time, Color)
  1299.     local Rate = (1 / 30)
  1300.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1301.     local Text = (Text or "")
  1302.     local Time = (Time or 2)
  1303.     local Color = (Color or Color3.new(1, 0, 1))
  1304.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1305.     EffectPart.Anchored = true
  1306.     local BillboardGui = Create("BillboardGui"){
  1307.         Size = UDim2.new(3, 0, 3, 0),
  1308.         Adornee = EffectPart,
  1309.         Parent = EffectPart,
  1310.     }
  1311.     local TextLabel = Create("TextLabel"){
  1312.         BackgroundTransparency = 1,
  1313.         Size = UDim2.new(1, 0, 1, 0),
  1314.         Text = Text,
  1315.         Font = "Bodoni",
  1316.         TextColor3 = Color,
  1317.         TextScaled = true,
  1318.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1319.         Parent = BillboardGui,
  1320.     }
  1321.     game.Debris:AddItem(EffectPart, (Time))
  1322.     EffectPart.Parent = game:GetService("Workspace")
  1323.     delay(0, function()
  1324.         local Frames = (Time / Rate)
  1325.         for Frame = 1, Frames do
  1326.             wait(Rate)
  1327.             local Percent = (Frame / Frames)
  1328.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1329.             TextLabel.TextTransparency = Percent
  1330.         end
  1331.         if EffectPart and EffectPart.Parent then
  1332.             EffectPart:Destroy()
  1333.         end
  1334.     end)
  1335. end
  1336. -------------------------------------------------------
  1337. --End Damage Function Customization--
  1338. -------------------------------------------------------
  1339.  
  1340. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1341.   for _, c in pairs(workspace:children()) do
  1342.     local hum = c:findFirstChild("Humanoid")
  1343.     if hum ~= nil then
  1344.       local head = c:findFirstChild("Head")
  1345.       if head ~= nil then
  1346.         local targ = head.Position - Part.Position
  1347.         local mag = targ.magnitude
  1348.         if magni >= mag and c.Name ~= plr.Name then
  1349.            
  1350.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1351.         end
  1352.       end
  1353.     end
  1354.   end
  1355. end
  1356.  
  1357.  
  1358. CFuncs = {
  1359.     Part = {
  1360.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1361.             local Part = Create("Part")({
  1362.                 Parent = Parent,
  1363.                 Reflectance = Reflectance,
  1364.                 Transparency = Transparency,
  1365.                 CanCollide = false,
  1366.                 Locked = true,
  1367.                 BrickColor = BrickColor.new(tostring(BColor)),
  1368.                 Name = Name,
  1369.                 Size = Size,
  1370.                 Material = Material
  1371.             })
  1372.             RemoveOutlines(Part)
  1373.             return Part
  1374.         end
  1375.     },
  1376.     Mesh = {
  1377.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1378.             local Msh = Create(Mesh)({
  1379.                 Parent = Part,
  1380.                 Offset = OffSet,
  1381.                 Scale = Scale
  1382.             })
  1383.             if Mesh == "SpecialMesh" then
  1384.                 Msh.MeshType = MeshType
  1385.                 Msh.MeshId = MeshId
  1386.             end
  1387.             return Msh
  1388.         end
  1389.     },
  1390.     Mesh = {
  1391.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1392.             local Msh = Create(Mesh)({
  1393.                 Parent = Part,
  1394.                 Offset = OffSet,
  1395.                 Scale = Scale
  1396.             })
  1397.             if Mesh == "SpecialMesh" then
  1398.                 Msh.MeshType = MeshType
  1399.                 Msh.MeshId = MeshId
  1400.             end
  1401.             return Msh
  1402.         end
  1403.     },
  1404.     Weld = {
  1405.         Create = function(Parent, Part0, Part1, C0, C1)
  1406.             local Weld = Create("Weld")({
  1407.                 Parent = Parent,
  1408.                 Part0 = Part0,
  1409.                 Part1 = Part1,
  1410.                 C0 = C0,
  1411.                 C1 = C1
  1412.             })
  1413.             return Weld
  1414.         end
  1415.     },
  1416.     Sound = {
  1417.         Create = function(id, par, vol, pit)
  1418.             coroutine.resume(coroutine.create(function()
  1419.                 local S = Create("Sound")({
  1420.                     Volume = vol,
  1421.                     Pitch = pit or 1,
  1422.                     SoundId = id,
  1423.                     Parent = par or workspace
  1424.                 })
  1425.                 wait()
  1426.                 S:play()
  1427.                 game:GetService("Debris"):AddItem(S, 6)
  1428.             end))
  1429.         end
  1430.     },
  1431.     ParticleEmitter = {
  1432.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1433.             local fp = Create("ParticleEmitter")({
  1434.                 Parent = Parent,
  1435.                 Color = ColorSequence.new(Color1, Color2),
  1436.                 LightEmission = LightEmission,
  1437.                 Size = Size,
  1438.                 Texture = Texture,
  1439.                 Transparency = Transparency,
  1440.                 ZOffset = ZOffset,
  1441.                 Acceleration = Accel,
  1442.                 Drag = Drag,
  1443.                 LockedToPart = LockedToPart,
  1444.                 VelocityInheritance = VelocityInheritance,
  1445.                 EmissionDirection = EmissionDirection,
  1446.                 Enabled = Enabled,
  1447.                 Lifetime = LifeTime,
  1448.                 Rate = Rate,
  1449.                 Rotation = Rotation,
  1450.                 RotSpeed = RotSpeed,
  1451.                 Speed = Speed,
  1452.                 VelocitySpread = VelocitySpread
  1453.             })
  1454.             return fp
  1455.         end
  1456.     }
  1457. }
  1458. function RemoveOutlines(part)
  1459.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1460. end
  1461. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1462.     local Part = Create("Part")({
  1463.         formFactor = FormFactor,
  1464.         Parent = Parent,
  1465.         Reflectance = Reflectance,
  1466.         Transparency = Transparency,
  1467.         CanCollide = false,
  1468.         Locked = true,
  1469.         BrickColor = BrickColor.new(tostring(BColor)),
  1470.         Name = Name,
  1471.         Size = Size,
  1472.         Material = Material
  1473.     })
  1474.     RemoveOutlines(Part)
  1475.     return Part
  1476. end
  1477. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1478.     local Msh = Create(Mesh)({
  1479.         Parent = Part,
  1480.         Offset = OffSet,
  1481.         Scale = Scale
  1482.     })
  1483.     if Mesh == "SpecialMesh" then
  1484.         Msh.MeshType = MeshType
  1485.         Msh.MeshId = MeshId
  1486.     end
  1487.     return Msh
  1488. end
  1489. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1490.     local Weld = Create("Weld")({
  1491.         Parent = Parent,
  1492.         Part0 = Part0,
  1493.         Part1 = Part1,
  1494.         C0 = C0,
  1495.         C1 = C1
  1496.     })
  1497.     return Weld
  1498. end
  1499.  
  1500. -------------------------------------------------------
  1501. --Start Effect Function--
  1502. -------------------------------------------------------
  1503. EffectModel = Instance.new("Model", char)
  1504. Effects = {
  1505.   Block = {
  1506.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1507.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1508.       prt.Anchored = true
  1509.       prt.CFrame = cframe
  1510.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1511.       game:GetService("Debris"):AddItem(prt, 10)
  1512.       if Type == 1 or Type == nil then
  1513.         table.insert(Effects, {
  1514.           prt,
  1515.           "Block1",
  1516.           delay,
  1517.           x3,
  1518.           y3,
  1519.           z3,
  1520.           msh
  1521.         })
  1522.       elseif Type == 2 then
  1523.         table.insert(Effects, {
  1524.           prt,
  1525.           "Block2",
  1526.           delay,
  1527.           x3,
  1528.           y3,
  1529.           z3,
  1530.           msh
  1531.         })
  1532.       else
  1533.         table.insert(Effects, {
  1534.           prt,
  1535.           "Block3",
  1536.           delay,
  1537.           x3,
  1538.           y3,
  1539.           z3,
  1540.           msh
  1541.         })
  1542.       end
  1543.     end
  1544.   },
  1545.   Sphere = {
  1546.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1547.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1548.       prt.Anchored = true
  1549.       prt.CFrame = cframe
  1550.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1551.       game:GetService("Debris"):AddItem(prt, 10)
  1552.       table.insert(Effects, {
  1553.         prt,
  1554.         "Cylinder",
  1555.         delay,
  1556.         x3,
  1557.         y3,
  1558.         z3,
  1559.         msh
  1560.       })
  1561.     end
  1562.   },
  1563.   Cylinder = {
  1564.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1565.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1566.       prt.Anchored = true
  1567.       prt.CFrame = cframe
  1568.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1569.       game:GetService("Debris"):AddItem(prt, 10)
  1570.       table.insert(Effects, {
  1571.         prt,
  1572.         "Cylinder",
  1573.         delay,
  1574.         x3,
  1575.         y3,
  1576.         z3,
  1577.         msh
  1578.       })
  1579.     end
  1580.   },
  1581.   Wave = {
  1582.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1583.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1584.       prt.Anchored = true
  1585.       prt.CFrame = cframe
  1586.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1587.       game:GetService("Debris"):AddItem(prt, 10)
  1588.       table.insert(Effects, {
  1589.         prt,
  1590.         "Cylinder",
  1591.         delay,
  1592.         x3 / 60,
  1593.         y3 / 60,
  1594.         z3 / 60,
  1595.         msh
  1596.       })
  1597.     end
  1598.   },
  1599.   Ring = {
  1600.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1601.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1602.       prt.Anchored = true
  1603.       prt.CFrame = cframe
  1604.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1605.       game:GetService("Debris"):AddItem(prt, 10)
  1606.       table.insert(Effects, {
  1607.         prt,
  1608.         "Cylinder",
  1609.         delay,
  1610.         x3,
  1611.         y3,
  1612.         z3,
  1613.         msh
  1614.       })
  1615.     end
  1616.   },
  1617.   Break = {
  1618.     Create = function(brickcolor, cframe, x1, y1, z1)
  1619.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1620.       prt.Anchored = true
  1621.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1622.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1623.       local num = math.random(10, 50) / 1000
  1624.       game:GetService("Debris"):AddItem(prt, 10)
  1625.       table.insert(Effects, {
  1626.         prt,
  1627.         "Shatter",
  1628.         num,
  1629.         prt.CFrame,
  1630.         math.random() - math.random(),
  1631.         0,
  1632.         math.random(50, 100) / 100
  1633.       })
  1634.     end
  1635.   },
  1636. Spiral = {
  1637.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1638.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1639.       prt.Anchored = true
  1640.       prt.CFrame = cframe
  1641.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1642.       game:GetService("Debris"):AddItem(prt, 10)
  1643.       table.insert(Effects, {
  1644.         prt,
  1645.         "Cylinder",
  1646.         delay,
  1647.         x3,
  1648.         y3,
  1649.         z3,
  1650.         msh
  1651.       })
  1652.     end
  1653.   },
  1654. Push = {
  1655.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1656.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1657.       prt.Anchored = true
  1658.       prt.CFrame = cframe
  1659.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1660.       game:GetService("Debris"):AddItem(prt, 10)
  1661.       table.insert(Effects, {
  1662.         prt,
  1663.         "Cylinder",
  1664.         delay,
  1665.         x3,
  1666.         y3,
  1667.         z3,
  1668.         msh
  1669.       })
  1670.     end
  1671.   }
  1672. }
  1673. -------------------------------------------------------
  1674. --End Effect Function--
  1675. -------------------------------------------------------
  1676.  
  1677. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1678.     local NSound = nil
  1679.     coroutine.resume(coroutine.create(function()
  1680.         NSound = Instance.new("Sound", PARENT)
  1681.         NSound.Volume = VOLUME
  1682.         NSound.Pitch = PITCH
  1683.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1684.         swait()
  1685.         NSound:play()
  1686.         game:GetService("Debris"):AddItem(NSound, 10)
  1687.     end))
  1688.     return NSound
  1689. end
  1690.  
  1691.  
  1692. coroutine.resume(coroutine.create(function()
  1693.     while text ~= nil do
  1694.         swait()
  1695.         text.Rotation = math.random(-1.8,1.8)
  1696.     end
  1697. end))
  1698.  
  1699. angery = false
  1700.  
  1701.  
  1702. -------------------------------------------------------
  1703. --End Important Functions--
  1704. -------------------------------------------------------
  1705.  
  1706. lul = Instance.new("Sound", tors) --le musice
  1707. lul.Pitch = 1
  1708.  
  1709. local mu = math.random(1,14)
  1710. if mu == 1 then
  1711.     lul.SoundId = "rbxassetid://193889412"
  1712. end
  1713. if mu == 2 then
  1714.     lul.SoundId = "rbxassetid://274690929"
  1715. end
  1716. if mu == 3 then
  1717.     lul.SoundId = "rbxassetid://1241998626"
  1718. end
  1719. if mu == 4 then
  1720.     lul.SoundId = "rbxassetid://1878962648"
  1721. end
  1722. if mu == 5 then
  1723.     lul.SoundId = "rbxassetid://185117072"
  1724. end
  1725. if mu == 6 then
  1726.     lul.SoundId = "rbxassetid://295856024"
  1727. end
  1728. if mu == 7 then
  1729.     lul.SoundId = "rbxassetid://2054013600"
  1730. end
  1731. if mu == 8 then
  1732.     lul.SoundId = "rbxassetid://1463709693"
  1733.     lul.Pitch = 1.4
  1734. end
  1735. if mu == 9 then
  1736.     lul.SoundId = "rbxassetid://575705300"
  1737. end
  1738. if mu == 10 then
  1739.     lul.SoundId = "rbxassetid://142924062"
  1740. end
  1741. if mu == 11 then
  1742.     lul.SoundId = "rbxassetid://251072363"
  1743. end
  1744. if mu == 12 then
  1745.     lul.SoundId = "rbxassetid://731061980"
  1746. end
  1747. if mu == 13 then
  1748.     lul.SoundId = "rbxassetid://455682677"
  1749. end
  1750. if mu == 14 then
  1751.     lul.SoundId = "rbxassetid://1283123885"
  1752. end
  1753.  
  1754. lul.Volume = 4.7
  1755. lul.TimePosition = 0
  1756. lul.Looped = true
  1757. lul:Play()
  1758.  
  1759. NEWS = Instance.new("Sound", tors) --O NO
  1760. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1761. NEWS.Volume = 100
  1762. NEWS.Pitch = 1
  1763. NEWS.Looped = false
  1764. NEWS.TimePosition = 1
  1765.  
  1766. AAAAA = Instance.new("Sound", tors) --aaa
  1767. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1768. AAAAA.Volume = 10
  1769. AAAAA.Pitch = 1
  1770. AAAAA.Looped = false
  1771. AAAAA.TimePosition = 1
  1772.  
  1773. MERKIO = Instance.new("Sound", tors) --why
  1774. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1775. MERKIO.Volume = 10
  1776. MERKIO.Pitch = 1
  1777. MERKIO.Looped = false
  1778. MERKIO.TimePosition = 0
  1779.  
  1780. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1781. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1782. MERKIO2.Volume = 10
  1783. MERKIO2.Pitch = 1
  1784. MERKIO2.Looped = false
  1785. MERKIO2.TimePosition = 0
  1786.  
  1787. thonks = Instance.new("Sound", tors) --wat?
  1788. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1789. thonks.Volume = 10
  1790. thonks.Pitch = 1
  1791. thonks.Looped = false
  1792. thonks.TimePosition = 0
  1793.  
  1794. gudsong = Instance.new("Sound", tors) --seizure time
  1795. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1796. gudsong.Volume = 10
  1797. gudsong.Pitch = 1
  1798. gudsong.Looped = true
  1799. gudsong.TimePosition = 6.6
  1800.  
  1801. -------------------------------------------------------
  1802. --Start Music Option--
  1803. -------------------------------------------------------
  1804. ;
  1805. -------------------------------------------------------
  1806. --End Music Option--
  1807. -------------------------------------------------------
  1808. --hi fat >:)
  1809. -------------------------------------------------------
  1810. --Start Attacks N Stuff--
  1811. -------------------------------------------------------
  1812.  
  1813. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1814.     attack = true
  1815.  
  1816.     hum.WalkSpeed = 40
  1817.     lul:Pause()
  1818.         Character.Head.face.Texture = "rbxassetid://620619801"
  1819.         NEWS:Play()
  1820.         repeat
  1821.                 NEWS.Parent = tors
  1822.         swait()
  1823.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1824.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1825.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1826.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1827.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1828.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1829.     until NEWS.Playing == false
  1830.         local S = Instance.new("Explosion",workspace)    
  1831.         S.Position = tors.Position
  1832.         S.BlastPressure = 999
  1833.         S.BlastRadius = 45
  1834.         S.ExplosionType = 0
  1835.     attack = false
  1836.     hum.WalkSpeed = 40
  1837.     lul:Resume()
  1838.         Character.Head.face.Texture = "rbxassetid://620619801"
  1839.     attack = false
  1840.     hum.WalkSpeed = 40
  1841. end
  1842.  
  1843. function sneakonehundred()
  1844.     attack = true
  1845.     hum.WalkSpeed = 0.03
  1846.         Character.Head.face.Texture = "rbxassetid://1667792"
  1847.         CreateSound("1542642349", tors, 10, 1.05)
  1848.     for i = 0,20,0.1 do
  1849.         swait()
  1850.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1851.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1852.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1853.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1855.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1856.     end
  1857.         CreateSound("753450324", tors, 10, 1.05)
  1858.         wait(0.25)
  1859.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1860.     for i = 0,7,0.1 do
  1861.         swait()
  1862.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1863.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1864.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1865.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1866.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1867.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1868.     end
  1869.         Character.Head.face.Texture = "rbxassetid://620619801"
  1870.     attack = false
  1871.     hum.WalkSpeed = 40
  1872. end
  1873.  
  1874. function WRY() --WRYYYYYYY
  1875.     attack = true
  1876.     hum.WalkSpeed = 0.30
  1877.     CreateSound("794081034", hed, 10, 1)
  1878.         Character.Head.face.Texture = "rbxassetid://396389196"
  1879.     for i = 0,2,0.1 do
  1880.         swait()
  1881.         CameraEnshaking(1, 2)
  1882.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1883.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1884.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1887.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1888.     end
  1889.     for i = 0,14.7,0.1 do
  1890.         swait()
  1891.         CameraEnshaking(1, 3)
  1892.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1893.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1894.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1895.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1896.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1897.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1898.     end
  1899.     attack = false
  1900.         Character.Head.face.Texture = "rbxassetid://620619801"
  1901.     hum.WalkSpeed = 40
  1902. end
  1903.  
  1904. function DANCEFORME()
  1905.     attack = true
  1906.     texth.Text = "Squɑƚing."
  1907.     text.Text = ""
  1908.     lul:Pause()
  1909.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1910.         MERKIO:Play()
  1911.         repeat
  1912.     for i = 0,0.37,0.03 do
  1913.         swait()
  1914.                 MERKIO.Parent = tors
  1915.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1916.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1917.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1918.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1919.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1920.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1921.     end
  1922.         for i = 0,0.37,0.03 do
  1923.                 swait()
  1924.                 MERKIO.Parent = tors
  1925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1927.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1928.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1929.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1930.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1931.         end
  1932.         until MERKIO.Playing == false
  1933.         MERKIO:Stop()
  1934.         Character.Head.face.Texture = "rbxassetid://620619801"
  1935.     attack = false
  1936.     lul:Resume()
  1937.     texth.Text = ""
  1938.     text.Text = "Noti˅ɐ "
  1939.     hum.WalkSpeed = 40
  1940. end
  1941.  
  1942. function takethat()
  1943.         attack = true
  1944.         hum.WalkSpeed = 0
  1945.         CreateSound("1238240145", tors, 10, 1.05)
  1946.     for i = 0,8.3,0.1 do
  1947.         swait()
  1948.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1949.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1950.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1951.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1952.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1953.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1954.         end
  1955.         CreateSound("135165859", tors, 10, 1.05)
  1956.     for i = 0,6,0.1 do
  1957.         swait()
  1958.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1959.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1960.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1961.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1962.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1963.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1964.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1965.         end
  1966.         attack = false
  1967.         Character.Head.face.Texture = "rbxassetid://620619801"
  1968.         hum.WalkSpeed = 40
  1969. end
  1970. function thonki()
  1971.         attack = true
  1972.     text.Text = "Thinking..."
  1973.         hum.WalkSpeed = 6.5
  1974.         Character.Head.face.Texture = "rbxassetid://1528105298"
  1975.         thonks:Play()
  1976.     lul:Pause()
  1977.         repeat
  1978.     for i = 0,8.3,0.1 do
  1979.         swait()
  1980.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1981.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1982.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1983.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1984.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1985.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1986.         end
  1987.         until thonks.Playing == false
  1988.         thonks:Stop()
  1989.         attack = false
  1990.     text.Text = "Noti˅ɐ "
  1991.         Character.Head.face.Texture = "rbxassetid://620619801"
  1992.     lul:Resume()
  1993.         hum.WalkSpeed = 40
  1994. end
  1995. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1996. attack = true
  1997.         Character.Head.face.Texture = "rbxassetid://266304560"
  1998.     for i = 0,6,0.1 do
  1999.         swait()
  2000.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2001.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2002.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2003.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2005.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2006.     end
  2007.     CreateSound("1093102664", hed, 10, 1)
  2008.     CameraEnshaking(3, 8)
  2009.     for i = 0,2,0.1 do
  2010.         swait()
  2011.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2012.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2013.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2014.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2015.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2016.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2017.     end
  2018. Character.Head.face.Texture = "rbxassetid://30128383"
  2019. hum.MaxHealth = 0
  2020. ragdoll(char)
  2021. CreateSound("534269232", hed, 5, 1)
  2022. end
  2023.  
  2024. function dead()
  2025.     attack = true
  2026.     hum.WalkSpeed = 0.20
  2027.     CreateSound("137225991", hed, 10, 1)
  2028.         Character.Head.face.Texture = "rbxassetid://297512410"
  2029.     for i = 0,1.1,0.1 do
  2030.         swait()
  2031.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2032.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2033.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2034.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2035.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2036.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2037.     end
  2038.     for i = 0,1.1,0.1 do
  2039.         swait()
  2040.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2041.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2042.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2043.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2044.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2045.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2046.     end
  2047.     for i = 0,1.1,0.1 do
  2048.         swait()
  2049.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2050.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2051.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2052.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2053.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2054.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2055.     end
  2056.     for i = 0,1.1,0.1 do
  2057.         swait()
  2058.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2059.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2060.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2061.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2062.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2063.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2064.     end
  2065.     for i = 0,1.1,0.1 do
  2066.         swait()
  2067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2069.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2070.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2071.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2072.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2073.     end
  2074.     for i = 0,1.1,0.1 do
  2075.         swait()
  2076.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2077.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2078.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2079.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2080.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2081.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2082.     end
  2083.     for i = 0,1.1,0.1 do
  2084.         swait()
  2085.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2086.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2087.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2088.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2089.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2090.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2091.     end
  2092.     for i = 0,1.1,0.1 do
  2093.         swait()
  2094.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2095.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2096.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2097.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2098.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2099.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2100.     end
  2101.     for i = 0,1.1,0.1 do
  2102.         swait()
  2103.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2104.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2105.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2106.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2107.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2108.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2109.     end
  2110.         Character.Head.face.Texture = "rbxassetid://273309187"
  2111.     for i = 0,9,0.1 do
  2112.         swait()
  2113.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2114.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2115.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2116.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2117.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2118.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2119.     end
  2120.     attack = false
  2121.         Character.Head.face.Texture = "rbxassetid://620619801"
  2122.     hum.WalkSpeed = 40
  2123. end
  2124.  
  2125. function ShutTheHellUp()
  2126.     attack = true
  2127.     hum.WalkSpeed = 2.01
  2128.     CreateSound("336377340", hed, 10, 1)
  2129.     for i = 0,3,0.1 do
  2130.         swait()
  2131.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2132.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2133.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2134.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2135.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2136.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2137.     end
  2138.     for i = 0,1.2,0.1 do
  2139.         swait()
  2140.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2141.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2142.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2143.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2144.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2145.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2146.     end
  2147.     for i = 0,1.2,0.1 do
  2148.         swait()
  2149.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2150.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2151.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2152.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2153.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2154.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2155.     end
  2156.     for i = 0,1.2,0.1 do
  2157.         swait()
  2158.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2159.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2160.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2161.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2162.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2163.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2164.     end
  2165.     for i = 0,1.2,0.1 do
  2166.         swait()
  2167.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2168.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2169.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2170.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2171.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2172.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2173.     end
  2174.     for i = 0,2,0.1 do
  2175.         swait()
  2176.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2177.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2178.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2179.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2180.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2181.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2182.     end
  2183.     for i = 0,2,0.1 do
  2184.         swait()
  2185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2189.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2190.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2191.     end
  2192.     hum.WalkSpeed = 40
  2193.     attack = false
  2194. end
  2195.  
  2196. function NO_U()
  2197.     attack = true
  2198.     hum.WalkSpeed = 4.01
  2199.         Character.Head.face.Texture = "rbxassetid://304904077"
  2200.     CreateSound("1543318456", hed, 10, 1)
  2201.     for i = 0,6,0.1 do
  2202.         swait()
  2203.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2204.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2205.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2207.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2208.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2209.     end
  2210.     for i = 0,3.2,0.1 do
  2211.         swait()
  2212.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2213.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2214.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2215.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2216.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2217.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2218.     end
  2219.     hum.WalkSpeed = 40
  2220.         Character.Head.face.Texture = "rbxassetid://620619801"
  2221.     attack = false
  2222. end
  2223.  
  2224. function EndMySufferingV2()
  2225.     attack = true
  2226.     hum.WalkSpeed = 1.01
  2227.     CreateSound("577475178", hed, 10, 1)
  2228.     for i = 0,18,0.1 do
  2229.         swait()
  2230.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2231.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2232.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2233.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2234.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2235.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2236.     end
  2237.     attack = false
  2238.     hum.WalkSpeed = 40
  2239. end
  2240.  
  2241. function Victory()
  2242.     attack = true
  2243.     hum.WalkSpeed = 1.01
  2244.         Character.Head.face.Texture = "rbxassetid://616284160"
  2245.         Humanoid.Jump = true
  2246.         CreateSound("130834939", hed, 10, 1)
  2247.         for i = 0,3.7,0.1 do
  2248.         swait()
  2249.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2250.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2251.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2252.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2253.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2254.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2255.         end
  2256.         Humanoid.Jump = true
  2257.         for i = 0,3.7,0.1 do
  2258.         swait()
  2259.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2261.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2262.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2263.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2264.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2265.         end
  2266.         Humanoid.Jump = true
  2267.         for i = 0,3.7,0.1 do
  2268.         swait()
  2269.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2270.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2271.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2272.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2273.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2274.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2275.         end
  2276.         Humanoid.Jump = true
  2277.         for i = 0,3.7,0.1 do
  2278.         swait()
  2279.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2280.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2281.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2282.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2283.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2284.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2285.         end
  2286.         Humanoid.Jump = true
  2287.         for i = 0,3.7,0.1 do
  2288.         swait()
  2289.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2290.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2291.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2292.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2293.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2294.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2295.         end
  2296.     attack = false
  2297.         Character.Head.face.Texture = "rbxassetid://620619801"
  2298.     hum.WalkSpeed = 40
  2299. end
  2300.  
  2301. function WhatHuh()
  2302.     attack = true
  2303.     hum.WalkSpeed = 1.01
  2304.     CreateSound("130766865", hed, 10, 1)
  2305.         Character.Head.face.Texture = "rbxassetid://276732672"
  2306.     for i = 0,4,0.1 do
  2307.         swait()
  2308.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2309.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2310.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2311.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2313.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2314.     end
  2315.     for i = 0,6.7,0.1 do
  2316.         swait()
  2317.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2318.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2319.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2320.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2322.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2323.     end
  2324.     for i = 0,8.1,0.1 do
  2325.         swait()
  2326.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2327.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2328.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2329.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2331.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2332.     end
  2333.     for i = 0,1,0.1 do
  2334.         swait()
  2335.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2336.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2337.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2338.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2340.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2341.     end
  2342.     for i = 0,1,0.1 do
  2343.         swait()
  2344.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2345.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2346.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2347.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2349.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2350.     end
  2351.     for i = 0,4,0.1 do
  2352.         swait()
  2353.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2354.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2355.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2356.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2357.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2358.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2359.     end
  2360.     attack = false
  2361.         Character.Head.face.Texture = "rbxassetid://620619801"
  2362.     hum.WalkSpeed = 40
  2363. end
  2364.  
  2365. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2366. attack = true
  2367.         Character.Head.face.Texture = "rbxassetid://266304560"
  2368.     for i = 0,6,0.1 do
  2369.         swait()
  2370.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2371.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2372.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2373.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2374.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2375.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2376.     end
  2377.     CreateSound("1093102664", hed, 10, 1)
  2378.     CameraEnshaking(3, 8)
  2379.     for i = 0,2,0.1 do
  2380.         swait()
  2381.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2382.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2383.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2384.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2385.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2386.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2387.     end
  2388. Character.Head.face.Texture = "rbxassetid://30128383"
  2389. hum.MaxHealth = 0
  2390. ragdoll(char)
  2391. CreateSound("534269232", hed, 5, 1)
  2392. end
  2393.  
  2394. function AnotherOne() --WhAT ANOTHER ONE
  2395.     attack = true
  2396.     hum.WalkSpeed = 1.01
  2397.     local icri = CreateSound("1205111204", hed, 10, 1)
  2398.     swait(165)
  2399.     local FRAME = tors.CFrame
  2400.     repeat
  2401.         swait()
  2402.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2403.         CameraEnshaking(1, 10)
  2404.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2405.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2408.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2409.         tors.CFrame = FRAME * CF(0,1,0)
  2410.         swait()
  2411.         tors.CFrame = FRAME
  2412.     until icri.Playing == false
  2413.         Character.Head.face.Texture = "rbxassetid://620619801"
  2414.     attack = false
  2415.     hum.WalkSpeed = 40
  2416. end
  2417.  
  2418.  
  2419. function NEN()
  2420.     attack = true
  2421.     hum.WalkSpeed = 1.01
  2422.     CreateSound("230292011", hed, 10, 1)
  2423.         Character.Head.face.Texture = "rbxassetid://705269463"
  2424.     for i = 0,4,0.1 do
  2425.         swait()
  2426.         CameraEnshaking(1, 3)
  2427.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2429.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2430.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2431.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2432.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2433.     end
  2434.     attack = false
  2435.         Character.Head.face.Texture = "rbxassetid://620619801"
  2436.     hum.WalkSpeed = 40
  2437. end
  2438.  
  2439. function Ashes() --Straight from... Whatever it was called.
  2440.         attack = true
  2441.     hum.WalkSpeed = 1.01
  2442.         Character.Head.face.Texture = "rbxassetid://360687027"
  2443.     CreateSound("290084602", tors, 10, 1)
  2444.     for i = 0,6.2,0.1 do
  2445.             swait()
  2446.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2447.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2448.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2449.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2450.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2451.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2452.     end
  2453.     for i = 0,6.2,0.1 do
  2454.             swait()
  2455.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2456.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2457.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2458.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2459.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2460.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2461.     end
  2462.     attack = false
  2463.         Character.Head.face.Texture = "rbxassetid://620619801"
  2464.     hum.WalkSpeed = 40
  2465. end
  2466.  
  2467.  
  2468. function BOI()
  2469.     attack = true
  2470.     hum.WalkSpeed = 1.01
  2471.     CreateSound("390901873", hed, 10, 1)
  2472.         Character.Head.face.Texture = "rbxassetid://282463320"
  2473.     for i = 0,4,0.1 do
  2474.         swait()
  2475.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2476.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2477.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2478.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2479.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2480.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2481.     end
  2482.     for i = 0,4,0.1 do
  2483.         swait()
  2484.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2485.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2486.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2487.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2488.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2489.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2490.     end
  2491.     attack = false
  2492.         Character.Head.face.Texture = "rbxassetid://620619801"
  2493.     hum.WalkSpeed = 40
  2494. end
  2495.  
  2496. function DrinkdaDrink()
  2497.     attack = true
  2498.     RHe.Transparency = 0
  2499.     hum.WalkSpeed = 3
  2500.     local Munch = CreateSound("554208103", hed, 5, 1)
  2501.     swait(2)
  2502.     repeat
  2503.     for i = 0,6,0.1 do
  2504.         swait()
  2505.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2506.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2507.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2508.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2509.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2510.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2511.     end
  2512.     until Munch.Playing == false
  2513.     hum.WalkSpeed = 40
  2514.     RHe.Transparency = 1
  2515.     attack = false
  2516. end
  2517.  
  2518. function EatdaChips()
  2519.     attack = true
  2520.     RHk.Transparency = 0
  2521.     hum.WalkSpeed = 3
  2522.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2523.     swait(2)
  2524.     repeat
  2525.     for i = 0,6,0.1 do
  2526.         swait()
  2527.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2528.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2529.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2530.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2531.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2532.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2533.     end
  2534.     until Muncha.Playing == false
  2535.     hum.WalkSpeed = 40
  2536.     RHk.Transparency = 1
  2537.     attack = false
  2538. end
  2539.  
  2540. function Sittyboi()
  2541.     attack = true
  2542.         lul:Pause()
  2543.     text.Text = "Waiting..."
  2544.         AAAAA.SoundId = "rbxassetid://1239136800"
  2545.         AAAAA.TimePosition = 0
  2546.         AAAAA:Play()
  2547.     hum.WalkSpeed = 0
  2548.     repeat
  2549.     swait()
  2550.     for i = 0, 1, 0.1 do
  2551.         swait()
  2552.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2553.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2554.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2555.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2556.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2557.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2558.     end
  2559.     until AAAAA.Playing == false
  2560.     attack = false
  2561.         AAAAA:Stop()
  2562.         lul:Resume()
  2563.     text.Text = "Noti˅ɐ "
  2564.     hum.WalkSpeed = 40
  2565. end
  2566.  
  2567. function HELP()
  2568.     attack = true
  2569.     hum.WalkSpeed = 1.01
  2570.         Character.Head.face.Texture = "rbxassetid://307972876"
  2571.     CreateSound("1123321019", hed, 10, 1)
  2572.     for i = 0,15,0.1 do
  2573.         swait()
  2574.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2575.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2576.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2577.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2578.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2579.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2580.     end
  2581.     CreateSound("198462271", hed, 10, 1)
  2582.     for i = 0,8,0.1 do
  2583.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2584.         swait()
  2585.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2586.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2587.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2588.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2589.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2590.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2591.     end
  2592.     for i = 0,8,0.1 do
  2593.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2594.         swait()
  2595.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2596.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2597.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2598.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2599.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2600.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2601.     end
  2602.     CreateSound("948494432", hed, 10, 1)
  2603.     for i = 0,7.5,0.1 do
  2604.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2605.         swait()
  2606.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2608.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2612.     end
  2613.     CreateSound("1542642349", hed, 10, 1)
  2614.     for i = 0,10,0.1 do
  2615.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2616.         swait()
  2617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2622.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2623.     end
  2624.     CreateSound("269597232", hed, 10, 1)
  2625.     for i = 0,6,0.1 do
  2626.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2627.         swait()
  2628.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2629.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2630.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2632.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2633.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2634.     end
  2635.     attack = false
  2636.         Character.Head.face.Texture = "rbxassetid://620619801"
  2637.     hum.WalkSpeed = 40
  2638. end
  2639.  
  2640. danci = false
  2641.  
  2642. function dingidongo() --my head burns
  2643.     attack = true
  2644.     danci = true
  2645.     hum.WalkSpeed = 27.6
  2646.     texth.Text = "Having a Seizure."
  2647.     text.Text = ""
  2648.         gudsong:Play()
  2649.         lul:Pause()
  2650.     gudsong.TimePosition = 6.6
  2651.         Character.Head.face.Texture = "rbxassetid://315792941"
  2652.         repeat
  2653.     for i = 0,1.87,0.23 do
  2654.         swait()
  2655.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2656.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2657.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2658.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2659.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2660.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2661.     end
  2662.     if gudsong.TimePosition == 11.937 then
  2663.         gudsong.TimePosition = 6.6
  2664.     end
  2665.         for i = 0,1.87,0.23 do
  2666.                 swait()
  2667.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2668.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2669.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2670.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2671.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2672.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2673.         end
  2674.         until danci == false
  2675.         gudsong:Stop()
  2676.     attack = false
  2677.     lul:Resume()
  2678.     texth.Text = ""
  2679.     text.Text = "Noti˅ɐ "
  2680.     attack = false
  2681.         Character.Head.face.Texture = "rbxassetid://620619801"
  2682.     hum.WalkSpeed = 40
  2683. end
  2684.  
  2685. function hap() --much hap
  2686.     attack = true
  2687.     hum.WalkSpeed = 0.10
  2688.     CreateSound("363808674", hed, 10, 1)
  2689.         Character.Head.face.Texture = "rbxassetid://315792941"
  2690.     for i = 0,12,0.1 do
  2691.         swait()
  2692.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2693.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2694.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2695.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2696.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2697.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2698.     end
  2699.     CreateSound("233168827", hed, 10, 1)
  2700.         Character.Head.face.Texture = "rbxassetid://335761015"
  2701.     for i = 0,10,0.1 do
  2702.         swait()
  2703.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2704.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2705.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2706.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2707.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2708.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2709.     end
  2710.         CreateSound("363808674", hed, 10, 1)
  2711.     attack = false
  2712.         Character.Head.face.Texture = "rbxassetid://620619801"
  2713.     hum.WalkSpeed = 40
  2714. end
  2715.  
  2716. function Gumilol()
  2717.     attack = true
  2718.     hum.WalkSpeed = 0
  2719.     local Senses = CreateSound("605297168", hed, 6, 1)
  2720.     swait(2)
  2721.     repeat
  2722.         swait()
  2723.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2724.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2725.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2726.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2727.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2728.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2729.     until Senses.TimePosition > 2.7
  2730.     for i = 0, 3, 0.1 do
  2731.         swait()
  2732.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2733.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2734.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2735.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2736.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2737.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2738.     end
  2739.     root.Anchored = true
  2740.     repeat
  2741.         swait()
  2742.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2743.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2744.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2745.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2746.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2747.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2748.     until Senses.Playing == false
  2749.     hum.WalkSpeed = 40
  2750.     attack = false
  2751.     root.Anchored = false
  2752. end
  2753. function oofmyass()
  2754.     attack = true
  2755.     hum.WalkSpeed = 0
  2756.     CreateSound("663306786", tors, 3, 1)
  2757.     for i = 0, 12, 0.1 do
  2758.         swait()
  2759.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2760.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2761.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2762.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2763.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2764.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2765.     end
  2766.     CreateSound("663307468", tors, 6, 1)
  2767.     for i = 0, 6, 0.1 do
  2768.         swait()
  2769.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2770.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2771.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2772.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2773.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2774.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2775.     end
  2776.     hum.WalkSpeed = 40
  2777.     attack = false
  2778. end
  2779. function WoodyGotWood()
  2780.     attack = true
  2781.     hum.WalkSpeed = 0
  2782.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2783.     swait(2)
  2784.     repeat
  2785.         swait()
  2786.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2787.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2788.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2789.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2790.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2791.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2792.     until Woodlenny.TimePosition > 3.6
  2793.     root.Anchored = true
  2794.     repeat
  2795.         swait()
  2796.         for i = 0, 2, 0.1 do
  2797.             swait()
  2798.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2799.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2800.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2801.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2802.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2803.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2804.         end
  2805.         for i = 0, 1.6, 0.1 do
  2806.             swait()
  2807.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2808.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2809.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2810.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2811.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2812.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2813.         end
  2814.     until Woodlenny.Playing == false
  2815.     hum.WalkSpeed = 40
  2816.     attack = false
  2817.     root.Anchored = false
  2818. end
  2819.  
  2820. function LeChange()
  2821.     attack = true
  2822.     hum.WalkSpeed = 40
  2823.     lul.Pitch = 1
  2824.         lul:Stop()
  2825.     local mue = math.random(1,14)
  2826.     if mue == 1 then
  2827.         lul.SoundId = "rbxassetid://193889412"
  2828.     end
  2829.     if mue == 2 then
  2830.         lul.SoundId = "rbxassetid://274690929"
  2831.     end
  2832.     if mue == 3 then
  2833.         lul.SoundId = "rbxassetid://1241998626"
  2834.     end
  2835.     if mue == 4 then
  2836.         lul.SoundId = "rbxassetid://1878962648"
  2837.     end
  2838.     if mue == 5 then
  2839.         lul.SoundId = "rbxassetid://185117072"
  2840.     end
  2841.     if mue == 6 then
  2842.         lul.SoundId = "rbxassetid://295856024"
  2843.     end
  2844.     if mue == 7 then
  2845.         lul.SoundId = "rbxassetid://2054013600"
  2846.     end
  2847.     if mue == 8 then
  2848.         lul.SoundId = "rbxassetid://1463709693"
  2849.         lul.Pitch = 1.4
  2850.     end
  2851.     if mue == 9 then
  2852.         lul.SoundId = "rbxassetid://575705300"
  2853.     end
  2854.     if mue == 10 then
  2855.         lul.SoundId = "rbxassetid://142924062"
  2856.     end
  2857.     if mue == 11 then
  2858.         lul.SoundId = "rbxassetid://251072363"
  2859.     end
  2860.     if mue == 12 then
  2861.         lul.SoundId = "rbxassetid://731061980"
  2862.     end
  2863.     if mue == 13 then
  2864.         lul.SoundId = "rbxassetid://455682677"
  2865.     end
  2866.     if mue == 14 then
  2867.         lul.SoundId = "rbxassetid://1283123885"
  2868.     end
  2869.     hum.WalkSpeed = 40
  2870.         lul:Play()
  2871.     attack = false
  2872.     root.Anchored = false
  2873. end
  2874.  
  2875. function SCREAM()
  2876.     attack = true
  2877.     hum.WalkSpeed = 70
  2878.     lul:Pause()
  2879.         Character.Head.face.Texture = "rbxassetid://1667792"
  2880.         local A = math.random(1,83)
  2881.         if A == 1 then
  2882.             AAAAA.SoundId = "rbxassetid://580806904"
  2883.             AAAAA.TimePosition = 0
  2884.         end
  2885.         if A == 2 then
  2886.             AAAAA.SoundId = "rbxassetid://569124237"
  2887.             AAAAA.TimePosition = 0
  2888.         end
  2889.         if A == 3 then
  2890.             AAAAA.SoundId = "rbxassetid://824995694"
  2891.             AAAAA.TimePosition = 0
  2892.         end
  2893.         if A == 4 then
  2894.             AAAAA.SoundId = "rbxassetid://619398081"
  2895.             AAAAA.TimePosition = 0
  2896.         end
  2897.         if A == 5 then
  2898.             AAAAA.SoundId = "rbxassetid://561567000"
  2899.             AAAAA.TimePosition = 0
  2900.         end
  2901.         if A == 6 then
  2902.             AAAAA.SoundId = "rbxassetid://780544434"
  2903.             AAAAA.TimePosition = 0
  2904.         end
  2905.         if A == 7 then
  2906.             AAAAA.SoundId = "rbxassetid://1127778994"
  2907.             AAAAA.TimePosition = 0
  2908.         end
  2909.         if A == 8 then
  2910.             AAAAA.SoundId = "rbxassetid://2016152738"
  2911.             AAAAA.TimePosition = 0
  2912.         end
  2913.         if A == 9 then
  2914.             AAAAA.SoundId = "rbxassetid://1649268255"
  2915.             AAAAA.TimePosition = 0
  2916.         end
  2917.         if A == 10 then
  2918.             AAAAA.SoundId = "rbxassetid://318925857"
  2919.             AAAAA.TimePosition = 0
  2920.         end
  2921.         if A == 11 then
  2922.             AAAAA.SoundId = "rbxassetid://1231447409"
  2923.             AAAAA.TimePosition = 0
  2924.         end
  2925.         if A == 12 then
  2926.             AAAAA.SoundId = "rbxassetid://1173662546"
  2927.             AAAAA.TimePosition = 0
  2928.         end
  2929.         if A == 13 then
  2930.             AAAAA.SoundId = "rbxassetid://1731102335"
  2931.             AAAAA.TimePosition = 0
  2932.         end
  2933.         if A == 14 then
  2934.             AAAAA.SoundId = "rbxassetid://597084853"
  2935.             AAAAA.TimePosition = 0
  2936.         end
  2937.         if A == 15 then
  2938.             AAAAA.SoundId = "rbxassetid://255219578"
  2939.             AAAAA.TimePosition = 0
  2940.         end
  2941.         if A == 16 then
  2942.             AAAAA.SoundId = "rbxassetid://968042399"
  2943.             AAAAA.TimePosition = 0
  2944.         end
  2945.         if A == 17 then
  2946.             AAAAA.SoundId = "rbxassetid://2088388847"
  2947.             AAAAA.TimePosition = 0
  2948.         end
  2949.         if A == 18 then
  2950.             AAAAA.SoundId = "rbxassetid://1958305455"
  2951.             AAAAA.TimePosition = 0
  2952.         end
  2953.         if A == 19 then
  2954.             AAAAA.SoundId = "rbxassetid://1171758804"
  2955.             AAAAA.TimePosition = 0
  2956.         end
  2957.         if A == 20 then
  2958.             AAAAA.SoundId = "rbxassetid://1453459167"
  2959.             AAAAA.TimePosition = 0
  2960.         end
  2961.         if A == 21 then
  2962.             AAAAA.SoundId = "rbxassetid://2000897208"
  2963.             AAAAA.TimePosition = 0
  2964.         end
  2965.         if A == 22 then
  2966.             AAAAA.SoundId = "rbxassetid://841541884"
  2967.             AAAAA.TimePosition = 0
  2968.         end
  2969.         if A == 23 then
  2970.             AAAAA.SoundId = "rbxassetid://839044936"
  2971.             AAAAA.TimePosition = 0
  2972.         end
  2973.         if A == 24 then
  2974.             AAAAA.SoundId = "rbxassetid://520168377"
  2975.             AAAAA.TimePosition = 0
  2976.         end
  2977.         if A == 25 then
  2978.             AAAAA.SoundId = "rbxassetid://655669511"
  2979.             AAAAA.TimePosition = 0
  2980.         end
  2981.         if A == 26 then
  2982.             AAAAA.SoundId = "rbxassetid://1125711065"
  2983.             AAAAA.TimePosition = 0
  2984.         end
  2985.         if A == 27 then
  2986.             AAAAA.SoundId = "rbxassetid://482886779"
  2987.             AAAAA.TimePosition = 0
  2988.         end
  2989.         if A == 28 then
  2990.             AAAAA.SoundId = "rbxassetid://470406966"
  2991.             AAAAA.TimePosition = 0
  2992.         end
  2993.         if A == 29 then
  2994.             AAAAA.SoundId = "rbxassetid://363239413"
  2995.             AAAAA.TimePosition = 0
  2996.         end
  2997.         if A == 30 then
  2998.             AAAAA.SoundId = "rbxassetid://1183260037"
  2999.             AAAAA.TimePosition = 0
  3000.         end
  3001.         if A == 31 then
  3002.             AAAAA.SoundId = "rbxassetid://644321050"
  3003.             AAAAA.TimePosition = 0
  3004.         end
  3005.         if A == 32 then
  3006.             AAAAA.SoundId = "rbxassetid://962124783"
  3007.             AAAAA.TimePosition = 0
  3008.         end
  3009.         if A == 33 then
  3010.             AAAAA.SoundId = "rbxassetid://328782098"
  3011.             AAAAA.TimePosition = 0
  3012.         end
  3013.         if A == 34 then
  3014.             AAAAA.SoundId = "rbxassetid://1868475933"
  3015.             AAAAA.TimePosition = 0
  3016.         end
  3017.         if A == 35 then
  3018.             AAAAA.SoundId = "rbxassetid://606775826"
  3019.             AAAAA.TimePosition = 0
  3020.         end
  3021.         if A == 36 then
  3022.             AAAAA.SoundId = "rbxassetid://299132320"
  3023.             AAAAA.TimePosition = 0
  3024.         end
  3025.         if A == 37 then
  3026.             AAAAA.SoundId = "rbxassetid://153109732"
  3027.             AAAAA.TimePosition = 0
  3028.         end
  3029.         if A == 37 then
  3030.             AAAAA.SoundId = "rbxassetid://457506669"
  3031.             AAAAA.TimePosition = 0
  3032.         end
  3033.         if A == 38 then
  3034.             AAAAA.SoundId = "rbxassetid://335628150"
  3035.             AAAAA.TimePosition = 0
  3036.         end
  3037.         if A == 39 then
  3038.             AAAAA.SoundId = "rbxassetid://488032404"
  3039.             AAAAA.TimePosition = 0
  3040.         end
  3041.         if A == 40 then
  3042.             AAAAA.SoundId = "rbxassetid://1375131348"
  3043.             AAAAA.TimePosition = 0
  3044.         end
  3045.         if A == 41 then
  3046.             AAAAA.SoundId = "rbxassetid://1314602285"
  3047.             AAAAA.TimePosition = 0
  3048.         end
  3049.         if A == 42 then
  3050.             AAAAA.SoundId = "rbxassetid://744281932"
  3051.             AAAAA.TimePosition = 0
  3052.         end
  3053.         if A == 43 then
  3054.             AAAAA.SoundId = "rbxassetid://434976383"
  3055.             AAAAA.TimePosition = 0
  3056.         end
  3057.         if A == 44 then
  3058.             AAAAA.SoundId = "rbxassetid://1842306658"
  3059.             AAAAA.TimePosition = 0
  3060.         end
  3061.         if A == 45 then
  3062.             AAAAA.SoundId = "rbxassetid://643472343"
  3063.             AAAAA.TimePosition = 0
  3064.         end
  3065.         if A == 46 then
  3066.             AAAAA.SoundId = "rbxassetid://221258319"
  3067.             AAAAA.TimePosition = 0
  3068.         end
  3069.         if A == 47 then
  3070.             AAAAA.SoundId = "rbxassetid://1679015957"
  3071.             AAAAA.TimePosition = 0
  3072.         end
  3073.         if A == 48 then
  3074.             AAAAA.SoundId = "rbxassetid://567908972"
  3075.             AAAAA.TimePosition = 0
  3076.         end
  3077.         if A == 49 then
  3078.             AAAAA.SoundId = "rbxassetid://717014037"
  3079.             AAAAA.TimePosition = 0
  3080.         end
  3081.         if A == 50 then
  3082.             AAAAA.SoundId = "rbxassetid://744323533"
  3083.             AAAAA.TimePosition = 0
  3084.         end
  3085.         if A == 51 then
  3086.             AAAAA.SoundId = "rbxassetid://889774006"
  3087.             AAAAA.TimePosition = 0
  3088.         end
  3089.         if A == 52 then
  3090.             AAAAA.SoundId = "rbxassetid://167137736"
  3091.             AAAAA.TimePosition = 0
  3092.         end
  3093.         if A == 53 then
  3094.             AAAAA.SoundId = "rbxassetid://251074756"
  3095.             AAAAA.TimePosition = 0
  3096.         end
  3097.         if A == 54 then
  3098.             AAAAA.SoundId = "rbxassetid://977558364"
  3099.             AAAAA.TimePosition = 0
  3100.         end
  3101.         if A == 55 then
  3102.             AAAAA.SoundId = "rbxassetid://328728034"
  3103.             AAAAA.TimePosition = 0
  3104.         end
  3105.         if A == 56 then
  3106.             AAAAA.SoundId = "rbxassetid://1266243649"
  3107.             AAAAA.TimePosition = 0
  3108.         end
  3109.         if A == 57 then
  3110.             AAAAA.SoundId = "rbxassetid://964618925"
  3111.             AAAAA.TimePosition = 0
  3112.         end
  3113.         if A == 58 then
  3114.             AAAAA.SoundId = "rbxassetid://1803630339"
  3115.             AAAAA.TimePosition = 0
  3116.         end
  3117.         if A == 59 then
  3118.             AAAAA.SoundId = "rbxassetid://840189092"
  3119.             AAAAA.TimePosition = 0
  3120.         end
  3121.         if A == 60 then
  3122.             AAAAA.SoundId = "rbxassetid://1559029429"
  3123.             AAAAA.TimePosition = 0
  3124.         end
  3125.         if A == 61 then
  3126.             AAAAA.SoundId = "rbxassetid://1638542850"
  3127.             AAAAA.TimePosition = 0
  3128.         end
  3129.         if A == 62 then
  3130.             AAAAA.SoundId = "rbxassetid://803576871"
  3131.             AAAAA.TimePosition = 0
  3132.         end
  3133.         if A == 63 then
  3134.             AAAAA.SoundId = "rbxassetid://698882646"
  3135.             AAAAA.TimePosition = 0
  3136.         end
  3137.         if A == 64 then
  3138.             AAAAA.SoundId = "rbxassetid://1151976352"
  3139.             AAAAA.TimePosition = 0
  3140.         end
  3141.         if A == 65 then
  3142.             AAAAA.SoundId = "rbxassetid://406116544"
  3143.             AAAAA.TimePosition = 0
  3144.         end
  3145.         if A == 66 then
  3146.             AAAAA.SoundId = "rbxassetid://316022829"
  3147.             AAAAA.TimePosition = 0
  3148.         end
  3149.         if A == 67 then
  3150.             AAAAA.SoundId = "rbxassetid://171914461"
  3151.             AAAAA.TimePosition = 0
  3152.         end
  3153.         if A == 68 then
  3154.             AAAAA.SoundId = "rbxassetid://287491840"
  3155.             AAAAA.TimePosition = 0
  3156.         end
  3157.         if A == 69 then
  3158.             AAAAA.SoundId = "rbxassetid://430752531"
  3159.             AAAAA.TimePosition = 0
  3160.         end
  3161.         if A == 70 then
  3162.             AAAAA.SoundId = "rbxassetid://531023877"
  3163.             AAAAA.TimePosition = 0
  3164.         end
  3165.         if A == 71 then
  3166.             AAAAA.SoundId = "rbxassetid://271588868"
  3167.             AAAAA.TimePosition = 0
  3168.         end
  3169.         if A == 72 then
  3170.             AAAAA.SoundId = "rbxassetid://602958674"
  3171.             AAAAA.TimePosition = 0
  3172.         end
  3173.         if A == 73 then
  3174.             AAAAA.SoundId = "rbxassetid://899472110"
  3175.             AAAAA.TimePosition = 0
  3176.         end
  3177.         if A == 74 then
  3178.             AAAAA.SoundId = "rbxassetid://793986125"
  3179.             AAAAA.TimePosition = 0
  3180.         end
  3181.         if A == 75 then
  3182.             AAAAA.SoundId = "rbxassetid://317643401"
  3183.             AAAAA.TimePosition = 0
  3184.         end
  3185.         if A == 76 then
  3186.             AAAAA.SoundId = "rbxassetid://427265119"
  3187.             AAAAA.TimePosition = 0
  3188.         end
  3189.         if A == 77 then
  3190.             AAAAA.SoundId = "rbxassetid://318250043"
  3191.             AAAAA.TimePosition = 0
  3192.         end
  3193.         if A == 78 then
  3194.             AAAAA.SoundId = "rbxassetid://272135781"
  3195.             AAAAA.TimePosition = 0
  3196.         end
  3197.         if A == 79 then
  3198.             AAAAA.SoundId = "rbxassetid://302662929"
  3199.             AAAAA.TimePosition = 0
  3200.         end
  3201.         if A == 80 then
  3202.             AAAAA.SoundId = "rbxassetid://1226918619"
  3203.             AAAAA.TimePosition = 0
  3204.         end
  3205.         if A == 81 then
  3206.             AAAAA.SoundId = "rbxassetid://973891000"
  3207.             AAAAA.TimePosition = 0
  3208.         end
  3209.         if A == 82 then
  3210.             AAAAA.SoundId = "rbxassetid://1002843959"
  3211.             AAAAA.TimePosition = 0
  3212.         end
  3213.         if A == 83 then
  3214.             AAAAA.SoundId = "rbxassetid://1441494988"
  3215.             AAAAA.TimePosition = 0
  3216.         end
  3217.         AAAAA:Play()
  3218.         repeat
  3219.         swait()
  3220.                 AAAAA.Parent = tors
  3221.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3222.     until AAAAA.Playing == false
  3223.     hum.WalkSpeed = 40
  3224.     attack = false
  3225.     lul:Resume()
  3226.     Character.Head.face.Texture = "rbxassetid://620619801"
  3227.     hum.WalkSpeed = 40
  3228. end
  3229.  
  3230. lolxdtest = false --dont remove or script wont work
  3231. MoreTaunts = false
  3232. mouse.KeyDown:connect(function(key)
  3233.     if key == 'm' then
  3234.         MERKIO:Stop()
  3235.         AAAAA:Stop()
  3236.         thonks:Stop()
  3237.         danci = false
  3238.     elseif key == 'n' and angery == true then
  3239.         angery = false
  3240.         MoreTaunts = false
  3241.         print"Back to normal Taunts"
  3242.     end
  3243.     if attack == false then
  3244.         if lolxdtest == false then
  3245.         if key == 'q' then
  3246.             THEBESTOVERUSEDJOKEEVER()
  3247.         elseif key == 'e' then
  3248.             SCREAM()
  3249.         elseif key == 'b' and angery == false then
  3250.             angery = true
  3251.             MoreTaunts = true
  3252.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3253.         elseif key == 'n' and angery == true then
  3254.             angery = false
  3255.         elseif key == 'r' then
  3256.                         sneakonehundred()
  3257.         elseif key == 't' then
  3258.                         DANCEFORME()
  3259.         elseif key == 'y' and MoreTaunts == false then
  3260.                         takethat()
  3261.         elseif key == 'f' then
  3262.                         Tauntmelon()
  3263.         elseif key == 'z' then
  3264.             EndMySufferingV2()
  3265.         elseif key == 'g' then
  3266.                         un_fun()
  3267.                 elseif key == 'p' then
  3268.                         HELP()
  3269.                 elseif key == 'u' and MoreTaunts == false then
  3270.                         BOI()
  3271.                 elseif key == 'o' then
  3272.                         NO_U()
  3273.                 elseif key == 'f' then
  3274.                         Ashes()
  3275.         elseif key == 'h' and MoreTaunts == false then
  3276.             NEN()
  3277.                 elseif key == 'g' then
  3278.                         AnotherOne()
  3279.                 elseif key == 'k' and MoreTaunts == false then
  3280.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3281.                 elseif key == 'j' and MoreTaunts == false then
  3282.                         WhatHuh()
  3283.                 elseif key == 'i' then
  3284.                         fbiopenup()
  3285.                 elseif key == 'l' and MoreTaunts == false then
  3286.                         Victory()
  3287.         elseif key == 'z' then
  3288.             EndMySufferingV2()
  3289.         elseif key == 'x' and MoreTaunts == false then
  3290.             ShutTheHellUp()
  3291.         elseif key == 'v' then
  3292.             dead()
  3293.                 elseif key == 'c' and MoreTaunts == false then
  3294.                         WRY()
  3295.         elseif key == "y" and MoreTaunts == true then
  3296.             thonki()
  3297.         elseif key == "u" and MoreTaunts == true then
  3298.             Gumilol()
  3299.         elseif key == "j" and MoreTaunts == true then
  3300.             WoodyGotWood()
  3301.         elseif key == "h" and MoreTaunts == true then
  3302.             oofmyass()
  3303.         elseif key == "k" and MoreTaunts == true then
  3304.             DrinkdaDrink()
  3305.         elseif key == "l" and MoreTaunts == true then
  3306.             EatdaChips()
  3307.         elseif key == "x" and MoreTaunts == true then
  3308.             Sittyboi()
  3309.         elseif key == "c" and MoreTaunts == true then
  3310.             LeChange()
  3311.         end
  3312.         end
  3313.         end
  3314.     end)
  3315.  
  3316. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3317.   local Hitboxpart = Instance.new("Part", EffectModel)
  3318.   RemoveOutlines(Hitboxpart)
  3319.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3320.   Hitboxpart.CanCollide = false
  3321.   Hitboxpart.Transparency = 1
  3322.   Hitboxpart.Anchored = true
  3323.   Hitboxpart.CFrame = Pose
  3324.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3325.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3326. end
  3327. wait2 = false
  3328. combo = 1
  3329.  
  3330.  
  3331.  
  3332.  
  3333. mouse.Button1Down:connect(function(key)
  3334.   if attack == false then
  3335.     attack = true
  3336.     hum.WalkSpeed = 3.01
  3337.     if combo == 1 then
  3338.     for i = 0, 1.2, 0.1 do
  3339.         swait()
  3340.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3341.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3342.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3343.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3344.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3345.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3346.           end
  3347.         CreateSound("608537390", ra, 3, .8)
  3348.         local sude = Instance.new("Part", ra)
  3349.         sude.Size = Vector3.new(1, 1, 1)
  3350.         sude:BreakJoints()
  3351.         sude.Transparency = 1
  3352.         sude.CanCollide = false
  3353.         local dmgweld = Instance.new("Weld", sude)
  3354.         dmgweld.Part0 = ra
  3355.         dmgweld.Part1 = sude
  3356.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3357.             local function death(part)
  3358.                 local tor = part.Parent:findFirstChild("Torso")
  3359.                 if tor ~= nil then
  3360.                     CreateSound("1615641704", ra, 7, 1)
  3361.                     local heds = part.Parent:findFirstChild("Head")
  3362.                     local vel = Instance.new("BodyVelocity", tor)
  3363.                     vel.Velocity = tor.CFrame.lookVector * -754
  3364.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3365.                     local vels = Instance.new("BodyVelocity", heds)
  3366.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3367.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3368.                     tor:BreakJoints()
  3369.                     if tor then
  3370.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3371.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3372.                     end
  3373.                     wait(1.4)
  3374.                     sude:destroy()
  3375.                 end
  3376.             end
  3377.             sude.Touched:connect(death)
  3378.       for i = 0, 1.2, 0.1 do
  3379.         swait()
  3380.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3381.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3382.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3383.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3384.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3385.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3386.       end
  3387.     end
  3388.     hum.WalkSpeed = 40
  3389.     wait2 = false
  3390.     attack = false
  3391.     end
  3392. end)
  3393.  
  3394. -------------------------------------------------------
  3395. --End Attacks N Stuff--
  3396. -------------------------------------------------------
  3397.  
  3398.  
  3399. while jumping do
  3400.  Humanoid.Jump = true
  3401.  wait(0.9)
  3402. end
  3403.  
  3404.  
  3405.  
  3406.  
  3407. -------------------------------------------------------
  3408. --Start Animations--
  3409. -------------------------------------------------------
  3410. local PlayerSize = 1
  3411. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3412. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3413. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3414. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3415. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3416. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3417.  
  3418.  
  3419. local equipped = false
  3420. local idle = 0
  3421. local change = 1
  3422. local val = 0
  3423. local toim = 0
  3424. local idleanim = 0.4
  3425. hum.Animator.Parent = nil
  3426. while true do
  3427.     swait()
  3428.     sine = sine + change
  3429.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3430.     local velderp = root.Velocity.y
  3431.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3432.     if equipped == true or equipped == false then
  3433.         if attack == false then
  3434.             idle = idle + 1
  3435.         else
  3436.             idle = 0
  3437.         end
  3438.         if 1 < root.Velocity.y and hitfloor == nil then
  3439.             Anim = "Jump"
  3440.             if attack == false then
  3441.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3442.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3443.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3444.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3445.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3446.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3447.             end
  3448.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3449.             Anim = "Fall"
  3450.             if attack == false then
  3451.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3452.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3453.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3454.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3455.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3456.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3457.             end
  3458.         elseif torvel < 1 and hitfloor ~= nil then
  3459.             Anim = "Idle"
  3460.             change = .5
  3461.             if attack == false then
  3462. if angery == false then
  3463. VALUE1 = false
  3464.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3465.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3466.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3467.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3468.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3469.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3470. if VALUE1 == false and math.random(1,200) == 1 then
  3471.                 coroutine.resume(coroutine.create(function()
  3472.                     VALUE1 = true
  3473.                 for i = 1, 25 do
  3474.                         swait()
  3475.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3476.                     end
  3477.                     VALUE1 = false
  3478.                    
  3479.                 end))
  3480. end
  3481. elseif angery == true then
  3482.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3483.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3484.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3485.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3486.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3487.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3488. if VALUE1 == false and math.random(1,200) == 1 then
  3489.                 coroutine.resume(coroutine.create(function()
  3490.                     VALUE1 = true
  3491.                     for i = 1, 25 do
  3492.                         swait()
  3493.         FT.Parent = tors
  3494.         RA.Parent = ra
  3495.         LA.Parent = la
  3496.         RL.Parent = rl
  3497.         LL.Parent = ll
  3498.         for _,v in next, char:GetDescendants() do
  3499.             if(v:IsA'DataModelMesh')then
  3500.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3501.             end
  3502.         end
  3503.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3504.                     end
  3505.                     VALUE1 = false
  3506.         FT.Parent = nil
  3507.         RA.Parent = nil
  3508.         LA.Parent = nil
  3509.         RL.Parent = nil
  3510.         LL.Parent = nil
  3511.         for _,v in next, char:GetDescendants() do
  3512.             if(v:IsA'DataModelMesh')then
  3513.                 v.Offset = Vector3.new(0,0,0)
  3514.             end
  3515.         end
  3516.                    
  3517.                 end))
  3518.     end
  3519. end
  3520. end
  3521.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3522.             Anim = "Walk"
  3523.             change = 1
  3524.             if attack == false then
  3525.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3526.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3527.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3528.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3529.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3530.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3531.             end
  3532.         end
  3533.     end
  3534.     if 0 < #Effects then
  3535.         for e = 1, #Effects do
  3536.             if Effects[e] ~= nil then
  3537.                 local Thing = Effects[e]
  3538.                 if Thing ~= nil then
  3539.                     local Part = Thing[1]
  3540.                     local Mode = Thing[2]
  3541.                     local Delay = Thing[3]
  3542.                     local IncX = Thing[4]
  3543.                     local IncY = Thing[5]
  3544.                     local IncZ = Thing[6]
  3545.                     if 1 >= Thing[1].Transparency then
  3546.                         if Thing[2] == "Block1" then
  3547.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3548.                             local Mesh = Thing[1].Mesh
  3549.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3550.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3551.                         elseif Thing[2] == "Block2" then
  3552.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3553.                             local Mesh = Thing[7]
  3554.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3555.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3556.                         elseif Thing[2] == "Block3" then
  3557.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3558.                             local Mesh = Thing[7]
  3559.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3560.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3561.                         elseif Thing[2] == "Cylinder" then
  3562.                             local Mesh = Thing[1].Mesh
  3563.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3564.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3565.                         elseif Thing[2] == "Blood" then
  3566.                             local Mesh = Thing[7]
  3567.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3568.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3569.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3570.                         elseif Thing[2] == "Elec" then
  3571.                             local Mesh = Thing[1].Mesh
  3572.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3573.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3574.                         elseif Thing[2] == "Disappear" then
  3575.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3576.                         elseif Thing[2] == "Shatter" then
  3577.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3578.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3579.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3580.                             Thing[6] = Thing[6] + Thing[5]
  3581.                         end
  3582.                     else
  3583.                         Part.Parent = nil
  3584.                         table.remove(Effects, e)
  3585.                     end
  3586.                 end
  3587.             end
  3588.         end
  3589.     end
  3590. end
  3591. -------------------------------------------------------
  3592. --End Animations And Script--
  3593. -------------------------------------------------------
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