Pastebinning04

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Jan 26th, 2017
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  1. 2017-01-26 14:34:27.518 - Thread:  1 ->  Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
  2.   at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate)
  3.   at Sandbox.Game.MyInventory.RefreshVolumeAndMass()
  4.   at Sandbox.Game.MyInventory.Clear(Boolean sync)
  5.   at Sandbox.Game.MyInventory.Init(MyObjectBuilder_Inventory objectBuilder)
  6.   at Sandbox.Game.Entities.Character.MyCharacter.InitInventory(MyObjectBuilder_Character characterOb)
  7.   at Sandbox.Game.Entities.Character.MyCharacter.Init(MyObjectBuilder_EntityBase objectBuilder)
  8.   at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacterBase(MatrixD worldMatrix, Vector3& velocity, String characterName, String model, Nullable`1 colorMask, Boolean AIMode, Boolean useInventory, MyBotDefinition botDefinition)
  9.   at Sandbox.Game.Entities.Character.MyCharacter.CreateCharacter(MatrixD worldMatrix, Vector3 velocity, String characterName, String model, Nullable`1 colorMask, MyBotDefinition botDefinition, Boolean findNearPos, Boolean AIMode, MyCockpit cockpit, Boolean useInventory, UInt64 playerSteamId)
  10.   at Sandbox.Game.World.MyPlayer.SpawnAt(MatrixD worldMatrix, Vector3 velocity, MyEntity spawnedBy, MyBotDefinition botDefinition, Boolean findFreePlace)
  11.   at SpaceEngineers.Game.World.MySpaceRespawnComponent.HandleRespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 medicalRoomId, String respawnShipId, PlayerId playerId, Nullable`1 spawnPosition, Nullable`1 botDefinitionId)
  12.   at Sandbox.Game.Multiplayer.MyPlayerCollection.OnRespawnRequest(RespawnMsg msg)
  13.   at lambda_method(Closure , IMyEventOwner , RespawnMsg , DBNull , DBNull , DBNull , DBNull , DBNull )
  14.   at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7)
  15.   at VRage.Network.MyReplicationSingle.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8)
  16.   at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority)
  17.   at Sandbox.Game.Multiplayer.MyPlayerCollection.RespawnRequest(Boolean joinGame, Boolean newIdentity, Int64 respawnEntityId, String shipPrefabId, Int32 playerSerialId, Nullable`1 spawnPosition, Nullable`1 botDefinitionId)
  18.   at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.RespawnShipImmediately(String shipPrefabId)
  19.   at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.RespawnShip(String shipPrefabId)
  20.   at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.CheckPermaDeathAndRespawn(String shipPrefabId)
  21.   at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.onRespawnClick(MyGuiControlButton sender)
  22.   at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput()
  23.   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
  24.   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
  25.   at SpaceEngineers.Game.GUI.MyGuiScreenMedicals.HandleInput(Boolean receivedFocusInThisUpdate)
  26.   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
  27.   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
  28.   at Sandbox.MySandboxGame.Update()
  29.   at Sandbox.Engine.Platform.Game.UpdateInternal()
  30.   at Sandbox.Engine.Platform.Game.RunSingleFrame()
  31.   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
  32.   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
  33.   at Sandbox.Engine.Platform.Game.RunLoop()
  34.   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
  35.   at SpaceEngineers.MyProgram.Main(String[] args)
  36. 2017-01-26 14:34:27.519 - Thread:  1 ->  Hiding window
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