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- function refreshPlayerSkillWeapon(pid)
- {
- if ((getPlayerSkillWeapon(pid, 0, 1) >= 30 && getPlayerSkillWeapon(pid, 0, 1) < 60) && PStatistics[pid].last_applied_1h != "HUMANS_1HST1.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_1HST1.MDS"));
- PStatistics[pid].last_applied_1h = "HUMANS_1HST1.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 0, 1) >= 60 && PStatistics[pid].last_applied_1h != "HUMANS_1HST2.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_1HST2.MDS"));
- PStatistics[pid].last_applied_1h = "HUMANS_1HST2.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 0, 1) < 30 && PStatistics[pid].last_applied_1h != "HUMANS_1HST0.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_1h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_1HST0.MDS"));
- PStatistics[pid].last_applied_1h = "HUMANS_1HST0.MDS";
- }
- if ((getPlayerSkillWeapon(pid, 1, 1) >= 30 && getPlayerSkillWeapon(pid, 1, 1) < 60) && PStatistics[pid].last_applied_2h != "HUMANS_2HST1.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_2HST1.MDS"));
- PStatistics[pid].last_applied_2h = "HUMANS_2HST1.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 1, 1) >= 60 && PStatistics[pid].last_applied_2h != "HUMANS_2HST2.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_2HST2.MDS"));
- PStatistics[pid].last_applied_2h = "HUMANS_2HST2.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 1, 1) <= 30 && PStatistics[pid].last_applied_2h != "HUMANS_2HST0.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_2h));
- applyPlayerOverlay(pid, Mds.id("HUMANS_2HST0.MDS"));
- PStatistics[pid].last_applied_2h = "HUMANS_2HST0.MDS";
- }
- if ((getPlayerSkillWeapon(pid, 2, 1) >= 30 && getPlayerSkillWeapon(pid, 2, 1) < 60) && PStatistics[pid].last_applied_bow != "HUMANS_BOWT1.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- applyPlayerOverlay(pid, Mds.id("HUMANS_BOWT1.MDS"));
- PStatistics[pid].last_applied_bow = "HUMANS_BOWT1.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 2, 1) >= 60 && PStatistics[pid].last_applied_bow != "HUMANS_BOWT2.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- applyPlayerOverlay(pid, Mds.id("HUMANS_BOWT2.MDS"));
- PStatistics[pid].last_applied_bow = "HUMANS_BOWT2.MDS";
- }
- else if (getPlayerSkillWeapon(pid, 2, 1) <= 60 && PStatistics[pid].last_applied_2h != "HUMANS_BOWT0.MDS")
- {
- applyPlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- removePlayerOverlay(pid, Mds.id(PStatistics[pid].last_applied_bow));
- applyPlayerOverlay(pid, Mds.id("HUMANS_BOWT0.MDS"));
- PStatistics[pid].last_applied_bow = "HUMANS_BOWT0.MDS";
- }
- }
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