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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class AudioObject : MonoBehaviour
- {
- AudioSource source;
- public void Setup(AudioClip sound, Transform target)
- {
- source = GetComponent<AudioSource>();
- source.clip = sound;
- transform.position = target.position;
- source.Play();
- }
- // Update is called once per frame
- void Update()
- {
- }
- }
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