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Jan 19th, 2018
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  1. wait(0)
  2. local Player = game.Players.KYLETHORNTON
  3. local char = Player.Character
  4. local Character = Player.Character
  5. local Head = Character.Head
  6. local done = false
  7. local canheal = false
  8. local deathchat1 = false
  9. local once = true
  10. local dead = false
  11. local candie = true
  12. local deathchat = false
  13. local idleon = true
  14. local idle1 = true
  15. local idle = true
  16. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
  17. if v:IsA("Accessory") then
  18. v:Destroy()
  19. end
  20. end
  21. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  22. if v:IsA("Shirt") then
  23. v:Remove()
  24. end
  25. end
  26. for i, v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  27. if v:IsA("Pants") then
  28. v:Remove()
  29. end
  30. end
  31. wait()
  32. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  33. shirt.Name = "Shirt"
  34. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  35. pants.Name = "Pants"
  36.  
  37. local v3 = Vector3.new
  38. local num = 0
  39. local bc = BrickColor.new
  40. local new = Instance.new
  41.  
  42.  
  43. Instance.new("ForceField",char).Visible = false
  44. local poo = Instance.new("IntValue",Character)
  45. poo.Name = "haha nope"
  46. char.Humanoid.MaxHealth = math.huge
  47. wait()
  48. char.Humanoid.Health = math.huge
  49. Instance.new("ForceField",char).Visible = false
  50.  
  51. shirt = Instance.new("Shirt", char)
  52. shirt.Name = "Shirt"
  53. pants = Instance.new("Pants", char)
  54. pants.Name = "Pants"
  55. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  56. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  57. Hair7 = Instance.new("Part")
  58. Hair7.Parent = char
  59. Hair7.Name = "Hair"
  60. Hair7.CanCollide = false
  61. Hair7.Locked = true
  62. Hair7.TopSurface = "Smooth"
  63. Hair7.BottomSurface = "Smooth"
  64. Hair7.formFactor = "Symmetric"
  65. Hair7.Material = "Neon"
  66. Hair7.BrickColor = BrickColor.new("Really black")
  67. Hair7.CFrame = char.Torso.CFrame
  68. Hair7.Size = Vector3.new(0.2, 0.2, 0.2)
  69. Hair7.Transparency = 0
  70.  
  71.  
  72.  
  73.  
  74. Weld1 = Instance.new("Weld")
  75. Weld1.Parent = char.Head
  76. Weld1.Part0 = char.Head
  77. Weld1.Part1 = Hair7
  78. Weld1.C0 = CFrame.Angles(0, math.rad(180), 0)
  79. Weld1.C0 = CFrame.Angles(0, 0, 0)
  80.  
  81. Mesh = Instance.new("SpecialMesh")
  82. Mesh.Offset = Vector3.new(-0.10, -0.2, 0.6)
  83. Mesh.Parent = Hair7
  84. Mesh.Scale = Vector3.new(6.25, 6.25, 6.25)
  85. Mesh.MeshType = "FileMesh"
  86. Mesh.MeshId = "rbxassetid://560196103"
  87. Mesh.TextureId = ""
  88.  
  89.  
  90. local ice = Instance.new("Part", Head)
  91. ice.Size = Vector3.new(0.5, 0.5, 0.5)
  92. ice.BrickColor = BrickColor.new("Really red")
  93. ice.CanCollide = false
  94. ice.TopSurface = 0
  95. ice.BottomSurface = 0
  96. ice.Transparency = 0.3
  97.  
  98. local ice2 = Instance.new("SpecialMesh", ice)
  99. ice2.MeshType = "Brick"
  100. ice2.MeshId = "rbxassetid://1306168394"
  101. ice2.Scale = Vector3.new(1.26, 1, 1)
  102. local ice3 = Instance.new("Weld", ice)
  103. ice3.Part0 = Head
  104. ice3.Part1 = ice
  105. ice3.C0 = CFrame.new(0, 0.1, -0.2) * CFrame.Angles(0, 0, 0)
  106. local icesmoke = Instance.new("ParticleEmitter", ice)
  107. icesmoke.VelocitySpread = 5
  108. icesmoke.Size = NumberSequence.new({
  109. NumberSequenceKeypoint.new(0, 0.01),
  110. NumberSequenceKeypoint.new(1, 1)
  111. })
  112. icesmoke.Rate = math.huge
  113. icesmoke.Speed = NumberRange.new(1, 1)
  114. icesmoke.Lifetime = NumberRange.new(0.5, 0.8)
  115. icesmoke.Transparency = NumberSequence.new({
  116. NumberSequenceKeypoint.new(0, 0.9),
  117. NumberSequenceKeypoint.new(1, 1)
  118. })
  119. icesmoke.Rotation = NumberRange.new(0, 360)
  120. icesmoke.Name = "Smoke"
  121. icesmoke.LightEmission = 0
  122. icesmoke.Acceleration = Vector3.new(0,0,0)
  123. icesmoke.Texture = "http://www.roblox.com/asset/?id="
  124. icesmoke.Color = ColorSequence.new(Color3.new(0.5, 0.5, 0.5), Color3.new(0.5, 0.5, 0.5))
  125. icesmoke.LockedToPart = true
  126. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name
  127. secondcolor = "Really black"
  128. wait(0.016666666666666666)
  129. Effects = {}
  130. local Player = game.Players.localPlayer
  131. local Character = Player.Character
  132. local Humanoid = Character.Humanoid
  133. local mouse = Player:GetMouse()
  134. local LeftArm = Character["Left Arm"]
  135. local RightArm = Character["Right Arm"]
  136. local LeftLeg = Character["Left Leg"]
  137. local RightLeg = Character["Right Leg"]
  138. local Head = Character.Head
  139. local Torso = Character.Torso
  140. local cam = game.Workspace.CurrentCamera
  141. local RootPart = Character.HumanoidRootPart
  142. local RootJoint = RootPart.RootJoint
  143. local equipped = true
  144. local attack = false
  145. local Anim = "Idle"
  146. local idle = 0
  147. local attacktype = 1
  148. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  149. local velocity = RootPart.Velocity.y
  150. local sine = 0
  151. local change = 1
  152. local grabbed = false
  153. local cn = CFrame.new
  154. local mr = math.rad
  155. local angles = CFrame.Angles
  156. local ud = UDim2.new
  157. local c3 = Color3.new
  158. local dir = {
  159. w = 0,
  160. s = 0,
  161. a = 0,
  162. d = 0
  163. }
  164. firemode = true
  165. local Services = {
  166. SoundService = game:GetService("SoundService"),
  167. Players = game:GetService("Players"),
  168. Debris = game:GetService("Debris"),
  169. Workspace = game:GetService("Workspace"),
  170. Lighting = game:GetService("Lighting"),
  171. HttpService = game:GetService("HttpService"),
  172. InsertService = game:GetService("InsertService")
  173. }
  174. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  175. Humanoid.Animator:Destroy()
  176. Character.Animate:Destroy()
  177. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  178. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  179. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  180. RSH, LSH = nil, nil
  181. RW = Instance.new("Weld")
  182. LW = Instance.new("Weld")
  183. RH = Torso["Right Hip"]
  184. LH = Torso["Left Hip"]
  185. RSH = Torso["Right Shoulder"]
  186. LSH = Torso["Left Shoulder"]
  187. RSH.Parent = nil
  188. LSH.Parent = nil
  189. RW.Name = "RW"
  190. RW.Part0 = Torso
  191. RW.C0 = cn(1.5, 0.5, 0)
  192. RW.C1 = cn(0, 0.5, 0)
  193. RW.Part1 = RightArm
  194. RW.Parent = Torso
  195. LW.Name = "LW"
  196. LW.Part0 = Torso
  197. LW.C0 = cn(-1.5, 0.5, 0)
  198. LW.C1 = cn(0, 0.5, 0)
  199. LW.Part1 = LeftArm
  200. LW.Parent = Torso
  201. --------------
  202. function clerp(a, b, t)
  203. local qa = {
  204. QuaternionFromCFrame(a)
  205. }
  206. local qb = {
  207. QuaternionFromCFrame(b)
  208. }
  209. local ax, ay, az = a.x, a.y, a.z
  210. local bx, by, bz = b.x, b.y, b.z
  211. local _t = 1 - t
  212. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  213. end
  214. function QuaternionFromCFrame(cf)
  215. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216. local trace = m00 + m11 + m22
  217. if trace > 0 then
  218. local s = math.sqrt(1 + trace)
  219. local recip = 0.5 / s
  220. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221. else
  222. local i = 0
  223. if m00 < m11 then
  224. i = 1
  225. end
  226. if m22 > (i == 0 and m00 or m11) then
  227. i = 2
  228. end
  229. if i == 0 then
  230. local s = math.sqrt(m00 - m11 - m22 + 1)
  231. local recip = 0.5 / s
  232. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233. elseif i == 1 then
  234. local s = math.sqrt(m11 - m22 - m00 + 1)
  235. local recip = 0.5 / s
  236. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237. elseif i == 2 then
  238. local s = math.sqrt(m22 - m00 - m11 + 1)
  239. local recip = 0.5 / s
  240. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245. local xs, ys, zs = x + x, y + y, z + z
  246. local wx, wy, wz = w * xs, w * ys, w * zs
  247. local xx = x * xs
  248. local xy = x * ys
  249. local xz = x * zs
  250. local yy = y * ys
  251. local yz = y * zs
  252. local zz = z * zs
  253. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255. function QuaternionSlerp(a, b, t)
  256. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  257. local startInterp, finishInterp
  258. if cosTheta >= 1.0E-4 then
  259. if 1 - cosTheta > 1.0E-4 then
  260. local theta = math.acos(cosTheta)
  261. local invSinTheta = 1 / math.sin(theta)
  262. startInterp = math.sin((1 - t) * theta) * invSinTheta
  263. finishInterp = math.sin(t * theta) * invSinTheta
  264. else
  265. startInterp = 1 - t
  266. finishInterp = t
  267. end
  268. elseif 1 + cosTheta > 1.0E-4 then
  269. local theta = math.acos(-cosTheta)
  270. local invSinTheta = 1 / math.sin(theta)
  271. startInterp = math.sin((t - 1) * theta) * invSinTheta
  272. finishInterp = math.sin(t * theta) * invSinTheta
  273. else
  274. startInterp = t - 1
  275. finishInterp = t
  276. end
  277. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  278. end
  279. function swait(num)
  280. if num == 0 or num == nil then
  281. game:service("RunService").RenderStepped:wait(0)
  282. else
  283. for i = 0, num do
  284. game:service("RunService").RenderStepped:wait(0)
  285. end
  286. end
  287. end
  288. local RbxUtility = LoadLibrary("RbxUtility")
  289. local Create = RbxUtility.Create
  290. function RemoveOutlines(part)
  291. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  292. end
  293. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  294. local Part = Create("Part")({
  295. formFactor = FormFactor,
  296. Parent = Parent,
  297. Reflectance = Reflectance,
  298. Transparency = Transparency,
  299. CanCollide = false,
  300. Locked = true,
  301. BrickColor = BrickColor.new(tostring(BColor)),
  302. Name = Name,
  303. Size = Size,
  304. Material = Material
  305. })
  306. RemoveOutlines(Part)
  307. return Part
  308. end
  309. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  310. local Msh = Create(Mesh)({
  311. Parent = Part,
  312. Offset = OffSet,
  313. Scale = Scale
  314. })
  315. if Mesh == "SpecialMesh" then
  316. Msh.MeshType = MeshType
  317. Msh.MeshId = MeshId
  318. end
  319. return Msh
  320. end
  321. function CreateWeld(Parent, Part0, Part1, C0, C1)
  322. local Weld = Create("Weld")({
  323. Parent = Parent,
  324. Part0 = Part0,
  325. Part1 = Part1,
  326. C0 = C0,
  327. C1 = C1
  328. })
  329. return Weld
  330. end
  331. function rayCast(Position, Direction, Range, Ignore)
  332. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  333. end
  334. function CreateSound(id, par, vol, pit)
  335. coroutine.resume(coroutine.create(function()
  336. local sou = Instance.new("Sound", par or workspace)
  337. sou.Volume = vol
  338. sou.Pitch = pit or 1
  339. sou.SoundId = id
  340. wait()
  341. sou:play()
  342. game:GetService("Debris"):AddItem(sou, 6)
  343. end))
  344. end
  345. function CreateSong(id, par, vol, pit)
  346. coroutine.resume(coroutine.create(function()
  347. sou2 = Instance.new("Sound", par or workspace)
  348. sou2.Volume = 1
  349. sou2.Pitch = 1
  350. sou2.SoundId = id
  351. wait()
  352. sou2:play()
  353. sou2.Looped = true
  354. end))
  355. end
  356. CreateSong("http://www.roblox.com/asset/?id=", Character, 2)
  357. local function getclosest(obj, distance)
  358. local last, lastx = distance + 1, nil
  359. for i, v in pairs(workspace:GetChildren()) do
  360. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  361. local t = v.Torso
  362. local dist = t.Position - obj.Position.magnitude
  363. if distance >= dist and last > dist then
  364. last = dist
  365. lastx = v
  366. end
  367. end
  368. end
  369. return lastx
  370. end
  371. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  372. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  373. prt.Anchored = true
  374. prt.CFrame = cframe
  375. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  376. game:GetService("Debris"):AddItem(prt, 10)
  377. if Type == 1 or Type == nil then
  378. table.insert(Effects, {
  379. prt,
  380. "Block1",
  381. delay,
  382. x3,
  383. y3,
  384. z3,
  385. msh
  386. })
  387. elseif Type == 2 then
  388. table.insert(Effects, {
  389. prt,
  390. "Block2",
  391. delay,
  392. x3,
  393. y3,
  394. z3,
  395. msh
  396. })
  397. elseif Type == 3 then
  398. table.insert(Effects, {
  399. prt,
  400. "Block3",
  401. delay,
  402. x3,
  403. y3,
  404. z3,
  405. msh
  406. })
  407. end
  408. end
  409. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  410. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  411. prt.Anchored = true
  412. prt.CFrame = cframe
  413. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  414. game:GetService("Debris"):AddItem(prt, 10)
  415. table.insert(Effects, {
  416. prt,
  417. "Cylinder",
  418. delay,
  419. x3,
  420. y3,
  421. z3,
  422. msh
  423. })
  424. end
  425. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  426. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  427. prt.Anchored = true
  428. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  429. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  430. game:GetService("Debris"):AddItem(prt, 10)
  431. table.insert(Effects, {
  432. prt,
  433. "Cylinder",
  434. delay,
  435. x3,
  436. y3,
  437. z3,
  438. msh
  439. })
  440. end
  441. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  442. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  443. prt.Anchored = true
  444. prt.CFrame = cframe
  445. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  446. game:GetService("Debris"):AddItem(prt, 10)
  447. table.insert(Effects, {
  448. prt,
  449. "Cylinder",
  450. delay,
  451. x3,
  452. y3,
  453. z3,
  454. msh
  455. })
  456. end
  457. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  458. local prt = CreatePart(3, workspace, "", 0, 0, brickcolor, "Effect", Vector3.new())
  459. prt.Anchored = true
  460. prt.CFrame = cframe
  461. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  462. game:GetService("Debris"):AddItem(prt, 10)
  463. table.insert(Effects, {
  464. prt,
  465. "Cylinder",
  466. delay,
  467. x3,
  468. y3,
  469. z3,
  470. msh
  471. })
  472. end
  473. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  474. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  475. prt.Anchored = true
  476. prt.CFrame = cframe
  477. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  478. game:GetService("Debris"):AddItem(prt, 10)
  479. table.insert(Effects, {
  480. prt,
  481. "Cylinder",
  482. delay,
  483. x3,
  484. y3,
  485. z3,
  486. msh
  487. })
  488. end
  489. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  490. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  491. prt.Anchored = true
  492. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  493. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  494. local num = math.random(10, 50) / 1000
  495. game:GetService("Debris"):AddItem(prt, 10)
  496. table.insert(Effects, {
  497. prt,
  498. "Shatter",
  499. num,
  500. prt.CFrame,
  501. math.random() - math.random(),
  502. 0,
  503. math.random(50, 100) / 100
  504. })
  505. end
  506. for i = 0, 1, 0.05 do
  507. swait()
  508. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  509. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  510. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  511. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  512. if Torsovelocity.Y > 1 then
  513. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  514. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  515. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  516. elseif Torsovelocity.Y < 1 then
  517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  518. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  519. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  520. end
  521. end
  522. attack = false
  523. game:GetService("RunService").Stepped:connect(function()
  524. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  525. velocity = RootPart.Velocity.y
  526. sine = sine + change
  527. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  528. if equipped == true or equipped == false then
  529. if 1 < RootPart.Velocity.y and hit == nil then
  530. Anim = "Jump"
  531. if attack == false and ice_mode == false then
  532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  534. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  535. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  536. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  537. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  538. end
  539. elseif RootPart.Velocity.y < -1 and hit == nil and ice_mode == false then
  540. Anim = "Fall"
  541. if attack == false then
  542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  543. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  544. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  546. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  547. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  548. end
  549. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == false then
  550. Anim = "Idle"
  551. if attack == false then
  552. change = 1
  553. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), .1)
  554. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(6 - 2 * math.cos(sine / 25)), math.rad(4), math.rad(-1)), .1)
  555. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(60), math.rad(0), math.rad(-60 + 3 * math.cos(sine / 25))), 0.1)
  556. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.4, -0.5) * angles(math.rad(60), math.rad(0), math.rad(60 - 3 * math.cos(sine / 25))), 0.1)
  557. RH.C0 = clerp(RH.C0, cn(1, -.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  558. LH.C0 = clerp(LH.C0, cn(-1, -.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-8 + 0 * math.cos(sine / 25)), math.rad(-1), math.rad(0 + 2 * math.cos(sine / 25))), .1)
  559. end
  560. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == false then
  561. Anim = "Walk"
  562. if attack == false then
  563. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 3.5)) * angles(math.rad(8), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2)
  564. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2)
  565. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(65 * math.cos(sine / 4)), math.rad(0), math.rad(0 * math.cos(sine / 10))), 0.2)
  567. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 4), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  568. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 4), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.3)
  569. end
  570. end
  571. end
  572. if equipped == true or equipped == false then
  573. if 1 < RootPart.Velocity.Y and hit == nil then
  574. Anim = "Jump"
  575. if attack == false and ice_mode == true then
  576. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  577. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  578. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1)
  579. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1)
  580. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
  581. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
  582. end
  583. elseif RootPart.Velocity.Y < -1 and hit == nil and ice_mode == true then
  584. Anim = "Fall"
  585. if attack == false then
  586. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  587. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  588. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  589. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  590. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  591. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  592. end
  593. elseif(Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 and hit ~= nil and ice_mode == true then
  594. Anim = "Idle"
  595. if attack == false then
  596. change = 0.8
  597. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(15)), 0.1)
  598. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  599. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  600. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  601. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(19 + 2 * math.cos(sine / 25))), 0.1)
  602. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.1 * math.cos(sine / 25), -0.1) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(9 + 2 * math.cos(sine / 25))), 0.1)
  603. end
  604. elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 and hit ~= nil and ice_mode == true then
  605. Anim = "Walk"
  606. if attack == false then
  607. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.1 * math.cos(sine / 25)) * angles(math.rad(9), math.rad(1), math.rad(-70)), 0.1)
  608. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-9 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(70)), 0.1)
  609. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.2) * angles(math.rad(110 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(-26 + 4 * math.cos(sine / 25))), 0.1)
  610. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.4, -0.15) * angles(math.rad(60 - 2 * math.cos(sine / 25)), math.rad(0), math.rad(30 - 4 * math.cos(sine / 25))), 0.1)
  611. RH.C0 = clerp(RH.C0, cn(0.6, -0.8 - 0.1 * math.cos(sine / 25), -0.5) * RHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(4 + 2 * math.cos(sine / 25))), 0.1)
  612. LH.C0 = clerp(LH.C0, cn(-0.9, -0.8 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-4 + 2 * math.cos(sine / 25)), math.rad(70), math.rad(-19 + 2 * math.cos(sine / 25))), 0.1)
  613. end
  614. end
  615. end
  616. if 0 < #Effects then
  617. for e = 1, #Effects do
  618. if Effects[e] ~= nil then
  619. local Thing = Effects[e]
  620. if Thing ~= nil then
  621. local Part = Thing[1]
  622. local Mode = Thing[2]
  623. local Delay = Thing[3]
  624. local IncX = Thing[4]
  625. local IncY = Thing[5]
  626. local IncZ = Thing[6]
  627. if 1 >= Thing[1].Transparency then
  628. if Thing[2] == "Block1" then
  629. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  630. local Mesh = Thing[1].Mesh
  631. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  632. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  633. elseif Thing[2] == "Block2" then
  634. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, -0.3, 0)
  635. local Mesh = Thing[7]
  636. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  637. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  638. elseif Thing[2] == "Block3" then
  639. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.2, 0)
  640. local Mesh = Thing[7]
  641. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  642. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  643. elseif Thing[2] == "Cylinder" then
  644. local Mesh = Thing[1].Mesh
  645. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  646. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  647. elseif Thing[2] == "Blood" then
  648. local Mesh = Thing[7]
  649. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  650. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  651. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  652. elseif Thing[2] == "Elec" then
  653. local Mesh = Thing[1].Mesh
  654. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  655. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  656. elseif Thing[2] == "Disappear" then
  657. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  658. elseif Thing[2] == "Shatter" then
  659. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  660. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  661. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  662. Thing[6] = Thing[6] + Thing[5]
  663. end
  664. else
  665. Part.Parent = nil
  666. table.remove(Effects, e)
  667. end
  668. end
  669. end
  670. end
  671. end
  672. end)
  673. function RemoveOutlines(part)
  674. part.TopSurface = 10
  675. end
  676. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  677. local Part = Create("Part")({
  678. Parent = Parent,
  679. Reflectance = Reflectance,
  680. Transparency = Transparency,
  681. CanCollide = false,
  682. Locked = true,
  683. BrickColor = BrickColor.new(tostring(BColor)),
  684. Name = Name,
  685. Size = Size,
  686. Material = Material
  687. })
  688. RemoveOutlines(Part)
  689. return Part
  690. end
  691. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  692. local Msh = Create(Mesh)({
  693. Parent = Part,
  694. Offset = OffSet,
  695. Scale = Scale
  696. })
  697. if Mesh == "SpecialMesh" then
  698. Msh.MeshType = MeshType
  699. Msh.MeshId = MeshId
  700. end
  701. return Msh
  702. end
  703. function CreateWeld(Parent, Part0, Part1, C0, C1)
  704. local Weld = Create("Weld")({
  705. Parent = Parent,
  706. Part0 = Part0,
  707. Part1 = Part1,
  708. C0 = C0,
  709. C1 = C1
  710. })
  711. return Weld
  712. end
  713. WSHM = {
  714. "White",
  715. "Pastel light blue"
  716. }
  717. WSH = WSHM[math.random(1, #WSHM)]
  718. function IcePartFunk(HPart, aria, Min, Max)
  719. IcePart = Instance.new("Part", HPart)
  720. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  721. IcePart.CanCollide = false
  722. IuW = Instance.new("Weld")
  723. IuW.Name = "GuW"
  724. IuW.Part0 = HPart
  725. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  726. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  727. IuW.Part1 = IcePart
  728. IuW.Parent = HPart
  729. IcePart.Transparency = 0.85
  730. IcePart.Material = "Neon"
  731. WSH = WSHM[math.random(1, #WSHM)]
  732. IcePart.BrickColor = BrickColor.new("" .. WSH)
  733. RemoveOutlines(IcePart)
  734. game:GetService("Debris"):AddItem(IuW, 4)
  735. game:GetService("Debris"):AddItem(IcePart, 6)
  736. end
  737. SpikeMeshId = 1033714
  738. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  739. local Part = Instance.new("Part", Parent)
  740. Part.Name = Name
  741. Part.BrickColor = BrickColor.new(Color)
  742. Part.Size = Size
  743. Part.Material = Material
  744. Part.Transparency = Transparency
  745. Part.CanCollide = false
  746. RemoveOutlines(Part)
  747. local Mesh = Instance.new("SpecialMesh", Part)
  748. Mesh.MeshType = "Sphere"
  749. Mesh.Scale = Scale
  750. return Mesh and Part
  751. end
  752. CFuncs = {
  753. Part = {
  754. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  755. local Part = Create("Part")({
  756. Parent = Parent,
  757. Reflectance = Reflectance,
  758. Transparency = Transparency,
  759. CanCollide = false,
  760. Locked = true,
  761. BrickColor = BrickColor.new(tostring(BColor)),
  762. Name = Name,
  763. Size = Size,
  764. Material = Material
  765. })
  766. RemoveOutlines(Part)
  767. return Part
  768. end
  769. },
  770. Mesh = {
  771. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  772. local Msh = Create(Mesh)({
  773. Parent = Part,
  774. Offset = OffSet,
  775. Scale = Scale
  776. })
  777. if Mesh == "SpecialMesh" then
  778. Msh.MeshType = MeshType
  779. Msh.MeshId = MeshId
  780. end
  781. return Msh
  782. end
  783. },
  784. Mesh = {
  785. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  786. local Msh = Create(Mesh)({
  787. Parent = Part,
  788. Offset = OffSet,
  789. Scale = Scale
  790. })
  791. if Mesh == "SpecialMesh" then
  792. Msh.MeshType = MeshType
  793. Msh.MeshId = MeshId
  794. end
  795. return Msh
  796. end
  797. },
  798. Weld = {
  799. Create = function(Parent, Part0, Part1, C0, C1)
  800. local Weld = Create("Weld")({
  801. Parent = Parent,
  802. Part0 = Part0,
  803. Part1 = Part1,
  804. C0 = C0,
  805. C1 = C1
  806. })
  807. return Weld
  808. end
  809. },
  810. Sound = {
  811. Create = function(id, par, vol, pit)
  812. coroutine.resume(coroutine.create(function()
  813. local S = Create("Sound")({
  814. Volume = vol,
  815. Pitch = pit or 1,
  816. SoundId = id,
  817. Parent = par or workspace
  818. })
  819. wait()
  820. S:play()
  821. game:GetService("Debris"):AddItem(S, 6)
  822. end))
  823. end
  824. },
  825. ParticleEmitter = {
  826. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  827. local fp = Create("ParticleEmitter")({
  828. Parent = Parent,
  829. Color = ColorSequence.new(Color1, Color2),
  830. LightEmission = LightEmission,
  831. Size = Size,
  832. Texture = Texture,
  833. Transparency = Transparency,
  834. ZOffset = ZOffset,
  835. Acceleration = Accel,
  836. Drag = Drag,
  837. LockedToPart = LockedToPart,
  838. VelocityInheritance = VelocityInheritance,
  839. EmissionDirection = EmissionDirection,
  840. Enabled = Enabled,
  841. Lifetime = LifeTime,
  842. Rate = Rate,
  843. Rotation = Rotation,
  844. RotSpeed = RotSpeed,
  845. Speed = Speed,
  846. VelocitySpread = VelocitySpread
  847. })
  848. return fp
  849. end
  850. }
  851. }
  852. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  853. if hit.Parent == nil then
  854. return
  855. end
  856. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  857. for _, v in pairs(hit.Parent:children()) do
  858. if v:IsA("Humanoid") then
  859. h = v
  860. end
  861. end
  862. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  863. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  864. return
  865. end
  866. local c = Create("ObjectValue")({
  867. Name = "creator",
  868. Value = game:service("Players").LocalPlayer,
  869. Parent = h
  870. })
  871. game:GetService("Debris"):AddItem(c, 0.5)
  872. if HitSound ~= nil and HitPitch ~= nil then
  873. CreateSound(HitSound, hit, 1, HitPitch)
  874. end
  875. local Damage = math.random(minim, maxim)
  876. local blocked = false
  877. local block = hit.Parent:findFirstChild("Block")
  878. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  879. blocked = true
  880. block.Value = block.Value - 1
  881. print(block.Value)
  882. end
  883. if blocked == false then
  884. h.Health = h.Health - Damage
  885. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  886. else
  887. h.Health = h.Health - Damage / 2
  888. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  889. end
  890. if Type == "Knockdown" then
  891. local hum = hit.Parent.Humanoid
  892. hum.PlatformStand = true
  893. coroutine.resume(coroutine.create(function(HHumanoid)
  894. swait(1)
  895. HHumanoid.PlatformStand = false
  896. end), hum)
  897. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  898. local bodvol = Create("BodyVelocity")({
  899. velocity = angle * knockback,
  900. P = 5000,
  901. maxForce = Vector3.new(8000, 8000, 8000),
  902. Parent = hit
  903. })
  904. local rl = Create("BodyAngularVelocity")({
  905. P = 3000,
  906. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  907. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  908. Parent = hit
  909. })
  910. game:GetService("Debris"):AddItem(bodvol, 0.5)
  911. game:GetService("Debris"):AddItem(rl, 0.5)
  912. elseif Type == "Normal" then
  913. local vp = Create("BodyVelocity")({
  914. P = 500,
  915. maxForce = Vector3.new(math.huge, 0, math.huge),
  916. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  917. })
  918. if knockback > 0 then
  919. vp.Parent = hit.Parent.Torso
  920. end
  921. game:GetService("Debris"):AddItem(vp, 0.5)
  922. elseif Type == "Impale" then
  923. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Pastel light blue", Vector3.new(1, 1, 1), "Neon", 0.7, Vector3.new(1, 25, 1))
  924. Spike.Anchored = true
  925. Spike.Rotation = Vector3.new(math.random(-10, 10), 0, math.random(-10, 10))
  926. Spike.Position = hit.Parent.Torso.Position
  927. for i = 1, 5 do
  928. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  929. end
  930. Services.Debris:AddItem(Spike, 4)
  931. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  932. hit.Parent.Humanoid.PlatformStand = true
  933. swait(1)
  934. hit.Parent.Humanoid.PlatformStand = false
  935. elseif Type == "Up" then
  936. local bodyVelocity = Create("BodyVelocity")({
  937. velocity = Vector3.new(0, 20, 0),
  938. P = 5000,
  939. maxForce = Vector3.new(8000, 8000, 8000),
  940. Parent = hit
  941. })
  942. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  943. local bodyVelocity = Create("BodyVelocity")({
  944. velocity = Vector3.new(0, 20, 0),
  945. P = 5000,
  946. maxForce = Vector3.new(8000, 8000, 8000),
  947. Parent = hit
  948. })
  949. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  950. elseif Type == "Snare" then
  951. local bp = Create("BodyPosition")({
  952. P = 900,
  953. D = 1000,
  954. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  955. position = hit.Parent.Torso.Position,
  956. Parent = hit.Parent.Torso
  957. })
  958. game:GetService("Debris"):AddItem(bp, 1)
  959. elseif Type == "Slowness" then
  960. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  961. for i = 1, 25 do
  962. hit.Parent.Humanoid.WalkSpeed = 4
  963. IcePartFunk(hit.Parent.Torso, 0.55, 0.1, 1)
  964. end
  965. wait(4)
  966. hit.Parent.Humanoid.WalkSpeed = SpeedSave
  967. elseif Type == "FireDmg" then
  968. for i = 1, math.random(60, 150) do
  969. BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 20, 20, 20, 1.5, 1.5, 1.5, 0.05, 3)
  970. BlockEffect(BrickColor.new("Gold"), hit.Parent.Torso.CFrame, 20, 20, 20, 2, 2, 2, 0.05, 3)
  971. BlockEffect(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 3)
  972. wait(0.1)
  973. MagniDamage(hit.Parent.Torso, 12304, 1, 8, 0, "Normal")
  974. end
  975. elseif Type == "Freeze" then
  976. local bp = Create("BodyPosition")({
  977. P = 900,
  978. D = 1000,
  979. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  980. position = hit.Parent.Torso.Position,
  981. Parent = hit.Parent.Torso
  982. })
  983. game:GetService("Debris"):AddItem(bp, 4)
  984. for i = 1, 25 do
  985. IcePartFunk(hit.Parent.Torso, 1, 1.5, 2)
  986. end
  987. elseif Type == "Freeze2" then
  988. local BodPos = Create("BodyPosition")({
  989. P = 50000,
  990. D = 1000,
  991. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  992. position = hit.Parent.Torso.Position,
  993. Parent = hit.Parent.Torso
  994. })
  995. local BodGy = Create("BodyGyro")({
  996. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  997. P = 20000,
  998. Parent = hit.Parent.Torso,
  999. cframe = hit.Parent.Torso.CFrame
  1000. })
  1001. hit.Parent.Torso.Anchored = true
  1002. coroutine.resume(coroutine.create(function(Part)
  1003. swait(1.5)
  1004. Part.Anchored = false
  1005. end), hit.Parent.Torso)
  1006. game:GetService("Debris"):AddItem(BodPos, 3)
  1007. game:GetService("Debris"):AddItem(BodGy, 3)
  1008. end
  1009. local debounce = Create("BoolValue")({
  1010. Name = "DebounceHit",
  1011. Parent = hit.Parent,
  1012. Value = true
  1013. })
  1014. game:GetService("Debris"):AddItem(debounce, Delay)
  1015. c = Instance.new("ObjectValue")
  1016. c.Name = "creator"
  1017. c.Value = Player
  1018. c.Parent = h
  1019. game:GetService("Debris"):AddItem(c, 0.5)
  1020. end
  1021. end
  1022. function ShowDamage(Pos, Text, Time, Color)
  1023. local Rate = 0.033333333333333
  1024. if not Pos then
  1025. local Pos = Vector3.new(0, 0, 0)
  1026. end
  1027. local Text = Text or ""
  1028. local Time = Time or 2
  1029. if not Color then
  1030. local Color = Color3.new(1, 0, 1)
  1031. end
  1032. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1033. EffectPart.Anchored = true
  1034. local BillboardGui = Create("BillboardGui")({
  1035. Size = UDim2.new(3, 0, 3, 0),
  1036. Adornee = EffectPart,
  1037. Parent = EffectPart
  1038. })
  1039. local TextLabel = Create("TextLabel")({
  1040. BackgroundTransparency = 1,
  1041. Size = UDim2.new(1, 0, 1, 0),
  1042. Text = Text,
  1043. TextColor3 = Color,
  1044. TextScaled = true,
  1045. Font = Enum.Font.ArialBold,
  1046. Parent = BillboardGui
  1047. })
  1048. game.Debris:AddItem(EffectPart, Time + 0.1)
  1049. EffectPart.Parent = game:GetService("Workspace")
  1050. delay(0, function()
  1051. local Frames = Time / Rate
  1052. for Frame = 1, Frames do
  1053. wait(Rate)
  1054. local Percent = Frame / Frames
  1055. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1056. TextLabel.TextTransparency = Percent
  1057. end
  1058. if EffectPart and EffectPart.Parent then
  1059. EffectPart:Destroy()
  1060. end
  1061. end)
  1062. end
  1063. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1064. for _, c in pairs(workspace:children()) do
  1065. local hum = c:findFirstChild("Humanoid")
  1066. if hum ~= nil then
  1067. local head = c:findFirstChild("Head")
  1068. if head ~= nil then
  1069. local targ = head.Position - Part.Position
  1070. local mag = targ.magnitude
  1071. if magni >= mag and c.Name ~= Player.Name then
  1072. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=1050733875", 1)
  1073. end
  1074. end
  1075. end
  1076. end
  1077. end
  1078. function MagniKILL(Part, magni, knock, Type)
  1079. for _, c in pairs(workspace:children()) do
  1080. local hum = c:findFirstChild("Humanoid")
  1081. if hum ~= nil then
  1082. local head = c:findFirstChild("Head")
  1083. if head ~= nil then
  1084. local targ = head.Position - Part.Position
  1085. local mag = targ.magnitude
  1086. if magni >= mag and c.Name ~= Player.Name then
  1087. hum.Health = 0
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. EffectModel = Instance.new("Model", Character)
  1094. EffectModel.Name = "Effects"
  1095. Effects = {
  1096. Block = {
  1097. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1098. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1099. prt.Anchored = true
  1100. prt.CFrame = cframe
  1101. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1102. game:GetService("Debris"):AddItem(prt, 10)
  1103. if Type == 1 or Type == nil then
  1104. table.insert(Effects, {
  1105. prt,
  1106. "Block1",
  1107. delay,
  1108. x3,
  1109. y3,
  1110. z3,
  1111. msh
  1112. })
  1113. elseif Type == 2 then
  1114. table.insert(Effects, {
  1115. prt,
  1116. "Block2",
  1117. delay,
  1118. x3,
  1119. y3,
  1120. z3,
  1121. msh
  1122. })
  1123. else
  1124. table.insert(Effects, {
  1125. prt,
  1126. "Block3",
  1127. delay,
  1128. x3,
  1129. y3,
  1130. z3,
  1131. msh
  1132. })
  1133. end
  1134. end
  1135. },
  1136. Sphere = {
  1137. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1138. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1139. prt.Anchored = true
  1140. prt.CFrame = cframe
  1141. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1142. game:GetService("Debris"):AddItem(prt, 10)
  1143. table.insert(Effects, {
  1144. prt,
  1145. "Cylinder",
  1146. delay,
  1147. x3,
  1148. y3,
  1149. z3,
  1150. msh
  1151. })
  1152. end
  1153. },
  1154. Cylinder = {
  1155. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1157. prt.Anchored = true
  1158. prt.CFrame = cframe
  1159. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160. game:GetService("Debris"):AddItem(prt, 10)
  1161. table.insert(Effects, {
  1162. prt,
  1163. "Cylinder",
  1164. delay,
  1165. x3,
  1166. y3,
  1167. z3,
  1168. msh
  1169. })
  1170. end
  1171. },
  1172. Wave = {
  1173. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1174. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1175. prt.Anchored = true
  1176. prt.CFrame = cframe
  1177. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1178. game:GetService("Debris"):AddItem(prt, 10)
  1179. table.insert(Effects, {
  1180. prt,
  1181. "Cylinder",
  1182. delay,
  1183. x3,
  1184. y3,
  1185. z3,
  1186. msh
  1187. })
  1188. end
  1189. },
  1190. Ring = {
  1191. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1192. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1193. prt.Anchored = true
  1194. prt.CFrame = cframe
  1195. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1196. game:GetService("Debris"):AddItem(prt, 10)
  1197. table.insert(Effects, {
  1198. prt,
  1199. "Cylinder",
  1200. delay,
  1201. x3,
  1202. y3,
  1203. z3,
  1204. msh
  1205. })
  1206. end
  1207. },
  1208. Break = {
  1209. Create = function(brickcolor, cframe, x1, y1, z1)
  1210. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1211. prt.Anchored = true
  1212. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1213. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1214. local num = math.random(10, 50) / 1000
  1215. game:GetService("Debris"):AddItem(prt, 10)
  1216. table.insert(Effects, {
  1217. prt,
  1218. "Shatter",
  1219. num,
  1220. prt.CFrame,
  1221. math.random() - math.random(),
  1222. 0,
  1223. math.random(50, 100) / 100
  1224. })
  1225. end
  1226. }
  1227. }
  1228. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1229. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1230. prt.Anchored = true
  1231. prt.CFrame = cframe
  1232. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1233. game:GetService("Debris"):AddItem(prt, 10)
  1234. if Type == 1 or Type == nil then
  1235. table.insert(Effects, {
  1236. prt,
  1237. "Block1",
  1238. delay,
  1239. x3,
  1240. y3,
  1241. z3,
  1242. msh
  1243. })
  1244. elseif Type == 2 then
  1245. table.insert(Effects, {
  1246. prt,
  1247. "Block2",
  1248. delay,
  1249. x3,
  1250. y3,
  1251. z3,
  1252. msh
  1253. })
  1254. elseif Type == 3 then
  1255. table.insert(Effects, {
  1256. prt,
  1257. "Block3",
  1258. delay,
  1259. x3,
  1260. y3,
  1261. z3,
  1262. msh
  1263. })
  1264. end
  1265. end
  1266. function CreateSound(id, par, vol, pit)
  1267. coroutine.resume(coroutine.create(function()
  1268. local sou = Instance.new("Sound", par or workspace)
  1269. sou.Volume = vol
  1270. sou.Pitch = pit or 1
  1271. sou.SoundId = id
  1272. swait()
  1273. sou:play()
  1274. game:GetService("Debris"):AddItem(sou, 6)
  1275. end))
  1276. end
  1277. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1278. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1279. prt.Anchored = true
  1280. prt.CFrame = cframe
  1281. prt.Material = "Neon"
  1282. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1283. game:GetService("Debris"):AddItem(prt, 10)
  1284. coroutine.resume(coroutine.create(function(Part, Mesh)
  1285. for i = 0, 6, delay do
  1286. swait()
  1287. Part.Transparency = i
  1288. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  1289. end
  1290. Part.Parent = nil
  1291. end), prt, msh)
  1292. end
  1293. function shoottraildd(mouse, partt, SpreadAmount, dmg) ---effects
  1294. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1295. local MainPos = partt.Position
  1296. local MainPos2 = mouse + SpreadVectors
  1297. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1298. local speed = 1000
  1299. local num = 1
  1300. coroutine.resume(coroutine.create(function()
  1301. repeat
  1302. swait()
  1303. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1304. local mag =(MainPos - pos).magnitude
  1305. Laser(BrickColor.new("Lapis"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -2.175, 0, -2.175, 0.15)
  1306. MainPos = MainPos + MouseLook.lookVector * speed
  1307. num = num - 1
  1308. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1309. if hit ~= nil then
  1310. num = 0
  1311. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1312. refpart.Anchored = true
  1313. refpart.CFrame = CFrame.new(pos)
  1314. game:GetService("Debris"):AddItem(refpart, 2)
  1315. end
  1316. if num <= 0 then
  1317. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1318. refpart.Anchored = true
  1319. refpart.CFrame = CFrame.new(pos)
  1320. if hit ~= nil then
  1321. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1322. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1323. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1324. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1325. MagniDamage(refpart, 40, dmg, dmg, 0, "FireDmg")
  1326. end
  1327. game:GetService("Debris"):AddItem(refpart, 0)
  1328. end
  1329. until num <= 0
  1330. end))
  1331. end
  1332. function shoottraildd2(mouse, partt, SpreadAmount)
  1333. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1334. local MainPos = partt.Position
  1335. local MainPos2 = mouse + SpreadVectors
  1336. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1337. local speed = 3000
  1338. local num = 1
  1339. coroutine.resume(coroutine.create(function()
  1340. repeat
  1341. swait()
  1342. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1343. local mag = (MainPos - pos).magnitude
  1344. Laser(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -17.175, 0, -17.175, 0.15)
  1345. MainPos = MainPos + MouseLook.lookVector * speed
  1346. num = num - 1
  1347. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1348. if hit ~= nil then
  1349. num = 0
  1350. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1351. refpart.Anchored = true
  1352. refpart.CFrame = CFrame.new(pos)
  1353. game:GetService("Debris"):AddItem(refpart, 2)
  1354. end
  1355. if num <= 0 then
  1356. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1357. refpart.Anchored = true
  1358. refpart.CFrame = CFrame.new(pos)
  1359. if hit ~= nil then
  1360. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1361. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1362. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1363. BlockEffect(BrickColor.new("New Yeller"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1364. MagniKILL(refpart, 80, 0, "Normal")
  1365. end
  1366. game:GetService("Debris"):AddItem(refpart, 0)
  1367. end
  1368. until num <= 0
  1369. end))
  1370. end
  1371. function shoottraildd22(mouse, partt, SpreadAmount)
  1372. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1373. local MainPos = partt.Position
  1374. local MainPos2 = mouse + SpreadVectors
  1375. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1376. local speed = 900
  1377. local num = 1
  1378. coroutine.resume(coroutine.create(function()
  1379. repeat
  1380. swait()
  1381. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1382. local mag = (MainPos - pos).magnitude
  1383. Laser(BrickColor.new("Magenta"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -6.175, 0, -6.175, 0.15)
  1384. MainPos = MainPos + MouseLook.lookVector * speed
  1385. num = num - 1
  1386. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1387. if hit ~= nil then
  1388. num = 0
  1389. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1390. refpart.Anchored = true
  1391. refpart.CFrame = CFrame.new(pos)
  1392. game:GetService("Debris"):AddItem(refpart, 2)
  1393. end
  1394. if num <= 0 then
  1395. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1396. refpart.Anchored = true
  1397. refpart.CFrame = CFrame.new(pos)
  1398. if hit ~= nil then
  1399. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1400. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 86.5, 86.5, 86.5, 0.05)
  1401. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1402. BlockEffect(BrickColor.new("Magenta"), refpart.CFrame, 1, 1, 1, 87, 87, 87, 0.05)
  1403. MagniKILL(refpart, 80, 0, "Normal")
  1404. end
  1405. game:GetService("Debris"):AddItem(refpart, 0)
  1406. end
  1407. until num <= 0
  1408. end))
  1409. end
  1410. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  1411. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1412. local MainPos = partt.Position
  1413. local MainPos2 = mouse + SpreadVectors
  1414. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1415. local speed = 200
  1416. local num = 0
  1417. coroutine.resume(coroutine.create(function()
  1418. repeat
  1419. swait()
  1420. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1421. local mag = (MainPos - pos).magnitude
  1422. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.375, 0, -0.375, 0.05)
  1423. MainPos = MainPos + MouseLook.lookVector * speed
  1424. num = num - 1
  1425. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1426. if hit ~= nil then
  1427. num = 0
  1428. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1429. refpart.Anchored = true
  1430. refpart.CFrame = CFrame.new(pos)
  1431. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1432. game:GetService("Debris"):AddItem(refpart, 2)
  1433. end
  1434. if num <= 0 then
  1435. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1436. refpart.Anchored = true
  1437. refpart.CFrame = CFrame.new(pos)
  1438. if hit ~= nil then
  1439. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1440. BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1441. BlockEffect(BrickColor.new("Pastel light blue"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1442. MagniDamage(refpart, 6, dmg, dmg, 0, "Slowness")
  1443. end
  1444. game:GetService("Debris"):AddItem(refpart, 0)
  1445. end
  1446. until num <= 0
  1447. end))
  1448. end
  1449. function shoottraildd4(mouse, partt, SpreadAmount, dmg)
  1450. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  1451. local MainPos = partt.Position
  1452. local MainPos2 = mouse + SpreadVectors
  1453. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  1454. local speed = 500
  1455. local num = 1
  1456. coroutine.resume(coroutine.create(function()
  1457. repeat
  1458. swait()
  1459. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  1460. local mag = (MainPos - pos).magnitude
  1461. Laser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1.175, 0, -1.175, 0.15)
  1462. MainPos = MainPos + MouseLook.lookVector * speed
  1463. num = num - 1
  1464. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  1465. if hit ~= nil then
  1466. num = 0
  1467. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1468. refpart.Anchored = true
  1469. refpart.CFrame = CFrame.new(pos)
  1470. game:GetService("Debris"):AddItem(refpart, 2)
  1471. end
  1472. if num <= 0 then
  1473. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  1474. refpart.Anchored = true
  1475. refpart.CFrame = CFrame.new(pos)
  1476. if hit ~= nil then
  1477. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  1478. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 6.5, 6.5, 6.5, 0.05)
  1479. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1480. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 7, 7, 7, 0.05)
  1481. MagniDamage(refpart, 2e9, dmg, 2e9, 2e9, "Normal")
  1482. end
  1483. game:GetService("Debris"):AddItem(refpart, 0)
  1484. end
  1485. until num <= 0
  1486. end))
  1487. end
  1488.  
  1489.  
  1490. ---
  1491.  
  1492. attackdebounce = false
  1493. deb=false
  1494.  
  1495. ugothit=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
  1496. if hit.Parent==nil then
  1497. return
  1498. end
  1499. h=hit.Parent:FindFirstChildOfClass("Humanoid")
  1500. for _,v in pairs(hit.Parent:children()) do
  1501. if v:IsA("Humanoid") then
  1502. h=v
  1503. end
  1504. end
  1505. if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  1506. h=hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1507. end
  1508. if hit.Parent.className=="Hat" then
  1509. hit=hit.Parent.Parent:findFirstChild("Head")
  1510. end
  1511. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  1512. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  1513. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  1514. return
  1515. end]]
  1516. -- hs(hit,1.2)
  1517. c=Instance.new("ObjectValue")
  1518. c.Name="creator"
  1519. c.Value=game:service("Players").LocalPlayer
  1520. c.Parent=h
  1521. game:GetService("Debris"):AddItem(c,.5)
  1522. Damage=math.random(minim,maxim)
  1523. -- h:TakeDamage(Damage)
  1524. blocked=false
  1525. block=hit.Parent:findFirstChild("Block")
  1526. if block~=nil then
  1527. print(block.className)
  1528. if block.className=="NumberValue" then
  1529. if block.Value>0 then
  1530. blocked=true
  1531. if decreaseblock==nil then
  1532. block.Value=block.Value-1
  1533. end
  1534. end
  1535. end
  1536. if block.className=="IntValue" then
  1537. if block.Value>0 then
  1538. blocked=true
  1539. if decreaseblock~=nil then
  1540. block.Value=block.Value-1
  1541. end
  1542. end
  1543. end
  1544. end
  1545. if blocked==false then
  1546. -- h:TakeDamage(Damage)
  1547. h.Health=h.Health-Damage
  1548. showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
  1549. else
  1550. h.Health=h.Health-(Damage/2)
  1551. showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
  1552. end
  1553. if Type=="Knockdown" then
  1554. Humanoid=hit.Parent.Humanoid
  1555. Humanoid.PlatformStand=true
  1556. coroutine.resume(coroutine.create(function(HHumanoid)
  1557. swait(1)
  1558. HHumanoid.PlatformStand=false
  1559. end),Humanoid)
  1560. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  1561. hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  1562. local bodvol=Instance.new("BodyVelocity")
  1563. bodvol.velocity=angle*knockback
  1564. bodvol.P=5000
  1565. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1566. bodvol.Parent=hit
  1567. rl=Instance.new("BodyAngularVelocity")
  1568. rl.P=3000
  1569. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1570. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1571. rl.Parent=hit
  1572. game:GetService("Debris"):AddItem(bodvol,.5)
  1573. game:GetService("Debris"):AddItem(rl,.5)
  1574. elseif Type=="Normal" then
  1575. bp=Instance.new("BodyVelocity")
  1576. bp.P=100000
  1577. bp.maxForce=Vector3.new(math.huge,0,math.huge)
  1578. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  1579. if KnockbackType==1 then
  1580. bp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  1581. elseif KnockbackType==2 then
  1582. bp.velocity=Property.CFrame.lookVector*knockback
  1583. end
  1584. if knockback>0 then
  1585. bp.Parent=hit.Parent.Torso
  1586.  
  1587. end
  1588. game:GetService("Debris"):AddItem(bp,.5)
  1589. elseif Type=="Up" then
  1590. local bodyVelocity=Instance.new("BodyVelocity")
  1591. bodyVelocity.velocity=vt(0,60,0)
  1592. bodyVelocity.P=5000
  1593. bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  1594. bodyVelocity.Parent=hit
  1595. game:GetService("Debris"):AddItem(bodyVelocity,1)
  1596. rl=Instance.new("BodyAngularVelocity")
  1597. rl.P=3000
  1598. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  1599. rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1600. rl.Parent=hit
  1601. game:GetService("Debris"):AddItem(rl,.5)
  1602. elseif Type=="Snare" then
  1603. bp=Instance.new("BodyPosition")
  1604. bp.P=2000
  1605. bp.D=100
  1606. bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1607. bp.position=hit.Parent.Torso.Position
  1608. bp.Parent=hit.Parent.Torso
  1609. game:GetService("Debris"):AddItem(bp,1)
  1610. elseif Type=="Target" then
  1611. if Targetting==false then
  1612. ZTarget=hit.Parent.Torso
  1613. coroutine.resume(coroutine.create(function(Part)
  1614. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1615. swait(1)
  1616. so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
  1617. end),ZTarget)
  1618. TargHum=ZTarget.Parent:findFirstChild("Humanoid")
  1619. targetgui=Instance.new("BillboardGui")
  1620. targetgui.Parent=ZTarget
  1621. targetgui.Size=UDim2.new(10,100,10,100)
  1622. targ=Instance.new("ImageLabel")
  1623. targ.Parent=targetgui
  1624. targ.BackgroundTransparency=1
  1625. targ.Image="rbxassetid://4834067"
  1626. targ.Size=UDim2.new(1,0,1,0)
  1627. cam.CameraType="Scriptable"
  1628. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1629. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1630. workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1631. Targetting=true
  1632. RocketTarget=ZTarget
  1633. for i=1,Property do
  1634. --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
  1635. if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
  1636. swait()
  1637. end
  1638. --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
  1639. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
  1640. dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
  1641. cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
  1642. end
  1643. Targetting=true
  1644. RocketTarget=true
  1645. targetgui.Parent=true
  1646. cam.CameraType="Custom"
  1647. end
  1648. end
  1649. debounce=Instance.new("BoolValue")
  1650. debounce.Name="DebounceHit"
  1651. debounce.Parent=hit.Parent
  1652. debounce.Value=true
  1653. game:GetService("Debris"):AddItem(debounce,Delay)
  1654. c=Instance.new("ObjectValue")
  1655. c.Name="creator"
  1656. c.Value=Player
  1657. c.Parent=h
  1658. game:GetService("Debris"):AddItem(c,.5)
  1659. CRIT=true
  1660. hitDeb=true
  1661. AttackPos=6
  1662. end
  1663. end
  1664.  
  1665. showDamage=function(Char,Dealt,du,Color)
  1666. m=Instance.new("Model")
  1667. m.Name=tostring(Dealt)
  1668. h=Instance.new("Humanoid")
  1669. h.Health=0
  1670. h.MaxHealth=0
  1671. h.Parent=m
  1672. c=Instance.new("Part")
  1673. c.Transparency=0
  1674. c.BrickColor=Color
  1675. c.Transparency = 1
  1676. c.Name="Head"
  1677. c.TopSurface=0
  1678. c.BottomSurface=0
  1679. c.formFactor="Plate"
  1680. c.Size=Vector3.new(1,.4,1)
  1681.  
  1682. local txt = Instance.new("BillboardGui", c)
  1683. txt.Adornee = c
  1684. txt.Name = "_status"
  1685. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1686. txt.StudsOffset = Vector3.new(-9, 8, 0)
  1687. local text = Instance.new("TextLabel", txt)
  1688. text.Size = UDim2.new(10, 0, 7, 0)
  1689. text.FontSize = "Size12"
  1690. text.TextScaled = true
  1691. text.TextTransparency = 0.5
  1692. text.BackgroundTransparency = 1
  1693. text.TextTransparency = 0.5
  1694. text.TextStrokeTransparency = 0.5
  1695. text.Font = "SciFi"
  1696. text.TextStrokeColor3 = Color3.new(0,0,0)
  1697. v=Instance.new("Part")
  1698. v.Name = "ColorBrick"
  1699. v.Parent=c
  1700. v.FormFactor="Symmetric"
  1701. v.Anchored=true
  1702. v.CanCollide=false
  1703. v.BottomSurface="Smooth"
  1704. v.TopSurface="Smooth"
  1705. v.Size=Vector3.new(10,5,3)
  1706. v.Transparency=1
  1707. v.CFrame=c.CFrame
  1708. v.BrickColor=BrickColor.random()
  1709. v.Transparency=1
  1710. text.TextColor3 = t.BrickColor.Color
  1711. v.Shape="Block"
  1712. text.Text = tostring(Dealt)
  1713. ms=Instance.new("CylinderMesh")
  1714. ms.Scale=Vector3.new(.8,.8,.8)
  1715. --[[local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
  1716. local rndm=math.random(1,#hitsounds)
  1717. local r=rndm
  1718. CFuncs["Sound"].Create("http://www.roblox.com/asset/?id="..hitsounds[r],c,1.25,1)]]--
  1719. if CRIT==true then
  1720. ms.Scale=Vector3.new(1,1.25,1)
  1721. end
  1722. ms.Parent=c
  1723. c.Reflectance=0
  1724. Instance.new("BodyGyro").Parent=c
  1725. c.Parent=m
  1726. if Char:findFirstChild("Head")~=nil then
  1727. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1728. elseif Char.Parent:findFirstChild("Head")~=nil then
  1729. c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
  1730. end
  1731. f=Instance.new("BodyPosition")
  1732. f.P=200000
  1733. f.D=100
  1734. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1735. f.position=c.Position+Vector3.new(0,3,0)
  1736. f.Parent=c
  1737. game:GetService("Debris"):AddItem(m,.5+du)
  1738. c.CanCollide=false
  1739. m.Parent=workspace
  1740. c.CanCollide=false
  1741. end
  1742.  
  1743.  
  1744. ------
  1745. hito = function(dm, X, c, dn, dp, dq)
  1746. for I,dr in pairs(workspace:GetChildren()) do
  1747. if dr:FindFirstChild("Humanoid") and dr:FindFirstChild("HumanoidRootPart") and dr ~= chr and (dr:FindFirstChild("HumanoidRootPart").Position - dm.Position).magnitude < X and dr:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
  1748. local ds = dr:FindFirstChild("Humanoid")
  1749. local dt = dr:FindFirstChild("HumanoidRootPart")
  1750. TakeDamage(ds, c)
  1751. if InForm == true then
  1752. ds.Parent:BreakJoints()
  1753. wait(1.2)
  1754. ds.Parent:Destroy()
  1755. end
  1756. ds:SetStateEnabled(16, true)
  1757. delay(dn, function()
  1758. ds:SetStateEnabled(16, true)
  1759. end)
  1760. local du = Instance.new("StringValue")
  1761. du.Name = "alabo"
  1762. du.Parent = dt
  1763. game.Debris:AddItem(du, dn)
  1764. local dv = Instance.new("Part")
  1765.  
  1766. dv.Size = Vector3.new(0.2, 0.2, 0.2)
  1767. dv.Transparency = 0.25
  1768. dv.Anchored = true
  1769. dv.CanCollide = false
  1770. dv.BrickColor = BrickColor.new("White")
  1771. dv.Material = "Neon"
  1772. dv.Locked = true
  1773. dv.CFrame = dt.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
  1774. dv.Parent = modz
  1775. local dw = Instance.new("SpecialMesh")
  1776. dw.MeshType = "Sphere"
  1777. dw.Scale = Vector3.new(0.5, 0.5, 0.5)
  1778. dw.Parent = dv
  1779. game.Debris:AddItem(dv, 1)
  1780. local dx = Instance.new("Model")
  1781. dx.Name = c
  1782. dx.Parent = workspace
  1783. game.Debris:AddItem(dx, 0.5 + c / 75)
  1784. local dy = Instance.new("Humanoid")
  1785. dy.MaxHealth = 0
  1786. dy.Parent = dx
  1787. local dz = Instance.new("Part")
  1788. dz.Name = "Head"
  1789. dz.Locked = true
  1790. dz.Size = Vector3.new(0.2, 0.2, 0.2)
  1791. dz.Position = dt.Position
  1792. dz.BrickColor = BrickColor.new("New Yeller")
  1793. dz.Material = "Neon"
  1794. dz.Transparency = 1
  1795. dz.CanCollide = false
  1796. dz.Parent = dx
  1797. local dA = Instance.new("BodyPosition")
  1798. dA.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1799. dA.P = 20000
  1800. dA.D = 300
  1801. dA.Position = dz.Position + Vector3.new(0, 5, 0)
  1802. dA.Parent = dz
  1803. local dB = Instance.new("CylinderMesh")
  1804. dB.Parent = dz
  1805. coroutine.resume(coroutine.create(function()
  1806. while dB do
  1807. swait()
  1808. dB.Scale = dB.Scale:lerp(Vector3.new(2.5 + c / 10, 1.25 + c / 35, 2.5 + c / 10), 0.4)
  1809. end
  1810. end))
  1811. if dp then
  1812. local dC = Instance.new("BodyVelocity")
  1813. dC.MaxForce = Vector3.new(999999999999, 9999999999999, 9999999999999)
  1814. dC.P = 9999999999
  1815. dC.Velocity = dp
  1816. dC.Parent = dt
  1817. game.Debris:AddItem(dC, dn)
  1818. end
  1819. if dq then
  1820. local dD = Instance.new("BodyAngularVelocity")
  1821. dD.MaxTorque = Vector3.new(99999, 999999, 999999)
  1822. dD.P = math.huge
  1823. dD.AngularVelocity = dq
  1824. dD.Parent = dt
  1825. game.Debris:AddItem(dD, dn)
  1826. end
  1827. local dE = Instance.new("Sound")
  1828. dE.Pitch = rd2(10, 11) / 10
  1829. dE.Volume = rd2(10, 13) / 10
  1830. dE.EmitterSize = 10
  1831. dE.SoundId = "rbxassetid://"
  1832. dE.Parent = dv
  1833. dE:Play()
  1834. coroutine.resume(coroutine.create(function()
  1835. for I = 1, 5 do
  1836. swait()
  1837. dv.Transparency = dv.Transparency + 0.175
  1838. dw.Scale = dw.Scale + Vector3.new(0.8 * c, 0.8 * c, 0.8 * c)
  1839. end
  1840. end))
  1841. end
  1842. end
  1843. end
  1844. ------
  1845.  
  1846. vt = Vector3.new
  1847. local new = Instance.new
  1848. local cf = CFrame.new
  1849. local cfa = CFrame.Angles
  1850. local bc = BrickColor.new
  1851.  
  1852. function bigbangattack()
  1853. attack = true
  1854. Humanoid.WalkSpeed = 0
  1855. for i = 0, 8, 0.1 do
  1856. swait()
  1857. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  1858. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1859. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1860. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1861. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1862. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1863. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1864. end
  1865. local rng = Instance.new("Part", mouse)
  1866. rng.Anchored = true
  1867. rng.BrickColor = BrickColor.new("Cyan")
  1868. rng.CanCollide = false
  1869. rng.FormFactor = 3
  1870. rng.Name = "Ring"
  1871. rng.Size = Vector3.new(0.4,0.4,0.4)
  1872. rng.Transparency = 0
  1873. rng.TopSurface = 0
  1874. rng.BottomSurface = 0
  1875. rng.CFrame = RootPart.CFrame
  1876. local rngm = Instance.new("SpecialMesh", rng)
  1877. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1878.  
  1879. local rng3 = rng:Clone()
  1880. rng3.Parent = char
  1881. local rng3m = rng3.Mesh
  1882.  
  1883. local rng5 = rng:Clone()
  1884. rng5.Parent = char
  1885. rng5.BrickColor = BrickColor.new("Cyan")
  1886. local rng5m = rng5.Mesh
  1887. local rng6 = rng:Clone()
  1888. rng6.Material = "Plastic"
  1889. rng6.BrickColor = BrickColor.new("Cyan")
  1890. rng6.Parent = char
  1891. local rng6m = rng6.Mesh
  1892. rng6m.Scale = vt(7.5,7.5,7.5)
  1893. rng6m.MeshType = "FileMesh"
  1894. rng6m.MeshId = "rbxassetid://430736398"
  1895. local Must2 = Instance.new("Sound",rng6)
  1896. Must2.SoundId = "rbxassetid://135581154"
  1897. Must2.Pitch = 0.99
  1898. Must2.Volume = 3
  1899. Must2.Looped = false
  1900. wait(0)
  1901. Must2:Play()
  1902. local hita = rng6.Touched:connect(function(hit)
  1903. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  1904. end)
  1905.  
  1906. rng3.CFrame = RootPart.CFrame
  1907.  
  1908. rng5.CFrame = RootPart.CFrame
  1909. rng6.CFrame = RootPart.CFrame
  1910. local pie222 = Instance.new("ParticleEmitter")
  1911. pie222.Parent = rng6
  1912. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  1913. pie222.LightEmission = 1
  1914. pie222.Size = NumberSequence.new(6,1)
  1915. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  1916. pie222.Transparency = NumberSequence.new(0.6,1)
  1917. pie222.EmissionDirection = "Top"
  1918. pie222.Enabled = true
  1919. pie222.Lifetime = NumberRange.new(1)
  1920. pie222.Rotation = NumberRange.new(-320, 320)
  1921. pie222.Rate = 404
  1922. pie222.Speed = NumberRange.new(0)
  1923. pie222.LockedToPart = false
  1924. pie222.VelocitySpread = 2
  1925. wait()
  1926. local scaler = 10/5
  1927. local scaler2 = 10/5
  1928. for i = 0,10,0.1 do
  1929. swait()
  1930. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  1931.  
  1932. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  1933.  
  1934. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  1935. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/3.8)
  1936. rng6.CFrame = rng3.CFrame
  1937. rng.Transparency = rng.Transparency + 1
  1938.  
  1939. rng3.Transparency = rng3.Transparency + 0.01
  1940.  
  1941. rng5.Transparency = rng5.Transparency + 0.01
  1942. rng6.Transparency = rng6.Transparency + 0.021
  1943. scaler = scaler - 0.125/5
  1944. scaler2 = scaler2 - 0.1/5
  1945.  
  1946. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  1947.  
  1948. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  1949. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  1950. end
  1951. hita:disconnect()
  1952. game:GetService("Debris"):AddItem(rng, 1)
  1953.  
  1954. game:GetService("Debris"):AddItem(rng3, 1)
  1955.  
  1956. game:GetService("Debris"):AddItem(rng5, 1)
  1957. attack = false
  1958. pie222:Destroy()
  1959. Humanoid.WalkSpeed = 16
  1960. end
  1961.  
  1962.  
  1963. function bigbangattack2()
  1964. attack = true
  1965. Humanoid.WalkSpeed = 0
  1966. for i = 0, 8, 0.1 do
  1967. swait()
  1968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  1969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  1970. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  1971. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  1972. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  1973. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  1974. end
  1975. local rng = Instance.new("Part", RightArm)
  1976. rng.Anchored = true
  1977. rng.BrickColor = BrickColor.new("Cyan")
  1978. rng.CanCollide = false
  1979. rng.FormFactor = 3
  1980. rng.Name = "Ring"
  1981. rng.Size = Vector3.new(0.4,0.4,0.4)
  1982. rng.Transparency = 0
  1983. rng.TopSurface = 0
  1984. rng.BottomSurface = 0
  1985. rng.CFrame = RootPart.CFrame
  1986. local rngm = Instance.new("SpecialMesh", rng)
  1987. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1988.  
  1989. local rng3 = rng:Clone()
  1990. rng3.Parent = char
  1991. local rng3m = rng3.Mesh
  1992.  
  1993. local rng5 = rng:Clone()
  1994. rng5.Parent = char
  1995. rng5.BrickColor = BrickColor.new("Cyan")
  1996. local rng5m = rng5.Mesh
  1997. local rng6 = rng:Clone()
  1998. rng6.Material = "Plastic"
  1999. rng6.BrickColor = BrickColor.new("Cyan")
  2000. rng6.Parent = char
  2001. local rng6m = rng6.Mesh
  2002. rng6m.Scale = vt(7.5,7.5,30.5)
  2003. rng6m.MeshType = "FileMesh"
  2004. rng6m.MeshId = "rbxassetid://430736398"
  2005. local Must2 = Instance.new("Sound",Torso)
  2006. Must2.SoundId = "rbxassetid://719747626"
  2007. Must2.Pitch = 0.99
  2008. Must2.Volume = 3
  2009. Must2.Looped = false
  2010. wait(0)
  2011. Must2:Play()
  2012. local hita = rng6.Touched:connect(function(hit)
  2013. ugothit(hit,40,50,math.random(49,56),"Normal",RootJoint,.2,1)
  2014. end)
  2015.  
  2016. rng3.CFrame = Head.CFrame
  2017.  
  2018. rng5.CFrame = Head.CFrame
  2019. rng6.CFrame = rng5.CFrame
  2020. local pie222 = Instance.new("ParticleEmitter")
  2021. pie222.Parent = rng6
  2022. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  2023. pie222.LightEmission = 1
  2024. pie222.Size = NumberSequence.new(15,1)
  2025. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  2026. pie222.Transparency = NumberSequence.new(0.6,1)
  2027. pie222.EmissionDirection = "Top"
  2028. pie222.Enabled = true
  2029. pie222.Lifetime = NumberRange.new(1)
  2030. pie222.Rotation = NumberRange.new(-320, 320)
  2031. pie222.Rate = 404
  2032. pie222.Speed = NumberRange.new(0)
  2033. pie222.LockedToPart = false
  2034. pie222.VelocitySpread = 2
  2035. wait()
  2036. local scaler = 10/5
  2037. local scaler2 = 10/5
  2038. for i = 0,10,0.1 do
  2039. swait()
  2040. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*scaler2
  2041.  
  2042. rng3.CFrame = rng3.CFrame + rng3.CFrame.lookVector*scaler2/0.5
  2043.  
  2044. rng5.CFrame = rng5.CFrame + rng5.CFrame.lookVector*scaler2/10
  2045. rng6.Size = rng6.Size + Vector3.new(scaler2/3.8, scaler2/3.8, scaler2/0.8)
  2046. rng6.CFrame = rng3.CFrame
  2047. rng.Transparency = rng.Transparency + 1
  2048.  
  2049. rng3.Transparency = rng3.Transparency + 0.01
  2050.  
  2051. rng5.Transparency = rng5.Transparency + 0.01
  2052. rng6.Transparency = rng6.Transparency + 0.021
  2053. scaler = scaler - 0.125/5
  2054. scaler2 = scaler2 - 0.1/5
  2055.  
  2056. rng3m.Scale = rng3m.Scale + Vector3.new(scaler2/2, scaler2/2, 1)
  2057.  
  2058. rng5m.Scale = rng5m.Scale + Vector3.new(scaler2, scaler2, 0.3)
  2059. rngm.Scale = rngm.Scale + Vector3.new(scaler2/1, scaler2/1, 1)
  2060. end
  2061. hita:disconnect()
  2062. game:GetService("Debris"):AddItem(rng, 1)
  2063.  
  2064. game:GetService("Debris"):AddItem(rng3, 1)
  2065.  
  2066. game:GetService("Debris"):AddItem(rng5, 1)
  2067. attack = false
  2068. pie222:Destroy()
  2069. Humanoid.WalkSpeed = 16
  2070. end
  2071.  
  2072.  
  2073.  
  2074. mouse.KeyDown:connect(function(key)
  2075. if key == "k" then
  2076. bigbangattack()
  2077. end
  2078. end)
  2079.  
  2080. mouse.KeyDown:connect(function(k) ---galickgun
  2081. if attack == false and k == "n" and MV4 > 80 and firemode == true then
  2082. MV4 = 0
  2083. local Must = Instance.new("Sound",Torso)
  2084. Must.SoundId = "rbxassetid://719748223"
  2085. Must.Pitch = 0.99
  2086. Must.Volume = 3.4
  2087. Must.Looped = false
  2088. wait(0)
  2089. Must:Play()
  2090. Humanoid.WalkSpeed = 13
  2091. local Aura = Instance.new('ParticleEmitter')
  2092. Aura.Name = "Aura"
  2093. Aura.Texture = "rbxassetid://347730682"
  2094. Aura.Parent = Torso
  2095. Aura.LightEmission = 1
  2096. Aura.Transparency = NumberSequence.new(0.4,1)
  2097. Aura.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2098. Aura.Size = NumberSequence.new(1,9)
  2099. Aura.Rotation = NumberRange.new(-360,360)
  2100. Aura.LockedToPart = true
  2101. Aura.Lifetime = NumberRange.new(1)
  2102. Aura.Rate = 100
  2103. Aura.Speed = NumberRange.new(0)
  2104. Aura.EmissionDirection = "Top"
  2105. local Aura2 = Instance.new('ParticleEmitter')
  2106. Aura2.Name = "Aura"
  2107. Aura2.Texture = "rbxassetid://1046299182"
  2108. Aura2.Parent = Torso
  2109. Aura2.LightEmission = 1
  2110. Aura2.Transparency = NumberSequence.new(0,1)
  2111. Aura2.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
  2112. Aura2.Size = NumberSequence.new(14)
  2113. Aura2.Rotation = NumberRange.new(-360,360)
  2114. Aura2.LockedToPart = true
  2115. Aura2.Lifetime = NumberRange.new(0.2)
  2116. Aura2.Rate = 20
  2117. Aura2.Speed = NumberRange.new(0)
  2118. Aura2.EmissionDirection = "Top"
  2119. attack = true
  2120. Firepart1 = Instance.new("Part", RightArm)
  2121. Firepart1.Size = Vector3.new(1, 1, 1)
  2122. GuW1 = Instance.new("Weld")
  2123. GuW1.Name = "GuW"
  2124. GuW1.Part0 = RightArm
  2125. GuW1.C0 = cn(0, -1, 0)
  2126. GuW1.C1 = cn(0, 0, 0)
  2127. GuW1.Part1 = Firepart1
  2128. GuW1.Parent = RightArm
  2129. Firepart1.Transparency = 1
  2130. Firepart2 = Instance.new("Part", LeftArm)
  2131. Firepart2.Size = Vector3.new(1, 1, 1)
  2132. GuW2 = Instance.new("Weld")
  2133. GuW2.Name = "GuW"
  2134. GuW2.Part0 = LeftArm
  2135. GuW2.C0 = cn(0, -1, 0)
  2136. GuW2.C1 = cn(0, 0, 0)
  2137. GuW2.Part1 = Firepart2
  2138. GuW2.Parent = LeftArm
  2139. Firepart2.Transparency = 1
  2140. GuW1:Destroy()
  2141. GuW1 = Instance.new("Weld")
  2142. GuW1.Name = "GuW"
  2143. GuW1.Part0 = Torso
  2144. GuW1.C0 = cn(0, 0, -6)
  2145. GuW1.C1 = cn(0, 0, 0)
  2146. GuW1.Part1 = Firepart1
  2147. GuW1.Parent = Torso
  2148. GuW2:Destroy()
  2149. GuW2 = Instance.new("Weld")
  2150. GuW2.Name = "GuW"
  2151. GuW2.Part0 = Torso
  2152. GuW2.C0 = cn(0, 0, -6)
  2153. GuW2.C1 = cn(0, 0, 0)
  2154. GuW2.Part1 = Firepart2
  2155. GuW2.Parent = Torso
  2156. GuW2:Destroy()
  2157. GuW2 = Instance.new("Weld")
  2158. GuW2.Name = "GuW"
  2159. GuW2.Part0 = Torso
  2160. GuW2.C0 = cn(0, 0, -4)
  2161. GuW2.C1 = cn(0, 0, 0)
  2162. GuW2.Part1 = Firepart2
  2163. GuW2.Parent = Torso
  2164. for i = 0, 18, 0.1 do
  2165. swait()
  2166. if Torsovelocity.Y > 2 then
  2167. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2168. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.1)
  2169. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2170. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2171. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2172. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2173. elseif Torsovelocity.Y < 1 then
  2174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.1)
  2175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-59)), 0.05)
  2176. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2177. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50), math.rad(-120), math.rad(-90)), 0.1)
  2178. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2179. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2180. end
  2181. end
  2182. GuW1:Destroy()
  2183. GuW1 = Instance.new("Weld")
  2184. GuW1.Name = "GuW"
  2185. GuW1.Part0 = Torso
  2186. GuW1.C0 = cn(0, 0, -15)
  2187. GuW1.C1 = cn(0, 0, 0)
  2188. GuW1.Part1 = Firepart1
  2189. GuW1.Parent = Torso
  2190. GuW2:Destroy()
  2191. GuW2 = Instance.new("Weld")
  2192. GuW2.Name = "GuW"
  2193. GuW2.Part0 = Torso
  2194. GuW2.C0 = cn(0, 0, -17.5)
  2195. GuW2.C1 = cn(0, 0, 0)
  2196. GuW2.Part1 = Firepart2
  2197. GuW2.Parent = Torso
  2198. local Must = Instance.new("Sound",Torso)
  2199. Must.SoundId = "rbxassetid://719747626"
  2200. Must.Pitch = 0.99
  2201. Must.Volume = 3.9
  2202. Must.Looped = false
  2203. wait(0)
  2204. Must:Play()
  2205. for i = 0, 1.25, 0.01 do
  2206. swait()
  2207. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  2208. shoottraildd22(mouse.Hit.p, Torso, 0)
  2209. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  2210. BlockEffect(BrickColor.new("Magenta"), Torso.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  2211. if Torsovelocity.Y > 2 then
  2212. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2213. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2214. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  2215. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  2216. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2217. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2218. end
  2219. end
  2220. Must:Stop()
  2221. Aura:Destroy()
  2222. Aura2:Destroy()
  2223. wait(0.5)
  2224. Humanoid.WalkSpeed = 16
  2225. attack = false
  2226. MV4 = 300
  2227. Firepart1:Destroy()
  2228. Firepart2:Destroy()
  2229. end
  2230. end)
  2231.  
  2232.  
  2233. d = {}
  2234. function iteffect()
  2235.  
  2236. coroutine.resume(coroutine.create(function()
  2237.  
  2238. for i = 1, 10 do
  2239. effect = Instance.new("Part", workspace)
  2240. effect.Anchored = true
  2241. effect.CanCollide = false
  2242. effect.Size = Vector3.new(0.2, 3, 0.2)
  2243. effect.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3))
  2244. effect.Transparency = 0
  2245. effect.Material = "Plastic"
  2246. effect.BrickColor = BrickColor.new("Really black")
  2247. table.insert(d, effect)
  2248. game:GetService("Debris"):AddItem(effect, 0.3)
  2249. end
  2250.  
  2251. coroutine.resume(coroutine.create(function()
  2252. for i = 1, 10 do
  2253. for i,e in pairs(d) do
  2254. e.CFrame = e.CFrame * CFrame.new(0, math.random(0, 10)/10, 0)
  2255. e.Transparency = e.Transparency + 0.030
  2256. end
  2257. wait(0.01)
  2258. end
  2259.  
  2260. end))
  2261. end))
  2262.  
  2263.  
  2264. end
  2265.  
  2266. tp = true
  2267.  
  2268. mouse.KeyDown:connect(function(k)
  2269. if k == "e" then
  2270. if tp == true then
  2271. tp = false
  2272. local Must = Instance.new("Sound",Torso)
  2273. Must.SoundId = "rbxassetid://1055279036"
  2274. Must.Pitch = 0.99
  2275. Must.Volume = 1.2
  2276. Must.Looped = false
  2277. wait(0)
  2278. Must:Play()
  2279. Zanzoken = Instance.new("Part",char)
  2280. Zanzoken.Anchored = true
  2281. Zanzoken.CanCollide = false
  2282. Zanzoken.Position = v3(999,999,999)
  2283. Zanzoken.CFrame = Torso.CFrame
  2284. game.Debris:AddItem(Zanzoken,0.5)
  2285. Zanzoken.Transparency = 1
  2286. wait()
  2287. idk = Instance.new("BillboardGui",Zanzoken)
  2288. idk.Size = UDim2.new(10,0,15,0)
  2289. idk.AlwaysOnTop = false
  2290. idk1 = Instance.new("ImageLabel",idk)
  2291. idk1.BackgroundTransparency = 1
  2292. idk.ExtentsOffset = v3(0,0,0)
  2293. idk1.ImageTransparency = 0
  2294. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2295. idk1.Size = UDim2.new(2,0,1,0)
  2296. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2297. idk1.Image = "rbxassetid://319554883"
  2298. char.Head.face.Parent = game.Lighting
  2299. wait(0)
  2300. char.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3, 0)
  2301. game.Lighting.face.Parent = char.Head
  2302. wait(0)
  2303. Zanzoken = Instance.new("Part",char)
  2304. Zanzoken.Anchored = true
  2305. Zanzoken.CanCollide = false
  2306. Zanzoken.Position = v3(999,999,999)
  2307. Zanzoken.CFrame = Torso.CFrame
  2308. game.Debris:AddItem(Zanzoken,0.5)
  2309. Zanzoken.Transparency = 1
  2310. wait()
  2311. idk = Instance.new("BillboardGui",Zanzoken)
  2312. idk.Size = UDim2.new(10,0,15,0)
  2313. idk.AlwaysOnTop = false
  2314. idk1 = Instance.new("ImageLabel",idk)
  2315. idk1.BackgroundTransparency = 1
  2316. idk.ExtentsOffset = v3(0,0,0)
  2317. idk1.ImageTransparency = 0
  2318. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  2319. idk1.Size = UDim2.new(2,0,1,0)
  2320. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  2321. idk1.Image = "rbxassetid://319554883"
  2322.  
  2323. wait(0.4)
  2324. tp = true
  2325.  
  2326.  
  2327. end
  2328. end
  2329. end)
  2330.  
  2331.  
  2332. MV4 = 300
  2333. mouse.KeyDown:connect(function(k)
  2334. if attack == false and k == "v" and MV4 > 80 and firemode == true then
  2335. MV4 = 0
  2336. local Must = Instance.new("Sound",workspace)
  2337. Must.SoundId = "rbxassetid://194135434"
  2338. Must.Pitch = 0.99
  2339. Must.Volume = 1.7
  2340. Must.Looped = true
  2341. wait(0)
  2342. Must:Play()
  2343. local lb = Instance.new("Part")
  2344. lb.Parent = char
  2345. lb.Material = "Neon"
  2346. lb.Color = BrickColor.new("Gold").Color
  2347. lb.CanCollide = false
  2348. lb.Material = "Neon"
  2349. lb.Size = vt(1,1,1)
  2350. lb.CFrame = Torso.CFrame
  2351. lb.Rotation = vt(0,0,0)
  2352. lb.Anchored = true
  2353. lb.Transparency = 0
  2354. local thing = Instance.new("SpecialMesh",lb)
  2355. thing.MeshType = "FileMesh"
  2356. thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2357. thing.Scale = vt(0,15,0)
  2358. local chancerot = math.random(1,2)
  2359. for z = 0, 4 do
  2360. if chancerot == 1 then
  2361. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2362. elseif chancerot == 2 then
  2363. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2364. end
  2365. lb.Transparency = lb.Transparency + 0.1
  2366. thing.Scale = thing.Scale + vt(15,0,15)
  2367. wait()
  2368. end
  2369. for z = 0, 4 do
  2370. if chancerot == 1 then
  2371. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2372. elseif chancerot == 2 then
  2373. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2374. end
  2375. lb.Transparency = lb.Transparency + 0.1
  2376. thing.Scale = thing.Scale + vt(15,0,15)
  2377. wait()
  2378. end
  2379.  
  2380. local Aura = Instance.new('ParticleEmitter')
  2381. Aura.Name = "Aura"
  2382. Aura.Texture = "rbxassetid://347730682"
  2383. Aura.Parent = Torso
  2384. Aura.LightEmission = 1
  2385. Aura.Transparency = NumberSequence.new(0.5,1)
  2386. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2387. Aura.Size = NumberSequence.new(1,25)
  2388. Aura.Rotation = NumberRange.new(-360,360)
  2389. Aura.LockedToPart = true
  2390. Aura.Lifetime = NumberRange.new(1)
  2391. Aura.Rate = 100
  2392. Aura.Speed = NumberRange.new(0)
  2393. Aura.EmissionDirection = "Top"
  2394. local Aura2 = Instance.new('ParticleEmitter')
  2395. Aura2.Name = "Aura"
  2396. Aura2.Texture = "rbxassetid://1046299182"
  2397. Aura2.Parent = Torso
  2398. Aura2.LightEmission = 1
  2399. Aura2.Transparency = NumberSequence.new(0,1)
  2400. Aura2.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2401. Aura2.Size = NumberSequence.new(55)
  2402. Aura2.Rotation = NumberRange.new(-360,360)
  2403. Aura2.LockedToPart = true
  2404. Aura2.Lifetime = NumberRange.new(0.2)
  2405. Aura2.Rate = 20
  2406. Aura2.Speed = NumberRange.new(0)
  2407. Aura2.EmissionDirection = "Top"
  2408. lig = Instance.new("PointLight",Player.Character.Torso)
  2409. lig.Color=Color3.new(255,255,0)
  2410. lig.Range = 12
  2411. Humanoid.WalkSpeed = 0.01
  2412. attack = true
  2413. Firepart1 = Instance.new("Part", RightArm)
  2414. Firepart1.Size = Vector3.new(1, 1, 1)
  2415. GuW1 = Instance.new("Weld")
  2416. GuW1.Name = "GuW"
  2417. GuW1.Part0 = RightArm
  2418. GuW1.C0 = cn(0, -1, 0)
  2419. GuW1.C1 = cn(0, 0, 0)
  2420. GuW1.Part1 = Firepart1
  2421. GuW1.Parent = RightArm
  2422. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  2423. Firepart1.Transparency = 1
  2424. Firepart2 = Instance.new("Part", LeftArm)
  2425. Firepart2.Size = Vector3.new(1, 1, 1)
  2426. GuW2 = Instance.new("Weld")
  2427. GuW2.Name = "GuW"
  2428. GuW2.Part0 = LeftArm
  2429. GuW2.C0 = cn(0, -1, 0)
  2430. GuW2.C1 = cn(0, 0, 0)
  2431. GuW2.Part1 = Firepart2
  2432. GuW2.Parent = LeftArm
  2433. Firepart2.Transparency = 1
  2434.  
  2435. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  2436. GuW1:Destroy()
  2437. GuW1 = Instance.new("Weld")
  2438. GuW1.Name = "GuW"
  2439. GuW1.Part0 = Torso
  2440. GuW1.C0 = cn(0, 0, -6)
  2441. GuW1.C1 = cn(0, 0, 0)
  2442. GuW1.Part1 = Firepart1
  2443. GuW1.Parent = Torso
  2444. GuW2:Destroy()
  2445. GuW2 = Instance.new("Weld")
  2446. GuW2.Name = "GuW"
  2447. GuW2.Part0 = Torso
  2448. GuW2.C0 = cn(0, 0, -6)
  2449. GuW2.C1 = cn(0, 0, 0)
  2450. GuW2.Part1 = Firepart2
  2451. GuW2.Parent = Torso
  2452.  
  2453. GuW2:Destroy()
  2454. GuW2 = Instance.new("Weld")
  2455. GuW2.Name = "GuW"
  2456. GuW2.Part0 = Torso
  2457. GuW2.C0 = cn(0, 0, -4)
  2458. GuW2.C1 = cn(0, 0, 0)
  2459. GuW2.Part1 = Firepart2
  2460. GuW2.Parent = Torso
  2461. for i = 0, 15, 0.1 do
  2462. swait()
  2463. if Torsovelocity.Y > 2 then
  2464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2466. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2467. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2468. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2469. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2470. elseif Torsovelocity.Y < 1 then
  2471. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2472. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2473. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2474. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2475. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2476. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2477. end
  2478. end
  2479. wait(16)
  2480. local Aura3 = Instance.new('ParticleEmitter')
  2481. Aura3.Name = "Aura"
  2482. Aura3.Texture = "rbxassetid://1046299182"
  2483. Aura3.Parent = Torso
  2484. Aura3.LightEmission = 1
  2485. Aura3.Transparency = NumberSequence.new(0.4,1)
  2486. Aura3.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2487. Aura3.Size = NumberSequence.new(140)
  2488. Aura3.Rotation = NumberRange.new(-360,360)
  2489. Aura3.LockedToPart = true
  2490. Aura3.Lifetime = NumberRange.new(0.2)
  2491. Aura3.Rate = 70
  2492. Aura3.Speed = NumberRange.new(0)
  2493. Aura3.EmissionDirection = "Top"
  2494. local Aura4 = Instance.new('ParticleEmitter')
  2495. Aura4.Name = "Aura"
  2496. Aura4.Texture = "rbxassetid://1046299182"
  2497. Aura4.Parent = Torso
  2498. Aura4.LightEmission = 1
  2499. Aura4.Transparency = NumberSequence.new(0.7,1)
  2500. Aura4.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  2501. Aura4.Size = NumberSequence.new(190)
  2502. Aura4.Rotation = NumberRange.new(-360,360)
  2503. Aura4.LockedToPart = true
  2504. Aura4.Lifetime = NumberRange.new(0.2)
  2505. Aura4.Rate = 120
  2506. Aura4.Speed = NumberRange.new(0)
  2507. Aura4.EmissionDirection = "Top"
  2508. local Aura5 = Instance.new('ParticleEmitter')
  2509. Aura5.Name = "Aura"
  2510. Aura5.Texture = "rbxassetid://347730682"
  2511. Aura5.Parent = Torso
  2512. Aura5.LightEmission = 1
  2513. Aura5.Transparency = NumberSequence.new(0.2,1)
  2514. Aura5.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2515. Aura5.Size = NumberSequence.new(1,65)
  2516. Aura5.Rotation = NumberRange.new(-360,360)
  2517. Aura5.LockedToPart = true
  2518. Aura5.Lifetime = NumberRange.new(1)
  2519. Aura5.Rate = 200
  2520. Aura5.Speed = NumberRange.new(0)
  2521. Aura5.EmissionDirection = "Top"
  2522. local quake = Instance.new("Sound",workspace)
  2523. quake.SoundId = "rbxassetid://1048411878"
  2524. quake.Pitch = 0.99
  2525. quake.Volume = 1.3
  2526. quake.Looped = true
  2527. wait(0)
  2528. quake:Play()
  2529. local scrr = Instance.new("Sound",Torso)
  2530. scrr.SoundId = "rbxassetid://908472235"
  2531. scrr.Pitch = 0.99
  2532. scrr.Volume = 0.5
  2533. scrr.Looped = true
  2534. wait(0)
  2535. scrr:Play()
  2536.  
  2537. for i = 0, 2, 0.1 do
  2538. swait()
  2539. local lb = Instance.new("Part")
  2540. lb.Parent = char
  2541. lb.Material = "Neon"
  2542. lb.Color = BrickColor.new("Gold").Color
  2543. lb.CanCollide = false
  2544. lb.Material = "Neon"
  2545. lb.Size = vt(0.5,0,0.5)
  2546. lb.CFrame = Torso.CFrame
  2547. lb.Rotation = vt(0,0,0)
  2548. lb.Anchored = true
  2549. lb.Transparency = 0
  2550. local thing = Instance.new("SpecialMesh",lb)
  2551. thing.MeshType = "FileMesh"
  2552. thing.MeshId = "http://www.roblox.com/asset/?id=471124075"
  2553. thing.Scale = vt(0,15,0)
  2554. local chancerot = math.random(1,2)
  2555. for z = 0, 4 do
  2556. if chancerot == 1 then
  2557. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2558. elseif chancerot == 2 then
  2559. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2560. end
  2561. lb.Transparency = lb.Transparency + 0.1
  2562. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2563. wait()
  2564. end
  2565. for z = 0, 4 do
  2566. if chancerot == 1 then
  2567. lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
  2568. elseif chancerot == 2 then
  2569. lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
  2570. end
  2571. lb.Transparency = lb.Transparency + 0.1
  2572. thing.Scale = thing.Scale + vt(0.5,0,0.5)
  2573. wait()
  2574. end
  2575. end
  2576.  
  2577.  
  2578. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  2579. for i = 0, 24, 0.1 do
  2580. swait()
  2581. if Torsovelocity.Y > 2 then
  2582. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2583. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2584. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2585. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2586. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2587. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2588. elseif Torsovelocity.Y < 1 then
  2589. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2590. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2591. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2593. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2594. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2595. end
  2596. end
  2597. wait(5)
  2598. GuW1:Destroy()
  2599. GuW1 = Instance.new("Weld")
  2600. GuW1.Name = "GuW"
  2601. GuW1.Part0 = Torso
  2602. GuW1.C0 = cn(0, 0, -15)
  2603. GuW1.C1 = cn(0, 0, 0)
  2604. GuW1.Part1 = Firepart1
  2605. GuW1.Parent = Torso
  2606. GuW2:Destroy()
  2607. GuW2 = Instance.new("Weld")
  2608. GuW2.Name = "GuW"
  2609. GuW2.Part0 = Torso
  2610. GuW2.C0 = cn(0, 0, -17.5)
  2611. GuW2.C1 = cn(0, 0, 0)
  2612. GuW2.Part1 = Firepart2
  2613. GuW2.Parent = Torso
  2614. local Must2 = Instance.new("Sound",Torso) --1048411878
  2615. Must2.SoundId = "rbxassetid://950551676"
  2616. Must2.Pitch = 0.99
  2617. Must2.Volume = math.huge
  2618. Must2.Looped = false
  2619. wait(0)
  2620. Must2:Play()
  2621. quake:Stop()
  2622. scrr:Stop()
  2623. local Gone = Instance.new('ParticleEmitter')
  2624. Gone.Name = "Aura"
  2625. Gone.Texture = "rbxassetid://1046299182"
  2626. Gone.Parent = Torso
  2627. Gone.LightEmission = 1
  2628. Gone.Transparency = NumberSequence.new(0.7,1)
  2629. Gone.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2630. Gone.Size = NumberSequence.new(340)
  2631. Gone.Rotation = NumberRange.new(-360,360)
  2632. Gone.LockedToPart = true
  2633. Gone.Lifetime = NumberRange.new(0.2)
  2634. Gone.Rate = 70
  2635. Gone.Speed = NumberRange.new(0)
  2636. Gone.EmissionDirection = "Top"
  2637. wait(2)
  2638. Aura:Destroy()
  2639. Aura2:Destroy()
  2640. Aura3:Destroy()
  2641. Aura4:Destroy()
  2642. Aura5:Destroy()
  2643. lig:Destroy()
  2644. Gone:Destroy()
  2645. for i = 0, 3, 0.01 do
  2646. swait()
  2647. shoottraildd2(mouse.Hit.p, Torso, 0)
  2648. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  2649. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 70, 70, 70, 0.06)
  2650. BlockEffect(BrickColor.new("New Yeller"), Torso.CFrame, 1, 1, 1, 69.5, 69.5, 69.5, 0.06)
  2651. if Torsovelocity.Y > 2 then
  2652. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2653. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2654. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2655. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2656. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2657. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2658. elseif Torsovelocity.Y < 1 then
  2659. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 40) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2660. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  2661. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  2662. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  2663. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2664. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2665. end
  2666. end
  2667. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  2668. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  2669. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  2670. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  2671. for i = 0, 3, 0.1 do
  2672. swait()
  2673. if Torsovelocity.Y > 2 then
  2674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2675. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  2676. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2677. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2678. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2679. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2680. elseif Torsovelocity.Y < 1 then
  2681. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2682. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  2683. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  2684. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  2685. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2686. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2687. end
  2688. end
  2689. wait(1)
  2690. Humanoid.WalkSpeed = 16
  2691. attack = false
  2692. MV4 = 0
  2693. Must:Stop()
  2694. Firepart1:Destroy()
  2695. Firepart2:Destroy()
  2696. end
  2697. end)
  2698.  
  2699.  
  2700.  
  2701. ---forms
  2702. mouse.KeyDown:connect(function(key)
  2703. if key=="1" then
  2704. Base()
  2705. SSJ()
  2706. char.JumPower = 150
  2707. end
  2708. end)
  2709. Health = 140,000 --------- Serious mode aura.
  2710. BaseHealth = 10,000
  2711.  
  2712.  
  2713.  
  2714.  
  2715. SuperSaiyan = false
  2716.  
  2717. Player = game.Players.LocalPlayer
  2718. Char = Player.Character
  2719. Torso = Char.Torso
  2720.  
  2721. function SSJ()
  2722. for X = 1, 1 do wait()
  2723.  
  2724.  
  2725. wait(0)
  2726. for X = 1, 1 do wait()
  2727. local Effect = Instance.new("Part")
  2728. Effect.Name = "Effect"
  2729. Effect.Parent = Torso
  2730. Effect.CFrame = Torso.CFrame
  2731. Effect.BrickColor = BrickColor.new("Lapis")
  2732. Effect.Shape = "Ball"
  2733. Effect.Size = Vector3.new(1, 1, 1)
  2734. Effect.Anchored = true
  2735. Effect.Material = "Neon"
  2736. Effect.CanCollide = false
  2737. Effect.CFrame = Torso.CFrame
  2738. Effect.Size = Effect.Size + Vector3.new(0.5)
  2739. Effect.Transparency = Effect.Transparency + 0.04
  2740. end
  2741. end
  2742.  
  2743. repeat
  2744. Torso:FindFirstChild("Effect"):Remove()
  2745. until Torso:FindFirstChild("Effect") == nil
  2746.  
  2747.  
  2748. local Color1 = Color3.new(255, 255, 0)
  2749. local Color2 = Color3.new(255, 255, 0)
  2750.  
  2751. Hair7:Destroy()
  2752. Hair7 = Instance.new("Part")
  2753. Hair7.Parent = char
  2754. Hair7.Name = "Hair"
  2755. Hair7.CanCollide = false
  2756. Hair7.Locked = true
  2757. Hair7.TopSurface = "Smooth"
  2758. Hair7.BottomSurface = "Smooth"
  2759. Hair7.formFactor = "Symmetric"
  2760. Hair7.Material = "Neon"
  2761. Hair7.BrickColor = BrickColor.new("Daisy orange")
  2762. Hair7.CFrame = char.Torso.CFrame
  2763. Hair7.Size = Vector3.new(1, 1, 1)
  2764. Hair7.Transparency = 0
  2765.  
  2766.  
  2767. Weld1 = Instance.new("Weld")
  2768. Weld1.Parent = char.Head
  2769. Weld1.Part0 = char.Head
  2770. Weld1.Part1 = Hair7
  2771. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  2772.  
  2773. Mesh = Instance.new("SpecialMesh")
  2774. Mesh.Offset = Vector3.new(0,-0.4,0)
  2775. Mesh.Parent = Hair7
  2776. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  2777. Mesh.MeshType = "FileMesh"
  2778. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  2779. Mesh.TextureId = ""
  2780. char.Head.face.Texture = "rbxassetid://1108357707"
  2781. local Must = Instance.new("Sound",Torso)
  2782. Must.SoundId = "rbxassetid://1035030726"
  2783. Must.Pitch = 0.99
  2784. Must.Volume = 1.4
  2785. Must.Looped = false
  2786. wait(0)
  2787. Must:Play()
  2788. a21e = new("Part",char)
  2789. a21e.Name = "Beam"..num
  2790. a21e.Locked = true
  2791. a21e.Size = v3(1,1,1)
  2792. a21e.CanCollide = false
  2793. a21e.BrickColor = bc("Gold")
  2794. a21e.Material = "Neon"
  2795. a21e.Transparency = 0
  2796. aa21e = new("SpecialMesh",a21e)
  2797. a21e.Anchored = true
  2798. a21e.Position = RootPart.Position
  2799. aa21e.MeshType = "Sphere"
  2800. aa21e.Scale = v3(1,1,1)
  2801. a51e = new("Part",char)
  2802. a51e.Name = "Beam"..num
  2803. a51e.Locked = true
  2804. a51e.Size = v3(1,1,1)
  2805. a51e.CanCollide = false
  2806. a51e.BrickColor = bc("New Yeller")
  2807. a51e.Material = "Neon"
  2808. a51e.Transparency = 0
  2809. aa51e = new("SpecialMesh",a51e)
  2810. a51e.Anchored = true
  2811. a51e.Position = RootPart.Position
  2812. aa51e.MeshType = "Sphere"
  2813. aa51e.Scale = v3(1,1,1)
  2814. a61e = new("Part",char)
  2815. a61e.Name = "Beam"..num
  2816. a61e.Locked = true
  2817. a61e.Size = v3(1,1,1)
  2818. a61e.CanCollide = false
  2819. a61e.BrickColor = bc("White")
  2820. a61e.Material = "Neon"
  2821. a61e.Transparency = 0
  2822. aa61e = new("SpecialMesh",a61e)
  2823. a61e.Anchored = true
  2824. a61e.Position = RootPart.Position
  2825. aa61e.MeshType = "Sphere"
  2826. aa61e.Scale = v3(1,1,1)
  2827. for i = 1,50 do
  2828. wait()
  2829. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  2830. a21e.Transparency = a21e.Transparency + 0.03
  2831. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  2832. a51e.Transparency = a51e.Transparency + 0.03
  2833. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  2834. a61e.Transparency = a61e.Transparency + 0.02
  2835. end
  2836. a61e:Destroy()
  2837. aa61e:Destroy()
  2838. a51e:Destroy()
  2839. aa51e:Destroy()
  2840. a21e:Destroy()
  2841. aa21e:Destroy()
  2842.  
  2843.  
  2844. local Aura = Instance.new('ParticleEmitter')
  2845. Aura.Name = "Aura"
  2846. Aura.Texture = "rbxassetid://347730682"
  2847. Aura.Parent = Torso
  2848. Aura.LightEmission = 1
  2849. Aura.Transparency = NumberSequence.new(0.6,1)
  2850. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  2851. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  2852. Aura.LockedToPart = true
  2853. Aura.Lifetime = NumberRange.new(1)
  2854. Aura.Rate = 100
  2855. Aura.Speed = NumberRange.new(4.3)
  2856. Aura.EmissionDirection = "Top"
  2857.  
  2858. SuperSaiyan = true
  2859. Humanoid.JumpPower = 120
  2860.  
  2861. Char.Humanoid.MaxHealth = Health
  2862. wait(0.3)
  2863. Char.Humanoid.Health = Health
  2864. wait(0.7)
  2865. Must:Destroy()
  2866. end
  2867.  
  2868. function Base()
  2869. SuperSaiyan = false
  2870. local Effect = Instance.new("Part")
  2871. Effect.Name = "Effect"
  2872. Effect.Parent = Torso
  2873. Effect.CFrame = Torso.CFrame
  2874. Effect.BrickColor = BrickColor.new("White")
  2875. Effect.Shape = "Ball"
  2876. Effect.Size = Vector3.new(8, 8, 8)
  2877. Effect.Anchored = true
  2878. Effect.Material = "Neon"
  2879. Effect.CanCollide = false
  2880. for loop = 1, 25 do wait()
  2881. Effect.CFrame = Torso.CFrame
  2882. Effect.Size = Effect.Size + Vector3.new(-0.5)
  2883. Effect.Transparency = Effect.Transparency + 0.04
  2884.  
  2885. end
  2886. repeat
  2887.  
  2888.  
  2889. Torso:FindFirstChild("Effect"):Remove()
  2890. until Torso:FindFirstChild("Effect") == nil
  2891.  
  2892. char.Head.face.Texture = "rbxassetid://1108342609"
  2893. Hair7:Destroy()
  2894. wait(0.1)
  2895. Hair7 = Instance.new("Part")
  2896. Hair7.Parent = char
  2897. Hair7.Name = "Hair"
  2898. Hair7.CanCollide = false
  2899. Hair7.Locked = true
  2900. Hair7.TopSurface = "Smooth"
  2901. Hair7.BottomSurface = "Smooth"
  2902. Hair7.formFactor = "Symmetric"
  2903. Hair7.Material = "Neon"
  2904. Hair7.BrickColor = BrickColor.new("Really black")
  2905. Hair7.CFrame = char.Torso.CFrame
  2906. Hair7.Size = Vector3.new(1, 1, 1)
  2907. Hair7.Transparency = 0
  2908.  
  2909.  
  2910. Weld1 = Instance.new("Weld")
  2911. Weld1.Parent = char.Head
  2912. Weld1.Part0 = char.Head
  2913. Weld1.Part1 = Hair7
  2914. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  2915.  
  2916. Mesh = Instance.new("SpecialMesh")
  2917. Mesh.Offset = Vector3.new(0,-0.4,0)
  2918. Mesh.Parent = Hair7
  2919. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  2920. Mesh.MeshType = "FileMesh"
  2921. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  2922. Mesh.TextureId = ""
  2923.  
  2924.  
  2925.  
  2926. for i, v in pairs(Torso:GetChildren()) do
  2927. if v:IsA('ParticleEmitter') then
  2928. v:Remove()
  2929. end
  2930. end
  2931. for i, v in pairs(LeftArm:GetChildren()) do
  2932. if v:IsA('ParticleEmitter') then
  2933. v:Remove()
  2934. end
  2935. end
  2936. for i, v in pairs(RightArm:GetChildren()) do
  2937. if v:IsA('ParticleEmitter') then
  2938. v:Remove()
  2939. end
  2940. end
  2941. for i, v in pairs(RightLeg:GetChildren()) do
  2942. if v:IsA('ParticleEmitter') then
  2943. v:Remove()
  2944. end
  2945. end
  2946. for i, v in pairs(LeftLeg:GetChildren()) do
  2947. if v:IsA('ParticleEmitter') then
  2948. v:Remove()
  2949. end
  2950. end
  2951.  
  2952.  
  2953. end
  2954.  
  2955. mouse.KeyDown:connect(function(key)
  2956. if key=="9" then
  2957. Base()
  2958. end
  2959. end)
  2960.  
  2961. mouse.KeyDown:connect(function(key)
  2962. if key=="4" then
  2963. Base()
  2964. SSJB()
  2965. char.JumPower = 150
  2966. end
  2967. end)
  2968. Health = 140,000 --------- Serious mode aura.
  2969. BaseHealth = 10,000
  2970.  
  2971.  
  2972.  
  2973.  
  2974. SuperSaiyanBlue = false
  2975.  
  2976. Player = game.Players.LocalPlayer
  2977. Char = Player.Character
  2978. Torso = Char.Torso
  2979.  
  2980. function SSJB()
  2981. for X = 1, 1 do wait()
  2982.  
  2983.  
  2984. wait(0)
  2985. for X = 1, 1 do wait()
  2986. local Effect = Instance.new("Part")
  2987. Effect.Name = "Effect"
  2988. Effect.Parent = Torso
  2989. Effect.CFrame = Torso.CFrame
  2990. Effect.BrickColor = BrickColor.new("Lapis")
  2991. Effect.Shape = "Ball"
  2992. Effect.Size = Vector3.new(1, 1, 1)
  2993. Effect.Anchored = true
  2994. Effect.Material = "Neon"
  2995. Effect.CanCollide = false
  2996. Effect.CFrame = Torso.CFrame
  2997. Effect.Size = Effect.Size + Vector3.new(0.5)
  2998. Effect.Transparency = Effect.Transparency + 0.04
  2999. end
  3000. end
  3001.  
  3002. repeat
  3003. Torso:FindFirstChild("Effect"):Remove()
  3004. until Torso:FindFirstChild("Effect") == nil
  3005.  
  3006.  
  3007. local Color1 = Color3.new(255, 255, 0)
  3008. local Color2 = Color3.new(255, 255, 0)
  3009.  
  3010. for i = 0, 3, 0.1 do
  3011. swait()
  3012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  3013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  3014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  3015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  3016. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3017. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  3018. end
  3019.  
  3020. Hair7:Destroy()
  3021. wait(0.1)
  3022. Hair7 = Instance.new("Part")
  3023. Hair7.Parent = char
  3024. Hair7.Name = "Hair"
  3025. Hair7.CanCollide = false
  3026. Hair7.Locked = true
  3027. Hair7.TopSurface = "Smooth"
  3028. Hair7.BottomSurface = "Smooth"
  3029. Hair7.formFactor = "Symmetric"
  3030. Hair7.Material = "Neon"
  3031. Hair7.BrickColor = BrickColor.new("Cyan")
  3032. Hair7.CFrame = char.Torso.CFrame
  3033. Hair7.Size = Vector3.new(1, 1, 1)
  3034. Hair7.Transparency = 0
  3035.  
  3036.  
  3037. Weld1 = Instance.new("Weld")
  3038. Weld1.Parent = char.Head
  3039. Weld1.Part0 = char.Head
  3040. Weld1.Part1 = Hair7
  3041. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3042.  
  3043. Mesh = Instance.new("SpecialMesh")
  3044. Mesh.Offset = Vector3.new(0,-0.4,0)
  3045. Mesh.Parent = Hair7
  3046. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3047. Mesh.MeshType = "FileMesh"
  3048. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3049. Mesh.TextureId = ""
  3050. wait(0.1)
  3051. char.Head.face.Texture = "rbxassetid://262534270"
  3052. local Must = Instance.new("Sound",Torso)
  3053. Must.SoundId = "rbxassetid://874183151"
  3054. Must.Pitch = 0.99
  3055. Must.Volume = 1.4
  3056. Must.Looped = false
  3057. wait(0)
  3058. Must:Play()
  3059. a21e = new("Part",char)
  3060. a21e.Name = "Beam"..num
  3061. a21e.Locked = true
  3062. a21e.Size = v3(1,1,1)
  3063. a21e.CanCollide = false
  3064. a21e.BrickColor = bc("Toothpaste")
  3065. a21e.Material = "Neon"
  3066. a21e.Transparency = 0
  3067. aa21e = new("SpecialMesh",a21e)
  3068. a21e.Anchored = true
  3069. a21e.Position = RootPart.Position
  3070. aa21e.MeshType = "Sphere"
  3071. aa21e.Scale = v3(1,1,1)
  3072. a51e = new("Part",char)
  3073. a51e.Name = "Beam"..num
  3074. a51e.Locked = true
  3075. a51e.Size = v3(1,1,1)
  3076. a51e.CanCollide = false
  3077. a51e.BrickColor = bc("Cyan")
  3078. a51e.Material = "Neon"
  3079. a51e.Transparency = 0
  3080. aa51e = new("SpecialMesh",a51e)
  3081. a51e.Anchored = true
  3082. a51e.Position = RootPart.Position
  3083. aa51e.MeshType = "Sphere"
  3084. aa51e.Scale = v3(1,1,1)
  3085. a61e = new("Part",char)
  3086. a61e.Name = "Beam"..num
  3087. a61e.Locked = true
  3088. a61e.Size = v3(1,1,1)
  3089. a61e.CanCollide = false
  3090. a61e.BrickColor = bc("Lapis")
  3091. a61e.Material = "Neon"
  3092. a61e.Transparency = 0
  3093. aa61e = new("SpecialMesh",a61e)
  3094. a61e.Anchored = true
  3095. a61e.Position = RootPart.Position
  3096. aa61e.MeshType = "Sphere"
  3097. aa61e.Scale = v3(1,1,1)
  3098. for i = 1,50 do
  3099. wait()
  3100. aa21e.Scale = aa21e.Scale + v3(2,2,2)
  3101. a21e.Transparency = a21e.Transparency + 0.03
  3102. aa51e.Scale = aa51e.Scale + v3(2.5,2.5,2.5)
  3103. a51e.Transparency = a51e.Transparency + 0.03
  3104. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3105. a61e.Transparency = a61e.Transparency + 0.02
  3106. end
  3107. a61e:Destroy()
  3108. aa61e:Destroy()
  3109. a51e:Destroy()
  3110. aa51e:Destroy()
  3111. a21e:Destroy()
  3112. aa21e:Destroy()
  3113.  
  3114.  
  3115. local Aura = Instance.new('ParticleEmitter')
  3116. Aura.Name = "Aura"
  3117. Aura.Texture = "rbxassetid://347730682"
  3118. Aura.Parent = Torso
  3119. Aura.LightEmission = 1
  3120. Aura.Transparency = NumberSequence.new(0.4,1)
  3121. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3122. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3123. Aura.LockedToPart = true
  3124. Aura.Lifetime = NumberRange.new(1)
  3125. Aura.Rate = 100
  3126. Aura.Rotation = NumberRange.new(-20, 15)
  3127. Aura.Speed = NumberRange.new(4.3)
  3128. Aura.EmissionDirection = "Top"
  3129. local Aura = Instance.new('ParticleEmitter')
  3130. Aura.Name = "Aura"
  3131. Aura.Texture = "rbxassetid://347730682"
  3132. Aura.Parent = Torso
  3133. Aura.LightEmission = 1
  3134. Aura.Transparency = NumberSequence.new(0.9,1)
  3135. Aura.Color = ColorSequence.new(BrickColor.new("Deep orange").Color)
  3136. Aura.Size = NumberSequence.new(4,6.9,0.2)
  3137. Aura.LockedToPart = true
  3138. Aura.Lifetime = NumberRange.new(1)
  3139. Aura.Rate = 100
  3140. Aura.Rotation = NumberRange.new(-20, 15)
  3141. Aura.Speed = NumberRange.new(4.3)
  3142. Aura.EmissionDirection = "Top"
  3143. local tra = Instance.new('ParticleEmitter')
  3144. tra.Parent = Torso
  3145. tra.LightEmission = 1
  3146. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3147. tra.Rate = 15
  3148. tra.Rotation = NumberRange.new(-5, 5)
  3149. tra.Lifetime = NumberRange.new(1.5, 2)
  3150. tra.Size = NumberSequence.new(0.098,0)
  3151. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3152. tra.Speed = NumberRange.new(0.5)
  3153. tra.VelocitySpread = 360
  3154. tra.VelocityInheritance = 0.5
  3155. tra.ZOffset = 2
  3156. local tra = Instance.new('ParticleEmitter')
  3157. tra.Parent = LeftArm
  3158. tra.LightEmission = 1
  3159. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3160. tra.Rate = 15
  3161. tra.Rotation = NumberRange.new(-5, 5)
  3162. tra.Lifetime = NumberRange.new(1.5, 2)
  3163. tra.Size = NumberSequence.new(0.098,0)
  3164. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3165. tra.Speed = NumberRange.new(0.5)
  3166. tra.VelocitySpread = 360
  3167. tra.VelocityInheritance = 0.5
  3168. tra.ZOffset = 2
  3169. local tra = Instance.new('ParticleEmitter')
  3170. tra.Parent = RightArm
  3171. tra.LightEmission = 1
  3172. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3173. tra.Rate = 15
  3174. tra.Rotation = NumberRange.new(-5, 5)
  3175. tra.Lifetime = NumberRange.new(1.5, 2)
  3176. tra.Size = NumberSequence.new(0.098,0)
  3177. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3178. tra.Speed = NumberRange.new(0.5)
  3179. tra.VelocitySpread = 360
  3180. tra.VelocityInheritance = 0.5
  3181. tra.ZOffset = 2
  3182. local tra = Instance.new('ParticleEmitter')
  3183. tra.Parent = LeftLeg
  3184. tra.LightEmission = 1
  3185. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3186. tra.Rate = 15
  3187. tra.Rotation = NumberRange.new(-5, 5)
  3188. tra.Lifetime = NumberRange.new(1.5, 2)
  3189. tra.Size = NumberSequence.new(0.098,0)
  3190. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3191. tra.Speed = NumberRange.new(0.5)
  3192. tra.VelocitySpread = 360
  3193. tra.VelocityInheritance = 0.5
  3194. tra.ZOffset = 2
  3195. local tra = Instance.new('ParticleEmitter')
  3196. tra.Parent = RightLeg
  3197. tra.LightEmission = 1
  3198. tra.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3199. tra.Rate = 15
  3200. tra.Rotation = NumberRange.new(-5, 5)
  3201. tra.Lifetime = NumberRange.new(1.5, 2)
  3202. tra.Size = NumberSequence.new(0.098,0)
  3203. tra.Transparency = NumberSequence.new(0.2,0.3,1)
  3204. tra.Speed = NumberRange.new(0.5)
  3205. tra.VelocitySpread = 360
  3206. tra.VelocityInheritance = 0.5
  3207. tra.ZOffset = 2
  3208.  
  3209. SuperSaiyanBlue = true
  3210. Humanoid.JumpPower = 120
  3211.  
  3212. Char.Humanoid.MaxHealth = Health
  3213. wait(0.3)
  3214. Char.Humanoid.Health = Health
  3215. wait(0.7)
  3216. Must:Destroy()
  3217. end
  3218.  
  3219. function Base()
  3220. SuperSaiyanBlue = false
  3221. local Effect = Instance.new("Part")
  3222. Effect.Name = "Effect"
  3223. Effect.Parent = Torso
  3224. Effect.CFrame = Torso.CFrame
  3225. Effect.BrickColor = BrickColor.new("White")
  3226. Effect.Shape = "Ball"
  3227. Effect.Size = Vector3.new(8, 8, 8)
  3228. Effect.Anchored = true
  3229. Effect.Material = "Neon"
  3230. Effect.CanCollide = false
  3231. for loop = 1, 25 do wait()
  3232. Effect.CFrame = Torso.CFrame
  3233. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3234. Effect.Transparency = Effect.Transparency + 0.04
  3235.  
  3236. end
  3237. repeat
  3238.  
  3239.  
  3240. Torso:FindFirstChild("Effect"):Remove()
  3241. until Torso:FindFirstChild("Effect") == nil
  3242.  
  3243. char.Head.face.Texture = "rbxassetid://1108342609"
  3244. Hair7:Destroy()
  3245. wait(0.1)
  3246. Hair7 = Instance.new("Part")
  3247. Hair7.Parent = char
  3248. Hair7.Name = "Hair"
  3249. Hair7.CanCollide = false
  3250. Hair7.Locked = true
  3251. Hair7.TopSurface = "Smooth"
  3252. Hair7.BottomSurface = "Smooth"
  3253. Hair7.formFactor = "Symmetric"
  3254. Hair7.Material = "Neon"
  3255. Hair7.BrickColor = BrickColor.new("Really black")
  3256. Hair7.CFrame = char.Torso.CFrame
  3257. Hair7.Size = Vector3.new(1, 1, 1)
  3258. Hair7.Transparency = 0
  3259.  
  3260.  
  3261. Weld1 = Instance.new("Weld")
  3262. Weld1.Parent = char.Head
  3263. Weld1.Part0 = char.Head
  3264. Weld1.Part1 = Hair7
  3265. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3266.  
  3267. Mesh = Instance.new("SpecialMesh")
  3268. Mesh.Offset = Vector3.new(0,-0.4,0)
  3269. Mesh.Parent = Hair7
  3270. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3271. Mesh.MeshType = "FileMesh"
  3272. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3273. Mesh.TextureId = ""
  3274.  
  3275.  
  3276.  
  3277. for i, v in pairs(Torso:GetChildren()) do
  3278. if v:IsA('ParticleEmitter') then
  3279. v:Remove()
  3280. end
  3281. end
  3282. for i, v in pairs(LeftArm:GetChildren()) do
  3283. if v:IsA('ParticleEmitter') then
  3284. v:Remove()
  3285. end
  3286. end
  3287. for i, v in pairs(RightArm:GetChildren()) do
  3288. if v:IsA('ParticleEmitter') then
  3289. v:Remove()
  3290. end
  3291. end
  3292. for i, v in pairs(RightLeg:GetChildren()) do
  3293. if v:IsA('ParticleEmitter') then
  3294. v:Remove()
  3295. end
  3296. end
  3297. for i, v in pairs(LeftLeg:GetChildren()) do
  3298. if v:IsA('ParticleEmitter') then
  3299. v:Remove()
  3300. end
  3301. end
  3302.  
  3303.  
  3304. end
  3305. mouse.KeyDown:connect(function(key)
  3306. if key=="9" then
  3307. Base()
  3308. end
  3309. end)
  3310.  
  3311. mouse.KeyDown:connect(function(key)
  3312. if key=="2" then
  3313. Base()
  3314. SSJVEGETA()
  3315. char.JumPower = 150
  3316. end
  3317. end)
  3318. Health = math.huge --------- Serious mode aura.
  3319. BaseHealth = math.huge
  3320.  
  3321.  
  3322.  
  3323.  
  3324. SuperVegeta = false
  3325.  
  3326. Player = game.Players.LocalPlayer
  3327. Char = Player.Character
  3328. Torso = Char.Torso
  3329.  
  3330. function SSJVEGETA()
  3331. for X = 1, 1 do wait()
  3332.  
  3333.  
  3334. wait(0)
  3335. for X = 1, 1 do wait()
  3336. local Effect = Instance.new("Part")
  3337. Effect.Name = "Effect"
  3338. Effect.Parent = Torso
  3339. Effect.CFrame = Torso.CFrame
  3340. Effect.BrickColor = BrickColor.new("Lapis")
  3341. Effect.Shape = "Ball"
  3342. Effect.Size = Vector3.new(1, 1, 1)
  3343. Effect.Anchored = true
  3344. Effect.Material = "Neon"
  3345. Effect.CanCollide = false
  3346. Effect.CFrame = Torso.CFrame
  3347. Effect.Size = Effect.Size + Vector3.new(0.5)
  3348. Effect.Transparency = Effect.Transparency + 0.04
  3349. end
  3350. end
  3351.  
  3352. repeat
  3353. Torso:FindFirstChild("Effect"):Remove()
  3354. until Torso:FindFirstChild("Effect") == nil
  3355.  
  3356.  
  3357. local Color1 = Color3.new(255, 255, 0)
  3358. local Color2 = Color3.new(255, 255, 0)
  3359.  
  3360.  
  3361. Hair7:Destroy()
  3362. wait(0.1)
  3363. Hair7 = Instance.new("Part")
  3364. Hair7.Parent = char
  3365. Hair7.Name = "Hair"
  3366. Hair7.CanCollide = false
  3367. Hair7.Locked = true
  3368. Hair7.TopSurface = "Smooth"
  3369. Hair7.BottomSurface = "Smooth"
  3370. Hair7.formFactor = "Symmetric"
  3371. Hair7.Material = "Neon"
  3372. Hair7.BrickColor = BrickColor.new("Bright yellow")
  3373. Hair7.CFrame = char.Torso.CFrame
  3374. Hair7.Size = Vector3.new(1, 1, 1)
  3375. Hair7.Transparency = 0
  3376.  
  3377.  
  3378. Weld1 = Instance.new("Weld")
  3379. Weld1.Parent = char.Head
  3380. Weld1.Part0 = char.Head
  3381. Weld1.Part1 = Hair7
  3382. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3383.  
  3384. Mesh = Instance.new("SpecialMesh")
  3385. Mesh.Offset = Vector3.new(0,-0.4,0)
  3386. Mesh.Parent = Hair7
  3387. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3388. Mesh.MeshType = "FileMesh"
  3389. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3390. Mesh.TextureId = ""
  3391. char.Head.face.Texture = "rbxassetid://1108357707"
  3392. local Must = Instance.new("Sound",Torso)
  3393. Must.SoundId = "rbxassetid://1035030726"
  3394. Must.Pitch = 0.99
  3395. Must.Volume = 1.4
  3396. Must.Looped = false
  3397. wait(0)
  3398. Must:Play()
  3399. a21e = new("Part",char)
  3400. a21e.Name = "Beam"..num
  3401. a21e.Locked = true
  3402. a21e.Size = v3(1,1,1)
  3403. a21e.CanCollide = false
  3404. a21e.BrickColor = bc("Gold")
  3405. a21e.Material = "Neon"
  3406. a21e.Transparency = 0
  3407. aa21e = new("SpecialMesh",a21e)
  3408. a21e.Anchored = true
  3409. a21e.Position = RootPart.Position
  3410. aa21e.MeshType = "Sphere"
  3411. aa21e.Scale = v3(1,1,1)
  3412. a51e = new("Part",char)
  3413. a51e.Name = "Beam"..num
  3414. a51e.Locked = true
  3415. a51e.Size = v3(1,1,1)
  3416. a51e.CanCollide = false
  3417. a51e.BrickColor = bc("New Yeller")
  3418. a51e.Material = "Neon"
  3419. a51e.Transparency = 0
  3420. aa51e = new("SpecialMesh",a51e)
  3421. a51e.Anchored = true
  3422. a51e.Position = RootPart.Position
  3423. aa51e.MeshType = "Sphere"
  3424. aa51e.Scale = v3(1,1,1)
  3425. a61e = new("Part",char)
  3426. a61e.Name = "Beam"..num
  3427. a61e.Locked = true
  3428. a61e.Size = v3(1,1,1)
  3429. a61e.CanCollide = false
  3430. a61e.BrickColor = bc("White")
  3431. a61e.Material = "Neon"
  3432. a61e.Transparency = 0
  3433. aa61e = new("SpecialMesh",a61e)
  3434. a61e.Anchored = true
  3435. a61e.Position = RootPart.Position
  3436. aa61e.MeshType = "Sphere"
  3437. aa61e.Scale = v3(1,1,1)
  3438. for i = 1,50 do
  3439. wait()
  3440. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3441. a21e.Transparency = a21e.Transparency + 0.03
  3442. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3443. a51e.Transparency = a51e.Transparency + 0.03
  3444. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3445. a61e.Transparency = a61e.Transparency + 0.02
  3446. end
  3447. a61e:Destroy()
  3448. aa61e:Destroy()
  3449. a51e:Destroy()
  3450. aa51e:Destroy()
  3451. a21e:Destroy()
  3452. aa21e:Destroy()
  3453.  
  3454.  
  3455. local Aura = Instance.new('ParticleEmitter')
  3456. Aura.Name = "Aura"
  3457. Aura.Texture = "rbxassetid://347730682"
  3458. Aura.Parent = Torso
  3459. Aura.LightEmission = 1
  3460. Aura.Transparency = NumberSequence.new(0.6,1)
  3461. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3462. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3463. Aura.LockedToPart = true
  3464. Aura.Lifetime = NumberRange.new(1)
  3465. Aura.Rate = 100
  3466. Aura.Speed = NumberRange.new(4.3)
  3467. Aura.EmissionDirection = "Top"
  3468. local Aura = Instance.new('ParticleEmitter')
  3469. Aura.Name = "Aura"
  3470. Aura.Texture = "rbxassetid://1046299182"
  3471. Aura.Parent = Torso
  3472. Aura.LightEmission = 1
  3473. Aura.Transparency = NumberSequence.new(0.6,1)
  3474. Aura.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  3475. Aura.Size = NumberSequence.new(5)
  3476. Aura.Rotation = NumberRange.new(-20,15)
  3477. Aura.LockedToPart = true
  3478. Aura.Lifetime = NumberRange.new(0.2)
  3479. Aura.Rate = 20
  3480. Aura.Speed = NumberRange.new(0)
  3481. Aura.EmissionDirection = "Top"
  3482.  
  3483. SuperVegeta = true
  3484. Humanoid.WalkSpeed = 10
  3485. Humanoid.JumpPower = 120
  3486.  
  3487. Char.Humanoid.MaxHealth = Health
  3488. wait(0.3)
  3489. Char.Humanoid.Health = Health
  3490. wait(0.7)
  3491. Must:Destroy()
  3492. end
  3493.  
  3494. function Base()
  3495. SuperVegeta = false
  3496. local Effect = Instance.new("Part")
  3497. Effect.Name = "Effect"
  3498. Effect.Parent = Torso
  3499. Effect.CFrame = Torso.CFrame
  3500. Effect.BrickColor = BrickColor.new("White")
  3501. Effect.Shape = "Ball"
  3502. Effect.Size = Vector3.new(8, 8, 8)
  3503. Effect.Anchored = true
  3504. Effect.Material = "Neon"
  3505. Effect.CanCollide = false
  3506. for loop = 1, 25 do wait()
  3507. Effect.CFrame = Torso.CFrame
  3508. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3509. Effect.Transparency = Effect.Transparency + 0.04
  3510.  
  3511. end
  3512. repeat
  3513.  
  3514.  
  3515. Torso:FindFirstChild("Effect"):Remove()
  3516. until Torso:FindFirstChild("Effect") == nil
  3517.  
  3518. char.Head.face.Texture = "rbxassetid://1108342609"
  3519. Hair7:Destroy()
  3520. wait(0.1)
  3521. Hair7 = Instance.new("Part")
  3522. Hair7.Parent = char
  3523. Hair7.Name = "Hair"
  3524. Hair7.CanCollide = false
  3525. Hair7.Locked = true
  3526. Hair7.TopSurface = "Smooth"
  3527. Hair7.BottomSurface = "Smooth"
  3528. Hair7.formFactor = "Symmetric"
  3529. Hair7.Material = "Neon"
  3530. Hair7.BrickColor = BrickColor.new("Really black")
  3531. Hair7.CFrame = char.Torso.CFrame
  3532. Hair7.Size = Vector3.new(1, 1, 1)
  3533. Hair7.Transparency = 0
  3534.  
  3535.  
  3536. Weld1 = Instance.new("Weld")
  3537. Weld1.Parent = char.Head
  3538. Weld1.Part0 = char.Head
  3539. Weld1.Part1 = Hair7
  3540. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3541.  
  3542. Mesh = Instance.new("SpecialMesh")
  3543. Mesh.Offset = Vector3.new(0,-0.4,0)
  3544. Mesh.Parent = Hair7
  3545. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3546. Mesh.MeshType = "FileMesh"
  3547. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3548. Mesh.TextureId = ""
  3549.  
  3550.  
  3551.  
  3552. for i, v in pairs(Torso:GetChildren()) do
  3553. if v:IsA('ParticleEmitter') then
  3554. v:Remove()
  3555. end
  3556. end
  3557. for i, v in pairs(LeftArm:GetChildren()) do
  3558. if v:IsA('ParticleEmitter') then
  3559. v:Remove()
  3560. end
  3561. end
  3562. for i, v in pairs(RightArm:GetChildren()) do
  3563. if v:IsA('ParticleEmitter') then
  3564. v:Remove()
  3565. end
  3566. end
  3567. for i, v in pairs(RightLeg:GetChildren()) do
  3568. if v:IsA('ParticleEmitter') then
  3569. v:Remove()
  3570. end
  3571. end
  3572. for i, v in pairs(LeftLeg:GetChildren()) do
  3573. if v:IsA('ParticleEmitter') then
  3574. v:Remove()
  3575. end
  3576. end
  3577.  
  3578.  
  3579. end
  3580.  
  3581. mouse.KeyDown:connect(function(key)
  3582. if key=="9" then
  3583. Base()
  3584. end
  3585. mouse.KeyDown:connect(function(key)
  3586. if key=="3" then
  3587. Base()
  3588. SSJ2()
  3589. char.JumPower = 150
  3590. end
  3591. end)
  3592. Health = math.huge --------- Serious mode aura.
  3593. BaseHealth = math.huge
  3594.  
  3595.  
  3596.  
  3597.  
  3598. SuperSaiyan2 = false
  3599.  
  3600. Player = game.Players.LocalPlayer
  3601. Char = Player.Character
  3602. Torso = Char.Torso
  3603.  
  3604. function SSJ2()
  3605. for X = 1, 1 do wait()
  3606.  
  3607.  
  3608. wait(0)
  3609. for X = 1, 1 do wait()
  3610. local Effect = Instance.new("Part")
  3611. Effect.Name = "Effect"
  3612. Effect.Parent = Torso
  3613. Effect.CFrame = Torso.CFrame
  3614. Effect.BrickColor = BrickColor.new("Lapis")
  3615. Effect.Shape = "Ball"
  3616. Effect.Size = Vector3.new(1, 1, 1)
  3617. Effect.Anchored = true
  3618. Effect.Material = "Neon"
  3619. Effect.CanCollide = false
  3620. Effect.CFrame = Torso.CFrame
  3621. Effect.Size = Effect.Size + Vector3.new(0.5)
  3622. Effect.Transparency = Effect.Transparency + 0.04
  3623. end
  3624. end
  3625.  
  3626. repeat
  3627. Torso:FindFirstChild("Effect"):Remove()
  3628. until Torso:FindFirstChild("Effect") == nil
  3629.  
  3630.  
  3631. local Color1 = Color3.new(255, 255, 0)
  3632. local Color2 = Color3.new(255, 255, 0)
  3633.  
  3634.  
  3635. Hair7:Destroy()
  3636. wait(0.1)
  3637. Hair7 = Instance.new("Part")
  3638. Hair7.Parent = char
  3639. Hair7.Name = "Hair"
  3640. Hair7.CanCollide = false
  3641. Hair7.Locked = true
  3642. Hair7.TopSurface = "Smooth"
  3643. Hair7.BottomSurface = "Smooth"
  3644. Hair7.formFactor = "Symmetric"
  3645. Hair7.Material = "Neon"
  3646. Hair7.BrickColor = BrickColor.new("New Yeller")
  3647. Hair7.CFrame = char.Torso.CFrame
  3648. Hair7.Size = Vector3.new(1, 1, 1)
  3649. Hair7.Transparency = 0
  3650.  
  3651.  
  3652. Weld1 = Instance.new("Weld")
  3653. Weld1.Parent = char.Head
  3654. Weld1.Part0 = char.Head
  3655. Weld1.Part1 = Hair7
  3656. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3657.  
  3658. Mesh = Instance.new("SpecialMesh")
  3659. Mesh.Offset = Vector3.new(0,-0.4,0)
  3660. Mesh.Parent = Hair7
  3661. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3662. Mesh.MeshType = "FileMesh"
  3663. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3664. Mesh.TextureId = ""
  3665. char.Head.face.Texture = "rbxassetid://1108357707"
  3666. local Must = Instance.new("Sound",Torso)
  3667. Must.SoundId = "rbxassetid://1035030726"
  3668. Must.Pitch = 0.99
  3669. Must.Volume = 1.4
  3670. Must.Looped = false
  3671. wait(0)
  3672. Must:Play()
  3673. a21e = new("Part",char)
  3674. a21e.Name = "Beam"..num
  3675. a21e.Locked = true
  3676. a21e.Size = v3(1,1,1)
  3677. a21e.CanCollide = false
  3678. a21e.BrickColor = bc("Gold")
  3679. a21e.Material = "Neon"
  3680. a21e.Transparency = 0
  3681. aa21e = new("SpecialMesh",a21e)
  3682. a21e.Anchored = true
  3683. a21e.Position = RootPart.Position
  3684. aa21e.MeshType = "Sphere"
  3685. aa21e.Scale = v3(1,1,1)
  3686. a51e = new("Part",char)
  3687. a51e.Name = "Beam"..num
  3688. a51e.Locked = true
  3689. a51e.Size = v3(1,1,1)
  3690. a51e.CanCollide = false
  3691. a51e.BrickColor = bc("New Yeller")
  3692. a51e.Material = "Neon"
  3693. a51e.Transparency = 0
  3694. aa51e = new("SpecialMesh",a51e)
  3695. a51e.Anchored = true
  3696. a51e.Position = RootPart.Position
  3697. aa51e.MeshType = "Sphere"
  3698. aa51e.Scale = v3(1,1,1)
  3699. a61e = new("Part",char)
  3700. a61e.Name = "Beam"..num
  3701. a61e.Locked = true
  3702. a61e.Size = v3(1,1,1)
  3703. a61e.CanCollide = false
  3704. a61e.BrickColor = bc("White")
  3705. a61e.Material = "Neon"
  3706. a61e.Transparency = 0
  3707. aa61e = new("SpecialMesh",a61e)
  3708. a61e.Anchored = true
  3709. a61e.Position = RootPart.Position
  3710. aa61e.MeshType = "Sphere"
  3711. aa61e.Scale = v3(1,1,1)
  3712. for i = 1,50 do
  3713. wait()
  3714. aa21e.Scale = aa21e.Scale + v3(1.6,1.6,1.6)
  3715. a21e.Transparency = a21e.Transparency + 0.03
  3716. aa51e.Scale = aa51e.Scale + v3(2.8,2.8,2.8)
  3717. a51e.Transparency = a51e.Transparency + 0.03
  3718. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  3719. a61e.Transparency = a61e.Transparency + 0.02
  3720. end
  3721. a61e:Destroy()
  3722. aa61e:Destroy()
  3723. a51e:Destroy()
  3724. aa51e:Destroy()
  3725. a21e:Destroy()
  3726. aa21e:Destroy()
  3727.  
  3728.  
  3729. local Aura = Instance.new('ParticleEmitter')
  3730. Aura.Name = "Aura"
  3731. Aura.Texture = "rbxassetid://347730682"
  3732. Aura.Parent = Torso
  3733. Aura.LightEmission = 1
  3734. Aura.Transparency = NumberSequence.new(0.6,1)
  3735. Aura.Color = ColorSequence.new(BrickColor.new("New Yeller").Color)
  3736. Aura.Size = NumberSequence.new(5.2,3.9,0.2)
  3737. Aura.LockedToPart = true
  3738. Aura.Lifetime = NumberRange.new(1)
  3739. Aura.Rate = 100
  3740. Aura.Speed = NumberRange.new(4.3)
  3741. Aura.EmissionDirection = "Top"
  3742. local Aura = Instance.new('ParticleEmitter')
  3743. Aura.Name = "Aura"
  3744. Aura.Texture = "rbxassetid://1046299182"
  3745. Aura.Parent = Torso
  3746. Aura.LightEmission = 1
  3747. Aura.Transparency = NumberSequence.new(0.3,1)
  3748. Aura.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  3749. Aura.Size = NumberSequence.new(5)
  3750. Aura.Rotation = NumberRange.new(-360,360)
  3751. Aura.LockedToPart = true
  3752. Aura.Lifetime = NumberRange.new(0.2)
  3753. Aura.Rate = 20
  3754. Aura.Speed = NumberRange.new(0)
  3755. Aura.EmissionDirection = "Top"
  3756.  
  3757. SuperSaiyan2 = true
  3758. Humanoid.JumpPower = 120
  3759.  
  3760. Char.Humanoid.MaxHealth = Health
  3761. wait(0.3)
  3762. Char.Humanoid.Health = Health
  3763. wait(0.7)
  3764. Must:Destroy()
  3765. end
  3766.  
  3767. function Base()
  3768. SuperSaiyan2 = false
  3769. local Effect = Instance.new("Part")
  3770. Effect.Name = "Effect"
  3771. Effect.Parent = Torso
  3772. Effect.CFrame = Torso.CFrame
  3773. Effect.BrickColor = BrickColor.new("White")
  3774. Effect.Shape = "Ball"
  3775. Effect.Size = Vector3.new(8, 8, 8)
  3776. Effect.Anchored = true
  3777. Effect.Material = "Neon"
  3778. Effect.CanCollide = false
  3779. for loop = 1, 25 do wait()
  3780. Effect.CFrame = Torso.CFrame
  3781. Effect.Size = Effect.Size + Vector3.new(-0.5)
  3782. Effect.Transparency = Effect.Transparency + 0.04
  3783.  
  3784. end
  3785. repeat
  3786.  
  3787.  
  3788. Torso:FindFirstChild("Effect"):Remove()
  3789. until Torso:FindFirstChild("Effect") == nil
  3790.  
  3791. char.Head.face.Texture = "rbxassetid://1108342609"
  3792. Hair7:Destroy()
  3793. wait(0.1)
  3794. Hair7 = Instance.new("Part")
  3795. Hair7.Parent = char
  3796. Hair7.Name = "Hair"
  3797. Hair7.CanCollide = false
  3798. Hair7.Locked = true
  3799. Hair7.TopSurface = "Smooth"
  3800. Hair7.BottomSurface = "Smooth"
  3801. Hair7.formFactor = "Symmetric"
  3802. Hair7.Material = "Neon"
  3803. Hair7.BrickColor = BrickColor.new("Really black")
  3804. Hair7.CFrame = char.Torso.CFrame
  3805. Hair7.Size = Vector3.new(1, 1, 1)
  3806. Hair7.Transparency = 0
  3807.  
  3808.  
  3809. Weld1 = Instance.new("Weld")
  3810. Weld1.Parent = char.Head
  3811. Weld1.Part0 = char.Head
  3812. Weld1.Part1 = Hair7
  3813. Weld1.C0 = CFrame.new(0, 1.2, 0.64)
  3814.  
  3815. Mesh = Instance.new("SpecialMesh")
  3816. Mesh.Offset = Vector3.new(0,-0.4,0)
  3817. Mesh.Parent = Hair7
  3818. Mesh.Scale = Vector3.new(6.7, 6.7, 6.7)
  3819. Mesh.MeshType = "FileMesh"
  3820. Mesh.MeshId = "http://www.roblox.com/asset/?id=560180459"
  3821. Mesh.TextureId = ""
  3822.  
  3823.  
  3824.  
  3825. for i, v in pairs(Torso:GetChildren()) do
  3826. if v:IsA('ParticleEmitter') then
  3827. v:Remove()
  3828. end
  3829. end
  3830. for i, v in pairs(LeftArm:GetChildren()) do
  3831. if v:IsA('ParticleEmitter') then
  3832. v:Remove()
  3833. end
  3834. end
  3835. for i, v in pairs(RightArm:GetChildren()) do
  3836. if v:IsA('ParticleEmitter') then
  3837. v:Remove()
  3838. end
  3839. end
  3840. for i, v in pairs(RightLeg:GetChildren()) do
  3841. if v:IsA('ParticleEmitter') then
  3842. v:Remove()
  3843. end
  3844. end
  3845. for i, v in pairs(LeftLeg:GetChildren()) do
  3846. if v:IsA('ParticleEmitter') then
  3847. v:Remove()
  3848. end
  3849. end
  3850.  
  3851.  
  3852. end
  3853. end)
  3854. ---
  3855.  
  3856.  
  3857.  
  3858.  
  3859. musiccommand = 1
  3860. musicwait = false
  3861. mouse.KeyDown:connect(function(k)
  3862. if k == "=" and attack == false then
  3863. if musiccommand == 1 and musicwait == false then
  3864. musicwait = true
  3865. sou2:Stop()
  3866. musiccommand = 2
  3867. end
  3868. if musiccommand == 2 and musicwait == false then
  3869. musicwait = true
  3870. sou2:Play()
  3871. sou2.Volume = 2
  3872. musiccommand = 3
  3873. end
  3874. if musiccommand == 3 and musicwait == false then
  3875. musicwait = true
  3876. sou2.Volume = 0.5
  3877. musiccommand = 1
  3878. end
  3879. musicwait = false
  3880. end
  3881. end)
  3882. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3883. Hitpart3 = Instance.new("Part", HPart3)
  3884. Hitpart3.Size = Vector3.new(1, 1, 1)
  3885. Hitpart3.CanCollide = false
  3886. HuW3 = Instance.new("Weld")
  3887. HuW3.Name = "GuW"
  3888. HuW3.Part0 = HPart3
  3889. HuW3.C0 = cn(Xv, Yv, Zv)
  3890. HuW3.C1 = cn(0, 0, 0)
  3891. HuW3.Part1 = Hitpart3
  3892. HuW3.Parent = HPart3
  3893. Hitpart3.Transparency = 1
  3894. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3895. end
  3896. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3897. Hitpart2 = Instance.new("Part", HPart2)
  3898. Hitpart2.Size = Vector3.new(1, 1, 1)
  3899. Hitpart2.CanCollide = false
  3900. HuW2 = Instance.new("Weld")
  3901. HuW2.Name = "GuW"
  3902. HuW2.Part0 = HPart2
  3903. HuW2.C0 = cn(Xv, Yv, Zv)
  3904. HuW2.C1 = cn(0, 0, 0)
  3905. HuW2.Part1 = Hitpart2
  3906. HuW2.Parent = HPart2
  3907. Hitpart2.Transparency = 1
  3908. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3909. end
  3910. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv)
  3911. Hitpart = Instance.new("Part", HPart)
  3912. Hitpart.Size = Vector3.new(1, 1, 1)
  3913. Hitpart.CanCollide = false
  3914. HuW = Instance.new("Weld")
  3915. HuW.Name = "GuW"
  3916. HuW.Part0 = HPart
  3917. HuW.C0 = cn(Xv, Yv, Zv)
  3918. HuW.C1 = cn(0, 0, 0)
  3919. HuW.Part1 = Hitpart
  3920. HuW.Parent = HPart
  3921. Hitpart.Transparency = 1
  3922. MagniDamage(Hitpart, 4.5, Min, Max, 1, "Normal")
  3923. end
  3924. wait2 = false
  3925. combo = 1
  3926. mouse.Button1Down:connect(function(key)
  3927. if attack == false then
  3928. attack = true
  3929. Humanoid.WalkSpeed = 17.01
  3930. if combo == 1 and wait2 == false then
  3931. wait2 = true
  3932. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3933. HitpartFunk(LeftArm, 20, 60, 0, -0.5, 0)
  3934. for i = 0, 1, 0.1 do
  3935. swait()
  3936. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  3937. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3938. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  3939. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  3940. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3941. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3942. end
  3943. combo = 2
  3944. end
  3945. if combo == 2 and wait2 == false then
  3946. wait2 = true
  3947.  
  3948. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", RightArm, 1, 1)
  3949. for i = 0, 1, 0.1 do
  3950. swait()
  3951. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3952. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  3953. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  3954. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3955. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3956. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3957. end
  3958. combo = 3
  3959. end
  3960. if combo == 3 and wait2 == false then
  3961. wait2 = true
  3962. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=232210079", LeftArm, 1, 1)
  3963. HitpartFunk(RightLeg, 5, 10, 0, -0.5, 0)
  3964. for i = 0, 1, 0.1 do
  3965. swait()
  3966. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3967. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  3968. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3969. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3970. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  3971. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3972. end
  3973. combo = 1
  3974. end
  3975. Humanoid.WalkSpeed = 16
  3976. Hitpart:Destroy()
  3977. wait2 = false
  3978. attack = false
  3979. end
  3980. end)
  3981. --
  3982. --
  3983. MV1 = 20
  3984. mouse.KeyDown:connect(function(k)
  3985. if k == "=" and attack == false then
  3986. if firemode == true then
  3987. firemode = false
  3988. print("ice mode")
  3989. icesmoke.Acceleration = Vector3.new(0,0,0)
  3990. icesmoke.Texture = "http://www.roblox.com/asset/?id=243728104"
  3991. icesmoke.Transparency = NumberSequence.new({
  3992. NumberSequenceKeypoint.new(0, 0.9),
  3993. NumberSequenceKeypoint.new(1, 1)
  3994. })
  3995. icesmoke.Size = NumberSequence.new(3)
  3996. icesmoke.Parent = RightArm
  3997. else
  3998. firemode = true
  3999. print("fire mode")
  4000. ice_mode = false
  4001. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4002. icesmoke.Acceleration = Vector3.new(0, 15, 0)
  4003. icesmoke.Rate = 400
  4004. icesmoke.Texture = "http://www.roblox.com/asset/?id=11601142"
  4005. icesmoke.Transparency = NumberSequence.new(0.7, 1)
  4006. icesmoke.Size = NumberSequence.new(3)
  4007. icesmoke.EmissionDirection = "Top"
  4008. icesmoke.Parent = LeftArm
  4009. end
  4010. end
  4011. if attack == false and k == "x==" and MV1 > 19 and firemode == false then
  4012. MV1 = 90
  4013. Humanoid.WalkSpeed = 15
  4014. attack = true
  4015. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131632972", LeftArm, 1, 1.5)
  4016. Firepart2 = Instance.new("Part", LeftArm)
  4017. Firepart2.Size = Vector3.new(1, 1, 1)
  4018. Firepart2.CanCollide = false
  4019. GuW2 = Instance.new("Weld")
  4020. GuW2.Name = "GuW"
  4021. GuW2.Part0 = LeftArm
  4022. GuW2.C0 = cn(0, -0.5, 0)
  4023. GuW2.C1 = cn(0, 0, 0)
  4024. GuW2.Part1 = Firepart2
  4025. GuW2.Parent = LeftArm
  4026. Firepart2.Transparency = 1
  4027. MagniDamage(Firepart2, 6, 20, 40, 10, "Normal")
  4028. for i = 0, 2, 0.1 do
  4029. swait()
  4030. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4032. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4033. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4034. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(130 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4035. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4036. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4037. end
  4038. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", LeftArm, 1, 2.7)
  4039. BlockEffect(BrickColor.new("Cyan"), Firepart2.CFrame, 1, 1, 1, 3, 3, 3, 0.025)
  4040. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.02)
  4041. MagniDamage(Firepart2, 35, 35, 35, 0, "Freeze")
  4042. Humanoid.WalkSpeed = 16
  4043. attack = false
  4044. Firepart2:Destroy()
  4045. end
  4046. end)
  4047. MV2 = 90
  4048.  
  4049. mouse.KeyDown:connect(function(key)
  4050. if key == "=" then
  4051. Head.Transparency = 1
  4052. Torso.Transparency = 1
  4053. LeftArm.Transparency = 1
  4054. Head.face.Texture = ""
  4055. RightArm.Transparency = 1
  4056. LeftLeg.Transparency = 1
  4057. RightLeg.Transparency = 1
  4058. mesh1.Transparency = 1
  4059. mesh2.Transparency = 1
  4060. mesh5.Transparency = 1
  4061. mesheye.Transparency = 1
  4062. mesheye1.Transparency = 1
  4063. mesheye2.Transparency = 1
  4064. mesheye3.Transparency = 1
  4065. char.Parent = workspace.Camera
  4066. char.WalkSpeed = 60
  4067. if char:FindFirstChild("TalkingBillBoard")~= nil then
  4068. char:FindFirstChild("TalkingBillBoard"):destroy()
  4069. end
  4070. end
  4071. end)
  4072. mouse.KeyUp:connect(function(key)
  4073. if key == "=" then
  4074. Head.Transparency = 0
  4075. Torso.Transparency = 0
  4076. LeftArm.Transparency = 0
  4077. Head.face.Texture = ""
  4078. RightArm.Transparency = 0
  4079. LeftLeg.Transparency = 0
  4080. RightLeg.Transparency = 0
  4081. mesh1.Transparency = 0
  4082. mesh2.Transparency = 0
  4083. mesh5.Transparency = 0
  4084. mesheye.Transparency = 0
  4085. mesheye1.Transparency = 0
  4086. mesheye2.Transparency = 0
  4087. mesheye3.Transparency = 0
  4088. hat1.Transparency = 0
  4089. hat2.Transparency = 0
  4090. hat3.Transparency = 0
  4091. hat4.Transparency = 0
  4092. hat5.Transparency = 0
  4093. hat6.Transparency = 0
  4094. hat7.Transparency = 0
  4095. hat8.Transparency = 0
  4096. hat9.Transparency = 0
  4097. char.Parent = workspace
  4098. end
  4099. end)
  4100.  
  4101. mouse.KeyDown:connect(function(k)
  4102. if attack == false and k == "x" and MV2 > 89 and firemode == true then
  4103. MV2 = 90
  4104. attack = true
  4105. Firepart = Instance.new("Part", RightArm)
  4106. Firepart.Size = Vector3.new(1, 1, 1)
  4107. GuW = Instance.new("Weld")
  4108. GuW.Name = "GuW"
  4109. GuW.Part0 = RightArm
  4110. GuW.C0 = cn(0, -1, 0)
  4111. GuW.C1 = cn(0, 0, 0)
  4112. GuW.Part1 = Firepart
  4113. GuW.Parent = RightArm
  4114. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4115. Firepart.Transparency = 1
  4116. Humanoid.WalkSpeed = 15
  4117. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=586187912", RightArm, 1, 0.8)
  4118. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4119. for i = 1, 3 do
  4120. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4121. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4122. end
  4123. for i = 0, 3, 0.1 do
  4124. BlockEffect(BrickColor.new("New Yeller"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4125. swait()
  4126. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4127. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4128. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4129. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4130. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4131. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4132. end
  4133. wait(1)
  4134. shoottraildd22(mouse.Hit.p, RightArm, 0, 10)
  4135.  
  4136. Humanoid.WalkSpeed = 16
  4137. attack = false
  4138. Firepart:Destroy()
  4139. end
  4140.  
  4141.  
  4142.  
  4143.  
  4144. if attack == false and k == "=" and MV2 > 89 and InForm == true then
  4145. MV2 = 90
  4146. attack = true
  4147. Firepart = Instance.new("Part", RightArm)
  4148. Firepart.Size = Vector3.new(1, 1, 1)
  4149. GuW = Instance.new("Weld")
  4150. GuW.Name = "GuW"
  4151. GuW.Part0 = RightArm
  4152. GuW.C0 = cn(0, -1, 0)
  4153. GuW.C1 = cn(0, 0, 0)
  4154. GuW.Part1 = Firepart
  4155. GuW.Parent = RightArm
  4156. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.7)
  4157. Firepart.Transparency = 1
  4158. Humanoid.WalkSpeed = 0.01
  4159. for i = 0, 4, 0.1 do
  4160. swait()
  4161. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4162. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4164. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4165. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(90 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4166. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4167. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4168. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4169. end
  4170. for i = 0, 4, 0.1 do
  4171. swait()
  4172. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4173. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4174. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4175. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4176. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.1)
  4177. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4178. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4179. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4180. end
  4181. shoottraildd(mouse.Hit.p, RightArm, 0, 10)
  4182. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433410", RightArm, 1, 0.8)
  4183. CreateSound("http://www.roblox.com/asset/?id=633130540", RightArm, 0.5, 1.5)
  4184. for i = 1, 3 do
  4185. BlockEffect(BrickColor.new("Gold"), Firepart.CFrame, 1, 1, 1, 6, 6, 6, 0.06)
  4186. BlockEffect(BrickColor.new("Really red"), Firepart.CFrame, 1, 1, 1, 5.8, 5.8, 5.8, 0.06)
  4187. end
  4188. for i = 0, 2, 0.1 do
  4189. BlockEffect(BrickColor.new("Really black"), Firepart.CFrame, 1, 1, 1, 1, 1, 1, 0.06)
  4190. swait()
  4191. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4192. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  4193. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 + 0.1 * math.cos(sine / 25)), math.rad(130 + 1 * math.cos(sine / 25))), 0.05)
  4194. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, 0) * angles(math.rad(0 * math.cos(sine / 25)), math.rad(0), math.rad(0 + 1 * math.cos(sine / 25))), 0.1)
  4195. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4196. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(0 + 2 * math.cos(sine / 25))), 0.1)
  4197. end
  4198. Humanoid.WalkSpeed = 16
  4199. attack = false
  4200. Firepart:Destroy()
  4201. end
  4202. end)
  4203. Rapid = false
  4204. BasePart = Instance.new("Part")
  4205. BasePart.Shape = Enum.PartType.Block
  4206. BasePart.Material = Enum.Material.Neon
  4207. BasePart.TopSurface = Enum.SurfaceType.Smooth
  4208. BasePart.BottomSurface = Enum.SurfaceType.Smooth
  4209. BasePart.FormFactor = Enum.FormFactor.Custom
  4210. BasePart.Size = Vector3.new(0.2, 0.2, 0.2)
  4211. BasePart.CanCollide = true
  4212. BasePart.Locked = true
  4213. BasePart.Anchored = false
  4214. local icy_Player = game.Players.localPlayer
  4215. local icy_mouse = icy_Player:GetMouse()
  4216. ice_mode = false
  4217. local colors = {
  4218. BrickColor.new("Cyan"),
  4219. BrickColor.new("Medium blue"),
  4220. BrickColor.new("Pastel blue")
  4221. }
  4222. local root = game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
  4223. if root then
  4224. icy_mouse.KeyDown:connect(function(k)
  4225. if k == "=" and firemode == false then
  4226. if ice_mode == true then
  4227. ice_mode = false
  4228. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxasset://sounds/action_footsteps_plastic.mp3"
  4229. else
  4230. ice_mode = true
  4231. game.Players.LocalPlayer.Character.Head.Running.SoundId = "rbxassetid://571670708"
  4232. end
  4233. end
  4234. if k == "z" and firemode == true then
  4235. attack = true
  4236. do
  4237. local Stop = false
  4238. local Version = 0
  4239. local MaxSpeed = 5
  4240. local Speed = 3.5
  4241. local Keys = {}
  4242. local Force = 10000
  4243. CreateSound("http://www.roblox.com/asset/?id=1056635059", Torso, 1, 1)
  4244. swait(0.5)
  4245. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4246. if Fly then
  4247. Fly:Destroy()
  4248. end
  4249. if Rot then
  4250. Rot:Destroy()
  4251. end
  4252. Fly = Instance.new("BodyPosition", char.Torso)
  4253. Fly.Name = "LMMFly"
  4254. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4255. Fly.P = Force
  4256. Fly.position = char.Torso.Position
  4257. Rot = Instance.new("BodyGyro", char.Torso)
  4258. Rot.Name = "LMMRot"
  4259. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4260. Rot.P = Force
  4261. Rot.cframe = cam.CoordinateFrame
  4262. CreateSound("http://www.roblox.com/asset/?id=", Fly, 2, 1.5)
  4263. local Thread, Old = Version, nil
  4264. char.Humanoid.PlatformStand = true
  4265. function StopFly()
  4266. Version = Version + 1
  4267. Stop = true
  4268. char.Humanoid.PlatformStand = false
  4269. Fly:Destroy()
  4270. Rot:Destroy()
  4271. attack = false
  4272. end
  4273. char.ChildAdded:connect(function(Obj)
  4274. wait()
  4275. if Obj.Name == "LM" .. "MFlyStop" then
  4276. Obj:Destroy()
  4277. StopFly()
  4278. end
  4279. end)
  4280. HitpartFunk2(RightArm, 0, -0.7, 0)
  4281. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4282. for i = 0, 25, 0.1 do
  4283. if attack == true then
  4284. swait()
  4285.  
  4286. end
  4287. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4288. if Keys[string.char(48)] then
  4289. Speed = 1
  4290. end
  4291. if Keys.w then
  4292. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4293. end
  4294. if Keys.s then
  4295. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4296. end
  4297. if Keys.d then
  4298. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4299. end
  4300. if Keys.a then
  4301. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4302. end
  4303. if Keys.e or Keys[" "] then
  4304. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4305. end
  4306. if Keys.q then
  4307. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4308. end
  4309. if Keys.z then
  4310. StopFly()
  4311. end
  4312. if Old ~= Vectoring then
  4313. Fly.position = Vectoring.p
  4314. Old = Vectoring
  4315. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4316. else
  4317. Speed = 1
  4318. end
  4319. Rot.cframe = cam.CoordinateFrame
  4320. mouse.KeyDown:connect(function(Key)
  4321. Keys[Key] = true
  4322. end)
  4323. mouse.KeyUp:connect(function(Key)
  4324. Keys[Key] = false
  4325. end)
  4326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4330. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4331. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4332. end
  4333. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4334. attack = false
  4335. char.Humanoid.PlatformStand = false
  4336. Fly:Destroy()
  4337. Rot:Destroy()
  4338. end
  4339. end
  4340. if k == "=" and InForm == true then
  4341. attack = true
  4342. do
  4343. local Stop = false
  4344. local Version = 0
  4345. local MaxSpeed = 6
  4346. local Speed = 3
  4347. local Keys = {}
  4348. local Force = 10000
  4349. CreateSound("http://www.roblox.com/asset/?id=260433410", Torso, 1, 1)
  4350. swait(1)
  4351. local Fly, Rot = char.Torso:FindFirstChild("LMMFly"), char.Torso:FindFirstChild("LMMRot")
  4352. if Fly then
  4353. Fly:Destroy()
  4354. end
  4355. if Rot then
  4356. Rot:Destroy()
  4357. end
  4358. Fly = Instance.new("BodyPosition", char.Torso)
  4359. Fly.Name = "LMMFly"
  4360. Fly.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4361. Fly.P = Force
  4362. Fly.position = char.Torso.Position
  4363. Rot = Instance.new("BodyGyro", char.Torso)
  4364. Rot.Name = "LMMRot"
  4365. Rot.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  4366. Rot.P = Force
  4367. Rot.cframe = cam.CoordinateFrame
  4368. CreateSound("http://www.roblox.com/asset/?id=192104941", Fly, 2, 1.5)
  4369. local Thread, Old = Version, nil
  4370. char.Humanoid.PlatformStand = true
  4371. function StopFly()
  4372. Version = Version + 1
  4373. Stop = true
  4374. char.Humanoid.PlatformStand = false
  4375. Fly:Destroy()
  4376. Rot:Destroy()
  4377. attack = false
  4378. end
  4379. char.ChildAdded:connect(function(Obj)
  4380. wait()
  4381. if Obj.Name == "LM" .. "MFlyStop" then
  4382. Obj:Destroy()
  4383. StopFly()
  4384. end
  4385. end)
  4386. HitpartFunk2(RightArm, 0, -0.7, 0)
  4387. HitpartFunk3(LeftArm, 0, -0.7, 0)
  4388. for i = 0, 25, 0.1 do
  4389. if attack == true then
  4390. swait()
  4391. BlockEffect(BrickColor.new("Gold"), Hitpart2.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4392. BlockEffect(BrickColor.new("Really red"), Hitpart2.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4393. BlockEffect(BrickColor.new("Gold"), Hitpart3.CFrame, 13, 13, 13, 2, 2, 2, 0.1, 2)
  4394. BlockEffect(BrickColor.new("Really red"), Hitpart3.CFrame, 11, 11, 11, 1.8, 1.8, 1.8, 0.1, 2)
  4395. end
  4396. local Vectoring = Rot.cframe - Rot.cframe.p + Fly.position
  4397. if Keys[string.char(48)] then
  4398. Speed = 1
  4399. end
  4400. if Keys.w then
  4401. Vectoring = Vectoring + cam.CoordinateFrame.lookVector * Speed
  4402. end
  4403. if Keys.s then
  4404. Vectoring = Vectoring - cam.CoordinateFrame.lookVector * Speed
  4405. end
  4406. if Keys.d then
  4407. Vectoring = Vectoring * CFrame.new(Speed, 0, 0)
  4408. end
  4409. if Keys.a then
  4410. Vectoring = Vectoring * CFrame.new(-Speed, 0, 0)
  4411. end
  4412. if Keys.e or Keys[" "] then
  4413. Vectoring = Vectoring * CFrame.new(0, Speed, 0)
  4414. end
  4415. if Keys.q then
  4416. Vectoring = Vectoring * CFrame.new(0, -Speed, 0)
  4417. end
  4418. if Keys.z then
  4419. StopFly()
  4420. end
  4421. if Old ~= Vectoring then
  4422. Fly.position = Vectoring.p
  4423. Old = Vectoring
  4424. Speed = math.min(Speed + Speed * 0.025, MaxSpeed)
  4425. else
  4426. Speed = 1
  4427. end
  4428. Rot.cframe = cam.CoordinateFrame
  4429. mouse.KeyDown:connect(function(Key)
  4430. Keys[Key] = true
  4431. end)
  4432. mouse.KeyUp:connect(function(Key)
  4433. Keys[Key] = false
  4434. end)
  4435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(20)), 0.2)
  4438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-20)), 0.2)
  4439. RH.C0 = clerp(RH.C0, cn(1, -0.6, -0.4) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4440. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.1) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(5)), 0.1)
  4441. end
  4442. CreateSound("http://www.roblox.com/asset/?id=633130540", Torso, 0.8, 0.8)
  4443. attack = false
  4444. char.Humanoid.PlatformStand = false
  4445. Fly:Destroy()
  4446. Rot:Destroy()
  4447. end
  4448. end
  4449. end)
  4450. game:GetService("RunService").Stepped:connect(function()
  4451. if ice_mode == true then
  4452. local part, pos, normal = workspace:FindPartOnRay(Ray.new(root.Position, Vector3.new(0, -64, 0)), game:GetService("Players").LocalPlayer.Character)
  4453. local icePath = BasePart:Clone()
  4454. icePath.Anchored = true
  4455. icePath.Transparency = 0.85
  4456. icePath.Size = Vector3.new(3 + math.random(), 0.2 + math.random() * 0.2, 3 + math.random())
  4457. icePath.CFrame = CFrame.new(pos, pos + normal) * CFrame.Angles(-math.pi / 2, math.pi * 2 * math.random(), 0)
  4458. icePath.BrickColor = colors[math.random(1, #colors)]
  4459. icePath.Parent = game:GetService("Players").LocalPlayer.Character
  4460. game:GetService("Debris"):AddItem(icePath, 1)
  4461. icePath.Velocity = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 36
  4462. end
  4463. end)
  4464. end
  4465. MV3 = 190
  4466. mouse.KeyDown:connect(function(k)
  4467. if attack == false and k == "=" and MV3 > 19 and hoop == true then
  4468. MV3 = 80
  4469. attack = true
  4470. Humanoid.WalkSpeed = 15
  4471. HitpartFunk2(RightArm, 0, -0.5, 0)
  4472. HitpartFunk3(LeftArm, 0, -0.5, 0)
  4473. for i = 0, 1.5, 0.1 do
  4474. swait()
  4475. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4476. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4477. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4478. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4479. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4480. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4481. end
  4482. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", Torso, 1, 0.6)
  4483. for i = 0, 2, 0.1 do
  4484. swait()
  4485. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4486. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  4487. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4488. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4489. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4490. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  4491. end
  4492. for i = 0, 4.2, 0.1 do
  4493. swait()
  4494. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4495. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4496. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4497. BlockEffect(BrickColor.new("Medium blue"), Hitpart3.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(-45)), 0.1)
  4501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(45)), 0.1)
  4502. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.2)
  4503. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4504. end
  4505. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4506. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4507. BlockEffect(BrickColor.new("Cyan"), Hitpart3.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4508. BlockEffect(BrickColor.new("White"), Hitpart3.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4509. BlockEffect(BrickColor.new("Cyan"), Torso.CFrame, 1, 1, 1, 55, 55, 55, 0.08)
  4510. MagniDamage(Torso, 75, 70, 75, 40, "Freeze")
  4511. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 2, 0.5)
  4512. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", Torso, 4, 1.5)
  4513. for i = 0, 2, 0.1 do
  4514. swait()
  4515. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1.5, -1) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4516. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.3)
  4517. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4518. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.1)
  4519. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.3) * RHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4520. LH.C0 = clerp(LH.C0, cn(-1, -0.55, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  4521. end
  4522. for i = 0, 2, 0.1 do
  4523. swait()
  4524. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4525. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  4526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.1)
  4528. RH.C0 = clerp(RH.C0, cn(1, 0, -0.5) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4529. LH.C0 = clerp(LH.C0, cn(-1, -1.5, -0.6) * LHCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4530. end
  4531. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=201858144", Torso, 3, 0.65)
  4532. for i = 0, 4, 0.1 do
  4533. swait()
  4534. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4535. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4536. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, -0.1) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4537. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4538. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, 0) * angles(math.rad(160), math.rad(0), math.rad(0)), 0.1)
  4539. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4540. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4541. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
  4542. end
  4543. for i = 0, 2, 0.1 do
  4544. swait()
  4545. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.08)
  4546. BlockEffect(BrickColor.new("Medium blue"), Hitpart2.CFrame, 21, 21, 21, -2, -2, -2, 0.09)
  4547. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4548. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4549. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.3, -0.6) * angles(math.rad(100), math.rad(0), math.rad(-25)), 0.4)
  4550. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5)), 0.1)
  4551. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  4552. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4553. end
  4554. for i = 1, 6 do
  4555. BlockEffect(BrickColor.new("Cyan"), Hitpart2.CFrame, 61, 61, 61, -2, -2, -2, 0.04)
  4556. BlockEffect(BrickColor.new("White"), Hitpart2.CFrame, 10, 10, 10, 2, 2, 2, 0.06)
  4557. MagniDamage(Torso, 75, 1, 75, 40, "Impale")
  4558. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Hitpart2, 1, 0.65)
  4559. wait(0.15)
  4560. end
  4561. attack = false
  4562. Humanoid.WalkSpeed = 16
  4563. end
  4564. if attack == false and k == "c" and MV3 > 189 and firemode == true then
  4565. Humanoid.WalkSpeed = 1
  4566. MV3 = 80
  4567. attack = true
  4568. FastFireBall = Instance.new("Part", RightArm)
  4569. FastFireBall.Size = Vector3.new(1, 1, 1)
  4570. FFW = Instance.new("Weld")
  4571. FFW.Name = "GuW"
  4572. FFW.Part0 = RightArm
  4573. FFW.C0 = cn(0, -1, 0)
  4574. FFW.C1 = cn(0, 0, 0)
  4575. FFW.Part1 = FastFireBall
  4576. FFW.Parent = RightArm
  4577. FastFireBall.Transparency = 1
  4578. FastFireBall2 = Instance.new("Part", LeftArm)
  4579. FastFireBall2.Size = Vector3.new(1, 1, 1)
  4580. FFW2 = Instance.new("Weld")
  4581. FFW2.Name = "GuW"
  4582. FFW2.Part0 = LeftArm
  4583. FFW2.C0 = cn(0, -1, 0)
  4584. FFW2.C1 = cn(0, 0, 0)
  4585. FFW2.Part1 = FastFireBall2
  4586. FFW2.Parent = LeftArm
  4587. FastFireBall2.Transparency = 1
  4588. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4589. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.04, 1)
  4590. for i = 0, 1, 0.1 do
  4591. swait()
  4592. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4593. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4594. BlockEffect(BrickColor.new("Bright red"), FastFireBall2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  4595. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  4596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  4597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4598. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4599. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.2)
  4600. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4601. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  4602. end
  4603. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4604. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 1.85, 1.85, 1.85, 0.05)
  4605. function holding()
  4606. if Rapid == true and ice_mode == false then
  4607. for i = 0, 0.8, 0.1 do
  4608. swait()
  4609. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4610. BlockEffect(BrickColor.new("Really red"), FastFireBall2.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-20)), 0.3)
  4612. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(5), math.rad(20)), 0.25)
  4613. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(70)), 0.5)
  4614. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(20)), 0.4)
  4615. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4616. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(20), math.rad(0)), 0.3)
  4617. end
  4618. CreateSound("http://www.roblox.com/asset/?id=201858144", FastFireBall2, 2, 2)
  4619. shoottraildd4(mouse.Hit.p, FastFireBall2, 0, 10)
  4620. for i = 0, 0.8, 0.1 do
  4621. swait()
  4622. BlockEffect(BrickColor.new("Really red"), FastFireBall.CFrame, 1, 1, 1, 3, 3, 3, 0.09, 1)
  4623. BlockEffect(BrickColor.new("Bright red"), FastFireBall.CFrame, 1, 1, 1, 2.8, 2.8, 2.8, 0.09, 1)
  4624. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(20)), 0.3)
  4625. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(-5), math.rad(-20)), 0.25)
  4626. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.4)
  4627. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(200), math.rad(0), math.rad(-70)), 0.5)
  4628. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4629. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.3)
  4630. end
  4631. CreateSound("http://www.roblox.com/asset/?id=150442604", FastFireBall, 2, 2)
  4632. shoottraildd4(mouse.Hit.p, FastFireBall, 0, 10)
  4633. holding()
  4634. end
  4635. end
  4636. if Rapid == false then
  4637. Rapid = true
  4638. holding()
  4639. end
  4640. end
  4641. end)
  4642. mouse.KeyUp:connect(function(k)
  4643. if k == "c" and Rapid == true then
  4644. MV3 = 180
  4645. Rapid = false
  4646. CreateSound("http://www.roblox.com/asset/?id=150442604", Torso, 2, 0.8)
  4647. attack = false
  4648. wait(0.5)
  4649. Humanoid.WalkSpeed = 16
  4650. FastFireBall:Destroy()
  4651. FastFireBall2:Destroy()
  4652. end
  4653. end)
  4654.  
  4655.  
  4656. mouse.KeyUp:connect(function(k)
  4657. if k == "q" then
  4658. Combo1()
  4659. end
  4660. end)
  4661.  
  4662. mouse.KeyUp:connect(function(k)
  4663. if k == "r" then
  4664. Combo2()
  4665. end
  4666. end)
  4667.  
  4668. mouse.KeyUp:connect(function(k)
  4669. if k == "t" then
  4670. Combo3()
  4671. end
  4672. end)
  4673. mouse.KeyUp:connect(function(k)
  4674. if k == "u" then
  4675. Combo4()
  4676. end
  4677. end)
  4678.  
  4679.  
  4680. SoundFolder = Instance.new("Folder",char)
  4681. SoundFolder.Name = "SoundFolder"
  4682. punchsound1 = Instance.new("Sound",Torso)
  4683. punchsound1.Volume = 1.2
  4684. punchsound1.Name = "punchsound1"
  4685. punchsound1.Looped = false
  4686. punchsound1.SoundId = "rbxassetid://137579113"
  4687. StrongPunch = Instance.new("Sound",Torso)
  4688. StrongPunch.Volume = 1.6
  4689. StrongPunch.Name = "StrongPunch"
  4690. StrongPunch.Looped = false
  4691. StrongPunch.SoundId = "rbxassetid://441202925"
  4692. StrongPunch = Instance.new("Sound",Torso)
  4693. StrongPunch.Volume = 1.6
  4694. StrongPunch.Name = "StrongPunch"
  4695. StrongPunch.Looped = false
  4696. StrongPunch.SoundId = "rbxassetid://441202925"
  4697. StrongPunch1 = Instance.new("Sound",Torso)
  4698. StrongPunch1.Volume = 1.6
  4699. StrongPunch1.Name = "StrongPunch"
  4700. StrongPunch1.Looped = false
  4701. StrongPunch1.SoundId = "rbxassetid://441202925"
  4702. StrongPunch2 = Instance.new("Sound",Torso)
  4703. StrongPunch2.Volume = 1.6
  4704. StrongPunch2.Name = "StrongPunch"
  4705. StrongPunch.Looped = false
  4706. StrongPunch2.SoundId = "rbxassetid://441202925"
  4707. Zano = Instance.new("Sound",Torso)
  4708. Zano.Volume = 6
  4709. Zano.Name = "Zano"
  4710. Zano.Looped = false
  4711. Zano.SoundId = "rbxassetid://744770874"
  4712. GroundImpact = Instance.new("Sound",Torso)
  4713. GroundImpact.Volume = 8
  4714. GroundImpact.Name = "GroundImpact"
  4715. GroundImpact.Looped = false
  4716. GroundImpact.SoundId = "rbxassetid://165970126"
  4717. Break = Instance.new("Sound",Torso)
  4718. Break.Volume = 5
  4719. Break.Name = "Bonebreak"
  4720. Break.Looped = false
  4721. Break.SoundId = "rbxassetid://314390675"
  4722.  
  4723. local hit1 = false
  4724. local hit2 = false
  4725. local hit3 = false
  4726. local hit4 = false
  4727.  
  4728. function Combo1()
  4729. getplayer = new("Part",char)
  4730. getplayer.Position = Vector3.new(999,999,999)
  4731. getplayer.Transparency = 1
  4732. getplayer.Size = v3(3,3,3)
  4733. getplayer.CanCollide = false
  4734. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  4735. getplayer.Name = "GetPlayer"
  4736.  
  4737. game.Debris:AddItem(getplayer,0.5)
  4738.  
  4739. getplayer.Touched:connect(function(hit)
  4740. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  4741. getplayer:Destroy()
  4742. to = hit.Parent:findFirstChild("HumanoidRootPart")
  4743. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  4744. to.Anchored = true
  4745. idle = false
  4746.  
  4747.  
  4748. punchsound1:Play()
  4749. hit1 = true
  4750. for i = 0, 1, 0.1 do
  4751. swait()
  4752. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4753. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4754. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4755. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4756. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4757. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4758. end
  4759. punchsound1:Play()
  4760. for i = 0, 1, 0.1 do
  4761. swait()
  4762. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4763. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4764. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4765. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4766. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4767. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4768. end
  4769. punchsound1:Play()
  4770. for i = 0, 1, 0.1 do
  4771. swait()
  4772. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4773. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4774. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4775. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4776. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4777. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4778. end
  4779. for i = 0, 1, 0.1 do
  4780. swait()
  4781. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4782. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4783. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4784. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4785. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4786. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4787. end
  4788. for i = 0, 1, 0.1 do
  4789. swait()
  4790. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4791. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4792. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4793. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4794. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4795. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4796. end
  4797. StrongPunch1:Play()
  4798. for i = 0, 1, 0.1 do
  4799. swait()
  4800. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4801. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4802. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4803. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4804. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4805. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4806. end
  4807. for i = 0, 0.6, 0.1 do
  4808. swait()
  4809. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4810. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4811. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  4812. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  4813. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  4814. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4815. end
  4816. for i = 0, 0.6, 0.1 do
  4817. swait()
  4818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4819. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4820. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4821. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4822. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4823. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4824. end
  4825. for i,v in pairs(to.Parent:GetChildren()) do
  4826. if v:IsA("Humanoid") then
  4827. v.Health = v.Health - 3
  4828.  
  4829. v.PlatformStand = true
  4830. end
  4831. end
  4832. StrongPunch:Play()
  4833. for i = 0, 1, 0.1 do
  4834. swait()
  4835. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4836. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  4837. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4838. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4839. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  4840. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4841. end
  4842. for i,v in pairs(to.Parent:GetChildren()) do
  4843. if v:IsA("Humanoid") then
  4844. v.Health = v.Health - 5
  4845.  
  4846. v.PlatformStand = true
  4847. end
  4848. end
  4849.  
  4850. hit1 = false
  4851.  
  4852. punchsound1:Play()
  4853. hit2 = true
  4854. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4855. for i = 0, 1, 0.1 do
  4856. swait()
  4857. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4858. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4859. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4860. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4861. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4862. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4863. end
  4864. for i,v in pairs(to.Parent:GetChildren()) do
  4865. if v:IsA("Humanoid") then
  4866. v.Health = v.Health - 5
  4867.  
  4868. v.PlatformStand = true
  4869. end
  4870. end
  4871. hit2 = false
  4872.  
  4873. punchsound1:Play()
  4874. hit3 = true
  4875. hit4 = true
  4876.  
  4877.  
  4878. punchsound1:Play()
  4879.  
  4880. coroutine.wrap(function()
  4881. for i=1,5 do
  4882. wait()
  4883. to.CFrame = CFrame.new(to.CFrame.p + v3(0,15,0))
  4884. GroundImpact:Play()
  4885. a21e = new("Part",to)
  4886. a21e.Name = "Beam"..num
  4887. a21e.Locked = true
  4888. a21e.Size = v3(1,1,1)
  4889. a21e.CanCollide = false
  4890. a21e.BrickColor = bc("Gold")
  4891. a21e.Material = "Neon"
  4892. a21e.Transparency = 0
  4893. aa21e = new("SpecialMesh",a21e)
  4894. a21e.Anchored = true
  4895. a21e.Position = to.Position
  4896. aa21e.MeshType = "Sphere"
  4897. aa21e.Scale = v3(1,1,1)
  4898. a51e = new("Part",char)
  4899. a51e.Name = "Beam"..num
  4900. a51e.Locked = true
  4901. a51e.Size = v3(1,1,1)
  4902. a51e.CanCollide = false
  4903. a51e.BrickColor = bc("White")
  4904. a51e.Material = "Neon"
  4905. a51e.Transparency = 0
  4906. aa51e = new("SpecialMesh",a51e)
  4907. a51e.Anchored = true
  4908. a51e.Position = to.Position
  4909. aa51e.MeshType = "Sphere"
  4910. aa51e.Scale = v3(1,1,1)
  4911. a61e = new("Part",char)
  4912. a61e.Name = "Beam"..num
  4913. a61e.Locked = true
  4914. a61e.Size = v3(1,1,1)
  4915. a61e.CanCollide = false
  4916. a61e.BrickColor = bc("Really red")
  4917. a61e.Material = "Neon"
  4918. a61e.Transparency = 0
  4919. aa61e = new("SpecialMesh",a61e)
  4920. a61e.Anchored = true
  4921. a61e.Position = to.Position
  4922. aa61e.MeshType = "Sphere"
  4923. aa61e.Scale = v3(1,1,1)
  4924. for i = 1,20 do
  4925. wait()
  4926. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  4927. a21e.Transparency = a21e.Transparency + 0.03
  4928. aa51e.Scale = aa51e.Scale + v3(1.2,1.2,1.2)
  4929. a51e.Transparency = a51e.Transparency + 0.03
  4930. aa61e.Scale = aa61e.Scale + v3(0.5,0.5,0.5)
  4931. a61e.Transparency = a61e.Transparency + 0.02
  4932. for i,v in pairs(to.Parent:GetChildren()) do
  4933. if v:IsA("Humanoid") then
  4934. v.Health = v.Health - 0.5
  4935.  
  4936. v.PlatformStand = true
  4937. end
  4938. end
  4939. end
  4940. a61e:Destroy()
  4941. aa61e:Destroy()
  4942. a51e:Destroy()
  4943. aa51e:Destroy()
  4944. a21e:Destroy()
  4945. aa21e:Destroy()
  4946.  
  4947. end
  4948.  
  4949.  
  4950. HitpartFunk(RightArm, 10, 20, 0, -0.7, 0)
  4951. for i = 0, 1, 0.1 do
  4952. swait()
  4953. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4954. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4955. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4956. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4957. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4958. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4959. end
  4960.  
  4961.  
  4962.  
  4963. wait(0.7)
  4964. end)()
  4965.  
  4966.  
  4967.  
  4968.  
  4969. RootPart.Anchored = true
  4970.  
  4971. for i = 0, 1, 0.1 do
  4972. swait()
  4973. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4974. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4975. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4976. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4977. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4978. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4979. end
  4980.  
  4981.  
  4982. StrongPunch:Play()
  4983.  
  4984.  
  4985. for i = 0, 1, 0.1 do
  4986. swait()
  4987. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  4988. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  4989. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  4990. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  4991. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4992. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4993. end
  4994.  
  4995. for i = 0, 1, 0.1 do
  4996. swait()
  4997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  4998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  4999. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5000. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5001. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5002. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5003. end
  5004.  
  5005.  
  5006.  
  5007. for i,v in pairs(to.Parent:GetChildren()) do
  5008. if v:IsA("Humanoid") then
  5009. v.Health = v.Health - 20
  5010.  
  5011. v.PlatformStand = true
  5012. end
  5013. end
  5014.  
  5015. StrongPunch2:Play()
  5016. for i = 0, 1, 0.1 do
  5017. swait()
  5018. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5019. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5020. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5021. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5022. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5023. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5024. end
  5025.  
  5026. hitground = new("Part",char)
  5027. hitground.Size = Vector3.new(5,5,5)
  5028. hitground.Name = "Ground"
  5029. hitground.Transparency = 1
  5030. hitground.CanCollide = false
  5031. game.Debris:AddItem(hitground,2)
  5032. hitground.Position = Vector3.new(999,999,999)
  5033. hitgroundweld = new("Weld",hitground)
  5034. hitgroundweld.Part0 = to
  5035. hitgroundweld.Part1 = hitground
  5036. hitground.Touched:connect(function(hit2)
  5037. if hit2.Size.x > 150 then
  5038. hitground:Destroy()
  5039. ad = new("Part",char)
  5040. ad.Name = "NewPart"
  5041. ad.Size = Vector3.new(30,0.1,30)
  5042. ad.CanCollide = false
  5043. ad.Anchored = true
  5044. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  5045. ad.Transparency = 1
  5046. aad = new("Decal",ad)
  5047.  
  5048. aad.Face = "Top"
  5049. aad.Transparency = 1
  5050. aad.Transparency = 0
  5051. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  5052. smoke = new("Part",to)
  5053. smokemesh = new("SpecialMesh",smoke)
  5054. smokemesh.MeshId = "rbxassetid://928329648"
  5055. smoke.BrickColor = hit2.BrickColor
  5056. smoke.Anchored = true
  5057. smoke.Position = hitground.Position
  5058. GroundImpact:Play()
  5059. for i = 1,20 do
  5060. wait()
  5061. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  5062. smoke.Transparency = smoke.Transparency + 1/20
  5063. end
  5064. smoke:Destroy()
  5065. wait(0.5)
  5066.  
  5067. for i = 1,20 do
  5068. wait(0.1)
  5069. aad.Transparency = aad.Transparency + 1/20
  5070. end
  5071. end
  5072. end)
  5073. to.Anchored = false
  5074. ys = Instance.new("BodyVelocity",to)
  5075. ys.Name = "GO"
  5076.  
  5077. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  5078.  
  5079. ys.Velocity = v3(0,-90,0)
  5080.  
  5081. wait(1)
  5082. ys:Destroy()
  5083.  
  5084.  
  5085.  
  5086.  
  5087.  
  5088. hit3 = false
  5089. hit4 = false
  5090.  
  5091.  
  5092. hit1 = false
  5093. hit2 = false
  5094. hit3 = false
  5095. hit4 = false
  5096. idle = true
  5097. RootPart.Anchored = false
  5098. end
  5099. end)
  5100. end
  5101.  
  5102.  
  5103. function Combo4()
  5104. getplayer = new("Part",char)
  5105. getplayer.Position = Vector3.new(999,999,999)
  5106. getplayer.Transparency = 1
  5107. getplayer.Size = v3(3,3,3)
  5108. getplayer.CanCollide = false
  5109. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  5110. getplayer.Name = "GetPlayer"
  5111.  
  5112. game.Debris:AddItem(getplayer,0.5)
  5113.  
  5114. getplayer.Touched:connect(function(hit)
  5115. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  5116. getplayer:Destroy()
  5117. to = hit.Parent:findFirstChild("HumanoidRootPart")
  5118. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  5119. to.Anchored = true
  5120. RootPart.Anchored = true
  5121. idle = false
  5122.  
  5123.  
  5124. punchsound1:Play()
  5125. hit1 = true
  5126. for i = 0, 0.5, 0.1 do
  5127. swait()
  5128. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5129. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5130. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5131. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5132. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5133. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5134. end
  5135. punchsound1:Play()
  5136. for i = 0, 0.5, 0.1 do
  5137. swait()
  5138. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5139. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5140. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5141. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5142. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5143. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5144. end
  5145. punchsound1:Play()
  5146. for i = 0, 0.6, 0.1 do
  5147. swait()
  5148. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5149. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5150. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5151. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5152. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5153. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5154. end
  5155. for i = 0, 0.6, 0.1 do
  5156. swait()
  5157. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5158. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5159. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5160. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5161. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5162. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5163. end
  5164. for i = 0, 0.5, 0.1 do
  5165. swait()
  5166. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5167. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5168. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5169. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5170. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5171. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5172. end
  5173. punchsound1:Play()
  5174. for i = 0, 0.5, 0.1 do
  5175. swait()
  5176. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5177. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5178. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5179. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5180. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5181. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5182. end
  5183. punchsound1:Play()
  5184. for i = 0, 0.6, 0.1 do
  5185. swait()
  5186. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5187. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5188. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5189. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5190. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5191. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5192. end
  5193. for i = 0, 0.6, 0.1 do
  5194. swait()
  5195. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5196. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5197. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5198. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5199. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5200. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5201. end
  5202. for i = 0, 0.5, 0.1 do
  5203. swait()
  5204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5206. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5207. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5208. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5209. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5210. end
  5211. punchsound1:Play()
  5212. for i = 0, 0.5, 0.1 do
  5213. swait()
  5214. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5215. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5216. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5217. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5218. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5219. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5220. end
  5221. punchsound1:Play()
  5222. for i = 0, 0.6, 0.1 do
  5223. swait()
  5224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5226. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5227. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5228. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5229. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5230. end
  5231. for i = 0, 0.6, 0.1 do
  5232. swait()
  5233. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5234. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5235. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5236. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5237. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5238. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5239. end
  5240. for i = 0, 0.5, 0.1 do
  5241. swait()
  5242. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5243. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5244. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5245. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5246. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5247. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5248. end
  5249. punchsound1:Play()
  5250. for i = 0, 0.5, 0.1 do
  5251. swait()
  5252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5254. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5255. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5256. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5257. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5258. end
  5259. punchsound1:Play()
  5260. for i = 0, 0.6, 0.1 do
  5261. swait()
  5262. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5263. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5264. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5265. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5266. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5267. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5268. end
  5269. for i = 0, 0.6, 0.1 do
  5270. swait()
  5271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5273. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5274. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5275. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5276. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5277. end
  5278. for i = 0, 0.5, 0.1 do
  5279. swait()
  5280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5282. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5283. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5284. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5285. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5286. end
  5287. punchsound1:Play()
  5288. for i = 0, 0.5, 0.1 do
  5289. swait()
  5290. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5291. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5292. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5293. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5294. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5295. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5296. end
  5297. punchsound1:Play()
  5298. for i = 0, 0.6, 0.1 do
  5299. swait()
  5300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5302. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5303. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5304. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5305. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5306. end
  5307. StrongPunch2:Play()
  5308. for i = 0, 5, 0.1 do
  5309. swait()
  5310. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5311. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5312. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5313. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5314. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5315. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5316. end
  5317.  
  5318. for i,v in pairs(to.Parent:GetChildren()) do
  5319. if v:IsA("Humanoid") then
  5320. v.Health = v.Health - 20
  5321.  
  5322. v.PlatformStand = true
  5323. end
  5324. end
  5325. to.CFrame = CFrame.new(to.CFrame.p + v3(100,5,0))
  5326. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(100,5,0))
  5327. Zanzoken = Instance.new("Part",char)
  5328. Zanzoken.Anchored = true
  5329. Zanzoken.Position = v3(999,999,999)
  5330. Zanzoken.CFrame = Torso.CFrame
  5331. game.Debris:AddItem(Zanzoken,0.5)
  5332. Zanzoken.Transparency = 1
  5333. Zano:Play()
  5334. wait()
  5335. idk = Instance.new("BillboardGui",Zanzoken)
  5336. idk.Size = UDim2.new(10,0,15,0)
  5337. idk.AlwaysOnTop = false
  5338. idk1 = Instance.new("ImageLabel",idk)
  5339. idk1.BackgroundTransparency = 1
  5340. idk.ExtentsOffset = v3(0,0,0)
  5341. idk1.ImageTransparency = 0
  5342. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5343. idk1.Size = UDim2.new(2,0,1,0)
  5344. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5345. idk1.Image = "rbxassetid://319554883"
  5346. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  5347. wait()
  5348. Zanzoken = Instance.new("Part",char)
  5349. Zanzoken.Anchored = true
  5350. Zanzoken.Position = v3(999,999,999)
  5351. Zanzoken.CFrame = Torso.CFrame
  5352. game.Debris:AddItem(Zanzoken,0.5)
  5353. Zanzoken.Transparency = 1
  5354. wait()
  5355. idk = Instance.new("BillboardGui",Zanzoken)
  5356. idk.Size = UDim2.new(20,0,20,0)
  5357. idk.AlwaysOnTop = false
  5358. idk1 = Instance.new("ImageLabel",idk)
  5359. idk1.BackgroundTransparency = 1
  5360. idk.ExtentsOffset = v3(0,0,0)
  5361. idk1.ImageTransparency = 0
  5362. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  5363. idk1.Size = UDim2.new(2,0,1,0)
  5364. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  5365. idk1.Image = "rbxassetid://319554883"
  5366. for i = 0, 0.5, 0.1 do
  5367. swait()
  5368. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5369. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5370. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5371. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5372. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5373. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5374. end
  5375. punchsound1:Play()
  5376. for i = 0, 0.5, 0.1 do
  5377. swait()
  5378. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5379. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5380. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5381. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5382. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5383. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5384. end
  5385. punchsound1:Play()
  5386. for i = 0, 0.6, 0.1 do
  5387. swait()
  5388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5390. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5391. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5392. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5393. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5394. end
  5395. for i = 0, 0.6, 0.1 do
  5396. swait()
  5397. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5398. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5399. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5400. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5401. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5402. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5403. end
  5404. for i = 0, 0.5, 0.1 do
  5405. swait()
  5406. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5407. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5408. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5409. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5410. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5411. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5412. end
  5413. punchsound1:Play()
  5414. for i = 0, 0.5, 0.1 do
  5415. swait()
  5416. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5417. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5418. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5419. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5420. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5421. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5422. end
  5423. punchsound1:Play()
  5424. for i = 0, 0.6, 0.1 do
  5425. swait()
  5426. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5427. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5428. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5429. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5430. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5431. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5432. end
  5433. for i = 0, 0.6, 0.1 do
  5434. swait()
  5435. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5436. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5437. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5438. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5439. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5440. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5441. end
  5442. for i = 0, 0.5, 0.1 do
  5443. swait()
  5444. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5445. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5446. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5447. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5448. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5449. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5450. end
  5451. punchsound1:Play()
  5452. for i = 0, 0.5, 0.1 do
  5453. swait()
  5454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5455. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5456. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5458. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5459. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5460. end
  5461. punchsound1:Play()
  5462. for i = 0, 0.6, 0.1 do
  5463. swait()
  5464. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5465. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5466. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5467. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5468. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5469. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5470. end
  5471. for i = 0, 0.6, 0.1 do
  5472. swait()
  5473. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5474. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5475. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5476. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5477. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5478. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5479. end
  5480. for i = 0, 0.5, 0.1 do
  5481. swait()
  5482. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5483. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5484. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5485. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5486. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5487. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5488. end
  5489. punchsound1:Play()
  5490. for i = 0, 0.5, 0.1 do
  5491. swait()
  5492. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5493. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5494. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5495. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5496. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5497. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5498. end
  5499. punchsound1:Play()
  5500. for i = 0, 0.3, 0.1 do
  5501. swait()
  5502. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5503. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5504. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5505. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5506. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5507. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5508. end
  5509. for i = 0, 0.3, 0.1 do
  5510. swait()
  5511. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5512. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5513. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5514. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5515. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5516. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5517. end
  5518. for i = 0, 0.3, 0.1 do
  5519. swait()
  5520. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5521. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5522. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5523. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5524. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5525. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5526. end
  5527. punchsound1:Play()
  5528. for i = 0, 0.3, 0.1 do
  5529. swait()
  5530. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5531. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5532. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5533. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5534. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5535. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5536. end
  5537. punchsound1:Play()
  5538. for i = 0, 0.3, 0.1 do
  5539. swait()
  5540. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5541. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5542. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5543. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5544. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5545. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5546. end
  5547. for i = 0, 0.3, 0.1 do
  5548. swait()
  5549. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5550. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5551. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5552. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5553. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5554. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5555. end
  5556. punchsound1:Play()
  5557. for i = 0, 1, 0.1 do
  5558. swait()
  5559. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5560. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5561. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5562. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5563. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5564. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5565. end
  5566. for i = 0, 0.3, 0.1 do
  5567. swait()
  5568. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5569. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5570. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5571. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5572. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5573. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5574. end
  5575. punchsound1:Play()
  5576. for i = 0, 0.3, 0.1 do
  5577. swait()
  5578. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5579. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5580. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5581. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5582. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5583. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5584. end
  5585. for i = 0, 0.3, 0.1 do
  5586. swait()
  5587. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5588. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5589. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5590. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5591. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5592. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5593. end
  5594. for i = 0, 0.3, 0.1 do
  5595. swait()
  5596. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5597. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5598. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5599. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5600. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5601. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5602. end
  5603. punchsound1:Play()
  5604. for i = 0, 0.3, 0.1 do
  5605. swait()
  5606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5607. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5608. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5609. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5610. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5611. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5612. end
  5613. punchsound1:Play()
  5614. for i = 0, 0.6, 0.1 do
  5615. swait()
  5616. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5617. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5618. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5619. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5620. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5621. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5622. end
  5623. for i = 0, 0.3, 0.1 do
  5624. swait()
  5625. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5626. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5627. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5628. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5629. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5630. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5631. end
  5632. for i = 0, 0.3, 0.1 do
  5633. swait()
  5634. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5635. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5636. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5637. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5638. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5639. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5640. end
  5641. punchsound1:Play()
  5642. for i = 0, 0.5, 0.1 do
  5643. swait()
  5644. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5645. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5646. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5647. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5648. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5649. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5650. end
  5651. punchsound1:Play()
  5652. for i = 0, 0.6, 0.1 do
  5653. swait()
  5654. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5655. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5656. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5657. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5658. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5659. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5660. end
  5661. for i = 0, 0.6, 0.1 do
  5662. swait()
  5663. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5664. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5665. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5666. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5667. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5668. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5669. end
  5670. for i = 0, 0.5, 0.1 do
  5671. swait()
  5672. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5673. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5674. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5675. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5676. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5677. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5678. end
  5679. punchsound1:Play()
  5680. for i = 0, 0.5, 0.1 do
  5681. swait()
  5682. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5683. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5684. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5685. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5686. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5687. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5688. end
  5689. punchsound1:Play()
  5690. for i = 0, 0.6, 0.1 do
  5691. swait()
  5692. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5693. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5694. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5695. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5696. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5697. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5698. end
  5699. for i = 0, 0.6, 0.1 do
  5700. swait()
  5701. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5702. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5703. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5704. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5705. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5706. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5707. end
  5708. for i = 0, 0.5, 0.1 do
  5709. swait()
  5710. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5711. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5712. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5713. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5714. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5715. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5716. end
  5717. punchsound1:Play()
  5718. for i = 0, 0.5, 0.1 do
  5719. swait()
  5720. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5721. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5722. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5723. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5724. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5725. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5726. end
  5727. punchsound1:Play()
  5728. for i = 0, 0.6, 0.1 do
  5729. swait()
  5730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5732. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5733. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5734. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5735. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5736. end
  5737. for i = 0, 0.6, 0.1 do
  5738. swait()
  5739. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5740. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5741. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5742. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5743. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5744. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5745. end
  5746. punchsound1:Play()
  5747. for i = 0, 1, 0.1 do
  5748. swait()
  5749. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5750. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5751. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5752. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5753. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5754. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5755. end
  5756. for i = 0, 0.5, 0.1 do
  5757. swait()
  5758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5759. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5760. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5761. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5762. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5763. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5764. end
  5765. punchsound1:Play()
  5766. for i = 0, 0.6, 0.1 do
  5767. swait()
  5768. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5769. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5770. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5771. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5772. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5773. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5774. end
  5775. for i = 0, 0.6, 0.1 do
  5776. swait()
  5777. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5778. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5779. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5780. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5781. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5782. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5783. end
  5784. for i = 0, 0.5, 0.1 do
  5785. swait()
  5786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5787. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5788. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5789. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5790. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5791. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5792. end
  5793. punchsound1:Play()
  5794. for i = 0, 0.5, 0.1 do
  5795. swait()
  5796. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5797. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5798. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5799. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5800. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5801. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5802. end
  5803. punchsound1:Play()
  5804. for i = 0, 0.6, 0.1 do
  5805. swait()
  5806. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5807. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5808. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5809. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5810. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5811. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5812. end
  5813. for i = 0, 0.6, 0.1 do
  5814. swait()
  5815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5817. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5818. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5819. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5820. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5821. end
  5822. for i = 0, 0.5, 0.1 do
  5823. swait()
  5824. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5825. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5826. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5827. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5828. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5829. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5830. end
  5831. punchsound1:Play()
  5832. for i = 0, 0.5, 0.1 do
  5833. swait()
  5834. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5835. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5836. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5837. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5838. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5839. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5840. end
  5841. punchsound1:Play()
  5842. for i = 0, 0.6, 0.1 do
  5843. swait()
  5844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5845. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5846. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5847. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5848. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5849. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5850. end
  5851. for i = 0, 0.6, 0.1 do
  5852. swait()
  5853. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5854. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5855. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5856. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5857. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5858. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5859. end
  5860. for i = 0, 0.5, 0.1 do
  5861. swait()
  5862. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5863. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5864. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5865. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5866. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5867. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5868. end
  5869. punchsound1:Play()
  5870. for i = 0, 0.5, 0.1 do
  5871. swait()
  5872. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5873. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5874. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5875. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5876. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5877. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5878. end
  5879. punchsound1:Play()
  5880. for i = 0, 0.6, 0.1 do
  5881. swait()
  5882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5883. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5884. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5885. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5886. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5887. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5888. end
  5889. for i = 0, 0.6, 0.1 do
  5890. swait()
  5891. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5892. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5893. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5894. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5895. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5896. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5897. end
  5898. for i = 0, 0.5, 0.1 do
  5899. swait()
  5900. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5901. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5902. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5903. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5904. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5905. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5906. end
  5907. punchsound1:Play()
  5908. for i = 0, 0.5, 0.1 do
  5909. swait()
  5910. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5911. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5912. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5913. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5914. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5915. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5916. end
  5917. punchsound1:Play()
  5918. for i = 0, 0.6, 0.1 do
  5919. swait()
  5920. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5921. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5922. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5923. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5924. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5925. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5926. end
  5927. for i = 0, 0.6, 0.1 do
  5928. swait()
  5929. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5930. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5931. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5932. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5933. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5934. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5935. end
  5936. punchsound1:Play()
  5937. for i = 0, 1, 0.1 do
  5938. swait()
  5939. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5940. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5941. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5942. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5943. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5944. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5945. end
  5946. for i = 0, 0.5, 0.1 do
  5947. swait()
  5948. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5949. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5950. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5951. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5952. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5953. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5954. end
  5955. punchsound1:Play()
  5956. for i = 0, 0.6, 0.1 do
  5957. swait()
  5958. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5959. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5960. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5961. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5962. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5963. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5964. end
  5965. for i = 0, 0.6, 0.1 do
  5966. swait()
  5967. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5968. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  5969. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5970. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5971. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  5972. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5973. end
  5974. for i = 0, 0.5, 0.1 do
  5975. swait()
  5976. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5977. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5978. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5979. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  5980. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  5981. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  5982. end
  5983. punchsound1:Play()
  5984. for i = 0, 0.3, 0.1 do
  5985. swait()
  5986. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  5987. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  5988. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  5989. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  5990. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  5991. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  5992. end
  5993. punchsound1:Play()
  5994. for i = 0, 0.3, 0.1 do
  5995. swait()
  5996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  5997. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  5998. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  5999. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6000. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6001. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6002. end
  6003. for i = 0, 0.3, 0.1 do
  6004. swait()
  6005. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6006. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6007. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6008. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6009. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6010. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6011. end
  6012. for i = 0, 0.3, 0.1 do
  6013. swait()
  6014. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6015. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6016. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6017. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6018. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6019. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6020. end
  6021. punchsound1:Play()
  6022. for i = 0, 0.3, 0.1 do
  6023. swait()
  6024. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6025. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6026. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6027. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6028. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6029. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6030. end
  6031. punchsound1:Play()
  6032. for i = 0, 0.3, 0.1 do
  6033. swait()
  6034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6035. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6037. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6038. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6039. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6040. end
  6041. for i = 0, 0.3, 0.1 do
  6042. swait()
  6043. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6044. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6045. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6046. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6047. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6048. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6049. end
  6050. for i = 0, 0.3, 0.1 do
  6051. swait()
  6052. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6053. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6054. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6055. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6056. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6057. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6058. end
  6059. punchsound1:Play()
  6060. for i = 0, 0.3, 0.1 do
  6061. swait()
  6062. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6063. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6064. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6065. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6066. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6067. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6068. end
  6069. punchsound1:Play()
  6070. for i = 0, 0.3, 0.1 do
  6071. swait()
  6072. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6073. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6074. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6075. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6076. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6077. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6078. end
  6079. for i = 0, 0.1, 0.1 do
  6080. swait()
  6081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6083. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6084. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6085. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6086. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6087. end
  6088. for i = 0, 0.1, 0.1 do
  6089. swait()
  6090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6091. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6092. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6093. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6094. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6095. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6096. end
  6097. punchsound1:Play()
  6098. for i = 0, 0.1, 0.1 do
  6099. swait()
  6100. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6101. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6102. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6103. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6104. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6105. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6106. end
  6107. punchsound1:Play()
  6108. for i = 0, 0.1, 0.1 do
  6109. swait()
  6110. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6111. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6112. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6113. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6114. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6115. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6116. end
  6117. for i = 0, 0.1, 0.1 do
  6118. swait()
  6119. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6120. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6121. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6122. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6123. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6124. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6125. end
  6126. punchsound1:Play()
  6127. for i = 0, 0.4, 0.1 do
  6128. swait()
  6129. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6130. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6131. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6132. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6133. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6134. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6135. end
  6136. for i,v in pairs(to.Parent:GetChildren()) do
  6137. if v:IsA("Humanoid") then
  6138. v.Health = v.Health - 20
  6139.  
  6140. v.PlatformStand = true
  6141. end
  6142. end
  6143. to.CFrame = CFrame.new(to.CFrame.p + v3(0,50,0))
  6144. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,50,0))
  6145. Zanzoken = Instance.new("Part",char)
  6146. Zanzoken.Anchored = true
  6147. Zanzoken.Position = v3(999,999,999)
  6148. Zanzoken.CFrame = Torso.CFrame
  6149. game.Debris:AddItem(Zanzoken,0.5)
  6150. Zanzoken.Transparency = 1
  6151. Zano:Play()
  6152. wait()
  6153. idk = Instance.new("BillboardGui",Zanzoken)
  6154. idk.Size = UDim2.new(10,0,15,0)
  6155. idk.AlwaysOnTop = false
  6156. idk1 = Instance.new("ImageLabel",idk)
  6157. idk1.BackgroundTransparency = 1
  6158. idk.ExtentsOffset = v3(0,0,0)
  6159. idk1.ImageTransparency = 0
  6160. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6161. idk1.Size = UDim2.new(2,0,1,0)
  6162. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6163. idk1.Image = "rbxassetid://319554883"
  6164. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6165. wait()
  6166. Zanzoken = Instance.new("Part",char)
  6167. Zanzoken.Anchored = true
  6168. Zanzoken.Position = v3(999,999,999)
  6169. Zanzoken.CFrame = Torso.CFrame
  6170. game.Debris:AddItem(Zanzoken,0.5)
  6171. Zanzoken.Transparency = 1
  6172. wait()
  6173. idk = Instance.new("BillboardGui",Zanzoken)
  6174. idk.Size = UDim2.new(20,0,20,0)
  6175. idk.AlwaysOnTop = false
  6176. idk1 = Instance.new("ImageLabel",idk)
  6177. idk1.BackgroundTransparency = 1
  6178. idk.ExtentsOffset = v3(0,0,0)
  6179. idk1.ImageTransparency = 0
  6180. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6181. idk1.Size = UDim2.new(2,0,1,0)
  6182. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6183. idk1.Image = "rbxassetid://319554883"
  6184. punchsound1:Play()
  6185. for i = 0, 6, 0.1 do
  6186. swait()
  6187. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6188. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6189. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6190. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6191. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6192. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6193. end
  6194. for i = 0, 0.6, 0.1 do
  6195. swait()
  6196. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6197. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6198. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6199. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6200. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6201. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6202. end
  6203. for i = 0, 0.6, 0.1 do
  6204. swait()
  6205. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6206. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6207. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6208. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6209. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6210. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6211. end
  6212. punchsound1:Play()
  6213. for i = 0, 1, 0.1 do
  6214. swait()
  6215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6217. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6218. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6219. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6220. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6221. end
  6222. for i = 0, 0.6, 0.1 do
  6223. swait()
  6224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6226. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6227. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6228. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6229. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6230. end
  6231. for i = 0, 0.6, 0.1 do
  6232. swait()
  6233. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6234. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6235. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6236. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6237. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6238. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6239. end
  6240. punchsound1:Play()
  6241. for i = 0, 1, 0.1 do
  6242. swait()
  6243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6244. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6245. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6246. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6247. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6248. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6249. end
  6250. for i = 0, 0.6, 0.1 do
  6251. swait()
  6252. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6253. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6254. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6255. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6256. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6257. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6258. end
  6259. for i = 0, 0.6, 0.1 do
  6260. swait()
  6261. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6262. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6263. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6264. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6265. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6266. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6267. end
  6268. punchsound1:Play()
  6269. for i = 0, 1, 0.1 do
  6270. swait()
  6271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6272. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6273. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6274. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6275. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6276. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6277. end
  6278. for i = 0, 0.6, 0.1 do
  6279. swait()
  6280. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6281. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6282. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6283. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6284. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6285. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6286. end
  6287. for i = 0, 0.6, 0.1 do
  6288. swait()
  6289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6291. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6292. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6293. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6294. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6295. end
  6296. punchsound1:Play()
  6297. for i = 0, 1, 0.1 do
  6298. swait()
  6299. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6300. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6301. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6302. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6303. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6304. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6305. end
  6306. for i = 0, 0.6, 0.1 do
  6307. swait()
  6308. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6309. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6310. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6311. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6312. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6313. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6314. end
  6315. for i = 0, 0.6, 0.1 do
  6316. swait()
  6317. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6318. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6319. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6320. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6321. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6322. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6323. end
  6324. punchsound1:Play()
  6325. for i = 0, 1, 0.1 do
  6326. swait()
  6327. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6328. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6329. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6330. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6331. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6332. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6333. end
  6334. for i = 0, 0.6, 0.1 do
  6335. swait()
  6336. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6337. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6338. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6339. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6340. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6341. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6342. end
  6343. for i = 0, 0.6, 0.1 do
  6344. swait()
  6345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6347. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6348. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6349. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6350. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6351. end
  6352. punchsound1:Play()
  6353. for i = 0, 1, 0.1 do
  6354. swait()
  6355. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6356. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6357. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6358. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6359. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6360. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6361. end
  6362.  
  6363.  
  6364.  
  6365. for i,v in pairs(to.Parent:GetChildren()) do
  6366. if v:IsA("Humanoid") then
  6367. v.Health = v.Health - 20
  6368.  
  6369. v.PlatformStand = true
  6370. end
  6371. end
  6372. StrongPunch:Play()
  6373. for i = 0, 1, 0.1 do
  6374. swait()
  6375. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6376. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6377. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6378. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6379. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6380. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6381. end
  6382. for i = 0, 1, 0.1 do
  6383. swait()
  6384. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6385. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6386. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6387. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6388. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6389. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6390. end
  6391. for i,v in pairs(to.Parent:GetChildren()) do
  6392. if v:IsA("Humanoid") then
  6393. v.Health = v.Health - 5
  6394.  
  6395. v.PlatformStand = true
  6396. end
  6397. end
  6398. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  6399. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  6400. Zanzoken = Instance.new("Part",char)
  6401. Zanzoken.Anchored = true
  6402. Zanzoken.Position = v3(999,999,999)
  6403. Zanzoken.CFrame = Torso.CFrame
  6404. game.Debris:AddItem(Zanzoken,0.5)
  6405. Zanzoken.Transparency = 1
  6406. Zano:Play()
  6407. wait()
  6408. idk = Instance.new("BillboardGui",Zanzoken)
  6409. idk.Size = UDim2.new(10,0,15,0)
  6410. idk.AlwaysOnTop = false
  6411. idk1 = Instance.new("ImageLabel",idk)
  6412. idk1.BackgroundTransparency = 1
  6413. idk.ExtentsOffset = v3(0,0,0)
  6414. idk1.ImageTransparency = 0
  6415. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6416. idk1.Size = UDim2.new(2,0,1,0)
  6417. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6418. idk1.Image = "rbxassetid://319554883"
  6419. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6420. wait()
  6421. Zanzoken = Instance.new("Part",char)
  6422. Zanzoken.Anchored = true
  6423. Zanzoken.Position = v3(999,999,999)
  6424. Zanzoken.CFrame = Torso.CFrame
  6425. game.Debris:AddItem(Zanzoken,0.5)
  6426. Zanzoken.Transparency = 1
  6427. wait()
  6428. idk = Instance.new("BillboardGui",Zanzoken)
  6429. idk.Size = UDim2.new(20,0,20,0)
  6430. idk.AlwaysOnTop = false
  6431. idk1 = Instance.new("ImageLabel",idk)
  6432. idk1.BackgroundTransparency = 1
  6433. idk.ExtentsOffset = v3(0,0,0)
  6434. idk1.ImageTransparency = 0
  6435. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6436. idk1.Size = UDim2.new(2,0,1,0)
  6437. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6438. idk1.Image = "rbxassetid://319554883"
  6439. for i = 0, 1, 0.1 do
  6440. swait()
  6441. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6442. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6443. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6444. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6445. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6446. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6447. end
  6448. punchsound1:Play()
  6449. for i = 0, 1, 0.1 do
  6450. swait()
  6451. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6452. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6453. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6454. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6455. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6456. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6457. end
  6458. punchsound1:Play()
  6459. for i = 0, 1, 0.1 do
  6460. swait()
  6461. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6462. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6463. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6464. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6465. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6466. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6467. end
  6468. for i = 0, 1, 0.1 do
  6469. swait()
  6470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6474. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6475. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6476. end
  6477. for i = 0, 1, 0.1 do
  6478. swait()
  6479. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6480. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6481. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6482. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6483. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6484. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6485. end
  6486. to.CFrame = CFrame.new(to.CFrame.p + v3(30,70,0))
  6487. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(30,70,0))
  6488. Zanzoken = Instance.new("Part",char)
  6489. Zanzoken.Anchored = true
  6490. Zanzoken.Position = v3(999,999,999)
  6491. Zanzoken.CFrame = Torso.CFrame
  6492. game.Debris:AddItem(Zanzoken,0.5)
  6493. Zanzoken.Transparency = 1
  6494. Zano:Play()
  6495. wait()
  6496. idk = Instance.new("BillboardGui",Zanzoken)
  6497. idk.Size = UDim2.new(10,0,15,0)
  6498. idk.AlwaysOnTop = false
  6499. idk1 = Instance.new("ImageLabel",idk)
  6500. idk1.BackgroundTransparency = 1
  6501. idk.ExtentsOffset = v3(0,0,0)
  6502. idk1.ImageTransparency = 0
  6503. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6504. idk1.Size = UDim2.new(2,0,1,0)
  6505. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6506. idk1.Image = "rbxassetid://319554883"
  6507. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6508. wait()
  6509. Zanzoken = Instance.new("Part",char)
  6510. Zanzoken.Anchored = true
  6511. Zanzoken.Position = v3(999,999,999)
  6512. Zanzoken.CFrame = Torso.CFrame
  6513. game.Debris:AddItem(Zanzoken,0.5)
  6514. Zanzoken.Transparency = 1
  6515. wait()
  6516. idk = Instance.new("BillboardGui",Zanzoken)
  6517. idk.Size = UDim2.new(20,0,20,0)
  6518. idk.AlwaysOnTop = false
  6519. idk1 = Instance.new("ImageLabel",idk)
  6520. idk1.BackgroundTransparency = 1
  6521. idk.ExtentsOffset = v3(0,0,0)
  6522. idk1.ImageTransparency = 0
  6523. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6524. idk1.Size = UDim2.new(2,0,1,0)
  6525. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6526. idk1.Image = "rbxassetid://319554883"
  6527. StrongPunch:Play()
  6528. Break:Play()
  6529.  
  6530. for i = 0, 6, 0.1 do
  6531. swait()
  6532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6534. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6535. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6536. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6537. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6538. end
  6539. StrongPunch1:Play()
  6540. for i = 0, 6, 0.1 do
  6541. swait()
  6542. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6543. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6544. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6545. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6546. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6547. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6548. end
  6549. StrongPunch2:Play()
  6550. for i = 0, 7, 0.1 do
  6551. swait()
  6552. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6553. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6554. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6555. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6556. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6557. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6558. end
  6559. for i = 0, 1, 0.1 do
  6560. swait()
  6561. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6562. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6563. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6564. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6565. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6566. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6567. end
  6568. punchsound1:Play()
  6569. for i = 0, 1, 0.1 do
  6570. swait()
  6571. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6572. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6573. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6574. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6575. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6576. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6577. end
  6578. punchsound1:Play()
  6579. for i = 0, 1, 0.1 do
  6580. swait()
  6581. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6582. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6583. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6584. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6585. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6586. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6587. end
  6588. for i = 0, 1, 0.1 do
  6589. swait()
  6590. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6591. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  6592. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6593. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6594. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  6595. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6596. end
  6597. for i = 0, 1, 0.1 do
  6598. swait()
  6599. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6600. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6601. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6602. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6603. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6604. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6605. end
  6606. punchsound1:Play()
  6607. for i = 0, 0.5, 0.1 do
  6608. swait()
  6609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6611. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6612. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6613. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6614. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6615. end
  6616. punchsound1:Play()
  6617. for i = 0, 0.5, 0.1 do
  6618. swait()
  6619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6620. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6621. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6622. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6623. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6624. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6625. end
  6626. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-100,0))
  6627. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-100,0))
  6628. Zanzoken = Instance.new("Part",char)
  6629. Zanzoken.Anchored = true
  6630. Zanzoken.Position = v3(999,999,999)
  6631. Zanzoken.CFrame = Torso.CFrame
  6632. game.Debris:AddItem(Zanzoken,0.5)
  6633. Zanzoken.Transparency = 1
  6634. Zano:Play()
  6635. wait()
  6636. idk = Instance.new("BillboardGui",Zanzoken)
  6637. idk.Size = UDim2.new(10,0,15,0)
  6638. idk.AlwaysOnTop = false
  6639. idk1 = Instance.new("ImageLabel",idk)
  6640. idk1.BackgroundTransparency = 1
  6641. idk.ExtentsOffset = v3(0,0,0)
  6642. idk1.ImageTransparency = 0
  6643. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6644. idk1.Size = UDim2.new(2,0,1,0)
  6645. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6646. idk1.Image = "rbxassetid://319554883"
  6647. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  6648. wait()
  6649. Zanzoken = Instance.new("Part",char)
  6650. Zanzoken.Anchored = true
  6651. Zanzoken.Position = v3(999,999,999)
  6652. Zanzoken.CFrame = Torso.CFrame
  6653. game.Debris:AddItem(Zanzoken,0.5)
  6654. Zanzoken.Transparency = 1
  6655. wait()
  6656. idk = Instance.new("BillboardGui",Zanzoken)
  6657. idk.Size = UDim2.new(20,0,20,0)
  6658. idk.AlwaysOnTop = false
  6659. idk1 = Instance.new("ImageLabel",idk)
  6660. idk1.BackgroundTransparency = 1
  6661. idk.ExtentsOffset = v3(0,0,0)
  6662. idk1.ImageTransparency = 0
  6663. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  6664. idk1.Size = UDim2.new(2,0,1,0)
  6665. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  6666. idk1.Image = "rbxassetid://319554883"
  6667. for i = 0, 0.4, 0.1 do
  6668. swait()
  6669. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6670. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6671. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6672. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6673. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6674. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6675. end
  6676. punchsound1:Play()
  6677. for i = 0, 0.4, 0.1 do
  6678. swait()
  6679. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6680. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6681. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6682. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6683. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6684. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6685. end
  6686. for i = 0, 0.4, 0.1 do
  6687. swait()
  6688. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6689. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6690. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6691. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6692. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6693. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6694. end
  6695. punchsound1:Play()
  6696. for i = 0, 0.4, 0.1 do
  6697. swait()
  6698. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6699. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6700. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6702. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6703. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6704. end
  6705. for i = 0, 0.4, 0.1 do
  6706. swait()
  6707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6709. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6710. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6711. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6712. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6713. end
  6714. punchsound1:Play()
  6715. for i = 0, 0.4, 0.1 do
  6716. swait()
  6717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6720. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6721. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6722. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6723. end
  6724. for i = 0, 0.4, 0.1 do
  6725. swait()
  6726. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6727. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6728. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6729. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6730. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6731. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6732. end
  6733. punchsound1:Play()
  6734. for i = 0, 0.4, 0.1 do
  6735. swait()
  6736. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6737. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6738. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6739. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6740. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6741. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6742. end
  6743. for i = 0, 0.4, 0.1 do
  6744. swait()
  6745. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6746. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6747. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6748. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6749. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6750. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6751. end
  6752. punchsound1:Play()
  6753. for i = 0, 0.4, 0.1 do
  6754. swait()
  6755. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6756. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6757. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6758. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6759. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6760. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6761. end
  6762. for i = 0, 0.4, 0.1 do
  6763. swait()
  6764. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6765. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6766. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6767. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6768. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6769. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6770. end
  6771. punchsound1:Play()
  6772. for i = 0, 0.4, 0.1 do
  6773. swait()
  6774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6775. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6776. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6777. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6778. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6779. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6780. end
  6781. for i = 0, 0.4, 0.1 do
  6782. swait()
  6783. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6784. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6785. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6786. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6787. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6788. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6789. end
  6790. punchsound1:Play()
  6791. for i = 0, 0.4, 0.1 do
  6792. swait()
  6793. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  6794. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6795. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  6796. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  6797. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  6798. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  6799. end
  6800. punchsound1:Play()
  6801. local pie222 = Instance.new("ParticleEmitter")
  6802. pie222.Parent = LeftArm
  6803. pie222.Color = ColorSequence.new(BrickColor.new("Cyan").Color)
  6804. pie222.LightEmission = 1
  6805. pie222.Size = NumberSequence.new(3)
  6806. pie222.Texture = "http://www.roblox.com/asset/?id=224413104"
  6807. pie222.Transparency = NumberSequence.new(0.6,1)
  6808. pie222.EmissionDirection = "Top"
  6809. pie222.Enabled = true
  6810. pie222.Lifetime = NumberRange.new(1)
  6811. pie222.Rotation = NumberRange.new(-320, 320)
  6812. pie222.Rate = 404
  6813. pie222.Speed = NumberRange.new(0)
  6814. pie222.LockedToPart = false
  6815. pie222.VelocitySpread = 2
  6816. for i = 0, 2, 0.1 do
  6817. swait()
  6818. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6819. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6820. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  6821. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  6822. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  6823. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  6824. end
  6825. wait(2)
  6826. bigbangattack2()
  6827. pie222:Destroy()
  6828.  
  6829. for i,v in pairs(to.Parent:GetChildren()) do
  6830. if v:IsA("Humanoid") then
  6831. v.Health = v.Health - math.huge
  6832.  
  6833. v.PlatformStand = true
  6834. end
  6835. end
  6836.  
  6837. hit1 = false
  6838.  
  6839. hit2 = true
  6840. for i,v in pairs(to.Parent:GetChildren()) do
  6841. if v:IsA("Humanoid") then
  6842. v.Health = v.Health - 10
  6843.  
  6844. v.PlatformStand = true
  6845. end
  6846. end
  6847. hit2 = false
  6848.  
  6849. hit3 = true
  6850. hit4 = true
  6851.  
  6852.  
  6853.  
  6854.  
  6855. coroutine.wrap(function()
  6856. for i=1,2 do
  6857. wait()
  6858.  
  6859.  
  6860.  
  6861.  
  6862.  
  6863. for i,v in pairs(to.Parent:GetChildren()) do
  6864. if v:IsA("Humanoid") then
  6865. v.Health = v.Health - 2
  6866.  
  6867. v.PlatformStand = true
  6868. end
  6869. end
  6870. end
  6871.  
  6872.  
  6873. wait(3)
  6874. end)()
  6875.  
  6876.  
  6877.  
  6878.  
  6879.  
  6880.  
  6881.  
  6882.  
  6883.  
  6884.  
  6885.  
  6886.  
  6887.  
  6888.  
  6889. for i,v in pairs(to.Parent:GetChildren()) do
  6890. if v:IsA("Humanoid") then
  6891. v.Health = v.Health - 10
  6892.  
  6893. v.PlatformStand = true
  6894. end
  6895. end
  6896.  
  6897.  
  6898.  
  6899. hitground = new("Part",char)
  6900. hitground.Size = Vector3.new(5,5,5)
  6901. hitground.Name = "Ground"
  6902. hitground.Transparency = 1
  6903. hitground.CanCollide = false
  6904. game.Debris:AddItem(hitground,2)
  6905. hitground.Position = Vector3.new(999,999,999)
  6906. hitgroundweld = new("Weld",hitground)
  6907. hitgroundweld.Part0 = to
  6908. hitgroundweld.Part1 = hitground
  6909. hitground.Touched:connect(function(hit2)
  6910. if hit2.Size.x > 150 then
  6911. hitground:Destroy()
  6912. ad = new("Part",char)
  6913. ad.Name = "NewPart"
  6914. ad.Size = Vector3.new(30,0.1,30)
  6915. ad.CanCollide = false
  6916. ad.Anchored = true
  6917. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  6918. ad.Transparency = 1
  6919. aad = new("Decal",ad)
  6920.  
  6921. aad.Face = "Top"
  6922. aad.Transparency = 1
  6923. aad.Transparency = 0
  6924. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  6925. smoke = new("Part",to)
  6926. smokemesh = new("SpecialMesh",smoke)
  6927. smokemesh.MeshId = "rbxassetid://928329648"
  6928. smoke.BrickColor = hit2.BrickColor
  6929. smoke.Anchored = true
  6930. smoke.Position = hitground.Position
  6931. GroundImpact:Play()
  6932. for i = 1,20 do
  6933. wait()
  6934. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  6935. smoke.Transparency = smoke.Transparency + 1/20
  6936. end
  6937. smoke:Destroy()
  6938. wait(0.5)
  6939.  
  6940. for i = 1,20 do
  6941. wait(0.1)
  6942. aad.Transparency = aad.Transparency + 1/20
  6943. end
  6944. end
  6945. end)
  6946. ys = Instance.new("BodyVelocity",to)
  6947. ys.Name = "GO"
  6948.  
  6949. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  6950.  
  6951. ys.Velocity = v3(0,-90,0)
  6952.  
  6953. wait(1)
  6954. ys:Destroy()
  6955.  
  6956.  
  6957.  
  6958. hit3 = false
  6959. hit4 = false
  6960.  
  6961.  
  6962. hit1 = false
  6963. hit2 = false
  6964. hit3 = false
  6965. hit4 = false
  6966. idle = true
  6967. RootPart.Anchored = false
  6968. end
  6969. end)
  6970. end
  6971.  
  6972. function Combo3()
  6973. getplayer = new("Part",char)
  6974. getplayer.Position = Vector3.new(999,999,999)
  6975. getplayer.Transparency = 1
  6976. getplayer.Size = v3(3,3,3)
  6977. getplayer.CanCollide = false
  6978. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  6979. getplayer.Name = "GetPlayer"
  6980.  
  6981. game.Debris:AddItem(getplayer,0.5)
  6982.  
  6983. getplayer.Touched:connect(function(hit)
  6984. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  6985. getplayer:Destroy()
  6986. to = hit.Parent:findFirstChild("HumanoidRootPart")
  6987. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  6988. to.Anchored = true
  6989. RootPart.Anchored = true
  6990. idle = false
  6991.  
  6992.  
  6993. punchsound1:Play()
  6994. hit1 = true
  6995. for i = 0, 1, 0.1 do
  6996. swait()
  6997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  6998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  6999. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7000. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7001. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7002. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7003. end
  7004. punchsound1:Play()
  7005. for i = 0, 1, 0.1 do
  7006. swait()
  7007. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7008. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7009. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7010. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7011. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7012. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7013. end
  7014. punchsound1:Play()
  7015. for i = 0, 1, 0.1 do
  7016. swait()
  7017. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7018. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7019. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7020. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7021. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7022. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7023. end
  7024. to.CFrame = CFrame.new(to.CFrame.p + v3(0,5,70))
  7025. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,5,74))
  7026. Zanzoken = Instance.new("Part",char)
  7027. Zanzoken.Anchored = true
  7028. Zanzoken.Position = v3(999,999,999)
  7029. Zanzoken.CFrame = Torso.CFrame
  7030. game.Debris:AddItem(Zanzoken,0.5)
  7031. Zanzoken.Transparency = 1
  7032. Zano:Play()
  7033. wait()
  7034. idk = Instance.new("BillboardGui",Zanzoken)
  7035. idk.Size = UDim2.new(10,0,15,0)
  7036. idk.AlwaysOnTop = false
  7037. idk1 = Instance.new("ImageLabel",idk)
  7038. idk1.BackgroundTransparency = 1
  7039. idk.ExtentsOffset = v3(0,0,0)
  7040. idk1.ImageTransparency = 0
  7041. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7042. idk1.Size = UDim2.new(2,0,1,0)
  7043. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7044. idk1.Image = "rbxassetid://319554883"
  7045. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7046. wait()
  7047. Zanzoken = Instance.new("Part",char)
  7048. Zanzoken.Anchored = true
  7049. Zanzoken.Position = v3(999,999,999)
  7050. Zanzoken.CFrame = Torso.CFrame
  7051. game.Debris:AddItem(Zanzoken,0.5)
  7052. Zanzoken.Transparency = 1
  7053. wait()
  7054. idk = Instance.new("BillboardGui",Zanzoken)
  7055. idk.Size = UDim2.new(20,0,20,0)
  7056. idk.AlwaysOnTop = false
  7057. idk1 = Instance.new("ImageLabel",idk)
  7058. idk1.BackgroundTransparency = 1
  7059. idk.ExtentsOffset = v3(0,0,0)
  7060. idk1.ImageTransparency = 0
  7061. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7062. idk1.Size = UDim2.new(2,0,1,0)
  7063. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7064. idk1.Image = "rbxassetid://319554883"
  7065. for i = 0, 1, 0.1 do
  7066. swait()
  7067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7069. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7070. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7071. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7072. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7073. end
  7074. punchsound1:Play()
  7075. for i = 0, 1, 0.1 do
  7076. swait()
  7077. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7078. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7079. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7080. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7081. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7082. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7083. end
  7084. punchsound1:Play()
  7085. for i = 0, 1, 0.1 do
  7086. swait()
  7087. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7088. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7089. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7090. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7091. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7092. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7093. end
  7094. for i = 0, 1, 0.1 do
  7095. swait()
  7096. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7097. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7098. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7099. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7100. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7101. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7102. end
  7103. punchsound1:Play()
  7104. for i = 0, 1, 0.1 do
  7105. swait()
  7106. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7107. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7108. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7109. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7110. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7111. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7112. end
  7113. punchsound1:Play()
  7114. for i = 0, 1, 0.1 do
  7115. swait()
  7116. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7117. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7118. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7119. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7120. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7121. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7122. end
  7123. for i = 0, 1, 0.1 do
  7124. swait()
  7125. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7126. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7127. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7128. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7129. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7130. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7131. end
  7132. punchsound1:Play()
  7133. for i = 0, 1, 0.1 do
  7134. swait()
  7135. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7136. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7137. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7138. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7139. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7140. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7141. end
  7142. punchsound1:Play()
  7143. for i,v in pairs(to.Parent:GetChildren()) do
  7144. if v:IsA("Humanoid") then
  7145. v.Health = v.Health - 10
  7146.  
  7147. v.PlatformStand = true
  7148. end
  7149. end
  7150. for i = 0, 1, 0.1 do
  7151. swait()
  7152. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7153. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7154. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7155. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7156. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7157. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7158. end
  7159.  
  7160. for i = 0, 1, 0.1 do
  7161. swait()
  7162. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7163. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7164. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7165. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7166. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7167. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7168. end
  7169. punchsound1:Play()
  7170. for i = 0, 1, 0.1 do
  7171. swait()
  7172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7174. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7175. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7176. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7177. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7178. end
  7179. for i,v in pairs(to.Parent:GetChildren()) do
  7180. if v:IsA("Humanoid") then
  7181. v.Health = v.Health - 3
  7182.  
  7183. v.PlatformStand = true
  7184. end
  7185. end
  7186. to.CFrame = CFrame.new(to.CFrame.p + v3(60,5,0))
  7187. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,5,0))
  7188. Zanzoken = Instance.new("Part",char)
  7189. Zanzoken.Anchored = true
  7190. Zanzoken.Position = v3(999,999,999)
  7191. Zanzoken.CFrame = Torso.CFrame
  7192. game.Debris:AddItem(Zanzoken,0.5)
  7193. Zanzoken.Transparency = 1
  7194. Zano:Play()
  7195. wait()
  7196. idk = Instance.new("BillboardGui",Zanzoken)
  7197. idk.Size = UDim2.new(10,0,15,0)
  7198. idk.AlwaysOnTop = false
  7199. idk1 = Instance.new("ImageLabel",idk)
  7200. idk1.BackgroundTransparency = 1
  7201. idk.ExtentsOffset = v3(0,0,0)
  7202. idk1.ImageTransparency = 0
  7203. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7204. idk1.Size = UDim2.new(2,0,1,0)
  7205. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7206. idk1.Image = "rbxassetid://319554883"
  7207. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7208. wait()
  7209. Zanzoken = Instance.new("Part",char)
  7210. Zanzoken.Anchored = true
  7211. Zanzoken.Position = v3(999,999,999)
  7212. Zanzoken.CFrame = Torso.CFrame
  7213. game.Debris:AddItem(Zanzoken,0.5)
  7214. Zanzoken.Transparency = 1
  7215. wait()
  7216. idk = Instance.new("BillboardGui",Zanzoken)
  7217. idk.Size = UDim2.new(20,0,20,0)
  7218. idk.AlwaysOnTop = false
  7219. idk1 = Instance.new("ImageLabel",idk)
  7220. idk1.BackgroundTransparency = 1
  7221. idk.ExtentsOffset = v3(0,0,0)
  7222. idk1.ImageTransparency = 0
  7223. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7224. idk1.Size = UDim2.new(2,0,1,0)
  7225. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7226. idk1.Image = "rbxassetid://319554883"
  7227. for i = 0, 1, 0.1 do
  7228. swait()
  7229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7230. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7231. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7232. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7233. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7234. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7235. end
  7236. for i = 0, 1, 0.1 do
  7237. swait()
  7238. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7239. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7240. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7241. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7242. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7243. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7244. end
  7245. punchsound1:Play()
  7246. for i = 0, 1, 0.1 do
  7247. swait()
  7248. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7249. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7250. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7251. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7252. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7253. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7254. end
  7255. for i,v in pairs(to.Parent:GetChildren()) do
  7256. if v:IsA("Humanoid") then
  7257. v.Health = v.Health - 3
  7258.  
  7259. v.PlatformStand = true
  7260. end
  7261. end
  7262. to.CFrame = CFrame.new(to.CFrame.p + v3(90,20,0))
  7263. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(90,20,0))
  7264. Zanzoken = Instance.new("Part",char)
  7265. Zanzoken.Anchored = true
  7266. Zanzoken.Position = v3(999,999,999)
  7267. Zanzoken.CFrame = Torso.CFrame
  7268. game.Debris:AddItem(Zanzoken,0.5)
  7269. Zanzoken.Transparency = 1
  7270. Zano:Play()
  7271. wait()
  7272. idk = Instance.new("BillboardGui",Zanzoken)
  7273. idk.Size = UDim2.new(10,0,15,0)
  7274. idk.AlwaysOnTop = false
  7275. idk1 = Instance.new("ImageLabel",idk)
  7276. idk1.BackgroundTransparency = 1
  7277. idk.ExtentsOffset = v3(0,0,0)
  7278. idk1.ImageTransparency = 0
  7279. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7280. idk1.Size = UDim2.new(2,0,1,0)
  7281. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7282. idk1.Image = "rbxassetid://319554883"
  7283. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7284. wait()
  7285. Zanzoken = Instance.new("Part",char)
  7286. Zanzoken.Anchored = true
  7287. Zanzoken.Position = v3(999,999,999)
  7288. Zanzoken.CFrame = Torso.CFrame
  7289. game.Debris:AddItem(Zanzoken,0.5)
  7290. Zanzoken.Transparency = 1
  7291. wait()
  7292. idk = Instance.new("BillboardGui",Zanzoken)
  7293. idk.Size = UDim2.new(20,0,20,0)
  7294. idk.AlwaysOnTop = false
  7295. idk1 = Instance.new("ImageLabel",idk)
  7296. idk1.BackgroundTransparency = 1
  7297. idk.ExtentsOffset = v3(0,0,0)
  7298. idk1.ImageTransparency = 0
  7299. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7300. idk1.Size = UDim2.new(2,0,1,0)
  7301. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7302. idk1.Image = "rbxassetid://319554883"
  7303. punchsound1:Play()
  7304. for i = 0, 1, 0.1 do
  7305. swait()
  7306. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7307. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7308. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7309. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7310. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7311. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7312. end
  7313. punchsound1:Play()
  7314. for i = 0, 1, 0.1 do
  7315. swait()
  7316. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7317. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7318. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7319. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7320. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7321. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7322. end
  7323.  
  7324.  
  7325. for i,v in pairs(to.Parent:GetChildren()) do
  7326. if v:IsA("Humanoid") then
  7327. v.Health = v.Health - 20
  7328.  
  7329. v.PlatformStand = true
  7330. end
  7331. end
  7332. StrongPunch:Play()
  7333. for i = 0, 1, 0.1 do
  7334. swait()
  7335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7339. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7340. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7341. end
  7342. for i = 0, 1, 0.1 do
  7343. swait()
  7344. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7345. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7346. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7347. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7348. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7349. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7350. end
  7351. for i,v in pairs(to.Parent:GetChildren()) do
  7352. if v:IsA("Humanoid") then
  7353. v.Health = v.Health - 3
  7354.  
  7355. v.PlatformStand = true
  7356. end
  7357. end
  7358. to.CFrame = CFrame.new(to.CFrame.p + v3(0,200,0))
  7359. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,200,0))
  7360. Zanzoken = Instance.new("Part",char)
  7361. Zanzoken.Anchored = true
  7362. Zanzoken.Position = v3(999,999,999)
  7363. Zanzoken.CFrame = Torso.CFrame
  7364. game.Debris:AddItem(Zanzoken,0.5)
  7365. Zanzoken.Transparency = 1
  7366. Zano:Play()
  7367. wait()
  7368. idk = Instance.new("BillboardGui",Zanzoken)
  7369. idk.Size = UDim2.new(10,0,15,0)
  7370. idk.AlwaysOnTop = false
  7371. idk1 = Instance.new("ImageLabel",idk)
  7372. idk1.BackgroundTransparency = 1
  7373. idk.ExtentsOffset = v3(0,0,0)
  7374. idk1.ImageTransparency = 0
  7375. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7376. idk1.Size = UDim2.new(2,0,1,0)
  7377. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7378. idk1.Image = "rbxassetid://319554883"
  7379. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7380. wait()
  7381. Zanzoken = Instance.new("Part",char)
  7382. Zanzoken.Anchored = true
  7383. Zanzoken.Position = v3(999,999,999)
  7384. Zanzoken.CFrame = Torso.CFrame
  7385. game.Debris:AddItem(Zanzoken,0.5)
  7386. Zanzoken.Transparency = 1
  7387. wait()
  7388. idk = Instance.new("BillboardGui",Zanzoken)
  7389. idk.Size = UDim2.new(20,0,20,0)
  7390. idk.AlwaysOnTop = false
  7391. idk1 = Instance.new("ImageLabel",idk)
  7392. idk1.BackgroundTransparency = 1
  7393. idk.ExtentsOffset = v3(0,0,0)
  7394. idk1.ImageTransparency = 0
  7395. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7396. idk1.Size = UDim2.new(2,0,1,0)
  7397. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7398. idk1.Image = "rbxassetid://319554883"
  7399. for i = 0, 1, 0.1 do
  7400. swait()
  7401. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7402. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7403. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7404. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7405. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7406. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7407. end
  7408. punchsound1:Play()
  7409. for i = 0, 1, 0.1 do
  7410. swait()
  7411. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7412. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7413. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7414. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7415. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7416. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7417. end
  7418. punchsound1:Play()
  7419. for i = 0, 1, 0.1 do
  7420. swait()
  7421. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7422. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7423. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7424. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7425. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7426. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7427. end
  7428. for i = 0, 1, 0.1 do
  7429. swait()
  7430. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7431. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7432. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7433. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7434. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7435. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7436. end
  7437. for i = 0, 1, 0.1 do
  7438. swait()
  7439. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7440. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7441. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7442. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7443. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7444. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7445. end
  7446. to.CFrame = CFrame.new(to.CFrame.p + v3(60,100,0))
  7447. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(60,140,0))
  7448. Zanzoken = Instance.new("Part",char)
  7449. Zanzoken.Anchored = true
  7450. Zanzoken.Position = v3(999,999,999)
  7451. Zanzoken.CFrame = Torso.CFrame
  7452. game.Debris:AddItem(Zanzoken,0.5)
  7453. Zanzoken.Transparency = 1
  7454. Zano:Play()
  7455. wait()
  7456. idk = Instance.new("BillboardGui",Zanzoken)
  7457. idk.Size = UDim2.new(10,0,15,0)
  7458. idk.AlwaysOnTop = false
  7459. idk1 = Instance.new("ImageLabel",idk)
  7460. idk1.BackgroundTransparency = 1
  7461. idk.ExtentsOffset = v3(0,0,0)
  7462. idk1.ImageTransparency = 0
  7463. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7464. idk1.Size = UDim2.new(2,0,1,0)
  7465. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7466. idk1.Image = "rbxassetid://319554883"
  7467. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7468. wait()
  7469. Zanzoken = Instance.new("Part",char)
  7470. Zanzoken.Anchored = true
  7471. Zanzoken.Position = v3(999,999,999)
  7472. Zanzoken.CFrame = Torso.CFrame
  7473. game.Debris:AddItem(Zanzoken,0.5)
  7474. Zanzoken.Transparency = 1
  7475. wait()
  7476. idk = Instance.new("BillboardGui",Zanzoken)
  7477. idk.Size = UDim2.new(20,0,20,0)
  7478. idk.AlwaysOnTop = false
  7479. idk1 = Instance.new("ImageLabel",idk)
  7480. idk1.BackgroundTransparency = 1
  7481. idk.ExtentsOffset = v3(0,0,0)
  7482. idk1.ImageTransparency = 0
  7483. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7484. idk1.Size = UDim2.new(2,0,1,0)
  7485. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7486. idk1.Image = "rbxassetid://319554883"
  7487. StrongPunch:Play()
  7488. Break:Play()
  7489. local Aura4 = Instance.new('ParticleEmitter')
  7490. Aura4.Name = "Aura"
  7491. Aura4.Texture = "rbxassetid://1046299182"
  7492. Aura4.Parent = Torso
  7493. Aura4.LightEmission = 1
  7494. Aura4.Transparency = NumberSequence.new(0.7,1)
  7495. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7496. Aura4.Size = NumberSequence.new(1,30)
  7497. Aura4.Rotation = NumberRange.new(-360,360)
  7498. Aura4.LockedToPart = true
  7499. Aura4.Lifetime = NumberRange.new(0.2)
  7500. Aura4.Rate = 100
  7501. Aura4.Speed = NumberRange.new(0)
  7502. Aura4.EmissionDirection = "Top"
  7503. for i = 0, 6, 0.1 do
  7504. swait()
  7505. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7506. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7507. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7508. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7509. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7510. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7511. end
  7512. Aura4:Destroy()
  7513. wait(0.1)
  7514. local Aura4 = Instance.new('ParticleEmitter')
  7515. Aura4.Name = "Aura"
  7516. Aura4.Texture = "rbxassetid://1046299182"
  7517. Aura4.Parent = Torso
  7518. Aura4.LightEmission = 1
  7519. Aura4.Transparency = NumberSequence.new(0.7,1)
  7520. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7521. Aura4.Size = NumberSequence.new(1,30)
  7522. Aura4.Rotation = NumberRange.new(-360,360)
  7523. Aura4.LockedToPart = true
  7524. Aura4.Lifetime = NumberRange.new(0.2)
  7525. Aura4.Rate = 100
  7526. Aura4.Speed = NumberRange.new(0)
  7527. Aura4.EmissionDirection = "Top"
  7528. StrongPunch1:Play()
  7529. Break:Play()
  7530. for i = 0, 6, 0.1 do
  7531. swait()
  7532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7534. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7535. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7536. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7537. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7538. end
  7539. Aura4:Destroy()
  7540. StrongPunch2:Play()
  7541. Break:Play()
  7542. local Aura4 = Instance.new('ParticleEmitter')
  7543. Aura4.Name = "Aura"
  7544. Aura4.Texture = "rbxassetid://1046299182"
  7545. Aura4.Parent = Torso
  7546. Aura4.LightEmission = 1
  7547. Aura4.Transparency = NumberSequence.new(0.7,1)
  7548. Aura4.Color = ColorSequence.new(BrickColor.new("White").Color)
  7549. Aura4.Size = NumberSequence.new(1,30)
  7550. Aura4.Rotation = NumberRange.new(-360,360)
  7551. Aura4.LockedToPart = true
  7552. Aura4.Lifetime = NumberRange.new(0.2)
  7553. Aura4.Rate = 100
  7554. Aura4.Speed = NumberRange.new(0)
  7555. Aura4.EmissionDirection = "Top"
  7556. for i = 0, 7, 0.1 do
  7557. swait()
  7558. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7559. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7560. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7561. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7562. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7563. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7564. end
  7565. to.CFrame = CFrame.new(to.CFrame.p + v3(-100,600,0))
  7566. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(-100,600,0))
  7567. Aura4:Destroy()
  7568. Zanzoken = Instance.new("Part",char)
  7569. Zanzoken.Anchored = true
  7570. Zanzoken.Position = v3(999,999,999)
  7571. Zanzoken.CFrame = Torso.CFrame
  7572. game.Debris:AddItem(Zanzoken,0.5)
  7573. Zanzoken.Transparency = 1
  7574. Zano:Play()
  7575. wait()
  7576. idk = Instance.new("BillboardGui",Zanzoken)
  7577. idk.Size = UDim2.new(10,0,15,0)
  7578. idk.AlwaysOnTop = false
  7579. idk1 = Instance.new("ImageLabel",idk)
  7580. idk1.BackgroundTransparency = 1
  7581. idk.ExtentsOffset = v3(0,0,0)
  7582. idk1.ImageTransparency = 0
  7583. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7584. idk1.Size = UDim2.new(2,0,1,0)
  7585. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7586. idk1.Image = "rbxassetid://319554883"
  7587. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7588. wait()
  7589. Zanzoken = Instance.new("Part",char)
  7590. Zanzoken.Anchored = true
  7591. Zanzoken.Position = v3(999,999,999)
  7592. Zanzoken.CFrame = Torso.CFrame
  7593. game.Debris:AddItem(Zanzoken,0.5)
  7594. Zanzoken.Transparency = 1
  7595. wait()
  7596. idk = Instance.new("BillboardGui",Zanzoken)
  7597. idk.Size = UDim2.new(20,0,20,0)
  7598. idk.AlwaysOnTop = false
  7599. idk1 = Instance.new("ImageLabel",idk)
  7600. idk1.BackgroundTransparency = 1
  7601. idk.ExtentsOffset = v3(0,0,0)
  7602. idk1.ImageTransparency = 0
  7603. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7604. idk1.Size = UDim2.new(2,0,1,0)
  7605. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7606. idk1.Image = "rbxassetid://319554883"
  7607. for i = 0, 1, 0.1 do
  7608. swait()
  7609. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7610. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7611. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7612. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7613. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7614. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7615. end
  7616. punchsound1:Play()
  7617. for i = 0, 1, 0.1 do
  7618. swait()
  7619. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7620. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7621. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7623. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7624. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7625. end
  7626. punchsound1:Play()
  7627. for i = 0, 1, 0.1 do
  7628. swait()
  7629. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7630. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7631. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7632. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7633. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7634. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7635. end
  7636. for i = 0, 1, 0.1 do
  7637. swait()
  7638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7639. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  7640. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7641. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7642. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  7643. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7644. end
  7645. for i = 0, 1, 0.1 do
  7646. swait()
  7647. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7648. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7649. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7650. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7651. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7652. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7653. end
  7654. punchsound1:Play()
  7655. for i = 0, 0.5, 0.1 do
  7656. swait()
  7657. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7658. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7659. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7660. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7661. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7662. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7663. end
  7664. punchsound1:Play()
  7665. for i = 0, 0.5, 0.1 do
  7666. swait()
  7667. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7668. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7669. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7670. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7671. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7672. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7673. end
  7674. to.CFrame = CFrame.new(to.CFrame.p + v3(0,-800,0))
  7675. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,-800,0))
  7676. Zanzoken = Instance.new("Part",char)
  7677. Zanzoken.Anchored = true
  7678. Zanzoken.Position = v3(999,999,999)
  7679. Zanzoken.CFrame = Torso.CFrame
  7680. game.Debris:AddItem(Zanzoken,0.5)
  7681. Zanzoken.Transparency = 1
  7682. Zano:Play()
  7683. wait()
  7684. idk = Instance.new("BillboardGui",Zanzoken)
  7685. idk.Size = UDim2.new(10,0,15,0)
  7686. idk.AlwaysOnTop = false
  7687. idk1 = Instance.new("ImageLabel",idk)
  7688. idk1.BackgroundTransparency = 1
  7689. idk.ExtentsOffset = v3(0,0,0)
  7690. idk1.ImageTransparency = 0
  7691. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7692. idk1.Size = UDim2.new(2,0,1,0)
  7693. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7694. idk1.Image = "rbxassetid://319554883"
  7695. RootPart.CFrame = to.CFrame - to.CFrame.lookVector * 3
  7696. wait()
  7697. Zanzoken = Instance.new("Part",char)
  7698. Zanzoken.Anchored = true
  7699. Zanzoken.Position = v3(999,999,999)
  7700. Zanzoken.CFrame = Torso.CFrame
  7701. game.Debris:AddItem(Zanzoken,0.5)
  7702. Zanzoken.Transparency = 1
  7703. wait()
  7704. idk = Instance.new("BillboardGui",Zanzoken)
  7705. idk.Size = UDim2.new(20,0,20,0)
  7706. idk.AlwaysOnTop = false
  7707. idk1 = Instance.new("ImageLabel",idk)
  7708. idk1.BackgroundTransparency = 1
  7709. idk.ExtentsOffset = v3(0,0,0)
  7710. idk1.ImageTransparency = 0
  7711. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  7712. idk1.Size = UDim2.new(2,0,1,0)
  7713. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  7714. idk1.Image = "rbxassetid://319554883"
  7715. for i = 0, 0.4, 0.1 do
  7716. swait()
  7717. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7718. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7719. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7720. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7721. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7722. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7723. end
  7724. punchsound1:Play()
  7725. for i = 0, 0.4, 0.1 do
  7726. swait()
  7727. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7728. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7729. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7730. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7731. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7732. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7733. end
  7734. punchsound1:Play()
  7735. for i = 0, 1, 0.1 do
  7736. swait()
  7737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7739. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7740. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7741. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7742. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7743. end
  7744. for i,v in pairs(to.Parent:GetChildren()) do
  7745. if v:IsA("Humanoid") then
  7746. v.Health = v.Health - 8
  7747.  
  7748. v.PlatformStand = true
  7749. end
  7750. end
  7751.  
  7752. hit1 = false
  7753.  
  7754. punchsound1:Play()
  7755. hit2 = true
  7756. for i = 0, 1, 0.1 do
  7757. swait()
  7758. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7759. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7760. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7761. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7762. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7763. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7764. end
  7765. for i,v in pairs(to.Parent:GetChildren()) do
  7766. if v:IsA("Humanoid") then
  7767. v.Health = v.Health - 10
  7768.  
  7769. v.PlatformStand = true
  7770. end
  7771. end
  7772. hit2 = false
  7773.  
  7774. punchsound1:Play()
  7775. hit3 = true
  7776. hit4 = true
  7777.  
  7778.  
  7779. punchsound1:Play()
  7780.  
  7781.  
  7782. coroutine.wrap(function()
  7783. for i=1,2 do
  7784. wait()
  7785.  
  7786.  
  7787.  
  7788.  
  7789.  
  7790. for i,v in pairs(to.Parent:GetChildren()) do
  7791. if v:IsA("Humanoid") then
  7792. v.Health = v.Health - 30
  7793.  
  7794. v.PlatformStand = true
  7795. end
  7796. end
  7797. end
  7798.  
  7799.  
  7800. wait(3)
  7801. end)()
  7802.  
  7803.  
  7804.  
  7805. RootPart.Anchored = false
  7806.  
  7807.  
  7808.  
  7809.  
  7810.  
  7811. StrongPunch:Play()
  7812.  
  7813.  
  7814.  
  7815.  
  7816.  
  7817.  
  7818. for i,v in pairs(to.Parent:GetChildren()) do
  7819. if v:IsA("Humanoid") then
  7820. v.Health = v.Health - 20
  7821.  
  7822. v.PlatformStand = true
  7823. end
  7824. end
  7825.  
  7826. StrongPunch2:Play()
  7827.  
  7828.  
  7829. hitground = new("Part",char)
  7830. hitground.Size = Vector3.new(5,5,5)
  7831. hitground.Name = "Ground"
  7832. hitground.Transparency = 1
  7833. hitground.CanCollide = false
  7834. game.Debris:AddItem(hitground,2)
  7835. hitground.Position = Vector3.new(999,999,999)
  7836. hitgroundweld = new("Weld",hitground)
  7837. hitgroundweld.Part0 = to
  7838. hitgroundweld.Part1 = hitground
  7839. hitground.Touched:connect(function(hit2)
  7840. if hit2.Size.x > 150 then
  7841. hitground:Destroy()
  7842. ad = new("Part",char)
  7843. ad.Name = "NewPart"
  7844. ad.Size = Vector3.new(30,0.1,30)
  7845. ad.CanCollide = false
  7846. ad.Anchored = true
  7847. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  7848. ad.Transparency = 1
  7849. aad = new("Decal",ad)
  7850.  
  7851. aad.Face = "Top"
  7852. aad.Transparency = 1
  7853. aad.Transparency = 0
  7854. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  7855. smoke = new("Part",to)
  7856. smokemesh = new("SpecialMesh",smoke)
  7857. smokemesh.MeshId = "rbxassetid://928329648"
  7858. smoke.BrickColor = hit2.BrickColor
  7859. smoke.Anchored = true
  7860. smoke.Position = hitground.Position
  7861. GroundImpact:Play()
  7862. for i = 1,20 do
  7863. wait()
  7864. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  7865. smoke.Transparency = smoke.Transparency + 1/20
  7866. end
  7867. smoke:Destroy()
  7868. wait(0.5)
  7869.  
  7870. for i = 1,20 do
  7871. wait(0.1)
  7872. aad.Transparency = aad.Transparency + 1/20
  7873. end
  7874. end
  7875. end)
  7876. ys = Instance.new("BodyVelocity",to)
  7877. ys.Name = "GO"
  7878.  
  7879. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  7880.  
  7881. ys.Velocity = v3(0,-90,0)
  7882.  
  7883. wait(1)
  7884. ys:Destroy()
  7885.  
  7886.  
  7887.  
  7888.  
  7889.  
  7890. hit3 = false
  7891. hit4 = false
  7892.  
  7893.  
  7894. hit1 = false
  7895. hit2 = false
  7896. hit3 = false
  7897. hit4 = false
  7898. idle = true
  7899. RootPart.Anchored = false
  7900. to.Anchored = false
  7901. end
  7902. end)
  7903. end
  7904.  
  7905.  
  7906. function Combo2()
  7907. getplayer = new("Part",char)
  7908. getplayer.Position = Vector3.new(999,999,999)
  7909. getplayer.Transparency = 1
  7910. getplayer.Size = v3(3,3,3)
  7911. getplayer.CanCollide = false
  7912. getplayer.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector*3
  7913. getplayer.Name = "GetPlayer"
  7914.  
  7915. game.Debris:AddItem(getplayer,0.5)
  7916.  
  7917. getplayer.Touched:connect(function(hit)
  7918. if hit.Parent:FindFirstChild("GetPlayer") == nil and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  7919. getplayer:Destroy()
  7920. to = hit.Parent:findFirstChild("HumanoidRootPart")
  7921. to.CFrame = CFrame.new(RootPart.CFrame.p+v3(0,0.5,0)) + RootPart.CFrame.lookVector*2
  7922. to.Anchored = true
  7923. idle = false
  7924.  
  7925.  
  7926. punchsound1:Play()
  7927. hit1 = true
  7928. for i = 0, 1, 0.1 do
  7929. swait()
  7930. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7931. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7932. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7933. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7934. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7935. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7936. end
  7937. punchsound1:Play()
  7938. for i = 0, 1, 0.1 do
  7939. swait()
  7940. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7941. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7942. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7943. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7944. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7945. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7946. end
  7947. punchsound1:Play()
  7948. for i = 0, 1, 0.1 do
  7949. swait()
  7950. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7951. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7952. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7953. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7954. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7955. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7956. end
  7957. for i = 0, 1, 0.1 do
  7958. swait()
  7959. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7960. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7961. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7962. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7963. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7964. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7965. end
  7966. for i = 0, 1, 0.1 do
  7967. swait()
  7968. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7969. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7970. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7971. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7972. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7973. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7974. end
  7975. StrongPunch1:Play()
  7976. for i = 0, 1, 0.1 do
  7977. swait()
  7978. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7979. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7980. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7981. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  7982. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  7983. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  7984. end
  7985. for i = 0, 0.6, 0.1 do
  7986. swait()
  7987. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  7988. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  7989. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  7990. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  7991. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  7992. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  7993. end
  7994. for i = 0, 0.6, 0.1 do
  7995. swait()
  7996. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  7997. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  7998. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  7999. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8000. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8001. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8002. end
  8003. for i,v in pairs(to.Parent:GetChildren()) do
  8004. if v:IsA("Humanoid") then
  8005. v.Health = v.Health - 6
  8006.  
  8007. v.PlatformStand = true
  8008. end
  8009. end
  8010. StrongPunch:Play()
  8011. for i = 0, 1, 0.1 do
  8012. swait()
  8013. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8014. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8015. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8016. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8017. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8018. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8019. end
  8020. for i,v in pairs(to.Parent:GetChildren()) do
  8021. if v:IsA("Humanoid") then
  8022. v.Health = v.Health - 8
  8023.  
  8024. v.PlatformStand = true
  8025. end
  8026. end
  8027.  
  8028. hit1 = false
  8029.  
  8030. punchsound1:Play()
  8031. hit2 = true
  8032. for i = 0, 1, 0.1 do
  8033. swait()
  8034. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8035. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8036. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8037. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8038. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8039. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8040. end
  8041. for i,v in pairs(to.Parent:GetChildren()) do
  8042. if v:IsA("Humanoid") then
  8043. v.Health = v.Health - 5
  8044.  
  8045. v.PlatformStand = true
  8046. end
  8047. end
  8048. hit2 = false
  8049.  
  8050. punchsound1:Play()
  8051. hit3 = true
  8052. hit4 = true
  8053.  
  8054.  
  8055. punchsound1:Play()
  8056.  
  8057. coroutine.wrap(function()
  8058. for i=1,2 do
  8059. wait()
  8060. to.CFrame = CFrame.new(to.CFrame.p + v3(0,35,0))
  8061. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,35,0))
  8062. Zanzoken = Instance.new("Part",char)
  8063. Zanzoken.Anchored = true
  8064. Zanzoken.Position = v3(999,999,999)
  8065. Zanzoken.CFrame = Torso.CFrame
  8066. game.Debris:AddItem(Zanzoken,0.5)
  8067. Zanzoken.Transparency = 1
  8068. Zano:Play()
  8069. wait()
  8070. idk = Instance.new("BillboardGui",Zanzoken)
  8071. idk.Size = UDim2.new(10,0,15,0)
  8072. idk.AlwaysOnTop = false
  8073. idk1 = Instance.new("ImageLabel",idk)
  8074. idk1.BackgroundTransparency = 1
  8075. idk.ExtentsOffset = v3(0,0,0)
  8076. idk1.ImageTransparency = 0
  8077. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8078. idk1.Size = UDim2.new(2,0,1,0)
  8079. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8080. idk1.Image = "rbxassetid://319554883"
  8081. wait()
  8082. Zanzoken = Instance.new("Part",char)
  8083. Zanzoken.Anchored = true
  8084. Zanzoken.Position = v3(999,999,999)
  8085. Zanzoken.CFrame = Torso.CFrame
  8086. game.Debris:AddItem(Zanzoken,0.5)
  8087. Zanzoken.Transparency = 1
  8088. wait()
  8089. idk = Instance.new("BillboardGui",Zanzoken)
  8090. idk.Size = UDim2.new(20,0,20,0)
  8091. idk.AlwaysOnTop = false
  8092. idk1 = Instance.new("ImageLabel",idk)
  8093. idk1.BackgroundTransparency = 1
  8094. idk.ExtentsOffset = v3(0,0,0)
  8095. idk1.ImageTransparency = 0
  8096. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8097. idk1.Size = UDim2.new(2,0,1,0)
  8098. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8099. idk1.Image = "rbxassetid://319554883"
  8100. for i = 0, 1, 0.1 do
  8101. swait()
  8102. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8103. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8104. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8105. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8106. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8107. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8108. end
  8109. StrongPunch:Play()
  8110. for i,v in pairs(to.Parent:GetChildren()) do
  8111. if v:IsA("Humanoid") then
  8112. v.Health = v.Health - 10
  8113.  
  8114. v.PlatformStand = true
  8115. end
  8116. end
  8117. end
  8118.  
  8119.  
  8120. wait(0.7)
  8121. end)()
  8122.  
  8123.  
  8124.  
  8125.  
  8126. RootPart.Anchored = true
  8127. to.CFrame = CFrame.new(to.CFrame.p + v3(0,0,35))
  8128. RootPart.CFrame = CFrame.new(RootPart.CFrame.p + v3(0,0,35))
  8129. Zanzoken = Instance.new("Part",char)
  8130. Zanzoken.Anchored = true
  8131. Zanzoken.Position = v3(999,999,999)
  8132. Zanzoken.CFrame = Torso.CFrame
  8133. game.Debris:AddItem(Zanzoken,0.5)
  8134. Zanzoken.Transparency = 1
  8135. Zano:Play()
  8136. wait()
  8137. idk = Instance.new("BillboardGui",Zanzoken)
  8138. idk.Size = UDim2.new(10,0,15,0)
  8139. idk.AlwaysOnTop = false
  8140. idk1 = Instance.new("ImageLabel",idk)
  8141. idk1.BackgroundTransparency = 1
  8142. idk.ExtentsOffset = v3(0,0,0)
  8143. idk1.ImageTransparency = 0
  8144. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8145. idk1.Size = UDim2.new(2,0,1,0)
  8146. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8147. idk1.Image = "rbxassetid://319554883"
  8148. wait()
  8149. Zanzoken = Instance.new("Part",char)
  8150. Zanzoken.Anchored = true
  8151. Zanzoken.Position = v3(999,999,999)
  8152. Zanzoken.CFrame = Torso.CFrame
  8153. game.Debris:AddItem(Zanzoken,0.5)
  8154. Zanzoken.Transparency = 1
  8155. wait()
  8156. idk = Instance.new("BillboardGui",Zanzoken)
  8157. idk.Size = UDim2.new(20,0,20,0)
  8158. idk.AlwaysOnTop = false
  8159. idk1 = Instance.new("ImageLabel",idk)
  8160. idk1.BackgroundTransparency = 1
  8161. idk.ExtentsOffset = v3(0,0,0)
  8162. idk1.ImageTransparency = 0
  8163. idk1.ImageColor3 = Color3.fromRGB(0,0,0)
  8164. idk1.Size = UDim2.new(2,0,1,0)
  8165. idk1.Position = UDim2.new(-0.5,0,-0.2,0)
  8166. idk1.Image = "rbxassetid://319554883"
  8167.  
  8168. for i = 0, 1, 0.1 do
  8169. swait()
  8170. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8171. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8172. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8173. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8174. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8175. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8176. end
  8177.  
  8178.  
  8179. StrongPunch:Play()
  8180.  
  8181.  
  8182. for i = 0, 1, 0.1 do
  8183. swait()
  8184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  8186. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(-35)), 0.3)
  8187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  8189. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  8190. end
  8191.  
  8192. for i = 0, 1, 0.1 do
  8193. swait()
  8194. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(-5), math.rad(-90)), 0.3)
  8195. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  8196. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(0 * math.cos(sine / 25))), 0.2)
  8197. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-90 + 1 * math.cos(sine / 25))), 0.3)
  8198. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  8199. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  8200. end
  8201.  
  8202.  
  8203.  
  8204. for i,v in pairs(to.Parent:GetChildren()) do
  8205. if v:IsA("Humanoid") then
  8206. v.Health = v.Health - 20
  8207.  
  8208. v.PlatformStand = true
  8209. end
  8210. end
  8211.  
  8212. StrongPunch2:Play()
  8213. for i = 0, 1, 0.1 do
  8214. swait()
  8215. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -1, 0) * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8216. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(-10), math.rad(0)), 0.3)
  8217. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8218. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  8219. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(10), math.rad(90)), 0.3)
  8220. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  8221. end
  8222.  
  8223. hitground = new("Part",char)
  8224. hitground.Size = Vector3.new(5,5,5)
  8225. hitground.Name = "Ground"
  8226. hitground.Transparency = 1
  8227. hitground.CanCollide = false
  8228. game.Debris:AddItem(hitground,2)
  8229. hitground.Position = Vector3.new(999,999,999)
  8230. hitgroundweld = new("Weld",hitground)
  8231. hitgroundweld.Part0 = to
  8232. hitgroundweld.Part1 = hitground
  8233. hitground.Touched:connect(function(hit2)
  8234. if hit2.Size.x > 150 then
  8235. hitground:Destroy()
  8236. ad = new("Part",char)
  8237. ad.Name = "NewPart"
  8238. ad.Size = Vector3.new(30,0.1,30)
  8239. ad.CanCollide = false
  8240. ad.Anchored = true
  8241. ad.Position = Vector3.new(hitground.Position.x,hit2.Position.y,hitground.Position.z)
  8242. ad.Transparency = 1
  8243. aad = new("Decal",ad)
  8244.  
  8245. aad.Face = "Top"
  8246. aad.Transparency = 1
  8247. aad.Transparency = 0
  8248. aad.Texture = "http://www.roblox.com/asset/?id=108186785"
  8249. smoke = new("Part",to)
  8250. smokemesh = new("SpecialMesh",smoke)
  8251. smokemesh.MeshId = "rbxassetid://928329648"
  8252. smoke.BrickColor = hit2.BrickColor
  8253. smoke.Anchored = true
  8254. smoke.Position = hitground.Position
  8255. GroundImpact:Play()
  8256. for i = 1,20 do
  8257. wait()
  8258. smokemesh.Scale = smokemesh.Scale + Vector3.new(3,3,3)
  8259. smoke.Transparency = smoke.Transparency + 1/20
  8260. end
  8261. smoke:Destroy()
  8262. wait(0.5)
  8263.  
  8264. for i = 1,20 do
  8265. wait(0.1)
  8266. aad.Transparency = aad.Transparency + 1/20
  8267. end
  8268. end
  8269. end)
  8270. to.Anchored = false
  8271. ys = Instance.new("BodyVelocity",to)
  8272. ys.Name = "GO"
  8273.  
  8274. ys.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  8275.  
  8276. ys.Velocity = v3(0,-90,0)
  8277.  
  8278. wait(1)
  8279. ys:Destroy()
  8280.  
  8281.  
  8282.  
  8283.  
  8284.  
  8285. hit3 = false
  8286. hit4 = false
  8287.  
  8288.  
  8289. hit1 = false
  8290. hit2 = false
  8291. hit3 = false
  8292. hit4 = false
  8293. idle = true
  8294. RootPart.Anchored = false
  8295. end
  8296. end)
  8297. end
  8298.  
  8299. function KABOOMZ222()
  8300. local effspwn = Instance.new("Part")
  8301. coroutine.resume(coroutine.create(function()
  8302. local sound1 = Instance.new("Sound")
  8303. sound1.SoundId = "rbxassetid://440145223"
  8304. sound1.MaxDistance = 600
  8305. sound1.EmitterSize = 60
  8306. sound1.Volume = 5.5
  8307. sound1.Pitch = 1.3
  8308. sound1.Parent = effspwn
  8309. local sound2 = Instance.new("Sound")
  8310. sound2.SoundId = "rbxassetid://440145223"
  8311. sound2.MaxDistance = 300
  8312. sound2.EmitterSize = 20
  8313. sound2.Volume = 3
  8314. sound2.Pitch = 0.7
  8315. sound2.Parent = effspwn
  8316. local sound3 = Instance.new("Sound")
  8317. sound3.SoundId = "rbxassetid://440145223"
  8318. sound2.MaxDistance = 400
  8319. sound2.EmitterSize = 30
  8320. sound2.Volume = 0.5
  8321. sound2.Pitch = 0.5
  8322. sound2.Parent = effspwn
  8323. sound2:Play()
  8324. wait()
  8325. sound1:Play()
  8326. sound3:Play()
  8327. end))
  8328. local model = Instance.new("Model")
  8329. game.Debris:AddItem(model, 20)
  8330. model.Name = "smasheffects"
  8331. model.Parent = workspace
  8332. effspwn.Name = "spwnr"
  8333. effspwn.Size = Vector3.new(1, 1, 1)
  8334. effspwn.Anchored = true
  8335. effspwn.CanCollide = false
  8336. effspwn.Transparency = 1
  8337. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  8338. effspwn.Parent = model
  8339.  
  8340.  
  8341.  
  8342.  
  8343. coroutine.resume(coroutine.create(function()
  8344. local shok = Instance.new("Part")
  8345. shok.Name = "whoosh"
  8346. shok.BrickColor = BrickColor.new("Institutional white")
  8347. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8348. shok.Size = Vector3.new(1, 1, 1)
  8349. shok.Anchored = true
  8350. shok.Material = "Neon"
  8351. shok.Transparency = 1
  8352. shok.CanCollide = false
  8353. shok.Parent = model
  8354. game.Debris:AddItem(shok, 12)
  8355. local mesh = Instance.new("SpecialMesh")
  8356. mesh.MeshType = "FileMesh"
  8357. mesh.MeshId = "rbxassetid://437347603"
  8358. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  8359. mesh.Parent = shok
  8360.  
  8361.  
  8362.  
  8363.  
  8364.  
  8365. for e = 1, 8 do
  8366. wait()
  8367. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  8368. shok.Transparency = shok.Transparency + 0.035
  8369. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  8370. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  8371.  
  8372.  
  8373. end
  8374. for e = 1, 16 do
  8375. wait()
  8376. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  8377. shok.Transparency = shok.Transparency + 0.11
  8378. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  8379. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  8380.  
  8381. end
  8382. end))
  8383. coroutine.resume(coroutine.create(function()
  8384. local shok = Instance.new("Part")
  8385. shok.Name = "wring1"
  8386. shok.BrickColor = BrickColor.new("Institutional white")
  8387. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8388. shok.Size = Vector3.new(1, 1, 1)
  8389. shok.Anchored = true
  8390. shok.Material = "Neon"
  8391. shok.Transparency = 0.25
  8392. shok.CanCollide = false
  8393. shok.Parent = model
  8394. game.Debris:AddItem(shok, 12)
  8395. local mesh = Instance.new("SpecialMesh")
  8396. mesh.MeshType = "FileMesh"
  8397. mesh.MeshId = "rbxassetid://3270017"
  8398. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  8399. mesh.Parent = shok
  8400. for e = 1, 30 do
  8401. wait()
  8402. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 1)
  8403. shok.Transparency = shok.Transparency + 0.002
  8404. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8405. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8406. end
  8407. for e = 1, 38 do
  8408. wait()
  8409. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8410. shok.Transparency = shok.Transparency + 0.002
  8411. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8412. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8413. end
  8414. for e = 1, 24 do
  8415. wait()
  8416. mesh.Scale = mesh.Scale + Vector3.new(0.9, 0.9, 0.1)
  8417. shok.Transparency = shok.Transparency + 0.03
  8418. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.52), 0.4)
  8419. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  8420. end
  8421. end))
  8422. coroutine.resume(coroutine.create(function()
  8423. local shok = Instance.new("Part")
  8424. shok.Name = "wring2"
  8425. shok.BrickColor = BrickColor.new("Institutional white")
  8426. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  8427. shok.Size = Vector3.new(1, 1, 1)
  8428. shok.Anchored = true
  8429. shok.Material = "Neon"
  8430. shok.Transparency = 0.25
  8431. shok.CanCollide = false
  8432. shok.Parent = model
  8433. game.Debris:AddItem(shok, 12)
  8434. local mesh = Instance.new("SpecialMesh")
  8435. mesh.MeshType = "FileMesh"
  8436. mesh.MeshId = "rbxassetid://3270017"
  8437. mesh.Scale = Vector3.new(12, 12, 0.05)
  8438. mesh.Parent = shok
  8439. for e = 1, 30 do
  8440. wait()
  8441. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 1.2)
  8442. shok.Transparency = shok.Transparency + 0.002
  8443. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8444. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8445. end
  8446. for e = 1, 38 do
  8447. wait()
  8448. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8449. shok.Transparency = shok.Transparency + 0.002
  8450. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8451. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8452. end
  8453. for e = 1, 24 do
  8454. wait()
  8455. mesh.Scale = mesh.Scale + Vector3.new(0.6, 0.6, 0.1)
  8456. shok.Transparency = shok.Transparency + 0.03
  8457. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.76), 0.4)
  8458. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  8459. end
  8460. end))
  8461. coroutine.resume(coroutine.create(function()
  8462. local shok = Instance.new("Part")
  8463. shok.Name = "coil1"
  8464. shok.BrickColor = BrickColor.new("Institutional white")
  8465. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8466. shok.Size = Vector3.new(1, 1, 1)
  8467. shok.Anchored = true
  8468. shok.Material = "Neon"
  8469. shok.Transparency = 0.25
  8470. shok.CanCollide = false
  8471. shok.Parent = model
  8472. game.Debris:AddItem(shok, 12)
  8473. local mesh = Instance.new("SpecialMesh")
  8474. mesh.MeshType = "FileMesh"
  8475. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8476. mesh.Scale = Vector3.new(12, 12, 12)
  8477. mesh.Parent = shok
  8478. for e = 1, 15 do
  8479. wait()
  8480. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8481. shok.Transparency = shok.Transparency + 0.004
  8482. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8483. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8484. end
  8485. for e = 1, 16 do
  8486. wait()
  8487. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8488. shok.Transparency = shok.Transparency + 0.004
  8489. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8490. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8491. end
  8492. for e = 1, 12 do
  8493. wait()
  8494. mesh.Scale = mesh.Scale + Vector3.new(1.8, 1.8, 1.5)
  8495. shok.Transparency = shok.Transparency + 0.06
  8496. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8497. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8498. end
  8499. end))
  8500. coroutine.resume(coroutine.create(function()
  8501. local shok = Instance.new("Part")
  8502. shok.Name = "coil2"
  8503. shok.BrickColor = BrickColor.new("Institutional white")
  8504. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  8505. shok.Size = Vector3.new(1, 1, 1)
  8506. shok.Anchored = true
  8507. shok.Material = "Neon"
  8508. shok.Transparency = 1
  8509. shok.CanCollide = false
  8510. shok.Parent = model
  8511. game.Debris:AddItem(shok, 12)
  8512. local mesh = Instance.new("SpecialMesh")
  8513. mesh.MeshType = "FileMesh"
  8514. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  8515. mesh.Scale = Vector3.new(6, 12, 6)
  8516. mesh.Parent = shok
  8517. for e = 1, 15 do
  8518. wait()
  8519. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8520. shok.Transparency = shok.Transparency + 0.005
  8521. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  8522. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8523. end
  8524. for e = 1, 16 do
  8525. wait()
  8526. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8527. shok.Transparency = shok.Transparency + 0.005
  8528. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8529. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8530. end
  8531. for e = 1, 12 do
  8532. wait()
  8533. mesh.Scale = mesh.Scale + Vector3.new(1.1, 1.2, 1.1)
  8534. shok.Transparency = shok.Transparency + 0.09
  8535. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  8536. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  8537. end
  8538. end))
  8539. coroutine.resume(coroutine.create(function()
  8540. local shok = Instance.new("Part")
  8541. shok.Name = "shokwve"
  8542. shok.BrickColor = BrickColor.new("Institutional white")
  8543. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  8544. shok.Size = Vector3.new(1, 1, 1)
  8545. shok.Anchored = true
  8546. shok.Material = "Neon"
  8547. shok.Transparency = 0.6
  8548. shok.CanCollide = false
  8549. shok.Parent = model
  8550. game.Debris:AddItem(shok, 12)
  8551. local mesh = Instance.new("SpecialMesh")
  8552. mesh.MeshType = "FileMesh"
  8553. mesh.MeshId = "rbxassetid://489415447"
  8554. mesh.Scale = Vector3.new(1, 1, 1)
  8555. mesh.Parent = shok
  8556. for e = 1, 12 do
  8557. wait()
  8558. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  8559. shok.Transparency = shok.Transparency + 0.002
  8560. end
  8561. for e = 1, 32 do
  8562. wait()
  8563. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8564. shok.Transparency = shok.Transparency + 0.002
  8565. end
  8566. for e = 1, 24 do
  8567. wait()
  8568. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  8569. shok.Transparency = shok.Transparency + 0.03
  8570. end
  8571. end))
  8572. coroutine.resume(coroutine.create(function()
  8573. local shok = Instance.new("Part")
  8574. shok.Name = "shock2"
  8575. shok.BrickColor = BrickColor.new("Institutional white")
  8576. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8577. shok.Size = Vector3.new(1, 1, 1)
  8578. shok.Anchored = true
  8579. shok.Material = "Neon"
  8580. shok.Transparency = 0.35
  8581. shok.CanCollide = false
  8582. shok.Parent = model
  8583. game.Debris:AddItem(shok, 12)
  8584. local mesh = Instance.new("SpecialMesh")
  8585. mesh.MeshType = "FileMesh"
  8586. mesh.MeshId = "rbxassetid://1095709"
  8587. mesh.Scale = Vector3.new(12, 12, 12)
  8588. mesh.Parent = shok
  8589. for e = 1, 15 do
  8590. wait()
  8591. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8592. shok.Transparency = shok.Transparency + 0.004
  8593. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8594. end
  8595. for e = 1, 16 do
  8596. wait()
  8597. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8598. shok.Transparency = shok.Transparency + 0.004
  8599. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8600. end
  8601. for e = 1, 12 do
  8602. wait()
  8603. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  8604. shok.Transparency = shok.Transparency + 0.06
  8605. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  8606. end
  8607. end))
  8608. coroutine.resume(coroutine.create(function()
  8609. local shok = Instance.new("Part")
  8610. shok.Name = "shock3"
  8611. shok.BrickColor = BrickColor.new("Institutional white")
  8612. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  8613. shok.Size = Vector3.new(1, 1, 1)
  8614. shok.Anchored = true
  8615. shok.Material = "Neon"
  8616. shok.Transparency = 0.35
  8617. shok.CanCollide = false
  8618. shok.Parent = model
  8619. game.Debris:AddItem(shok, 12)
  8620. local mesh = Instance.new("SpecialMesh")
  8621. mesh.MeshType = "FileMesh"
  8622. mesh.MeshId = "rbxassetid://1095709"
  8623. mesh.Scale = Vector3.new(12, 12, 12)
  8624. mesh.Parent = shok
  8625. for e = 1, 15 do
  8626. wait()
  8627. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8628. shok.Transparency = shok.Transparency + 0.004
  8629. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8630. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8631. end
  8632. for e = 1, 16 do
  8633. wait()
  8634. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  8635. shok.Transparency = shok.Transparency + 0.004
  8636. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8637. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8638. end
  8639. for e = 1, 12 do
  8640. wait()
  8641. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  8642. shok.Transparency = shok.Transparency + 0.06
  8643. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  8644. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  8645. end
  8646. end))
  8647. end
  8648.  
  8649.  
  8650.  
  8651. mouse.KeyDown:connect(function(k)
  8652. if attack == false and k == "=" and MV4 > 80 and firemode == true then
  8653. local exp = Instance.new("Explosion",Torso)
  8654. exp.BlastRadius = 45.5
  8655. exp.BlastPressure = 100
  8656. exp.Position = Torso
  8657. exp.Visible = true
  8658. end
  8659. end)
  8660.  
  8661. MV4 = 300
  8662. mouse.KeyDown:connect(function(k)
  8663. if attack == false and k == "8" then
  8664. for i, v in pairs(Torso:GetChildren()) do
  8665. if v:IsA('ParticleEmitter') then
  8666. v:Remove()
  8667. end
  8668. end
  8669. end
  8670. end)
  8671.  
  8672.  
  8673. MV4 = 300
  8674. mouse.KeyDown:connect(function(k)
  8675. if attack == false and k == "]" and MV4 > 80 and firemode == true then
  8676. MV4 = 0
  8677. Humanoid.WalkSpeed = 13
  8678. attack = true
  8679. Firepart1 = Instance.new("Part", RightArm)
  8680. Firepart1.Size = Vector3.new(1, 1, 1)
  8681. GuW1 = Instance.new("Weld")
  8682. GuW1.Name = "GuW"
  8683. GuW1.Part0 = RightArm
  8684. GuW1.C0 = cn(0, -1, 0)
  8685. GuW1.C1 = cn(0, 0, 0)
  8686. GuW1.Part1 = Firepart1
  8687. GuW1.Parent = RightArm
  8688. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8689. Firepart1.Transparency = 1
  8690. Firepart2 = Instance.new("Part", LeftArm)
  8691. Firepart2.Size = Vector3.new(1, 1, 1)
  8692. GuW2 = Instance.new("Weld")
  8693. GuW2.Name = "GuW"
  8694. GuW2.Part0 = LeftArm
  8695. GuW2.C0 = cn(0, -1, 0)
  8696. GuW2.C1 = cn(0, 0, 0)
  8697. GuW2.Part1 = Firepart2
  8698. GuW2.Parent = LeftArm
  8699. Firepart2.Transparency = 1
  8700. for i = 0, 5, 0.1 do
  8701. swait()
  8702. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8703. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8704. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8705. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8706. if Torsovelocity.Y > 2 then
  8707. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8708. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8709. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8710. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8711. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  8712. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  8713. elseif Torsovelocity.Y < 1 then
  8714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8716. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8717. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8718. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8719. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8720. end
  8721. end
  8722. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  8723. for i = 0, 7, 0.1 do
  8724. swait()
  8725. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8726. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8727. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  8728. BlockEffect(BrickColor.new("Plum"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  8729. if Torsovelocity.Y > 2 then
  8730. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8731. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8732. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  8733. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  8734. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8735. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8736. elseif Torsovelocity.Y < 1 then
  8737. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  8738. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8739. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8740. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8741. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8742. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  8743. end
  8744. end
  8745. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  8746. GuW1:Destroy()
  8747. GuW1 = Instance.new("Weld")
  8748. GuW1.Name = "GuW"
  8749. GuW1.Part0 = Torso
  8750. GuW1.C0 = cn(0, 0, -6)
  8751. GuW1.C1 = cn(0, 0, 0)
  8752. GuW1.Part1 = Firepart1
  8753. GuW1.Parent = Torso
  8754. GuW2:Destroy()
  8755. GuW2 = Instance.new("Weld")
  8756. GuW2.Name = "GuW"
  8757. GuW2.Part0 = Torso
  8758. GuW2.C0 = cn(0, 0, -6)
  8759. GuW2.C1 = cn(0, 0, 0)
  8760. GuW2.Part1 = Firepart2
  8761. GuW2.Parent = Torso
  8762. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8763. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  8764. GuW2:Destroy()
  8765. GuW2 = Instance.new("Weld")
  8766. GuW2.Name = "GuW"
  8767. GuW2.Part0 = Torso
  8768. GuW2.C0 = cn(0, 0, -4)
  8769. GuW2.C1 = cn(0, 0, 0)
  8770. GuW2.Part1 = Firepart2
  8771. GuW2.Parent = Torso
  8772.  
  8773.  
  8774. for i = 0, 7, 0.1 do
  8775. swait()
  8776. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8777. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8778. if Torsovelocity.Y > 2 then
  8779. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8780. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8781. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8782. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8783. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8784. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8785. elseif Torsovelocity.Y < 1 then
  8786. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8787. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8788. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8789. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8790. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8791. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8792. end
  8793. end
  8794. local bp2 = Create("BodyPosition")({
  8795. P = 900,
  8796. D = 1000,
  8797. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  8798. position = Torso.Position + Vector3.new(0, 60, 0),
  8799. Parent = Torso
  8800. })
  8801. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  8802. for i = 0, 8, 0.1 do
  8803. swait()
  8804. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8805. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8806. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8807. if Torsovelocity.Y > 2 then
  8808. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8809. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8810. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8811. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8812. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8813. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8814. elseif Torsovelocity.Y < 1 then
  8815. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8816. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8817. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8818. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8819. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8820. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8821. end
  8822. end
  8823. for i = 0, 18, 0.1 do
  8824. swait()
  8825. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8826. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8827. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8828. if Torsovelocity.Y > 2 then
  8829. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8830. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8831. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8832. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8833. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8834. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8835. elseif Torsovelocity.Y < 1 then
  8836. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8837. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8838. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8839. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8840. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8841. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8842. end
  8843. end
  8844. GuW1:Destroy()
  8845. GuW1 = Instance.new("Weld")
  8846. GuW1.Name = "GuW"
  8847. GuW1.Part0 = Torso
  8848. GuW1.C0 = cn(0, 0, -15)
  8849. GuW1.C1 = cn(0, 0, 0)
  8850. GuW1.Part1 = Firepart1
  8851. GuW1.Parent = Torso
  8852. GuW2:Destroy()
  8853. GuW2 = Instance.new("Weld")
  8854. GuW2.Name = "GuW"
  8855. GuW2.Part0 = Torso
  8856. GuW2.C0 = cn(0, 0, -17.5)
  8857. GuW2.C1 = cn(0, 0, 0)
  8858. GuW2.Part1 = Firepart2
  8859. GuW2.Parent = Torso
  8860. for i = 0, 1.25, 0.01 do
  8861. swait()
  8862. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8863. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  8864. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  8865. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  8866. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  8867. if Torsovelocity.Y > 2 then
  8868. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8869. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8870. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8871. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8872. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8873. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8874. elseif Torsovelocity.Y < 1 then
  8875. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8876. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  8877. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  8878. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  8879. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8880. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8881. end
  8882. end
  8883. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  8884. BlockEffect(BrickColor.new("Plum"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  8885. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  8886. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  8887. for i = 0, 3, 0.1 do
  8888. swait()
  8889. if Torsovelocity.Y > 2 then
  8890. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8891. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  8892. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8893. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8894. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8895. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8896. elseif Torsovelocity.Y < 1 then
  8897. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8898. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  8899. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  8900. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  8901. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8902. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8903. end
  8904. end
  8905. wait(1)
  8906. bp2:Destroy()
  8907. Humanoid.WalkSpeed = 16
  8908. attack = false
  8909. MV4 = 0
  8910. Firepart1:Destroy()
  8911. Firepart2:Destroy()
  8912. end
  8913. end)
  8914. mouse.KeyDown:connect(function(k)
  8915. if attack == false and k == "h" and MV4 > 80 and firemode == true then
  8916. MV4 = 0
  8917. Humanoid.WalkSpeed = 13
  8918. attack = true
  8919. Firepart1 = Instance.new("Part", RightArm)
  8920. Firepart1.Size = Vector3.new(1, 1, 1)
  8921. GuW1 = Instance.new("Weld")
  8922. GuW1.Name = "GuW"
  8923. GuW1.Part0 = RightArm
  8924. GuW1.C0 = cn(0, -1, 0)
  8925. GuW1.C1 = cn(0, 0, 0)
  8926. GuW1.Part1 = Firepart1
  8927. GuW1.Parent = RightArm
  8928. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  8929. Firepart1.Transparency = 1
  8930. Firepart2 = Instance.new("Part", LeftArm)
  8931. Firepart2.Size = Vector3.new(1, 1, 1)
  8932. GuW2 = Instance.new("Weld")
  8933. GuW2.Name = "GuW"
  8934. GuW2.Part0 = LeftArm
  8935. GuW2.C0 = cn(0, -1, 0)
  8936. GuW2.C1 = cn(0, 0, 0)
  8937. GuW2.Part1 = Firepart2
  8938. GuW2.Parent = LeftArm
  8939. Firepart2.Transparency = 1
  8940. GuW1:Destroy()
  8941. GuW1 = Instance.new("Weld")
  8942. GuW1.Name = "GuW"
  8943. GuW1.Part0 = Torso
  8944. GuW1.C0 = cn(0, 0, -6)
  8945. GuW1.C1 = cn(0, 0, 0)
  8946. GuW1.Part1 = Firepart1
  8947. GuW1.Parent = Torso
  8948. GuW2:Destroy()
  8949. GuW2 = Instance.new("Weld")
  8950. GuW2.Name = "GuW"
  8951. GuW2.Part0 = Torso
  8952. GuW2.C0 = cn(0, 0, -6)
  8953. GuW2.C1 = cn(0, 0, 0)
  8954. GuW2.Part1 = Firepart2
  8955. GuW2.Parent = Torso
  8956. GuW2:Destroy()
  8957. GuW2 = Instance.new("Weld")
  8958. GuW2.Name = "GuW"
  8959. GuW2.Part0 = Torso
  8960. GuW2.C0 = cn(0, 0, -4)
  8961. GuW2.C1 = cn(0, 0, 0)
  8962. GuW2.Part1 = Firepart2
  8963. GuW2.Parent = Torso
  8964. for i = 0, 18, 0.1 do
  8965. swait()
  8966. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  8967. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  8968. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  8969. if Torsovelocity.Y > 2 then
  8970. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8971. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8972. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8973. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8974. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8975. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8976. elseif Torsovelocity.Y < 1 then
  8977. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  8978. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  8979. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  8980. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  8981. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8982. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  8983. end
  8984. end
  8985. GuW1:Destroy()
  8986. GuW1 = Instance.new("Weld")
  8987. GuW1.Name = "GuW"
  8988. GuW1.Part0 = Torso
  8989. GuW1.C0 = cn(0, 0, -15)
  8990. GuW1.C1 = cn(0, 0, 0)
  8991. GuW1.Part1 = Firepart1
  8992. GuW1.Parent = Torso
  8993. GuW2:Destroy()
  8994. GuW2 = Instance.new("Weld")
  8995. GuW2.Name = "GuW"
  8996. GuW2.Part0 = Torso
  8997. GuW2.C0 = cn(0, 0, -17.5)
  8998. GuW2.C1 = cn(0, 0, 0)
  8999. GuW2.Part1 = Firepart2
  9000. GuW2.Parent = Torso
  9001. for i = 0, 1.25, 0.01 do
  9002. swait()
  9003. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9004. shoottraildd22(mouse.Hit.p, Firepart2, 0)
  9005. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9006. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9007. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9008. if Torsovelocity.Y > 2 then
  9009. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9010. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9011. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9012. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9013. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9014. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9015. end
  9016. end
  9017. wait(0.5)
  9018. Humanoid.WalkSpeed = 16
  9019. attack = false
  9020. MV4 = 300
  9021. Firepart1:Destroy()
  9022. Firepart2:Destroy()
  9023. end
  9024.  
  9025.  
  9026. if attack == false and k == "=" and MV4 > 19 and InForm == true then
  9027. MV4 = 90
  9028. Humanoid.WalkSpeed = 0.01
  9029. attack = true
  9030. Firepart1 = Instance.new("Part", RightArm)
  9031. Firepart1.Size = Vector3.new(1, 1, 1)
  9032. GuW1 = Instance.new("Weld")
  9033. GuW1.Name = "GuW"
  9034. GuW1.Part0 = RightArm
  9035. GuW1.C0 = cn(0, -1, 0)
  9036. GuW1.C1 = cn(0, 0, 0)
  9037. GuW1.Part1 = Firepart1
  9038. GuW1.Parent = RightArm
  9039. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=257001355", Torso, 2, 0.7)
  9040. Firepart1.Transparency = 1
  9041. Firepart2 = Instance.new("Part", LeftArm)
  9042. Firepart2.Size = Vector3.new(1, 1, 1)
  9043. GuW2 = Instance.new("Weld")
  9044. GuW2.Name = "GuW"
  9045. GuW2.Part0 = LeftArm
  9046. GuW2.C0 = cn(0, -1, 0)
  9047. GuW2.C1 = cn(0, 0, 0)
  9048. GuW2.Part1 = Firepart2
  9049. GuW2.Parent = LeftArm
  9050. Firepart2.Transparency = 1
  9051. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9052. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9053. for i = 0, 2, 0.1 do
  9054. swait()
  9055. BlockEffect(BrickColor.new("Dark blue"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9056. BlockEffect(BrickColor.new("New Yeller"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9057. BlockEffect(BrickColor.new("Dark blue"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9058. BlockEffect(BrickColor.new("New Yeller"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9059. if Torsovelocity.Y > 2 then
  9060. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9061. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9062. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9063. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9064. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9065. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9066. elseif Torsovelocity.Y < 1 then
  9067. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9068. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.1)
  9069. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9070. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9071. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9072. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9073. end
  9074. end
  9075. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9076. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9077. for i = 0, 7, 0.1 do
  9078. swait()
  9079. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9080. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9081. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9082. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9083. if Torsovelocity.Y > 2 then
  9084. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9085. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9086. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9087. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9088. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9089. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9090. elseif Torsovelocity.Y < 1 then
  9091. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9092. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9093. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9094. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9095. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9096. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9097. end
  9098. end
  9099. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9100. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9101. for i = 0, 7, 0.1 do
  9102. swait()
  9103. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9104. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9105. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9106. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9107. if Torsovelocity.Y > 2 then
  9108. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9109. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9110. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9112. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9113. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9114. elseif Torsovelocity.Y < 1 then
  9115. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9116. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9117. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9118. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.2)
  9119. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9120. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9121. end
  9122. end
  9123. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", RightArm, 2, 0.3)
  9124. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=181004943", LeftArm, 2, 0.3)
  9125. for i = 0, 6, 0.1 do
  9126. swait()
  9127. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9128. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9129. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9130. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9131. if Torsovelocity.Y > 2 then
  9132. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9133. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9134. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9135. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9136. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9137. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9138. elseif Torsovelocity.Y < 1 then
  9139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  9140. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(35)), 0.1)
  9142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(0), math.rad(-35)), 0.1)
  9143. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9144. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9145. end
  9146. end
  9147. for i = 0, 5, 0.1 do
  9148. swait()
  9149. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9150. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9151. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9152. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9153. if Torsovelocity.Y > 2 then
  9154. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9155. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9156. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9157. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9158. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.2)
  9159. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(-35)), 0.2)
  9160. elseif Torsovelocity.Y < 1 then
  9161. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9162. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9163. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9164. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9165. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9166. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9167. end
  9168. end
  9169. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=331888777", Firepart2, 8, 1)
  9170. for i = 0, 7, 0.1 do
  9171. swait()
  9172. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9173. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9174. BlockEffect(BrickColor.new("Gold"), Firepart2.CFrame, 1, 1, 1, 2, 2, 2, 0.06)
  9175. BlockEffect(BrickColor.new("Really red"), Firepart2.CFrame, 1, 1, 1, 1.8, 1.8, 1.8, 0.06)
  9176. if Torsovelocity.Y > 2 then
  9177. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9178. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9179. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-65)), 0.1)
  9180. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(65)), 0.1)
  9181. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9182. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9183. elseif Torsovelocity.Y < 1 then
  9184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  9185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9186. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9187. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9189. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.2)
  9190. end
  9191. end
  9192. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=743499393", Firepart2, 2, 0.8)
  9193. GuW1:Destroy()
  9194. GuW1 = Instance.new("Weld")
  9195. GuW1.Name = "GuW"
  9196. GuW1.Part0 = Torso
  9197. GuW1.C0 = cn(0, 0, -6)
  9198. GuW1.C1 = cn(0, 0, 0)
  9199. GuW1.Part1 = Firepart1
  9200. GuW1.Parent = Torso
  9201. GuW2:Destroy()
  9202. GuW2 = Instance.new("Weld")
  9203. GuW2.Name = "GuW"
  9204. GuW2.Part0 = Torso
  9205. GuW2.C0 = cn(0, 0, -6)
  9206. GuW2.C1 = cn(0, 0, 0)
  9207. GuW2.Part1 = Firepart2
  9208. GuW2.Parent = Torso
  9209. BlockEffect(BrickColor.new("White"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9210. BlockEffect(BrickColor.new("White"), Firepart2.CFrame, 1, 1, 1, 20, 20, 20, 0.06)
  9211. GuW2:Destroy()
  9212. GuW2 = Instance.new("Weld")
  9213. GuW2.Name = "GuW"
  9214. GuW2.Part0 = Torso
  9215. GuW2.C0 = cn(0, 0, -4)
  9216. GuW2.C1 = cn(0, 0, 0)
  9217. GuW2.Part1 = Firepart2
  9218. GuW2.Parent = Torso
  9219. for i = 0, 7, 0.1 do
  9220. swait()
  9221. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9222. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9223. if Torsovelocity.Y > 2 then
  9224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9226. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9227. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9228. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9229. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9230. elseif Torsovelocity.Y < 1 then
  9231. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9232. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9233. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9234. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9235. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9236. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9237. end
  9238. end
  9239. local bp2 = Create("BodyPosition")({
  9240. P = 900,
  9241. D = 1000,
  9242. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  9243. position = Torso.Position + Vector3.new(0, 60, 0),
  9244. Parent = Torso
  9245. })
  9246. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=244578827", Firepart2, 2, 1)
  9247. for i = 0, 8, 0.1 do
  9248. swait()
  9249. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9250. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9251. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9252. if Torsovelocity.Y > 2 then
  9253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9254. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9255. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9256. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9257. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9258. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9259. elseif Torsovelocity.Y < 1 then
  9260. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9261. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9262. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9263. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9264. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9265. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9266. end
  9267. end
  9268. for i = 0, 18, 0.1 do
  9269. swait()
  9270. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 10, 10, 10, 0.06)
  9271. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 9.5, 9.5, 9.5, 0.06)
  9272. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9273. if Torsovelocity.Y > 2 then
  9274. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9275. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9276. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9277. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9278. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9279. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9280. elseif Torsovelocity.Y < 1 then
  9281. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9282. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  9283. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)), 0.1)
  9284. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-120), math.rad(-90)), 0.1)
  9285. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9286. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9287. end
  9288. end
  9289. GuW1:Destroy()
  9290. GuW1 = Instance.new("Weld")
  9291. GuW1.Name = "GuW"
  9292. GuW1.Part0 = Torso
  9293. GuW1.C0 = cn(0, 0, -15)
  9294. GuW1.C1 = cn(0, 0, 0)
  9295. GuW1.Part1 = Firepart1
  9296. GuW1.Parent = Torso
  9297. GuW2:Destroy()
  9298. GuW2 = Instance.new("Weld")
  9299. GuW2.Name = "GuW"
  9300. GuW2.Part0 = Torso
  9301. GuW2.C0 = cn(0, 0, -17.5)
  9302. GuW2.C1 = cn(0, 0, 0)
  9303. GuW2.Part1 = Firepart2
  9304. GuW2.Parent = Torso
  9305. for i = 0, 1.25, 0.01 do
  9306. swait()
  9307. Torso.CFrame = CFrame.new(Torso.Position, mouse.Hit.p) * CFrame.Angles(0, math.rad(0), 0) * CFrame.new(dir.d - dir.a, 0, dir.s - dir.w)
  9308. shoottraildd2(mouse.Hit.p, Firepart2, 0)
  9309. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=463177334", Firepart2, 5, 2)
  9310. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 30, 30, 30, 0.06)
  9311. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 29.5, 29.5, 29.5, 0.06)
  9312. if Torsovelocity.Y > 2 then
  9313. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9314. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9315. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9316. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9317. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9318. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9319. elseif Torsovelocity.Y < 1 then
  9320. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9321. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  9322. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(-75)), 0.1)
  9323. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * angles(math.rad(45), math.rad(0), math.rad(75)), 0.1)
  9324. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9325. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9326. end
  9327. end
  9328. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=170278900", Torso, 8, 1)
  9329. BlockEffect(BrickColor.new("Really black"), Firepart1.CFrame, 1, 1, 1, 50, 50, 50, 0.02)
  9330. BlockEffect(BrickColor.new("Gold"), Firepart1.CFrame, 1, 1, 1, 20, 20, 20, 0.04)
  9331. BlockEffect(BrickColor.new("Really red"), Firepart1.CFrame, 1, 1, 1, 19.5, 19.5, 19.5, 0.04)
  9332. for i = 0, 3, 0.1 do
  9333. swait()
  9334. if Torsovelocity.Y > 2 then
  9335. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9336. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  9337. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9338. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9339. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9340. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9341. elseif Torsovelocity.Y < 1 then
  9342. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9343. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9346. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9347. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9348. end
  9349. end
  9350. wait(1)
  9351. bp2:Destroy()
  9352. Humanoid.WalkSpeed = 16
  9353. attack = false
  9354. MV4 = 0
  9355. Firepart1:Destroy()
  9356. Firepart2:Destroy()
  9357. end
  9358. end)
  9359. whiletruewait = false
  9360. game:GetService("RunService").Stepped:connect(function()
  9361. if whiletruewait == false then
  9362. whiletruewait = true
  9363. wait()
  9364. whiletruewait = false
  9365. end
  9366. end)
  9367. game:GetService("RunService").Stepped:connect(function()
  9368. if whiletruewait == false then
  9369. if MV1 < 20 then
  9370. MV1 = MV1 + 0.2
  9371. end
  9372. if MV2 < 90 then
  9373. MV2 = MV2 + 1
  9374. end
  9375. if MV3 < 190 then
  9376. MV3 = MV3 + 0.4
  9377. end
  9378. if MV4 < 500 then
  9379. MV4 = MV4 + 0.3
  9380. end
  9381. end
  9382. end)
  9383. Humanoid.MaxHealth = 10000
  9384. wait()
  9385. for i = 1, 6 do
  9386. Humanoid.Health = Humanoid.MaxHealth
  9387. wait()
  9388. end
  9389.  
  9390. ---
  9391. GroundWave3 = function()
  9392. local HandCF = Torso.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) + Torso.CFrame.lookVector * 5
  9393. Colors = {"White", "White"}
  9394. local wave = Instance.new("Part", char)
  9395. wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
  9396. wave.Anchored = true
  9397. wave.Name = "Wave"
  9398. wave.CanCollide = false
  9399. wave.Locked = true
  9400. wave.Size = Vector3.new(0.2, 0.2, 0.2)
  9401. wave.TopSurface = "Smooth"
  9402. wave.BottomSurface = "Smooth"
  9403. wave.Transparency = 0.10
  9404. wave.CFrame = HandCF
  9405. wm = Instance.new("SpecialMesh",wave)
  9406. wm.MeshId = "rbxassetid://559831844"
  9407. coroutine.wrap(function()
  9408. for i = 1, 30, 1 do
  9409. wm.Scale = Vector3.new(0.4 + i*0.4, 0.4 + i*0.4, 0.4)
  9410. wave.Size = wm.Scale
  9411. wave.CFrame = HandCF
  9412. wave.Transparency = i/30
  9413. wait()
  9414. end
  9415. wait()
  9416. wave:Destroy()
  9417. end)()
  9418. end
  9419. ---
  9420.  
  9421. local v3 = Vector3.new
  9422. local num = 0
  9423. local bc = BrickColor.new
  9424. local new = Instance.new
  9425.  
  9426. mouse.KeyDown:connect(function(key)
  9427. if key=="=" then
  9428. Serious()
  9429. char.JumPower = 150
  9430. end
  9431. end)
  9432. Health = math.huge --------- Serious mode aura.
  9433. BaseHealth = math.huge
  9434.  
  9435.  
  9436.  
  9437.  
  9438. InForm = false
  9439.  
  9440. Player = game.Players.LocalPlayer
  9441. Char = Player.Character
  9442. Torso = Char.Torso
  9443.  
  9444. function Serious()
  9445. for X = 1, 1 do wait()
  9446.  
  9447.  
  9448. wait(0)
  9449. for X = 1, 1 do wait()
  9450. local Effect = Instance.new("Part")
  9451. Effect.Name = "Effect"
  9452. Effect.Parent = Torso
  9453. Effect.CFrame = Torso.CFrame
  9454. Effect.BrickColor = BrickColor.new("Neon orange")
  9455. Effect.Shape = "Ball"
  9456. Effect.Size = Vector3.new(1, 1, 1)
  9457. Effect.Anchored = true
  9458. Effect.Material = "Neon"
  9459. Effect.CanCollide = false
  9460. Effect.CFrame = Torso.CFrame
  9461. Effect.Size = Effect.Size + Vector3.new(0.5)
  9462. Effect.Transparency = Effect.Transparency + 0.04
  9463. end
  9464. end
  9465.  
  9466. repeat
  9467. Torso:FindFirstChild("Effect"):Remove()
  9468. until Torso:FindFirstChild("Effect") == nil
  9469.  
  9470.  
  9471. local Color1 = Color3.new(255, 255, 0)
  9472. local Color2 = Color3.new(255, 255, 0)
  9473.  
  9474. for i = 0, 3, 0.1 do
  9475. swait()
  9476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  9477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.05)
  9478. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.2)
  9479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(-90)), 0.2)
  9480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  9482. end
  9483. local pie22 = Instance.new("ParticleEmitter")
  9484. pie22.Parent = LeftArm
  9485. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9486. pie22.LightEmission = 1
  9487. pie22.Size = NumberSequence.new(1,2)
  9488. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9489. pie22.Transparency = NumberSequence.new(0.7,1)
  9490. pie22.EmissionDirection = "Top"
  9491. pie22.Enabled = true
  9492. pie22.Lifetime = NumberRange.new(1)
  9493. pie22.Rotation = NumberRange.new(-420, 425)
  9494. pie22.Rate = 50
  9495. pie22.Speed = NumberRange.new(1)
  9496. pie22.LockedToPart = false
  9497. pie22.VelocitySpread = 2
  9498. local pie22 = Instance.new("ParticleEmitter")
  9499. pie22.Parent = RightArm
  9500. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9501. pie22.LightEmission = 1
  9502. pie22.Size = NumberSequence.new(1,2)
  9503. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9504. pie22.Transparency = NumberSequence.new(0.7,1)
  9505. pie22.EmissionDirection = "Top"
  9506. pie22.Enabled = true
  9507. pie22.Lifetime = NumberRange.new(1)
  9508. pie22.Rotation = NumberRange.new(-420, 425)
  9509. pie22.Rate = 50
  9510. pie22.Speed = NumberRange.new(1)
  9511. pie22.LockedToPart = false
  9512. pie22.VelocitySpread = 2
  9513. local pie22 = Instance.new("ParticleEmitter")
  9514. pie22.Parent = LeftLeg
  9515. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9516. pie22.LightEmission = 1
  9517. pie22.Size = NumberSequence.new(1,2)
  9518. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9519. pie22.Transparency = NumberSequence.new(0.8,1)
  9520. pie22.EmissionDirection = "Top"
  9521. pie22.Enabled = true
  9522. pie22.Lifetime = NumberRange.new(1)
  9523. pie22.Rotation = NumberRange.new(-420, 425)
  9524. pie22.Rate = 20
  9525. pie22.Speed = NumberRange.new(1)
  9526. pie22.LockedToPart = false
  9527. pie22.VelocitySpread = 2
  9528. local pie22 = Instance.new("ParticleEmitter")
  9529. pie22.Parent = RightLeg
  9530. pie22.Color = ColorSequence.new(BrickColor.new("Gold").Color)
  9531. pie22.LightEmission = 1
  9532. pie22.Size = NumberSequence.new(1,2)
  9533. pie22.Texture = "http://www.roblox.com/asset/?id=133619974"
  9534. pie22.Transparency = NumberSequence.new(0.8,1)
  9535. pie22.EmissionDirection = "Top"
  9536. pie22.Enabled = true
  9537. pie22.Lifetime = NumberRange.new(1)
  9538. pie22.Rotation = NumberRange.new(-420, 425)
  9539. pie22.Rate = 20
  9540. pie22.Speed = NumberRange.new(1)
  9541. pie22.LockedToPart = false
  9542. pie22.VelocitySpread = 2
  9543. lig = Instance.new("PointLight",Player.Character.Torso)
  9544. lig.Color=Color3.new(255,255,0)
  9545. lig.Range = 6
  9546.  
  9547. local Must = Instance.new("Sound",Torso)
  9548. Must.SoundId = "rbxassetid://136847579"
  9549. Must.Pitch = 0.99
  9550. Must.Volume = 0.6
  9551. Must.Looped = false
  9552. wait(0)
  9553. Must:Play()
  9554. a21e = new("Part",char)
  9555. a21e.Name = "Beam"..num
  9556. a21e.Locked = true
  9557. a21e.Size = v3(1,1,1)
  9558. a21e.CanCollide = false
  9559. a21e.BrickColor = bc("Neon orange")
  9560. a21e.Material = "Neon"
  9561. a21e.Transparency = 0
  9562. aa21e = new("SpecialMesh",a21e)
  9563. a21e.Anchored = true
  9564. a21e.Position = RootPart.Position
  9565. aa21e.MeshType = "Sphere"
  9566. aa21e.Scale = v3(1,1,1)
  9567. for i = 1,50 do
  9568. wait()
  9569. aa21e.Scale = aa21e.Scale + v3(1,1,1)
  9570. a21e.Transparency = a21e.Transparency + 0.04
  9571. end
  9572.  
  9573.  
  9574. local Mus = Instance.new("Sound",Torso)
  9575. Mus.SoundId = "rbxassetid://291165237"
  9576. Mus.Pitch = 0.99
  9577. Mus.Volume = 0.2
  9578. Mus.Looped = true
  9579. wait(0)
  9580. Mus:Play()
  9581.  
  9582. InForm = true
  9583. Humanoid.JumpPower = 120
  9584.  
  9585. Char.Humanoid.MaxHealth = Health
  9586. wait(0.3)
  9587. Char.Humanoid.Health = Health
  9588. wait(0.7)
  9589. Must:Destroy()
  9590. end
  9591.  
  9592. function Base()
  9593. InForm = false
  9594. local Effect = Instance.new("Part")
  9595. Effect.Name = "Effect"
  9596. Effect.Parent = Torso
  9597. Effect.CFrame = Torso.CFrame
  9598. Effect.BrickColor = BrickColor.new("White")
  9599. Effect.Shape = "Ball"
  9600. Effect.Size = Vector3.new(8, 8, 8)
  9601. Effect.Anchored = true
  9602. Effect.Material = "Neon"
  9603. Effect.CanCollide = false
  9604. for loop = 1, 25 do wait()
  9605. Effect.CFrame = Torso.CFrame
  9606. Effect.Size = Effect.Size + Vector3.new(-0.5)
  9607. Effect.Transparency = Effect.Transparency + 0.04
  9608.  
  9609. end
  9610. repeat
  9611. Torso:FindFirstChild("Effect"):Remove()
  9612. until Torso:FindFirstChild("Effect") == nil
  9613.  
  9614. for i, v in pairs(Torso:GetChildren()) do
  9615. if v:IsA('ParticleEmitter') then
  9616. v:Remove()
  9617. end
  9618. end
  9619. char.Humanoid.MaxHealth = BaseHealth
  9620. wait(0.3)
  9621. char.Humanoid.Health = BaseHealth
  9622.  
  9623.  
  9624. end
  9625.  
  9626. mouse.KeyDown:connect(function(key)
  9627. if key=="9" then
  9628. Base()
  9629. lig:Destroy()
  9630. end
  9631. end)
  9632.  
  9633. Player.Chatted:connect(function(Message)
  9634. if Message == "Time to get serious." and InForm == false then
  9635. wait(0.10)
  9636. Serious()
  9637. end
  9638. if Message == "off" or Message == "Nice fight." and InForm == true then
  9639. Base()
  9640. end
  9641. local ContentProvider = game:GetService("ContentProvider")
  9642.  
  9643. local function LoadAssets(AssetList)
  9644. -- Takes an asset list and preloads it. Will not wait for them to load.
  9645.  
  9646. for _, AssetId in pairs(AssetList) do
  9647. ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
  9648. end
  9649. end
  9650.  
  9651. local Gibs = game.Workspace
  9652.  
  9653. function Kill(Character)
  9654. Character.Humanoid.Health = 0
  9655. local poo = Instance.new("IntValue",Character)
  9656. poo.Name = "haha nope"
  9657. local svch = Character
  9658. local hum = Character:findFirstChild("Humanoid")
  9659. Character.Archivable = true
  9660. local chrclone = Character:clone()
  9661. Character.Archivable = false
  9662.  
  9663. local ch = chrclone:GetChildren()
  9664. local i
  9665. for i = 1,#ch do
  9666. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  9667. ch[i]:remove()
  9668. end
  9669. end
  9670. local function Scan(ch)
  9671. local e
  9672. for e = 1,#ch do
  9673. Scan(ch[e]:GetChildren())
  9674. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  9675. ch[e]:remove()
  9676. end
  9677. end
  9678. end
  9679. Scan(chrclone:GetChildren())
  9680.  
  9681. local hum2 = chrclone:findFirstChild("Humanoid")
  9682.  
  9683.  
  9684. if hum2 ~= nil then
  9685. hum2.Name = "Humanoid2"
  9686. hum2.PlatformStand = true
  9687. hum2.Sit = true
  9688. hum2.MaxHealth = 0
  9689. hum2.Health = 0
  9690. end
  9691.  
  9692. local ch = Character:GetChildren()
  9693. local i
  9694. for i = 1,#ch do
  9695. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9696. ch[i]:remove()
  9697. end
  9698. end
  9699.  
  9700. wait(0.2)
  9701.  
  9702. local ch = Character:GetChildren()
  9703. local i
  9704. for i = 1,#ch do
  9705. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  9706. ch[i]:remove()
  9707. end
  9708. end
  9709. Character = chrclone
  9710. local Torso = Character.Torso
  9711. local movevector = Vector3.new()
  9712.  
  9713. if Torso then
  9714. local Head = Character:FindFirstChild("Head")
  9715. local Limb = Character:FindFirstChild("Right Arm")
  9716. if Limb then
  9717.  
  9718. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  9719. local Joint = Instance.new("Glue")
  9720. Joint.Name = "RightShoulder"
  9721. Joint.Part0 = Torso
  9722. Joint.Part1 = Limb
  9723. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9724. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9725. Joint.Parent = Torso
  9726.  
  9727. local B = Instance.new("Part")
  9728. B.TopSurface = 0
  9729. B.BottomSurface = 0
  9730. B.formFactor = "Symmetric"
  9731. B.Size = Vector3.new(1, 1, 1)
  9732. B.Transparency = 1
  9733. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9734. B.Parent = Character
  9735. local W = Instance.new("Weld")
  9736. W.Part0 = Limb
  9737. W.Part1 = B
  9738. W.C0 = CFrame.new(0, -0.5, 0)
  9739. W.Parent = Limb
  9740.  
  9741. end
  9742. local Limb = Character:FindFirstChild("Left Arm")
  9743. if Limb then
  9744.  
  9745. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  9746. local Joint = Instance.new("Glue")
  9747. Joint.Name = "LeftShoulder"
  9748. Joint.Part0 = Torso
  9749. Joint.Part1 = Limb
  9750. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9751. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9752. Joint.Parent = Torso
  9753.  
  9754. local B = Instance.new("Part")
  9755. B.TopSurface = 0
  9756. B.BottomSurface = 0
  9757. B.formFactor = "Symmetric"
  9758. B.Size = Vector3.new(1, 1, 1)
  9759. B.Transparency = 1
  9760. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9761. B.Parent = Character
  9762. local W = Instance.new("Weld")
  9763. W.Part0 = Limb
  9764. W.Part1 = B
  9765. W.C0 = CFrame.new(0, -0.5, 0)
  9766. W.Parent = Limb
  9767.  
  9768. end
  9769. local Limb = Character:FindFirstChild("Right Leg")
  9770. if Limb then
  9771.  
  9772. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  9773. local Joint = Instance.new("Glue")
  9774. Joint.Name = "RightHip"
  9775. Joint.Part0 = Torso
  9776. Joint.Part1 = Limb
  9777. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9778. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  9779. Joint.Parent = Torso
  9780.  
  9781. local B = Instance.new("Part")
  9782. B.TopSurface = 0
  9783. B.BottomSurface = 0
  9784. B.formFactor = "Symmetric"
  9785. B.Size = Vector3.new(1, 1, 1)
  9786. B.Transparency = 1
  9787. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9788. B.Parent = Character
  9789. local W = Instance.new("Weld")
  9790. W.Part0 = Limb
  9791. W.Part1 = B
  9792. W.C0 = CFrame.new(0, -0.5, 0)
  9793. W.Parent = Limb
  9794.  
  9795. end
  9796. local Limb = Character:FindFirstChild("Left Leg")
  9797. if Limb then
  9798.  
  9799. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  9800. local Joint = Instance.new("Glue")
  9801. Joint.Name = "LeftHip"
  9802. Joint.Part0 = Torso
  9803. Joint.Part1 = Limb
  9804. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9805. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  9806. Joint.Parent = Torso
  9807.  
  9808. local B = Instance.new("Part")
  9809. B.TopSurface = 0
  9810. B.BottomSurface = 0
  9811. B.formFactor = "Symmetric"
  9812. B.Size = Vector3.new(1, 1, 1)
  9813. B.Transparency = 1
  9814. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  9815. B.Parent = Character
  9816. local W = Instance.new("Weld")
  9817. W.Part0 = Limb
  9818. W.Part1 = B
  9819. W.C0 = CFrame.new(0, -0.5, 0)
  9820. W.Parent = Limb
  9821. end
  9822. end
  9823. end
  9824. ----------
  9825.  
  9826. lerpz = function(D, E, F, G)
  9827. D[E] = D[E]:lerp(F, G)
  9828. end
  9829.  
  9830. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9831. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9832. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9833. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9834. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9835. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9836. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9837. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9838. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9839. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  9840. resetlerp = function()
  9841. RJ.C0 = RJC0
  9842. RJ.C1 = RJC1
  9843. N.C0 = NC0
  9844. N.C1 = NC1
  9845. RS.C0 = RSC0
  9846. RS.C1 = RSC1
  9847. LS.C0 = LSC0
  9848. LS.C1 = LSC1
  9849. RH.C0 = RHC0
  9850. RH.C1 = RHC1
  9851. LH.C0 = LHC0
  9852. LH.C1 = LHC1
  9853. end
  9854. -------
  9855. ----------
  9856. hrp = char.HumanoidRootPart
  9857.  
  9858. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9859. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9860. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9861. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9862. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9863. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  9864. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9865. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9866. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  9867. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9868. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9869. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  9870. RS = Torso:FindFirstChild("Right Shoulder")
  9871. LS = Torso:FindFirstChild("Left Shoulder")
  9872. RH = Torso:FindFirstChild("Right Hip")
  9873. LH = Torso:FindFirstChild("Left Hip")
  9874. RJ = hrp:FindFirstChild("RootJoint")
  9875. N = Torso:FindFirstChild("Neck")
  9876. cf = CFrame.new
  9877. ang = CFrame.Angles
  9878. rd = math.rad
  9879. rd2 = math.random
  9880. cs = ColorSequence.new
  9881. ns = NumberSequence.new
  9882. nsk = NumberSequenceKeypoint.new
  9883. -------------------
  9884.  
  9885. end)
  9886. wait(0.1)
  9887. local Player = game.Players.localPlayer
  9888. local Character = Player.Character
  9889. local Humanoid = Character.Humanoid
  9890. local Mouse = Player:GetMouse()
  9891. local LeftArm = Character["Left Arm"]
  9892. local RightArm = Character["Right Arm"]
  9893. local LeftLeg = Character["Left Leg"]
  9894. local RightLeg = Character["Right Leg"]
  9895. local Head = Character.Head
  9896. local Torso = Character.Torso
  9897. local Camera = game.Workspace.CurrentCamera
  9898. local RootPart = Character.HumanoidRootPart
  9899. local RootJoint = RootPart.RootJoint
  9900. local attack = false
  9901. local Anim = 'Idle'
  9902. local attacktype = 1
  9903. local delays = false
  9904. local play = true
  9905. local targetted = nil
  9906. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  9907. local velocity = RootPart.Velocity.y
  9908. local sine = 0
  9909. local change = 1
  9910. local doe = 0
  9911. local Create = LoadLibrary("RbxUtility").Create
  9912.  
  9913. spawn(function()
  9914. while wait() do
  9915. Head.BrickColor = BrickColor.new("Pastel brown")
  9916. RightArm.BrickColor = BrickColor.new("Pastel brown")
  9917. LeftArm.BrickColor = BrickColor.new("Pastel brown")
  9918. Torso.BrickColor = BrickColor.new("Pastel brown")
  9919. RightLeg.BrickColor = BrickColor.new("Pastel brown")
  9920. LeftLeg.BrickColor = BrickColor.new("Pastel brown")
  9921. end
  9922. end)
  9923. for i,v in pairs(Character:children()) do
  9924. if v:IsA("Hat") then
  9925. v:Destroy()
  9926. end
  9927. end
  9928. for i,v in pairs(Character:children()) do
  9929. if v:IsA("Accessory") then
  9930. v:Destroy()
  9931. end
  9932. end
  9933. for i,v in pairs(Character:children()) do
  9934. if v:IsA("Hair") then
  9935. v:Destroy()
  9936. end
  9937. end
  9938. for i,v in pairs(Character:children()) do
  9939. if v:IsA("") then
  9940. v:Destroy()
  9941. end
  9942. end
  9943. for i,v in pairs(Character:children()) do
  9944. if v:IsA("") then
  9945. v:Destroy()
  9946. end
  9947. end
  9948. for i,v in pairs(Character:children()) do
  9949. if v:IsA("Graphic Shirt") then
  9950. v:Destroy()
  9951. end
  9952. end
  9953. char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=313490568"
  9954. char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=523774823"
  9955.  
  9956. print([[
  9957. -------------------------------------------------
  9958. Dammit Kakorot...I swear...I WILL SURPASS YOU!!
  9959. -------------------------------------------------]])
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