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QUick Bot

Nov 10th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. --RemoteEvent for communicating
  9. local Event = Instance.new("RemoteEvent")
  10. Event.Name = "UserInput_Event"
  11.  
  12. --Fake event to make stuff like Mouse.KeyDown work
  13. local function fakeEvent()
  14. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  15. t.connect = t.Connect
  16. return t
  17. end
  18.  
  19. --Creating fake input objects with fake variables
  20. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  21. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  22. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  23. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  24. end}
  25. --Merged 2 functions into one by checking amount of arguments
  26. CAS.UnbindAction = CAS.BindAction
  27.  
  28. --This function will trigger the events that have been :Connect()'ed
  29. local function te(self,ev,...)
  30. local t = m[ev]
  31. if t and t._fakeEvent then
  32. for _,f in pairs(t.Functions) do
  33. f(...)
  34. end
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=rp then return end
  42. m.Target = io.Target
  43. m.Hit = io.Hit
  44. if not io.isMouse then
  45. local b = io.UserInputState == Enum.UserInputState.Begin
  46. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48. end
  49. for _,t in pairs(CAS.Actions) do
  50. for _,k in pairs(t.Keys) do
  51. if k==io.KeyCode then
  52. t.Function(t.Name,io.UserInputState,io)
  53. end
  54. end
  55. end
  56. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58. end
  59. end)
  60. Event.Parent = NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62. local Event = script:WaitForChild("UserInput_Event")
  63.  
  64. local Mouse = Player:GetMouse()
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83.  
  84. ----Sandboxed game object that allows the usage of client-side methods and services
  85. --Real game object
  86. local _rg = game
  87.  
  88. --Metatable for fake service
  89. local fsmt = {
  90. __index = function(self,k)
  91. local s = rawget(self,"_RealService")
  92. if s then return s[k] end
  93. end,
  94. __newindex = function(self,k,v)
  95. local s = rawget(self,"_RealService")
  96. if s then s[k]=v end
  97. end,
  98. __call = function(self,...)
  99. local s = rawget(self,"_RealService")
  100. if s then return s(...) end
  101. end
  102. }
  103. local function FakeService(t,RealService)
  104. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  105. return setmetatable(t,fsmt)
  106. end
  107.  
  108. --Fake game object
  109. local g = {
  110. GetService = function(self,s)
  111. return self[s]
  112. end,
  113. Players = FakeService({
  114. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  115. },"Players"),
  116. UserInputService = FakeService(UIS,"UserInputService"),
  117. ContextActionService = FakeService(CAS,"ContextActionService"),
  118. }
  119. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  120. g.service = g.GetService
  121.  
  122. g.RunService = FakeService({
  123. RenderStepped = _rg:GetService("RunService").Heartbeat,
  124. BindToRenderStep = function(self,name,_,fun)
  125.  
  126. end,
  127. UnbindFromRenderStep = function(self,name)
  128. self._btrs[name]:Disconnect()
  129. end,
  130. },"RunService")
  131.  
  132. setmetatable(g,{
  133. __index=function(self,s)
  134. return _rg:GetService(s) or typeof(_rg[s])=="function"
  135. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  136. end,
  137. __newindex = fsmt.__newindex,
  138. __call = fsmt.__call
  139. })
  140. --Changing owner to fake player object to support owner:GetMouse()
  141. game,owner = g,g.Players.LocalPlayer
  142. end
  143. --//====================================================\\--
  144. --|| CREATED BY SHACKLUSTER
  145. --\\====================================================//--
  146.  
  147. wait(0.2)
  148.  
  149. Player = game:GetService("Players").LocalPlayer
  150. PlayerGui = Player.PlayerGui
  151. Cam = workspace.CurrentCamera
  152. Backpack = Player.Backpack
  153. Character = Player.Character
  154. Humanoid = Character.Humanoid
  155. Mouse = Player:GetMouse()
  156. RootPart = Character["HumanoidRootPart"]
  157. Torso = Character["Torso"]
  158. Head = Character["Head"]
  159. RightArm = Character["Right Arm"]
  160. LeftArm = Character["Left Arm"]
  161. RightLeg = Character["Right Leg"]
  162. LeftLeg = Character["Left Leg"]
  163. RootJoint = RootPart["RootJoint"]
  164. Neck = Torso["Neck"]
  165. RightShoulder = Torso["Right Shoulder"]
  166. LeftShoulder = Torso["Left Shoulder"]
  167. RightHip = Torso["Right Hip"]
  168. LeftHip = Torso["Left Hip"]
  169.  
  170. IT = Instance.new
  171. CF = CFrame.new
  172. VT = Vector3.new
  173. RAD = math.rad
  174. C3 = Color3.new
  175. UD2 = UDim2.new
  176. BRICKC = BrickColor.new
  177. ANGLES = CFrame.Angles
  178. EULER = CFrame.fromEulerAnglesXYZ
  179. COS = math.cos
  180. ACOS = math.acos
  181. SIN = math.sin
  182. ASIN = math.asin
  183. ABS = math.abs
  184. MRANDOM = math.random
  185. FLOOR = math.floor
  186.  
  187. --//=================================\\
  188. --|| USEFUL VALUES
  189. --\\=================================//
  190.  
  191. Animation_Speed = 3
  192. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  193. local Speed = 16
  194. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  196. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  198. local DAMAGEMULTIPLIER = 1
  199. local ANIM = "Idle"
  200. local ATTACK = false
  201. local EQUIPPED = false
  202. local HOLD = false
  203. local COMBO = 1
  204. local Rooted = false
  205. local SINE = 0
  206. local KEYHOLD = false
  207. local CHANGE = 2 / Animation_Speed
  208. local WALKINGANIM = false
  209. local VALUE1 = false
  210. local VALUE2 = false
  211. local ROBLOXIDLEANIMATION = IT("Animation")
  212. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  213. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  214. --ROBLOXIDLEANIMATION.Parent = Humanoid
  215. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  216. WEAPONGUI.Name = "Weapon GUI"
  217. local Weapon = IT("Model")
  218. Weapon.Name = "Adds"
  219. local Effects = IT("Folder", Weapon)
  220. Effects.Name = "Effects"
  221. local ANIMATOR = Humanoid.Animator
  222. local ANIMATE = Character.Animate
  223. local UNANCHOR = true
  224.  
  225. --//=================================\\
  226. --\\=================================//
  227.  
  228.  
  229. --//=================================\\
  230. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  231. --\\=================================//
  232.  
  233. ArtificialHB = Instance.new("BindableEvent", script)
  234. ArtificialHB.Name = "ArtificialHB"
  235.  
  236. script:WaitForChild("ArtificialHB")
  237.  
  238. frame = Frame_Speed
  239. tf = 0
  240. allowframeloss = false
  241. tossremainder = false
  242. lastframe = tick()
  243. script.ArtificialHB:Fire()
  244.  
  245. game:GetService("RunService").Heartbeat:connect(function(s, p)
  246. tf = tf + s
  247. if tf >= frame then
  248. if allowframeloss then
  249. script.ArtificialHB:Fire()
  250. lastframe = tick()
  251. else
  252. for i = 1, math.floor(tf / frame) do
  253. script.ArtificialHB:Fire()
  254. end
  255. lastframe = tick()
  256. end
  257. if tossremainder then
  258. tf = 0
  259. else
  260. tf = tf - frame * math.floor(tf / frame)
  261. end
  262. end
  263. end)
  264.  
  265. --//=================================\\
  266. --\\=================================//
  267.  
  268. --//=================================\\
  269. --|| SOME FUNCTIONS
  270. --\\=================================//
  271.  
  272. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  273. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  274. end
  275.  
  276. function PositiveAngle(NUMBER)
  277. if NUMBER >= 0 then
  278. NUMBER = 0
  279. end
  280. return NUMBER
  281. end
  282.  
  283. function NegativeAngle(NUMBER)
  284. if NUMBER <= 0 then
  285. NUMBER = 0
  286. end
  287. return NUMBER
  288. end
  289.  
  290. function Swait(NUMBER)
  291. if NUMBER == 0 or NUMBER == nil then
  292. ArtificialHB.Event:wait()
  293. else
  294. for i = 1, NUMBER do
  295. ArtificialHB.Event:wait()
  296. end
  297. end
  298. end
  299.  
  300. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  301. local NEWMESH = IT(MESH)
  302. if MESH == "SpecialMesh" then
  303. NEWMESH.MeshType = MESHTYPE
  304. if MESHID ~= "nil" and MESHID ~= "" then
  305. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  306. end
  307. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  308. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  309. end
  310. end
  311. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  312. NEWMESH.Scale = SCALE
  313. NEWMESH.Parent = PARENT
  314. return NEWMESH
  315. end
  316.  
  317. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  318. local NEWPART = IT("Part")
  319. NEWPART.formFactor = FORMFACTOR
  320. NEWPART.Reflectance = REFLECTANCE
  321. NEWPART.Transparency = TRANSPARENCY
  322. NEWPART.CanCollide = false
  323. NEWPART.Locked = true
  324. NEWPART.Anchored = true
  325. if ANCHOR == false then
  326. NEWPART.Anchored = false
  327. end
  328. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  329. NEWPART.Name = NAME
  330. NEWPART.Size = SIZE
  331. NEWPART.Position = Torso.Position
  332. NEWPART.Material = MATERIAL
  333. NEWPART:BreakJoints()
  334. NEWPART.Parent = PARENT
  335. return NEWPART
  336. end
  337.  
  338. local function weldBetween(a, b)
  339. local weldd = Instance.new("ManualWeld")
  340. weldd.Part0 = a
  341. weldd.Part1 = b
  342. weldd.C0 = CFrame.new()
  343. weldd.C1 = b.CFrame:inverse() * a.CFrame
  344. weldd.Parent = a
  345. return weldd
  346. end
  347.  
  348.  
  349. function QuaternionFromCFrame(cf)
  350. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351. local trace = m00 + m11 + m22
  352. if trace > 0 then
  353. local s = math.sqrt(1 + trace)
  354. local recip = 0.5 / s
  355. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356. else
  357. local i = 0
  358. if m11 > m00 then
  359. i = 1
  360. end
  361. if m22 > (i == 0 and m00 or m11) then
  362. i = 2
  363. end
  364. if i == 0 then
  365. local s = math.sqrt(m00 - m11 - m22 + 1)
  366. local recip = 0.5 / s
  367. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368. elseif i == 1 then
  369. local s = math.sqrt(m11 - m22 - m00 + 1)
  370. local recip = 0.5 / s
  371. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372. elseif i == 2 then
  373. local s = math.sqrt(m22 - m00 - m11 + 1)
  374. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375. end
  376. end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380. local xs, ys, zs = x + x, y + y, z + z
  381. local wx, wy, wz = w * xs, w * ys, w * zs
  382. local xx = x * xs
  383. local xy = x * ys
  384. local xz = x * zs
  385. local yy = y * ys
  386. local yz = y * zs
  387. local zz = z * zs
  388. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393. local startInterp, finishInterp;
  394. if cosTheta >= 0.0001 then
  395. if (1 - cosTheta) > 0.0001 then
  396. local theta = ACOS(cosTheta)
  397. local invSinTheta = 1 / SIN(theta)
  398. startInterp = SIN((1 - t) * theta) * invSinTheta
  399. finishInterp = SIN(t * theta) * invSinTheta
  400. else
  401. startInterp = 1 - t
  402. finishInterp = t
  403. end
  404. else
  405. if (1 + cosTheta) > 0.0001 then
  406. local theta = ACOS(-cosTheta)
  407. local invSinTheta = 1 / SIN(theta)
  408. startInterp = SIN((t - 1) * theta) * invSinTheta
  409. finishInterp = SIN(t * theta) * invSinTheta
  410. else
  411. startInterp = t - 1
  412. finishInterp = t
  413. end
  414. end
  415. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419. local qa = {QuaternionFromCFrame(a)}
  420. local qb = {QuaternionFromCFrame(b)}
  421. local ax, ay, az = a.x, a.y, a.z
  422. local bx, by, bz = b.x, b.y, b.z
  423. local _t = 1 - t
  424. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428. local frame = IT("Frame")
  429. frame.BackgroundTransparency = TRANSPARENCY
  430. frame.BorderSizePixel = BORDERSIZEPIXEL
  431. frame.Position = POSITION
  432. frame.Size = SIZE
  433. frame.BackgroundColor3 = COLOR
  434. frame.BorderColor3 = BORDERCOLOR
  435. frame.Name = NAME
  436. frame.Parent = PARENT
  437. return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441. local label = IT("TextLabel")
  442. label.BackgroundTransparency = 1
  443. label.Size = UD2(1, 0, 1, 0)
  444. label.Position = UD2(0, 0, 0, 0)
  445. label.TextColor3 = TEXTCOLOR
  446. label.TextStrokeTransparency = STROKETRANSPARENCY
  447. label.TextTransparency = TRANSPARENCY
  448. label.FontSize = TEXTFONTSIZE
  449. label.Font = TEXTFONT
  450. label.BorderSizePixel = BORDERSIZEPIXEL
  451. label.TextScaled = false
  452. label.Text = TEXT
  453. label.Name = NAME
  454. label.Parent = PARENT
  455. return label
  456. end
  457.  
  458. function NoOutlines(PART)
  459. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  460. end
  461.  
  462. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  463. local NEWWELD = IT(TYPE)
  464. NEWWELD.Part0 = PART0
  465. NEWWELD.Part1 = PART1
  466. NEWWELD.C0 = C0
  467. NEWWELD.C1 = C1
  468. NEWWELD.Parent = PARENT
  469. return NEWWELD
  470. end
  471.  
  472. local S = IT("Sound")
  473. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  474. local NEWSOUND = nil
  475. coroutine.resume(coroutine.create(function()
  476. NEWSOUND = S:Clone()
  477. NEWSOUND.Parent = PARENT
  478. NEWSOUND.Volume = VOLUME
  479. NEWSOUND.Pitch = PITCH
  480. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  481. NEWSOUND:play()
  482. if DOESLOOP == true then
  483. NEWSOUND.Looped = true
  484. else
  485. repeat wait(1) until NEWSOUND.Playing == false
  486. NEWSOUND:remove()
  487. end
  488. end))
  489. return NEWSOUND
  490. end
  491.  
  492. function CFrameFromTopBack(at, top, back)
  493. local right = top:Cross(back)
  494. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  495. end
  496.  
  497. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  498. function WACKYEFFECT(Table)
  499. local TYPE = (Table.EffectType or "Sphere")
  500. local SIZE = (Table.Size or VT(1,1,1))
  501. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  502. local TRANSPARENCY = (Table.Transparency or 0)
  503. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  504. local CFRAME = (Table.CFrame or Torso.CFrame)
  505. local MOVEDIRECTION = (Table.MoveToPos or nil)
  506. local ROTATION1 = (Table.RotationX or 0)
  507. local ROTATION2 = (Table.RotationY or 0)
  508. local ROTATION3 = (Table.RotationZ or 0)
  509. local MATERIAL = (Table.Material or "Neon")
  510. local COLOR = (Table.Color or C3(1,1,1))
  511. local TIME = (Table.Time or 45)
  512. local SOUNDID = (Table.SoundID or nil)
  513. local SOUNDPITCH = (Table.SoundPitch or nil)
  514. local SOUNDVOLUME = (Table.SoundVolume or nil)
  515. coroutine.resume(coroutine.create(function()
  516. local PLAYSSOUND = false
  517. local SOUND = nil
  518. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  519. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  520. PLAYSSOUND = true
  521. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  522. end
  523. EFFECT.Color = COLOR
  524. local MSH = nil
  525. if TYPE == "Sphere" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  527. elseif TYPE == "Block" then
  528. MSH = IT("BlockMesh",EFFECT)
  529. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  530. elseif TYPE == "Wave" then
  531. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  532. elseif TYPE == "Ring" then
  533. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  534. elseif TYPE == "Slash" then
  535. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  536. elseif TYPE == "Round Slash" then
  537. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  538. elseif TYPE == "Swirl" then
  539. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  540. elseif TYPE == "Skull" then
  541. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  542. elseif TYPE == "Crystal" then
  543. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  544. end
  545. if MSH ~= nil then
  546. local MOVESPEED = nil
  547. if MOVEDIRECTION ~= nil then
  548. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  549. end
  550. local GROWTH = SIZE - ENDSIZE
  551. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  552. if TYPE == "Block" then
  553. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  554. else
  555. EFFECT.CFrame = CFRAME
  556. end
  557. for LOOP = 1, TIME+1 do
  558. Swait()
  559. MSH.Scale = MSH.Scale - GROWTH/TIME
  560. if TYPE == "Wave" then
  561. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  562. end
  563. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  568. end
  569. if MOVEDIRECTION ~= nil then
  570. local ORI = EFFECT.Orientation
  571. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  572. EFFECT.Orientation = ORI
  573. end
  574. end
  575. if PLAYSSOUND == false then
  576. EFFECT:remove()
  577. else
  578. repeat Swait() until SOUND.Playing == false
  579. EFFECT:remove()
  580. end
  581. else
  582. if PLAYSSOUND == false then
  583. EFFECT:remove()
  584. else
  585. repeat Swait() until SOUND.Playing == false
  586. EFFECT:remove()
  587. end
  588. end
  589. end))
  590. end
  591.  
  592. function MakeForm(PART,TYPE)
  593. if TYPE == "Cyl" then
  594. local MSH = IT("CylinderMesh",PART)
  595. elseif TYPE == "Ball" then
  596. local MSH = IT("SpecialMesh",PART)
  597. MSH.MeshType = "Sphere"
  598. elseif TYPE == "Wedge" then
  599. local MSH = IT("SpecialMesh",PART)
  600. MSH.MeshType = "Wedge"
  601. end
  602. end
  603.  
  604. Debris = game:GetService("Debris")
  605.  
  606. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  607. local DIRECTION = CF(StartPos,EndPos).lookVector
  608. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  609. end
  610.  
  611. function CharacterFade(COLOR,TIMER)
  612. coroutine.resume(coroutine.create(function()
  613. local FADE = IT("Model",Effects)
  614. for _, c in pairs(Character:GetChildren()) do
  615. if c.ClassName == "Part" and c ~= RootPart then
  616. local FADER = c:Clone()
  617. FADER.Color = COLOR
  618. FADER.CFrame = c.CFrame
  619. FADER.Parent = FADE
  620. FADER.Anchored = true
  621. FADER.Transparency = 0.25
  622. FADER:BreakJoints()
  623. FADER.Material = "Glass"
  624. FADER:ClearAllChildren()
  625. if FADER.Name == "Head" then
  626. FADER.Size = VT(1,1,1)
  627. end
  628. end
  629. end
  630. local TRANS = 0.75/TIMER
  631. for i = 1, TIMER do
  632. Swait()
  633. for _, c in pairs(FADE:GetChildren()) do
  634. if c.ClassName == "Part" then
  635. c.Transparency = c.Transparency + TRANS
  636. end
  637. end
  638. end
  639. FADE:remove()
  640. end))
  641. end
  642.  
  643. local PE=Instance.new("ParticleEmitter")
  644. PE.LightEmission=0.3
  645. PE.Size=NumberSequence.new(0)
  646. PE.Transparency=NumberSequence.new(0,1)
  647. PE.Rotation=NumberRange.new(0,360)
  648. PE.LockedToPart = false
  649. PE.Speed = NumberRange.new(0,0,0)
  650. PE.ZOffset = 0.3
  651. PE.Rate = 999
  652. PE.VelocitySpread = 25
  653. PE.Name = "Particles"
  654.  
  655. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  656. local particle = nil
  657. coroutine.resume(coroutine.create(function(PART)
  658. particle = PE:Clone()
  659. Swait()
  660. particle.Rate = 999
  661. particle.Parent = art
  662. particle.Acceleration = accel
  663. if type == "Fire" then
  664. local EyeSizes={
  665. NumberSequenceKeypoint.new(0,size,size/2),
  666. NumberSequenceKeypoint.new(1,size/4,size/8)
  667. }
  668. particle.Size = NumberSequence.new(EyeSizes)
  669. elseif type == "Smoke" then
  670. local EyeSizes={
  671. NumberSequenceKeypoint.new(0,size/5,0),
  672. NumberSequenceKeypoint.new(1,size*2,0.5)
  673. }
  674. particle.Size = NumberSequence.new(EyeSizes)
  675. elseif type == "Solid" then
  676. local EyeSizes={
  677. NumberSequenceKeypoint.new(0,size,0),
  678. NumberSequenceKeypoint.new(1,size,0)
  679. }
  680. particle.Size = NumberSequence.new(EyeSizes)
  681. end
  682. particle.Lifetime=NumberRange.new(lifetime)
  683. particle.Drag = drag
  684. if locked == true then
  685. particle.LockedToPart = true
  686. end
  687. particle.Speed = NumberRange.new(speed*0.8,speed)
  688. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  689. particle.Enabled = isenabledbydefault
  690. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  691. end))
  692. return particle
  693. end
  694.  
  695. --//=================================\\
  696. --|| RAGDOLL STUFF
  697. --\\=================================//
  698.  
  699. function recurse(root,callback,i)
  700. i= i or 0
  701. for _,v in pairs(root:GetChildren()) do
  702. i = i + 1
  703. callback(i,v)
  704.  
  705. if #v:GetChildren() > 0 then
  706. i = recurse(v,callback,i)
  707. end
  708. end
  709.  
  710. return i
  711. end
  712.  
  713. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  714. attachmentName = attachmentName.."RigAttachment"
  715. local constraint = Instance.new(className.."Constraint")
  716. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  717. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  718. constraint.Name = "RagdollConstraint"..part1.Name
  719.  
  720. for _,propertyData in next,properties or {} do
  721. constraint[propertyData[1]] = propertyData[2]
  722. end
  723.  
  724. constraint.Parent = character
  725. end
  726.  
  727. function getAttachment0(character, attachmentName)
  728. for _,child in next,character:GetChildren() do
  729. local attachment = child:FindFirstChild(attachmentName)
  730. if attachment then
  731. return attachment
  732. end
  733. end
  734. end
  735.  
  736. function ArtificialHitbox(Part)
  737. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  738. HITBOX.CanCollide = true
  739. HITBOX.CFrame = Part.CFrame
  740. weldBetween(Part,HITBOX)
  741. end
  742.  
  743. function R15Ragdoll(character,KeepArms)
  744. character:BreakJoints()
  745. coroutine.resume(coroutine.create(function()
  746. recurse(character, function(_,v)
  747. if v:IsA("Attachment") then
  748. v.Axis = Vector3.new(0, 1, 0)
  749. v.SecondaryAxis = Vector3.new(0, 0, 1)
  750. v.Rotation = Vector3.new(0, 0, 0)
  751. end
  752. end)
  753. for _,child in next,character:GetChildren() do
  754. if child:IsA("Accoutrement") then
  755. for _,part in next,child:GetChildren() do
  756. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  757. local attachment1 = part:FindFirstChildOfClass("Attachment")
  758. local attachment0 = getAttachment0(character,attachment1.Name)
  759. if attachment0 and attachment1 then
  760. local constraint = Instance.new("HingeConstraint")
  761. constraint.Attachment0 = attachment0
  762. constraint.Attachment1 = attachment1
  763. constraint.LimitsEnabled = true
  764. constraint.UpperAngle = 0
  765. constraint.LowerAngle = 0
  766. constraint.Parent = character
  767. end
  768. ArtificialHitbox(part)
  769. elseif part.Name == "HumanoidRootPart" then
  770. part:remove()
  771. end
  772. end
  773. end
  774. end
  775.  
  776. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  777. {"LimitsEnabled",true};
  778. {"UpperAngle",5};
  779. })
  780. if character:FindFirstChild("Head") then
  781. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  782. {"LimitsEnabled",true};
  783. {"UpperAngle",15};
  784. })
  785. end
  786.  
  787. local handProperties = {
  788. {"LimitsEnabled", true};
  789. {"UpperAngle",0};
  790. {"LowerAngle",0};
  791. }
  792. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  793. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  794.  
  795. local shinProperties = {
  796. {"LimitsEnabled", true};
  797. {"UpperAngle", 0};
  798. {"LowerAngle", -75};
  799. }
  800. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  801. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  802.  
  803. local footProperties = {
  804. {"LimitsEnabled", true};
  805. {"UpperAngle", 15};
  806. {"LowerAngle", -45};
  807. }
  808. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  809. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  810. if KeepArms == true then
  811. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  812. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  813. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  814. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  815. end
  816. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  817. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  818. Debris:AddItem(character,5)
  819. end))
  820. end
  821.  
  822. function Ragdoll(Character2,CharTorso,KeepArms)
  823. coroutine.resume(coroutine.create(function()
  824. Character2:BreakJoints()
  825. local hum = Character2:findFirstChild("Humanoid")
  826. hum:remove()
  827. local function Scan(ch)
  828. local e
  829. for e = 1,#ch do
  830. Scan(ch[e]:GetChildren())
  831. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  832. ch[e]:remove()
  833. end
  834. end
  835. end
  836. local NEWHUM = IT("Humanoid")
  837. NEWHUM.Name = "Corpse"
  838. NEWHUM.Health = 0
  839. NEWHUM.MaxHealth = 0
  840. NEWHUM.PlatformStand = true
  841. NEWHUM.Parent = Character2
  842. NEWHUM.DisplayDistanceType = "None"
  843.  
  844. local ch = Character2:GetChildren()
  845. local i
  846. for i = 1,#ch do
  847. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  848. ch[i]:remove()
  849. end
  850. end
  851.  
  852. local Torso2 = Character2.Torso
  853. local movevector = Vector3.new()
  854.  
  855. if Torso2 then
  856. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  857. local Head = Character2:FindFirstChild("Head")
  858. if Head then
  859. local Neck = Instance.new("Weld")
  860. Neck.Name = "Neck"
  861. Neck.Part0 = Torso2
  862. Neck.Part1 = Head
  863. Neck.C0 = CFrame.new(0, 1.5, 0)
  864. Neck.C1 = CFrame.new()
  865. Neck.Parent = Torso2
  866.  
  867. end
  868. local Limb = Character2:FindFirstChild("Right Arm")
  869. if Limb and KeepArms == true then
  870.  
  871. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  872. local Joint = Instance.new("Glue")
  873. Joint.Name = "RightShoulder"
  874. Joint.Part0 = Torso2
  875. Joint.Part1 = Limb
  876. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  877. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  878. Joint.Parent = Torso2
  879.  
  880. local B = Instance.new("Part")
  881. B.TopSurface = 0
  882. B.BottomSurface = 0
  883. B.formFactor = "Symmetric"
  884. B.Size = Vector3.new(1, 1, 1)
  885. B.Transparency = 1
  886. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  887. B.Parent = Character2
  888. local W = Instance.new("Weld")
  889. W.Part0 = Limb
  890. W.Part1 = B
  891. W.C0 = CFrame.new(0, -0.5, 0)
  892. W.Parent = Limb
  893.  
  894. end
  895. local Limb = Character2:FindFirstChild("Left Arm")
  896. if Limb and KeepArms == true then
  897.  
  898. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  899. local Joint = Instance.new("Glue")
  900. Joint.Name = "LeftShoulder"
  901. Joint.Part0 = Torso2
  902. Joint.Part1 = Limb
  903. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  904. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  905. Joint.Parent = Torso2
  906.  
  907. local B = Instance.new("Part")
  908. B.TopSurface = 0
  909. B.BottomSurface = 0
  910. B.formFactor = "Symmetric"
  911. B.Size = Vector3.new(1, 1, 1)
  912. B.Transparency = 1
  913. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  914. B.Parent = Character2
  915. local W = Instance.new("Weld")
  916. W.Part0 = Limb
  917. W.Part1 = B
  918. W.C0 = CFrame.new(0, -0.5, 0)
  919. W.Parent = Limb
  920.  
  921. end
  922. local Limb = Character2:FindFirstChild("Right Leg")
  923. if Limb then
  924.  
  925. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  926. local Joint = Instance.new("Glue")
  927. Joint.Name = "RightHip"
  928. Joint.Part0 = Torso2
  929. Joint.Part1 = Limb
  930. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  931. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  932. Joint.Parent = Torso2
  933.  
  934. local B = Instance.new("Part")
  935. B.TopSurface = 0
  936. B.BottomSurface = 0
  937. B.formFactor = "Symmetric"
  938. B.Size = Vector3.new(1, 1, 1)
  939. B.Transparency = 1
  940. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  941. B.Parent = Character2
  942. local W = Instance.new("Weld")
  943. W.Part0 = Limb
  944. W.Part1 = B
  945. W.C0 = CFrame.new(0, -0.5, 0)
  946. W.Parent = Limb
  947.  
  948. end
  949. local Limb = Character2:FindFirstChild("Left Leg")
  950. if Limb then
  951.  
  952. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  953. local Joint = Instance.new("Glue")
  954. Joint.Name = "LeftHip"
  955. Joint.Part0 = Torso2
  956. Joint.Part1 = Limb
  957. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  958. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  959. Joint.Parent = Torso2
  960.  
  961. local B = Instance.new("Part")
  962. B.TopSurface = 0
  963. B.BottomSurface = 0
  964. B.formFactor = "Symmetric"
  965. B.Size = Vector3.new(1, 1, 1)
  966. B.Transparency = 1
  967. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  968. B.Parent = Character2
  969. local W = Instance.new("Weld")
  970. W.Part0 = Limb
  971. W.Part1 = B
  972. W.C0 = CFrame.new(0, -0.5, 0)
  973. W.Parent = Limb
  974.  
  975. end
  976. --[
  977. local Bar = Instance.new("Part")
  978. Bar.TopSurface = 0
  979. Bar.BottomSurface = 0
  980. Bar.formFactor = "Symmetric"
  981. Bar.Size = Vector3.new(1, 1, 1)
  982. Bar.Transparency = 1
  983. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  984. Bar.Parent = Character2
  985. local Weld = Instance.new("Weld")
  986. Weld.Part0 = Torso2
  987. Weld.Part1 = Bar
  988. Weld.C0 = CFrame.new(0, 0.5, 0)
  989. Weld.Parent = Torso2
  990. --]]
  991. end
  992. Character2.Parent = workspace
  993. Debris:AddItem(Character2,5)
  994.  
  995. return Character2,Torso2
  996. end))
  997. end
  998.  
  999. --//=================================\\
  1000. --|| WEAPON CREATION
  1001. --\\=================================//
  1002.  
  1003. for _, c in pairs(Weapon:GetChildren()) do
  1004. if c.ClassName == "Part" then
  1005. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1006. end
  1007. end
  1008.  
  1009. local SKILLTEXTCOLOR = C3(1,0,0)
  1010. local SKILLFONT = "SciFi"
  1011. local SKILLTEXTSIZE = 5
  1012.  
  1013. Weapon.Parent = Character
  1014.  
  1015. Humanoid.Died:connect(function()
  1016. ATTACK = true
  1017. end)
  1018.  
  1019.  
  1020.  
  1021. --//=================================\\
  1022. --|| ATTACK FUNCTIONS AND STUFF
  1023. --\\=================================//
  1024.  
  1025.  
  1026.  
  1027. --//=================================\\
  1028. --|| ASSIGN THINGS TO KEYS
  1029. --\\=================================//
  1030.  
  1031. function MouseDown(Mouse)
  1032. if ATTACK == false then
  1033. end
  1034. end
  1035.  
  1036. function MouseUp(Mouse)
  1037. HOLD = false
  1038. end
  1039.  
  1040. function KeyDown(Key)
  1041. KEYHOLD = false
  1042. end
  1043.  
  1044. function KeyUp(Key)
  1045. KEYHOLD = false
  1046. end
  1047.  
  1048. Mouse.Button1Down:connect(function(NEWKEY)
  1049. MouseDown(NEWKEY)
  1050. end)
  1051. Mouse.Button1Up:connect(function(NEWKEY)
  1052. MouseUp(NEWKEY)
  1053. end)
  1054. Mouse.KeyDown:connect(function(NEWKEY)
  1055. KeyDown(NEWKEY)
  1056. end)
  1057. Mouse.KeyUp:connect(function(NEWKEY)
  1058. KeyUp(NEWKEY)
  1059. end)
  1060.  
  1061. --//=================================\\
  1062. --\\=================================//
  1063.  
  1064. function AntiTimeStop()
  1065. for _, c in pairs(Character:GetChildren()) do
  1066. if c:IsA("BasePart") then
  1067. c.Anchored = false
  1068. end
  1069. end
  1070. for _, c in pairs(Weapon:GetChildren()) do
  1071. if c:IsA("BasePart") then
  1072. c.Anchored = false
  1073. end
  1074. end
  1075. end
  1076.  
  1077. --//=================================\\
  1078. --|| WRAP THE WHOLE SCRIPT UP
  1079. --\\=================================//
  1080.  
  1081. Humanoid.Changed:connect(function(Jump)
  1082. if Jump == "Jump" and (Disable_Jump == true) then
  1083. Humanoid.Jump = false
  1084. end
  1085. end)
  1086.  
  1087. local sick = IT("Sound")
  1088.  
  1089. while true do
  1090. Swait()
  1091. script.Parent = WEAPONGUI
  1092. ANIMATE.Parent = nil
  1093. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1094. v:Stop();
  1095. end
  1096. SINE = SINE + CHANGE
  1097. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1098. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1099. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1100. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1101. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1102. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1103. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1104. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1105. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1106. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1107. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1108. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1109. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1110. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1111. end
  1112. if HITFLOOR == nil then
  1113. ANIM = "Midair"
  1114. if ATTACK == false then
  1115. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1116. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1117. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1118. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1119. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1120. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1121. end
  1122. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1123. ANIM = "Idle"
  1124. if ATTACK == false then
  1125. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(50), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(30), RAD(45), RAD(180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. end
  1132. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1133. ANIM = "Walk"
  1134. if ATTACK == false then
  1135. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1136. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1137. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1138. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1139. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1140. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1141. end
  1142. end
  1143. sick.SoundId = "rbxassetid://3204772051"
  1144. sick.Looped = true
  1145. sick.Pitch = 1.2
  1146. sick.Volume = 10
  1147. sick.Playing = true
  1148. sick.Parent = Effects
  1149. AntiTimeStop()
  1150. if Rooted == false then
  1151. Disable_Jump = false
  1152. Humanoid.WalkSpeed = Speed
  1153. elseif Rooted == true then
  1154. Disable_Jump = true
  1155. Humanoid.WalkSpeed = 0
  1156. end
  1157. end
  1158.  
  1159. --//=================================\\
  1160. --\\=================================//
  1161.  
  1162. --//====================================================\\--
  1163. --|| END OF SCRIPT
  1164. --\\====================================================//--
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