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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | - | print("Love Bot Edit by Penien23") |
5 | + | |
6 | script.Parent = rp.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent then | |
32 | for _,f in pairs(t.Functions) do | |
33 | f(...) | |
34 | end | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=rp then return end | |
42 | m.Target = io.Target | |
43 | m.Hit = io.Hit | |
44 | if not io.isMouse then | |
45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
48 | end | |
49 | for _,t in pairs(CAS.Actions) do | |
50 | for _,k in pairs(t.Keys) do | |
51 | if k==io.KeyCode then | |
52 | t.Function(t.Name,io.UserInputState,io) | |
53 | end | |
54 | end | |
55 | end | |
56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
58 | end | |
59 | end) | |
60 | Event.Parent = NLS([==[ | |
61 | local Player = game:GetService("Players").LocalPlayer | |
62 | local Event = script:WaitForChild("UserInput_Event") | |
63 | ||
64 | local Mouse = Player:GetMouse() | |
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local h,t | |
75 | --Give the server mouse data 30 times every second, but only if the values changed | |
76 | --If player is not moving their mouse, client won't fire events | |
77 | while wait(1/30) do | |
78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
79 | h,t=Mouse.Hit,Mouse.Target | |
80 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
81 | end | |
82 | end]==],Player.Character) | |
83 | ||
84 | ----Sandboxed game object that allows the usage of client-side methods and services | |
85 | --Real game object | |
86 | local _rg = game | |
87 | ||
88 | --Metatable for fake service | |
89 | local fsmt = { | |
90 | __index = function(self,k) | |
91 | local s = rawget(self,"_RealService") | |
92 | if s then return s[k] end | |
93 | end, | |
94 | __newindex = function(self,k,v) | |
95 | local s = rawget(self,"_RealService") | |
96 | if s then s[k]=v end | |
97 | end, | |
98 | __call = function(self,...) | |
99 | local s = rawget(self,"_RealService") | |
100 | if s then return s(...) end | |
101 | end | |
102 | } | |
103 | local function FakeService(t,RealService) | |
104 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
105 | return setmetatable(t,fsmt) | |
106 | end | |
107 | ||
108 | --Fake game object | |
109 | local g = { | |
110 | GetService = function(self,s) | |
111 | return self[s] | |
112 | end, | |
113 | Players = FakeService({ | |
114 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
115 | },"Players"), | |
116 | UserInputService = FakeService(UIS,"UserInputService"), | |
117 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
118 | } | |
119 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
120 | g.service = g.GetService | |
121 | ||
122 | g.RunService = FakeService({ | |
123 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
124 | BindToRenderStep = function(self,name,_,fun) | |
125 | ||
126 | end, | |
127 | UnbindFromRenderStep = function(self,name) | |
128 | self._btrs[name]:Disconnect() | |
129 | end, | |
130 | },"RunService") | |
131 | ||
132 | setmetatable(g,{ | |
133 | __index=function(self,s) | |
134 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
135 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
136 | end, | |
137 | __newindex = fsmt.__newindex, | |
138 | __call = fsmt.__call | |
139 | }) | |
140 | --Changing owner to fake player object to support owner:GetMouse() | |
141 | game,owner = g,g.Players.LocalPlayer | |
142 | end | |
143 | --//====================================================\\-- | |
144 | --|| CREATED BY SHACKLUSTER | |
145 | --\\====================================================//-- | |
146 | ||
147 | wait(0.2) | |
148 | ||
149 | Player = game:GetService("Players").LocalPlayer | |
150 | PlayerGui = Player.PlayerGui | |
151 | Cam = workspace.CurrentCamera | |
152 | Backpack = Player.Backpack | |
153 | Character = Player.Character | |
154 | Humanoid = Character.Humanoid | |
155 | Mouse = Player:GetMouse() | |
156 | RootPart = Character["HumanoidRootPart"] | |
157 | Torso = Character["Torso"] | |
158 | Head = Character["Head"] | |
159 | RightArm = Character["Right Arm"] | |
160 | LeftArm = Character["Left Arm"] | |
161 | RightLeg = Character["Right Leg"] | |
162 | LeftLeg = Character["Left Leg"] | |
163 | RootJoint = RootPart["RootJoint"] | |
164 | Neck = Torso["Neck"] | |
165 | RightShoulder = Torso["Right Shoulder"] | |
166 | LeftShoulder = Torso["Left Shoulder"] | |
167 | RightHip = Torso["Right Hip"] | |
168 | LeftHip = Torso["Left Hip"] | |
169 | ||
170 | IT = Instance.new | |
171 | CF = CFrame.new | |
172 | VT = Vector3.new | |
173 | RAD = math.rad | |
174 | C3 = Color3.new | |
175 | UD2 = UDim2.new | |
176 | BRICKC = BrickColor.new | |
177 | ANGLES = CFrame.Angles | |
178 | EULER = CFrame.fromEulerAnglesXYZ | |
179 | COS = math.cos | |
180 | ACOS = math.acos | |
181 | SIN = math.sin | |
182 | ASIN = math.asin | |
183 | ABS = math.abs | |
184 | MRANDOM = math.random | |
185 | FLOOR = math.floor | |
186 | ||
187 | --//=================================\\ | |
188 | --|| USEFUL VALUES | |
189 | --\\=================================// | |
190 | ||
191 | Animation_Speed = 3 | |
192 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
193 | local Speed = 16 | |
194 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
195 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
196 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
197 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
198 | local DAMAGEMULTIPLIER = 1 | |
199 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
199 | + | |
200 | local ATTACK = false | |
201 | local EQUIPPED = false | |
202 | local HOLD = false | |
203 | local COMBO = 1 | |
204 | local Rooted = false | |
205 | local SINE = 0 | |
206 | local KEYHOLD = false | |
207 | local CHANGE = 2 / Animation_Speed | |
208 | local WALKINGANIM = false | |
209 | local VALUE1 = false | |
210 | local VALUE2 = false | |
211 | local ROBLOXIDLEANIMATION = IT("Animation") | |
212 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
213 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
214 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
215 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
216 | WEAPONGUI.Name = "Weapon GUI" | |
217 | local Weapon = IT("Model") | |
218 | Weapon.Name = "Adds" | |
219 | local Effects = IT("Folder", Weapon) | |
220 | Effects.Name = "Effects" | |
221 | local ANIMATOR = Humanoid.Animator | |
222 | local ANIMATE = Character.Animate | |
223 | local UNANCHOR = true | |
224 | ||
225 | --//=================================\\ | |
226 | --\\=================================// | |
227 | ||
228 | ||
229 | --//=================================\\ | |
230 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
231 | --\\=================================// | |
232 | ||
233 | ArtificialHB = Instance.new("BindableEvent", script) | |
234 | ArtificialHB.Name = "ArtificialHB" | |
235 | ||
236 | script:WaitForChild("ArtificialHB") | |
237 | ||
238 | frame = Frame_Speed | |
239 | tf = 0 | |
240 | allowframeloss = false | |
241 | tossremainder = false | |
242 | lastframe = tick() | |
243 | script.ArtificialHB:Fire() | |
244 | ||
245 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
246 | tf = tf + s | |
247 | if tf >= frame then | |
248 | if allowframeloss then | |
249 | script.ArtificialHB:Fire() | |
250 | lastframe = tick() | |
251 | else | |
252 | for i = 1, math.floor(tf / frame) do | |
253 | script.ArtificialHB:Fire() | |
254 | end | |
255 | lastframe = tick() | |
256 | end | |
257 | if tossremainder then | |
258 | tf = 0 | |
259 | else | |
260 | tf = tf - frame * math.floor(tf / frame) | |
261 | end | |
262 | end | |
263 | end) | |
264 | ||
265 | --//=================================\\ | |
266 | --\\=================================// | |
267 | ||
268 | --//=================================\\ | |
269 | --|| SOME FUNCTIONS | |
270 | --\\=================================// | |
271 | ||
272 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
273 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
274 | end | |
275 | ||
276 | function PositiveAngle(NUMBER) | |
277 | if NUMBER >= 0 then | |
278 | NUMBER = 0 | |
279 | end | |
280 | return NUMBER | |
281 | end | |
282 | ||
283 | function NegativeAngle(NUMBER) | |
284 | if NUMBER <= 0 then | |
285 | NUMBER = 0 | |
286 | end | |
287 | return NUMBER | |
288 | end | |
289 | ||
290 | function Swait(NUMBER) | |
291 | if NUMBER == 0 or NUMBER == nil then | |
292 | ArtificialHB.Event:wait() | |
293 | else | |
294 | for i = 1, NUMBER do | |
295 | ArtificialHB.Event:wait() | |
296 | end | |
297 | end | |
298 | end | |
299 | ||
300 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
301 | local NEWMESH = IT(MESH) | |
302 | if MESH == "SpecialMesh" then | |
303 | NEWMESH.MeshType = MESHTYPE | |
304 | if MESHID ~= "nil" and MESHID ~= "" then | |
305 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
306 | end | |
307 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
308 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
309 | end | |
310 | end | |
311 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
312 | NEWMESH.Scale = SCALE | |
313 | NEWMESH.Parent = PARENT | |
314 | return NEWMESH | |
315 | end | |
316 | ||
317 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
318 | local NEWPART = IT("Part") | |
319 | NEWPART.formFactor = FORMFACTOR | |
320 | NEWPART.Reflectance = REFLECTANCE | |
321 | NEWPART.Transparency = TRANSPARENCY | |
322 | NEWPART.CanCollide = false | |
323 | NEWPART.Locked = true | |
324 | NEWPART.Anchored = true | |
325 | if ANCHOR == false then | |
326 | NEWPART.Anchored = false | |
327 | end | |
328 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
329 | NEWPART.Name = NAME | |
330 | NEWPART.Size = SIZE | |
331 | NEWPART.Position = Torso.Position | |
332 | NEWPART.Material = MATERIAL | |
333 | NEWPART:BreakJoints() | |
334 | NEWPART.Parent = PARENT | |
335 | return NEWPART | |
336 | end | |
337 | ||
338 | local function weldBetween(a, b) | |
339 | local weldd = Instance.new("ManualWeld") | |
340 | weldd.Part0 = a | |
341 | weldd.Part1 = b | |
342 | weldd.C0 = CFrame.new() | |
343 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
344 | weldd.Parent = a | |
345 | return weldd | |
346 | end | |
347 | ||
348 | ||
349 | function QuaternionFromCFrame(cf) | |
350 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
351 | local trace = m00 + m11 + m22 | |
352 | if trace > 0 then | |
353 | local s = math.sqrt(1 + trace) | |
354 | local recip = 0.5 / s | |
355 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
356 | else | |
357 | local i = 0 | |
358 | if m11 > m00 then | |
359 | i = 1 | |
360 | end | |
361 | if m22 > (i == 0 and m00 or m11) then | |
362 | i = 2 | |
363 | end | |
364 | if i == 0 then | |
365 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
366 | local recip = 0.5 / s | |
367 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
368 | elseif i == 1 then | |
369 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
370 | local recip = 0.5 / s | |
371 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
372 | elseif i == 2 then | |
373 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
374 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
375 | end | |
376 | end | |
377 | end | |
378 | ||
379 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
380 | local xs, ys, zs = x + x, y + y, z + z | |
381 | local wx, wy, wz = w * xs, w * ys, w * zs | |
382 | local xx = x * xs | |
383 | local xy = x * ys | |
384 | local xz = x * zs | |
385 | local yy = y * ys | |
386 | local yz = y * zs | |
387 | local zz = z * zs | |
388 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
389 | end | |
390 | ||
391 | function QuaternionSlerp(a, b, t) | |
392 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
393 | local startInterp, finishInterp; | |
394 | if cosTheta >= 0.0001 then | |
395 | if (1 - cosTheta) > 0.0001 then | |
396 | local theta = ACOS(cosTheta) | |
397 | local invSinTheta = 1 / SIN(theta) | |
398 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
399 | finishInterp = SIN(t * theta) * invSinTheta | |
400 | else | |
401 | startInterp = 1 - t | |
402 | finishInterp = t | |
403 | end | |
404 | else | |
405 | if (1 + cosTheta) > 0.0001 then | |
406 | local theta = ACOS(-cosTheta) | |
407 | local invSinTheta = 1 / SIN(theta) | |
408 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
409 | finishInterp = SIN(t * theta) * invSinTheta | |
410 | else | |
411 | startInterp = t - 1 | |
412 | finishInterp = t | |
413 | end | |
414 | end | |
415 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
416 | end | |
417 | ||
418 | function Clerp(a, b, t) | |
419 | local qa = {QuaternionFromCFrame(a)} | |
420 | local qb = {QuaternionFromCFrame(b)} | |
421 | local ax, ay, az = a.x, a.y, a.z | |
422 | local bx, by, bz = b.x, b.y, b.z | |
423 | local _t = 1 - t | |
424 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
425 | end | |
426 | ||
427 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
428 | local frame = IT("Frame") | |
429 | frame.BackgroundTransparency = TRANSPARENCY | |
430 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
431 | frame.Position = POSITION | |
432 | frame.Size = SIZE | |
433 | frame.BackgroundColor3 = COLOR | |
434 | frame.BorderColor3 = BORDERCOLOR | |
435 | frame.Name = NAME | |
436 | frame.Parent = PARENT | |
437 | return frame | |
438 | end | |
439 | ||
440 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
441 | local label = IT("TextLabel") | |
442 | label.BackgroundTransparency = 1 | |
443 | label.Size = UD2(1, 0, 1, 0) | |
444 | label.Position = UD2(0, 0, 0, 0) | |
445 | label.TextColor3 = TEXTCOLOR | |
446 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
447 | label.TextTransparency = TRANSPARENCY | |
448 | label.FontSize = TEXTFONTSIZE | |
449 | label.Font = TEXTFONT | |
450 | label.BorderSizePixel = BORDERSIZEPIXEL | |
451 | label.TextScaled = false | |
452 | label.Text = TEXT | |
453 | label.Name = NAME | |
454 | label.Parent = PARENT | |
455 | return label | |
456 | end | |
457 | ||
458 | function NoOutlines(PART) | |
459 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
460 | end | |
461 | ||
462 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
463 | local NEWWELD = IT(TYPE) | |
464 | NEWWELD.Part0 = PART0 | |
465 | NEWWELD.Part1 = PART1 | |
466 | NEWWELD.C0 = C0 | |
467 | NEWWELD.C1 = C1 | |
468 | NEWWELD.Parent = PARENT | |
469 | return NEWWELD | |
470 | end | |
471 | ||
472 | local S = IT("Sound") | |
473 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
474 | local NEWSOUND = nil | |
475 | coroutine.resume(coroutine.create(function() | |
476 | NEWSOUND = S:Clone() | |
477 | NEWSOUND.Parent = PARENT | |
478 | NEWSOUND.Volume = VOLUME | |
479 | NEWSOUND.Pitch = PITCH | |
480 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
481 | NEWSOUND:play() | |
482 | if DOESLOOP == true then | |
483 | NEWSOUND.Looped = true | |
484 | else | |
485 | repeat wait(1) until NEWSOUND.Playing == false | |
486 | NEWSOUND:remove() | |
487 | end | |
488 | end)) | |
489 | return NEWSOUND | |
490 | end | |
491 | ||
492 | function CFrameFromTopBack(at, top, back) | |
493 | local right = top:Cross(back) | |
494 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
495 | end | |
496 | ||
497 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
498 | function WACKYEFFECT(Table) | |
499 | local TYPE = (Table.EffectType or "Sphere") | |
500 | local SIZE = (Table.Size or VT(1,1,1)) | |
501 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
502 | local TRANSPARENCY = (Table.Transparency or 0) | |
503 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
504 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
505 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
506 | local ROTATION1 = (Table.RotationX or 0) | |
507 | local ROTATION2 = (Table.RotationY or 0) | |
508 | local ROTATION3 = (Table.RotationZ or 0) | |
509 | local MATERIAL = (Table.Material or "Neon") | |
510 | local COLOR = (Table.Color or C3(1,1,1)) | |
511 | local TIME = (Table.Time or 45) | |
512 | local SOUNDID = (Table.SoundID or nil) | |
513 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
514 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
515 | coroutine.resume(coroutine.create(function() | |
516 | local PLAYSSOUND = false | |
517 | local SOUND = nil | |
518 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
519 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
520 | PLAYSSOUND = true | |
521 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
522 | end | |
523 | EFFECT.Color = COLOR | |
524 | local MSH = nil | |
525 | if TYPE == "Sphere" then | |
526 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
527 | elseif TYPE == "Block" then | |
528 | MSH = IT("BlockMesh",EFFECT) | |
529 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
530 | elseif TYPE == "Wave" then | |
531 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
532 | elseif TYPE == "Ring" then | |
533 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
534 | elseif TYPE == "Slash" then | |
535 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
536 | elseif TYPE == "Round Slash" then | |
537 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
538 | elseif TYPE == "Swirl" then | |
539 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
540 | elseif TYPE == "Skull" then | |
541 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
542 | elseif TYPE == "Crystal" then | |
543 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
544 | end | |
545 | if MSH ~= nil then | |
546 | local MOVESPEED = nil | |
547 | if MOVEDIRECTION ~= nil then | |
548 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
549 | end | |
550 | local GROWTH = SIZE - ENDSIZE | |
551 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
552 | if TYPE == "Block" then | |
553 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
554 | else | |
555 | EFFECT.CFrame = CFRAME | |
556 | end | |
557 | for LOOP = 1, TIME+1 do | |
558 | Swait() | |
559 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
560 | if TYPE == "Wave" then | |
561 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
562 | end | |
563 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
564 | if TYPE == "Block" then | |
565 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
566 | else | |
567 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
568 | end | |
569 | if MOVEDIRECTION ~= nil then | |
570 | local ORI = EFFECT.Orientation | |
571 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
572 | EFFECT.Orientation = ORI | |
573 | end | |
574 | end | |
575 | if PLAYSSOUND == false then | |
576 | EFFECT:remove() | |
577 | else | |
578 | repeat Swait() until SOUND.Playing == false | |
579 | EFFECT:remove() | |
580 | end | |
581 | else | |
582 | if PLAYSSOUND == false then | |
583 | EFFECT:remove() | |
584 | else | |
585 | repeat Swait() until SOUND.Playing == false | |
586 | EFFECT:remove() | |
587 | end | |
588 | end | |
589 | end)) | |
590 | end | |
591 | ||
592 | function MakeForm(PART,TYPE) | |
593 | if TYPE == "Cyl" then | |
594 | local MSH = IT("CylinderMesh",PART) | |
595 | elseif TYPE == "Ball" then | |
596 | local MSH = IT("SpecialMesh",PART) | |
597 | MSH.MeshType = "Sphere" | |
598 | elseif TYPE == "Wedge" then | |
599 | local MSH = IT("SpecialMesh",PART) | |
600 | MSH.MeshType = "Wedge" | |
601 | end | |
602 | end | |
603 | ||
604 | Debris = game:GetService("Debris") | |
605 | ||
606 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
607 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
608 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
609 | end | |
610 | ||
611 | function CharacterFade(COLOR,TIMER) | |
612 | coroutine.resume(coroutine.create(function() | |
613 | local FADE = IT("Model",Effects) | |
614 | for _, c in pairs(Character:GetChildren()) do | |
615 | if c.ClassName == "Part" and c ~= RootPart then | |
616 | local FADER = c:Clone() | |
617 | FADER.Color = COLOR | |
618 | FADER.CFrame = c.CFrame | |
619 | FADER.Parent = FADE | |
620 | FADER.Anchored = true | |
621 | FADER.Transparency = 0.25 | |
622 | FADER:BreakJoints() | |
623 | FADER.Material = "Glass" | |
624 | FADER:ClearAllChildren() | |
625 | if FADER.Name == "Head" then | |
626 | FADER.Size = VT(1,1,1) | |
627 | end | |
628 | end | |
629 | end | |
630 | local TRANS = 0.75/TIMER | |
631 | for i = 1, TIMER do | |
632 | Swait() | |
633 | for _, c in pairs(FADE:GetChildren()) do | |
634 | if c.ClassName == "Part" then | |
635 | c.Transparency = c.Transparency + TRANS | |
636 | end | |
637 | end | |
638 | end | |
639 | FADE:remove() | |
640 | end)) | |
641 | end | |
642 | ||
643 | local PE=Instance.new("ParticleEmitter") | |
644 | PE.LightEmission=0.3 | |
645 | PE.Size=NumberSequence.new(0) | |
646 | PE.Transparency=NumberSequence.new(0,1) | |
647 | PE.Rotation=NumberRange.new(0,360) | |
648 | PE.LockedToPart = false | |
649 | PE.Speed = NumberRange.new(0,0,0) | |
650 | PE.ZOffset = 0.3 | |
651 | PE.Rate = 999 | |
652 | PE.VelocitySpread = 25 | |
653 | PE.Name = "Particles" | |
654 | ||
655 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
656 | local particle = nil | |
657 | coroutine.resume(coroutine.create(function(PART) | |
658 | particle = PE:Clone() | |
659 | Swait() | |
660 | particle.Rate = 999 | |
661 | particle.Parent = art | |
662 | particle.Acceleration = accel | |
663 | if type == "Fire" then | |
664 | local EyeSizes={ | |
665 | NumberSequenceKeypoint.new(0,size,size/2), | |
666 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
667 | } | |
668 | particle.Size = NumberSequence.new(EyeSizes) | |
669 | elseif type == "Smoke" then | |
670 | local EyeSizes={ | |
671 | NumberSequenceKeypoint.new(0,size/5,0), | |
672 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
673 | } | |
674 | particle.Size = NumberSequence.new(EyeSizes) | |
675 | elseif type == "Solid" then | |
676 | local EyeSizes={ | |
677 | NumberSequenceKeypoint.new(0,size,0), | |
678 | NumberSequenceKeypoint.new(1,size,0) | |
679 | } | |
680 | particle.Size = NumberSequence.new(EyeSizes) | |
681 | end | |
682 | particle.Lifetime=NumberRange.new(lifetime) | |
683 | particle.Drag = drag | |
684 | if locked == true then | |
685 | particle.LockedToPart = true | |
686 | end | |
687 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
688 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
689 | particle.Enabled = isenabledbydefault | |
690 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
691 | end)) | |
692 | return particle | |
693 | end | |
694 | ||
695 | --//=================================\\ | |
696 | --|| RAGDOLL STUFF | |
697 | --\\=================================// | |
698 | ||
699 | function recurse(root,callback,i) | |
700 | i= i or 0 | |
701 | for _,v in pairs(root:GetChildren()) do | |
702 | i = i + 1 | |
703 | callback(i,v) | |
704 | ||
705 | if #v:GetChildren() > 0 then | |
706 | i = recurse(v,callback,i) | |
707 | end | |
708 | end | |
709 | ||
710 | return i | |
711 | end | |
712 | ||
713 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
714 | attachmentName = attachmentName.."RigAttachment" | |
715 | local constraint = Instance.new(className.."Constraint") | |
716 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
717 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
718 | constraint.Name = "RagdollConstraint"..part1.Name | |
719 | ||
720 | for _,propertyData in next,properties or {} do | |
721 | constraint[propertyData[1]] = propertyData[2] | |
722 | end | |
723 | ||
724 | constraint.Parent = character | |
725 | end | |
726 | ||
727 | function getAttachment0(character, attachmentName) | |
728 | for _,child in next,character:GetChildren() do | |
729 | local attachment = child:FindFirstChild(attachmentName) | |
730 | if attachment then | |
731 | return attachment | |
732 | end | |
733 | end | |
734 | end | |
735 | ||
736 | function ArtificialHitbox(Part) | |
737 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
738 | HITBOX.CanCollide = true | |
739 | HITBOX.CFrame = Part.CFrame | |
740 | weldBetween(Part,HITBOX) | |
741 | end | |
742 | ||
743 | function R15Ragdoll(character,KeepArms) | |
744 | character:BreakJoints() | |
745 | coroutine.resume(coroutine.create(function() | |
746 | recurse(character, function(_,v) | |
747 | if v:IsA("Attachment") then | |
748 | v.Axis = Vector3.new(0, 1, 0) | |
749 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
750 | v.Rotation = Vector3.new(0, 0, 0) | |
751 | end | |
752 | end) | |
753 | for _,child in next,character:GetChildren() do | |
754 | if child:IsA("Accoutrement") then | |
755 | for _,part in next,child:GetChildren() do | |
756 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
757 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
758 | local attachment0 = getAttachment0(character,attachment1.Name) | |
759 | if attachment0 and attachment1 then | |
760 | local constraint = Instance.new("HingeConstraint") | |
761 | constraint.Attachment0 = attachment0 | |
762 | constraint.Attachment1 = attachment1 | |
763 | constraint.LimitsEnabled = true | |
764 | constraint.UpperAngle = 0 | |
765 | constraint.LowerAngle = 0 | |
766 | constraint.Parent = character | |
767 | end | |
768 | ArtificialHitbox(part) | |
769 | elseif part.Name == "HumanoidRootPart" then | |
770 | part:remove() | |
771 | end | |
772 | end | |
773 | end | |
774 | end | |
775 | ||
776 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
777 | {"LimitsEnabled",true}; | |
778 | {"UpperAngle",5}; | |
779 | }) | |
780 | if character:FindFirstChild("Head") then | |
781 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
782 | {"LimitsEnabled",true}; | |
783 | {"UpperAngle",15}; | |
784 | }) | |
785 | end | |
786 | ||
787 | local handProperties = { | |
788 | {"LimitsEnabled", true}; | |
789 | {"UpperAngle",0}; | |
790 | {"LowerAngle",0}; | |
791 | } | |
792 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
793 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
794 | ||
795 | local shinProperties = { | |
796 | {"LimitsEnabled", true}; | |
797 | {"UpperAngle", 0}; | |
798 | {"LowerAngle", -75}; | |
799 | } | |
800 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
801 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
802 | ||
803 | local footProperties = { | |
804 | {"LimitsEnabled", true}; | |
805 | {"UpperAngle", 15}; | |
806 | {"LowerAngle", -45}; | |
807 | } | |
808 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
809 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
810 | if KeepArms == true then | |
811 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
812 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
813 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
814 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
815 | end | |
816 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
817 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
818 | Debris:AddItem(character,5) | |
819 | end)) | |
820 | end | |
821 | ||
822 | function Ragdoll(Character2,CharTorso,KeepArms) | |
823 | coroutine.resume(coroutine.create(function() | |
824 | Character2:BreakJoints() | |
825 | local hum = Character2:findFirstChild("Humanoid") | |
826 | hum:remove() | |
827 | local function Scan(ch) | |
828 | local e | |
829 | for e = 1,#ch do | |
830 | Scan(ch[e]:GetChildren()) | |
831 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
832 | ch[e]:remove() | |
833 | end | |
834 | end | |
835 | end | |
836 | local NEWHUM = IT("Humanoid") | |
837 | NEWHUM.Name = "Corpse" | |
838 | NEWHUM.Health = 0 | |
839 | NEWHUM.MaxHealth = 0 | |
840 | NEWHUM.PlatformStand = true | |
841 | NEWHUM.Parent = Character2 | |
842 | NEWHUM.DisplayDistanceType = "None" | |
843 | ||
844 | local ch = Character2:GetChildren() | |
845 | local i | |
846 | for i = 1,#ch do | |
847 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
848 | ch[i]:remove() | |
849 | end | |
850 | end | |
851 | ||
852 | local Torso2 = Character2.Torso | |
853 | local movevector = Vector3.new() | |
854 | ||
855 | if Torso2 then | |
856 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
857 | local Head = Character2:FindFirstChild("Head") | |
858 | if Head then | |
859 | local Neck = Instance.new("Weld") | |
860 | Neck.Name = "Neck" | |
861 | Neck.Part0 = Torso2 | |
862 | Neck.Part1 = Head | |
863 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
864 | Neck.C1 = CFrame.new() | |
865 | Neck.Parent = Torso2 | |
866 | ||
867 | end | |
868 | local Limb = Character2:FindFirstChild("Right Arm") | |
869 | if Limb and KeepArms == true then | |
870 | ||
871 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
872 | local Joint = Instance.new("Glue") | |
873 | Joint.Name = "RightShoulder" | |
874 | Joint.Part0 = Torso2 | |
875 | Joint.Part1 = Limb | |
876 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
877 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
878 | Joint.Parent = Torso2 | |
879 | ||
880 | local B = Instance.new("Part") | |
881 | B.TopSurface = 0 | |
882 | B.BottomSurface = 0 | |
883 | B.formFactor = "Symmetric" | |
884 | B.Size = Vector3.new(1, 1, 1) | |
885 | B.Transparency = 1 | |
886 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
887 | B.Parent = Character2 | |
888 | local W = Instance.new("Weld") | |
889 | W.Part0 = Limb | |
890 | W.Part1 = B | |
891 | W.C0 = CFrame.new(0, -0.5, 0) | |
892 | W.Parent = Limb | |
893 | ||
894 | end | |
895 | local Limb = Character2:FindFirstChild("Left Arm") | |
896 | if Limb and KeepArms == true then | |
897 | ||
898 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
899 | local Joint = Instance.new("Glue") | |
900 | Joint.Name = "LeftShoulder" | |
901 | Joint.Part0 = Torso2 | |
902 | Joint.Part1 = Limb | |
903 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
904 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
905 | Joint.Parent = Torso2 | |
906 | ||
907 | local B = Instance.new("Part") | |
908 | B.TopSurface = 0 | |
909 | B.BottomSurface = 0 | |
910 | B.formFactor = "Symmetric" | |
911 | B.Size = Vector3.new(1, 1, 1) | |
912 | B.Transparency = 1 | |
913 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
914 | B.Parent = Character2 | |
915 | local W = Instance.new("Weld") | |
916 | W.Part0 = Limb | |
917 | W.Part1 = B | |
918 | W.C0 = CFrame.new(0, -0.5, 0) | |
919 | W.Parent = Limb | |
920 | ||
921 | end | |
922 | local Limb = Character2:FindFirstChild("Right Leg") | |
923 | if Limb then | |
924 | ||
925 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
926 | local Joint = Instance.new("Glue") | |
927 | Joint.Name = "RightHip" | |
928 | Joint.Part0 = Torso2 | |
929 | Joint.Part1 = Limb | |
930 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
931 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
932 | Joint.Parent = Torso2 | |
933 | ||
934 | local B = Instance.new("Part") | |
935 | B.TopSurface = 0 | |
936 | B.BottomSurface = 0 | |
937 | B.formFactor = "Symmetric" | |
938 | B.Size = Vector3.new(1, 1, 1) | |
939 | B.Transparency = 1 | |
940 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
941 | B.Parent = Character2 | |
942 | local W = Instance.new("Weld") | |
943 | W.Part0 = Limb | |
944 | W.Part1 = B | |
945 | W.C0 = CFrame.new(0, -0.5, 0) | |
946 | W.Parent = Limb | |
947 | ||
948 | end | |
949 | local Limb = Character2:FindFirstChild("Left Leg") | |
950 | if Limb then | |
951 | ||
952 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
953 | local Joint = Instance.new("Glue") | |
954 | Joint.Name = "LeftHip" | |
955 | Joint.Part0 = Torso2 | |
956 | Joint.Part1 = Limb | |
957 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
958 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
959 | Joint.Parent = Torso2 | |
960 | ||
961 | local B = Instance.new("Part") | |
962 | B.TopSurface = 0 | |
963 | B.BottomSurface = 0 | |
964 | B.formFactor = "Symmetric" | |
965 | B.Size = Vector3.new(1, 1, 1) | |
966 | B.Transparency = 1 | |
967 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
968 | B.Parent = Character2 | |
969 | local W = Instance.new("Weld") | |
970 | W.Part0 = Limb | |
971 | W.Part1 = B | |
972 | W.C0 = CFrame.new(0, -0.5, 0) | |
973 | W.Parent = Limb | |
974 | ||
975 | end | |
976 | --[ | |
977 | local Bar = Instance.new("Part") | |
978 | Bar.TopSurface = 0 | |
979 | Bar.BottomSurface = 0 | |
980 | Bar.formFactor = "Symmetric" | |
981 | Bar.Size = Vector3.new(1, 1, 1) | |
982 | Bar.Transparency = 1 | |
983 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
984 | Bar.Parent = Character2 | |
985 | local Weld = Instance.new("Weld") | |
986 | Weld.Part0 = Torso2 | |
987 | Weld.Part1 = Bar | |
988 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
989 | Weld.Parent = Torso2 | |
990 | --]] | |
991 | end | |
992 | Character2.Parent = workspace | |
993 | Debris:AddItem(Character2,5) | |
994 | ||
995 | return Character2,Torso2 | |
996 | end)) | |
997 | end | |
998 | ||
999 | --//=================================\\ | |
1000 | --|| WEAPON CREATION | |
1001 | --\\=================================// | |
1002 | ||
1003 | for _, c in pairs(Weapon:GetChildren()) do | |
1004 | if c.ClassName == "Part" then | |
1005 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1006 | - | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) |
1006 | + | |
1007 | - | DUST.ZOffset = 1 |
1007 | + | |
1008 | - | RightArm.Transparency = 1 |
1008 | + | |
1009 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false) |
1009 | + | |
1010 | - | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1010 | + | |
1011 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false) |
1011 | + | |
1012 | - | MakeForm(Sphere,"Ball") |
1012 | + | |
1013 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1013 | + | |
1014 | - | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) |
1014 | + | |
1015 | - | MakeForm(LaserPart,"Ball") |
1015 | + | |
1016 | - | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1016 | + | |
1017 | - | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false) |
1017 | + | |
1018 | - | MakeForm(Bump,"Ball") |
1018 | + | |
1019 | - | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1019 | + | |
1020 | - | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) |
1020 | + | |
1021 | - | MakeForm(BottomLaser,"Cyl") |
1021 | + | |
1022 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1022 | + | |
1023 | - | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1023 | + | |
1024 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1024 | + | |
1025 | - | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1025 | + | |
1026 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) |
1026 | + | |
1027 | - | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) |
1027 | + | |
1028 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) |
1028 | + | |
1029 | - | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1029 | + | |
1030 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) |
1030 | + | |
1031 | - | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) |
1031 | + | |
1032 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) |
1032 | + | |
1033 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) |
1033 | + | |
1034 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) |
1034 | + | |
1035 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) |
1035 | + | |
1036 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) |
1036 | + | |
1037 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1037 | + | |
1038 | - | MakeForm(Part,"Cyl") |
1038 | + | |
1039 | - | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1039 | + | |
1040 | - | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) |
1040 | + | |
1041 | - | MakeForm(Part,"Cyl") |
1041 | + | |
1042 | - | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) |
1042 | + | |
1043 | - | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) |
1043 | + | |
1044 | - | MakeForm(Sphere,"Ball") |
1044 | + | |
1045 | - | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) |
1045 | + | |
1046 | end | |
1047 | ||
1048 | Mouse.Button1Down:connect(function(NEWKEY) | |
1049 | MouseDown(NEWKEY) | |
1050 | end) | |
1051 | Mouse.Button1Up:connect(function(NEWKEY) | |
1052 | MouseUp(NEWKEY) | |
1053 | end) | |
1054 | Mouse.KeyDown:connect(function(NEWKEY) | |
1055 | KeyDown(NEWKEY) | |
1056 | end) | |
1057 | Mouse.KeyUp:connect(function(NEWKEY) | |
1058 | KeyUp(NEWKEY) | |
1059 | end) | |
1060 | ||
1061 | --//=================================\\ | |
1062 | --\\=================================// | |
1063 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
1063 | + | |
1064 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
1064 | + | |
1065 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
1065 | + | |
1066 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
1066 | + | |
1067 | - | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
1067 | + | |
1068 | - | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
1068 | + | |
1069 | end | |
1070 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") |
1070 | + | |
1071 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") |
1071 | + | |
1072 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") |
1072 | + | |
1073 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") |
1073 | + | |
1074 | - | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") |
1074 | + | |
1075 | - | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") |
1075 | + | |
1076 | ||
1077 | --//=================================\\ | |
1078 | --|| WRAP THE WHOLE SCRIPT UP | |
1079 | --\\=================================// | |
1080 | ||
1081 | Humanoid.Changed:connect(function(Jump) | |
1082 | if Jump == "Jump" and (Disable_Jump == true) then | |
1083 | Humanoid.Jump = false | |
1084 | end | |
1085 | end) | |
1086 | ||
1087 | local sick = IT("Sound") | |
1088 | ||
1089 | while true do | |
1090 | Swait() | |
1091 | script.Parent = WEAPONGUI | |
1092 | ANIMATE.Parent = nil | |
1093 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1094 | v:Stop(); | |
1095 | end | |
1096 | SINE = SINE + CHANGE | |
1097 | - | KEYHOLD = true |
1097 | + | |
1098 | - | if Key == "z" and ATTACK == false then |
1098 | + | |
1099 | - | Warp() |
1099 | + | |
1100 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1101 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1102 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1103 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1104 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1105 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1106 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1107 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1108 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1109 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1110 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1111 | end | |
1112 | if HITFLOOR == nil then | |
1113 | ANIM = "Midair" | |
1114 | if ATTACK == false then | |
1115 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1116 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1117 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1118 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1119 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1120 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1121 | end | |
1122 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1123 | ANIM = "Idle" | |
1124 | if ATTACK == false then | |
1125 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1126 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1127 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(50), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1128 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(30), RAD(45), RAD(180)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1129 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1130 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1131 | end | |
1132 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1133 | ANIM = "Walk" | |
1134 | if ATTACK == false then | |
1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1141 | end | |
1142 | end | |
1143 | sick.SoundId = "rbxassetid://3204772051" | |
1144 | sick.Looped = true | |
1145 | sick.Pitch = 1.2 | |
1146 | sick.Volume = 10 | |
1147 | sick.Playing = true | |
1148 | sick.Parent = Effects | |
1149 | AntiTimeStop() | |
1150 | if Rooted == false then | |
1151 | Disable_Jump = false | |
1152 | Humanoid.WalkSpeed = Speed | |
1153 | elseif Rooted == true then | |
1154 | Disable_Jump = true | |
1155 | Humanoid.WalkSpeed = 0 | |
1156 | end | |
1157 | end | |
1158 | ||
1159 | --//=================================\\ | |
1160 | --\\=================================// | |
1161 | - | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 4))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1161 | + | |
1162 | - | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 4))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1162 | + | |
1163 | - | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.30 * COS(SINE / WALKSPEEDVALUE*4), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.4- 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1163 | + | |
1164 | - | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.25 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * COS(SINE / WALKSPEEDVALUE) +0.4+ 0.4 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.4 * (Humanoid.WalkSpeed / 16) / Animation_Speed) |
1164 | + |