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Oct 20th, 2019
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  1. case 1:
  2. {
  3. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
  4. ZabierzKase(i, 5000);
  5. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  6. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  7. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  8. SetPlayerArmour(i, 90);
  9. SetPlayerHealth(i, 100);
  10. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  11. }
  12. case 2:
  13. {
  14. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
  15. ZabierzKase(i, 5000);
  16. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  17. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  18. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  19. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  20. SetPlayerArmour(i, 90);
  21. SetPlayerHealth(i, 100);
  22. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  23. }
  24. case 3:
  25. {
  26. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1);
  27. ZabierzKase(i, 6000);
  28. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  29. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  30. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  31. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  32. PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
  33. SetPlayerArmour(i, 90);
  34. SetPlayerHealth(i, 100);
  35. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  36. }
  37. case 4:
  38. {
  39. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1);
  40. ZabierzKase(i, 6000);
  41. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  42. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  43. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  44. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  45. PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
  46. SetPlayerArmour(i, 90);
  47. SetPlayerHealth(i, 100);
  48. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  49. }
  50. case 5:
  51. {
  52. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
  53. ZabierzKase(i, 8000);
  54. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  55. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  56. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  57. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  58. PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
  59. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
  60. SetPlayerArmour(i, 90);
  61. SetPlayerHealth(i, 100);
  62. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  63. }
  64. case 6:
  65. {
  66. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
  67. ZabierzKase(i, 8000);
  68. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  69. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  70. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  71. PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
  72. PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
  73. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
  74. SetPlayerArmour(i, 90);
  75. SetPlayerHealth(i, 100);
  76. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  77. }
  78. case 7:
  79. {
  80. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 27, 107); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
  81. ZabierzKase(i, 8500);
  82. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  83. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  84. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  85. PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 107;
  86. PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
  87. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
  88. SetPlayerArmour(i, 90);
  89. SetPlayerHealth(i, 100);
  90. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  91. }
  92. case 8:
  93. {
  94. GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 27, 107); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
  95. ZabierzKase(i, 8500);
  96. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  97. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
  98. PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
  99. PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 107;
  100. PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
  101. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
  102. SetPlayerArmour(i, 90);
  103. SetPlayerHealth(i, 100);
  104. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  105. }
  106. case 9:
  107. {
  108. GivePlayerWeapon(i, 24, 207); GivePlayerWeapon(i, 28, 2030); GivePlayerWeapon(i, 27, 207); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 200);
  109. ZabierzKase(i, 10000);
  110. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  111. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 207;
  112. PlayerInfo[i][pGun4] = 28; PlayerInfo[i][pAmmo4] = 2030;
  113. PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 207;
  114. PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
  115. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 200;
  116. SetPlayerArmour(i, 90);
  117. SetPlayerHealth(i, 100);
  118. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  119. }
  120. case 10:
  121. {
  122. GivePlayerWeapon(i, 24, 207); GivePlayerWeapon(i, 28, 2030); GivePlayerWeapon(i, 27, 207); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 200);
  123. ZabierzKase(i, 10000);
  124. PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
  125. PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 207;
  126. PlayerInfo[i][pGun4] = 28; PlayerInfo[i][pAmmo4] = 2030;
  127. PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 207;
  128. PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
  129. PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 200;
  130. SetPlayerArmour(i, 90);
  131. SetPlayerHealth(i, 100);
  132. SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
  133. }
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