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- case 1:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
- ZabierzKase(i, 5000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 2:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 4, 1);
- ZabierzKase(i, 5000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 3:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1);
- ZabierzKase(i, 6000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 4:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1);
- ZabierzKase(i, 6000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 5:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
- ZabierzKase(i, 8000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 6:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 25, 100); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
- ZabierzKase(i, 8000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 25; PlayerInfo[i][pAmmo3] = 100;
- PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 7:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 27, 107); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
- ZabierzKase(i, 8500);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 107;
- PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 8:
- {
- GivePlayerWeapon(i, 24, 107); GivePlayerWeapon(i, 29, 2030); GivePlayerWeapon(i, 27, 107); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 100);
- ZabierzKase(i, 8500);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 107;
- PlayerInfo[i][pGun4] = 29; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 107;
- PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 100;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 9:
- {
- GivePlayerWeapon(i, 24, 207); GivePlayerWeapon(i, 28, 2030); GivePlayerWeapon(i, 27, 207); GivePlayerWeapon(i, 31, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 200);
- ZabierzKase(i, 10000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 207;
- PlayerInfo[i][pGun4] = 28; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 207;
- PlayerInfo[i][pGun5] = 31; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 200;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
- case 10:
- {
- GivePlayerWeapon(i, 24, 207); GivePlayerWeapon(i, 28, 2030); GivePlayerWeapon(i, 27, 207); GivePlayerWeapon(i, 30, 2050); GivePlayerWeapon(i, 4, 1); GivePlayerWeapon(i, 34, 200);
- ZabierzKase(i, 10000);
- PlayerInfo[i][pGun1] = 4; PlayerInfo[i][pAmmo1] = 1;
- PlayerInfo[i][pGun2] = 24; PlayerInfo[i][pAmmo2] = 207;
- PlayerInfo[i][pGun4] = 28; PlayerInfo[i][pAmmo4] = 2030;
- PlayerInfo[i][pGun3] = 27; PlayerInfo[i][pAmmo3] = 207;
- PlayerInfo[i][pGun5] = 30; PlayerInfo[i][pAmmo5] = 2050;
- PlayerInfo[i][pGun6] = 34; PlayerInfo[i][pAmmo6] = 200;
- SetPlayerArmour(i, 90);
- SetPlayerHealth(i, 100);
- SendClientMessage(i, COLOR_LIGHTBLUE, "* Zabrałeś zamówiony towar.");
- }
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