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- -- Update 5.1.4b --
- ### Major Features
- - Integrated Zam138’s OWB: Even More Country Paths submod, adding gamerules to be able to better decide what happens in the Wastes by setting what the AI does or who will win what war.
- ### Added
- - Added GFX and Loc for Enforcer technology for Mutie nations.
- - Added an event for Vegas to bypass the risk of losing the Securitron vault in “The Vault” focus event if they own Willow Beach/Fortification Hill.
- - Added NCR Followers Advisor for both NCR and Californian Way.
- - Added some bypasses to Iron Confederacy wargoal focuses.
- - Added a bypass to NCR focus “Send in the Rangers” for if the Shi are in your faction.
- ### Changed
- - Changed Reservation to lose less stability and manpower to recruit the newborn.
- - Changed Reservation’s Crusade Path to be significantly stronger.
- - Changed Lanius AI to be overall stronger if there are no players on his warpath, except for Hangdogs.
- - Changed Lanius to get a slight buff if Warden wins against Hangdogs.
- - Changed Breachers to also get stat buffs from the inbetween Enforcer techs.
- - Changed Breachers to also get terrain modifiers like regular enforcers.
- - Changed Hangdogs to start with the first fireteam tech.
- - Changed Broken Coast AI to be more likely to do the Raid on Haida.
- - Changed “Secure the North” focus in New Vegas renamed to “Shielding North Vegas” due to a second focus having the same name.
- - Changed the Californian Way not starting with All Mutants Allowed and The Followers of the Apocalypse ideas.
- - Changed Paladin Fireteam supply usage from 0.6 to 0.12 for consistency.
- ### Fixed
- - Fixed the Patrolmen being able to kill the leader of the Gatormaws if they are allied.
- - Fixed a crash related to the NCR civil war from happening.
- - Fixed several spy ops no longer working.
- - Fixed several wargoal focuses that had wrong requirements in the Donut.
- - Fixed Caesar not properly getting his wargoals if Sunburst stalemated.
- - Fixed AI not building Heavy Ships.
- - Fixed various bugs with "Main Node Lost" events firing when it should not be.
- - Fixed Unbound focus “Refurbished the Old Shipyard” rename not applying correctly.
- - Fixed New Reno focus “Road Psychos” spawning a unit outside their territory.
- - Fixed the Republic of Three Rivers spawning without Recon technology.
- - Fixed the Bagger’s focus “The Newest Republic” not always removing the Lost Expedition spirit.
- - Fixed the Claim Jumpers spawning without the Raider Conscripts law.
- ### Removed
- - Removed Eastern Hoover Dam Boatlift as there was a bug that would result in the first side to build the boatlift (West, East) being the only ones able to use it.
- ### Technical Changes
- - Various AI strategy changes, particularly for the NCR v. Legion war. Legion and NCR will now focus on contesting the Colorado river, and the Legion will build gliders in preparation for the war.
- - AI will now build (hopefully a reasonable number of) railway guns, as well as militia units when they need to quickly fill large, empty frontlines.
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