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- [17:57] <MegaBossMan> Welp, fantastic turnout!
- [17:58] <@AdrianMarceau> Haha
- [17:59] == MetaKirbSter [ad50f552@gateway/web/freenode/ip.173.80.245.82] has joined #mmrpg
- [17:59] <MetaKirbSter> So yeah...
- [17:59] <MetaKirbSter> Only 4 people, (Really 3)
- [17:59] <MegaBossMan> Yeah, could be better.
- [17:59] <MegaBossMan> Dunno what discussion we're going to get out of this.
- [18:00] <MetaKirbSter> May have a delay
- [18:00] <MetaKirbSter> I dont see anyone else,
- [18:00] <MetaKirbSter> Zero's not gonna come most likely
- [18:00] <MegaBossMan> Tails has informed me he'll be coming in late.
- [18:00] == TheDoc [d8a2332c@gateway/web/freenode/ip.216.162.51.44] has joined #mmrpg
- [18:00] <MegaBossMan> As for everyone else....I guess they're winded out from yesterday?
- [18:01] <MegaBossMan> Except for Doc.
- [18:01] <TheDoc> WOOOOOOT I AM SO READYYYYY
- [18:01] * TheDoc =/= winded
- [18:01] <@AdrianMarceau> @Meta I'm glad your mom is looking at the form, thank you.
- [18:01] <MegaBossMan> Wonder where Mike could be?
- [18:02] <@AdrianMarceau> @Meta However, you MUST behave or I will personally kick you
- [18:02] <TheDoc> Yea I"m surprised he'd miss SNC
- [18:02] <MegaBossMan> Is this...A first?
- [18:02] <@AdrianMarceau> That means no interrupting, no saying "anyway" when people are talking, and waiting your turn to share your thoughts. Understood?
- [18:02] <TheDoc> Altho he probably doesn't know about the update yet. Hasn't been online
- [18:02] <MegaBossMan> [He has quite a bit of catching up to do :)]
- [18:03] <@AdrianMarceau> He does, hope he doesn't explode. :P
- [18:03] <MegaBossMan> Nah, all I could imagine he'd do is go "Nooooo!"
- [18:03] <TheDoc> I wonder how he deals with being unprepared? Seeing as how he's used to having everything in order. I'm interested in his reaction
- [18:03] <@AdrianMarceau> Two more links to review before we get started, I've updated the Cache robots in the database since I posted yesterday:
- [18:04] <@AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/cache-robot-masters.txt
- [18:04] <MegaBossMan> Alright.
- [18:04] <@AdrianMarceau> http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20150322-01.png
- [18:04] <MegaBossMan> Interesting.
- [18:04] <MegaBossMan> Seems Number Man has gone RIP
- [18:04] <@AdrianMarceau> Also, Doc, I agree with the post you made earlier in the week about the state of chats. Let's keep the lists on the community and the actual chat here in the chat
- [18:04] == MetaKirbSter [ad50f552@gateway/web/freenode/ip.173.80.245.82] has quit [Ping timeout: 246 seconds]
- [18:05] <MegaBossMan> I agree.
- [18:05] <MegaBossMan> Even sent a message going "You're a genius"
- [18:05] <@AdrianMarceau> For now - I think he just makes more sense as a Neutral robot and all the Cache bots need to be elemental (so their fields work with starforce)
- [18:05] <@AdrianMarceau> Maybe he'll be a bonus character
- [18:05] <MegaBossMan> Ah.
- [18:05] <TheDoc> Uh, he who?
- [18:05] <MegaBossMan> Through some sort of password unlock?
- [18:05] <MegaBossMan> Number Man.
- [18:05] <TheDoc> Oh yea. Sorry
- [18:05] <@AdrianMarceau> By the way, I was thinking about changing the way robots are unlocked in the future. Maybe for this update, maybe after.
- [18:06] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
- [18:06] <MegaBossMan> I understand.
- [18:06] <MegaBossMan> Haha
- [18:06] <TheDoc> Well, well, well
- [18:06] <MegaBossMan> I knew it!
- [18:06] <TheDoc> Hi Mikey :)
- [18:06] <ThatGuyNamedMike> NO!
- [18:06] <TheDoc> LOL
- [18:06] <@AdrianMarceau> You still need to defeat with Neutral abilities, but I don't think the home field requirement is necessary
- [18:06] <MegaBossMan> Called that one too!
- [18:06] <MegaBossMan> Hahaha!
- [18:06] <MegaBossMan> Can I get a high-five for that?
- [18:06] <ThatGuyNamedMike> ...showoff. :P
- [18:07] <TheDoc> @Adrian will you make this exception to robots whose abilities haven't been developed yet?
- [18:07] <TheDoc> i.e Crystalman
- [18:07] <ThatGuyNamedMike> I guess it had to happen one of these days; First time in 6.5 months that I've been late for one of these.
- [18:07] <@AdrianMarceau> If you see a robot master with their original colour in the wild (as in, without the alpha/beta symbol) you can unlock them. Even bonus field. I'll just make it so robots that aren't done yet only appear in alt colours.
- [18:07] <MegaBossMan> Nice.
- [18:07] <TheDoc> I c
- [18:07] <MegaBossMan> Such as the MM5 robots, or are we only talking 1-4?
- [18:07] <TheDoc> Any reason for this change?
- [18:08] <MegaBossMan> I'd assume the latter.
- [18:08] <@AdrianMarceau> Yeah those ones too
- [18:08] <TheDoc> Not that I dislike it
- [18:08] <MegaBossMan> Even....MM7?
- [18:08] <@AdrianMarceau> I'll just add an additional flag to the robot data - "is_unlockable"
- [18:08] <MegaBossMan> [Freeze Freeze Freeze Freeze]
- [18:08] <ThatGuyNamedMike> @ Doc: I'd assume it's to prevent Level 100 captures.
- [18:08] <ThatGuyNamedMike> That would suck in the diff department.
- [18:08] <ThatGuyNamedMike> diff = difficulty
- [18:09] <TheDoc> Prevent how? It would be opening up opportunities for captures, not limiting them
- [18:09] <ThatGuyNamedMike> Yeah, to capture them at Level 8,
- [18:09] <@AdrianMarceau> If they are, they appear normally colours and unlockable in battle(s) so long as you haven't unlocked them yet. And once you have, they only appear as alpha and beta alts in the wild. Then we'd change Kalinka to requiring an unlocked master for the field to purchasable rather than a scan.
- [18:09] <ThatGuyNamedMike> and 20,
- [18:09] <ThatGuyNamedMike> and 45,
- [18:09] <ThatGuyNamedMike> and, 62,
- [18:09] <MegaBossMan> I see.
- [18:09] <ThatGuyNamedMike> etc.
- [18:09] <MegaBossMan> [Freeze Freeze Freeze Freeze]
- [18:10] <@AdrianMarceau> Well under normal circumstances you would see all the MM1, MM2, and MM4 robot masters in their original colours FIRST
- [18:10] <@AdrianMarceau> The only way you'd see a normal-colours Cut Man in a later mission, for example, is if you never unlocked him in Chapter One
- [18:10] <MegaBossMan> Alrighty.
- [18:10] <TheDoc> @Mikey ......I still don't get how this is a limitation but I don't want to hold us up, so nvm :P
- [18:11] <ThatGuyNamedMike> Because then, you have to raise all captured robots on your own instead of the game doing it for you by HANDING you high-level bots.
- [18:11] <@AdrianMarceau> This change will also allow us to make MM5+ robots unlockable WITHOUT having to complete their fields first
- [18:11] <MegaBossMan> [Freeze Freeze]
- [18:12] <TheDoc> Is he not making the bots go up in level after defeating them anymore?
- [18:12] <MegaBossMan> Isn't that still how it's going?
- [18:12] <ThatGuyNamedMike> Of course, he is.
- [18:12] <TheDoc> So......you could still just do that
- [18:12] <@AdrianMarceau> Ah, something else I forgot to document regarding target robot levels.
- [18:12] <MegaBossMan> Ooh.
- [18:12] <ThatGuyNamedMike> He's just not making it possible for you to capture at level 35, anymore/
- [18:12] <ThatGuyNamedMike> :P
- [18:13] <TheDoc> He's not? I missed that. I thought he said you could capture them any mission
- [18:13] <@AdrianMarceau> My idea is this - event-related missions will have hard-coded levels. These are the battles in Chapter One, Three, Five, etc.
- [18:13] <MegaBossMan> The amount of mechas will still go up, or?
- [18:13] <@AdrianMarceau> But all the dynamic missions will have target levels adjusted to your doctor's total mission complete counter
- [18:14] <MegaBossMan> Hmm. Interesting.
- [18:14] <TheDoc> Sounds interestintg
- [18:14] <TheDoc> *interesting
- [18:14] <MegaBossMan> I like it when things connect.
- [18:14] <TheDoc> Unless I'm winning in connect four
- [18:14] <TheDoc> *rimshot*
- [18:14] <@AdrianMarceau> You know on the players tab how it shows the total victories for a given player? That would be used ot determine target levels in any of the omega fields (base fields and their fusion counterparts)
- [18:15] <MegaBossMan> Is there a cap?
- [18:15] <MegaBossMan> You know what, NVM.
- [18:17] <@AdrianMarceau> Chapter Two missions (base fields) would be equal to that doctor's total victories plus one, and Chapter Two fights would be total victories plus two, Chapter Four would be total victories plus three, etc. etc.
- [18:17] <MegaBossMan> Alright.
- [18:17] <@AdrianMarceau> There probably should be a cap, of course
- [18:17] <TheDoc> Diff between missions and fights?
- [18:18] <ThatGuyNamedMike> Better idea:
- [18:18] <@AdrianMarceau> I'm thinking of maybe capping Chapter Two at 20, Chapter Four at 40, Chapter Six at 60, etc.
- [18:18] <@AdrianMarceau> Yeah?
- [18:18] <ThatGuyNamedMike> why not just give less experience [and BP, for that matter] for battles that you repeat, instead of making them harder [thereby making them EXP magnets]?
- [18:19] <@AdrianMarceau> Well, think of it this way. Start the game off in Chapter One and you fight a Level 1 Met in the first mission. Then you fight a Level 2 Sniper Joe in the next mission. And finally a Level 3 Trill in the final mission.
- [18:20] <ThatGuyNamedMike> That's......the way it is....now? In the CURRENT Prototype?
- [18:20] <ThatGuyNamedMike> :P
- [18:20] <@AdrianMarceau> In Chapter Two your first target robot master (whoever you select) will be victories plus one (or in this case Level 4). Next one you challenge will be Level 5, etc.
- [18:20] <MegaBossMan> Ooh, it works out!
- [18:20] <MegaBossMan> Smart thinking!
- [18:20] <ThatGuyNamedMike> Flaw:
- [18:20] <@AdrianMarceau> Mike, BP already does work like that. I'm not sure what your idea or problem with it is.
- [18:20] <TheDoc> Would PB victories be included in this?
- [18:20] <ThatGuyNamedMike> You put in Field Support as a prize for repeating Met battle until you beat 8 Mets.
- [18:21] <MegaBossMan> I think that's being changed, correct me if I'm wrong.
- [18:21] <@AdrianMarceau> No, player battles have the "does_not_count" flag so it doesn't add into your total victor ycount
- [18:21] <@AdrianMarceau> Yeah, forget that
- [18:21] <TheDoc> Whew
- [18:21] <@AdrianMarceau> It's unlikely field support or vs 8 Met battles will be part of the new version
- [18:22] <ThatGuyNamedMike> See? Taking things away isn't always bad. :P
- [18:22] <MegaBossMan> But that's a small removal.
- [18:22] <MegaBossMan> It's like Copy Shot.
- [18:22] <ThatGuyNamedMike> You're right; there needs to be bigger ones. :P
- [18:22] <TheDoc> *sigh*
- [18:23] <MegaBossMan> Here it goes
- [18:23] <@AdrianMarceau> You have to understand that I try to make sure as much finished content is unlockable in some way until the next update is released, even if the method is silly or does not make sense. The 8xMet thing was just a bonus for users anxious to get that ability - the method to obtain will likely change later.
- [18:23] <ThatGuyNamedMike> Nah, not the time. Don't worry, that's what the Xat is for. :P
- [18:24] <TheDoc> I didn't understand that statement at all
- [18:24] * TheDoc is slow :P
- [18:24] <@AdrianMarceau> In case you didn't see the links, Mike, changes to the Cache Bots have been made: http://rpg.megamanpoweredup.net/images/gallery/previews/ideas-not-final/cache-robot-masters.txt
- [18:24] <MegaBossMan> Which statement?
- [18:24] <@AdrianMarceau> Just an FYI
- [18:24] <TheDoc> Mikey's
- [18:24] <MegaBossMan> Be in the Xat a bit more often.
- [18:24] <MegaBossMan> You'll see.
- [18:24] <MegaBossMan> We've had DEBATES over Staforce in there, but I digress.
- [18:25] <@AdrianMarceau> I changed the Chrono Trigger thing - you're right about Square. Absolute last company you want catching wind of your fangame. :P
- [18:25] <ThatGuyNamedMike> xDDDD
- [18:25] <MegaBossMan> If only I could count the amount of fan-games they took down.
- [18:25] <ThatGuyNamedMike> No one can. :P
- [18:26] <ThatGuyNamedMike> Also,
- [18:26] <@AdrianMarceau> The new starforce model will stay in place for the foreseeable future, btw. I've been playing with it and testing for the last few weeks and it feels MUCH better than what was there before. Still powerful, but not ungodly, and completely evenly matched in player battles.
- [18:26] <MegaBossMan> I, myself, LOOOOVE the core-throwing idea.
- [18:26] <TheDoc> I audibly laughed when I read that. Didn't see that coming :P
- [18:26] <ThatGuyNamedMike> NEW model?
- [18:26] <TheDoc> Mikey did you read the update?
- [18:27] <ThatGuyNamedMike> This is what I get for being late. :P
- [18:27] <MegaBossMan> I read about it a few weeks ago, but I didn't expect it to come along so soon.
- [18:27] <@AdrianMarceau> It's also a pretty different experience when you go into a battle only to realize that Dark Elements are killing your mojo in the background. Makes neutral abilities much more necessary and especially Bass Baroque for taking care of elements out of range.
- [18:27] <TheDoc> Question: are Dark Frags/Spires necessary to kill in order to complete the mission?
- [18:27] <MegaBossMan> No.
- [18:27] <@AdrianMarceau> Yes, they are.
- [18:28] <MegaBossMan> Oh?
- [18:28] <MegaBossMan> Geez, I screwed that one up.
- [18:28] <@AdrianMarceau> Their effects on the battlefield are different than most targets, to be sure, but they still count as enemies and must be defeated to collect the reward.
- [18:28] <@AdrianMarceau> The only dark elements you don't have to destroy are the ones you can't - the towers.
- [18:29] <MegaBossMan> Oh, those were the ones I was thinking about.
- [18:29] <@AdrianMarceau> They are a background object on the field and are destroyed only after you complete the mission.
- [18:29] <TheDoc> Can I throw Neutral cores? :)
- [18:30] <@AdrianMarceau> Yes you can, for Neutral damage (naturally). Which, of course, is also a useful strategy against the Dark Elements. :P
- [18:30] <TheDoc> Totally stockpiling those
- [18:30] <@AdrianMarceau> Finally useful for more than just a few Zenny
- [18:31] <MegaBossMan> I already prepared with my Cutter-cores.
- [18:31] <@AdrianMarceau> Oh, and after thinking about it I agree with your idea on holding the cores.
- [18:31] <MegaBossMan> No Elec Men would dare touch me.
- [18:31] <TheDoc> @Adrian that's good to hear. What's your verdict?
- [18:32] <@AdrianMarceau> I think it would make sense that holding installing this secondary core would redirect some power from the primary core and reduce it's power somehow.
- [18:32] <@AdrianMarceau> So how about this - when you equip a secondary core, the weapon energy reduction and boost in damage/recovery is SPLIT between the two.
- [18:33] <TheDoc> Hmmmm.......what say you guys?
- [18:33] <MegaBossMan> I'm fine with the change.
- [18:33] <MegaBossMan> I already made it clear that core-holding gives me concerns, and this fixes it a bit for me.
- [18:34] <@AdrianMarceau> So, a robot ONLY a primary core would get a 50% reduction in WE and a 50% boost in damage/recovery (just like normal) but if you install a secondary core (or rather, have them hold one), then the effect is split between the two for 25% each.
- [18:34] <TheDoc> I think that works
- [18:34] <MegaBossMan> Yeah, I like it.
- [18:35] <@AdrianMarceau> So Elec Man holding a Nature core would allow him to equip Nature type abilities, but both his Electric and Nature type abilities would only benefit from a 25% bonus instead of 50% one
- [18:36] <@AdrianMarceau> Does that make sense?
- [18:36] <ThatGuyNamedMike> 25% more damage?
- [18:36] <MegaBossMan> It is making some sort of sense, yes.
- [18:36] <@AdrianMarceau> As opposed to 50% mor
- [18:36] <TheDoc> @Mikey For both, yes
- [18:36] <@AdrianMarceau> Yes
- [18:36] <ThatGuyNamedMike> Oh, geez.
- [18:36] <TheDoc> Any concerns, Mikey? :)
- [18:36] <MegaBossMan> [Percents spiel]
- [18:36] <ThatGuyNamedMike> ^
- [18:37] <@AdrianMarceau> Elec Man WITHOUT a secondary core gets a 50% reduction in WE and also benefits from a 50% boost in Electric damage or recovery
- [18:37] <MegaBossMan> [I know the guy like a book]
- [18:37] <ThatGuyNamedMike> He's right. The game and percentages don't mix. ESPECIALLY when Star Force gets involved.
- [18:37] <@AdrianMarceau> Mike please read the post, starforce no longer works on or with percentages
- [18:37] <MegaBossMan> This is one thing I think needs a percent.
- [18:38] <MegaBossMan> Having a secondary core not use percents just wouldn't make sense to me.
- [18:38] <@AdrianMarceau> Elec Man WITH a secondary core, however, only get a 25% reduction in WE and only benefits from a 25% boost in Electric damage or recovery
- [18:39] <@AdrianMarceau> Because power is being diverted to the second core
- [18:39] <@AdrianMarceau> Or rather, it's being siphoned by the second core
- [18:39] <ThatGuyNamedMike> Does it have to be 50 and 25, though? It sounds like overkill even for the late game bosses.
- [18:39] <@AdrianMarceau> Trust me, the +10 Attack and +10 Defense thing for the new starforce system works very, very well.\
- [18:40] <MegaBossMan> Can't you only equip the cores at Level 100, or is that canned?
- [18:40] <@AdrianMarceau> It's always been +50% and has worked out well
- [18:40] <@AdrianMarceau> Just like Pokémon's STAB
- [18:40] <@AdrianMarceau> That's canned
- [18:40] <MegaBossMan> Ah.
- [18:40] <@AdrianMarceau> I want the feature available early on
- [18:40] <ThatGuyNamedMike> Yaaaay! :)
- [18:40] <@AdrianMarceau> Not super early
- [18:41] <@AdrianMarceau> I mean someone has to actually find a core first
- [18:41] <@AdrianMarceau> Which don't appear until Chapter Two at the earliest
- [18:41] <@AdrianMarceau> Though I guess they could grind on Sniper Joe over and over to form a Shield Core :P
- [18:41] <MegaBossMan> And not until after your first Robot Master.
- [18:41] <@AdrianMarceau> But they'd have no abilities to equip, so I guess it will still be blocked off in a way
- [18:42] <@AdrianMarceau> (because there are no shield abilities in MM1)
- [18:42] <TheDoc> Should.....should there be added effects to 2nd core users? like weak/res and stuff. I haven't taken a side myself, just wanted to hear opinions
- [18:42] <ThatGuyNamedMike> It's like you're embracing the dark side, finally. That'll help this game be more not easy.....but, it's still starting to look pretty overcomplicated on the mechanics front, what with Star Force AND the new CoreFore AND the all the Dark Force [that's the new name for them, "DARK FORCE". MAKE IT SO] being intro'd at almost the same time.
- [18:43] <@AdrianMarceau> I want the player to get used to the consumable nature of certain items early so pellets have some use before the player is too high a level to care about them
- [18:43] <@AdrianMarceau> Mike, the post! Coreguard is DEAD!
- [18:43] <MegaBossMan> Remember the post!
- [18:43] <MegaBossMan> Core-throwing, however, is all the rage.
- [18:43] <ThatGuyNamedMike> I know, I'm calling this NEW system the 'core force'. Bad idea? :P
- [18:44] <TheDoc> I'm going to go into battle with nothing but armfulls of cores
- [18:44] <MegaBossMan> "Use the force, Rock, use the force!"
- [18:44] <TheDoc> and just chuck them
- [18:44] <@AdrianMarceau> Well the cores don't have a combined power or mechanics anything like the starforce, so please don't confuse them. Totally unrelated.
- [18:44] <@AdrianMarceau> Though I understand how you might, I was going to do that exact thing at one point.
- [18:44] <ThatGuyNamedMike> Ahhhh, but, you save them in nearly unlimited numbers and they power you up. :P
- [18:45] <TheDoc> I wanted to talk about that
- [18:45] <ThatGuyNamedMike> ['specially Star Force]
- [18:45] <TheDoc> How will items work in battles now?
- [18:45] <MegaBossMan> But they bring drawbacks as well, at least cores.
- [18:45] <TheDoc> I was under the assumption that you were lijmited to what was equipped, which is an excellent idea imo
- [18:45] <@AdrianMarceau> Cores have three uses only - sell in the shop (for new abilities), throw at a target in battle (for elemental damage), give to a robot to hold onto (to allow equipping other ability types)
- [18:45] <TheDoc> *limited
- [18:46] <ThatGuyNamedMike> THAT, I love: Cores as currency for new Abilities. THAT'S genius.
- [18:46] <@AdrianMarceau> No Mike, cores do not have a combined effect anymore. They do not power you up. They gave been stripped of that mechanic entirely. They are just items now. No "force" involved.
- [18:46] <@AdrianMarceau> The boosting mechanics were discussed earlier are no different than the EXISTING boost/STAB that robots get from their native/internal core.
- [18:47] <ThatGuyNamedMike> ...and Star Force. :P
- [18:47] <@AdrianMarceau> No\
- [18:47] <@AdrianMarceau> Please tell me Mike is the only one confused about this - I think I laid out the new rules very clearly in the 2015 post.
- [18:47] <MegaBossMan> I think so.
- [18:48] <MegaBossMan> But it is a lot of information to take in.
- [18:48] <@AdrianMarceau> Starforce is a totally different, separte beast now.
- [18:48] <ThatGuyNamedMike> No, I'm not confused. Promise. You're sying that this is a new system completely separate from the coreforce [more]
- [18:48] <@AdrianMarceau> \http://rpg.megamanpoweredup.net/images/gallery/previews/mmrpg-update-preview_20150317-01.png
- [18:48] <@AdrianMarceau> It's separate because coreforce doesn't exist
- [18:49] <ThatGuyNamedMike> where you EQUIP cores, which are now just equippable items to bots so that they can use certain attacks, albeit at an increased WE cost.
- [18:49] <ThatGuyNamedMike> I got it. I promise. I just called it 'coreforce' because this is only a 2-hour chat. :P
- [18:49] <@AdrianMarceau> the WE reduction you get from a core and the boost in same-type-attack-damage are not "force", they are just the natural mechanic of a robot core (like they have always been)
- [18:50] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
- [18:50] <TheDoc> Hi
- [18:50] <MegaBossMan> Hi Zero, feel free to join the discussion.
- [18:51] <ThatGuyNamedMike> Hey, DXZ.
- [18:51] <ZeroDXZ> *appeared and bowed*
- [18:51] <ZeroDXZ> pleasure to be here
- [18:51] <@AdrianMarceau> The primary purpose of holding onto a core instead of some other item is to grant the ability to equip other elemental types - the energy and damage/recovery mods are secondary.
- [18:51] <ZeroDXZ> now let's get down to business and hello Mr. Marceau
- [18:51] <TheDoc> I do have something I wanted to talk about (and mentioned, but I kinda threw it in the middle of the discussion)
- [18:51] <@AdrianMarceau> Hello Zero :)
- [18:51] <ZeroDXZ> pleasure to see you on a fine evening
- [18:51] <@AdrianMarceau> Oh, then please go on TheDoc
- [18:52] <MegaBossMan> Go ahead, Doc.
- [18:52] <TheDoc> How will items work in-battle now? Are you limited to only the one item you equip? Because I'd love that. That would also work in PB
- [18:52] <TheDoc> Also, how will you throw Cores? Is is that you have the option of throwing your 2nd core?
- [18:52] <MegaBossMan> I believe you can hold it, or use it as an item like you do now.
- [18:53] <MegaBossMan> Only specific items can be held, though, like Screws.
- [18:53] <MegaBossMan> [Correct me if I'm wrong]
- [18:53] <TheDoc> No, all items can be held
- [18:53] <TheDoc> But, uh, held screws do nothing :/
- [18:53] <MegaBossMan> But not all of them have effects.
- [18:53] <MegaBossMan> And thus would be a waste to hold.
- [18:54] <@AdrianMarceau> No, items that you equip to a robot are removed from your inventory and stay attached unless removed by an attack or unequipped outside of battle.
- [18:54] <TheDoc> Most do
- [18:54] <@AdrianMarceau> If you have OTHER cores in your inventory than the one equipped, you can throw those.
- [18:54] <@AdrianMarceau> And they're selected from the Item menu just like recovery ones are now.
- [18:55] <@AdrianMarceau> If you have x99 Laser Cores and you equip one to Roll, you are left with x98 in your inventory to throw in battle.
- [18:55] <TheDoc> I c.
- [18:55] <ThatGuyNamedMike> MAN, that's so overkill. 99?
- [18:55] <ZeroDXZ> Hold It!
- [18:55] <ZeroDXZ> i have one question
- [18:55] <TheDoc> Wouldn't there be more strategy (and a much-needed limiting of items) if you just went in with what you equipped? Or maybe you can take 3 extra items along
- [18:56] <MegaBossMan> Like item limits, mentioned last week by Mike?
- [18:56] <ZeroDXZ> how in heaven and almighty jesus's name could a Support Bot possibly Equip an Element Core?
- [18:56] <@AdrianMarceau> And because I know someone will ask, if you - in the meantime - collect another Laser Core and have x99 plus the one equipped to Roll, you will NOT roll over to x100 when you remove it from her. Your quantity will still be capped at x99 and you'll loose that core.
- [18:56] <@AdrianMarceau> Remember that you can only use/throw one item per term, and these things are used up once thrown. Calm down. Lol.
- [18:56] <ThatGuyNamedMike> It should roll to 0 to punish you for your greediness. xDDDDDD
- [18:57] <@AdrianMarceau> Lol
- [18:57] <MegaBossMan> Haha.
- [18:57] <ThatGuyNamedMike> I'm kidding, of course.........mostly. :P
- [18:57] <ZeroDXZ> my question hasn't been answered,...but i shall wait,...just incase
- [18:57] <MegaBossMan> It's a new mechanic.
- [18:58] <TheDoc> But with this mad stockpiling of items, battles just become that much easier, especially with the current drop-rate of items. You also don't spend a turn consuming one.
- [18:58] <ThatGuyNamedMike> ^
- [18:58] <@AdrianMarceau> While I understand why you'd want to limit in-battle use of items or having caps other than x99, I'm not a fan. You can only use one item per turn and most of these items are fairly rare or expensive for normal users. If you want to waste all 99 cores in one battle (therefore taking 99 turns to win and reducing your BP reward to almost nothing), that's on you.
- [18:58] <ZeroDXZ> welp,..i'm saying it again
- [18:58] <MegaBossMan> It's a new mechanic.
- [18:58] <TheDoc> Oh, I'm talking specifically about recovery items
- [18:59] <MegaBossMan> You can equip a Cutter-core to Roll, and she'll be able to use Metal Blade.
- [18:59] <TheDoc> @Zero he answered your question
- [18:59] <ZeroDXZ> i didn't see the answer
- [18:59] <ThatGuyNamedMike> And Rolling Cutter.
- [19:00] <MegaBossMan> Yes, any Cutter-core attacks.
- [19:00] <TheDoc> @Zero Tbh, I don't understand the origin of the question. Roll can equip 2nd cores and that's that
- [19:00] <ThatGuyNamedMike> ANY? I just thought it'd be the ones that are SOLELY Cutter-type?
- [19:00] <ZeroDXZ> but,...seriously i don't understand this
- [19:00] <MegaBossMan> How could a Support Bot possibly Equip an Element Core?
- [19:00] <ZeroDXZ> exactly
- [19:00] <MegaBossMan> You'll find out when the Update comes out.
- [19:01] <MegaBossMan> Trust me, it'll make sense, it'll just take some time.
- [19:01] <ThatGuyNamedMike> .....IF the update comes out and we haven't all made Adrian die of exhaustion by then. :P
- [19:01] <ZeroDXZ> in the past they weren't able to at all,...you could use them with a support bot,..but it would just increase or decrease certain element multipliers
- [19:01] <MegaBossMan> But in the Update, you can.
- [19:01] <TheDoc> Back to the topic at hand
- [19:01] <MegaBossMan> Yes, please.
- [19:02] <TheDoc> Question for the audience: on a scale of 1 to 10 (10 being ridiculously easy) how easy is it to get, say, E-Tanks?
- [19:02] <ZeroDXZ> right
- [19:02] <ZeroDXZ> 10
- [19:02] <MegaBossMan> Depends on the mission.
- [19:02] <MegaBossMan> I have 99x E-Tanks, as of now.
- [19:02] <ThatGuyNamedMike> Speaking of, I feel as though it needs to be addressed: How've you been feeling, Adrian?
- [19:02] <ZeroDXZ> i have 95+ish Weapon Tanks
- [19:03] <@AdrianMarceau> @Zero In the update you'll be able to let any robot HOLD an item in battle, just like Pokemon. Different items have different effects, like Energy Pellets granting +20% max LE and robot cores allowing the holder to equip abilities of the same type even if it doesn't match their internal core.
- [19:03] <ZeroDXZ> i mean W-Tanks aren't that hard to get
- [19:03] <@AdrianMarceau> Energy and Weapon Tanks have a low drop rate in event missions and appear in the shop
- [19:03] <ZeroDXZ> @Adrian ....thanks,...but even though it still doesn't answer my line of questioning,..it does explain ALOT, on the Support Bots case
- [19:03] <@AdrianMarceau> I don't remember if they appear anywhere else
- [19:04] <ThatGuyNamedMike> Do that for Bosses, too, and you've basically granted a mechanic that'll make 2nd, 3rd, 4th appearances harder in ways other than just stats. Item holding, that is.
- [19:04] <MegaBossMan> Bonus Field? Or is that an Event Mission?
- [19:04] <TheDoc> Where I'm going with this is that, even though they're hard to come by very early in the game, high recovery items aren't hard to get (especially on the Bouns Field), and because of this, missions aren't as tough as they could be.
- [19:04] <MegaBossMan> I don't think Bosses can hold items.
- [19:04] <ZeroDXZ> MBM
- [19:04] <MegaBossMan> Yes?
- [19:04] <TheDoc> On top of this, items don't take a turn to use. You can use an E-Tank and still attack just fine. There's no limitation on items, and I personally think there should be one
- [19:05] <ThatGuyNamedMike> Not yet, no, but, think of how creative Boss battles late game will be with them? :P
- [19:05] <ZeroDXZ> RPG-Wise i've played multiple RPG Games,..where the bosses held TONS of item/weapon drops
- [19:05] <@AdrianMarceau> Luckily, all these robots are just digital versions of themselves and their program in pretty flexible in certain circumstances. A support robot like Roll wont be very good at using elemental abilities, but with the help of a secondary core she can at least try.
- [19:05] <@AdrianMarceau> There is a limti on items though, one per turn before your attack. I think that's enough.
- [19:05] <MegaBossMan> Maybe items like E-tanks could take a turn and pellets don't?
- [19:05] <@AdrianMarceau> If Energy Tanks and the like were infinit I could see a problem, but you have to work for them to get them in the first place.
- [19:05] <ThatGuyNamedMike> Except with Extra Lives and Yashichis, it isn't.
- [19:05] <MegaBossMan> Just spouting out an idea that I know won't make it in.
- [19:06] <TheDoc> @MBM Don't be like that. It makes me sad :'(
- [19:06] <ZeroDXZ> i have an idea,...but i'd rather wait my turn to make the idea public
- [19:06] <ZeroDXZ> and NO,..it doesn't involve the 'FUTURE' Mega-Man Games
- [19:07] <MegaBossMan> @Doc The truth hurts.
- [19:08] <ZeroDXZ> ....
- [19:08] <TheDoc> @Adrian I agree that we find it very easy to come by these items because we're so high up (thereby making them "infinite" if you will), but if you limit a battle to, say 3 extra items, then even item tycoons like us will be more challenged to complete a mission.
- [19:08] <@AdrianMarceau> No, I like the one item before your turn limit as it is. Even if it's an E Tank that's your prerogative.
- [19:09] <TheDoc> Okay
- [19:09] <@AdrianMarceau> However
- [19:09] <@AdrianMarceau> I have been wanting to expand the mission complete screen a bit more
- [19:09] <MegaBossMan> ?
- [19:09] <@AdrianMarceau> You'll see have your base points rewarded based on turns, but then OTHER things could add or subtract points at the end of the mission
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- [19:10] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61]
- [19:10] == realname : 99.226.238.61 - http://webchat.freenode.net
- [19:10] == channels : @#mmrpg
- [19:10] == server : herbert.freenode.net [DE]
- [19:10] == idle : 0 days 0 hours 0 minutes 29 seconds [connected: Sun Mar 22 17:56:22 2015]
- [19:10] == End of WHOIS
- [19:10] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
- [19:10] <ZeroDXZ> Sounds pretty descriptive
- [19:10] <ZeroDXZ> and i like it!
- [19:11] <@AdrianMarceau> As an example, you'll complete a mission and see the typical 3 / 10 Turns | 230,000 Reward | +WHATEVER% Points
- [19:11] <@AdrianMarceau> BUT
- [19:12] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
- [19:12] <@AdrianMarceau> You'll also see little extra under that, like bonuses for landing super effective hits (+1000 points!) or penalites for using items (-1000 points!) and more
- [19:12] <MegaBossMan> As well as score balls, I suppose.
- [19:13] <@AdrianMarceau> These are added/subtracted AFTER the base reward is calculated
- [19:13] <@AdrianMarceau> Yes, exactly
- [19:13] <ZeroDXZ> !
- [19:13] <ZeroDXZ> Hold It!
- [19:13] <@AdrianMarceau> @Zero what was your idea?
- [19:13] <ZeroDXZ> i see how the further additions of the 'Mission Complete' is effective,...given your description,...HOWEVER!
- [19:14] <ZeroDXZ> -and yes the effects of Score Balls and Penalties too-
- [19:14] <ZeroDXZ> again HOWEVER!
- [19:14] <ZeroDXZ> what if,...and stay with me here,...what if your one of the Newbies?
- [19:14] == qwebirc21851 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
- [19:14] <qwebirc21851> DANG IT!
- [19:14] <ZeroDXZ> you don't understand the penalties and extra bonuses given
- [19:14] <qwebirc21851> *siiiiiiiiiiiiiiiiiiiiigh*
- [19:15] <MegaBossMan> Then you'll learn.
- [19:15] <@AdrianMarceau> Sorry Mike
- [19:15] <ZeroDXZ> hold on
- [19:15] * TheDoc pats Mikey
- [19:15] <MegaBossMan> Hey, Mike.
- [19:15] <ZeroDXZ> i'm not done
- [19:15] <MegaBossMan> *Gives him a hug*
- [19:15] <@AdrianMarceau> I'll try to make them easy to understand
- [19:15] == TailsMK4 [48b1a658@gateway/web/freenode/ip.72.177.166.88] has joined #mmrpg
- [19:15] <TheDoc> Hey Tails
- [19:15] <ZeroDXZ> how much times would the score/BP be multiplied by if Score Balls were added up with the BP at the end of the Mission?
- [19:15] <qwebirc21851> This is the 5th time this has happened, and the 2nd straight Chat that this has happened. Dx
- [19:16] <MegaBossMan> Hey, Tails.
- [19:16] <TailsMK4> Well, took a little longer going out than expected, but I did say I would probably catch the tail end.
- [19:16] <@AdrianMarceau> "Item Penalty -2500 Points", "Super Effective Bonus +3000 Points", ?
- [19:16] <TheDoc> @Tails *rinshot*
- [19:16] <MegaBossMan> Makes sense to me.
- [19:16] <TheDoc> *rimshot
- [19:16] <ZeroDXZ> that explains some
- [19:16] <ZeroDXZ> but not all
- [19:16] <ZeroDXZ> i mean
- [19:16] <ZeroDXZ> what if you hold the score balls without actually using them?
- [19:16] <qwebirc21851> NO. No Super Effective bonus. That inflates already inflated BP. :P
- [19:16] <TheDoc> Read the post
- [19:16] <MegaBossMan> They don't do...Anything?
- [19:17] <@AdrianMarceau> No Mike, these are added after the other calculations
- [19:17] <qwebirc21851> The score balls will suffice. :P
- [19:17] <TailsMK4> Rain Flush inflated the BP.
- [19:17] <TheDoc> @Mikey the score balls are expensive
- [19:17] <@AdrianMarceau> That +3000 bonus points can and will not be multiplied by anything else
- [19:17] <TheDoc> Like, on purple is 10k
- [19:17] <@AdrianMarceau> 3000 is incredibly low anyway
- [19:17] <TheDoc> *one
- [19:18] <@AdrianMarceau> And the score balls are also added after the turn calculation, so they do not affect the base reward
- [19:18] <@AdrianMarceau> Let's say the mission is 10 Turns for 100,000 Points
- [19:19] <@AdrianMarceau> During the mission you land 3 super effective hits and as a result get the +3000 Super Effective bonus points
- [19:19] <@AdrianMarceau> You complete the mission in exactly 10 turns. Your final reward would be 100,300 and no higher.
- [19:19] <@AdrianMarceau> >_>
- [19:19] <qwebirc21851> *103,000.
- [19:19] <@AdrianMarceau> 103,000
- [19:19] <qwebirc21851> You and numbers, man. :P
- [19:20] <@AdrianMarceau> I'm trying to type fast enough to keep up with you and I always mess up
- [19:20] <MegaBossMan> Don't worry, it's fine.
- [19:20] * TheDoc apts Adrian
- [19:20] <@AdrianMarceau> I don't know why you intimidate me so much. It's frustrating...
- [19:20] <TheDoc> *pats
- [19:20] <qwebirc21851> Only with numbers, it seems. :P
- [19:20] <qwebirc21851> I know why:
- [19:21] <qwebirc21851> because I'm that annoying ************ that has the gravitas to challenge your ideas and make sure they work or don't work.
- [19:21] <qwebirc21851> Someone has to.
- [19:22] <@AdrianMarceau> You have to understand Mike, I can't "trick" the computer into being as stupid as I am with digits. If I tell the computer to add 3,000 to 100,000 it will not and can not pull an Adrian and return 100,300. It's just not possible. I may typo in the chat room but when I actually program the math into the game it will be incredibly clear if there are any logic errors. :|
- [19:22] * TheDoc puts his face in his hands
- [19:22] * MegaBossMan puts his hand on his face
- [19:23] <@AdrianMarceau> $base_points + $reward_points cannot fall victim to mind farts
- [19:23] <qwebirc21851> I know people hate me and despise me and even wish death on me [not really.....I think], but, I feel as though that even though Adrian is one heckuva programmer, crap still happens. Things go wrong, sometimes, and if it can be prevented, it should be, no?
- [19:23] <TheDoc> But nobody likes it when you constantly correct them, even on their examples
- [19:24] <MegaBossMan> Exactly. I know I wouldn't.
- [19:24] <@AdrianMarceau> I'm planning on adding the code for the game to a public repository someday soon so you and everyone else can comb over it themselves.
- [19:25] <@AdrianMarceau> And then you can point out actual problems and/or types on the math in the game rather than just my verbal mis-quoting of them. :P
- [19:25] <qwebirc21851> @ Doc: Again, someone has to. I know I don't exactly have the greatest track record against challenging Adrian's ideas and mechanics, but, I think we can all agree that said record is nowhere CLOSE to being abysmal, no?
- [19:25] <@AdrianMarceau> Anyway, back to what we were talking about. What were we talking about?
- [19:25] <MegaBossMan> ......I don't know.
- [19:25] <TheDoc> Their EXAMPLES, Mikey.
- [19:25] <MegaBossMan> ^
- [19:26] <TailsMK4> I just joined you guys, so I only saw the score balls being mentioned.
- [19:26] <TheDoc> Oh yea, btw Tails
- [19:26] <TheDoc> Items can be used apart from equipped ones
- [19:26] <qwebirc21851> Examples become reality if left to it's own devices; ask any scientist about hypotheses.
- [19:26] <TailsMK4> But, I will say the new changes have inspired me to come back to be among the most dedicated.
- [19:27] <TailsMK4> I feel pretty good about defending my teams once the update comes around.
- [19:27] <qwebirc21851> Only flawless ones--or at the very least, well-put together ones with no glaring flaws--should be slipping through the cracks.
- [19:27] <qwebirc21851> As Adrian can't do that all himself, I help.
- [19:27] <TheDoc> Okay
- [19:28] <@AdrianMarceau> Oh yeah, bonus battle points for missions. Mike helped me realize that playing with the BASE point reward value for a mission was a bad idea and could have exponentially powerful results (good and bad).
- [19:28] <ZeroDXZ> .....
- [19:28] <qwebirc21851> @ Doc: See? Someone has to. :P
- [19:29] <@AdrianMarceau> So we'll add bonuses after that's calculated. Simple.
- [19:29] <TailsMK4> Making suggestions is not a bad thing, even encouraged to do so. Still pushing suggestions even though people have said the opposite of what you want several times? That's when it goes too far.
- [19:29] <qwebirc21851> But, it's worked......sometimes. :P
- [19:29] <MegaBossMan> ^
- [19:30] <MegaBossMan> But wouldn't it still be solved?
- [19:30] <MegaBossMan> I mean, if Adrian sees something that doesn't work, he would fix it.
- [19:30] <@AdrianMarceau> I'll keep the bonus points awarded for stuff relatively low ~100 - 1000 range so it doesn't get too crazy, but I think it'll be fun and no where near as bad as you're letting on.
- [19:30] <qwebirc21851> Maybe so, but, better to save Adrian any extra work he can, NOW. He has enough on his plate already. :P
- [19:30] <@AdrianMarceau> It's not like I just typing furiously for months and then upload without first playing the game myself. :P
- [19:31] <@AdrianMarceau> I wish my playtime was recorded somewhere, and how many times I've reset my account. >_>
- [19:31] <@AdrianMarceau> *I'm just
- [19:31] <TheDoc> Speaking of reset accounts.....
- [19:31] <MegaBossMan> It's a new trend?
- [19:31] <@AdrianMarceau> Yeah, why is everyone doing that?
- [19:31] <TheDoc> Are your Starforce supposed to go away when you reset?
- [19:32] <qwebirc21851> Oh, yeah. Tails.
- [19:32] <@AdrianMarceau> I mean I understand Tails, but him keeping stuff after a reset is clearly a bug. Others trying to copy his fluke was a bad idea.
- [19:32] <TheDoc> Because they don't, which singlehandedly defeats the joy of resetting
- [19:32] <TailsMK4> Yeah, I was surprised to see the Starforce still there. Not as happy was my PB record staying the same.
- [19:32] <TheDoc> ALtho I agree with that @Adrian
- [19:32] <qwebirc21851> His Vs. Record and his stars and symbols on his profile appearing before they should.
- [19:32] <@AdrianMarceau> The reset is supposed to reset everything but your battle points. I think I might have added an exception for a few flags like the prototype_complete flag, but I don't remember coding anything for the starforce...
- [19:32] <TailsMK4> Not to mention other little bugs occuring as well.
- [19:33] <TailsMK4> Like how you can finish Light's story before even touching Wily;s.
- [19:33] == Tobyjoey [4770c31c@gateway/web/freenode/ip.71.112.195.28] has joined #mmrpg
- [19:33] <TheDoc> Hiya ToB
- [19:33] <MegaBossMan> Hey, Toby.
- [19:33] <qwebirc21851> Hey, T.J.
- [19:33] <MegaBossMan> Discussing resets and various bugs from resets.
- [19:33] <Tobyjoey> Yay, didn't miss all of it!
- [19:33] <TailsMK4> But, I ended up proposing Shadow do the same to fix his broken Bubble Man, so I think he benefited the most from this.
- [19:34] <MegaBossMan> Everyone else....Just felt like it.
- [19:34] <TailsMK4> ^
- [19:34] <TailsMK4> I was even wondering why they did it...they only doubled the work they had to do.
- [19:34] <@AdrianMarceau> Yeah the event triggers are all messed up when you reset - I didn't think anyone would actually try it! Most of those reset options were programmed for ME in my testing but I left them in the public version so I could debug other user's accounts if it came to that.
- [19:34] <TailsMK4> I did it so I wouldn't get taken advantage of by others.
- [19:35] <TailsMK4> But then news about better defense convinced me to return to being dedicated.
- [19:35] <qwebirc21851> Well, the reason TAILS reset was because of being such a huge BP magnet.
- [19:35] <qwebirc21851> I was gonna adress that with my 3 ideas, today, actually. :P
- [19:35] <TailsMK4> I suppose you got to test everything in the game, though...so that was a test. lol
- [19:35] <MegaBossMan> Shadow for his Bubble, and everyone else because they thought it was the new trend?
- [19:35] <@AdrianMarceau> Yeah, I understand your reasoning. I'm sorry about the battle record but it kind of has to be that way. If I were to delete your player battle records, I would simultaneously be deleting the win records of oh-so-many other users and dropping their scores as a result. Not totally fair...
- [19:36] <TailsMK4> Yeah, I understand.
- [19:36] <TailsMK4> But your upcoming changes I think are a good alternate.
- [19:36] <@AdrianMarceau> Yeah, I really don't feel like player battles are going to be AS one-sided anymore.
- [19:37] <TailsMK4> Mikey will have to beef up his bots some (wishful thinking lol).
- [19:37] <MegaBossMan> Hope so.
- [19:37] <TheDoc> Will equippable items be usable in PBs?
- [19:37] <MegaBossMan> I'd also like to see my losses somehow, I like getting my revenge.
- [19:37] <@AdrianMarceau> You cannot see your opponent's robots before the battle, so you're forced to select a team that can handle an unknown target.
- [19:37] <MegaBossMan> No equippable items in PBs......I think?
- [19:37] <ZeroDXZ> tip
- [19:37] <ZeroDXZ> equip E-Tanks
- [19:37] <MegaBossMan> Or would it?
- [19:38] <TheDoc> Idk. Adrian?
- [19:38] <TailsMK4> I wouldn't mind if messages showing who you lost to make a return as long as it doesn't force you to go through all of them in order to play the game.
- [19:38] <MegaBossMan> ^
- [19:38] <@AdrianMarceau> @TheDoc yes, they will take effect in battle. They cannot be "used" in battle like inventory items, but their effects are absolutely including in player battles.
- [19:38] <TailsMK4> I've had times where I had to go through 20+ messages before I can even do anything else on my file.
- [19:38] <@AdrianMarceau> I think maybe I should just have a setting in your edit profile page - "show victories" and "show defeats" with checkboxes
- [19:39] <MegaBossMan> Yeah, I'd be fine with that.
- [19:39] <TheDoc> What if there was a list of win/losses, and there was a little notification symbol every time it was updated?
- [19:39] <qwebirc21851> Brilliant, actually.
- [19:39] <TheDoc> You wouldn't HAVE to check it, but it's there if you want
- [19:40] <@AdrianMarceau> Luckily, all past victories and defeates are still technically saved in the database. I could theoretically add a new tab or page that shows your entire history for scrolling through and/or filtering.
- [19:40] <TailsMK4> That would be nice.
- [19:40] <TheDoc> And you wouldn't have victories/defeats flashing on your screen everytime you log in
- [19:40] <@AdrianMarceau> So yeah, I think you're idea would work well. A player battle history icon that has a notification symbol when new entries are added. :P
- [19:40] <MegaBossMan> I remember suggesting something like that, long ago.
- [19:40] <TailsMK4> I still have an image of one time darkzonechaos needed like 128 turns to beat me at one point... lol
- [19:41] <TheDoc> @MBM Great minds think alike!
- [19:41] <TheDoc> Well like minds at least :D
- [19:41] <@AdrianMarceau> Yeah, and I liked the idea then too - it's just been so long since I've been able to focus on anything but starforce. >_>
- [19:41] <MegaBossMan> [Mike comment coming]
- [19:41] <TheDoc> @Adrian Lol I understand
- [19:41] <qwebirc21851> I hate you, Boss. :P
- [19:41] <@AdrianMarceau> Oh, and I know some people wont be thrilled at this idea but I REALLY want to implement a gifting system.
- [19:41] <TheDoc> DON'T ENCOURAGE HIM!!!!!
- [19:42] <MegaBossMan> Yeah, sure!
- [19:42] <TailsMK4> How's life been for you, Adrian? Is it calming down somewhat or still hectic as usual?
- [19:42] <MegaBossMan> I suggested something like that in a "Trading system", but I realized trading wouldn't mean much
- [19:43] <@AdrianMarceau> For items and/or zenny I mean, so you can send stuff to other users. I've been meaning to add something like it for a while (it would help a great deal with testing) but I nearly forgot about it.
- [19:43] <TheDoc> Would there be a limit to the number per day or something?
- [19:43] <ZeroDXZ> ...
- [19:43] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has quit [Quit: Page closed]
- [19:43] <MegaBossMan> [Give a player all my points]
- [19:43] * MegaBossMan shivers
- [19:43] <qwebirc21851> Well, thanks, Boss. :P
- [19:44] <MegaBossMan> Ah geez, if someone somehow took over my account and did that.....
- [19:44] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has joined #mmrpg
- [19:44] <ZeroDXZ> i am back
- [19:44] * MegaBossMan shivers incredibly more
- [19:44] <TheDoc> Then I'LL be the fairest of them all! >:)
- [19:44] <ZeroDXZ> I:I
- [19:44] <ZeroDXZ> now
- [19:44] <qwebirc21851> oh, crap. Nice observation, Boss. DX
- [19:44] <MegaBossMan> You never had that thought before?
- [19:44] <TheDoc> Yea a limit would be nice then
- [19:44] <MegaBossMan> I guess I'm just paranoid.
- [19:44] <ZeroDXZ> i have an idea
- [19:44] <TheDoc> Which goes back to my question
- [19:44] <qwebirc21851> BP transferral shouldn't be a thing, though, obviously.
- [19:44] <ZeroDXZ> but i think it may have been addressed already
- [19:45] <@AdrianMarceau> @Tails : It's still pretty hectic, honestly. The small little company I've been working at for the last several years was bought out by YellowPages (much bigger company) right before Christmas and I'm still dealing with and getting used to all the changes. Just moved into a new office last week and have to start a massive new project tomorrow with a co-worker I've previously never actually worked with. It's... kind of insane.
- [19:45] <MegaBossMan> Oof.
- [19:45] <MegaBossMan> Well, hang in there!
- [19:45] <TailsMK4> Ouch. Good luck with that.
- [19:45] <MegaBossMan> [Cat picture here]
- [19:45] <qwebirc21851> So, life IS trying to murder you! I KNEW IT!
- [19:45] <qwebirc21851> DDDDDDx
- [19:45] <ZeroDXZ> ....
- [19:45] <@AdrianMarceau> haha
- [19:46] <@AdrianMarceau> Before you go Zero, one thing
- [19:46] <ZeroDXZ> @Adrian,... I Phoenix Wright, SUPPORT YOU!
- [19:46] <TheDoc> Well, take you time, Adrian. Life comes first
- [19:46] <MegaBossMan> Don't worry, take your time with the Update. We can wait.
- [19:46] <@AdrianMarceau> I agree that BP gifting should NOT be a thing, and will not
- [19:46] <@AdrianMarceau> I think you should only be able to gift zenny and items
- [19:46] <ZeroDXZ> ....
- [19:47] <@AdrianMarceau> Now, Zero, what were you going to suggest?
- [19:47] <ZeroDXZ> ok then,....*pulls up a piece of paper* first thing i'd like to address is the Tron Shop Idea
- [19:47] <MegaBossMan> Already cut.
- [19:47] <TheDoc> That's not a thing tho
- [19:47] <ZeroDXZ> yeaaahhh
- [19:47] <MegaBossMan> Scrapped.
- [19:47] <@AdrianMarceau> Oh, okay. You know it's been axed, right?
- [19:47] <ZeroDXZ> ...ok
- [19:47] <ZeroDXZ> nvm then
- [19:48] <ZeroDXZ> 2nd idea
- [19:48] <TailsMK4> :/
- [19:48] <@AdrianMarceau> Sorry, bud.
- [19:48] <ZeroDXZ> The Alt. Costumes
- [19:48] <@AdrianMarceau> Actually, let's hear it anyway.
- [19:48] <ZeroDXZ> ok
- [19:48] <MegaBossMan> Go ahead.
- [19:48] <ZeroDXZ> back to that
- [19:48] <ZeroDXZ> i was gonna say
- [19:48] <@AdrianMarceau> Maybe we could use it in some other way.
- [19:48] <ZeroDXZ> have the costumes for certain robots be a set number
- [19:48] <ZeroDXZ> like x-robot would have y-outfit
- [19:48] <TailsMK4> About the items, while Zero is thinking...would there be any limit as to who can be sent a gift? Would BP count matter?
- [19:49] <ZeroDXZ> for a set amount such as z-amount of Zennyy
- [19:49] <ZeroDXZ> *Zenny
- [19:49] <ZeroDXZ> like
- [19:49] <ZeroDXZ> have it be a decent ammount
- [19:49] <ZeroDXZ> not TOO expensive but decent
- [19:49] <ZeroDXZ> say for an outfit for a Support Bot
- [19:50] <ZeroDXZ> it should be about 5,000 - 6,500 Zenny
- [19:50] <TheDoc> Well, the shop doesn't exist, so I don't understand how this would work into the update... :/
- [19:50] <MegaBossMan> Yeah, same here.
- [19:50] <MegaBossMan> It's based on summons now.
- [19:50] <ZeroDXZ> being people only use Support Bots i say as ....rarely
- [19:51] <ZeroDXZ> and for the regular bots
- [19:51] <ZeroDXZ> Mega-Man or Cut-Man for example
- [19:51] <ZeroDXZ> would be 10,000 Zenny
- [19:51] <ZeroDXZ> or about 15,000
- [19:51] <ZeroDXZ> cus we use them bots alot,..right?
- [19:51] <ZeroDXZ> am i right?
- [19:51] <MegaBossMan> [Gold Alts, we will always remember]
- [19:51] <TheDoc> ^
- [19:52] <ZeroDXZ> and that's something i wanna go on too
- [19:52] <ZeroDXZ> the Gold Alts
- [19:52] <qwebirc21851> [most of us x) ]
- [19:52] <MegaBossMan> Remember, no gold alts.
- [19:52] <@AdrianMarceau> Alright, I get where you're going with this, but the others are right. Doesn't really factor in anymore. :| Sorry.
- [19:52] <MegaBossMan> [RIP Gold Alts]
- [19:52] <ZeroDXZ> they SHOULD be a LITTLE expensiv
- [19:52] <@AdrianMarceau> What was the second idea?
- [19:52] <ZeroDXZ> *e
- [19:52] <MegaBossMan> Go ahead to the next idea, Zero.
- [19:52] <ZeroDXZ> nvm then
- [19:52] <ZeroDXZ> ok
- [19:52] <TailsMK4> With held items, I think Roll, Disco, and Rhythm could actually become useful.
- [19:52] <MegaBossMan> Same.
- [19:52] <ZeroDXZ> anyways the 2nd idea was that Equp/Throw thing
- [19:52] <TailsMK4> I'm interested in having extra WE...
- [19:53] <ZeroDXZ> i...i don't get it
- [19:53] <ZeroDXZ> Equip i get
- [19:53] <@AdrianMarceau> Yes, and that's what I've always wanted. I wanted to give them SOME kind of option for an alternate strategy.
- [19:53] <TheDoc> ToB are you there? You've been very quiet :/
- [19:53] <ZeroDXZ> the Throw thing however i utterly don't
- [19:53] <TailsMK4> I might model my Support Robots to be shifters, in a sense.
- [19:53] <MegaBossMan> Just throw it.
- [19:53] <MegaBossMan> If you don't have Laser attacks, Laser cores are your thing.
- [19:53] <TheDoc> Ya just CHUCKIT :D
- [19:53] <MegaBossMan> It's simple. Throw it for elemental damage.
- [19:53] <ZeroDXZ> actually
- [19:53] <Tobyjoey> Just git nothing to say, Doc
- [19:53] <TheDoc> I see. Cuukee?
- [19:53] <ZeroDXZ> i had a good idea
- [19:54] <TailsMK4> Oh, while MBM speaks about Laser, I got a question regarding held cores.
- [19:54] <Tobyjoey> Although, how would Fire or Crash Man throw?
- [19:54] <ZeroDXZ> for E-Tanks
- [19:54] <MegaBossMan> With their...Hand-Wait, never mind.
- [19:54] <TailsMK4> Does having a core reduce WE for the new attacks?
- [19:54] <TailsMK4> *WE cost
- [19:54] <ZeroDXZ> on the enemy it takes away a set amount of Energy depending on what type of energy and amount it gives and is for
- [19:54] <TheDoc> @ToB that is a very good point. It remains to be answered in the Mega Man univserse
- [19:55] <ZeroDXZ> and for you the player it gives a benched Robot the given amount
- [19:55] <ZeroDXZ> however this is already given in the Items Menu
- [19:55] <MegaBossMan> ?
- [19:55] <TheDoc> Why change E-Tanks? I think they're fine as is
- [19:55] <@AdrianMarceau> Holding a Weapon Tank, for example, would grant +100WE at the start of battle, so yes - it would give that character 20 WE for one battle (unless it's a player battle, as stated, which does not consume the consumable items)
- [19:55] <ZeroDXZ> *facedesk*
- [19:56] <qwebirc21851> The same way the Mettaurs in the BN series hold pickaxes, oc course. :P
- [19:56] <qwebirc21851> *of course
- [19:56] <@AdrianMarceau> E-Tanks aren't changing.
- [19:56] <ZeroDXZ> ...
- [19:56] <MegaBossMan> Yeah, I agree.
- [19:56] <MegaBossMan> Move on?
- [19:56] <ZeroDXZ> um
- [19:57] <TheDoc> So meeting adjourned?
- [19:57] <ZeroDXZ> my 2nd idea hasn't even been covered
- [19:57] <TheDoc> E-Tanks was your second idea right?
- [19:57] <ZeroDXZ> by any of you,....only i seem concerned
- [19:57] <qwebirc21851> And there's still me. :P
- [19:57] <ZeroDXZ> no
- [19:57] <TailsMK4> And my last question wasn't answered.
- [19:57] <ZeroDXZ> it was the throwing of items
- [19:57] <@AdrianMarceau> None of the standard items are changing their normal use when selected from the Item menu in-battle except for the cores (which can now be thrown). The idea here is that all those items have secondary uses and effects if HELD instead of used from the inventory.
- [19:57] <TheDoc> Was it your 1 1/2 idea?
- [19:57] * TheDoc is bufuzzling himself
- [19:57] <ZeroDXZ> anyways
- [19:57] <ZeroDXZ> 3rd and last idea
- [19:57] <qwebirc21851> Not even the Yashichi?
- [19:57] <@AdrianMarceau> E-Tanks will still do the thing mid-battle, but if held for the battle they'll have a different effect.
- [19:57] <TheDoc> So it was your 2nd idea. I win :)
- [19:57] <ZeroDXZ> the Mechas
- [19:58] <ZeroDXZ> i mean,...what's the use for Mechas really?
- [19:58] <@AdrianMarceau> Though about the extra life and yashichi, they are tweaked.
- [19:58] <@AdrianMarceau> Extra Life revives with 50% LE and WE instead of 100%
- [19:58] <MegaBossMan> To be a distraction, and to be better in the future.
- [19:58] <ZeroDXZ> just for more annoying grinding?
- [19:58] <MegaBossMan> Yes.
- [19:58] <ZeroDXZ> taking up your WE?
- [19:58] <TheDoc> My Mikey senses are tingling
- [19:58] <MegaBossMan> Mine too.
- [19:58] <@AdrianMarceau> and the Yashichi will recovery 100% LE and WE but will no longer grant protection to damage for one turn
- [19:59] <MegaBossMan> I'm fine with that.
- [19:59] <ZeroDXZ> and
- [19:59] <ZeroDXZ> what still bothers me
- [19:59] <ZeroDXZ> is that,...the differation in colors gets me
- [19:59] <ZeroDXZ> alt Mechas,...cool
- [19:59] <TailsMK4> Wasn't the Yashichi granting double LE and WE at the start of battle?
- [19:59] <ZeroDXZ> that's awesome
- [19:59] <TheDoc> When held
- [19:59] <TailsMK4> Nvm
- [19:59] <ZeroDXZ> but weren't we supposed to have alts for robots too?
- [19:59] <MegaBossMan> We are.
- [19:59] <TailsMK4> I misread the conversation.
- [19:59] <ZeroDXZ> seeing as it is JUST NOW for them?
- [19:59] <TheDoc> @Tails Yea there's diff effects was used as opposed to held
- [20:00] <TheDoc> when
- [20:00] <MegaBossMan> When the Update comes, you can use the Alts.
- [20:00] <MegaBossMan> So, Zero, is that all your ideas?
- [20:01] <ZeroDXZ> *shook head*
- [20:01] <ZeroDXZ> i honestly still question this
- [20:01] <ZeroDXZ> the alts for the mechas being on here first
- [20:01] <TheDoc> So what's the suggestion
- [20:01] <ZeroDXZ> yet the robot-master alts come so late for the game
- [20:01] <TheDoc> So what's the suggestion
- [20:01] == ThatOneEnderMan [49cbca64@gateway/web/freenode/ip.73.203.202.100] has joined #mmrpg
- [20:02] <TheDoc> Hey Ender
- [20:02] <ThatOneEnderMan> Uh...what did I miss
- [20:02] <@AdrianMarceau> No, the alts are unlocked by summon in the update so you might end up unlocking your first fairly early in the game.
- [20:03] <TailsMK4> Especially if you train Roll.
- [20:03] <@AdrianMarceau> So, given what we all know about items in the update now (I hope I've made it clear) so very interesting strategies are possible.
- [20:03] <@AdrianMarceau> OH, and the mechas, as mentioned in the 2015 post there will not be any more grinding required to use them.
- [20:03] <@AdrianMarceau> And they will be more useful.
- [20:03] <TailsMK4> I had one more question regarding held items...namely cores, if I may ask one more question before we to Mikey.
- [20:03] <TailsMK4> *we go to
- [20:03] == MegaBossMan_ [46c2c8e1@gateway/web/freenode/ip.70.194.200.225] has joined #mmrpg
- [20:03] <@AdrianMarceau> Mechas levels and stats will be based on their summoner going forward. No more summon-based grinding.
- [20:04] <@AdrianMarceau> Of course, go ahead
- [20:04] <TailsMK4> Having a held core reduces the WE cost of the new attacks?
- [20:04] <@AdrianMarceau> (except for alts, as mentioned, but they're cosmetic)
- [20:04] <ZeroDXZ> woo-hoo!
- [20:04] <@AdrianMarceau> Yes, but only by a bit.
- [20:04] <ZeroDXZ> no more grinding for Mechas~
- [20:04] <TailsMK4> I was just curious about scenarios regarding moves that some robots can already use...
- [20:05] <@AdrianMarceau> @Tails, you know how - currently - an Earth Core robot requires 50% less WE to use an Earth attack?
- [20:05] <TailsMK4> What if, say, Heat Man, equips a Swift Core. Would Fire Chaser cost less WE to use?
- [20:06] <@AdrianMarceau> No, he would not, actually. The damage and WE would work out to be the same.
- [20:06] <@AdrianMarceau> Follow me here.
- [20:07] <@AdrianMarceau> Under normal circumstances, Heat Man only has one core - the Flame Core - which grants a 50% reduction in WE costs and a 50% boost in damage for Flame type abilities.
- [20:07] <@AdrianMarceau> This how things are in the game right now, even before the update, so this should already be common knowlege.
- [20:07] <TailsMK4> Yeah, but I was just curious what happens if a Core that matches a secondary element of a common attack is held.
- [20:07] <TheDoc> Tails missed your announcement on 2nd Core power splitting
- [20:08] <TheDoc> When you equip a 2nd Core, your WE reduction and power boost is split between the two elements
- [20:08] <TailsMK4> I know about the 25% increase in attack power for the second Core...
- [20:08] <TailsMK4> Huh?
- [20:08] <TailsMK4> I see...
- [20:08] <MegaBossMan_> Anyway, should we move on?
- [20:08] <MegaBossMan_> Or?
- [20:08] <TailsMK4> I thought the original power was kept the same, but the Core added 25% to a new element...
- [20:09] <TheDoc> Yea, Adrian just decided this in the chat :P
- [20:09] <TailsMK4> Well, of course, I missed it.
- [20:09] <@AdrianMarceau> Now, when you give that Heat Man a secondary Swift Core to hold things get interesting. Heat Man will benefit from the WE and damage mods granted by the Swift Core, but because of the strain on his system the effect would only be +/-25% for both cores (instead of the normal 50%).
- [20:09] <ZeroDXZ> ....
- [20:09] <TailsMK4> And because of Flame being more common than Swift, Fire Chaser would actually lose power...
- [20:10] <TheDoc> Wouldn't it stay the same? 25% + 25% = 50%
- [20:10] <ThatOneEnderMan> Well then. This has already got insane fast.
- [20:10] <TailsMK4> But the reverse would happen with a robot like Quick Man getting Flame as his second Core.
- [20:10] <TheDoc> How so? It's still 25 + 25
- [20:10] <@AdrianMarceau> That means that his Flame Core would grant 20% less of an effect than before, but it would be evened out by the additional 20% effect added by the Swift Core.
- [20:11] <TailsMK4> What is more common in Starforce, Doc, Flame or Swift?
- [20:11] <@AdrianMarceau> *25%!!!!!!
- [20:11] <@AdrianMarceau> Sorry MIKE!
- [20:11] <TheDoc> Flame
- [20:11] <qwebirc21851> You were right before, actually. :P
- [20:11] <qwebirc21851> 2 quarters make a half. :P
- [20:12] <TailsMK4> 25% based on the original strength of said element.
- [20:12] <TheDoc> and 25% of the 2nd core
- [20:12] <TailsMK4> There's more Flame Starforce then Swift, so Flame has more power.
- [20:12] <@AdrianMarceau> Tails does have a point in this respect, but if we start considering outside forces like starforce and field multipliers we loose focus on the individual parts.
- [20:12] <qwebirc21851> See? game's getting to overcomplicated.
- [20:12] <qwebirc21851> *too
- [20:12] <@AdrianMarceau> No, it's not.
- [20:13] <TheDoc> But how would the primary have an advantage if the power is split?
- [20:13] <TailsMK4> ...I do suppose I am going off-track, but I can't help thinking about that since I took a lot of CS courses.
- [20:13] <Tobyjoey> Overcomplicated, or strategic?
- [20:13] <TheDoc> Flame starforce would have the same effect in both cases bcuz there's a Flame core in both cases
- [20:13] <@AdrianMarceau> This effect already exists - it's just being split between two types instead of one. No one is being forced to equip their robots with cores - let them hold Attack Capsules and/or Yashichis if it's too much to handle.
- [20:13] <TailsMK4> I might opt for Yashichis...the increased WE is appealing to me.
- [20:14] <qwebirc21851> Game is ALREADY strategic.....once you nix the Star Force and OVerkills.
- [20:14] <@AdrianMarceau> The primary would NOT have an advantage if the power is split - which is why you have to carefully consider if you want to do that.
- [20:14] <TailsMK4> And...well, they just sit in my inventory.
- [20:14] <TheDoc> @Adrian Exactly. Whether or not it was Quick or Heat, the power would be split
- [20:14] <TheDoc> *evenly
- [20:14] <TailsMK4> I'm done, btw. I am content with the answer given.
- [20:15] <TheDoc> Okay :)
- [20:15] <MegaBossMan> Alright. Move on?
- [20:15] <@AdrianMarceau> :P
- [20:15] <TheDoc> qwebirc?
- [20:15] == MegaBossMan_ [46c2c8e1@gateway/web/freenode/ip.70.194.200.225] has quit [Ping timeout: 246 seconds]
- [20:15] <TailsMK4> I think it's time for Mikey to do his...stuff.
- [20:15] <TheDoc> I'm totally calling you that from now on
- [20:15] <qwebirc21851> -_-
- [20:15] <TheDoc> :D
- [20:15] <MegaBossMan> Go ahead, Mike.
- [20:15] <MegaBossMan> *Qwebirc
- [20:15] <@AdrianMarceau> So we've established that the robot gets the exact same benefit either way, it's just a matter of if that benefit is +50% to one type or +25% to two different types.
- [20:16] <TheDoc> yes
- [20:16] <MegaBossMan> Yes.
- [20:16] <@AdrianMarceau> Good.
- [20:16] <@AdrianMarceau> You have no idea how much I'm excited to use this mechanic in my team formations.
- [20:17] <MegaBossMan> Me as well.
- [20:17] <@AdrianMarceau> Will I opt for more stats or for more variety in my move pool?
- [20:18] <qwebirc21851> Idea #1: I'm SICK OF BEING QWEBIRC. Doc had nothing to do with this; this is completely from last week, and today, as it turns out. It's worth mentioning that I end up freezing up, the chat completely halts, and then, I have to find out the hard way, after waiting for 5-10 minutes, that I've been booted and must reenter. For some reason though, I'm not Mikey when I get back. I'm......Qwebirc. -_-
- [20:18] <@AdrianMarceau> Do I want to boost my base Attack/Defense/Speed at the start of the battle? Maybe my life and weapon energy? Or maybe I just want access to all the Shield type moves in the game? What will I choooooose?
- [20:18] <TheDoc> Give me a moment
- [20:18] <TheDoc> I'm dying
- [20:18] <qwebirc21851> This doesn't happen in the Xat. EVER.
- [20:18] <MegaBossMan> I already sent him the Chat link.
- [20:18] <@AdrianMarceau> Yes and I'll likely switch over for the new update.
- [20:19] <@AdrianMarceau> Brb, keep talking.
- [20:19] <qwebirc21851> Oh, cool, so, I can announce?
- [20:19] <MegaBossMan> Go ahead.
- [20:19] <qwebirc21851> Seeing as how I brought it to attention to start with? :P
- [20:20] <qwebirc21851> Those of you who've been to Sprites Inc., and used THEIR chat, and liked it, will be glad to know that come the next update, thanks to the efforts of yours truly, Boss and Adrian, This Legacy will be done away with in favor of one identical to the one that Sprites uses. The same one, in fact.
- [20:20] <@AdrianMarceau> I'm sold on the idea but I haven't programmed it in yet so hold off on officially announcing, you can talk about it though.
- [20:20] <qwebirc21851> Oh, wow.
- [20:21] <qwebirc21851> *facedesk.
- [20:21] <MegaBossMan> I bet Adrian's tired of changing Chats lol
- [20:22] <qwebirc21851> Bet you that he's also tired of me giving ideas, so, I better move along. #2:
- [20:23] <MegaBossMan> Quickly now, it's starting to get a bit late.
- [20:24] * TheDoc eats his last cuukee
- [20:24] <qwebirc21851> This concerns Player Battles, and if I'm honest, it's....controversial. I was wondering if it might be possible NOT to base BP from a Player Battle on stats. As Tails found out, this basically is a catalyst for people to gang up on you and make your PB record look like more crap than it's supposed to.
- [20:24] <TheDoc> What dy suggest it be based off?
- [20:25] <qwebirc21851> Bear with me, here.......CONSECUTIVE victories.
- [20:26] <qwebirc21851> You don't get massive amounts of BP unless you can win battles IN A ROW, WITHOUT losing once.
- [20:26] <@AdrianMarceau> I think you might be right in this regard. I added it to offset the higher difficulty of 9999 robots, but I think post-update it wont be necessary. Consider the idea accepted.
- [20:26] <TailsMK4> Easily abused, though.
- [20:26] <TheDoc> I don't like it. That makes the system dependent on the PB activity of others
- [20:27] <TailsMK4> Unless you remove the ability to restart Player Battles or count leaving a Player Battle as losing.
- [20:27] <@AdrianMarceau> I mean I agree with removing the stat-based BP amounts
- [20:27] <qwebirc21851> PB is dependent on other just to be a thing, Doc. That's unavoidable.
- [20:27] <@AdrianMarceau> It should be calculated like every other mission.
- [20:27] <qwebirc21851> You don't wanna know what I think of it. :P
- [20:27] <MegaBossMan> I don't like it much myself.
- [20:27] <TheDoc> But not on the everyday activity of others
- [20:27] <TheDoc> Stats is a much more foundational thing to base value off of than consecutive wins
- [20:28] <TheDoc> I'm not saying I strongly advocate stat-based value tho. I'm saying it's more stable than cons. wins
- [20:28] <@AdrianMarceau> No, I only agree on removing the extra points added into the mix because of target player bonus stats. It should be based on the amount of robots and their levels, that's it. Same forumla as the rest of the game but double BP because they're player battles.
- [20:29] <qwebirc21851> #3: I'm wondering if there's been any confirmations as to the new identites of the Galaxy Council, 'cause I have an idea if there's an opening.
- [20:29] <qwebirc21851> *Identities
- [20:29] <TailsMK4> Well, the max is kind of easy to reach, then...
- [20:29] <MegaBossMan> That also means the gap in the leaderboard won't be fixed anytime soon.
- [20:29] <TheDoc> Right now we talking PB
- [20:30] <TailsMK4> Means people like Mikey would be more preferable for grinding, then.
- [20:30] <TheDoc> Altho getting you ideas out first might be a good idea...but I feel like we never revisit ideas once we get past them
- [20:32] <TheDoc> I do agree with Tails. If you're doing it just based on levels, then people will go for the "weakest link" because they give just as much BP as someone like Tails (did)
- [20:32] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
- [20:32] <TheDoc> Heyyyyy Mikey's back
- [20:32] <ThatGuyNamedMike> Yeah.
- [20:32] <TheDoc> Hi Mikey
- [20:33] <ThatGuyNamedMike> Suggestion: http://www.youtube.com/watch?v=vh1t9GzJhSM [Beware: MMBN3 Spoilers]
- [20:33] <@AdrianMarceau> I opt for using the same forumla as normal missions - whatever that is - times two.
- [20:33] <@AdrianMarceau> Let's try to wrap this up though. Very hungry and haven't even started dinner.
- [20:33] == qwebirc21851 [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Ping timeout: 246 seconds]
- [20:34] <ThatGuyNamedMike> And finally, I'm wondering why the Star Force doesn't boost actual STATS by 10, instead of ATTACKS. 'cause, you know. Attacks have percentages. :P
- [20:34] <TheDoc> I think that will be taken advantage of, but we should move on anyways. Mike has a 3rd idea
- [20:34] <TheDoc> @Adrian
- [20:34] <MegaBossMan> Quickly.
- [20:34] <ThatGuyNamedMike> #3: http://www.youtube.com/watch?v=vh1t9GzJhSM
- [20:34] == ZeroDXZ [42aa402c@gateway/web/freenode/ip.66.170.64.44] has quit [Ping timeout: 246 seconds]
- [20:35] <ThatGuyNamedMike> for a Galaxy Council suggestion.
- [20:35] <ThatGuyNamedMike> And #4 was the above, concerning star Force.
- [20:35] <MegaBossMan> Alright, is that it?
- [20:36] <ThatGuyNamedMike> Yep.
- [20:36] <TheDoc> Starforce has always affect abilities. You're asking that it affect individual robots?
- [20:36] <ThatGuyNamedMike> JUST the robots, yes.
- [20:36] <@AdrianMarceau> Yes, I agree with Doc.
- [20:36] <TheDoc> That would SERIOUSLY unbalance the elemental roster
- [20:36] <@AdrianMarceau> I have it this way so that other robots can benefit.
- [20:36] <MegaBossMan> Not a big fan.
- [20:37] <ThatGuyNamedMike> Attacks deal with percentages, after all, and they get beefed as Star Force gets beefed.
- [20:37] <TheDoc> Fire Man vs Gemini Man. weaknesses aside, who would win Starforce wise
- [20:37] <ThatGuyNamedMike> Fire.
- [20:37] <@AdrianMarceau> If we did it that way, Fire Man and Flame Man would benefit from Starforce, but Mega/Proto/Bass would not.
- [20:37] <ThatGuyNamedMike> It's that way, NOW.
- [20:37] <@AdrianMarceau> I know, and I like it that way.
- [20:38] <ThatGuyNamedMike> Same way, isn't it?
- [20:38] <@AdrianMarceau> As in, I like that Mega/Proto/Bass can benefit too.
- [20:38] <@AdrianMarceau> The only difference is that it's currently percent based while in the future it will be a simple +10 to Attack and/or Defense
- [20:38] <TheDoc> I was going somewhere with my example, but my example definitely did not reflect my point. Please ignore my comment :s
- [20:38] <ThatGuyNamedMike> Can't they change types post-update?
- [20:39] <@AdrianMarceau> :P
- [20:39] <@AdrianMarceau> No, they cannot. That whole thing where a robot core would change Mega/Bass/Proto's colour is no more.
- [20:39] <@AdrianMarceau> Replaced by the throwing mechanic.
- [20:40] <@AdrianMarceau> With the way I have it now, even a robot like Roll could benefit from starforce under the right circumstances.
- [20:40] <@AdrianMarceau> (now being now on my computer, not now in the live version, sorry for the confusion)
- [20:40] <@AdrianMarceau> "With the new way"
- [20:41] <@AdrianMarceau> If you have all the Flame Stars, for example, even Roll benefits from the +1890 Defense against Flame type damage
- [20:41] <@AdrianMarceau> And for abilities like the Rain Flush that deal in percentages? NO STAR FORCE FOR THEM!
- [20:42] <@AdrianMarceau> Because they eschew the standard Attack/Defense formula for their damage.
- [20:42] <ThatGuyNamedMike> What about attacks that up or down stats by a percentage?
- [20:43] <ThatGuyNamedMike> Just to remind you, 99,999 stat limit incoming.
- [20:46] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has quit [Quit: Page closed]
- [20:46] <@AdrianMarceau> They are also except from the effects of starforce, because they do not deal in Attack/Defense values
- [20:46] == ThatGuyNamedMike [320bddf1@gateway/web/freenode/ip.50.11.221.241] has joined #mmrpg
- [20:46] <@AdrianMarceau> @Mike They are also except from the effects of starforce, because they do not deal in Attack/Defense values
- [20:47] <@AdrianMarceau> The only things affecting percent-based abilities in the future will be field multipliers
- [20:47] <@AdrianMarceau> *exempt
- [20:47] <ThatGuyNamedMike> .......I'm done, then. =)
- [20:48] * TheDoc yawns
- [20:48] <TheDoc> Meeting adjourned then?
- [20:48] <MegaBossMan> I'll PB.
- [20:48] <MegaBossMan> Meeting adjourned.
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