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Dec 13th, 2020
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  1. ; List of ~1053 default INI-settings used in Cyberpunk2077 v1.04, dumped by infogram
  2. ; To change the value of these settings, create an INI file inside "engine\config\platform\pc\" with the section name + setting name/value inside it.
  3. ; (see https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq for more info)
  4.  
  5. ; Note that this list is incomplete and doesn't contain any string settings, since I couldn't figure a way to dump those well (memory layout of them is weird)
  6. ; The default values listed here should mostly be correct, but could be affected by my own game settings, or the dumper itself, so don't rely on them too much.
  7.  
  8. [AI]
  9. CodeTweakActionsEnabled = true
  10. EnableLowFPSDetection = true
  11. LOD0BucketSize = 0
  12. LOD0TickRate = 1
  13. LOD1BucketSize = 16
  14. LOD1TickRate = 4
  15. LOD2BucketSize = 16
  16. LOD2TickRate = 8
  17. LOD3TickRate = 16
  18. LODUpdatePeriod = 1.000000
  19. LowFPSThresholdMax = 29
  20. LowFPSThresholdMin = 24
  21. VariableTickRateEnabled = true
  22.  
  23. [AI/TweakActionSystem]
  24. TweakCompositeAlternativesLimit = 2
  25.  
  26. [Animation]
  27. DistanceToCameraForAlwaysSample = 50.000000
  28. EnableRefreshLocoWrappersOnUnlock = true
  29. IKTurnOffDistance = 12.000000
  30. MaxAngleCosineBetweenCameraAndFacial = 0.500000
  31. MaxFacialAnimationsVisible = 3
  32. ReserveSkinningNumCharactersThreshold = 99999
  33. UseAnimSetupCaching = true
  34. UseFishsyncDebug = true
  35. UseLunaticMode = true
  36.  
  37. [AnimationSystem]
  38. FallbackPoseReawakeDistance = 20.000000
  39. PerformanceDisableTime = 5.000000
  40. PerformanceModeThreshold = 15.000000
  41. QualityModeFrameThreshold = 2.000000
  42. QualityModeThreshold = 20.000000
  43.  
  44. [animLogger]
  45. ForceScreenSpace = false
  46.  
  47. [Audio]
  48. EnableOverlay = false
  49. EnablePropertiesProfilingCapture = false
  50.  
  51. [Backend]
  52. DebugEditableView = false
  53. EditAllClassProperties = false
  54. ShowAllClassProperties = false
  55. TraceInteropCommands = false
  56. TraceInteropResults = false
  57.  
  58. [Bump]
  59. DistanceToPlayerLimit = 3.000000
  60. LogBumpActivation = false
  61. NavCheckRadius = 0.500000
  62.  
  63. [CameraDebugger]
  64. ForceAspectRatio = 0.000000
  65.  
  66. [CharacterCustomizationSystem]
  67. MorphingTimeDilation = 3.000000
  68.  
  69. [ChoiceSettings]
  70. mandatoryLookAt = true
  71. stickyLookAt = true
  72. variant2 = true
  73. variantMix = false
  74.  
  75. [Cover]
  76. ShowTraceActionsCheck = false
  77.  
  78. [Crowd]
  79. AppropriateMinDistToPlayer = 10.000000
  80. AppropriateMinLastSeenTime = 10.000000
  81. BaseParkedCarProbability = 0.800000
  82. DespawnLastSeenMinTime = 20.000000
  83. Enabled = true
  84. EnablePedestrians = true
  85. EnableVehicles = true
  86. MinStreamingVelocityNormalizedToBlockSpawn = 10.000000
  87. OnlyCorpoMan = false
  88. PassengerProbabilityModifierOnConsoles = 0.300000
  89. SpawnLimit = 3
  90. UseFrustum = true
  91. ZCutoff = 20
  92. ZCutoffEnabled = true
  93.  
  94. [CrowdMovement]
  95. AheadAngleMax = 45.000000
  96. AheadAngleMin = 30.000000
  97. AheadDistanceMax = 2.000000
  98. AheadDistanceMin = 1.000000
  99. AngularSpeedFactor = 5.000000
  100. BlockingObstaclesDetectionDistance = 2.000000
  101. BorderRepulsionSpeed = 7.000000
  102. CAPlayerDistanceThresholdBack = 10.000000
  103. CAPlayerDistanceThresholdFront = 30.000000
  104. ClosestObstacleToStayInPlace = 2.000000
  105. ComfortZoneRadiusFactor = 1.250000
  106. DebugSlotID = 0
  107. DebugSoftAdherenceOverride = false
  108. DesiredForwardLookupDistance = 0.750000
  109. DestinationDistance = 1.000000
  110. DilatationClamp = -1.000000
  111. DilatationLimit = -1.000000
  112. DirectionSmoothingAngleTolerance = 45.000000
  113. DistanceToStopBuffer = 0.750000
  114. EnableDirectionPostProcess = false
  115. EnableDirectionSmoothing = true
  116. EntryPathPositionSearchDistance = 4.000000
  117. EntryPathPositionSearchStep = 0.300000
  118. FearSpreadRadius = 10.000000
  119. FenceGapRepulsors = false
  120. FixedTimeStep = -1.000000
  121. ForceStopColliders = false
  122. ForceStopRepulsors = true
  123. FrontViewAngle = 45.000000
  124. GlobalDisableLOD = false
  125. InjectedCollidersZTolerance = 2.500000
  126. LaneLightsRecognitionDistance = 25.000000
  127. MarbleDirectionLookUp = 6
  128. MarblePathDisplayMaxPoints = 5
  129. MaxChancesToUseZebra = 4
  130. MaxDirectionChangeAttempts = 4
  131. MaxInterpAngle = 179.000000
  132. MaxLaneCheckToJoinTraffic = 5
  133. MaxResumeMoveAttempts = 10
  134. NarrowGapRepulsors = false
  135. NearEndDistance = 2.000000
  136. NoGameplayNoUpdate = false
  137. NoSpeedUpTime = true
  138. NPCObstaclesMass = 0.950000
  139. NPCSeparationSpeed = 4.000000
  140. ObstacleMarbleRadiusMultiplier = 1.200000
  141. OppositePathToleranceInDeg = 20.000000
  142. OverlapTolerance = 0.100000
  143. PassingPoseStopAnimationTolerance = 0.100000
  144. PathConvergenceSpeed = 5.000000
  145. PathRefreshPlayerRadiusLimit = 10.000000
  146. PlanLimitDistanceToReplan = 2.000000
  147. PlayerObstaclesMass = 1.000000
  148. PostProcessPositionCorrectionSpeed = 5.000000
  149. RotationSpeedFactor = 5.000000
  150. SeparationSpeedFactor = 2.000000
  151. SeparationSpringTime = 5.000000
  152. SharpAngle = 120.000000
  153. SingleThread = false
  154. SlopeSamples = 10
  155. SpeedCompensationFactor = 0.100000
  156. TrafficLightRelevantDistance = 4.000000
  157. VehicleObstaclesMass = 1.050000
  158.  
  159. [Crowds]
  160. BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
  161. BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
  162. CheckOnLaneUseLookup = false
  163. EnterWorkspotDelay = 10.000000
  164. ExponentDrivingOnPavement = 2.000000
  165. MaxSpeedDrivingOnPavement = 40.000000
  166. MinimumSpeedForKnockdownByCar = 2.000000
  167. PlayerKnockDownByCarTolerance = 0.000000
  168.  
  169. [Customization]
  170. EnableFacialSetupCustomization = true
  171.  
  172. [Dangle]
  173. MaxPhysicsStepsCount = 3.000000
  174. MaxTimeDilatation = 1.000000
  175. MinTimeDilatation = 0.050000
  176. PhysicsStepsCountLowPassFilterRc = 1.000000
  177. SolverIterationsWhenSkippingPhysics = 1.000000
  178.  
  179. [Debug]
  180. DumpNameList = false
  181. GameFallbacksEnabled = true
  182. LODUpdateUseRenderCamera = true
  183. WatchdogLogTextSize = 2.000000
  184.  
  185. [Debug/GameMenu]
  186. EffectSpeed = 5.000000
  187.  
  188. [Debug/ImGui/Population]
  189. BackgroundTeleportsEnabled = true
  190. RenderAttachDebug = false
  191. RenderEntities = false
  192. RenderLastSeenTime = false
  193. RenderStatsDebug = false
  194. VehicleTeleportsEnabled = true
  195. ZeroWastePolicyCooldown = 2.000000
  196.  
  197. [DebugConsole]
  198. AnimationDuration = 0.400000
  199. CaretAnimationDuration = 0.500000
  200. EngineLogEnabled = true
  201. KeyPressNormalRepeatTime = 0.500000
  202. KeyPressQuickRepeatTime = 0.050000
  203. MaxCommandLineHistoryEntries = 100
  204. MaxOutputHistoryEntries = 100
  205. OutputScorllStep = 20.000000
  206. TabLengthInChars = 1
  207.  
  208. [Decals]
  209. ForwardDecalPositionOffsetScale = 0.050000
  210.  
  211. [Developer/FeatureToggles]
  212. Antialiasing = true
  213. AntialiasingSuppressed = false
  214. Bloom = true
  215. CharacterLightBlockers = true
  216. CharacterRimEnhancement = true
  217. CharacterSubsurfaceScattering = true
  218. CharacterSubsurfaceTranslucency = false
  219. ChromaticAberration = true
  220. ConstrastAdaptiveSharpening = true
  221. ContactShadows = true
  222. DepthOfField = true
  223. DistantFog = true
  224. DistantGI = true
  225. DistantShadows = true
  226. DistantVolFog = true
  227. DynamicDecals = true
  228. FilmGrain = true
  229. GlobalIllumination = true
  230. Hair = true
  231. ImageBasedFlares = true
  232. LocalShadows = true
  233. MotionBlur = true
  234. RainMap = true
  235. RuntimeTangentUpdate = true
  236. ScreenSpaceHeatHaze = true
  237. ScreenSpacePlanarReflection = true
  238. ScreenSpaceRain = true
  239. ScreenSpaceReflection = true
  240. ScreenSpaceUnderwater = true
  241. SSAO = true
  242. VolumetricClouds = true
  243. VolumetricFog = true
  244. Weather = true
  245.  
  246. [Developer/SaveSlotsConfig]
  247. NumAutoSaveSlots = 10
  248. NumEndGameSaveSlots = 0
  249. NumManualSaveSlots = 0
  250. NumPointOfNoReturnSaveSlots = 0
  251. NumQuickSaveSlots = 3
  252.  
  253. [DLSS]
  254. Enable = false
  255. EnableMirrorScaling = true
  256. MirrorScaling = -1.000000
  257. Quality = 2
  258. Sharpness = 0.000000
  259.  
  260. [DRS]
  261. DownRate = 8.000000
  262. Enable = true
  263. MaxDownStep = 100.000000
  264. MaxUpStep = 50.000000
  265. StepSize = 4
  266. UpRate = 4.000000
  267.  
  268. [Editor/Audio]
  269. ConnectWwiseInFinal = false
  270. ForceExternalLocStore = false
  271. ForceStopSounds = false
  272. Mute = false
  273. NoContainer = false
  274. NoRumble = false
  275. NoSpatial = false
  276. PanicModeThreshold = 1500
  277. PlayEventNotFoundSound = true
  278. UseCamListenerInFreeCam = true
  279. UseSounrceReverb = true
  280. UseXaudio = false
  281.  
  282. [Editor/Characters/Hair]
  283. AdditionalAreaRoughness = 0.100000
  284. AlbedoMultiplier = 0.600000
  285. ContactShadowClamp = 0.350000
  286. RoughnessFactor = 1.000000
  287. SpecularRandom_Max = 0.000000
  288. SpecularRandom_Min = -0.300000
  289. UseGlobalContactShadowsOnHair = true
  290. UseLocalContactShadowsOnHair = true
  291. UseReferenceImplementation = false
  292.  
  293. [Editor/Characters/Hair/AlphaShifts]
  294. R = -0.083000
  295. TRT = 0.375000
  296. TT = 0.000000
  297.  
  298. [Editor/Characters/Hair/Debug]
  299. DebugSwitch1 = false
  300. DebugSwitch2 = false
  301.  
  302. [Editor/Characters/Hair/EnvProbe]
  303. MultiScatter = 0.470000
  304. R = 0.300000
  305. ScatterDepth = 1.300000
  306. TRT = 0.800000
  307. TT = 0.005000
  308.  
  309. [Editor/Characters/Hair/GlobalLight]
  310. MultiScatter = 0.470000
  311. R = 0.300000
  312. ScatterDepth = 1.250000
  313. TRT = 0.800000
  314. TT = 0.005000
  315.  
  316. [Editor/Characters/Hair/HACKS]
  317. AAAA_HACK_hairModifiedLocalLightIntensity = true
  318. HACK_Factor0 = 66.000000
  319. HACK_Factor1 = 95.000000
  320. HACK_Factor2 = 213.000000
  321. HACK_Factor3 = 450.000000
  322.  
  323. [Editor/Characters/Hair/LocalLight]
  324. MultiScatter = 0.470000
  325. R = 0.350000
  326. ScatterDepth = 0.800000
  327. TRT = 0.800000
  328. TT = 0.005000
  329.  
  330. [Editor/Characters/Hair/MultiScatter]
  331. DiffuseScatterFactor = 0.000000
  332. Mask_Intensity = 1.000000
  333. ShadowFactorExp = 0.370000
  334. Wrap = 0.350000
  335.  
  336. [Editor/Characters/Hair/Specular]
  337. Mask_Intensity = 1.000000
  338. Wrap = 0.400000
  339.  
  340. [Editor/Characters/Hair/TRT_Params]
  341. EXP_BIAS = 16.500000
  342. EXP_SCALE = 17.000000
  343.  
  344. [Editor/Characters/LightBlockers]
  345. ClosestBlockersLimit = 16
  346.  
  347. [Editor/Characters/RimEnhancement]
  348. GlobalCharacterFresnel = 1.500000
  349. LightBlockerInfluence = 0.700000
  350. RoughnessFactor_Bias = 0.000000
  351. RoughnessFactor_Scale = 1.000000
  352.  
  353. [Editor/Characters/RimEnhancement/Foliage]
  354. Foliage_ConstOffsetCoefficient = 0.000000
  355. Foliage_FresnelCoefficient = 2.500000
  356. Foliage_SpecularCoefficient = 1.200000
  357.  
  358. [Editor/Characters/RimEnhancement/Skin]
  359. ConstOffsetCoefficient = 0.000000
  360. FresnelCoefficient = 1.500000
  361. SpecularCoefficient = 1.000000
  362.  
  363. [Editor/Characters/RimEnhancement/Standard]
  364. Standard_ConstOffsetCoefficient = 0.000000
  365. Standard_FresnelCoefficient = 1.500000
  366. Standard_SpecularCoefficient = 1.400000
  367.  
  368. [Editor/Characters/RimEnhancement/Weapon]
  369. Weapon_ConstOffsetCoefficient = 0.000000
  370. Weapon_FresnelCoefficient = 2.400000
  371. Weapon_SpecularCoefficient = 1.400000
  372.  
  373. [Editor/Characters/RimEnhancement_RayTracing]
  374. GlobalCharacterFresnel = 1.500000
  375. LightBlockerInfluence = 0.700000
  376. RoughnessFactor_Bias = 0.000000
  377. RoughnessFactor_Scale = 1.000000
  378.  
  379. [Editor/Characters/RimEnhancement_RayTracing/Foliage]
  380. Foliage_ConstOffsetCoefficient = 0.000000
  381. Foliage_FresnelCoefficient = 2.500000
  382. Foliage_SpecularCoefficient = 1.200000
  383.  
  384. [Editor/Characters/RimEnhancement_RayTracing/Skin]
  385. ConstOffsetCoefficient = 0.000000
  386. FresnelCoefficient = 1.500000
  387. SpecularCoefficient = 1.000000
  388.  
  389. [Editor/Characters/RimEnhancement_RayTracing/Standard]
  390. Standard_ConstOffsetCoefficient = 0.000000
  391. Standard_FresnelCoefficient = 1.500000
  392. Standard_SpecularCoefficient = 1.400000
  393.  
  394. [Editor/Characters/RimEnhancement_RayTracing/Weapon]
  395. Weapon_ConstOffsetCoefficient = 0.000000
  396. Weapon_FresnelCoefficient = 2.400000
  397. Weapon_SpecularCoefficient = 1.400000
  398.  
  399. [Editor/Characters/Skin]
  400. SubsurfaceSpecularTint_B = 0.290000
  401. SubsurfaceSpecularTint_G = 0.260000
  402. SubsurfaceSpecularTint_R = 0.125000
  403. SubsurfaceSpecularTintWeight = 0.300000
  404.  
  405. [Editor/FoliageParameters]
  406. ContactShadowClamp = 0.600000
  407.  
  408. [Editor/Ink]
  409. CacheTextureMargin = 200.000000
  410.  
  411. [Editor/Navigation]
  412. DebugDrawDistance = 150.000000
  413. EnabledLocalDebug = true
  414. FileDimensionsFactor = 324.000000
  415. LocalDebugHorizontalLimit = 160.000000
  416. LocalDebugVerticalLimit = 50.000000
  417. NavCellHeight = 0.300000
  418. NavCellWidth = 0.100000
  419. TrafficDistanceThreshold = 10.000000
  420. ZOffset = 0.000000
  421.  
  422. [Editor/Recording]
  423. Framerate = 30
  424. HighResolutionScreenshot_MS_Count = 8
  425. SkipSamples = 0
  426.  
  427. [Editor/RenderDebug]
  428. HideOverflowWarnings = false
  429. HidePhysicsOverflowWarnings = false
  430. MaxDistance = 1000.000000
  431. PhysicsHighUsageThreshold = 0.800000
  432. PhysicsOverflowWarningTextSpeed = 3
  433. ShowAudioScreenWarnings = true
  434.  
  435. [Editor/RenderDebug/SnapPoint]
  436. Scale = 5
  437.  
  438. [Editor/Selection/Appearance]
  439. CheckerboardSize = 2
  440. Color =
  441. ColorSpecial =
  442. ObstructedColor =
  443. ObstructedColorSpecial =
  444. OpacityOutline = 1.000000
  445. OpcaityFill = 0.500000
  446. SwapFillAndOutline = false
  447.  
  448. [Editor/ShaderCompiler]
  449. DumpAssembly = false
  450. ForceRecompile = false
  451. Optimize = true
  452. UseLocalCompiler = false
  453.  
  454. [Editor/Snapping/Socket]
  455. Range = 0.200000
  456. RenderDistance = 10000.000000
  457. ShowAISpots = true
  458. ShowSplines = true
  459. ShowStaticMarkers = true
  460.  
  461. [Editor/Spline]
  462. OffMeshLinkEndPointRadius = 0.400000
  463. OffMeshLinkThickness = 0.100000
  464.  
  465. [Editor/Streaming]
  466. ForceAutoHideDistanceMax = 16384.000000
  467.  
  468. [Editor/Streaming/Debug]
  469. FallbackSlowmotionBucketBegin = 2
  470. FallbackSlowmotionThreshold = 8000
  471. ForceAllPrefabVariantsEnabled = false
  472. UseFallbackSlowmotion = false
  473.  
  474. [Editor/Terrain]
  475. UsePrefabStreamingVisualization = false
  476.  
  477. [Editor/Terrain/Debug]
  478. MeshNodeChunkMask = 2147483647
  479.  
  480. [Editor/Traffic]
  481. LaneSamplingStep = 1.000000
  482. LoadCollisionDebugResource = false
  483. MinLaneSamplingStep = 0.500000
  484. VisualizationRefreshInterval = 10
  485.  
  486. [Editor/VolumetricClouds]
  487. CoverageScale = 1.300000
  488. DetailNoiseScale = 0.750000
  489. NoiseScale = 1.100000
  490.  
  491. [Editor/VolumetricFog]
  492. Exponent = 2.000000
  493.  
  494. [Engine]
  495. LimitFPS = 60
  496. OverLimitFPS2 = false
  497.  
  498. [Engine/Connection]
  499. DefaultRawStartingPort = 37080
  500.  
  501. [Engine/Game]
  502. DefaultDebugGameEngineInteropStartingPort = 37085
  503.  
  504. [Engine/Watchdog]
  505. ActiveIfDebuggerPresent = true
  506. ActiveIfDialogBlocking = false
  507. ActiveIfScriptBreakpointBlocking = false
  508. DumpJobExecutionContext = true
  509. Enabled = true
  510. KillProcess = true
  511. ThreadFrequencyHz = 15
  512. TimeoutSeconds = 120
  513.  
  514. [EntityVisualController]
  515. DebugUseFOVMultiplier = true
  516. ShadowMeshSwitchDistanceSquared = 16.000000
  517.  
  518. [ExplorationRadius]
  519. ChargedJump = 1.000000
  520. Climb = 1.000000
  521. Jump = 1.000000
  522. Ladder = 1.000000
  523. ThrusterJump = 1.000000
  524. Vault = 1.000000
  525.  
  526. [Facial]
  527. ResourceBudget = 14
  528.  
  529. [Failsafe]
  530. MountingFacilityFailsafe = true
  531. PlayerTeleportationIfFallsUnderWorld = true
  532. VehicleTeleportationIfFallsUnderWorld = true
  533.  
  534. [Failsafe/Choice]
  535. enableDebugTag = false
  536.  
  537. [Failsafe/ChoiceLookAt]
  538. activationDelay = 0.500000
  539. activationTolerance = 0.996000
  540. positionDeltaReset = 0.500000
  541.  
  542. [Failsafe/ChoiceLookAtLimits]
  543. enabled = true
  544.  
  545. [Failsafe/ChoiceLookAtNoActivation]
  546. enabled = true
  547.  
  548. [Failsafe/ChoicePostLookAt]
  549. activationDelay = 0.200000
  550.  
  551. [Failsafe/SceneChoice]
  552. interactionInTierTestEnabled = true
  553. noEntityTestEnabled = true
  554. testActivationDelay = 1.000000
  555. testNoEntityActivationDelay = 5.000000
  556.  
  557. [FreeCamera]
  558. FOV = 60.000000
  559. MovPrecision = 1.000000
  560. RotPrecision = 1.000000
  561.  
  562. [FreeCamera/DOF]
  563. FarBlur = 0.000000
  564. FarFocus = 0.000000
  565. Intensity = 0.000000
  566. NearBlur = 0.000000
  567. NearFocus = 0.000000
  568. UseFarPlane = 0.000000
  569. UseNearPlane = 0.000000
  570.  
  571. [FreeCamera/Exposure]
  572. Aperture = 8.000000
  573. ISO = 100
  574. ResetISO = false
  575. Shutter = 125.000000
  576.  
  577. [FriendlyFire]
  578. CrowdDistanceCorrection = 1.000000
  579. EyesExtraOffset = 0.150000
  580. EyesOffset = 1.750000
  581. HeadExtraOffset = 0.250000
  582.  
  583. [FunctionalTests]
  584. DumpInteropProcessingTimes = false
  585. ScriptTestTickDelayFrames = 2
  586.  
  587. [Game]
  588. MaxPlayingEffects = 16384
  589.  
  590. [Game/DebugPopup]
  591. ButtonAcceptTime = 0.100000
  592. ButtonFadeSpeed = 3.000000
  593. StateEffectSpeed = 5.000000
  594. WindowMinHeight = 100
  595. WindowMinWidth = 200
  596.  
  597. [Game/TimeBetweenHits]
  598. Enable = true
  599.  
  600. [Game/TweakDB]
  601. ReloadTime = 4.000000
  602.  
  603. [GameFramework]
  604. DebugStateMachine = false
  605.  
  606. [GameFreeCamera]
  607. DefaultFOV = 60.000000
  608. KeyFastMult = 10.000000
  609. KeyMovementSpeed = 5.000000
  610. KeyRotationSpeed = 0.400000
  611. KeySlowMult = 0.100000
  612. MaxFOV = 175.000000
  613. MinFOV = 5.000000
  614. PadMovementMod = 4.000000
  615. PadMovementXSpeed = 2.000000
  616. PadMovementYSpeed = 5.000000
  617. PadRotationXSpeed = 120.000000
  618. PadRotationYSpeed = 60.000000
  619.  
  620. [Gameplay]
  621. TagListInitialCount = 1000
  622.  
  623. [GameSenses]
  624. Log = false
  625. RayTestsPerThreadLimit = 20
  626. SensorsToUpdateLimit = 60
  627.  
  628. [GameServices]
  629. MaxProfileSize = 4194304
  630. MaxSaveSize = 8388608
  631. MaxSaveSizeTotal = 12582912
  632. MaxSettingsSize = 4194304
  633. SaveCompressedChunkSize = 262144
  634. SaveMaxCompressedChunks = 256
  635. ScreenshotBuffer = 1048576
  636.  
  637. [InertiaBlend]
  638. OverrideMode = 0
  639.  
  640. [InfluenceMap]
  641. NavChecksDebugCount = 5000
  642. ObstacleDistanceToPlayer = 40.000000
  643. SearchInfluenceDrop = 0.050000
  644.  
  645. [Input]
  646. cvDisableInputFlushOnLostFocus = false
  647. FakeAxisRepeatRate = 5.000000
  648.  
  649. [Input/Gestures]
  650. EnableGestures = true
  651. EnablePan = true
  652. EnablePinch = true
  653. EnableSwipe = true
  654. FlickForSwipe = true
  655. SwipeHorizontalDeadzoneSq = 0.050000
  656. SwipeVerticalDeadzoneSq = 0.200000
  657.  
  658. [Interop]
  659. NotifierEventCacheSize = 100
  660.  
  661. [Interop/Cache]
  662. Enabled = true
  663. InitPathLength = 2048
  664. PathIncrementPad = 64
  665.  
  666. [Interruption]
  667. MinInterruptionTimeForThirdInterruption = 20.000000
  668.  
  669. [LevelOfDetail]
  670. DecalsHideDistance = 40.000000
  671. DynamicDecalsHideDistance = 20.000000
  672.  
  673. [Lipsync]
  674. AudioAdjustmentFactor = 0.850000
  675. AudioAdjustmentThresholdInFrames = 0.500000
  676. AudioTimeLowPassFilter = 0.850000
  677. CloseNeckWeight = 1.000000
  678. CloseNeckWeightDistance = 2.000000
  679. FarNeckWeight = 2.000000
  680. FarNeckWeightDistance = 5.000000
  681. PhaseBlendInFrames = 0.000000
  682. PhaseInFrames = 0.000000
  683. SyncToAudio = true
  684. UseAudioAdjustment = true
  685.  
  686. [Locomotion]
  687. CollisionAvoidanceEnabled = true
  688. CoverAngleThreshold = 90.000000
  689. EntityAlignmentEnabled = false
  690. OffMeshLinkReservationEnabled = true
  691. PathCurvatureDetectionDistance = 1.000000
  692. SkippingAIRequestsEnabled = true
  693. SlopeDetectionDistance = 0.900000
  694. StrafeRotationSpeed = 120.000000
  695. StrafeThresholdAngle = 100.000000
  696.  
  697. [LookAt]
  698. MaxIterationsCount = 3.000000
  699.  
  700. [LoSFinderSystem]
  701. AddLoSPointsDist = 2.000000
  702. AvoidNavmeshFindDist = 0.750000
  703. AvoidTraceCheckLength = 10.000000
  704. AvoidTraceCheckSpacing = 1.200000
  705. AvoidTraceHitsMinDist = 0.500000
  706. AvoidTraceMinDistToTarget = 8.000000
  707. AvoidTracesNumber = 9
  708. DownRayLength = 6.000000
  709. ElevatedNPCMinHeight = 2.500000
  710. ElevatedNPCNaviSearchRadius = 1.500000
  711. FinalTraceHeight = 1.400000
  712. LongRayLength = 20.000000
  713. LoSNavmeshFindDist = 1.000000
  714. MaxAddLoSPointsCount = 2
  715. MaxAvoidPathRatio = 1.500000
  716. MaxRaysNumber = 12
  717. MinLoSTraceLen = 0.500000
  718. NaviCheckRadius = 1.000000
  719. ObstacleLoSTraceDist = 0.200000
  720. SeekersOperationsPerFrame = 1
  721. ShortRayLength = 6.000000
  722. TargetOperationsPerFrame = 1
  723. TryFinalTracesOnlyLongTracesCoeff = 0.700000
  724. TryFinalTracesOnlyMaxDist = 3.000000
  725. TryFinalTracesOnlyMaxTime = 5.000000
  726.  
  727. [Marble]
  728. AvoidanceMarblesAnticipation = 5
  729. ChainAngleSmooth = 10.000000
  730. ChainAngleVariationTolerance = 120.000000
  731. DirectionSmoothFactorMax = 0.750000
  732. DirectionSmoothFactorMin = 0.600000
  733. EnableAnticipationGrouping = true
  734. EnablePlayerSlot = false
  735. EnableZebraSpread = false
  736. LightSpreadingMarbleAnticipation = 5
  737. LocalPathMinimumPointDistance = 0.600000
  738. LocalPathProjection = false
  739. MarbleAnticipationAngleTolerance = 20.000000
  740. MarbleDebugLimit = 5
  741. MarbleLookupRange = 3.000000
  742. MarbleLookupZOffset = 1.500000
  743. MaximumFrontAngleToIgnoreObstacle = 45.000000
  744. NPCMarbleRepulsionFactor = 1.200000
  745. ObstacleLandingTimeTolerance = 2.000000
  746. ObstacleStopOffset = 0.100000
  747. SafePositionAngleDifferenceTolerance = 45.000000
  748. StaticMarbleRepulsionFactor = 1.300000
  749. ZebraEarlyStopMax = 2.000000
  750. ZebraEarlyStopMin = 0.750000
  751. ZebraSafePositionRadius = 0.500000
  752.  
  753. [MoveController]
  754. BlendedSlopes = false
  755. ClampForwardInterpolationFactor = true
  756. DownDampTime = 60.000000
  757. InterpolationForwardFactor = 0.500000
  758. LevelDampTime = 0.010000
  759. MaxSlopeSamples = 10
  760. PredictionDistance = 0.300000
  761. PredictionFactor = 1.000000
  762. SlopeTolerance = 0.001000
  763. UpDampTime = 60.000000
  764. UpdateType = 1
  765.  
  766. [MovementPolicies]
  767. MoveAwayFromTargetOnInfluenceMap = false
  768. RunFromThreatOnInfluenceMap = false
  769.  
  770. [Multiplayer]
  771. AllowJoinInProgressDM = true
  772. ClientAuthoritativePosition = false
  773. ClientMovementCorrection = true
  774. ClientTargetTickRate = 30
  775. DebugDump = false
  776. HitRegistrationDebugFrameLifetime = 30.000000
  777. HitRegistrationDebugHistoryLength = -1
  778. HitRegistrationDebugShowMisses = false
  779. InterpolationDelayMilliSecs = 200
  780. LagCompensationEnabled = true
  781. LogInputIssues = true
  782. MaxDesiredPacketSize = 2349
  783. MaxExtrapolationMilliSecs = 100
  784. MaxInputPackFramesCount = 3
  785. MovementSmoothCorrectionTime = 0.200000
  786. MoveOnServerInterval = 0.000000
  787. PositionCorrectionTreshold = 0.010000
  788. RecoverLostButtonInputs = true
  789. RepeatInputActionsIfNoneReceived = true
  790. RotationCorrectionTreshold = 1.000000
  791. ServerTargetTickRate = 30
  792.  
  793. [Muppet]
  794. AlwaysResimulate = false
  795. ClientTooNewStateThreshold = 10
  796. ClientTooOldStateThreshold = 150
  797. Extrapolation = true
  798. LogEachLogicStep = false
  799. LogInputs = false
  800. LogInputsReplication = false
  801. LogMovementSteps = false
  802. LogResimulation = false
  803. LogStatesManagement = false
  804. ResimulationSmoothing = true
  805. ServerInputsMaxHighNum = 15
  806. ServerInputsMaxLowNum = 12
  807. ServerInputsMaxNumSpeedup = 2.000000
  808. ServerInputsMinHighNum = 8
  809. ServerInputsMinLowNum = 5
  810. ServerInputsMinNumSlowdown = 0.500000
  811. UseRealTimeForSubsteps = true
  812.  
  813. [nav]
  814. TileDebugDrawDistance = 50.000000
  815. ZOffset = 0.000000
  816.  
  817. [Nav]
  818. VisualizedAgentSize = 0
  819.  
  820. [NaviHistory]
  821. BoxHalfSize = 0.500000
  822. PastTimeShift = 3.000000
  823. TimeBtwChecks = 0.200000
  824.  
  825. [NetworkEmulation]
  826. PacketLossPercentage = 0
  827. PingMilliSecs = 0
  828. PingVarianceMilliSecs = 0
  829.  
  830. [ObjectSelection]
  831. CoverBoxSize = 2.000000
  832. MaxFindPathsLimit = 3
  833. MaxFindPathsTimeLimitMs = 3.000000
  834.  
  835. [Occlusion]
  836. BroadPhaseFraction = 16
  837. DepthBufferDimScale = 6
  838. FillphaseRangeFactor = 40.000000
  839. ForceFullTest = false
  840. MaxDistance = 2000.000000
  841. MaxFarPlane = 8000.000000
  842. MinBufferHeight = 128
  843. MinBufferWidth = 256
  844. MinNearPlane = 0.200000
  845. MultiFrustumOcclusionMode = 1
  846. MultiFrustumUseGlobalOcclusion = true
  847. RastTilesJobGranularity = 1
  848. SortDist0 = 140.000000
  849. SortDist1 = 200.000000
  850. SortDist2 = 260.000000
  851. TestPhasesCount = 6
  852.  
  853. [Overlay/IO]
  854. MaxQueueChars = 128
  855.  
  856. [Physics]
  857. EnableParticlesWorldPreview = false
  858. RobustQueryLogging = false
  859.  
  860. [PingSystem]
  861. Enable = false
  862.  
  863. [Profiler]
  864. ProfilerBreakpointThresholdMs = 20.000000
  865. ProfilingLevel = 4
  866.  
  867. [RacingSystem]
  868. Record = false
  869.  
  870. [RayTracing]
  871. AccelerationStructureBuildNumMax = 16
  872. AccumulationSpeed = 0.020000
  873. AmbientOcclusionRadiusFar = -1.000000
  874. AmbientOcclusionRadiusNear = -1.000000
  875. AmbientOcclusionRayNumber = 1
  876. AmbientOcclusionTransitionFar = -1.000000
  877. AmbientOcclusionTransitionNear = -1.000000
  878. AmbientScale = 1.000000
  879. DebugMode = 0
  880. DeflickerStrength = 0.100000
  881. DiffuseIlluminationAOModulation = 0.400000
  882. DynamicInstanceUpdateBatchSize = 128
  883. DynamicInstanceUpdateDistanceFactor = 1.000000
  884. DynamicInstanceUpdateDistanceThreshold = 25.000000
  885. DynamicInstanceUpdateNumMax = 32
  886. DynamicInstanceUpdateUseHalfFloat = false
  887. EmissiveClipRadius = 64.000000
  888. EmissiveRangeScale = 10.000000
  889. EmittanceScale = 1.000000
  890. Enable = true
  891. EnableAmbientOcclusion = true
  892. EnableDiffuseIllumination = true
  893. EnableDirectionalShadow = true
  894. EnableDirectionalShadowCulling = true
  895. EnableGlobalIllumination = false
  896. EnableImportanceSampling = true
  897. EnableLocalLights = true
  898. EnableMirrorMaterialReflection = false
  899. EnableNRD = true
  900. EnableReflection = true
  901. EnableResidencyManagement = false
  902. EnableShadowCasadesOptimization = false
  903. EnableSkinning = true
  904. EnableSpatialFiltering = true
  905. EnableTransparentReflection = true
  906. GeometryUpdateBufferSizeMB = 64
  907. HideFPPAvatar = true
  908. ImportanceSamplingTransitionMax = 4.000000
  909. ImportanceSamplingTransitionMin = 2.000000
  910. LightGridSize = 32
  911. LocalLightBatchSize = 16
  912. LocalLightClipRadius = 32.000000
  913. LocalLightNumMax = 32
  914. LocalLightTraceLightVolumes = false
  915. MaterialProxyNumMax = 65536
  916. MaterialProxyUpdateNumMax = 32
  917. OverrideEnable = false
  918. RayNormalOffset = 0.005000
  919. RayViewOffset = 0.005000
  920. ScratchBufferSizeMB = 32
  921. SkyRadianceExposureRatio = 400.000000
  922. SkyRadianceExposureScaling = true
  923. SkyRadianceScale = -1.000000
  924. SpeedTreeLodDistanceMultiplier = 0.050000
  925. SunAngularSize = 0.500000
  926. SunScatteringScale = 10.000000
  927. SunVisibility = 1.000000
  928. TracingRadius = 200.000000
  929. TracingRadiusReflections = 2000.000000
  930. TransparentReflectionEnvironmentBlendFactor = 1.000000
  931. UploadInstanceData = true
  932. VisibilityCullingRadius = 2000.000000
  933. VisibilityFrustumOffset = 200.000000
  934.  
  935. [RayTracing/BottomLevelCache]
  936. Budget = 209715200
  937. EvictAgeLimit = 10
  938.  
  939. [RayTracing/Debug]
  940. AmbientOcclusion = false
  941. ClipRadius = -1.000000
  942. DiffuseIllumination = false
  943. EnableVisibilityCheck = false
  944. ForcedLod = -1
  945. ImportanceSampling = 0
  946. PrimaryRays = 0
  947. Reflection = false
  948. RenderObjectType = -1
  949. ShaderClock = false
  950. SkipClusteredProxies = false
  951. SkipDynamicMeshes = false
  952. SkipProxiesWithDismembermentData = false
  953. SkipStaticMeshes = false
  954. SkipTransparentMeshes = false
  955. TransparentReflection = false
  956.  
  957. [RayTracing/Diffuse]
  958. UseScreenSpaceData = true
  959.  
  960. [RayTracing/Multilayer]
  961. ResolutionScale = 1.000000
  962. ResolutionScaleEnable = -1.000000
  963. ResolutionScaleMicroblendFactor = 0.000000
  964. ResolutionScaleNormalFactor = 1.000000
  965.  
  966. [RayTracing/NRD]
  967. Debug = 0.000000
  968. DiffuseAntiLag = true
  969. DiffuseDenoisingRadius = 60.000000
  970. DiffuseMaxAccumulatedFrameNum = 15
  971. DiffuseMaxAdaptiveRadiusScale = 5.000000
  972. DisocclusionThreshold = 0.005000
  973. EnableAmbientOcclusion = true
  974. EnableLocalCoordinates = true
  975. EnableScalingCompensation = true
  976. MaxHitDistanceDiffuse = 5.000000
  977. MaxHitDistanceSpecular = 20.000000
  978. ReferenceAccumulation = false
  979. SpecularAntiLag = false
  980. SpecularDenoisingRadius = 40.000000
  981. SpecularMaxAccumulatedFrameNum = 15
  982. SpecularMaxAdaptiveRadiusScale = 5.000000
  983. UnitsToMeters = 1.000000
  984.  
  985. [RayTracing/Reflection]
  986. AccumulationSpeed = 0.100000
  987. EnableHalfResolutionTracing = 1
  988. FilterRadius = 128.000000
  989. RoughnessOverride = 0.000000
  990. RoughnessThreshold = 0.990000
  991. UseScreenSpaceData = true
  992.  
  993. [Render]
  994. CaptureSequentialFrames = false
  995.  
  996. [Rendering]
  997. AllowShaderCacheReload = true
  998. DecalLookingAngleScalingFactor = 0.100000
  999. DefaultViewportHeight = 720
  1000. DefaultViewportWidth = 1280
  1001. DepthPrepassDistanceFactor = 12.000000
  1002. DissolveTime = 0.500000
  1003. DistantShadowsDepthBias0 = 0.500000
  1004. DistantShadowsDepthBias1 = 1.800000
  1005. DistantShadowsDepthBias2 = 5.000000
  1006. DistantShadowsDepthBias3 = 16.000000
  1007. DistantShadowsMaxBatchSize = 500
  1008. DistantShadowsMaxTrianglesPerBatch = 400000
  1009. DistantShadowsProxySortingMode = 2
  1010. DistantShadowsUseTodVis = false
  1011. EnableDeferredLightsStencil = true
  1012. ForcedExposureAvgLum = -1.000000
  1013. ForcedInstantAutoExposure = false
  1014. ForcedPreExposure = -1.000000
  1015. HiResEntityCustomShadowmapSize = -1
  1016. MultiLayerSelectionMaxLayersCount = 10
  1017. RainMapBatchMaxSize = 300
  1018. RainMapBatchMaxTrianglesPerBatch = 200000
  1019. RainMapProxySorting = true
  1020. RectLightApproximationFactor = 20.000000
  1021. ReflectionProbe_FastBlend = false
  1022. ReflectionProbeBlend_FillProbeSpill = 0.750000
  1023. ReflectionProbeBlend_Global = 3.000000
  1024. ReflectionProbeBlend_Local = 0.500000
  1025. ReflectionProbeBlend_MovingBlendSpeed = 2.000000
  1026. ReflectionProbeBlend_StreamIn = 0.500000
  1027. RoughCullingRejectionRange = 60.000000
  1028. SceneReferredValuesRange = 2.000000
  1029. ShaderCacheReloadTimeCheck = 2.000000
  1030. SphereLightApproximationFactor = 0.700000
  1031. TimeOfDay = 12.000000
  1032. TubeLightApproximationFactor = 2.200000
  1033. UiLuminanceScalingFactor = 7.000000
  1034. UiLuminanceScalingMax = 10.000000
  1035. UiLuminanceScalingMin = 0.750000
  1036. UiLuminanceScalingSpeedDown = 0.750000
  1037. UiLuminanceScalingSpeedUp = 1.500000
  1038. UseExperimentalVolFog = true
  1039. UseSkinningLOD = true
  1040. VolumetricFogVolume_DefaultAbsorption = 1.000000
  1041.  
  1042. [Rendering/AsyncCompute]
  1043. BuildDepthChain = true
  1044. DynamicTexture = true
  1045. Enable = true
  1046. FlattenNormals = true
  1047. HairClears = false
  1048. LutGeneration = true
  1049. RaytraceASBuild = true
  1050. SSAO = true
  1051.  
  1052. [Rendering/FrostedGlass]
  1053. Debug = 0
  1054. GlassAAQuality = 0
  1055. GlassBlurQuality = 0
  1056. GlassUseMipChain = true
  1057.  
  1058. [Rendering/GlobalIllumination]
  1059. DistantShadowBlur = 5.000000
  1060. DistantShadowForce = 0.600000
  1061.  
  1062. [Rendering/LateVSAlloc]
  1063. Grass = 28
  1064. Hair = 28
  1065. Particles = 28
  1066. Terrain = 0
  1067. Trees = 50
  1068.  
  1069. [Rendering/LUT]
  1070. MaxRange = 100.000000
  1071. MinRange = 0.001000
  1072. Size = 48
  1073.  
  1074. [Rendering/MeshLoading]
  1075. AutoRefreshTime = 0.100000
  1076. ForceSyncMeshLoading = false
  1077. LoadingDelay = 0
  1078.  
  1079. [Rendering/Particles]
  1080. MaxNoRenderSimTime = 100.000000
  1081. MaxOffscreenSimTime = 2.000000
  1082.  
  1083. [Rendering/Shadows]
  1084. CascadeDegreesLimit = 0.000000
  1085. CascadeDepthBias0 = 0.030000
  1086. CascadeDepthBias1 = 0.060000
  1087. CascadeDepthBias2 = 0.120000
  1088. CascadeDepthBias3 = 0.240000
  1089. CascadeEnableScissors = true
  1090. CascadeFillDepthBias = 20.000000
  1091. CascadeFitToWorstCase = true
  1092. CascadeFrontCullingPlaneDistance = 300.000000
  1093. CascadeRange0 = 6.000000
  1094. CascadeRange1 = 20.000000
  1095. CascadeRange2 = 50.000000
  1096. CascadeRange3 = 100.000000
  1097. CascadeScissorsMarigin = 16
  1098. CascadeShadowReceiverBiasAlongNormal = 0.020000
  1099. CascadesHeuristicForceRefresh = false
  1100. CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
  1101. CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
  1102. CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
  1103. CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
  1104. CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
  1105. CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
  1106. CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
  1107. CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
  1108. CascadeUseBackfacesAsCullingPlanes = true
  1109. DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
  1110. DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
  1111. DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
  1112. DistantHeuristicMinMeshSizeInCascade0 = 2.000000
  1113. DistantHeuristicMinMeshSizeInCascade1 = 3.000000
  1114. DistantHeuristicMinMeshSizeInCascade2 = 6.000000
  1115. DistantShadowsForceFoliageGeometry = false
  1116. TimeShiftCooldownTime = 10.000000
  1117.  
  1118. [Rendering/SpeedTree]
  1119. BillboardsGlobalBleed = 0.500000
  1120. SpeedTreeTerrainNormalmapFlatness = 1.500000
  1121.  
  1122. [Rendering/Video]
  1123. MaxFrameUploadMB = 10485760
  1124.  
  1125. [Rendering/VisionMode]
  1126. HistoryBlend = 0.850000
  1127.  
  1128. [Rendering/WindImpulse]
  1129. BulletIntensity = 0.200000
  1130. BulletLifeTime = 0.500000
  1131. BulletRadius = 0.600000
  1132.  
  1133. [Replication]
  1134. MaxOutgoingBytesPerSecondFromClient = 102400
  1135. MaxOutgoingBytesPerSecondP2P = 102400
  1136. MaxOutgoingBytesPerSecondToClient = 204800
  1137. MaxSendFrequencyMilliSecs = 10
  1138.  
  1139. [ResourceBank]
  1140. GameResourceCacheExpirySeconds = 20
  1141.  
  1142. [ResourceLoaderThrottler]
  1143. DedicatedDecompressionMemoryBytes = 1048576
  1144. FloodMinNonLoadingThreads = 2
  1145. StreamMaxLoadingThreads = 2
  1146. TrickleMaxLoadingThreads = 1
  1147.  
  1148. [SaveConfig]
  1149. AutoSaveEnabled = true
  1150. AutoSavePeriod = 300
  1151. AutoSavePeriodOnLock = 30
  1152. CheckpointSavePeriod = 60
  1153.  
  1154. [Scenes/Probing]
  1155. ProbingDeltaMsec = 100
  1156. ProbingTimeBudgetMsec = 1500
  1157.  
  1158. [SceneSystem/Dialog]
  1159. AdditionalSpeakerLineCancelFadeOutTime = 0.500000
  1160. CancelationFadeOutTime = 0.500000
  1161.  
  1162. [SceneSystem/Extractor]
  1163. Enabled = false
  1164.  
  1165. [SceneSystem/FastForwarding]
  1166. AdaptiveModeMaxDilation = 10.000000
  1167. AdaptiveModeMaxSpeed = 10.000000
  1168. AdaptiveModeMinDilation = 2.000000
  1169. ConstantModeDilation = 10.000000
  1170. EnableAdaptiveMode = false
  1171. EnableDeactivationOnDemand = true
  1172. EnableDeactivationOnInput = false
  1173. EnableFastForwarding = true
  1174.  
  1175. [SceneSystem/Interrupt]
  1176. DefaultInterruptDistance = 6.000000
  1177. DefaultReturnDistance = 5.000000
  1178. DialogLinesFadeOutTime = 0.500000
  1179. IntendedInterruptionMinimalTime = 0.500000
  1180. PlayReturnFromSectionBeginningIfNPCInterrupted = false
  1181. PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
  1182. PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
  1183.  
  1184. [SceneSystem/ReviewTools]
  1185. EnableScreenplayComments = false
  1186.  
  1187. [Scripts]
  1188. EnableCompilation = false
  1189. Port = 37060
  1190. PortRange = 10
  1191. SilentCompilation = false
  1192. SilentValidation = false
  1193.  
  1194. [Senses]
  1195. ShowSensesCheckTrace = false
  1196.  
  1197. [Serialization]
  1198. ValidateCRC = false
  1199.  
  1200. [Session/Loading]
  1201. DebugAutoSkipLoadingTimeout = true
  1202. DebugLoadingCooldownWarning = 30
  1203. DebugTickFinishCounterMax = 1
  1204. LoadingResetIOQueuesSeconds = 2.000000
  1205. LoadingTimeoutSeconds = 60
  1206. MinDurationSeconds = 2.000000
  1207. UpdateBehindLoadingScreenDuration = 2.000000
  1208.  
  1209. [SnapToTerrainIk]
  1210. AllowIkThreshold = 0.950000
  1211. Enabled = true
  1212. EnableFootLockThreshold = 0.950000
  1213. FallBackFrameTimeForDisable = 0.100000
  1214. FallBackFrameTimeForFootLockDisable = 0.070000
  1215. FootLockBlendOffSpeed = 0.500000
  1216. FootLockBlendOffSpeedBroken = 0.800000
  1217. FootLockBlendOffSpeedPlanted = 0.200000
  1218. FootLockEnabled = true
  1219. FootLockMaxShift = 0.250000
  1220. HipRelativeMaxFootHeight = -0.100000
  1221. HipsAdditionalZOffsetFactor = -0.100000
  1222. HipsXYOffsetDisableSpeed = 1.000000
  1223. HipsXYOffsetSpeed = 1.000000
  1224. HipsZOffsetBaseSpeed = 0.800000
  1225. HipsZOffsetSpeed = 0.300000
  1226. MaxFootHipDistRefMul = 0.900000
  1227. MaxXYHipShift = 0.250000
  1228. MinCorrectionToEnable = 0.005000
  1229. MinFootHipDist = 0.400000
  1230. RotationSpeed = 180.000000
  1231. TraceAboveGroundDistance = 0.500000
  1232. TraceBelowGroundDistance = 0.500000
  1233. TranslationSpeed = 2.250000
  1234.  
  1235. [Streaming]
  1236. DistanceBoost = 0.000000
  1237. EditorThrottledMaxNodesPerFrame = 500
  1238. ForceUnstream = false
  1239. MaxNodesPerFrame = 300
  1240. MaxNodesPerFrameWHileLoading = 999999
  1241. MaxStreamingDistance = 23170.251953
  1242. MaxStreamingObserverHeight = 3.000000
  1243. MinStreamingDistance = 1.000000
  1244. ObserverMaxAirVehicleForwardVelocity = 0.000000
  1245. ObserverMaxNonAirVehicleForwardVelocity = 20.000000
  1246. ObserverMaxOnFootForwardVelocity = 5.000000
  1247. ObserverVelocityOffsetEnabled = false
  1248. PrecacheDistance = 0.000000
  1249. RadiusNearInvMult = 0.800000
  1250. RadiusNearSecondaryRefPointAddend = 200.000000
  1251. RadiusNearSubtrahend = 200.000000
  1252. RadiusSecondaryRefPointMult = 1.250000
  1253. StreamingEnabled = true
  1254. TimeLimitAttachingPerFrame = 0.500000
  1255. TimeLimitSectorLoadPerFrame = 2.000000
  1256. TimeLimitSectorUnloadPerFrame = 1.000000
  1257. TimeLimitStreamedPerFrame = 6.000000
  1258. TimeLimitStreamedPerFrameWhileLoading = 8.000000
  1259.  
  1260. [Streaming/Culling]
  1261. Enabled = true
  1262. ForceSSDMode = 0
  1263. OnlyIfSingleObserver = true
  1264. StreamingQueryRoadDataMaxNN = 5
  1265. StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
  1266. StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
  1267. Strict = false
  1268. VisibilityQuery = true
  1269. VisibilityQueryActivationDistanceBoost = 40.000000
  1270.  
  1271. [Streaming/Culling/AutoHideDistanceNear]
  1272. Enabled = true
  1273.  
  1274. [Streaming/Culling/Fallback]
  1275. DirectionTreshold = 0.600000
  1276. DistanceTreshold = 32.000000
  1277. Enabled = true
  1278. PriorityTreshold = 1
  1279.  
  1280. [Streaming/Culling/NonAirVehicle]
  1281. CentralMaxYawDegrees = 30.000000
  1282. FakeTotalRoadWidth = 40.000000
  1283. MaxSideOfRoadCutoffDistance = 5.000000
  1284. MaxStreamingRadius = 64.000000
  1285. PeripheralMaxYawDegrees = 60.000000
  1286. SaturationVelocity = 20.000000
  1287. ThresholdVelocity = 5.000000
  1288.  
  1289. [Streaming/Culling/NonAirVehicle/RoadInterpolation]
  1290. StraightConnectionRoadToRoadAngle = 20.000000
  1291. StraightConnectionVehicleTurnAngle = 45.000000
  1292.  
  1293. [Streaming/Culling/SecondaryRefPoint]
  1294. Enabled = true
  1295.  
  1296. [Streaming/Debug]
  1297. EmulateExcludeFromConsole = false
  1298.  
  1299. [Streaming/Editor]
  1300. TimeLimitAttachingPerFrame = 10.000000
  1301. TimeLimitDetachingPerFrame = 10.000000
  1302. TimeLimitStreamedPerFrame = 12.000000
  1303.  
  1304. [StreamingAnimation]
  1305. FallbackFrameBlendDuration = 0.300000
  1306. ForceFallbackFrames = false
  1307. PreloadWorkspotAnimation = false
  1308. ShowStreamedInWorkspotAnims = false
  1309. UseFakeStreamingDelay = false
  1310.  
  1311. [TargetTracking]
  1312. VariableTickRateEnabled = true
  1313.  
  1314. [ThreatTracking]
  1315. ThreatDropFactor = 1.000000
  1316.  
  1317. [TPPRepresentation]
  1318. DevForceUseGameplayCamera = false
  1319.  
  1320. [Traffic]
  1321. AccFactorMP = 1.000000
  1322. AvoidanceLimitAngle = 5.000000
  1323. AvoidZebra2Zebra = true
  1324. BottomClampAngle = 15.000000
  1325. BrakeFactorMP = 25.000000
  1326. BufferBuffer = 0.100000
  1327. carExpectedCollisionFactor = 0.700000
  1328. CurveLimitFactor = 0.800000
  1329. DeathLimit = 10.000000
  1330. decelerationFactor = 1.000000
  1331. DisableLOD = true
  1332. DisplacementCap = 1.000000
  1333. DisposeOnSummon = true
  1334. FrontAngle = 15.000000
  1335. GreenWaveAveragePredictedCarSpeed = 10.000000
  1336. GreenWaveLength = 200.000000
  1337. leftLaneSpeedIncrease = 0.100000
  1338. MaxLocalPathLength = 100.000000
  1339. MaxPathLanes = 5
  1340. MaxTimeBeforeGreenWave = 10.000000
  1341. MinTimeBeforeGreenWave = 7.000000
  1342. PathLaneIntersectionDownTolerance = 1.000000
  1343. PathLaneIntersectionUpTolerance = 2.000000
  1344. PlayerPrediction = 30.000000
  1345. roadSpeedOverride = -1.000000
  1346. SideAngle = 0.000000
  1347. SlotLaneOccupancyArea_Pedestrian = 2.500000
  1348. SlotLaneOccupancyArea_Vehicle_Length = 6.000000
  1349. SpotDetectionPrecision = 5.000000
  1350. SpotDetectionRange = 3.000000
  1351. stopOnStaticCollisions = false
  1352. StopSpawn = false
  1353. StraightTurnLimit = 15.000000
  1354. TaxiDespawnLookahead = 100.000000
  1355. taxiPathDistance = -1.000000
  1356. TeleportationDistance = 340282346638528859811704183484516925440.000000
  1357. UncrowdMultiLaneRoads = true
  1358. UncrowdOneLaneRoads = true
  1359.  
  1360. [UIAnimationsProcessor]
  1361. AnimationLibraryResourceCooldown = 5.000000
  1362.  
  1363. [UiInput]
  1364. PadRotationEnterTime = 0.100000
  1365. PadRotationExitTime = 0.200000
  1366. PadRotationPitchModif = 0.400000
  1367. PadRotationYawModif = 0.400000
  1368.  
  1369. [vehicle]
  1370. PhysXClampHugeImpacts = true
  1371. PhysXClampHugeSpeeds = true
  1372. PhysXMinTimeStep = 0.011111
  1373. PhysXTimeCompensationFactor = 0.800000
  1374.  
  1375. [Vehicle]
  1376. AirControlBikePitchHelper = true
  1377. AirControlCarRollHelper = true
  1378. BikeHackTiltCalcValue = 50.000000
  1379. BlockChangeGear = false
  1380. EnableAirResistane = true
  1381. EnableFreeRotationResistantTorque = true
  1382. EnableLowVelStoppingResistance = true
  1383. EnableSmoothWheelContacts = true
  1384. ForceDebugAll = false
  1385. ForceMoveToMaxAngularSpeed = 5.000000
  1386. ForceMoveToMaxLinearSpeed = 30.000000
  1387. ForceSimplifiedMovement = false
  1388. MaxForceMoveToTeleportThreshold = 50.000000
  1389. physicsCCD = false
  1390. trafficVsTrafficCollisions = false
  1391. UseDifferential = true
  1392. vehicleVsVehicleCollisions = true
  1393. VelocitySmoothingTime = 0.300000
  1394. WeightTransferMode = 1
  1395.  
  1396. [VehicleAI]
  1397. BlockAIDrivingPreset = false
  1398. ForceAIDrivingPreset = false
  1399. PerceptionCollisionPropagationArea = 2.000000
  1400. PerceptionNumSweeps = 30
  1401. PerceptionNumSweepsRace = 16
  1402. PerceptionTargetPropagationArea = 1.500000
  1403.  
  1404. [Viewport]
  1405. OutputMonitor = 0
  1406.  
  1407. [VisualControllerComponent]
  1408. StrictCrowdLodsEnabled = false
  1409.  
  1410. [Visuals]
  1411. GammaValue = 1.000000
  1412. MidPoint = 1.000000
  1413. MotionBlurScale = 1.000000
  1414. VelocityBufferScale = 100.000000
  1415.  
  1416. [WaterSimulation]
  1417. UseAsyncComputeFFT = true
  1418.  
  1419. [World]
  1420. StreamingTeleportMagSq = 4096.000000
  1421.  
  1422. [World/Streaming/InstancedMeshNode]
  1423. UseDebugFallback = false
  1424.  
  1425. [World/Streaming/PersistencyCache]
  1426. MaxEntriesPerPage = 8
  1427. PoolBudgetKB = 4096
  1428.  
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