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1
; List of ~1053 default INI-settings used in Cyberpunk2077 v1.04, dumped by infogram
2
; To change the value of these settings, create an INI file inside "engine\config\platform\pc\" with the section name + setting name/value inside it.
3
; (see https://www.pcgamingwiki.com/wiki/Topic:Vzhialkw8toyk3pq for more info)
4
 
5
; Note that this list is incomplete and doesn't contain any string settings, since I couldn't figure a way to dump those well (memory layout of them is weird)
6
; The default values listed here should mostly be correct, but could be affected by my own game settings, or the dumper itself, so don't rely on them too much.
7
8
[AI]
9
CodeTweakActionsEnabled = true
10
EnableLowFPSDetection = true
11
LOD0BucketSize = 0
12
LOD0TickRate = 1
13
LOD1BucketSize = 16
14
LOD1TickRate = 4
15
LOD2BucketSize = 16
16
LOD2TickRate = 8
17
LOD3TickRate = 16
18
LODUpdatePeriod = 1.000000
19
LowFPSThresholdMax = 29
20
LowFPSThresholdMin = 24
21
VariableTickRateEnabled = true
22
23
[AI/TweakActionSystem]
24
TweakCompositeAlternativesLimit = 2
25
26
[Animation]
27
DistanceToCameraForAlwaysSample = 50.000000
28
EnableRefreshLocoWrappersOnUnlock = true
29
IKTurnOffDistance = 12.000000
30
MaxAngleCosineBetweenCameraAndFacial = 0.500000
31
MaxFacialAnimationsVisible = 3
32
ReserveSkinningNumCharactersThreshold = 99999
33
UseAnimSetupCaching = true
34
UseFishsyncDebug = true
35
UseLunaticMode = true
36
37
[AnimationSystem]
38
FallbackPoseReawakeDistance = 20.000000
39
PerformanceDisableTime = 5.000000
40
PerformanceModeThreshold = 15.000000
41
QualityModeFrameThreshold = 2.000000
42
QualityModeThreshold = 20.000000
43
44
[animLogger]
45
ForceScreenSpace = false
46
47
[Audio]
48
EnableOverlay = false
49
EnablePropertiesProfilingCapture = false
50
51
[Backend]
52
DebugEditableView = false
53
EditAllClassProperties = false
54
ShowAllClassProperties = false
55
TraceInteropCommands = false
56
TraceInteropResults = false
57
58
[Bump]
59
DistanceToPlayerLimit = 3.000000
60
LogBumpActivation = false
61
NavCheckRadius = 0.500000
62
63
[CameraDebugger]
64
ForceAspectRatio = 0.000000
65
66
[CharacterCustomizationSystem]
67
MorphingTimeDilation = 3.000000
68
69
[ChoiceSettings]
70
mandatoryLookAt = true
71
stickyLookAt = true
72
variant2 = true
73
variantMix = false
74
75
[Cover]
76
ShowTraceActionsCheck = false
77
78
[Crowd]
79
AppropriateMinDistToPlayer = 10.000000
80
AppropriateMinLastSeenTime = 10.000000
81
BaseParkedCarProbability = 0.800000
82
DespawnLastSeenMinTime = 20.000000
83
Enabled = true
84
EnablePedestrians = true
85
EnableVehicles = true
86
MinStreamingVelocityNormalizedToBlockSpawn = 10.000000
87
OnlyCorpoMan = false
88
PassengerProbabilityModifierOnConsoles = 0.300000
89
SpawnLimit = 3
90
UseFrustum = true
91
ZCutoff = 20
92
ZCutoffEnabled = true
93
94
[CrowdMovement]
95
AheadAngleMax = 45.000000
96
AheadAngleMin = 30.000000
97
AheadDistanceMax = 2.000000
98
AheadDistanceMin = 1.000000
99
AngularSpeedFactor = 5.000000
100
BlockingObstaclesDetectionDistance = 2.000000
101
BorderRepulsionSpeed = 7.000000
102
CAPlayerDistanceThresholdBack = 10.000000
103
CAPlayerDistanceThresholdFront = 30.000000
104
ClosestObstacleToStayInPlace = 2.000000
105
ComfortZoneRadiusFactor = 1.250000
106
DebugSlotID = 0
107
DebugSoftAdherenceOverride = false
108
DesiredForwardLookupDistance = 0.750000
109
DestinationDistance = 1.000000
110
DilatationClamp = -1.000000
111
DilatationLimit = -1.000000
112
DirectionSmoothingAngleTolerance = 45.000000
113
DistanceToStopBuffer = 0.750000
114
EnableDirectionPostProcess = false
115
EnableDirectionSmoothing = true
116
EntryPathPositionSearchDistance = 4.000000
117
EntryPathPositionSearchStep = 0.300000
118
FearSpreadRadius = 10.000000
119
FenceGapRepulsors = false
120
FixedTimeStep = -1.000000
121
ForceStopColliders = false
122
ForceStopRepulsors = true
123
FrontViewAngle = 45.000000
124
GlobalDisableLOD = false
125
InjectedCollidersZTolerance = 2.500000
126
LaneLightsRecognitionDistance = 25.000000
127
MarbleDirectionLookUp = 6
128
MarblePathDisplayMaxPoints = 5
129
MaxChancesToUseZebra = 4
130
MaxDirectionChangeAttempts = 4
131
MaxInterpAngle = 179.000000
132
MaxLaneCheckToJoinTraffic = 5
133
MaxResumeMoveAttempts = 10
134
NarrowGapRepulsors = false
135
NearEndDistance = 2.000000
136
NoGameplayNoUpdate = false
137
NoSpeedUpTime = true
138
NPCObstaclesMass = 0.950000
139
NPCSeparationSpeed = 4.000000
140
ObstacleMarbleRadiusMultiplier = 1.200000
141
OppositePathToleranceInDeg = 20.000000
142
OverlapTolerance = 0.100000
143
PassingPoseStopAnimationTolerance = 0.100000
144
PathConvergenceSpeed = 5.000000
145
PathRefreshPlayerRadiusLimit = 10.000000
146
PlanLimitDistanceToReplan = 2.000000
147
PlayerObstaclesMass = 1.000000
148
PostProcessPositionCorrectionSpeed = 5.000000
149
RotationSpeedFactor = 5.000000
150
SeparationSpeedFactor = 2.000000
151
SeparationSpringTime = 5.000000
152
SharpAngle = 120.000000
153
SingleThread = false
154
SlopeSamples = 10
155
SpeedCompensationFactor = 0.100000
156
TrafficLightRelevantDistance = 4.000000
157
VehicleObstaclesMass = 1.050000
158
159
[Crowds]
160
BufferForAllowedDrivingOffRoadPercentOfCarWidth = 0.800000
161
BufferForAllowedDrivingOnPavementPercentOfPavementSide = 0.500000
162
CheckOnLaneUseLookup = false
163
EnterWorkspotDelay = 10.000000
164
ExponentDrivingOnPavement = 2.000000
165
MaxSpeedDrivingOnPavement = 40.000000
166
MinimumSpeedForKnockdownByCar = 2.000000
167
PlayerKnockDownByCarTolerance = 0.000000
168
169
[Customization]
170
EnableFacialSetupCustomization = true
171
172
[Dangle]
173
MaxPhysicsStepsCount = 3.000000
174
MaxTimeDilatation = 1.000000
175
MinTimeDilatation = 0.050000
176
PhysicsStepsCountLowPassFilterRc = 1.000000
177
SolverIterationsWhenSkippingPhysics = 1.000000
178
179
[Debug]
180
DumpNameList = false
181
GameFallbacksEnabled = true
182
LODUpdateUseRenderCamera = true
183
WatchdogLogTextSize = 2.000000
184
185
[Debug/GameMenu]
186
EffectSpeed = 5.000000
187
188
[Debug/ImGui/Population]
189
BackgroundTeleportsEnabled = true
190
RenderAttachDebug = false
191
RenderEntities = false
192
RenderLastSeenTime = false
193
RenderStatsDebug = false
194
VehicleTeleportsEnabled = true
195
ZeroWastePolicyCooldown = 2.000000
196
197
[DebugConsole]
198
AnimationDuration = 0.400000
199
CaretAnimationDuration = 0.500000
200
EngineLogEnabled = true
201
KeyPressNormalRepeatTime = 0.500000
202
KeyPressQuickRepeatTime = 0.050000
203
MaxCommandLineHistoryEntries = 100
204
MaxOutputHistoryEntries = 100
205
OutputScorllStep = 20.000000
206
TabLengthInChars = 1
207
208
[Decals]
209
ForwardDecalPositionOffsetScale = 0.050000
210
211
[Developer/FeatureToggles]
212
Antialiasing = true
213
AntialiasingSuppressed = false
214
Bloom = true
215
CharacterLightBlockers = true
216
CharacterRimEnhancement = true
217
CharacterSubsurfaceScattering = true
218
CharacterSubsurfaceTranslucency = false
219
ChromaticAberration = true
220
ConstrastAdaptiveSharpening = true
221
ContactShadows = true
222
DepthOfField = true
223
DistantFog = true
224
DistantGI = true
225
DistantShadows = true
226
DistantVolFog = true
227
DynamicDecals = true
228
FilmGrain = true
229
GlobalIllumination = true
230
Hair = true
231
ImageBasedFlares = true
232
LocalShadows = true
233
MotionBlur = true
234
RainMap = true
235
RuntimeTangentUpdate = true
236
ScreenSpaceHeatHaze = true
237
ScreenSpacePlanarReflection = true
238
ScreenSpaceRain = true
239
ScreenSpaceReflection = true
240
ScreenSpaceUnderwater = true
241
SSAO = true
242
VolumetricClouds = true
243
VolumetricFog = true
244
Weather = true
245
246
[Developer/SaveSlotsConfig]
247
NumAutoSaveSlots = 10
248
NumEndGameSaveSlots = 0
249
NumManualSaveSlots = 0
250
NumPointOfNoReturnSaveSlots = 0
251
NumQuickSaveSlots = 3
252
253
[DLSS]
254
Enable = false
255
EnableMirrorScaling = true
256
MirrorScaling = -1.000000
257
Quality = 2
258
Sharpness = 0.000000
259
260
[DRS]
261
DownRate = 8.000000
262
Enable = true
263
MaxDownStep = 100.000000
264
MaxUpStep = 50.000000
265
StepSize = 4
266
UpRate = 4.000000
267
268
[Editor/Audio]
269
ConnectWwiseInFinal = false
270
ForceExternalLocStore = false
271
ForceStopSounds = false
272
Mute = false
273
NoContainer = false
274
NoRumble = false
275
NoSpatial = false
276
PanicModeThreshold = 1500
277
PlayEventNotFoundSound = true
278
UseCamListenerInFreeCam = true
279
UseSounrceReverb = true
280
UseXaudio = false
281
282
[Editor/Characters/Hair]
283
AdditionalAreaRoughness = 0.100000
284
AlbedoMultiplier = 0.600000
285
ContactShadowClamp = 0.350000
286
RoughnessFactor = 1.000000
287
SpecularRandom_Max = 0.000000
288
SpecularRandom_Min = -0.300000
289
UseGlobalContactShadowsOnHair = true
290
UseLocalContactShadowsOnHair = true
291
UseReferenceImplementation = false
292
293
[Editor/Characters/Hair/AlphaShifts]
294
R = -0.083000
295
TRT = 0.375000
296
TT = 0.000000
297
298
[Editor/Characters/Hair/Debug]
299
DebugSwitch1 = false
300
DebugSwitch2 = false
301
302
[Editor/Characters/Hair/EnvProbe]
303
MultiScatter = 0.470000
304
R = 0.300000
305
ScatterDepth = 1.300000
306
TRT = 0.800000
307
TT = 0.005000
308
309
[Editor/Characters/Hair/GlobalLight]
310
MultiScatter = 0.470000
311
R = 0.300000
312
ScatterDepth = 1.250000
313
TRT = 0.800000
314
TT = 0.005000
315
316
[Editor/Characters/Hair/HACKS]
317
AAAA_HACK_hairModifiedLocalLightIntensity = true
318
HACK_Factor0 = 66.000000
319
HACK_Factor1 = 95.000000
320
HACK_Factor2 = 213.000000
321
HACK_Factor3 = 450.000000
322
323
[Editor/Characters/Hair/LocalLight]
324
MultiScatter = 0.470000
325
R = 0.350000
326
ScatterDepth = 0.800000
327
TRT = 0.800000
328
TT = 0.005000
329
330
[Editor/Characters/Hair/MultiScatter]
331
DiffuseScatterFactor = 0.000000
332
Mask_Intensity = 1.000000
333
ShadowFactorExp = 0.370000
334
Wrap = 0.350000
335
336
[Editor/Characters/Hair/Specular]
337
Mask_Intensity = 1.000000
338
Wrap = 0.400000
339
340
[Editor/Characters/Hair/TRT_Params]
341
EXP_BIAS = 16.500000
342
EXP_SCALE = 17.000000
343
344
[Editor/Characters/LightBlockers]
345
ClosestBlockersLimit = 16
346
347
[Editor/Characters/RimEnhancement]
348
GlobalCharacterFresnel = 1.500000
349
LightBlockerInfluence = 0.700000
350
RoughnessFactor_Bias = 0.000000
351
RoughnessFactor_Scale = 1.000000
352
353
[Editor/Characters/RimEnhancement/Foliage]
354
Foliage_ConstOffsetCoefficient = 0.000000
355
Foliage_FresnelCoefficient = 2.500000
356
Foliage_SpecularCoefficient = 1.200000
357
358
[Editor/Characters/RimEnhancement/Skin]
359
ConstOffsetCoefficient = 0.000000
360
FresnelCoefficient = 1.500000
361
SpecularCoefficient = 1.000000
362
363
[Editor/Characters/RimEnhancement/Standard]
364
Standard_ConstOffsetCoefficient = 0.000000
365
Standard_FresnelCoefficient = 1.500000
366
Standard_SpecularCoefficient = 1.400000
367
368
[Editor/Characters/RimEnhancement/Weapon]
369
Weapon_ConstOffsetCoefficient = 0.000000
370
Weapon_FresnelCoefficient = 2.400000
371
Weapon_SpecularCoefficient = 1.400000
372
373
[Editor/Characters/RimEnhancement_RayTracing]
374
GlobalCharacterFresnel = 1.500000
375
LightBlockerInfluence = 0.700000
376
RoughnessFactor_Bias = 0.000000
377
RoughnessFactor_Scale = 1.000000
378
379
[Editor/Characters/RimEnhancement_RayTracing/Foliage]
380
Foliage_ConstOffsetCoefficient = 0.000000
381
Foliage_FresnelCoefficient = 2.500000
382
Foliage_SpecularCoefficient = 1.200000
383
384
[Editor/Characters/RimEnhancement_RayTracing/Skin]
385
ConstOffsetCoefficient = 0.000000
386
FresnelCoefficient = 1.500000
387
SpecularCoefficient = 1.000000
388
389
[Editor/Characters/RimEnhancement_RayTracing/Standard]
390
Standard_ConstOffsetCoefficient = 0.000000
391
Standard_FresnelCoefficient = 1.500000
392
Standard_SpecularCoefficient = 1.400000
393
394
[Editor/Characters/RimEnhancement_RayTracing/Weapon]
395
Weapon_ConstOffsetCoefficient = 0.000000
396
Weapon_FresnelCoefficient = 2.400000
397
Weapon_SpecularCoefficient = 1.400000
398
399
[Editor/Characters/Skin]
400
SubsurfaceSpecularTint_B = 0.290000
401
SubsurfaceSpecularTint_G = 0.260000
402
SubsurfaceSpecularTint_R = 0.125000
403
SubsurfaceSpecularTintWeight = 0.300000
404
405
[Editor/FoliageParameters]
406
ContactShadowClamp = 0.600000
407
408
[Editor/Ink]
409
CacheTextureMargin = 200.000000
410
411
[Editor/Navigation]
412
DebugDrawDistance = 150.000000
413
EnabledLocalDebug = true
414
FileDimensionsFactor = 324.000000
415
LocalDebugHorizontalLimit = 160.000000
416
LocalDebugVerticalLimit = 50.000000
417
NavCellHeight = 0.300000
418
NavCellWidth = 0.100000
419
TrafficDistanceThreshold = 10.000000
420
ZOffset = 0.000000
421
422
[Editor/Recording]
423
Framerate = 30
424
HighResolutionScreenshot_MS_Count = 8
425
SkipSamples = 0
426
427
[Editor/RenderDebug]
428
HideOverflowWarnings = false
429
HidePhysicsOverflowWarnings = false
430
MaxDistance = 1000.000000
431
PhysicsHighUsageThreshold = 0.800000
432
PhysicsOverflowWarningTextSpeed = 3
433
ShowAudioScreenWarnings = true
434
435
[Editor/RenderDebug/SnapPoint]
436
Scale = 5
437
438
[Editor/Selection/Appearance]
439
CheckerboardSize = 2
440
Color = 
441
ColorSpecial = 
442
ObstructedColor = 
443
ObstructedColorSpecial = 
444
OpacityOutline = 1.000000
445
OpcaityFill = 0.500000
446
SwapFillAndOutline = false
447
448
[Editor/ShaderCompiler]
449
DumpAssembly = false
450
ForceRecompile = false
451
Optimize = true
452
UseLocalCompiler = false
453
454
[Editor/Snapping/Socket]
455
Range = 0.200000
456
RenderDistance = 10000.000000
457
ShowAISpots = true
458
ShowSplines = true
459
ShowStaticMarkers = true
460
461
[Editor/Spline]
462
OffMeshLinkEndPointRadius = 0.400000
463
OffMeshLinkThickness = 0.100000
464
465
[Editor/Streaming]
466
ForceAutoHideDistanceMax = 16384.000000
467
468
[Editor/Streaming/Debug]
469
FallbackSlowmotionBucketBegin = 2
470
FallbackSlowmotionThreshold = 8000
471
ForceAllPrefabVariantsEnabled = false
472
UseFallbackSlowmotion = false
473
474
[Editor/Terrain]
475
UsePrefabStreamingVisualization = false
476
477
[Editor/Terrain/Debug]
478
MeshNodeChunkMask = 2147483647
479
480
[Editor/Traffic]
481
LaneSamplingStep = 1.000000
482
LoadCollisionDebugResource = false
483
MinLaneSamplingStep = 0.500000
484
VisualizationRefreshInterval = 10
485
486
[Editor/VolumetricClouds]
487
CoverageScale = 1.300000
488
DetailNoiseScale = 0.750000
489
NoiseScale = 1.100000
490
491
[Editor/VolumetricFog]
492
Exponent = 2.000000
493
494
[Engine]
495
LimitFPS = 60
496
OverLimitFPS2 = false
497
498
[Engine/Connection]
499
DefaultRawStartingPort = 37080
500
501
[Engine/Game]
502
DefaultDebugGameEngineInteropStartingPort = 37085
503
504
[Engine/Watchdog]
505
ActiveIfDebuggerPresent = true
506
ActiveIfDialogBlocking = false
507
ActiveIfScriptBreakpointBlocking = false
508
DumpJobExecutionContext = true
509
Enabled = true
510
KillProcess = true
511
ThreadFrequencyHz = 15
512
TimeoutSeconds = 120
513
514
[EntityVisualController]
515
DebugUseFOVMultiplier = true
516
ShadowMeshSwitchDistanceSquared = 16.000000
517
518
[ExplorationRadius]
519
ChargedJump = 1.000000
520
Climb = 1.000000
521
Jump = 1.000000
522
Ladder = 1.000000
523
ThrusterJump = 1.000000
524
Vault = 1.000000
525
526
[Facial]
527
ResourceBudget = 14
528
529
[Failsafe]
530
MountingFacilityFailsafe = true
531
PlayerTeleportationIfFallsUnderWorld = true
532
VehicleTeleportationIfFallsUnderWorld = true
533
534
[Failsafe/Choice]
535
enableDebugTag = false
536
537
[Failsafe/ChoiceLookAt]
538
activationDelay = 0.500000
539
activationTolerance = 0.996000
540
positionDeltaReset = 0.500000
541
542
[Failsafe/ChoiceLookAtLimits]
543
enabled = true
544
545
[Failsafe/ChoiceLookAtNoActivation]
546
enabled = true
547
548
[Failsafe/ChoicePostLookAt]
549
activationDelay = 0.200000
550
551
[Failsafe/SceneChoice]
552
interactionInTierTestEnabled = true
553
noEntityTestEnabled = true
554
testActivationDelay = 1.000000
555
testNoEntityActivationDelay = 5.000000
556
557
[FreeCamera]
558
FOV = 60.000000
559
MovPrecision = 1.000000
560
RotPrecision = 1.000000
561
562
[FreeCamera/DOF]
563
FarBlur = 0.000000
564
FarFocus = 0.000000
565
Intensity = 0.000000
566
NearBlur = 0.000000
567
NearFocus = 0.000000
568
UseFarPlane = 0.000000
569
UseNearPlane = 0.000000
570
571
[FreeCamera/Exposure]
572
Aperture = 8.000000
573
ISO = 100
574
ResetISO = false
575
Shutter = 125.000000
576
577
[FriendlyFire]
578
CrowdDistanceCorrection = 1.000000
579
EyesExtraOffset = 0.150000
580
EyesOffset = 1.750000
581
HeadExtraOffset = 0.250000
582
583
[FunctionalTests]
584
DumpInteropProcessingTimes = false
585
ScriptTestTickDelayFrames = 2
586
587
[Game]
588
MaxPlayingEffects = 16384
589
590
[Game/DebugPopup]
591
ButtonAcceptTime = 0.100000
592
ButtonFadeSpeed = 3.000000
593
StateEffectSpeed = 5.000000
594
WindowMinHeight = 100
595
WindowMinWidth = 200
596
597
[Game/TimeBetweenHits]
598
Enable = true
599
600
[Game/TweakDB]
601
ReloadTime = 4.000000
602
603
[GameFramework]
604
DebugStateMachine = false
605
606
[GameFreeCamera]
607
DefaultFOV = 60.000000
608
KeyFastMult = 10.000000
609
KeyMovementSpeed = 5.000000
610
KeyRotationSpeed = 0.400000
611
KeySlowMult = 0.100000
612
MaxFOV = 175.000000
613
MinFOV = 5.000000
614
PadMovementMod = 4.000000
615
PadMovementXSpeed = 2.000000
616
PadMovementYSpeed = 5.000000
617
PadRotationXSpeed = 120.000000
618
PadRotationYSpeed = 60.000000
619
620
[Gameplay]
621
TagListInitialCount = 1000
622
623
[GameSenses]
624
Log = false
625
RayTestsPerThreadLimit = 20
626
SensorsToUpdateLimit = 60
627
628
[GameServices]
629
MaxProfileSize = 4194304
630
MaxSaveSize = 8388608
631
MaxSaveSizeTotal = 12582912
632
MaxSettingsSize = 4194304
633
SaveCompressedChunkSize = 262144
634
SaveMaxCompressedChunks = 256
635
ScreenshotBuffer = 1048576
636
637
[InertiaBlend]
638
OverrideMode = 0
639
640
[InfluenceMap]
641
NavChecksDebugCount = 5000
642
ObstacleDistanceToPlayer = 40.000000
643
SearchInfluenceDrop = 0.050000
644
645
[Input]
646
cvDisableInputFlushOnLostFocus = false
647
FakeAxisRepeatRate = 5.000000
648
649
[Input/Gestures]
650
EnableGestures = true
651
EnablePan = true
652
EnablePinch = true
653
EnableSwipe = true
654
FlickForSwipe = true
655
SwipeHorizontalDeadzoneSq = 0.050000
656
SwipeVerticalDeadzoneSq = 0.200000
657
658
[Interop]
659
NotifierEventCacheSize = 100
660
661
[Interop/Cache]
662
Enabled = true
663
InitPathLength = 2048
664
PathIncrementPad = 64
665
666
[Interruption]
667
MinInterruptionTimeForThirdInterruption = 20.000000
668
669
[LevelOfDetail]
670
DecalsHideDistance = 40.000000
671
DynamicDecalsHideDistance = 20.000000
672
673
[Lipsync]
674
AudioAdjustmentFactor = 0.850000
675
AudioAdjustmentThresholdInFrames = 0.500000
676
AudioTimeLowPassFilter = 0.850000
677
CloseNeckWeight = 1.000000
678
CloseNeckWeightDistance = 2.000000
679
FarNeckWeight = 2.000000
680
FarNeckWeightDistance = 5.000000
681
PhaseBlendInFrames = 0.000000
682
PhaseInFrames = 0.000000
683
SyncToAudio = true
684
UseAudioAdjustment = true
685
686
[Locomotion]
687
CollisionAvoidanceEnabled = true
688
CoverAngleThreshold = 90.000000
689
EntityAlignmentEnabled = false
690
OffMeshLinkReservationEnabled = true
691
PathCurvatureDetectionDistance = 1.000000
692
SkippingAIRequestsEnabled = true
693
SlopeDetectionDistance = 0.900000
694
StrafeRotationSpeed = 120.000000
695
StrafeThresholdAngle = 100.000000
696
697
[LookAt]
698
MaxIterationsCount = 3.000000
699
700
[LoSFinderSystem]
701
AddLoSPointsDist = 2.000000
702
AvoidNavmeshFindDist = 0.750000
703
AvoidTraceCheckLength = 10.000000
704
AvoidTraceCheckSpacing = 1.200000
705
AvoidTraceHitsMinDist = 0.500000
706
AvoidTraceMinDistToTarget = 8.000000
707
AvoidTracesNumber = 9
708
DownRayLength = 6.000000
709
ElevatedNPCMinHeight = 2.500000
710
ElevatedNPCNaviSearchRadius = 1.500000
711
FinalTraceHeight = 1.400000
712
LongRayLength = 20.000000
713
LoSNavmeshFindDist = 1.000000
714
MaxAddLoSPointsCount = 2
715
MaxAvoidPathRatio = 1.500000
716
MaxRaysNumber = 12
717
MinLoSTraceLen = 0.500000
718
NaviCheckRadius = 1.000000
719
ObstacleLoSTraceDist = 0.200000
720
SeekersOperationsPerFrame = 1
721
ShortRayLength = 6.000000
722
TargetOperationsPerFrame = 1
723
TryFinalTracesOnlyLongTracesCoeff = 0.700000
724
TryFinalTracesOnlyMaxDist = 3.000000
725
TryFinalTracesOnlyMaxTime = 5.000000
726
727
[Marble]
728
AvoidanceMarblesAnticipation = 5
729
ChainAngleSmooth = 10.000000
730
ChainAngleVariationTolerance = 120.000000
731
DirectionSmoothFactorMax = 0.750000
732
DirectionSmoothFactorMin = 0.600000
733
EnableAnticipationGrouping = true
734
EnablePlayerSlot = false
735
EnableZebraSpread = false
736
LightSpreadingMarbleAnticipation = 5
737
LocalPathMinimumPointDistance = 0.600000
738
LocalPathProjection = false
739
MarbleAnticipationAngleTolerance = 20.000000
740
MarbleDebugLimit = 5
741
MarbleLookupRange = 3.000000
742
MarbleLookupZOffset = 1.500000
743
MaximumFrontAngleToIgnoreObstacle = 45.000000
744
NPCMarbleRepulsionFactor = 1.200000
745
ObstacleLandingTimeTolerance = 2.000000
746
ObstacleStopOffset = 0.100000
747
SafePositionAngleDifferenceTolerance = 45.000000
748
StaticMarbleRepulsionFactor = 1.300000
749
ZebraEarlyStopMax = 2.000000
750
ZebraEarlyStopMin = 0.750000
751
ZebraSafePositionRadius = 0.500000
752
753
[MoveController]
754
BlendedSlopes = false
755
ClampForwardInterpolationFactor = true
756
DownDampTime = 60.000000
757
InterpolationForwardFactor = 0.500000
758
LevelDampTime = 0.010000
759
MaxSlopeSamples = 10
760
PredictionDistance = 0.300000
761
PredictionFactor = 1.000000
762
SlopeTolerance = 0.001000
763
UpDampTime = 60.000000
764
UpdateType = 1
765
766
[MovementPolicies]
767
MoveAwayFromTargetOnInfluenceMap = false
768
RunFromThreatOnInfluenceMap = false
769
770
[Multiplayer]
771
AllowJoinInProgressDM = true
772
ClientAuthoritativePosition = false
773
ClientMovementCorrection = true
774
ClientTargetTickRate = 30
775
DebugDump = false
776
HitRegistrationDebugFrameLifetime = 30.000000
777
HitRegistrationDebugHistoryLength = -1
778
HitRegistrationDebugShowMisses = false
779
InterpolationDelayMilliSecs = 200
780
LagCompensationEnabled = true
781
LogInputIssues = true
782
MaxDesiredPacketSize = 2349
783
MaxExtrapolationMilliSecs = 100
784
MaxInputPackFramesCount = 3
785
MovementSmoothCorrectionTime = 0.200000
786
MoveOnServerInterval = 0.000000
787
PositionCorrectionTreshold = 0.010000
788
RecoverLostButtonInputs = true
789
RepeatInputActionsIfNoneReceived = true
790
RotationCorrectionTreshold = 1.000000
791
ServerTargetTickRate = 30
792
793
[Muppet]
794
AlwaysResimulate = false
795
ClientTooNewStateThreshold = 10
796
ClientTooOldStateThreshold = 150
797
Extrapolation = true
798
LogEachLogicStep = false
799
LogInputs = false
800
LogInputsReplication = false
801
LogMovementSteps = false
802
LogResimulation = false
803
LogStatesManagement = false
804
ResimulationSmoothing = true
805
ServerInputsMaxHighNum = 15
806
ServerInputsMaxLowNum = 12
807
ServerInputsMaxNumSpeedup = 2.000000
808
ServerInputsMinHighNum = 8
809
ServerInputsMinLowNum = 5
810
ServerInputsMinNumSlowdown = 0.500000
811
UseRealTimeForSubsteps = true
812
813
[nav]
814
TileDebugDrawDistance = 50.000000
815
ZOffset = 0.000000
816
817
[Nav]
818
VisualizedAgentSize = 0
819
820
[NaviHistory]
821
BoxHalfSize = 0.500000
822
PastTimeShift = 3.000000
823
TimeBtwChecks = 0.200000
824
825
[NetworkEmulation]
826
PacketLossPercentage = 0
827
PingMilliSecs = 0
828
PingVarianceMilliSecs = 0
829
830
[ObjectSelection]
831
CoverBoxSize = 2.000000
832
MaxFindPathsLimit = 3
833
MaxFindPathsTimeLimitMs = 3.000000
834
835
[Occlusion]
836
BroadPhaseFraction = 16
837
DepthBufferDimScale = 6
838
FillphaseRangeFactor = 40.000000
839
ForceFullTest = false
840
MaxDistance = 2000.000000
841
MaxFarPlane = 8000.000000
842
MinBufferHeight = 128
843
MinBufferWidth = 256
844
MinNearPlane = 0.200000
845
MultiFrustumOcclusionMode = 1
846
MultiFrustumUseGlobalOcclusion = true
847
RastTilesJobGranularity = 1
848
SortDist0 = 140.000000
849
SortDist1 = 200.000000
850
SortDist2 = 260.000000
851
TestPhasesCount = 6
852
853
[Overlay/IO]
854
MaxQueueChars = 128
855
856
[Physics]
857
EnableParticlesWorldPreview = false
858
RobustQueryLogging = false
859
860
[PingSystem]
861
Enable = false
862
863
[Profiler]
864
ProfilerBreakpointThresholdMs = 20.000000
865
ProfilingLevel = 4
866
867
[RacingSystem]
868
Record = false
869
870
[RayTracing]
871
AccelerationStructureBuildNumMax = 16
872
AccumulationSpeed = 0.020000
873
AmbientOcclusionRadiusFar = -1.000000
874
AmbientOcclusionRadiusNear = -1.000000
875
AmbientOcclusionRayNumber = 1
876
AmbientOcclusionTransitionFar = -1.000000
877
AmbientOcclusionTransitionNear = -1.000000
878
AmbientScale = 1.000000
879
DebugMode = 0
880
DeflickerStrength = 0.100000
881
DiffuseIlluminationAOModulation = 0.400000
882
DynamicInstanceUpdateBatchSize = 128
883
DynamicInstanceUpdateDistanceFactor = 1.000000
884
DynamicInstanceUpdateDistanceThreshold = 25.000000
885
DynamicInstanceUpdateNumMax = 32
886
DynamicInstanceUpdateUseHalfFloat = false
887
EmissiveClipRadius = 64.000000
888
EmissiveRangeScale = 10.000000
889
EmittanceScale = 1.000000
890
Enable = true
891
EnableAmbientOcclusion = true
892
EnableDiffuseIllumination = true
893
EnableDirectionalShadow = true
894
EnableDirectionalShadowCulling = true
895
EnableGlobalIllumination = false
896
EnableImportanceSampling = true
897
EnableLocalLights = true
898
EnableMirrorMaterialReflection = false
899
EnableNRD = true
900
EnableReflection = true
901
EnableResidencyManagement = false
902
EnableShadowCasadesOptimization = false
903
EnableSkinning = true
904
EnableSpatialFiltering = true
905
EnableTransparentReflection = true
906
GeometryUpdateBufferSizeMB = 64
907
HideFPPAvatar = true
908
ImportanceSamplingTransitionMax = 4.000000
909
ImportanceSamplingTransitionMin = 2.000000
910
LightGridSize = 32
911
LocalLightBatchSize = 16
912
LocalLightClipRadius = 32.000000
913
LocalLightNumMax = 32
914
LocalLightTraceLightVolumes = false
915
MaterialProxyNumMax = 65536
916
MaterialProxyUpdateNumMax = 32
917
OverrideEnable = false
918
RayNormalOffset = 0.005000
919
RayViewOffset = 0.005000
920
ScratchBufferSizeMB = 32
921
SkyRadianceExposureRatio = 400.000000
922
SkyRadianceExposureScaling = true
923
SkyRadianceScale = -1.000000
924
SpeedTreeLodDistanceMultiplier = 0.050000
925
SunAngularSize = 0.500000
926
SunScatteringScale = 10.000000
927
SunVisibility = 1.000000
928
TracingRadius = 200.000000
929
TracingRadiusReflections = 2000.000000
930
TransparentReflectionEnvironmentBlendFactor = 1.000000
931
UploadInstanceData = true
932
VisibilityCullingRadius = 2000.000000
933
VisibilityFrustumOffset = 200.000000
934
935
[RayTracing/BottomLevelCache]
936
Budget = 209715200
937
EvictAgeLimit = 10
938
939
[RayTracing/Debug]
940
AmbientOcclusion = false
941
ClipRadius = -1.000000
942
DiffuseIllumination = false
943
EnableVisibilityCheck = false
944
ForcedLod = -1
945
ImportanceSampling = 0
946
PrimaryRays = 0
947
Reflection = false
948
RenderObjectType = -1
949
ShaderClock = false
950
SkipClusteredProxies = false
951
SkipDynamicMeshes = false
952
SkipProxiesWithDismembermentData = false
953
SkipStaticMeshes = false
954
SkipTransparentMeshes = false
955
TransparentReflection = false
956
957
[RayTracing/Diffuse]
958
UseScreenSpaceData = true
959
960
[RayTracing/Multilayer]
961
ResolutionScale = 1.000000
962
ResolutionScaleEnable = -1.000000
963
ResolutionScaleMicroblendFactor = 0.000000
964
ResolutionScaleNormalFactor = 1.000000
965
966
[RayTracing/NRD]
967
Debug = 0.000000
968
DiffuseAntiLag = true
969
DiffuseDenoisingRadius = 60.000000
970
DiffuseMaxAccumulatedFrameNum = 15
971
DiffuseMaxAdaptiveRadiusScale = 5.000000
972
DisocclusionThreshold = 0.005000
973
EnableAmbientOcclusion = true
974
EnableLocalCoordinates = true
975
EnableScalingCompensation = true
976
MaxHitDistanceDiffuse = 5.000000
977
MaxHitDistanceSpecular = 20.000000
978
ReferenceAccumulation = false
979
SpecularAntiLag = false
980
SpecularDenoisingRadius = 40.000000
981
SpecularMaxAccumulatedFrameNum = 15
982
SpecularMaxAdaptiveRadiusScale = 5.000000
983
UnitsToMeters = 1.000000
984
985
[RayTracing/Reflection]
986
AccumulationSpeed = 0.100000
987
EnableHalfResolutionTracing = 1
988
FilterRadius = 128.000000
989
RoughnessOverride = 0.000000
990
RoughnessThreshold = 0.990000
991
UseScreenSpaceData = true
992
993
[Render]
994
CaptureSequentialFrames = false
995
996
[Rendering]
997
AllowShaderCacheReload = true
998
DecalLookingAngleScalingFactor = 0.100000
999
DefaultViewportHeight = 720
1000
DefaultViewportWidth = 1280
1001
DepthPrepassDistanceFactor = 12.000000
1002
DissolveTime = 0.500000
1003
DistantShadowsDepthBias0 = 0.500000
1004
DistantShadowsDepthBias1 = 1.800000
1005
DistantShadowsDepthBias2 = 5.000000
1006
DistantShadowsDepthBias3 = 16.000000
1007
DistantShadowsMaxBatchSize = 500
1008
DistantShadowsMaxTrianglesPerBatch = 400000
1009
DistantShadowsProxySortingMode = 2
1010
DistantShadowsUseTodVis = false
1011
EnableDeferredLightsStencil = true
1012
ForcedExposureAvgLum = -1.000000
1013
ForcedInstantAutoExposure = false
1014
ForcedPreExposure = -1.000000
1015
HiResEntityCustomShadowmapSize = -1
1016
MultiLayerSelectionMaxLayersCount = 10
1017
RainMapBatchMaxSize = 300
1018
RainMapBatchMaxTrianglesPerBatch = 200000
1019
RainMapProxySorting = true
1020
RectLightApproximationFactor = 20.000000
1021
ReflectionProbe_FastBlend = false
1022
ReflectionProbeBlend_FillProbeSpill = 0.750000
1023
ReflectionProbeBlend_Global = 3.000000
1024
ReflectionProbeBlend_Local = 0.500000
1025
ReflectionProbeBlend_MovingBlendSpeed = 2.000000
1026
ReflectionProbeBlend_StreamIn = 0.500000
1027
RoughCullingRejectionRange = 60.000000
1028
SceneReferredValuesRange = 2.000000
1029
ShaderCacheReloadTimeCheck = 2.000000
1030
SphereLightApproximationFactor = 0.700000
1031
TimeOfDay = 12.000000
1032
TubeLightApproximationFactor = 2.200000
1033
UiLuminanceScalingFactor = 7.000000
1034
UiLuminanceScalingMax = 10.000000
1035
UiLuminanceScalingMin = 0.750000
1036
UiLuminanceScalingSpeedDown = 0.750000
1037
UiLuminanceScalingSpeedUp = 1.500000
1038
UseExperimentalVolFog = true
1039
UseSkinningLOD = true
1040
VolumetricFogVolume_DefaultAbsorption = 1.000000
1041
1042
[Rendering/AsyncCompute]
1043
BuildDepthChain = true
1044
DynamicTexture = true
1045
Enable = true
1046
FlattenNormals = true
1047
HairClears = false
1048
LutGeneration = true
1049
RaytraceASBuild = true
1050
SSAO = true
1051
1052
[Rendering/FrostedGlass]
1053
Debug = 0
1054
GlassAAQuality = 0
1055
GlassBlurQuality = 0
1056
GlassUseMipChain = true
1057
1058
[Rendering/GlobalIllumination]
1059
DistantShadowBlur = 5.000000
1060
DistantShadowForce = 0.600000
1061
1062
[Rendering/LateVSAlloc]
1063
Grass = 28
1064
Hair = 28
1065
Particles = 28
1066
Terrain = 0
1067
Trees = 50
1068
1069
[Rendering/LUT]
1070
MaxRange = 100.000000
1071
MinRange = 0.001000
1072
Size = 48
1073
1074
[Rendering/MeshLoading]
1075
AutoRefreshTime = 0.100000
1076
ForceSyncMeshLoading = false
1077
LoadingDelay = 0
1078
1079
[Rendering/Particles]
1080
MaxNoRenderSimTime = 100.000000
1081
MaxOffscreenSimTime = 2.000000
1082
1083
[Rendering/Shadows]
1084
CascadeDegreesLimit = 0.000000
1085
CascadeDepthBias0 = 0.030000
1086
CascadeDepthBias1 = 0.060000
1087
CascadeDepthBias2 = 0.120000
1088
CascadeDepthBias3 = 0.240000
1089
CascadeEnableScissors = true
1090
CascadeFillDepthBias = 20.000000
1091
CascadeFitToWorstCase = true
1092
CascadeFrontCullingPlaneDistance = 300.000000
1093
CascadeRange0 = 6.000000
1094
CascadeRange1 = 20.000000
1095
CascadeRange2 = 50.000000
1096
CascadeRange3 = 100.000000
1097
CascadeScissorsMarigin = 16
1098
CascadeShadowReceiverBiasAlongNormal = 0.020000
1099
CascadesHeuristicForceRefresh = false
1100
CascadesHeuristicMinMeshAutohideDistInCascade0 = 20.000000
1101
CascadesHeuristicMinMeshAutohideDistInCascade1 = 40.000000
1102
CascadesHeuristicMinMeshAutohideDistInCascade2 = 50.000000
1103
CascadesHeuristicMinMeshAutohideDistInCascade3 = 50.000000
1104
CascadesHeuristicMinMeshSizeInCascade0 = 0.100000
1105
CascadesHeuristicMinMeshSizeInCascade1 = 0.500000
1106
CascadesHeuristicMinMeshSizeInCascade2 = 1.500000
1107
CascadesHeuristicMinMeshSizeInCascade3 = 2.000000
1108
CascadeUseBackfacesAsCullingPlanes = true
1109
DistantHeuristicMinMeshAutohideDistInCascade0 = 50.000000
1110
DistantHeuristicMinMeshAutohideDistInCascade1 = 100.000000
1111
DistantHeuristicMinMeshAutohideDistInCascade2 = 300.000000
1112
DistantHeuristicMinMeshSizeInCascade0 = 2.000000
1113
DistantHeuristicMinMeshSizeInCascade1 = 3.000000
1114
DistantHeuristicMinMeshSizeInCascade2 = 6.000000
1115
DistantShadowsForceFoliageGeometry = false
1116
TimeShiftCooldownTime = 10.000000
1117
1118
[Rendering/SpeedTree]
1119
BillboardsGlobalBleed = 0.500000
1120
SpeedTreeTerrainNormalmapFlatness = 1.500000
1121
1122
[Rendering/Video]
1123
MaxFrameUploadMB = 10485760
1124
1125
[Rendering/VisionMode]
1126
HistoryBlend = 0.850000
1127
1128
[Rendering/WindImpulse]
1129
BulletIntensity = 0.200000
1130
BulletLifeTime = 0.500000
1131
BulletRadius = 0.600000
1132
1133
[Replication]
1134
MaxOutgoingBytesPerSecondFromClient = 102400
1135
MaxOutgoingBytesPerSecondP2P = 102400
1136
MaxOutgoingBytesPerSecondToClient = 204800
1137
MaxSendFrequencyMilliSecs = 10
1138
1139
[ResourceBank]
1140
GameResourceCacheExpirySeconds = 20
1141
1142
[ResourceLoaderThrottler]
1143
DedicatedDecompressionMemoryBytes = 1048576
1144
FloodMinNonLoadingThreads = 2
1145
StreamMaxLoadingThreads = 2
1146
TrickleMaxLoadingThreads = 1
1147
1148
[SaveConfig]
1149
AutoSaveEnabled = true
1150
AutoSavePeriod = 300
1151
AutoSavePeriodOnLock = 30
1152
CheckpointSavePeriod = 60
1153
1154
[Scenes/Probing]
1155
ProbingDeltaMsec = 100
1156
ProbingTimeBudgetMsec = 1500
1157
1158
[SceneSystem/Dialog]
1159
AdditionalSpeakerLineCancelFadeOutTime = 0.500000
1160
CancelationFadeOutTime = 0.500000
1161
1162
[SceneSystem/Extractor]
1163
Enabled = false
1164
1165
[SceneSystem/FastForwarding]
1166
AdaptiveModeMaxDilation = 10.000000
1167
AdaptiveModeMaxSpeed = 10.000000
1168
AdaptiveModeMinDilation = 2.000000
1169
ConstantModeDilation = 10.000000
1170
EnableAdaptiveMode = false
1171
EnableDeactivationOnDemand = true
1172
EnableDeactivationOnInput = false
1173
EnableFastForwarding = true
1174
1175
[SceneSystem/Interrupt]
1176
DefaultInterruptDistance = 6.000000
1177
DefaultReturnDistance = 5.000000
1178
DialogLinesFadeOutTime = 0.500000
1179
IntendedInterruptionMinimalTime = 0.500000
1180
PlayReturnFromSectionBeginningIfNPCInterrupted = false
1181
PlayReturnFromSectionBeginningIfPlayerInterruptedAndNPCFirstDialog = false
1182
PlayReturnFromSectionBeginningIfPlayerInterruptedAndPlayerFirstDialog = true
1183
1184
[SceneSystem/ReviewTools]
1185
EnableScreenplayComments = false
1186
1187
[Scripts]
1188
EnableCompilation = false
1189
Port = 37060
1190
PortRange = 10
1191
SilentCompilation = false
1192
SilentValidation = false
1193
1194
[Senses]
1195
ShowSensesCheckTrace = false
1196
1197
[Serialization]
1198
ValidateCRC = false
1199
1200
[Session/Loading]
1201
DebugAutoSkipLoadingTimeout = true
1202
DebugLoadingCooldownWarning = 30
1203
DebugTickFinishCounterMax = 1
1204
LoadingResetIOQueuesSeconds = 2.000000
1205
LoadingTimeoutSeconds = 60
1206
MinDurationSeconds = 2.000000
1207
UpdateBehindLoadingScreenDuration = 2.000000
1208
1209
[SnapToTerrainIk]
1210
AllowIkThreshold = 0.950000
1211
Enabled = true
1212
EnableFootLockThreshold = 0.950000
1213
FallBackFrameTimeForDisable = 0.100000
1214
FallBackFrameTimeForFootLockDisable = 0.070000
1215
FootLockBlendOffSpeed = 0.500000
1216
FootLockBlendOffSpeedBroken = 0.800000
1217
FootLockBlendOffSpeedPlanted = 0.200000
1218
FootLockEnabled = true
1219
FootLockMaxShift = 0.250000
1220
HipRelativeMaxFootHeight = -0.100000
1221
HipsAdditionalZOffsetFactor = -0.100000
1222
HipsXYOffsetDisableSpeed = 1.000000
1223
HipsXYOffsetSpeed = 1.000000
1224
HipsZOffsetBaseSpeed = 0.800000
1225
HipsZOffsetSpeed = 0.300000
1226
MaxFootHipDistRefMul = 0.900000
1227
MaxXYHipShift = 0.250000
1228
MinCorrectionToEnable = 0.005000
1229
MinFootHipDist = 0.400000
1230
RotationSpeed = 180.000000
1231
TraceAboveGroundDistance = 0.500000
1232
TraceBelowGroundDistance = 0.500000
1233
TranslationSpeed = 2.250000
1234
1235
[Streaming]
1236
DistanceBoost = 0.000000
1237
EditorThrottledMaxNodesPerFrame = 500
1238
ForceUnstream = false
1239
MaxNodesPerFrame = 300
1240
MaxNodesPerFrameWHileLoading = 999999
1241
MaxStreamingDistance = 23170.251953
1242
MaxStreamingObserverHeight = 3.000000
1243
MinStreamingDistance = 1.000000
1244
ObserverMaxAirVehicleForwardVelocity = 0.000000
1245
ObserverMaxNonAirVehicleForwardVelocity = 20.000000
1246
ObserverMaxOnFootForwardVelocity = 5.000000
1247
ObserverVelocityOffsetEnabled = false
1248
PrecacheDistance = 0.000000
1249
RadiusNearInvMult = 0.800000
1250
RadiusNearSecondaryRefPointAddend = 200.000000
1251
RadiusNearSubtrahend = 200.000000
1252
RadiusSecondaryRefPointMult = 1.250000
1253
StreamingEnabled = true
1254
TimeLimitAttachingPerFrame = 0.500000
1255
TimeLimitSectorLoadPerFrame = 2.000000
1256
TimeLimitSectorUnloadPerFrame = 1.000000
1257
TimeLimitStreamedPerFrame = 6.000000
1258
TimeLimitStreamedPerFrameWhileLoading = 8.000000
1259
1260
[Streaming/Culling]
1261
Enabled = true
1262
ForceSSDMode = 0
1263
OnlyIfSingleObserver = true
1264
StreamingQueryRoadDataMaxNN = 5
1265
StreamingQueryRoadDataMaxZOffsetAbove = 5.000000
1266
StreamingQueryRoadDataMaxZOffsetBelow = -0.500000
1267
Strict = false
1268
VisibilityQuery = true
1269
VisibilityQueryActivationDistanceBoost = 40.000000
1270
1271
[Streaming/Culling/AutoHideDistanceNear]
1272
Enabled = true
1273
1274
[Streaming/Culling/Fallback]
1275
DirectionTreshold = 0.600000
1276
DistanceTreshold = 32.000000
1277
Enabled = true
1278
PriorityTreshold = 1
1279
1280
[Streaming/Culling/NonAirVehicle]
1281
CentralMaxYawDegrees = 30.000000
1282
FakeTotalRoadWidth = 40.000000
1283
MaxSideOfRoadCutoffDistance = 5.000000
1284
MaxStreamingRadius = 64.000000
1285
PeripheralMaxYawDegrees = 60.000000
1286
SaturationVelocity = 20.000000
1287
ThresholdVelocity = 5.000000
1288
1289
[Streaming/Culling/NonAirVehicle/RoadInterpolation]
1290
StraightConnectionRoadToRoadAngle = 20.000000
1291
StraightConnectionVehicleTurnAngle = 45.000000
1292
1293
[Streaming/Culling/SecondaryRefPoint]
1294
Enabled = true
1295
1296
[Streaming/Debug]
1297
EmulateExcludeFromConsole = false
1298
1299
[Streaming/Editor]
1300
TimeLimitAttachingPerFrame = 10.000000
1301
TimeLimitDetachingPerFrame = 10.000000
1302
TimeLimitStreamedPerFrame = 12.000000
1303
1304
[StreamingAnimation]
1305
FallbackFrameBlendDuration = 0.300000
1306
ForceFallbackFrames = false
1307
PreloadWorkspotAnimation = false
1308
ShowStreamedInWorkspotAnims = false
1309
UseFakeStreamingDelay = false
1310
1311
[TargetTracking]
1312
VariableTickRateEnabled = true
1313
1314
[ThreatTracking]
1315
ThreatDropFactor = 1.000000
1316
1317
[TPPRepresentation]
1318
DevForceUseGameplayCamera = false
1319
1320
[Traffic]
1321
AccFactorMP = 1.000000
1322
AvoidanceLimitAngle = 5.000000
1323
AvoidZebra2Zebra = true
1324
BottomClampAngle = 15.000000
1325
BrakeFactorMP = 25.000000
1326
BufferBuffer = 0.100000
1327
carExpectedCollisionFactor = 0.700000
1328
CurveLimitFactor = 0.800000
1329
DeathLimit = 10.000000
1330
decelerationFactor = 1.000000
1331
DisableLOD = true
1332
DisplacementCap = 1.000000
1333
DisposeOnSummon = true
1334
FrontAngle = 15.000000
1335
GreenWaveAveragePredictedCarSpeed = 10.000000
1336
GreenWaveLength = 200.000000
1337
leftLaneSpeedIncrease = 0.100000
1338
MaxLocalPathLength = 100.000000
1339
MaxPathLanes = 5
1340
MaxTimeBeforeGreenWave = 10.000000
1341
MinTimeBeforeGreenWave = 7.000000
1342
PathLaneIntersectionDownTolerance = 1.000000
1343
PathLaneIntersectionUpTolerance = 2.000000
1344
PlayerPrediction = 30.000000
1345
roadSpeedOverride = -1.000000
1346
SideAngle = 0.000000
1347
SlotLaneOccupancyArea_Pedestrian = 2.500000
1348
SlotLaneOccupancyArea_Vehicle_Length = 6.000000
1349
SpotDetectionPrecision = 5.000000
1350
SpotDetectionRange = 3.000000
1351
stopOnStaticCollisions = false
1352
StopSpawn = false
1353
StraightTurnLimit = 15.000000
1354
TaxiDespawnLookahead = 100.000000
1355
taxiPathDistance = -1.000000
1356
TeleportationDistance = 340282346638528859811704183484516925440.000000
1357
UncrowdMultiLaneRoads = true
1358
UncrowdOneLaneRoads = true
1359
1360
[UIAnimationsProcessor]
1361
AnimationLibraryResourceCooldown = 5.000000
1362
1363
[UiInput]
1364
PadRotationEnterTime = 0.100000
1365
PadRotationExitTime = 0.200000
1366
PadRotationPitchModif = 0.400000
1367
PadRotationYawModif = 0.400000
1368
1369
[vehicle]
1370
PhysXClampHugeImpacts = true
1371
PhysXClampHugeSpeeds = true
1372
PhysXMinTimeStep = 0.011111
1373
PhysXTimeCompensationFactor = 0.800000
1374
1375
[Vehicle]
1376
AirControlBikePitchHelper = true
1377
AirControlCarRollHelper = true
1378
BikeHackTiltCalcValue = 50.000000
1379
BlockChangeGear = false
1380
EnableAirResistane = true
1381
EnableFreeRotationResistantTorque = true
1382
EnableLowVelStoppingResistance = true
1383
EnableSmoothWheelContacts = true
1384
ForceDebugAll = false
1385
ForceMoveToMaxAngularSpeed = 5.000000
1386
ForceMoveToMaxLinearSpeed = 30.000000
1387
ForceSimplifiedMovement = false
1388
MaxForceMoveToTeleportThreshold = 50.000000
1389
physicsCCD = false
1390
trafficVsTrafficCollisions = false
1391
UseDifferential = true
1392
vehicleVsVehicleCollisions = true
1393
VelocitySmoothingTime = 0.300000
1394
WeightTransferMode = 1
1395
1396
[VehicleAI]
1397
BlockAIDrivingPreset = false
1398
ForceAIDrivingPreset = false
1399
PerceptionCollisionPropagationArea = 2.000000
1400
PerceptionNumSweeps = 30
1401
PerceptionNumSweepsRace = 16
1402
PerceptionTargetPropagationArea = 1.500000
1403
1404
[Viewport]
1405
OutputMonitor = 0
1406
1407
[VisualControllerComponent]
1408
StrictCrowdLodsEnabled = false
1409
1410
[Visuals]
1411
GammaValue = 1.000000
1412
MidPoint = 1.000000
1413
MotionBlurScale = 1.000000
1414
VelocityBufferScale = 100.000000
1415
1416
[WaterSimulation]
1417
UseAsyncComputeFFT = true
1418
1419
[World]
1420
StreamingTeleportMagSq = 4096.000000
1421
1422
[World/Streaming/InstancedMeshNode]
1423
UseDebugFallback = false
1424
1425
[World/Streaming/PersistencyCache]
1426
MaxEntriesPerPage = 8
1427
PoolBudgetKB = 4096
1428