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- Starting program: /home/pi/quake2_testserver/q2proded_debug +game jump +map dj_mars_3_way
- ------- FS_Init -------
- Current search path:
- ./baseq2/pak2.pak (2 files)
- ./baseq2/pak1.pak (279 files)
- ./baseq2/pak0.pak (3307 files)
- ./baseq2
- 3588 files in PAK files
- -----------------------
- Execing default.cfg
- ----- FS_Restart -----
- Current search path:
- ./jump
- ./baseq2/pak2.pak (2 files)
- ./baseq2/pak1.pak (279 files)
- ./baseq2/pak0.pak (3307 files)
- ./baseq2
- 3588 files in PAK files
- ----------------------
- Loaded game library from ./jump/gamearm.so
- ==== InitGame ====
- Could not open file "jump//maplist.ini".
- in overide
- Could not open file "manual.ini".
- ------- Server Initialization -------
- SpawnServer: dj_mars_3_way
- ]
- Program received signal SIGSEGV, Segmentation fault.
- __GI___strcasecmp (s1=<optimized out>, s2=s2@entry=0xbeffec00 "Hail Satan") at strcasecmp.c:58
- 58 strcasecmp.c: No such file or directory.
- (gdb) bt full
- #0 __GI___strcasecmp (s1=<optimized out>, s2=s2@entry=0xbeffec00 "Hail Satan") at strcasecmp.c:58
- __res = <optimized out>
- loc = <optimized out>
- p1 = 0xbf800000 <error: Cannot access memory at address 0xbf800000>
- p2 = 0xbeffec00 "Hail Satan"
- result = <optimized out>
- #1 0xb5f44020 in Q_stricmp (s1=<optimized out>, s2=s2@entry=0xbeffec00 "Hail Satan") at q_shared.c:1197
- No locals.
- #2 0xb5f2a9b0 in ED_ParseField (key=key@entry=0xbeffec00 "Hail Satan", value=0xb5face2c <com_token> "666666", ent=ent@entry=0xb5e01020, add=add@entry=0) at g_spawn.c:416
- f = 0xb5f8fb14 <MOVEDIR_DOWN+8>
- b = <optimized out>
- v = <optimized out>
- vec = {1.40129846e-45, -0.499847412, 1.40129846e-45}
- #3 0xb5f2abdc in ED_ParseEdict (data=<optimized out>, ent=ent@entry=0xb5e01020, add=add@entry=0) at g_spawn.c:509
- init = true
- keyname = "Hail Satan", '\000' <repeats 245 times>...
- com_token = <optimized out>
- #4 0xb5f2b34c in SpawnEntities (mapname=<optimized out>, entities=<optimized out>, spawnpoint=<optimized out>) at g_spawn.c:715
- fe_add = 0x0
- done_spawn = false
- lSize = <optimized out>
- buffer2 = 0x45800333 <error: Cannot access memory at address 0x45800333>
- file_loc = "jump/ent/dj_mars_3_way.cfg\000\305\000\b\200\305\364\252\003\000\000\b\200\305\000\b\200\305\000\b\200\305\000\240\231\276f\n\000\305\063\003\200E\000\b\200\305f\n\000\305\000\b\200\305\000\240\231\276\000\240\231\276\063\003\200E\000\000\000\000\002\000\000\000\264\377\006\000\260\377\006\000\000\240\231\276\063\003\200E\000\b\200\305\000\b\200\305\000\b\200\305\364\252\003\000\000\b\200\305\000\b\200\305\000\b\200\305\000\240\231\276\000\240\231\276\063\003\200E\000\240\231\276\000\b\200\305\000\b\200\305\063\003\200E\000\240\231\276\063\003\200E\310\031\372\265\001\000\000\000\264\375\006\000\260\375\006\000\063\003\200E3\003\200E\000\b\200\305"...
- file_loc2 = "jump/ent/dj_mars_3_way.add\000\000\234\255\372\265t\206\362\265\330Q\005\000`f\367\265==== Loading Manual ====\000\000====\000\266\025\000\000\000 \203\373\266\020\261\377\266l\356\377\276h\356\377\276\000\000\000\000\360\354\377\266 \203\373\266\240\201\373\266\220u\202\r\254\023l\000\361\331\356\265\360b\356\265\060\311\376\266\360\354\377\266\330\356\377\276\210\370\377\266\274\262\376\266\000\360\377\266\000\000\000\000\250\277\377\266\a\000\000\000X\274\377\266\004\000\000\000\064\001\a\000\060\001\a\000f\n\000\305\000\240\231\276\000\b\200\305\000\b\200\305\000\b\200\305"...
- ent = 0xb5e01020
- inhibit = 0
- com_token = <optimized out>
- i = <optimized out>
- game_dir = <optimized out>
- addent_count = <optimized out>
- text = "==== SpawnEntities (Processing Main Entities) ====", '\000' <repeats 77 times>
- #5 0x00031e18 in SV_SpawnServer (cmd=cmd@entry=0xbefff078) at src/server/init.c:228
- i = <optimized out>
- client = <optimized out>
- entitystring = 0xb6d69300 "{\n\"Hail Satan\" \"666666\"\n\"sky\" \"mars_env\"\n\"gravity\" \"800\"\n\"sounds\" \"7\"\n\"message\" \"\\nMars 3-Way by \200\201\201DEATH\201\201\203\201\201JUMP\201\201\202\\n\\n\"\n\"nextmap\" \"q2dm1\"\n\"classname\" \"worldspawn\"\n}\n{\n\"angle\" \"90\"\n\"origin\" \"0 -76"...
- #6 0x0002dd4c in SV_Map (restart=<optimized out>) at src/server/commands.c:298
- cmd = {buffer = "dj_mars_3_way", '\000' <repeats 50 times>, server = 0xbefff078 "dj_mars_3_way", spawnpoint = 0xbefff085 "", state = ss_game, loadgame = 0, endofunit = qtrue, cm = {cache = 0xc93c8, floodnums = 0xc9488,
- portalopen = 0xc9490}}
- len = <optimized out>
- #7 0x00013f0c in Cbuf_Execute (buf=buf@entry=0x70540 <cmd_buffer>) at src/common/cmd.c:196
- i = <optimized out>
- text = 0x7056c <cmd_buffer_text> "map dj_mars_3_way\nars_3_way\nase1\"\nients 1 ; deathmatch 0 ; map *ntro.cin+base1\"\nalias dedicated_start \"map base1\"\ntro.cin+base1\"\nalias dedicated_start \"map base1\"\ntro.cin+base1\"\nalias dedicated_start "...
- line = "map dj_mars_3_way\000rt 27910, down)", '\000' <repeats 12 times>, "\017\024\000\017\024", '\000' <repeats 12 times>, "\020\000\001\000\000\000\001#\371\244\030\373\377\266\000\000\000\000\210\361\377\276\220\361\377\276\374\361\377\276\247\017\001\000\344\361\377\276\374\213\375\266\220\361\377\276\274\372\377\266\005\000\000\000\340\277\377\266\001\000\000\000\000\000\000\000\001\000\000\000`\371\377\266,\362\377\276\353\017\001\000\024\362\377\276\374\213\375\266\000\000\000\000\000\000\000\000\030\373\377\266`\371\377\266\377\377\377\377(\262\357\266-\000\000\000`\001\000\000\000\000\000\000\005", '\000' <repeats 19 times>...
- quotes = <optimized out>
- #8 0x000194d8 in Com_AddLateCommands () at src/common/common.c:858
- i = <optimized out>
- s = 0xbefff806 "dj_mars_3_way"
- ret = qtrue
- #9 Qcommon_Init (argc=argc@entry=5, argv=0x194d8 <Qcommon_Init+1320>, argv@entry=0xbefff6a4) at src/common/common.c:1019
- No locals.
- #10 0x00011e2c in main (argc=5, argv=0xbefff6a4) at src/unix/system.c:477
- No locals.
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