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lukerogue

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Jan 21st, 2018
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  1. #include "BIS_AddonInfo.hpp"
  2. class CfgPatches
  3. {
  4. class lookrooge
  5. {
  6. units[] = {};
  7. weapons[] = {};
  8. requiredVersion = 0.1;
  9. requiredAddons[] =
  10. {
  11. "A3_Characters_F"
  12. };
  13. };
  14. };
  15.  
  16.  
  17.  
  18. class CfgVehicles
  19. {
  20. class B_soldier_F;
  21.  
  22. class change2: B_soldier_F {
  23. author = "change";
  24. _generalMacro = "B_soldier_F";
  25. scope = 2;
  26. picture = "iconchange";
  27. model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
  28. side = 2;
  29. displayName = "change";
  30. uniformClass = "change1";
  31. hiddenSelections[] = {"Camo"};
  32. hiddenSelectionsTextures[] = {"change to paa"};
  33. hiddenSelectionsMaterials[] = {"change if you have tbh rvmat"};
  34. };
  35. };
  36.  
  37. class cfgWeapons
  38. {
  39. class ItemCore;
  40. class UniformItem;
  41. class U_B_CombatUniform_mcam: ItemCore
  42. {
  43. class ItemInfo;
  44. };
  45.  
  46. class change1: U_B_CombatUniform_mcam
  47. {
  48. scope = 2;
  49. displayName = "change";
  50. picture = "iconchange";
  51. author = "change";
  52. mass = changeordelete;
  53. armor = changeordelete;
  54. passThrough = changeordelete;
  55. class ItemInfo : UniformItem {
  56. uniformClass = "change2";
  57. };
  58. };
  59. };
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