Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #include "BIS_AddonInfo.hpp"
- class CfgPatches
- {
- class lookrooge
- {
- units[] = {};
- weapons[] = {};
- requiredVersion = 0.1;
- requiredAddons[] =
- {
- "A3_Characters_F"
- };
- };
- };
- class CfgVehicles
- {
- class B_soldier_F;
- class change2: B_soldier_F {
- author = "change";
- _generalMacro = "B_soldier_F";
- scope = 2;
- picture = "iconchange";
- model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d";
- side = 2;
- displayName = "change";
- uniformClass = "change1";
- hiddenSelections[] = {"Camo"};
- hiddenSelectionsTextures[] = {"change to paa"};
- hiddenSelectionsMaterials[] = {"change if you have tbh rvmat"};
- };
- };
- class cfgWeapons
- {
- class ItemCore;
- class UniformItem;
- class U_B_CombatUniform_mcam: ItemCore
- {
- class ItemInfo;
- };
- class change1: U_B_CombatUniform_mcam
- {
- scope = 2;
- displayName = "change";
- picture = "iconchange";
- author = "change";
- mass = changeordelete;
- armor = changeordelete;
- passThrough = changeordelete;
- class ItemInfo : UniformItem {
- uniformClass = "change2";
- };
- };
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement