#include "BIS_AddonInfo.hpp" class CfgPatches { class lookrooge { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "A3_Characters_F" }; }; }; class CfgVehicles { class B_soldier_F; class change2: B_soldier_F { author = "change"; _generalMacro = "B_soldier_F"; scope = 2; picture = "iconchange"; model = "\A3\characters_F\BLUFOR\b_soldier_01.p3d"; side = 2; displayName = "change"; uniformClass = "change1"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"change to paa"}; hiddenSelectionsMaterials[] = {"change if you have tbh rvmat"}; }; }; class cfgWeapons { class ItemCore; class UniformItem; class U_B_CombatUniform_mcam: ItemCore { class ItemInfo; }; class change1: U_B_CombatUniform_mcam { scope = 2; displayName = "change"; picture = "iconchange"; author = "change"; mass = changeordelete; armor = changeordelete; passThrough = changeordelete; class ItemInfo : UniformItem { uniformClass = "change2"; }; }; };