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plytalent

block banisher

Mar 13th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. ---------------------------||FE Covert||---------------------------
  145. local player = owner
  146. local char = player.Character
  147. local char = player.Character
  148. par = workspace:FindFirstChild("PATH")
  149. shi = workspace:FindFirstChild("Shild")
  150. weld =char:FindFirstChild("welded")
  151. if par == nil then
  152. para = Instance.new("Part",workspace)
  153. para.Size = Vector3.new(7,7,4)
  154. para.Transparency = 1
  155. para.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
  156. para.Name = "PATH"
  157. para.Anchored =false
  158. para.CanCollide = false
  159. end
  160. --if shi == nil then
  161. --shie= Instance.new("Part",workspace)
  162. --shie.Name = "Shild"
  163. --shie.Transparency =0.9
  164. --shie.Position = char.Torso.Position
  165. --shie.Size = Vector3.new(7,7,4)
  166. --shie.Anchored = false
  167. --shie.CanCollide = false
  168. --end
  169. if weld == nil then
  170. welde = Instance.new("Weld",char)
  171. welde.Name = "welded"
  172. welde.Part0 = char.Torso
  173. welde.Part1 = para
  174. end
  175. script.Parent = Player.PlayerGui
  176. par = workspace:FindFirstChild("PATH")
  177. shi = workspace:FindFirstChild("Shild")
  178. weld =char:FindFirstChild("welded")
  179. local mouse = player:GetMouse()
  180. x = 0
  181. y = 0
  182. z = 0
  183. function Shild()
  184. if workspace:FindFirstChild("Shild") == nil then
  185. shi = Instance.new("Part",workspace)
  186. shi.Name ="Shild"
  187. shi.Position = char.Torso.Position
  188. shi.Size = Vector3.new(7,7,4)
  189. weld = Instance.new("Weld",char)
  190. weld.Part0 = char.Torso
  191. weld.Part1 = shi
  192. elseif char:FindFirstChild("welded") then
  193. weld = Instance.new("Weld",char)
  194. weld.Name = "welded"
  195. weld.Part0 = char.Torso
  196. weld.Part1 = shi
  197. end
  198. shi.Transparency =1
  199. shi.Size = Vector3.new(7,7,4)
  200. weld.Part0 = char.Torso
  201. weld.Part1 = shi
  202. end
  203. function flypath()
  204. if workspace:FindFirstChild("PATH") ==nil or weld ==nil then
  205. par:Destroy()
  206. weld:Destroy()
  207. weld = Instance.new("Weld",char)
  208. par = Instance.new("Part",workspace)
  209. par.Name ="PATH"
  210. par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
  211. par.Anchored = false
  212. par.Size = Vector3.new(10,10,10)
  213. par.Transparency = 1
  214. -- par.Orientation = Vector3.new(char.Torso.Orientation.x, 0, char.Torso.Orientation.z)
  215. weld.Part0 = par
  216. weld.Part1 = char.Torso
  217. else
  218. -- par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
  219. par.Anchored = false
  220. par.Size = Vector3.new(7,7,4)
  221. par.Transparency = 1
  222. -- par.Orientation = Vector3.new(0, 0, 0)
  223. weld.Part0 = par
  224. weld.Part1 = char.Torso
  225. end
  226. end
  227. mouse.KeyDown:connect(function(key)
  228. k = key
  229. if k == "q" then
  230. y = - 1
  231. end
  232. if k == "e" then
  233. y =1
  234. end
  235. end)
  236. mouse.KeyUp:connect(function(key)
  237. k = key
  238. if k == "q" then
  239. y = 0
  240. end
  241. if k == "e" then
  242. y =0
  243. end
  244. end)
  245. while wait(1/60) do
  246. -- Shild()
  247. flypath()
  248. end
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