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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    print("FE Compatibility code by Mokiros")
6
    local rp = RealPlayer
7
    script.Parent = rp.Character
8
   
9
    --RemoteEvent for communicating
10
    local Event = Instance.new("RemoteEvent")
11
    Event.Name = "UserInput_Event"
12
 
13
    --Fake event to make stuff like Mouse.KeyDown work
14
    local function fakeEvent()
15
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
        t.connect = t.Connect
17
        return t
18
    end
19
 
20
    --Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
    end}
26
    --Merged 2 functions into one by checking amount of arguments
27
    CAS.UnbindAction = CAS.BindAction
28
 
29
    --This function will trigger the events that have been :Connect()'ed
30
    local function te(self,ev,...)
31
        local t = m[ev]
32
        if t and t._fakeEvent then
33
            for _,f in pairs(t.Functions) do
34
                f(...)
35
            end
36
        end
37
    end
38
    m.TrigEvent = te
39
    UIS.TrigEvent = te
40
 
41
    Event.OnServerEvent:Connect(function(plr,io)
42
        if plr~=rp then return end
43
        m.Target = io.Target
44
        m.Hit = io.Hit
45
        if not io.isMouse then
46
            local b = io.UserInputState == Enum.UserInputState.Begin
47
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
            end
50
            for _,t in pairs(CAS.Actions) do
51
                for _,k in pairs(t.Keys) do
52
                    if k==io.KeyCode then
53
                        t.Function(t.Name,io.UserInputState,io)
54
                    end
55
                end
56
            end
57
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
        end
60
    end)
61
    Event.Parent = NLS([==[
62
    local Player = game:GetService("Players").LocalPlayer
63
    local Event = script:WaitForChild("UserInput_Event")
64
 
65
    local Mouse = Player:GetMouse()
66
    local UIS = game:GetService("UserInputService")
67
    local input = function(io,a)
68
        if a then return end
69
        --Since InputObject is a client-side instance, we create and pass table instead
70
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
 
75
    local h,t
76
    --Give the server mouse data 30 times every second, but only if the values changed
77
    --If player is not moving their mouse, client won't fire events
78
    while wait(1/30) do
79
        if h~=Mouse.Hit or t~=Mouse.Target then
80
            h,t=Mouse.Hit,Mouse.Target
81
            Event:FireServer({isMouse=true,Target=t,Hit=h})
82
        end
83
    end]==],Player.Character)
84
 
85
    ----Sandboxed game object that allows the usage of client-side methods and services
86
    --Real game object
87
    local _rg = game
88
 
89
    --Metatable for fake service
90
    local fsmt = {
91
        __index = function(self,k)
92
            local s = rawget(self,"_RealService")
93
            if s then return s[k] end
94
        end,
95
        __newindex = function(self,k,v)
96
            local s = rawget(self,"_RealService")
97
            if s then s[k]=v end
98
        end,
99
        __call = function(self,...)
100
            local s = rawget(self,"_RealService")
101
            if s then return s(...) end
102
        end
103
    }
104
    local function FakeService(t,RealService)
105
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
        return setmetatable(t,fsmt)
107
    end
108
 
109
    --Fake game object
110
    local g = {
111
        GetService = function(self,s)
112
            return self[s]
113
        end,
114
        Players = FakeService({
115
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
        },"Players"),
117
        UserInputService = FakeService(UIS,"UserInputService"),
118
        ContextActionService = FakeService(CAS,"ContextActionService"),
119
    }
120
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
    g.service = g.GetService
122
   
123
    g.RunService = FakeService({
124
        RenderStepped = _rg:GetService("RunService").Heartbeat,
125
        BindToRenderStep = function(self,name,_,fun)
126
 
127
        end,
128
        UnbindFromRenderStep = function(self,name)
129
            self._btrs[name]:Disconnect()
130
        end,
131
    },"RunService")
132
 
133
    setmetatable(g,{
134
        __index=function(self,s)
135
            return _rg:GetService(s) or typeof(_rg[s])=="function"
136
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
        end,
138
        __newindex = fsmt.__newindex,
139
        __call = fsmt.__call
140
    })
141
    --Changing owner to fake player object to support owner:GetMouse()
142
    game,owner = g,g.Players.LocalPlayer
143
end
144
---------------------------||FE Covert||---------------------------
145
local player = owner
146
local char = player.Character
147-
--par = workspace:FindFirstChild("PATH")
147+
148-
shi1 = workspace:FindFirstChild("Shield1")
148+
par = workspace:FindFirstChild("PATH")
149-
shi2 = workspace:FindFirstChild("Shield2")
149+
shi = workspace:FindFirstChild("Shild")
150-
shi3 = workspace:FindFirstChild("Shield3")
150+
weld =char:FindFirstChild("welded")
151-
shi4 = workspace:FindFirstChild("Shield4")
151+
if par == nil then
152-
shi5 = workspace:FindFirstChild("Shield5")
152+
para = Instance.new("Part",workspace)
153-
shi6 = workspace:FindFirstChild("Shield6")
153+
para.Size = Vector3.new(7,7,4)
154-
weld1 =char:FindFirstChild("weld1")
154+
para.Transparency = 1
155-
weld2 =char:FindFirstChild("weld2")
155+
para.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
156-
weld3 =char:FindFirstChild("weld3")
156+
para.Name = "PATH"
157-
weld4 =char:FindFirstChild("weld4")
157+
para.Anchored =false
158-
weld5 =char:FindFirstChild("weld5")
158+
para.CanCollide = false
159-
weld6 =char:FindFirstChild("weld6")
159+
160-
--if par == nil then
160+
--if shi == nil then
161-
--para = Instance.new("Part",workspace)
161+
--shie= Instance.new("Part",workspace)
162-
--para.Name = "PATH"
162+
--shie.Name = "Shild"
163
--shie.Transparency =0.9
164-
if shi1 == nil then
164+
--shie.Position = char.Torso.Position
165-
shi1= Instance.new("Part",workspace)
165+
--shie.Size = Vector3.new(7,7,4)
166-
shi1.Name = "Shield1"
166+
--shie.Anchored = false
167-
shi1.Transparency =0.9
167+
--shie.CanCollide = false
168-
shi1.Position = char.Head.Position
168+
169-
shi1.Size = char.Head.Size
169+
if weld == nil then
170-
shi1.Anchored = false
170+
171-
shi1.CanCollide = false
171+
welde.Name = "welded"
172
welde.Part0 = char.Torso
173-
if shi2 == nil then
173+
welde.Part1 = para
174-
shi2= Instance.new("Part",workspace)
174+
175-
shi2.Name = "Shield2"
175+
176-
shi2.Transparency =0.9
176+
par = workspace:FindFirstChild("PATH")
177-
shi2.Position = char.Torso.Position
177+
shi = workspace:FindFirstChild("Shild")
178-
shi2.Size = char.Torso.Size
178+
weld =char:FindFirstChild("welded")
179-
shi2.Anchored = false
179+
local mouse = player:GetMouse()
180-
shi2.CanCollide = false
180+
181
y = 0
182-
if shi3 == nil then
182+
183-
shi3= Instance.new("Part",workspace)
183+
184-
shi3.Name = "Shield3"
184+
    if workspace:FindFirstChild("Shild") == nil then
185-
shi3.Transparency =0.9
185+
        shi = Instance.new("Part",workspace)
186-
shi3.Position = char["Right Leg"].Position
186+
        shi.Name ="Shild"
187-
shi3.Size = char["Right Leg"].Size
187+
        shi.Position = char.Torso.Position
188-
shi3.Anchored = false
188+
        shi.Size = Vector3.new(7,7,4)
189-
shi3.CanCollide = false
189+
        weld = Instance.new("Weld",char)
190
        weld.Part0 = char.Torso
191-
if shi4 == nil then
191+
        weld.Part1 = shi
192-
shi4= Instance.new("Part",workspace)
192+
    elseif char:FindFirstChild("welded") then
193-
shi4.Name = "Shield4"
193+
        weld = Instance.new("Weld",char)
194-
shi4.Transparency =0.9
194+
        weld.Name = "welded"
195-
shi4.Position = char["Left Leg"].Position
195+
        weld.Part0 = char.Torso
196-
shi4.Size = char["Left Leg"].Size
196+
        weld.Part1 = shi
197-
shi4.Anchored = false
197+
198-
shi4.CanCollide = false
198+
    shi.Transparency =1
199
    shi.Size = Vector3.new(7,7,4)
200-
if shi5 == nil then
200+
    weld.Part0 = char.Torso
201-
shi5= Instance.new("Part",workspace)
201+
    weld.Part1 = shi
202-
shi5.Name = "Shield5"
202+
203-
shi5.Transparency =0.9
203+
function flypath()
204-
shi5.Position =char["Right Arm"].Position
204+
    if workspace:FindFirstChild("PATH") ==nil or weld ==nil then
205-
shi5.Size = char["Right Arm"].Size
205+
		par:Destroy()
206-
shi5.Anchored = false
206+
		weld:Destroy()
207-
shi5.CanCollide = false
207+
		weld = Instance.new("Weld",char)
208
        par = Instance.new("Part",workspace)
209-
if shi6 == nil then
209+
        par.Name ="PATH"
210-
shi6= Instance.new("Part",workspace)
210+
        par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
211-
shi6.Name = "Shield6"
211+
        par.Anchored = false
212-
shi6.Transparency =0.9
212+
        par.Size = Vector3.new(10,10,10)
213-
shi6.Position =char["Left Arm"].Position
213+
        par.Transparency = 1
214-
shi6.Size = char["Left Arm"].Size
214+
215-
shi6.Anchored = false
215+
		weld.Part0 = par
216-
shi6.CanCollide = false
216+
		weld.Part1 = char.Torso
217
    else
218-
if weld1 == nil then
218+
--        par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z)
219
        par.Anchored = false
220-
welde.Name = "weld1"
220+
        par.Size = Vector3.new(7,7,4)
221-
welde.Part0 = char.Head
221+
        par.Transparency = 1
222-
welde.Part1 = shi1
222+
223
		weld.Part0 = par
224-
if weld2 == nil then
224+
		weld.Part1 = char.Torso
225
    end
226-
welde.Name = "weld2"
226+
227
mouse.KeyDown:connect(function(key)
228-
welde.Part1 = shi2
228+
229
if k == "q" then
230-
if weld3 == nil then
230+
231
end
232-
welde.Name = "weld3"
232+
233-
welde.Part0 = char["Right Leg"]
233+
234-
welde.Part1 = shi3
234+
235
end)
236-
if weld4 == nil then
236+
237
k = key
238-
welde.Name = "weld4"
238+
239-
welde.Part0 = char["Left Leg"]
239+
240-
welde.Part1 = shi4
240+
241
if k == "e" then
242-
if weld5 == nil then
242+
243
end
244-
welde.Name = "weld5"
244+
245-
welde.Part0 = char["Right Arm"]
245+
246-
welde.Part1 = shi5
246+
--    Shild()
247
    flypath()
248-
if weld6 == nil then
248+