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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ---------------------------||FE Covert||--------------------------- | |
| 145 | local player = owner | |
| 146 | local char = player.Character | |
| 147 | - | --par = workspace:FindFirstChild("PATH")
|
| 147 | + | |
| 148 | - | shi1 = workspace:FindFirstChild("Shield1")
|
| 148 | + | par = workspace:FindFirstChild("PATH")
|
| 149 | - | shi2 = workspace:FindFirstChild("Shield2")
|
| 149 | + | shi = workspace:FindFirstChild("Shild")
|
| 150 | - | shi3 = workspace:FindFirstChild("Shield3")
|
| 150 | + | weld =char:FindFirstChild("welded")
|
| 151 | - | shi4 = workspace:FindFirstChild("Shield4")
|
| 151 | + | if par == nil then |
| 152 | - | shi5 = workspace:FindFirstChild("Shield5")
|
| 152 | + | para = Instance.new("Part",workspace)
|
| 153 | - | shi6 = workspace:FindFirstChild("Shield6")
|
| 153 | + | para.Size = Vector3.new(7,7,4) |
| 154 | - | weld1 =char:FindFirstChild("weld1")
|
| 154 | + | para.Transparency = 1 |
| 155 | - | weld2 =char:FindFirstChild("weld2")
|
| 155 | + | para.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z) |
| 156 | - | weld3 =char:FindFirstChild("weld3")
|
| 156 | + | para.Name = "PATH" |
| 157 | - | weld4 =char:FindFirstChild("weld4")
|
| 157 | + | para.Anchored =false |
| 158 | - | weld5 =char:FindFirstChild("weld5")
|
| 158 | + | para.CanCollide = false |
| 159 | - | weld6 =char:FindFirstChild("weld6")
|
| 159 | + | |
| 160 | - | --if par == nil then |
| 160 | + | --if shi == nil then |
| 161 | - | --para = Instance.new("Part",workspace)
|
| 161 | + | --shie= Instance.new("Part",workspace)
|
| 162 | - | --para.Name = "PATH" |
| 162 | + | --shie.Name = "Shild" |
| 163 | --shie.Transparency =0.9 | |
| 164 | - | if shi1 == nil then |
| 164 | + | --shie.Position = char.Torso.Position |
| 165 | - | shi1= Instance.new("Part",workspace)
|
| 165 | + | --shie.Size = Vector3.new(7,7,4) |
| 166 | - | shi1.Name = "Shield1" |
| 166 | + | --shie.Anchored = false |
| 167 | - | shi1.Transparency =0.9 |
| 167 | + | --shie.CanCollide = false |
| 168 | - | shi1.Position = char.Head.Position |
| 168 | + | |
| 169 | - | shi1.Size = char.Head.Size |
| 169 | + | if weld == nil then |
| 170 | - | shi1.Anchored = false |
| 170 | + | |
| 171 | - | shi1.CanCollide = false |
| 171 | + | welde.Name = "welded" |
| 172 | welde.Part0 = char.Torso | |
| 173 | - | if shi2 == nil then |
| 173 | + | welde.Part1 = para |
| 174 | - | shi2= Instance.new("Part",workspace)
|
| 174 | + | |
| 175 | - | shi2.Name = "Shield2" |
| 175 | + | |
| 176 | - | shi2.Transparency =0.9 |
| 176 | + | par = workspace:FindFirstChild("PATH")
|
| 177 | - | shi2.Position = char.Torso.Position |
| 177 | + | shi = workspace:FindFirstChild("Shild")
|
| 178 | - | shi2.Size = char.Torso.Size |
| 178 | + | weld =char:FindFirstChild("welded")
|
| 179 | - | shi2.Anchored = false |
| 179 | + | local mouse = player:GetMouse() |
| 180 | - | shi2.CanCollide = false |
| 180 | + | |
| 181 | y = 0 | |
| 182 | - | if shi3 == nil then |
| 182 | + | |
| 183 | - | shi3= Instance.new("Part",workspace)
|
| 183 | + | |
| 184 | - | shi3.Name = "Shield3" |
| 184 | + | if workspace:FindFirstChild("Shild") == nil then
|
| 185 | - | shi3.Transparency =0.9 |
| 185 | + | shi = Instance.new("Part",workspace)
|
| 186 | - | shi3.Position = char["Right Leg"].Position |
| 186 | + | shi.Name ="Shild" |
| 187 | - | shi3.Size = char["Right Leg"].Size |
| 187 | + | shi.Position = char.Torso.Position |
| 188 | - | shi3.Anchored = false |
| 188 | + | shi.Size = Vector3.new(7,7,4) |
| 189 | - | shi3.CanCollide = false |
| 189 | + | weld = Instance.new("Weld",char)
|
| 190 | weld.Part0 = char.Torso | |
| 191 | - | if shi4 == nil then |
| 191 | + | weld.Part1 = shi |
| 192 | - | shi4= Instance.new("Part",workspace)
|
| 192 | + | elseif char:FindFirstChild("welded") then
|
| 193 | - | shi4.Name = "Shield4" |
| 193 | + | weld = Instance.new("Weld",char)
|
| 194 | - | shi4.Transparency =0.9 |
| 194 | + | weld.Name = "welded" |
| 195 | - | shi4.Position = char["Left Leg"].Position |
| 195 | + | weld.Part0 = char.Torso |
| 196 | - | shi4.Size = char["Left Leg"].Size |
| 196 | + | weld.Part1 = shi |
| 197 | - | shi4.Anchored = false |
| 197 | + | |
| 198 | - | shi4.CanCollide = false |
| 198 | + | shi.Transparency =1 |
| 199 | shi.Size = Vector3.new(7,7,4) | |
| 200 | - | if shi5 == nil then |
| 200 | + | weld.Part0 = char.Torso |
| 201 | - | shi5= Instance.new("Part",workspace)
|
| 201 | + | weld.Part1 = shi |
| 202 | - | shi5.Name = "Shield5" |
| 202 | + | |
| 203 | - | shi5.Transparency =0.9 |
| 203 | + | function flypath() |
| 204 | - | shi5.Position =char["Right Arm"].Position |
| 204 | + | if workspace:FindFirstChild("PATH") ==nil or weld ==nil then
|
| 205 | - | shi5.Size = char["Right Arm"].Size |
| 205 | + | par:Destroy() |
| 206 | - | shi5.Anchored = false |
| 206 | + | weld:Destroy() |
| 207 | - | shi5.CanCollide = false |
| 207 | + | weld = Instance.new("Weld",char)
|
| 208 | par = Instance.new("Part",workspace)
| |
| 209 | - | if shi6 == nil then |
| 209 | + | par.Name ="PATH" |
| 210 | - | shi6= Instance.new("Part",workspace)
|
| 210 | + | par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z) |
| 211 | - | shi6.Name = "Shield6" |
| 211 | + | par.Anchored = false |
| 212 | - | shi6.Transparency =0.9 |
| 212 | + | par.Size = Vector3.new(10,10,10) |
| 213 | - | shi6.Position =char["Left Arm"].Position |
| 213 | + | par.Transparency = 1 |
| 214 | - | shi6.Size = char["Left Arm"].Size |
| 214 | + | |
| 215 | - | shi6.Anchored = false |
| 215 | + | weld.Part0 = par |
| 216 | - | shi6.CanCollide = false |
| 216 | + | weld.Part1 = char.Torso |
| 217 | else | |
| 218 | - | if weld1 == nil then |
| 218 | + | -- par.Position = Vector3.new(char.Torso.Position.x,char.Torso.Position.y,char.Torso.Position.z) |
| 219 | par.Anchored = false | |
| 220 | - | welde.Name = "weld1" |
| 220 | + | par.Size = Vector3.new(7,7,4) |
| 221 | - | welde.Part0 = char.Head |
| 221 | + | par.Transparency = 1 |
| 222 | - | welde.Part1 = shi1 |
| 222 | + | |
| 223 | weld.Part0 = par | |
| 224 | - | if weld2 == nil then |
| 224 | + | weld.Part1 = char.Torso |
| 225 | end | |
| 226 | - | welde.Name = "weld2" |
| 226 | + | |
| 227 | mouse.KeyDown:connect(function(key) | |
| 228 | - | welde.Part1 = shi2 |
| 228 | + | |
| 229 | if k == "q" then | |
| 230 | - | if weld3 == nil then |
| 230 | + | |
| 231 | end | |
| 232 | - | welde.Name = "weld3" |
| 232 | + | |
| 233 | - | welde.Part0 = char["Right Leg"] |
| 233 | + | |
| 234 | - | welde.Part1 = shi3 |
| 234 | + | |
| 235 | end) | |
| 236 | - | if weld4 == nil then |
| 236 | + | |
| 237 | k = key | |
| 238 | - | welde.Name = "weld4" |
| 238 | + | |
| 239 | - | welde.Part0 = char["Left Leg"] |
| 239 | + | |
| 240 | - | welde.Part1 = shi4 |
| 240 | + | |
| 241 | if k == "e" then | |
| 242 | - | if weld5 == nil then |
| 242 | + | |
| 243 | end | |
| 244 | - | welde.Name = "weld5" |
| 244 | + | |
| 245 | - | welde.Part0 = char["Right Arm"] |
| 245 | + | |
| 246 | - | welde.Part1 = shi5 |
| 246 | + | -- Shild() |
| 247 | flypath() | |
| 248 | - | if weld6 == nil then |
| 248 | + |