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- void OnCollisionEnter2D(Collision2D collision)
- {
- if (collision.gameObject.tag == "ThrowableObject"&&collision.transform.position.z>=transform.position.z)
- {
- levelController.money += earning;
- objectivesOnLevel--;
- if(objectivesOnLevel==0)
- {
- levelController.level++;
- }
- else if(objectivesOnLevel>5)
- {
- Objective objective = Instantiate(this);
- objective.transform.position = transform.position;
- }
- }
- }
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