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- [SerializeField]
- float m_Number;
- public float Number
- {
- get { return m_Number;}
- set
- {
- float v=Mathf.Clamp01(value);
- if (m_Number!=v)
- m_Number=v;
- }
- }
- #if UNITY_EDITOR
- void OnValidate()
- {
- Number = m_Number;
- }
- #endif
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