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Age of Empires-RAZOR

Mar 5th, 2014
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  21. <HETERO/RAZOR1911~SAC>
  22.  
  23. ┌────────────────────────────────────────────────────────────────────────────┐
  24. │ │
  25. │ Razor 1911 Proudly Presents: │
  26. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  27. │ Age of Empires *FINAL* │
  28. │ (c) Ensemble Studios/Microsoft │
  29. │ │
  30. └────────────────────────────────────────────────────────────────────────────┘
  31.  
  32. ┌────────────────────────────────────────────────────────────────────────────┐
  33. │ │
  34. │ Supplied By : The Pep (El Wapo) Release Date : 9/29/97 │
  35. │ Cracked By : Beowulf Protection Type : CD-Checks │
  36. │ │
  37. ├────────────────────────────────────────────────────────────────────────────┤
  38. │ │
  39. ├────────────────────────────────────────────────────────────────────────────┤
  40. │ Requirements : Pentium 90, 16MB RAM, 95/NT, SVGA, Mouse, Sound Card │
  41. ├────────────────────────────────────────────────────────────────────────────┤
  42. │ Game Notes & Release Information │
  43. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  44. │ │
  45. │ Age of Empires is an epic real-time strategy game spanning 10,000 │
  46. │ years, in which players are the guiding spirit in the evolution of │
  47. │ small stone age tribes. Starting with minimal resources, players are │
  48. │ challenged to build their tribes into great civilizations. Gamers can │
  49. │ choose from one of several ways to win the game, including: world │
  50. │ domination by conquering enemy civilizations, exploration of the known │
  51. │ world and economic victory through the accumulation of wealth. Age of │
  52. │ Empires was developed by Ensemble Studios and features the expertise │
  53. │ of Bruce Shelley, co-designer of the hit strategy game Civilization. │
  54. │ │
  55. │ Features │
  56. │ ~~~~~~~~ │
  57. │ │
  58. │ It's not only a different game each time you play. It's a different │
  59. │ game, period. Beautiful graphics, twelve civilizations, a │
  60. │ comprehensive technology tree, dozens of units, randomly generated │
  61. │ maps, and a rich soundtrack, add up to a more complete gaming │
  62. │ experience. │
  63. │ │
  64. │ Age of Empires sets you within an historical context, not in a purely │
  65. │ fictional world. But of course, if you would rather diverge from the │
  66. │ beaten path, Age of Empires includes a built-in scenario editor so you │
  67. │ can create your own conflicts and scenarios. │
  68. │ │
  69. │ Age of Empires also brings you the expanse of the unknown. You have │
  70. │ room to roam -- the maps are large, plenty of room for you, and up to │
  71. │ eight other players, to play in a multiplayer forum. │
  72. │ │
  73. │ MULTI-TRIBE PLAY: │
  74. │ │
  75. │ As the Guiding Spirit of your civilization, you can conquer or │
  76. │ cooperate with existing tribes in a multiplayer environment -- via the │
  77. │ Internet (http://www.zone.com/asp/default.asp), LAN or modem-to-modem. │
  78. │ │
  79. │ REAL-TIME: │
  80. │ │
  81. │ Your decisions count: think fast, act bravely. You will see the │
  82. │ real-time results of your resource management decisions. Consider your │
  83. │ options and move forward; assign civilization members to hunt, │
  84. │ explore, conquer, or build. Know your place; not all civilizations │
  85. │ will excel at the same skills -- if you are from the desert, you │
  86. │ might not be an expert on ships and marine warfare. As you move │
  87. │ through time you will be able to apply new technology to advance the │
  88. │ state of buildings, weapons, tools, and ships. Of course, detailed │
  89. │ graphics and CD-quality sound will enhance and enrich your world │
  90. │ domination experience. │
  91. │ │
  92. │ HISTORY RICHNESS: │
  93. │ │
  94. │ Age of Empires presents you with an opportunity to shape history. As │
  95. │ you immerse yourself in Age of Empires, you sink into an historically │
  96. │ accurate world of eat or be eaten. You'll get to see how good your │
  97. │ survival, resource management and commanding skills really are as you │
  98. │ take part in the rise of civilizations in the Age of Empires. │
  99. │ │
  100. │ You begin by choosing from among 12 real ancient civilizations, and │
  101. │ your choice of civilization is tied to the type of technology which │
  102. │ will become available to you. The architecture you build, the armies │
  103. │ you amass, will all reflect your culture. As in world history, the │
  104. │ differences between the tribes and their technologies become more │
  105. │ apparent at key moments in history (such as the dawning of the Bronze │
  106. │ Age). │
  107. │ │
  108. │ Age of Empires also includes a 40,000 word encyclopedia that provides │
  109. │ historical notes on Age of Empires. The encyclopedia discusses the │
  110. │ different cultures available for play, the game technologies, the rise │
  111. │ of civilization, and the rise of ancient warfare. Age of Empires isn't │
  112. │ exactly like the real world though. In the real world leaders didn't │
  113. │ have the option to limit or expand how they would rise to power. And │
  114. │ they probably didn't have as much fun as you will with Age of Empires. │
  115. │ │
  116. │ Thats what it's all about after all isn't it? Having fun! │
  117. │ │
  118. │ This is one of the most anticipated games since the original │
  119. │ Civilization from Sid himself. AOE was voted THE #1 Real time │
  120. │ Strategy at E3 by Gameslice, Gamepen, PC Gamer, CGW, Computer Games │
  121. │ Strategy Plus....you get the picture. So put away that girlie │
  122. │ Commander and saddle up an elephant and send a spear soaring through │
  123. │ the brass helmet of a peasant..hoo rah! │
  124. │ │
  125. ├────────────────────────────────────────────────────────────────────────────┤
  126. │ Installation Guide & Notes │
  127. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  128. │ │
  129. │ Total installed size of this release is 72M. │
  130. │ │
  131. │ Only the movies were removed from the game; everything else is there. │
  132. │ │
  133. │ As always...our install directions are simple: │
  134. │ │
  135. │ unZIP the game to a temp dir, make a dir to hold the game in (eg: │
  136. │ C:\games\AOE), then unRAR the game using this command: │
  137. │ │
  138. │ unrar x -v -y ageofemp.001 c:\games\AOE │
  139. │ │
  140. │ NOTE: This game does contain long filenames, so make SURE that you │
  141. │ use the UNRAR.EXE provided to decompress the game, or use WinRAR if │
  142. │ you are a GUI freak. =) │
  143. │ │
  144. │ After the game has been decompressed, run the SETUP.EXE in your AOE │
  145. │ directory to configure your registry settings. Then, just run │
  146. │ EMPIRES.EXE to play the game, and enjoy this kick ass title from the │
  147. │ REAL DEAL HOLYFIELD of the scene, RAZOR 1911! │
  148. │ │
  149. └────────────────────────────────────────────────────────────────────────────┘
  150.  
  151. ┌────────────────────────────────────────────────────────────────────────────┐
  152. │ │
  153. │ Razor 1911 Greetings │
  154. │ ~~~~~~~~~~~~~~~~~~~~~~ │
  155. │ The Punisher, Vitas, Manhunter, Pitbull, Third Son, The Pep, TSR, │
  156. │ Blue Adept, Bonez, BunteR, Gandalf, Hetero & Roy, Hooligan, Laric, │
  157. │ Colossus, Maverick, MYM, Pharaoh, Render, Link, Schlack, R0adkill, │
  158. │ ZEUS, Beowulf (c) GOD, Hoson, Mad Turnip, Jimmy Jamez, Eviltea and │
  159. │ Maverick from SS! │
  160. │ │
  161. │ ... and special greetings to those who keep the spirit alive: │
  162. │ │
  163. │ PARADIGM - HYBRID - RiSC - DOD - PWA - LKCC - SAC - VEN - RiSE - RLC │
  164. │ │
  165. └────────────────────────────────────────────────────────────────────────────┘
  166.  
  167. ┌────────────────────────────────────────────────────────────────────────────┐
  168. │ │
  169. │ Razor 1911 News & Announcements │
  170. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  171. │ │
  172. │ I'd like to to take this opportunity to welcome WeaponX to the Family! │
  173. │ I'm sure his talents will combine well with the families current │
  174. │ talent....two words hoo rah! │
  175. │ │
  176. │ A very sad day has fallen upon us, one of the hardest working and most │
  177. │ dedicated members of todays "scene" has retired. Everybody knows him, │
  178. │ and for the most part, everybody liked him. The scene to me will │
  179. │ never be the same without recieving those phone calls "xxxx the │
  180. │ swedish meatball motherfuckers..." Anyway, Pep we are all gonna miss │
  181. │ ya chief, but we all understand why you left..it's just too damn hard │
  182. │ to be a transexual in the scene with people like Scott and Mark │
  183. │ around. :) Best wishes Joe, from all of us at La Familia! │
  184. │ │
  185. │ P.S. Thanks for the going away present: AOE ! │
  186. │ │
  187. │ │
  188. └────────────────────────────────────────────────────────────────────────────┘
  189.  
  190. ┌────────────────────────────────────────────────────────────────────────────┐
  191. │ │
  192. │ The Gods at Razor 1911 Are: │
  193. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  194. │ Aggro. August West. Bad Sector. Bad Spirit. Bandito. Beowulf │
  195. │ Blackened Bleachboy. Blue Adept. BoneZ. Brab. Bunter. Casino Man │
  196. │ Cockroach Colossus. Cyraxx. Faceless. Gandalf. Hetero. Hooligan │
  197. │ Laric. Manhunter. Maze. Maverick. MYM. Ninja Spirit. The Pep. Pharaoh │
  198. │ Pitbull. The Punisher. r0adkill. Reich. Render. Rom Racer. Roy. Shadz │
  199. │ Sir Aragon. Spectre. Spoon. Third Son. Toast. Vitas Weapon X │
  200. │ │
  201. └────────────────────────────────────────────────────────────────────────────┘
  202.  
  203. ┌────────────────────────────────────────────────────────────────────────────┐
  204. │ │
  205. │ The Gods of the Net & BBS Scene: │
  206. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  207. │ Aredee. Brain. Davan. Devan. Dark Angel. Grim Reaper. Semaj Slice │
  208. │ Spud. Suspicious Image. Techno Rave. Wish Bone │
  209. │ │
  210. └────────────────────────────────────────────────────────────────────────────┘
  211.  
  212. ┌────────────────────────────────────────────────────────────────────────────┐
  213. │ │
  214. │ So, You`re Interested in becoming a Razor 1911 Member. │
  215. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  216. │ Razor 1911 is always on the lookout for dedicated people who can and │
  217. │ are willing to contribute to the cause! If you currently work at any │
  218. │ COMPUTER STORE, GAMES, UTILS, or HARDWARE COMPANY, or DISTRIBUTORS, │
  219. │ drop us an e-mail. We would love to hear from you. │
  220. │ Email us at : [email protected] │
  221. │ │
  222. │ So, you`re interested in becoming a Razor 1911 Courier. │
  223. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  224. │ Razor 1911 is always on the lookout for talented new couriers. If you │
  225. │ think you are good enough to join the ranks of the elite, leave us a │
  226. │ mail of your voice information and what you`re capable of doing. If │
  227. │ you do not leave us your voice info, you will not be contacted at all! │
  228. │ For a BBS courier position email [email protected] │
  229. │ For a NET courier position email [email protected] │
  230. │ │
  231. │ So, you`re interested in becoming a Razor 1911 Affiliate. │
  232. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  233. │ If you run a 3+ node board and are ready to contribute to the success │
  234. │ of the oldest cracking group on the IBM, get in touch with us. All of │
  235. │ our sysops are actively participating in the success of the group, so │
  236. │ if you plan to just sit there and run a board, FORGET IT! Logon to our │
  237. │ application account and leave us your name and a voice number where you │
  238. │ can be reached. If you do not leave us your voice information, you will │
  239. │ not be contacted at all! │
  240. │ │
  241. │ (see section below for contact information) │
  242. │ │
  243. └────────────────────────────────────────────────────────────────────────────┘
  244.  
  245. ┌────────────────────────────────────────────────────────────────────────────┐
  246. │ │
  247. │ You may reach us via E-mail at: │
  248. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  249. │ │
  250. │ Razor 1911 World Wide Web Site │
  251. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  252. │ http://www.razor1911.com │
  253. │ │
  254. │ Razor 1911 Founder`s Web Site │
  255. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  256. │ http://www.laric.com/razor │
  257. │ │
  258. └────────────────────────────────────────────────────────────────────────────┘
  259.  
  260. ┌────────────────────────────────────────────────────────────────────────────┐
  261. │ │
  262. │ Quality .DAT tapes and CD-ROM available! │
  263. │ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ │
  264. │ For the very best price in weekly .DAT tapes or the best in CD-Rom │
  265. │ compilations, E-mail us at the following address: │
  266. │ │
  267. │ │
  268. │ │
  269. │ Note: We do not mail missing disks of releases, or have any pirated │
  270. │ software on the web page...so quit asking please! │
  271. │ │
  272. └────────────────────────────────────────────────────────────────────────────┘
  273.  
  274. Razor 1911: "I haven't committed a crime. What I did was fail to comply with
  275. the law." -- David Dinkins, New York City Mayor
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