Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(fileName = "Consumable Item")]
- public class ConsumableItem : Item
- {
- public Effect[] itemEffect;
- }
- public struct Effect
- {
- public EffectType type;
- public float value;
- }
- public enum EffectType
- {
- heal,
- posion,
- strength
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement