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- Edit: I rec my updated route https://pastebin.com/T5LRaGnV or Xazu's Firestarter route.
- Solo Throne Route
- This is a lone traveler route for Throne solo in Octopath Traveler II. There's a lot of excess money at the end, and there's a good bit of grinding, but it's not too bad with some of her abilities and experience modifiers (she has a L34 required ambush in chapter 4). Not optimal yet but works as is.
- Last updated: 3/29/2023
- Sample Video: https://youtu.be/2DjV4VxNMqY
- NOTE: This was routed under 60 FPS, which takes longer between encounters, so 120+ FPS runners will get encounters in certain sections that may be more dangerous.
- ________________________
- Throne Solo Speedrun Route (credit to Laxlime/Sanjan for most of the early game chapter 1 stuff)
- Technical settings/suggestions (mostly taken from Dalia's notes):
- - Message Speed: Fastest
- - Text Display: Short
- - Screen Effects: Disable
- - Dynamic Battle Camera: Disable
- - Dynamic Boosted Attack Camera: Disable
- - change game cutscenes to fast forward (carried between files, plus first load-in is always slowest)
- - always switch to daytime if able, unless night is specified
- - break/flee encounters you don't need to fight
- - set battle speed to 2x as soon as you enter your first battle
- Start Throne 1, do first battle
- T1: (2x battle speed) Dagger/Axe to break
- T2: Slice x3, Dark x3 or 4 hits total after broken
- Walk to cutscene, ambush guy, then do second battle
- T1: Pierce Through on Leader, Dark on add A, Axe on add 2
- T2: Dark x3 on Leader, Axe x3 on add A, Slice x3 on add 2
- Go to game parlor in back, "Yes" to wait for Mother (and go back again next cutscene)
- Steal from 3 NPCs first map
- - Shad S
- - Dress
- - Grape + Gold Ring
- Steal from 4 NPCs and buy earrings next map
- - Antique Coin
- - Needle Dagger
- - Ice S + Wind S + Light S
- - Buy Unerring Earring, don't equip
- - Silk Handkerchief
- [Note: Steal the Silk Handkerchief last when approaching the dungeon]
- In dungeon, ambush guy and get Shad S (try to skip second encounter, can opt to walk a bit)
- Heal before boss if damaged
- Pirro
- T1: Darkest Night
- T2: Shadow S
- T3: Sword x4
- T4: Shadow S
- T5: Light S
- T6: Defend
- T7: LP Sword x4, Wind S
- T8: Ice S
- T9: Attack
- Run back into New Delsta
- Steal
- - Ancient Cog (mechanic outside c1 dungeon)
- Enter and exit New Delsta Harbor
- Get Herb of Serenity, reset day/night at table for Soulstone shop lady
- Shop:
- - sell everything except Earring/Grapes/Plums (so everything at top and bottom)
- - (Gold Items, Needle Dagger, Plum Basket, Olives, Herb of Serenity should be all)
- Buy
- - 1 ice s
- - 3 shad m
- - 1 light m
- - 4 fire m
- Break/Flee encounters to Scholar Shrine (freely use Latent to help break if desired or to get better turn order)
- Enter Scholar Shrine (for the autosave, toss Shad M at encounter before entering)
- Enter Scholar Guild (toss Shad M again)
- Job to Scholar
- - Learn Lightning Bolt + Analyze
- - EM on
- Enter Scholar Shrine again, exit
- Get Ice M (toss Shad M at encounter third time)
- Tag Winterbloom, "No" to starting chapter 2
- TP Harbor of New Delsta
- Boat to Totohaha Harbor (2nd option)
- Steal
- - Bottle of White Powder
- Go to top right, get on boat and enter Cavern of Waves dungeon (MUST BE DAYTIME)
- S+Q and walk to get JP Augmentor
- TP Beasting Bay, take Boat to West Continent Canalbrine (2nd option)
- Steal
- - Fire S (80%)
- - Thunder S (80%)
- Armor Shop
- - buy Critical Earring, don't equip
- - JP Augmentor ON
- Do missing item quest for 4k + Crit M
- Exit and go toward Conny Creek (walk part of North Canalbrine to skip enc)
- (break/flee weak enemies while charging latent as we need it a bit later)
- In Northern Conning Creek Coast (DL14), toss Fire M
- Same in Western Conning Creek Coast (DL14), toss Fire M again
- Enter beach and get
- - Wind L (65% steal)
- - Rainbow Glass Bottle (chest)
- TP New Delsta
- Get inventor + two inventions
- Go via water to Southern Clockband Highroad to get 6300
- Go back a map, then to Borderfall
- After bridge, get Thunder M at top of ladder (will get enc, chuck Fire M)
- Tag Montwise (force encounter and chuck Fire M before entering too)
- TP New Delsta Harbor, take boat to Harbor of Crackridge (first option)
- Go toward Merchant/Gravell and chuck Wind L on railway map + get 6400 (+menu)
- Menu:
- - A Step Ahead
- On Merchant map, get Thunder M and Merchant (for enc again, chuck Light M then any M)
- MENU AFTER MERCHANT:
- - Job to Merchant + Learn Collect, Sidestep, and Hired Help
- - put on Boost Start + Grows on Trees
- Enter Western Gravell Wilds
- Get Thunder L, swap to NIGHT
- Defend-> LP-HHR x1, HHG x4 the encounter (it's fixed at night)
- [from here on, you have the 2 M and any other saved stones to use freely as you like]
- Tag Gravell, exit and get Starsplitter
- TP Gravell, exit and get 23500
- TP Gravell
- Item Shop:
- - buy 21 Grape M
- Equipment Shop/town:
- - buy Quick Cloak (don't equip)
- - sell Starsplitter
- - Get Quartz Shield
- INN for Latent
- TP Gravell, exit
- Go toward Ivory Ravine, turn to NIGHT early partway and use Defend->HHR x1, HHG x4 again for the Gravell battle
- In Ivory Ravine, walk to get Lost Tribe Axe
- TP Crackridge Harbor
- Menu:
- - A Step Ahead Off
- - Job to Inventor
- - Optimize Equipment
- Go toward Oresrush, getting 1600 on the way and optionally catapulting axe/fleeing
- Tag Oresrush, start C2, exit
- Go to Northern Wellgrove Trail, go to NIGHT (Catapult Axe x3 encs)
- Get
- - Wind M (near entrance, hidden cave rightward)
- Go to Eastern Wellgrove Trail
- Get
- - Fire M (right, broken house)
- - 7200 (very bottom, before torches, rightward)
- - Lychee L (near Wellgrove entrance but below it)
- Tag Wellgrove
- TP Montwise, go down rightward toward Merry Hills
- After Montwise enc (Catapult Axe x3), menu
- Menu:
- - Step Ahead On
- - Learn skills for 2 Thief skills + AC for Fleetfoot
- - Job to Merchant
- - DAY
- Merry Hills Encs - HHB x4
- Tag Merry Hills and get
- - Herb of Clamor (left chest right before back area)
- - Empowering Necklace (hidden behind statue in same area)
- TP Montwise, exit
- Menu:
- - Evasive Maneuvers OFF, Fleetfoot ON
- - Job to Inventor
- - Lost Tribe Axe + Empowering Necklace/locked on
- Go to Water Sprite Dungeon
- Grind to [and keep at NIGHT]:
- - Level 23
- - 4000 JP
- - 45,150 leaves minimum
- [use stones/grapes/latents for safety as needed, Defend into Catapult Axe x4 to ensure some overkill exp/ranges]
- [if 4000 JP first, learn Life in Shadows and put over Fleetfoot, until L23]
- While grinding, loot:
- - Enlightening Bracelet
- - Pom L
- - Rusty Staff
- [don't bother going down ladder for Blessing In Disguise, it stalls enemy counter and way excess money anyway]
- TP Merry Hills when done, use rightside inn for LATENT if needed, exit
- Menu:
- - DAY
- - Job to Merchant
- - Grows on Tree OFF
- - Evasive Maneuvers ON
- Assassins:
- T1: LP Defend, HHM
- T2: HHB x4
- T3: LP Pom L, HHV x4
- T4: (M/L/HHG if needed for rare range)
- Menu:
- - Job to Scholar + Learn until Extra Experience
- - Job to Inventor
- - Equipment + Lost Tribe Axe
- - Extra Experience over A Step Ahead
- TP Oresrush, do C2 (middle house)
- Steal
- - Sturdy Pickaxe
- - horse coin
- Go back to middle house, then to back all and steal kid's mask
- Pick first option twice ("Yes", "Right")
- TP Winterbloom, go to tavern and start Throne C2
- Do Sword Woman Quest
- Get Empower Bracelet (dock before Save Point, go upward from dock to left hidden path then up ladder to get it)
- (Catapult x3 any encs)
- MENU:
- - JOB TO MERCHANT
- - A STEP AHEAD OVER EVASIVE MANUEVERS
- - GO TO NIGHT
- Bergomi (Winterbloom C2 boss):
- T1: Defend
- T2: HHB x4
- - need L30 here, grind extra if you aren't
- TP Gravell, ambush guy
- Get Armsmaster weapons
- TP Wellgrove, start Mother 3
- Menu:
- - Job to Inventor
- - Axe on + Empowering Bracelet over JP Augmentor
- SELL!
- Sell at shop:
- - gold items
- - armsmaster sword and staff
- (should have 210k+)
- Steal
- - church nun's habit clothes
- - (optional) top left merchant's Wind M/L
- Other:
- - Use INN for Latent if needed
- - enter Road to Mother's Garden and switch to NIGHT
- - grind while looting (Defend -> Catapult Axe x4)
- In Road To Mother's Garden, loot
- - Stinging Dagger (before the dock, to its right after the fourth set of torches, hidden path rightward)
- - Silent Bandana (take dock boat up past bridge into cave)
- Menu:
- - items menu, Silent Bandana on
- - also Stinging Dagger on
- [if you forgot latent, there's a Lychee L outside the orphanage btw]
- Other:
- - grind one more battle before save point, then enter save point area for cutscene
- - go to top room, then switch to DAY
- - steal key, and go to Mother's Garden, switching to NIGHT after cutscene
- In Mother's Garden, get
- - 13k chest (top left of hedge maze)
- - refreshing jam (gray chest to the right just before final path to boss)
- [I think this boss may pre heal you btw.] edit: nvm, nope
- Mother & Mother's Aide [42k HP and 21k HP]
- T1: LP Dagger, HP Thief (watch cursor)
- T2: HP Thief
- T3: Defend (resets cursor)
- T4: LP AC, HHB x4 (first hit breaks)
- T5: HHG x3
- T6: Dagger
- Notes:
- - if you do not have Latent by T4, then do
- T4: HHB x4
- T5: LP AC, HHB x3
- TP Montwise, do C3
- - Stay at INN for latent
- - job to Inventor + Axe
- - go to NIGHT
- - grind on way to father, need L33 with 1603/2403 EXP
- - MERCHANT/NIGHT before boss
- Father [58k HP]
- T1: AC x3
- T2: LP-Rev Jam, HHV x4
- T3: HHV x3
- - defend/delay last turn if he hasn't dialogued yet
- - if first x4 hits a lot of 7k, can defend on T3 and HHV x4 on T4 if worried for range or finish w/ HH/stones
- //It's possible HH Ruffians x3 is better than AC on T1, allowing some armor to be skipped, but this is untested at the moment.
- TP New Delsta, do Throne C4
- Ambush Cemetery guy
- Enter sewers and menu:
- - Extra Experience or Life in Shadows OFF, EM ON
- - go to DAY and stay on it for rest of game
- Go to Lostseed
- - HHB x4 for any encounters
- - Sell in Lostseed if needed (Lost Tribe Axe, Marietta, olive L, refresh jams, accessories, etc), 145k+ is safe
- - Use INN for latent
- - get Reinforcing Jam before entering last cutscene
- - run to final boss, using HHB x4 as needed, heal if damaged
- Claude, 68,000 HP, weak to Dagger Axe staff Thunder Dark (seals primary skills, but merch is still available)
- T1: LP-AC x2, Reinforcing Jam
- T2: HHA x4
- T3: LP-HHA x3, Free Turn
- - the last turn's assassins is a range to KO, but if he survives, use your Free Turn to toss an M/L/HHG+ to KO
- - if you go first T2 and last T3, do T2:LP-HHA x4, Sidestep T3:Defend T4:HHA x4 to survive and KOing
- - if he has not done a dialogue as of T3, use your Free Turn to Defend then finish with attack/HH/M/L
- //may be worth testing T1 HH Ruffians x3
- Steal key, skip cutscenes. GG.
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Comments
-
- Heyo, one question. Why on line 161 does it say to take 'A Step Ahead' off? I trust the route, but... well, I'm curious why
-
- It loses 1s per battle so if you grind a bunch and don't need the extra turn, then it's better off since it add up across 20-30 battles. Btw this is my older throne route, I rec my new version linked in my latest throne vid or Xazu's Firestarter route. Good luck and feel free to ask more here or in discord.
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