Vultraz

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Sep 9th, 2016
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C++ 0.28 KB | None | 0 0
  1.     SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(canvas);
  2.  
  3.     SDL_SetRenderDrawColor(renderer, (color & 0xFF000000) >> 24, (color & 0x00FF0000) >> 16, (color & 0x0000FF00) >> 8, (color & 0x000000FF));
  4.     SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
  5.     SDL_RenderPresent(renderer);
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