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- SDL_Renderer* renderer = SDL_CreateSoftwareRenderer(canvas);
- SDL_SetRenderDrawColor(renderer, (color & 0xFF000000) >> 24, (color & 0x00FF0000) >> 16, (color & 0x0000FF00) >> 8, (color & 0x000000FF));
- SDL_RenderDrawLine(renderer, x1, y1, x2, y2);
- SDL_RenderPresent(renderer);
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