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- #include <SFML/Graphics.hpp>
- #include <iostream>
- void randomize()
- {
- }
- int main()
- {
- sf::RectangleShape snake;
- sf::RectangleShape apple;
- sf::RectangleShape ennemy;
- float originalVelocity(1.0f);
- float speed(1.0f);
- sf::RenderWindow window(sf::VideoMode(800, 600), "Snake");
- window.setFramerateLimit(120);
- while (window.isOpen())
- {
- snake.setSize(sf::Vector2f(10, 10));
- snake.setFillColor(sf::Color::Green);
- apple.setSize(sf::Vector2f(5, 5));
- apple.setFillColor(sf::Color::Red);
- ennemy.setSize(sf::Vector2f(10, 10));
- ennemy.setFillColor(sf::Color::Black);
- sf::Vector2f ennemiesPosition = ennemy.getPosition();
- sf::Vector2f snakePosition = snake.getPosition();
- sf::Event event;
- while (window.pollEvent(event))
- {
- if (event.type == sf::Event::Closed)
- window.close();
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Z))
- {
- snake.move(0.0f, -speed);
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::S))
- {
- snake.move(0.0f, speed);
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A))
- {
- snake.move(-speed, 0.0f);
- }
- if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::D))
- {
- snake.move(speed, 0.0f);
- }
- if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
- {
- // get the current mouse position in the window
- sf::Vector2i pixelPos = sf::Mouse::getPosition(window);
- // convert it to world coordinates
- sf::Vector2f worldPos = window.mapPixelToCoords(pixelPos);
- ennemy.setPosition(worldPos);
- }
- if (snake.getPosition().x > ennemy.getPosition().x)
- {
- ennemiesPosition.x += speed;
- }
- if (snake.getPosition().y > ennemy.getPosition().y)
- {
- ennemiesPosition.y += speed;
- }
- if (snake.getPosition().x < ennemy.getPosition().x)
- {
- snakePosition.x -= speed;
- }
- if (snake.getPosition().y < ennemy.getPosition().y)
- {
- snakePosition.y -= speed;
- }
- window.clear(sf::Color::Blue);
- window.draw(snake);
- window.draw(ennemy);
- window.display();
- }
- return 0;
- }
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