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- typedef struct sprite_game_s {
- sfSprite *my_background;
- } sprite_game_t;
- typedef struct my_window_s
- {
- int error_no;
- sfRenderWindow *window;
- sfEvent event;
- ctime_t clocker;
- score_tools_t score_tools;
- game_tools_t game_tools;
- textures_lib_t txtrs_lib;
- audio_lib_t audio_lib;
- game_objs_t *table[3];
- hud_game_t *hud;
- sprite_game_t *sprite_game;
- } my_w_t;
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