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- //Magnet Simple v1
- using UnityEngine;
- public class MagnetSimple : MonoBehaviour {
- public Transform TargetObj;
- public float AttractionStrength = 1.0f;
- private Vector3 TargetObjPosition;
- public bool MaintainOffset = true;
- private Vector3 OriginalPosition;
- void Start()
- {
- OriginalPosition = transform.position - TargetObj.transform.position;
- }
- void Update () {
- if (MaintainOffset)
- {
- TargetObjPosition = OriginalPosition + TargetObj.transform.position;
- }
- else
- {
- TargetObjPosition = TargetObj.transform.position;
- }
- TargetObjPosition -= transform.position;
- transform.position += (TargetObjPosition * AttractionStrength);// * AttractionStrength;
- }
- }
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