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- Requiretech (customparam (used for power requirements)
- armortype (not damagetype)
- supply cost
- attacks ground, air, or both
- cost
- hp
- preferably damage vs each type of armor (light /armired/building) + AOE radius (if any)
- range
- reloadtime
- energy per shot (damage/20)
- Shield power
- shield regen rate
- shield regen energy
- shield radius
- optional stuff:
- salvage value (cost/2)
- sightdistance/radar/sonar/seismic detection range
- weaponvelocity
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