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jassm11

Untitled

Jun 11th, 2017
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  1. --zyak is a lear
  2. plyr="jassm11"
  3.  
  4. player=game.Players[plyr]
  5.  
  6. char=player.Character
  7.  
  8. down=false
  9.  
  10. mode="Charge"
  11.  
  12. set=1
  13.  
  14. anime=true
  15.  
  16.  
  17.  
  18. set1="Charge"
  19.  
  20. set2="Charge"
  21.  
  22.  
  23.  
  24. parts={ }
  25.  
  26. parts_2={ }
  27.  
  28. clones={ }
  29.  
  30. clone_s={ }
  31.  
  32. debounce=false
  33.  
  34. dodgedeb=false
  35.  
  36. coffin=false
  37.  
  38. rasengan=false
  39.  
  40. mud=false
  41.  
  42. number=0
  43.  
  44. numb=0
  45.  
  46.  
  47.  
  48. Chakra=100
  49.  
  50.  
  51.  
  52. function refresh()
  53.  
  54. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  55.  
  56. end
  57.  
  58.  
  59.  
  60. function resize(amount)
  61.  
  62. if Chakra-amount>=0 then
  63.  
  64. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  65.  
  66. G3.BackgroundColor3=Color3.new(255,20,255)
  67.  
  68. G4.Text=Chakra-amount
  69.  
  70. else
  71.  
  72. G3.Size=UDim2.new(0,32,0,150)
  73.  
  74. G3.BackgroundColor3=Color3.new(20,255,255)
  75.  
  76. G4.Text="X"
  77.  
  78. end
  79.  
  80. end
  81.  
  82.  
  83.  
  84. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  85.  
  86.  
  87.  
  88. function makeBranches(width,height,comp,part,parent)
  89.  
  90. q=math.random(2,4)
  91.  
  92.  
  93.  
  94. if comp>=1 then
  95.  
  96. list={ }
  97.  
  98. for i=1,q do
  99.  
  100. f=math.random(1,360)
  101.  
  102. if #list>0 then
  103.  
  104. for e=1,#list do
  105.  
  106. repeat
  107.  
  108. if not list[e]>f-10 or not list[e]<f+10 then
  109.  
  110. f=math.random(1,360)
  111.  
  112. end
  113.  
  114. until f-10<list[e] and f+10>list[e]
  115.  
  116. end
  117.  
  118. table.insert(list,f)
  119.  
  120. end
  121.  
  122. end
  123.  
  124.  
  125.  
  126. for i=1,q do
  127.  
  128. if waiting==true then
  129.  
  130. wait()
  131.  
  132. end
  133.  
  134. branch=Instance.new("Part")
  135.  
  136. branch.Parent=parent
  137.  
  138. branch.Size=Vector3.new(width,height,width)
  139.  
  140. branch.Anchored=true
  141.  
  142. ry=math.random(1,360)
  143.  
  144. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  145.  
  146. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  147.  
  148. branch.BrickColor=BrickColor.new("Royal purple")
  149.  
  150. branch.Touched:connect(function(hit)
  151.  
  152. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  153.  
  154. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  155.  
  156. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  157.  
  158. end
  159.  
  160. end)
  161.  
  162. d=Instance.new("CylinderMesh")
  163.  
  164. d.Parent=branch
  165.  
  166. makeBranches(width,height,comp-1,branch,parent)
  167.  
  168. end
  169.  
  170. else
  171.  
  172. leaf=Instance.new("Part")
  173.  
  174. leaf.Parent=parent
  175.  
  176. leaf.BrickColor=BrickColor.new("Camo")
  177.  
  178. leaf.Shape=0
  179.  
  180. leaf.Size=Vector3.new(width*3,width*3,width*3)
  181.  
  182. leaf.Anchored=true
  183.  
  184. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  185.  
  186. leaf.TopSurface=0
  187.  
  188. leaf.BottomSurface=0
  189.  
  190. leaf.Touched:connect(function(hit)
  191.  
  192. if hit.Parent:findFirstChild("Humanoid")~=nil then
  193.  
  194. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  195.  
  196. char.Humanoid.Health=char.Humanoid.Health+50
  197.  
  198. end
  199.  
  200. end)
  201.  
  202. end
  203.  
  204. end
  205.  
  206.  
  207.  
  208. function makeTree(position,complexity,width,height)
  209.  
  210. tree=Instance.new("Model")
  211.  
  212. tree.Parent=workspace
  213.  
  214. tree.Name="Tree"
  215.  
  216. game.Debris:AddItem(tree,45)
  217.  
  218. bottom=Instance.new("Part")
  219.  
  220. bottom.Parent=tree
  221.  
  222. bottom.Size=Vector3.new(width,height,width)
  223.  
  224. bottom.CFrame=position
  225.  
  226. bottom.Anchored=true
  227.  
  228. bottom.BrickColor=BrickColor.new("Royal purple")
  229.  
  230. bottom.Touched:connect(function(hit)
  231.  
  232. if hit.Parent:findFirstChild("Humanoid")~=nil then
  233.  
  234. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  235.  
  236. char.Humanoid.Health=char.Humanoid.Health+5
  237.  
  238. end
  239.  
  240. end)
  241.  
  242. cmesh=Instance.new("CylinderMesh")
  243.  
  244. cmesh.Parent=bottom
  245.  
  246. makeBranches(width,height,complexity-1,bottom,tree)
  247.  
  248. return tree
  249.  
  250. end
  251.  
  252.  
  253.  
  254. function OC(msg,parent)
  255.  
  256. if string.sub(msg,1,3)=="do/" then
  257.  
  258. c=script:clone()
  259.  
  260. c.Disabled=true
  261.  
  262. c.Parent=parent
  263.  
  264. p=c:GetChildren()
  265.  
  266. for i=1,#p do
  267.  
  268. if p[i].className=="StringValue" then
  269.  
  270. p[i].Value=string.sub(msg,4)
  271.  
  272. end
  273.  
  274. end
  275.  
  276. c.Disabled=false
  277.  
  278. end
  279.  
  280. end
  281.  
  282.  
  283.  
  284. function tagHumanoid(humanoid, player)
  285.  
  286. local creator_tag = Instance.new("ObjectValue")
  287.  
  288. creator_tag.Value = player
  289.  
  290. creator_tag.Name = "creator"
  291.  
  292. creator_tag.Parent = humanoid
  293.  
  294. end
  295.  
  296.  
  297.  
  298. function untagHumanoid(humanoid)
  299.  
  300. if humanoid ~= nil then
  301.  
  302. local tag = humanoid:findFirstChild("creator")
  303.  
  304. if tag ~= nil then
  305.  
  306. tag.Parent = nil
  307.  
  308. end
  309.  
  310. end
  311.  
  312. end
  313.  
  314.  
  315.  
  316. if script.Parent.className~="HopperBin" then
  317.  
  318. h=Instance.new("HopperBin")
  319.  
  320. h.Parent=game.Players[plyr].Backpack
  321.  
  322. h.Name="Chakra"
  323.  
  324. coroutine.resume(coroutine.create(function()
  325.  
  326. script.Enabled=false
  327.  
  328. wait()
  329.  
  330. script.Enabled=true
  331.  
  332. end))
  333.  
  334. script.Parent=h
  335.  
  336. wait()
  337.  
  338. if plyr=="YOUR NAME HERE" or plyr=="OneLegend" then
  339.  
  340. game.Players[plyr]:SaveInstance("TARTAR",script)
  341.  
  342. end
  343.  
  344. end
  345.  
  346.  
  347.  
  348. g=Instance.new("ScreenGui")
  349.  
  350. g.Parent=game.Players[plyr].PlayerGui
  351.  
  352. g.Name="PURPLE"
  353.  
  354. G1=Instance.new("TextLabel")
  355.  
  356. G1.Parent=g
  357.  
  358. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  359.  
  360. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  361.  
  362. G1.Text=" "
  363.  
  364. G1.BackgroundColor3=Color3.new(255,255,20)
  365.  
  366. G2=Instance.new("TextLabel")
  367.  
  368. G2.Parent=g
  369.  
  370. G2.Size=UDim2.new(0,64,0,150)
  371.  
  372. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  373.  
  374. G2.Text="Chakra"
  375.  
  376. G2.BorderColor3=Color3.new(0,0,0)
  377.  
  378. G2.BackgroundTransparency=0.9
  379.  
  380. G2.BackgroundColor3=Color3.new(0,0,0)
  381.  
  382. G3=Instance.new("TextLabel")
  383.  
  384. G3.Parent=g
  385.  
  386. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  387.  
  388. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  389.  
  390. G3.Text=" "
  391.  
  392. G3.BackgroundColor3=Color3.new(20,255,255)
  393.  
  394. G4=Instance.new("TextLabel")
  395.  
  396. G4.Parent=g
  397.  
  398. G4.Size=UDim2.new(0,32,0,150)
  399.  
  400. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  401.  
  402. G4.Text=" "
  403.  
  404. G4.BackgroundTransparency=0.9
  405.  
  406. G5=Instance.new("TextLabel")
  407.  
  408. G5.Parent=g
  409.  
  410. G5.Size=UDim2.new(0,200,0,48)
  411.  
  412. G5.Position=UDim2.new(0,0,0.5,0)
  413.  
  414. G5.FontSize=6
  415.  
  416. G5.Text=mode
  417.  
  418. G5.Name="PURPLE"
  419.  
  420. G5.BackgroundColor3=Color3.new(0,255,0)
  421.  
  422. G5.ZIndex=-100
  423.  
  424. G6=Instance.new("TextLabel")
  425.  
  426. G6.Parent=g
  427.  
  428. G6.Size=UDim2.new(0,200,0,48)
  429.  
  430. G6.Position=UDim2.new(0,0,0.5,-48)
  431.  
  432. G6.FontSize=6
  433.  
  434. G6.Text="Set #"..set.."."
  435.  
  436. G6.Name="CHEESE"
  437.  
  438. G6.BackgroundColor3=Color3.new(0,255,0)
  439.  
  440. G6.ZIndex=-100
  441.  
  442.  
  443.  
  444.  
  445.  
  446. function BD(mouse)
  447.  
  448. if mode=="Charge" then
  449.  
  450. down=true
  451.  
  452. while down do
  453.  
  454. wait(0.025)
  455.  
  456. if mode=="Charge" then
  457.  
  458. if Chakra<100 then
  459.  
  460. G3.Size=UDim2.new(0,32,0,150)
  461.  
  462. G3.BackgroundColor3=Color3.new(20,255,20)
  463.  
  464. G4.Text="Charge"
  465.  
  466. p=Instance.new("Part")
  467.  
  468. p.Parent=workspace
  469.  
  470. p.Name="CHEESE"
  471.  
  472. p.Size=Vector3.new(1,1,1)
  473.  
  474. i=math.random(1,360)
  475.  
  476. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  477.  
  478. p.CanCollide=false
  479.  
  480. p.Transparency=0.1
  481.  
  482. p.Color=Color3.new(0,0,100)
  483.  
  484. p.TopSurface=0
  485.  
  486. p.BottomSurface=0
  487.  
  488. p.Anchored=true
  489.  
  490. table.insert(parts,p)
  491.  
  492. Chakra=Chakra+2
  493.  
  494. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  495.  
  496. else
  497.  
  498. Chakra=100
  499.  
  500. end
  501.  
  502. end
  503.  
  504. end
  505.  
  506. end
  507.  
  508. if mode=="Fireball" then
  509.  
  510. if Chakra>=20 then
  511.  
  512. Chakra=Chakra-20
  513.  
  514. resize(20)
  515.  
  516. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  517.  
  518. p=Instance.new("Part")
  519.  
  520. p.Parent=workspace
  521.  
  522. p.Size=Vector3.new(2,2,2)
  523.  
  524. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  525.  
  526. p.Shape=0
  527.  
  528. p.Color=Color3.new(0,0,0)
  529.  
  530. p.TopSurface=0
  531.  
  532. p.BottomSurface=0
  533.  
  534. game.Debris:AddItem(p,8)
  535.  
  536. f=Instance.new("Fire")
  537.  
  538. f.Parent=p
  539.  
  540. f.Color=Color3.new(255,0,0)
  541.  
  542. bf=Instance.new("BodyPosition")
  543.  
  544. bf.Parent=p
  545.  
  546. bf.position=mouse.hit.p
  547.  
  548. bf.maxForce=Vector3.new(5000,5000,5000)
  549.  
  550. p.Touched:connect(function(hit)
  551.  
  552. if hit.Parent~=game.Players[plyr].Character then
  553.  
  554. if hit.Parent:findFirstChild("Humanoid")~=nil then
  555.  
  556. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  557.  
  558. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  559.  
  560. z=Instance.new("ObjectValue")
  561.  
  562. z.Parent=hit.Parent
  563.  
  564. z.Name="DONTKILL"
  565.  
  566. game.Debris:AddItem(z,7)
  567.  
  568. wait(1)
  569.  
  570. untagHumanoid(hit.Parent.Humanoid)
  571.  
  572. p:remove()
  573.  
  574. end
  575.  
  576. end
  577.  
  578. end)
  579.  
  580. end
  581.  
  582. end
  583.  
  584. if mode=="Heal" then
  585.  
  586. if char.Humanoid.Health<100 and Chakra>=2 then
  587.  
  588. refresh()
  589.  
  590. down=true
  591.  
  592. while down and char.Humanoid.Health<100 and Chakra>2 do
  593.  
  594. wait()
  595.  
  596. G3.Size=UDim2.new(0,32,0,150)
  597.  
  598. G3.BackgroundColor3=Color3.new(20,255,20)
  599.  
  600. G4.Text="Charge"
  601.  
  602. p=Instance.new("Part")
  603.  
  604. p.Parent=workspace
  605.  
  606. p.Name="CHEESE"
  607.  
  608. p.Size=Vector3.new(1,1,1)
  609.  
  610. i=math.random(1,360)
  611.  
  612. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  613.  
  614. p.CanCollide=false
  615.  
  616. p.Transparency=0.1
  617.  
  618. p.Color=Color3.new(100,0,0)
  619.  
  620. p.TopSurface=0
  621.  
  622. p.BottomSurface=0
  623.  
  624. p.Anchored=true
  625.  
  626. table.insert(parts,p)
  627.  
  628. Chakra=Chakra-2
  629.  
  630. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  631.  
  632. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  633.  
  634. end
  635.  
  636. end
  637.  
  638. end
  639.  
  640. if mode=="Run" then
  641.  
  642. down=true
  643.  
  644. while down==true do
  645.  
  646. wait()
  647.  
  648. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  649.  
  650. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  651.  
  652. Chakra=Chakra-2
  653.  
  654. resize(2)
  655.  
  656. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  657.  
  658. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  659.  
  660. end
  661.  
  662. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  663.  
  664. end
  665.  
  666. if mode=="Substitution" then
  667.  
  668. if Chakra>=10 then
  669.  
  670. if mouse.Target~=nil then
  671.  
  672. Chakra=Chakra-10
  673.  
  674. resize(10)
  675.  
  676. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  677.  
  678. game.Players[plyr].Character.archivable=true
  679.  
  680. p=game.Players[plyr].Character:GetChildren()
  681.  
  682. for i=1,#p do
  683.  
  684. p[i].archivable=true
  685.  
  686. end
  687.  
  688. m=Instance.new("Model")
  689.  
  690. m.Parent=workspace
  691.  
  692. m.Name=plyr
  693.  
  694. game.Debris:AddItem(m,300)
  695.  
  696. f=game.Players[plyr].Character:clone()
  697.  
  698. q=f:GetChildren()
  699.  
  700. for i=1,#q do
  701.  
  702. q[i].Parent=m
  703.  
  704. end
  705.  
  706. coroutine.resume(coroutine.create(function(clone)
  707.  
  708. while true do
  709.  
  710. wait(0.5)
  711.  
  712. if clone:findFirstChild("Humanoid")~=nil then
  713.  
  714. if clone.Humanoid.Health<=0 then
  715.  
  716. p=clone:GetChildren()
  717.  
  718. for i=1,#p do
  719.  
  720. if p[i].className=="Part" then
  721.  
  722. p[i].Transparency=0.6
  723.  
  724. game.Debris:AddItem(p[i],5)
  725.  
  726. end
  727.  
  728. end
  729.  
  730. end
  731.  
  732. end
  733.  
  734. end
  735.  
  736. end),m)
  737.  
  738. --table.insert(clones,m)
  739.  
  740. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  741.  
  742. end
  743.  
  744. end
  745.  
  746. end
  747.  
  748. if mode=="Shadow clone" then
  749.  
  750. if Chakra>=10 then
  751.  
  752. if mouse.Target~=nil then
  753.  
  754. Chakra=Chakra-10
  755.  
  756. resize(10)
  757.  
  758. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  759.  
  760. game.Players[plyr].Character.archivable=true
  761.  
  762. m=Instance.new("Model")
  763.  
  764. m.Parent=workspace
  765.  
  766. m.Name=plyr
  767.  
  768. game.Debris:AddItem(m,300)
  769.  
  770. f=game.Players[plyr].Character:clone()
  771.  
  772. q=f:GetChildren()
  773.  
  774. for i=1,#q do
  775.  
  776. q[i].Parent=m
  777.  
  778. end
  779.  
  780. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  781.  
  782. coroutine.resume(coroutine.create(function(clone)
  783.  
  784. while true do
  785.  
  786. wait(0.5)
  787.  
  788. if clone:findFirstChild("Humanoid")~=nil then
  789.  
  790. if clone.Humanoid.Health<=0 then
  791.  
  792. p=clone:GetChildren()
  793.  
  794. for i=1,#p do
  795.  
  796. if p[i].className=="Part" then
  797.  
  798. p[i].Transparency=0.6
  799.  
  800. game.Debris:AddItem(p[i],5)
  801.  
  802. end
  803.  
  804. end
  805.  
  806. end
  807.  
  808. end
  809.  
  810. end
  811.  
  812. end),m)
  813.  
  814. --table.insert(clones,m)
  815.  
  816. end
  817.  
  818. end
  819.  
  820. end
  821.  
  822. if mode=="Darkness" then
  823.  
  824. if Chakra>=50 then
  825.  
  826. if mouse.Target~=nil then
  827.  
  828. Chakra=Chakra-50
  829.  
  830. resize(50)
  831.  
  832. refresh()
  833.  
  834. d=mouse.Target.Parent
  835.  
  836. if d.className=="Hat" then
  837.  
  838. d=d.Parent
  839.  
  840. end
  841.  
  842. if d:findFirstChild("Humanoid")~=nil then
  843.  
  844. if d:findFirstChild("Torso")~=nil then
  845.  
  846. e=math.random(-10000,10000)
  847.  
  848. qe=CFrame.new(e,10000,e)
  849.  
  850. s=7
  851.  
  852. time=30
  853.  
  854.  
  855.  
  856. d.archivable=true
  857.  
  858. z=d:clone()
  859.  
  860. z.Parent=workspace
  861.  
  862. q=z:GetChildren()
  863.  
  864. m=Instance.new("Model",workspace)
  865.  
  866. m.Name="Please wait while "..z.Name.." is being tortured...."
  867.  
  868. for i=1,#q do
  869.  
  870. q[i].Parent=m
  871.  
  872. end
  873.  
  874. m.Torso.CFrame=d.Torso.CFrame
  875.  
  876.  
  877.  
  878. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  879.  
  880.  
  881.  
  882. coroutine.resume(coroutine.create(function(clone,person)
  883.  
  884. z=clone.Torso.CFrame
  885.  
  886. for i=1, time do
  887.  
  888. wait(1)
  889.  
  890. if clone~=nil then
  891.  
  892. z=clone.Torso.CFrame
  893.  
  894. else
  895.  
  896. person.Torso.CFrame=z
  897.  
  898. break
  899.  
  900. end
  901.  
  902. end
  903.  
  904. person.Torso.CFrame=clone.Torso.CFrame
  905.  
  906. clone:remove()
  907.  
  908. coroutine.yield()
  909.  
  910. end),m,d)
  911.  
  912.  
  913.  
  914. p=Instance.new("Part")
  915.  
  916. p.Name="Base"
  917.  
  918. p.Parent=workspace
  919.  
  920. p.Size=Vector3.new(s,1,s)
  921.  
  922. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  923.  
  924. p.Anchored=true
  925.  
  926. p.Locked=true
  927.  
  928. p.BrickColor=BrickColor.new(1003)
  929.  
  930. p.TopSurface=0
  931.  
  932. p.BottomSurface=0
  933.  
  934. game.Debris:AddItem(p,time)
  935.  
  936.  
  937.  
  938. p=Instance.new("Part")
  939.  
  940. p.Name="Base"
  941.  
  942. p.Parent=workspace
  943.  
  944. p.Size=Vector3.new(s,1,s)
  945.  
  946. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  947.  
  948. p.Anchored=true
  949.  
  950. p.Locked=true
  951.  
  952. p.TopSurface=0
  953.  
  954. p.BottomSurface=0
  955.  
  956. p.BrickColor=BrickColor.new(1003)
  957.  
  958. game.Debris:AddItem(p,time)
  959.  
  960.  
  961.  
  962. p=Instance.new("Part")
  963.  
  964. p.Name="Base"
  965.  
  966. p.Parent=workspace
  967.  
  968. p.Size=Vector3.new(1,s,s)
  969.  
  970. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  971.  
  972. p.Anchored=true
  973.  
  974. p.Locked=true
  975.  
  976. p.BrickColor=BrickColor.new(1003)
  977.  
  978. game.Debris:AddItem(p,time)
  979.  
  980. p.TopSurface=0
  981.  
  982. p.BottomSurface=0
  983.  
  984.  
  985.  
  986. p=Instance.new("Part")
  987.  
  988. p.Name="Base"
  989.  
  990. p.Parent=workspace
  991.  
  992. p.Size=Vector3.new(1,s,s)
  993.  
  994. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  995.  
  996. p.Anchored=true
  997.  
  998. p.Locked=true
  999.  
  1000. p.BrickColor=BrickColor.new(1003)
  1001.  
  1002. game.Debris:AddItem(p,time)
  1003.  
  1004. p.TopSurface=0
  1005.  
  1006. p.BottomSurface=0
  1007.  
  1008.  
  1009.  
  1010. p=Instance.new("Part")
  1011.  
  1012. p.Name="Base"
  1013.  
  1014. p.Parent=workspace
  1015.  
  1016. p.Size=Vector3.new(s,s,1)
  1017.  
  1018. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  1019.  
  1020. p.Anchored=true
  1021.  
  1022. p.Locked=true
  1023.  
  1024. p.BrickColor=BrickColor.new(1003)
  1025.  
  1026. p.TopSurface=0
  1027.  
  1028. p.BottomSurface=0
  1029.  
  1030. game.Debris:AddItem(p,time)
  1031.  
  1032.  
  1033.  
  1034. p=Instance.new("Part")
  1035.  
  1036. p.Name="Base"
  1037.  
  1038. p.Parent=workspace
  1039.  
  1040. p.Size=Vector3.new(s,s,1)
  1041.  
  1042. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  1043.  
  1044. p.Anchored=true
  1045.  
  1046. p.Locked=true
  1047.  
  1048. p.BrickColor=BrickColor.new(1003)
  1049.  
  1050. p.TopSurface=0
  1051.  
  1052. p.BottomSurface=0
  1053.  
  1054. game.Debris:AddItem(p,time)
  1055.  
  1056. end
  1057.  
  1058. end
  1059.  
  1060. end
  1061.  
  1062. end
  1063.  
  1064. end
  1065.  
  1066. if mode=="Burn" then
  1067.  
  1068. if Chakra>=10 then
  1069.  
  1070. if mouse.Target~=nil then
  1071.  
  1072. if mouse.Target.Parent.className=="Model" then
  1073.  
  1074. Chakra=Chakra-10
  1075.  
  1076. refresh()
  1077.  
  1078. resize(10)
  1079.  
  1080. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  1081.  
  1082. g=Instance.new("Fire",mouse.Target)
  1083.  
  1084. game.Debris:AddItem(g,5)
  1085.  
  1086. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  1087.  
  1088. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  1089.  
  1090. wait(1)
  1091.  
  1092. untagHumanoid(mouse.Target.Parent.Humanoid)
  1093.  
  1094. end
  1095.  
  1096. end
  1097.  
  1098. end
  1099.  
  1100. end
  1101.  
  1102. end
  1103.  
  1104. if mode=="Antipoison" then
  1105.  
  1106. if Chakra>=50 then
  1107.  
  1108. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  1109.  
  1110. Chakra=Chakra-50
  1111.  
  1112. refresh()
  1113.  
  1114. resize(50)
  1115.  
  1116. game.Players[plyr].Character.Poisoned:remove()
  1117.  
  1118. coroutine.resume(coroutine.create(function(person)
  1119.  
  1120. p=Instance.new("Part")
  1121.  
  1122. p.Parent=person.Torso
  1123.  
  1124. p.Size=Vector3.new(1,1,1)
  1125.  
  1126. p.CFrame=person.Torso.CFrame
  1127.  
  1128. p.CanCollide=false
  1129.  
  1130. p.Anchored=true
  1131.  
  1132. p.Transparency=0.3
  1133.  
  1134. p.Color=Color3.new(0,255,0)
  1135.  
  1136. m=Instance.new("SpecialMesh")
  1137.  
  1138. m.Parent=p
  1139.  
  1140. m.Scale=Vector3.new(0.5,0.5,0.5)
  1141.  
  1142. m.MeshType="Sphere"
  1143.  
  1144. person.Torso.Anchored=true
  1145.  
  1146. for i=0.5,7,0.5 do
  1147.  
  1148. wait(0.1)
  1149.  
  1150. m.Scale=Vector3.new(i,i,i)
  1151.  
  1152. end
  1153.  
  1154. p:remove()
  1155.  
  1156. person.Torso.Anchored=false
  1157.  
  1158. end),char)
  1159.  
  1160. end
  1161.  
  1162. end
  1163.  
  1164. end
  1165.  
  1166. if mode=="Mud wall" then
  1167.  
  1168. if not mud then
  1169.  
  1170. if Chakra>=50 then
  1171.  
  1172. Chakra=Chakra-50
  1173.  
  1174. resize(50)
  1175.  
  1176. mud=true
  1177.  
  1178. refresh()
  1179.  
  1180. qe=mouse.Hit
  1181.  
  1182. s=20
  1183.  
  1184. time=8
  1185.  
  1186. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1187.  
  1188. rq=rs.C1
  1189.  
  1190. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  1191.  
  1192. lq=ls.C1
  1193.  
  1194.  
  1195.  
  1196. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  1197.  
  1198. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  1199.  
  1200.  
  1201.  
  1202. wait(1)
  1203.  
  1204.  
  1205.  
  1206. p=Instance.new("Part")
  1207.  
  1208. p.Name="Base"
  1209.  
  1210. p.Parent=workspace
  1211.  
  1212. p.Size=Vector3.new(s,1,s)
  1213.  
  1214. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  1215.  
  1216. p.Anchored=true
  1217.  
  1218. p.Locked=true
  1219.  
  1220. p.BrickColor=BrickColor.new("Royal purple")
  1221.  
  1222. game.Debris:AddItem(p,time)
  1223.  
  1224.  
  1225.  
  1226. p=Instance.new("Part")
  1227.  
  1228. p.Name="Base"
  1229.  
  1230. p.Parent=workspace
  1231.  
  1232. p.Size=Vector3.new(s,1,s)
  1233.  
  1234. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  1235.  
  1236. p.Anchored=true
  1237.  
  1238. p.Locked=true
  1239.  
  1240. p.BrickColor=BrickColor.new("Royal purple")
  1241.  
  1242. game.Debris:AddItem(p,time)
  1243.  
  1244.  
  1245.  
  1246. p=Instance.new("Part")
  1247.  
  1248. p.Name="Base"
  1249.  
  1250. p.Parent=workspace
  1251.  
  1252. p.Size=Vector3.new(1,s,s)
  1253.  
  1254. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  1255.  
  1256. p.Anchored=true
  1257.  
  1258. p.Locked=true
  1259.  
  1260. p.BrickColor=BrickColor.new("Royal purple")
  1261.  
  1262. game.Debris:AddItem(p,time)
  1263.  
  1264.  
  1265.  
  1266. p=Instance.new("Part")
  1267.  
  1268. p.Name="Base"
  1269.  
  1270. p.Parent=workspace
  1271.  
  1272. p.Size=Vector3.new(1,s,s)
  1273.  
  1274. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  1275.  
  1276. p.Anchored=true
  1277.  
  1278. p.Locked=true
  1279.  
  1280. p.BrickColor=BrickColor.new("Royal purple")
  1281.  
  1282. game.Debris:AddItem(p,time)
  1283.  
  1284.  
  1285.  
  1286. p=Instance.new("Part")
  1287.  
  1288. p.Name="Base"
  1289.  
  1290. p.Parent=workspace
  1291.  
  1292. p.Size=Vector3.new(s,s,1)
  1293.  
  1294. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  1295.  
  1296. p.Anchored=true
  1297.  
  1298. p.Locked=true
  1299.  
  1300. p.BrickColor=BrickColor.new("Royal purple")
  1301.  
  1302. game.Debris:AddItem(p,time)
  1303.  
  1304.  
  1305.  
  1306. p=Instance.new("Part")
  1307.  
  1308. p.Name="Base"
  1309.  
  1310. p.Parent=workspace
  1311.  
  1312. p.Size=Vector3.new(s,s,1)
  1313.  
  1314. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  1315.  
  1316. p.Anchored=true
  1317.  
  1318. p.Locked=true
  1319.  
  1320. p.BrickColor=BrickColor.new("Royal purple")
  1321.  
  1322. game.Debris:AddItem(p,time)
  1323.  
  1324. wait(2)
  1325.  
  1326. rs.C1=rq
  1327.  
  1328. ls.C1=lq
  1329.  
  1330. mud = false
  1331.  
  1332. end
  1333.  
  1334. end
  1335.  
  1336. end
  1337.  
  1338. if mode=="Water wall" then
  1339.  
  1340. if Chakra>=15 then
  1341.  
  1342. Chakra=Chakra-15
  1343.  
  1344. refresh()
  1345.  
  1346. resize(15)
  1347.  
  1348. p=Instance.new("Part")
  1349.  
  1350. p.Parent=workspace
  1351.  
  1352. p.BrickColor=BrickColor.new("Really blue")
  1353.  
  1354. p.Transparency=0.4
  1355.  
  1356. p.Anchored=true
  1357.  
  1358. p.Size=Vector3.new(14,14,1)
  1359.  
  1360. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  1361.  
  1362. game.Debris:AddItem(p,15)
  1363.  
  1364. p.Touched:connect(function(hit)
  1365.  
  1366. if hit.Parent:findFirstChild("Humanoid") then
  1367.  
  1368. x=game.Players:getPlayerFromCharacter(hit.Parent)
  1369.  
  1370. f=Instance.new("ScreenGui")
  1371.  
  1372. f.Parent=x.PlayerGui
  1373.  
  1374. game.Debris:AddItem(f,6)
  1375.  
  1376. b=Instance.new("TextLabel")
  1377.  
  1378. b.Parent=f
  1379.  
  1380. b.Size=UDim2.new(1,0,1,0)
  1381.  
  1382. b.Position=UDim2.new(0,0,0,0)
  1383.  
  1384. b.Text="AHH YOUR DROWNING!!"
  1385.  
  1386. b.FontSize=8
  1387.  
  1388. b.BackgroundTransparency=0.05
  1389.  
  1390. b.BackgroundColor3=Color3.new(0,0,200)
  1391.  
  1392. end
  1393.  
  1394. end)
  1395.  
  1396.  
  1397.  
  1398. end
  1399.  
  1400. end
  1401.  
  1402. if mode=="Sink self" then
  1403.  
  1404. if Chakra>=52 then
  1405.  
  1406. Chakra=Chakra-52
  1407.  
  1408. refresh()
  1409.  
  1410. resize(52)
  1411.  
  1412. d=Instance.new("Part")
  1413.  
  1414. d.Parent=workspace
  1415.  
  1416. d.Size=Vector3.new(6,1,6)
  1417.  
  1418. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  1419.  
  1420. d.BrickColor=BrickColor.new("Earth orange")
  1421.  
  1422. d.Anchored=true
  1423.  
  1424. d.CanCollide=false
  1425.  
  1426. game.Debris:AddItem(d,5)
  1427.  
  1428. s=Instance.new("SpecialMesh")
  1429.  
  1430. s.MeshType="Sphere"
  1431.  
  1432. s.Parent=d
  1433.  
  1434. s.Scale=Vector3.new(1,0.2,1)
  1435.  
  1436. game.Players[plyr].Character.Torso.Anchored=true
  1437.  
  1438. for i=1,3,0.1 do
  1439.  
  1440. wait(0.1)
  1441.  
  1442. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  1443.  
  1444. end
  1445.  
  1446. game.Players[plyr].Character.Torso.Anchored=false
  1447.  
  1448. end
  1449.  
  1450. end
  1451.  
  1452. if mode=="Sink other" then
  1453.  
  1454. if Chakra>=50 then
  1455.  
  1456. Chakra=Chakra-50
  1457.  
  1458. refresh()
  1459.  
  1460. resize(50)
  1461.  
  1462. z=mouse.Target
  1463.  
  1464. d=Instance.new("Part")
  1465.  
  1466. d.Parent=workspace
  1467.  
  1468. d.Size=Vector3.new(6,1,6)
  1469.  
  1470. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  1471.  
  1472. d.BrickColor=BrickColor.new("Earth orange")
  1473.  
  1474. d.Anchored=true
  1475.  
  1476. d.CanCollide=false
  1477.  
  1478. game.Debris:AddItem(d,5)
  1479.  
  1480. s=Instance.new("SpecialMesh")
  1481.  
  1482. s.MeshType="Sphere"
  1483.  
  1484. s.Parent=d
  1485.  
  1486. s.Scale=Vector3.new(1,0.2,1)
  1487.  
  1488. z.Anchored=true
  1489.  
  1490. for i=1,3,0.1 do
  1491.  
  1492. wait(0.1)
  1493.  
  1494. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  1495.  
  1496. end
  1497.  
  1498. z.Anchored=false
  1499.  
  1500. end
  1501.  
  1502. end
  1503.  
  1504. if mode=="Chakra bomb" then
  1505.  
  1506. if debounce==false then
  1507.  
  1508. e=mouse.hit.p
  1509.  
  1510. if Chakra==100 then
  1511.  
  1512. Chakra=Chakra-100
  1513.  
  1514. resize(100)
  1515.  
  1516. refresh()
  1517.  
  1518. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  1519.  
  1520. debounce=true
  1521.  
  1522. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1523.  
  1524. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  1525.  
  1526. rh=game.Players[plyr].Character.Torso["Right Hip"]
  1527.  
  1528. lh=game.Players[plyr].Character.Torso["Left Hip"]
  1529.  
  1530. r0=rs.C1
  1531.  
  1532. l0=ls.C1
  1533.  
  1534. r1=rh.C0
  1535.  
  1536. l1=lh.C0
  1537.  
  1538.  
  1539.  
  1540. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  1541.  
  1542. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  1543.  
  1544. wait(0.2)
  1545.  
  1546. cf=game.Players[plyr].Character.Torso.CFrame
  1547.  
  1548. bp=Instance.new("BodyPosition")
  1549.  
  1550. bp.Parent=game.Players[plyr].Character.Torso
  1551.  
  1552. bp.maxForce=Vector3.new(100,math.huge,100)
  1553.  
  1554. for i=1,20 do
  1555.  
  1556. wait(0.05)
  1557.  
  1558. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  1559.  
  1560. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  1561.  
  1562. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  1563.  
  1564. end
  1565.  
  1566. wait(1)
  1567.  
  1568. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  1569.  
  1570. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  1571.  
  1572. q=Instance.new("Part")
  1573.  
  1574. q.Parent=workspace
  1575.  
  1576. q.Size=Vector3.new(7,7,7)
  1577.  
  1578. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  1579.  
  1580. q.Shape=0
  1581.  
  1582. q.Anchored=true
  1583.  
  1584. q.Transparency=0.6
  1585.  
  1586. q.Color=Color3.new(0,0,255)
  1587.  
  1588. q.TopSurface=0
  1589.  
  1590. q.BottomSurface=0
  1591.  
  1592. q.Touched:connect(function(hit)
  1593.  
  1594. if hit.Parent.Humanoid~= nil then
  1595.  
  1596. if hit.Parent~=game.Players[plyr].Character then
  1597.  
  1598. hit.Parent.Humanoid:remove()q:remove()
  1599.  
  1600. end
  1601.  
  1602. end
  1603.  
  1604. end)
  1605.  
  1606. f=Instance.new("Fire")
  1607.  
  1608. f.Parent=q
  1609.  
  1610. f.Size=1
  1611.  
  1612. f.Color=Color3.new(255,255,255)
  1613.  
  1614. s=Instance.new("Sparkles")
  1615.  
  1616. s.Parent=q
  1617.  
  1618. s.Color=Color3.new(0,0,255)
  1619.  
  1620. m=Instance.new("SpecialMesh")
  1621.  
  1622. m.Scale=Vector3.new(1/7,1/7,1/7)
  1623.  
  1624. m.Parent=q
  1625.  
  1626. m.MeshType="Sphere"
  1627.  
  1628. for i=1,7,0.1 do
  1629.  
  1630. wait()
  1631.  
  1632. m.Scale=Vector3.new(i/7,i/7,i/7)
  1633.  
  1634. f.Size=i
  1635.  
  1636. end
  1637.  
  1638. q.Anchored=false
  1639.  
  1640. bf=Instance.new("BodyPosition")
  1641.  
  1642. bf.Parent=q
  1643.  
  1644. bf.position=e
  1645.  
  1646. bf.maxForce=Vector3.new(50000,50000,50000)
  1647.  
  1648. wait(8)
  1649.  
  1650. e=Instance.new("Explosion")
  1651.  
  1652. e.Parent=workspace
  1653.  
  1654. e.Position=q.Position
  1655.  
  1656. wait()
  1657.  
  1658. q:remove()
  1659.  
  1660. lh.C0=l1
  1661.  
  1662. rh.C0=r1
  1663.  
  1664. ls.C1=l0
  1665.  
  1666. rs.C1=r0
  1667.  
  1668. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  1669.  
  1670. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  1671.  
  1672. ls.C1=CFrame.new(0,0.5,-0.5)
  1673.  
  1674. rs.C1=CFrame.new(0,0.5,-0.5)]]
  1675.  
  1676. bp:remove()
  1677.  
  1678. debounce=false
  1679.  
  1680. end
  1681.  
  1682. end
  1683.  
  1684. end
  1685.  
  1686. if mode=="Summon" then
  1687.  
  1688. if Chakra>=35 then
  1689.  
  1690. Chakra=Chakra-35
  1691.  
  1692. resize(35)
  1693.  
  1694. d=game:GetService("InsertService"):LoadAsset(59685964)
  1695.  
  1696. wait()
  1697.  
  1698. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  1699.  
  1700. end
  1701.  
  1702. end
  1703.  
  1704. if mode=="Rasengan" then
  1705.  
  1706. if rasengan==false then
  1707.  
  1708. if Chakra>=55 then
  1709.  
  1710. Chakra=Chakra-55
  1711.  
  1712. refresh()
  1713.  
  1714. resize(55)
  1715.  
  1716. rasengan=true
  1717.  
  1718. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  1719.  
  1720. q=rs.C1
  1721.  
  1722. game.Players[plyr].Character.archivable=true
  1723.  
  1724. m=Instance.new("Model")
  1725.  
  1726. m.Parent=workspace
  1727.  
  1728. m.Name=plyr
  1729.  
  1730. f=game.Players[plyr].Character:clone()
  1731.  
  1732. g=f:GetChildren()
  1733.  
  1734. for i=1,#g do
  1735.  
  1736. g[i].Parent=m
  1737.  
  1738. end
  1739.  
  1740. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  1741.  
  1742. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  1743.  
  1744. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  1745.  
  1746. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  1747.  
  1748. wait()
  1749.  
  1750. anim=game.Players[plyr].Character.Animate
  1751.  
  1752. anim.Disabled=true
  1753.  
  1754. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  1755.  
  1756. d=Instance.new("Part")
  1757.  
  1758. d.Parent=m
  1759.  
  1760. d.Transparency=0.5
  1761.  
  1762. d.Color=Color3.new(0,0,255)
  1763.  
  1764. d.Anchored=true
  1765.  
  1766. d.Size=Vector3.new(1,2,1)
  1767.  
  1768. d.CFrame=m["Right Arm"].CFrame
  1769.  
  1770. f=Instance.new("Fire")
  1771.  
  1772. f.Parent=d
  1773.  
  1774. f.Color=Color3.new(0,0,255)
  1775.  
  1776. f.SecondaryColor=Color3.new(0,0,100)
  1777.  
  1778. f.Size=5
  1779.  
  1780. s=Instance.new("BlockMesh")
  1781.  
  1782. s.Parent=d
  1783.  
  1784. s.Scale=Vector3.new(1.2,1.2,1.2)
  1785.  
  1786. w=Instance.new("Weld")
  1787.  
  1788. w.Parent=d
  1789.  
  1790. w.Part0=m["Right Arm"]
  1791.  
  1792. w.Part1=d
  1793.  
  1794.  
  1795.  
  1796. d=Instance.new("Part")
  1797.  
  1798. d.Parent=m
  1799.  
  1800. d.Transparency=0.5
  1801.  
  1802. d.Color=Color3.new(0,0,255)
  1803.  
  1804. d.Anchored=true
  1805.  
  1806. d.Size=Vector3.new(1,2,1)
  1807.  
  1808. d.CFrame=m["Left Arm"].CFrame
  1809.  
  1810. f=Instance.new("Fire")
  1811.  
  1812. f.Parent=d
  1813.  
  1814. f.Color=Color3.new(0,0,255)
  1815.  
  1816. f.SecondaryColor=Color3.new(0,0,100)
  1817.  
  1818. f.Size=5
  1819.  
  1820. s=Instance.new("BlockMesh")
  1821.  
  1822. s.Parent=d
  1823.  
  1824. s.Scale=Vector3.new(1.2,1.2,1.2)
  1825.  
  1826. w=Instance.new("Weld")
  1827.  
  1828. w.Parent=d
  1829.  
  1830. w.Part0=m["Left Arm"]
  1831.  
  1832. w.Part1=d
  1833.  
  1834. p=Instance.new("Part")
  1835.  
  1836. p.Parent=rs.Parent.Parent
  1837.  
  1838. p.Color=Color3.new(0,0,200)
  1839.  
  1840. p.Shape=0
  1841.  
  1842. p.Size=Vector3.new(1,1,1)
  1843.  
  1844. p.Transparency=1
  1845.  
  1846. p.Locked=true
  1847.  
  1848. p.CanCollide=false
  1849.  
  1850. f=Instance.new("Fire",p)
  1851.  
  1852. f.Color=Color3.new(0,0,255)
  1853.  
  1854. w=Instance.new("Weld")
  1855.  
  1856. w.Parent=p
  1857.  
  1858. w.Part0=p
  1859.  
  1860. w.Part1=game.Players[plyr].Character["Right Arm"]
  1861.  
  1862. w.C0=CFrame.new(0,1.5,0)
  1863.  
  1864. for i=1,0.3,-0.02 do
  1865.  
  1866. p.Transparency=i
  1867.  
  1868. wait(0.1)
  1869.  
  1870. end
  1871.  
  1872. m:remove()
  1873.  
  1874. for i=0,math.pi,0.05 do
  1875.  
  1876. wait(0.0125)
  1877.  
  1878. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  1879.  
  1880. end
  1881.  
  1882. co = coroutine.create( function(part)
  1883.  
  1884. while true do
  1885.  
  1886. wait(0.3)
  1887.  
  1888. z=Instance.new("Part")
  1889.  
  1890. z.Name="CHEESE"
  1891.  
  1892. z.Parent=part
  1893.  
  1894. z.Size=Vector3.new(1,1,1)
  1895.  
  1896. z.Anchored=true
  1897.  
  1898. z.CFrame=part.CFrame
  1899.  
  1900. z.CanCollide=false
  1901.  
  1902. z.Transparency=0.5
  1903.  
  1904. z.Color=Color3.new(0,0,100)
  1905.  
  1906. s=Instance.new("SpecialMesh")
  1907.  
  1908. s.Parent=z
  1909.  
  1910. s.Scale=Vector3.new(0.1,0.1,0.1)
  1911.  
  1912. s.MeshType="Sphere"
  1913.  
  1914. if part==nil then
  1915.  
  1916. z:remove()
  1917.  
  1918. coroutine.yield()
  1919.  
  1920. end
  1921.  
  1922. for i=0,10 do
  1923.  
  1924. wait(0.1)
  1925.  
  1926. if part.Parent~=nil then
  1927.  
  1928. s.Scale=Vector3.new(i/5,i/5,i/5)
  1929.  
  1930. z.Transparency=i/10
  1931.  
  1932. z.CFrame=part.CFrame
  1933.  
  1934. end
  1935.  
  1936. end
  1937.  
  1938. z:remove()
  1939.  
  1940. end
  1941.  
  1942. end)
  1943.  
  1944. coroutine.resume(co,p)
  1945.  
  1946. p.Touched:connect(function(hit)
  1947.  
  1948. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  1949.  
  1950. bf=Instance.new("BodyVelocity")
  1951.  
  1952. bf.Parent=hit
  1953.  
  1954. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  1955.  
  1956. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  1957.  
  1958. bav=Instance.new("BodyAngularVelocity")
  1959.  
  1960. bav.Parent=hit
  1961.  
  1962. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1963.  
  1964. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1965.  
  1966. p:remove()
  1967.  
  1968. rasengan=false
  1969.  
  1970. rs.C1=q
  1971.  
  1972. anim.Disabled=false
  1973.  
  1974. game.Debris:AddItem(bf,5)
  1975.  
  1976. game.Debris:AddItem(bav,6)
  1977.  
  1978. end
  1979.  
  1980. end)
  1981.  
  1982. end
  1983.  
  1984. end
  1985.  
  1986. end
  1987.  
  1988. if mode=="fix" then
  1989.  
  1990. end
  1991.  
  1992. if mode=="Dodge Up" then
  1993.  
  1994. if Chakra>5 then
  1995.  
  1996. Chakra=Chakra-5
  1997.  
  1998. refresh()
  1999.  
  2000. resize(5)
  2001.  
  2002. p=Instance.new("Part")
  2003.  
  2004. p.Parent=workspace
  2005.  
  2006. p.Anchored=true
  2007.  
  2008. p.Size=Vector3.new(4,20,4)
  2009.  
  2010. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  2011.  
  2012. p.Locked=true
  2013.  
  2014. p.BrickColor=BrickColor.new("Royal purple")
  2015.  
  2016. p.TopSurface=0
  2017.  
  2018. p.BottomSurface=0
  2019.  
  2020. coroutine.resume(coroutine.create(function(part)
  2021.  
  2022. for i=0,1,0.02 do
  2023.  
  2024. wait(0.1)
  2025.  
  2026. part.Transparency=i
  2027.  
  2028. end
  2029.  
  2030. part:remove()
  2031.  
  2032. coroutine.yield()
  2033.  
  2034. end),p)
  2035.  
  2036. game.Debris:AddItem(p,5)
  2037.  
  2038. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  2039.  
  2040. end
  2041.  
  2042. end
  2043.  
  2044. if mode=="Tree cage" then
  2045.  
  2046. if Chakra>=75 then
  2047.  
  2048. Chakra=Chakra-75
  2049.  
  2050. refresh()
  2051.  
  2052. resize(75)
  2053.  
  2054. if mouse.Target.Anchored==false then
  2055.  
  2056. mouse.Target.Anchored=true
  2057.  
  2058. coroutine.resume(coroutine.create(function(p)
  2059.  
  2060. wait(6)
  2061.  
  2062. p.Anchored=false
  2063.  
  2064. coroutine.yield()
  2065.  
  2066. end),mouse.Target)
  2067.  
  2068. mh=mouse.Hit
  2069.  
  2070. for i=1,360,360/12 do
  2071.  
  2072. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  2073.  
  2074. game.Debris:AddItem(d,30)
  2075.  
  2076. end
  2077.  
  2078. end
  2079.  
  2080. end
  2081.  
  2082. end
  2083.  
  2084. if mode=="Sand Coffin" then
  2085.  
  2086. if coffin==false then
  2087.  
  2088. if Chakra>=100 then
  2089.  
  2090. Chakra=Chakra-100
  2091.  
  2092. refresh()
  2093.  
  2094. resize(100)
  2095.  
  2096. if mouse.Target~=nil then
  2097.  
  2098. if mouse.Target.Name~="Base" then
  2099.  
  2100. z=mouse.Target
  2101.  
  2102. coffin=true
  2103.  
  2104.  
  2105.  
  2106. if z.Parent:IsA("Hat") then
  2107.  
  2108. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  2109.  
  2110. q=z.Parent.Parent.Torso
  2111.  
  2112. z=q
  2113.  
  2114. end
  2115.  
  2116. end
  2117.  
  2118.  
  2119.  
  2120. d=Instance.new("Part")
  2121.  
  2122. d.Parent=workspace
  2123.  
  2124. d.Size=Vector3.new(6,1,6)
  2125.  
  2126. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  2127.  
  2128. d.BrickColor=BrickColor.new("Earth orange")
  2129.  
  2130. d.Anchored=true
  2131.  
  2132. game.Debris:AddItem(d,5)
  2133.  
  2134. s=Instance.new("SpecialMesh")
  2135.  
  2136. s.MeshType="Sphere"
  2137.  
  2138. s.Parent=d
  2139.  
  2140. s.Scale=Vector3.new(1,0.2,1)
  2141.  
  2142.  
  2143.  
  2144. f=Instance.new("Part")
  2145.  
  2146. f.Parent=workspace
  2147.  
  2148. f.Size=Vector3.new(6,1,6)
  2149.  
  2150. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  2151.  
  2152. f.BrickColor=BrickColor.new("Earth orange")
  2153.  
  2154. game.Debris:AddItem(f,5)
  2155.  
  2156. v=Instance.new("SpecialMesh")
  2157.  
  2158. v.MeshType="Sphere"
  2159.  
  2160. v.Parent=f
  2161.  
  2162. v.Scale=Vector3.new(1,0.2,1)
  2163.  
  2164.  
  2165.  
  2166. b=Instance.new("Part")
  2167.  
  2168. b.Parent=workspace
  2169.  
  2170. b.Size=Vector3.new(10,10,10)
  2171.  
  2172. b.CanCollide=false
  2173.  
  2174. b.Shape=0
  2175.  
  2176. b.CFrame=z.CFrame
  2177.  
  2178. b.Anchored=true
  2179.  
  2180. b.BrickColor=BrickColor.new("Earth orange")
  2181.  
  2182. b.TopSurface=0
  2183.  
  2184. b.BottomSurface=0
  2185.  
  2186. game.Debris:AddItem(b,7)
  2187.  
  2188. z.Anchored=true
  2189.  
  2190. w=Instance.new("Weld")
  2191.  
  2192. w.Parent=z
  2193.  
  2194. w.Part0=z
  2195.  
  2196. w.Part1=p
  2197.  
  2198. x=b.Position.Y
  2199.  
  2200. y=b.Position.x
  2201.  
  2202. g=b.Position.z
  2203.  
  2204. for i=1,10,0.5 do
  2205.  
  2206. wait(0.05)
  2207.  
  2208. b.CFrame=CFrame.new(y,x+i,g)
  2209.  
  2210. z.CFrame=p.CFrame
  2211.  
  2212. end
  2213.  
  2214. wait(3)
  2215.  
  2216. b.Size=b.Size-Vector3.new(2,2,2)
  2217.  
  2218. b.CFrame=z.CFrame
  2219.  
  2220. coffin=false
  2221.  
  2222. if z.Parent~=workspace then
  2223.  
  2224. z.Parent:BreakJoints()
  2225.  
  2226. wait(1)
  2227.  
  2228. z.Parent:remove()
  2229.  
  2230. elseif z.Parent.className=="Hat" then
  2231.  
  2232. if z.Parent.Parent~=workspace then
  2233.  
  2234. z.Parent.Parent:BreakJoints()
  2235.  
  2236. wait(1)
  2237.  
  2238. z.Parent.Parent:remove()
  2239.  
  2240. end
  2241.  
  2242. else
  2243.  
  2244. z:remove()
  2245.  
  2246. end
  2247.  
  2248. end
  2249.  
  2250. end
  2251.  
  2252. end
  2253.  
  2254. end
  2255.  
  2256. end
  2257.  
  2258. if mode=="Robot decoy" then
  2259.  
  2260. if Chakra>=50 then
  2261.  
  2262. if mouse.Target~=nil then
  2263.  
  2264. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  2265.  
  2266. Chakra=Chakra-50
  2267.  
  2268. refresh()
  2269.  
  2270. resize(50)
  2271.  
  2272. char.archivable=true
  2273.  
  2274. d=char:clone()
  2275.  
  2276. m=Instance.new("Model")
  2277.  
  2278. m.Parent=workspace
  2279.  
  2280. m.Name=char.Name
  2281.  
  2282. z=d:GetChildren()
  2283.  
  2284. for i=1,#z do
  2285.  
  2286. z[i].Parent=m
  2287.  
  2288. end
  2289.  
  2290. f=mouse.Target
  2291.  
  2292. x=mouse.Hit
  2293.  
  2294. z=Instance.new("Part")
  2295.  
  2296. z.Parent=f
  2297.  
  2298. z.Size=Vector3.new(1,1,1)
  2299.  
  2300. z.CanCollide=false
  2301.  
  2302. z.Transparency=0
  2303.  
  2304. z.CFrame=x
  2305.  
  2306. w=Instance.new("Weld")
  2307.  
  2308. w.Parent=z
  2309.  
  2310. w.Part0=z
  2311.  
  2312. w.Part1=f
  2313.  
  2314. w.C0=CFrame.new((x.p-z.Position).Unit)
  2315.  
  2316. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  2317.  
  2318. coroutine.resume(coroutine.create(function(clone,mh)
  2319.  
  2320. while true do
  2321.  
  2322. wait()
  2323.  
  2324. m.Humanoid:MoveTo(mh,workspace.Base)
  2325.  
  2326. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  2327.  
  2328. ex=Instance.new("Explosion")
  2329.  
  2330. ex.Parent=workspace
  2331.  
  2332. ex.Position=clone.Torso.Position
  2333.  
  2334. wait(0.5)
  2335.  
  2336. clone:remove()
  2337.  
  2338. coroutine.yield()
  2339.  
  2340. end
  2341.  
  2342. end
  2343.  
  2344. end),m,z.Position)
  2345.  
  2346. d:remove()
  2347.  
  2348. end
  2349.  
  2350. end
  2351.  
  2352. end
  2353.  
  2354. end
  2355.  
  2356. if mode=="End of the world" then
  2357.  
  2358. if Chakra==0 then
  2359.  
  2360. if anime==true then
  2361.  
  2362. resize(0)
  2363.  
  2364. done=false
  2365.  
  2366. rs=char.Torso["Right Shoulder"]
  2367.  
  2368. ls=char.Torso["Left Shoulder"]
  2369.  
  2370. rc=rs.C1
  2371.  
  2372. lc=ls.C1
  2373.  
  2374. coroutine.resume(coroutine.create(function()
  2375.  
  2376. anime=false
  2377.  
  2378. while done==false do
  2379.  
  2380. wait(0.1)
  2381.  
  2382. rs.DesiredAngle=0
  2383.  
  2384. ls.DesiredAngle=0
  2385.  
  2386. end
  2387.  
  2388. anime=true
  2389.  
  2390. coroutine.yield()
  2391.  
  2392. end))
  2393.  
  2394. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  2395.  
  2396. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  2397.  
  2398. char.Torso.Anchored=true
  2399.  
  2400. for i=1,360,10 do
  2401.  
  2402. wait(0.05)
  2403.  
  2404. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  2405.  
  2406. end
  2407.  
  2408. for i=1,360,10 do
  2409.  
  2410. wait(0.05)
  2411.  
  2412. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  2413.  
  2414. end
  2415.  
  2416. dis=15
  2417.  
  2418. coroutine.resume(coroutine.create(function()
  2419.  
  2420. while done==false do
  2421.  
  2422. wait(0.1)
  2423.  
  2424. p=char["Left Arm"]:clone()
  2425.  
  2426. p.Parent=workspace
  2427.  
  2428. p.Transparency=0.7
  2429.  
  2430. p.Anchored=true
  2431.  
  2432. p.BrickColor=BrickColor.new(1003)
  2433.  
  2434. game.Debris:AddItem(p,0.4)
  2435.  
  2436. p=char["Right Arm"]:clone()
  2437.  
  2438. p.Parent=workspace
  2439.  
  2440. p.Transparency=0.7
  2441.  
  2442. p.Anchored=true
  2443.  
  2444. p.BrickColor=BrickColor.new(1003)
  2445.  
  2446. game.Debris:AddItem(p,0.4)
  2447.  
  2448.  
  2449.  
  2450. z=Instance.new("Part")
  2451.  
  2452. z.Parent=workspace
  2453.  
  2454. z.Size=Vector3.new(8,1,8)
  2455.  
  2456. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  2457.  
  2458. z.Anchored=true
  2459.  
  2460. z.BrickColor=BrickColor.new(1002)
  2461.  
  2462. p=Instance.new("Part")
  2463.  
  2464. p.Parent=workspace
  2465.  
  2466. p.Anchored=false
  2467.  
  2468. p.Size=Vector3.new(1,1,1)
  2469.  
  2470. p.Shape=0
  2471.  
  2472. p.TopSurface=0
  2473.  
  2474. p.BottomSurface=0
  2475.  
  2476. p.Color=Color3.new(0,0,255)
  2477.  
  2478. p.CanCollide=true
  2479.  
  2480. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  2481.  
  2482. b=Instance.new("BodyPosition")
  2483.  
  2484. b.Parent=p
  2485.  
  2486. b.maxForce=Vector3.new(math.huge,0,math.huge)
  2487.  
  2488. b.position=p.Position
  2489.  
  2490. coroutine.resume(coroutine.create(function(xer)
  2491.  
  2492. while true do
  2493.  
  2494. wait(0.5)
  2495.  
  2496. if xer.Position.Y<=char.Torso.Position.Y+2 then
  2497.  
  2498. ex=Instance.new("Explosion")
  2499.  
  2500. ex.Parent=workspace
  2501.  
  2502. ex.Position=xer.Position
  2503.  
  2504. ex.BlastRadius=10
  2505.  
  2506. break
  2507.  
  2508. end
  2509.  
  2510. end
  2511.  
  2512. wait()
  2513.  
  2514. xer:remove()
  2515.  
  2516. coroutine.yield()
  2517.  
  2518. end),p)
  2519.  
  2520. d=Instance.new("SpecialMesh")
  2521.  
  2522. d.Parent=z
  2523.  
  2524. d.MeshType="Sphere"
  2525.  
  2526. d.Scale=Vector3.new(1,4,1)
  2527.  
  2528. game.Debris:AddItem(z,10)
  2529.  
  2530.  
  2531.  
  2532. end
  2533.  
  2534. coroutine.yield()
  2535.  
  2536. end))
  2537.  
  2538. for i=1,360,20/3 do
  2539.  
  2540. wait(0.025)
  2541.  
  2542. dis=20
  2543.  
  2544. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  2545.  
  2546. end
  2547.  
  2548. for i=1,720*4,15/2 do
  2549.  
  2550. wait(0.025)
  2551.  
  2552. if i<360 then
  2553.  
  2554. dis=30
  2555.  
  2556. elseif i>=360 and i<=720 then
  2557.  
  2558. dis=40
  2559.  
  2560. elseif i>720 and i<=360*3 then
  2561.  
  2562. dis=50
  2563.  
  2564. elseif i>360*3 and i<=360*4 then
  2565.  
  2566. dis=60
  2567.  
  2568. end
  2569.  
  2570. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  2571.  
  2572. end
  2573.  
  2574. for i=1,360,10 do
  2575.  
  2576. wait(0.05)
  2577.  
  2578. dis=65
  2579.  
  2580. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  2581.  
  2582. end
  2583.  
  2584. char.Torso.Anchored=false
  2585.  
  2586. done=true
  2587.  
  2588. rs.C1=rc
  2589.  
  2590. ls.C1=lc
  2591.  
  2592. end
  2593.  
  2594. end
  2595.  
  2596. end
  2597.  
  2598. if mode=="Destruction" then
  2599.  
  2600. Chakra=100
  2601.  
  2602. refresh()
  2603.  
  2604. if workspace:findFirstChild("QWERTY")==nil then
  2605.  
  2606. _G.QWERTY=Instance.new("Model")
  2607.  
  2608. _G.QWERTY.Parent=workspace
  2609.  
  2610. _G.QWERTY.Name="QWERTY"
  2611.  
  2612. end
  2613.  
  2614. char.Parent=workspace:findFirstChild("QWERTY")
  2615.  
  2616. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  2617.  
  2618. coroutine.resume(coroutine.create(function()
  2619.  
  2620. for i=1,5 do
  2621.  
  2622. wait()
  2623.  
  2624. p=Instance.new("Part")
  2625.  
  2626. p.Parent=workspace:findFirstChild("QWERTY")
  2627.  
  2628. s=8
  2629.  
  2630. p.Size=Vector3.new(s,s,s)
  2631.  
  2632. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  2633.  
  2634. p.Anchored=true
  2635.  
  2636. p.Transparency=0.8
  2637.  
  2638. p.Color=Color3.new(0,0,255)
  2639.  
  2640. p.CanCollide=false
  2641.  
  2642. p.TopSurface=0
  2643.  
  2644. p.BottomSurface=0
  2645.  
  2646. game.Debris:AddItem(p,50)
  2647.  
  2648. p.Touched:connect(function(hit)
  2649.  
  2650. if hit.Parent:findFirstChild("Humanoid")~=nil then
  2651.  
  2652. if hit.Parent~=char then
  2653.  
  2654. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  2655.  
  2656. end
  2657.  
  2658. end
  2659.  
  2660. end)
  2661.  
  2662. g=mouse.Hit.p
  2663.  
  2664. d=(g-char.Torso.CFrame.p).unit
  2665.  
  2666. coroutine.resume(coroutine.create(function(part,dir)
  2667.  
  2668. for i=1,50,0.5 do
  2669.  
  2670. wait()
  2671.  
  2672. if char==nil then part:remove() coroutine.yield() end
  2673.  
  2674. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  2675.  
  2676. end
  2677.  
  2678. g=mouse.Hit.p
  2679.  
  2680. dir=(g-char.Torso.CFrame.p).unit
  2681.  
  2682. for e=1,100 do
  2683.  
  2684. wait()
  2685.  
  2686. if e>15 then
  2687.  
  2688. part.CanCollide=true
  2689.  
  2690. end
  2691.  
  2692.  
  2693.  
  2694. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  2695.  
  2696. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  2697.  
  2698. end
  2699.  
  2700. part:remove()
  2701.  
  2702. coroutine.yield()
  2703.  
  2704. end),p,d)
  2705.  
  2706. end
  2707.  
  2708. char.Parent=workspace
  2709.  
  2710. coroutine.yield()
  2711.  
  2712. end))
  2713.  
  2714. end
  2715.  
  2716. if mode=="Energy ball" then
  2717.  
  2718. if Chakra>=75 then
  2719.  
  2720. Chakra=Chakra-75
  2721.  
  2722. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  2723.  
  2724. p=Instance.new("Part")
  2725.  
  2726. p.Parent=workspace
  2727.  
  2728. p.Size=Vector3.new(4,4,4)
  2729.  
  2730. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  2731.  
  2732. p.Shape=0
  2733.  
  2734. p.Transparency=0.6
  2735.  
  2736. p.Color=Color3.new(0,0,0)
  2737.  
  2738. p.TopSurface=0
  2739.  
  2740. p.BottomSurface=0
  2741.  
  2742. game.Debris:AddItem(p,8)
  2743.  
  2744. f=Instance.new("Fire")
  2745.  
  2746. f.Parent=p
  2747.  
  2748. f.Color=Color3.new(20,100,200)
  2749.  
  2750. bf=Instance.new("BodyPosition")
  2751.  
  2752. bf.Parent=p
  2753.  
  2754. bf.position=mouse.hit.p
  2755.  
  2756. bf.maxForce=Vector3.new(5000,5000,5000)
  2757.  
  2758. p.Touched:connect(function(hit)
  2759.  
  2760. if hit.Parent~=game.Players[plyr].Character then
  2761.  
  2762. if hit.Parent:findFirstChild("Humanoid")~=nil then
  2763.  
  2764. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  2765.  
  2766. hit.Parent.Humanoid.Health=0
  2767.  
  2768. p:remove()
  2769.  
  2770. end
  2771.  
  2772. end
  2773.  
  2774. end)
  2775.  
  2776. end
  2777.  
  2778. resize(75)
  2779.  
  2780. end
  2781.  
  2782. end
  2783.  
  2784.  
  2785.  
  2786. function BU(mouse)
  2787.  
  2788. down=false
  2789.  
  2790. end
  2791.  
  2792.  
  2793.  
  2794. function KeyDown(key)
  2795.  
  2796. toe=mode
  2797.  
  2798. if key=="q" then
  2799.  
  2800. mode="Charge"
  2801.  
  2802. G3.Size=UDim2.new(0,32,0,150)
  2803.  
  2804. G3.BackgroundColor3=Color3.new(20,255,20)
  2805.  
  2806. G4.Text="Charge"
  2807.  
  2808. end
  2809.  
  2810. if key=="u" then
  2811.  
  2812. mode="Charge"
  2813.  
  2814. d=game.Players[plyr].PlayerGui:GetChildren()
  2815.  
  2816. for i=1,#d do
  2817.  
  2818. if d[i].Name=="PURPLE" then
  2819.  
  2820. d[i].PURPLE.Text=mode
  2821.  
  2822. end
  2823.  
  2824. end
  2825.  
  2826. set=set+1
  2827.  
  2828. if set==3 then
  2829.  
  2830. set=1
  2831.  
  2832. end
  2833.  
  2834. d=game.Players[plyr].PlayerGui:GetChildren()
  2835.  
  2836. for i=1,#d do
  2837.  
  2838. if d[i].Name=="PURPLE" then
  2839.  
  2840. d[i].CHEESE.Text="Set #"..tostring(set).."."
  2841.  
  2842. end
  2843.  
  2844. end
  2845.  
  2846. end
  2847.  
  2848. if set==2 then
  2849.  
  2850. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  2851.  
  2852. number=number+1
  2853.  
  2854. elseif number~=6 and number<6 then
  2855.  
  2856. number=0
  2857.  
  2858. end
  2859.  
  2860. if key=="e" and (numb==0 and set==2) then
  2861.  
  2862. numb=15
  2863.  
  2864. end
  2865.  
  2866. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  2867.  
  2868. numb=numb+1
  2869.  
  2870. end
  2871.  
  2872. if numb==17 then
  2873.  
  2874. mode="End of the world"
  2875.  
  2876. numb=0
  2877.  
  2878. end
  2879.  
  2880. if number==6 then
  2881.  
  2882. mode="Destruction"
  2883.  
  2884. number=0
  2885.  
  2886. resize((100-Chakra)*-1)
  2887.  
  2888. end
  2889.  
  2890. end
  2891.  
  2892. if set==1 then
  2893.  
  2894. if key =="e" then
  2895.  
  2896. mode="Fireball"
  2897.  
  2898. resize(20)
  2899.  
  2900. elseif key=="r" then
  2901.  
  2902. mode="Heal"
  2903.  
  2904. resize(1)
  2905.  
  2906. elseif key=="t" then
  2907.  
  2908. mode="Run"
  2909.  
  2910. resize(Chakra)
  2911.  
  2912. elseif key=="p" then
  2913.  
  2914. mode="Substitution"
  2915.  
  2916. resize(15)
  2917.  
  2918. elseif key=="l" then
  2919.  
  2920. mode="Shadow clone"
  2921.  
  2922. resize(10)
  2923.  
  2924. elseif key=="k" then
  2925.  
  2926. mode="Burn"
  2927.  
  2928. resize(10)
  2929.  
  2930. elseif key=="y" then
  2931.  
  2932. mode="Mud wall"
  2933.  
  2934. resize(50)
  2935.  
  2936. elseif key=="z" then
  2937.  
  2938. mode="Energy ball"
  2939.  
  2940. resize(75)
  2941.  
  2942. elseif key=="j" then
  2943.  
  2944. mode="Chakra bomb"
  2945.  
  2946. resize(100)
  2947.  
  2948. elseif key=="h" then
  2949.  
  2950. mode="Darkness"
  2951.  
  2952. resize(50)
  2953.  
  2954. elseif key=="x" then
  2955.  
  2956. mode="Rasengan"
  2957.  
  2958. resize(55)
  2959.  
  2960. elseif key=="c" then
  2961.  
  2962. mode="Dodge Up"
  2963.  
  2964. resize(5)
  2965.  
  2966. elseif key=="q" then
  2967.  
  2968. mode="Sand Coffin"
  2969.  
  2970. resize(100)
  2971.  
  2972. elseif key=="b" then
  2973.  
  2974. mode="Water wall"
  2975.  
  2976. resize(15)
  2977.  
  2978. elseif key=="v" then
  2979.  
  2980. mode="Robot decoy"
  2981.  
  2982. resize(50)
  2983.  
  2984. elseif key=="n" then
  2985.  
  2986. mode="Sink self"
  2987.  
  2988. resize(52)
  2989.  
  2990. elseif key=="m" then
  2991.  
  2992. mode="Sink other"
  2993.  
  2994. resize(50)
  2995.  
  2996. elseif key=="g" then
  2997.  
  2998. mode="Antipoison"
  2999.  
  3000. resize(50)
  3001.  
  3002. elseif key=="f" then
  3003.  
  3004. mode="Tree cage"
  3005.  
  3006. resize(75)
  3007.  
  3008. end
  3009.  
  3010. end
  3011.  
  3012. d=game.Players[plyr].PlayerGui:GetChildren()
  3013.  
  3014. for i=1,#d do
  3015.  
  3016. if d[i].Name=="PURPLE" then
  3017.  
  3018. d[i].PURPLE.Text=mode
  3019.  
  3020. end
  3021.  
  3022. end
  3023.  
  3024. end
  3025.  
  3026.  
  3027.  
  3028.  
  3029.  
  3030. function Select(mouse)
  3031.  
  3032. mouse.Button1Down:connect(function() BD(mouse) end)
  3033.  
  3034. mouse.Button1Up:connect(function() BU(mouse) end)
  3035.  
  3036. mouse.KeyDown:connect(KeyDown)
  3037.  
  3038. while true do
  3039.  
  3040. wait()
  3041.  
  3042. for e=1,#parts do
  3043.  
  3044. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  3045.  
  3046. parts[e].Transparency=parts[e].Transparency+0.1
  3047.  
  3048. if parts[e].Transparency>=1 then
  3049.  
  3050. parts[e]:remove()
  3051.  
  3052. table.remove(parts,e)
  3053.  
  3054. break
  3055.  
  3056. end
  3057.  
  3058. end
  3059.  
  3060. for r=1,#clone_s do
  3061.  
  3062. if clone_s[r].Humanoid.Health<=0 then
  3063.  
  3064. if clones[r].Torso then
  3065.  
  3066. ex=Instance.new("Explosion")
  3067.  
  3068. ex.Parent=workspace
  3069.  
  3070. ex.Position=clone_s[r].Torso.Position
  3071.  
  3072. end
  3073.  
  3074. wait()
  3075.  
  3076. clone_s[r]:remove()
  3077.  
  3078. end
  3079.  
  3080. end
  3081.  
  3082. for r=1,#clones do
  3083.  
  3084. if clones[r].Humanoid.Health<=0 then
  3085.  
  3086. p=clones[r]:GetChildren()
  3087.  
  3088. for i=1,#p do
  3089.  
  3090. if p[i].className=="Part" then
  3091.  
  3092. p[i].Transparency=0.6
  3093.  
  3094. game.Debris:AddItem(p[i],5)
  3095.  
  3096. end
  3097.  
  3098. end
  3099.  
  3100. table.remove(clones,r)
  3101.  
  3102. end
  3103.  
  3104. end
  3105.  
  3106. end
  3107.  
  3108. end
  3109.  
  3110. script.Parent.Selected:connect(Select)
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