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  1. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  2. [INFO] === Build =======================================
  3. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  4. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  5. [INFO] Built: Jun 11 2020
  6. [INFO] Version: 1.8.8
  7. [INFO] Git: 479a3ab9a3
  8. [INFO] =================================================
  9. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  10. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\.srm".
  11. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\.state".
  12. [INFO] Version of libretro API: 1
  13. [INFO] Compiled against API: 1
  14. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  15. [INFO] [Video]: Video @ 1920x1080
  16. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  17. [INFO] [Vulkan]: Found vulkan context: wgl
  18. [INFO] [Vulkan]: Detecting screen resolution 1920x1080.
  19. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  20. [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1080 Ti
  21. [INFO] [Vulkan]: Using GPU index 0.
  22. [INFO] [Vulkan]: Using GPU: GeForce GTX 1080 Ti
  23. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  24. [INFO] [Vulkan]: Swapchain supports present mode: 2.
  25. [INFO] [Vulkan]: Swapchain supports present mode: 3.
  26. [INFO] [Vulkan]: Swapchain supports present mode: 1.
  27. [INFO] [Vulkan]: Swapchain supports present mode: 0.
  28. [INFO] [Vulkan]: Creating swapchain with present mode: 2
  29. [INFO] [Vulkan]: Using swapchain size 1920 x 1080.
  30. [INFO] [Vulkan]: Got 2 swapchain images.
  31. [INFO] [Vulkan]: Using resolution 1920x1080
  32. [INFO] [Vulkan]: Using RGB565 format.
  33. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  34. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  35. [INFO] [Vulkan]: Loading stock shader.
  36. [INFO] [slang]: Building pass #0 (N/A)
  37. [INFO] [Vulkan filter chain]: Not using frame history.
  38. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  39. [INFO] [XInput]: Found XInput v1.4.
  40. [INFO] [Joypad]: Found joypad driver: "xinput".
  41. [INFO] [Video]: Found display server: win32
  42. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  43. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  44. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  45. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  46. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  47. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  48. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  49. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  50. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  51. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  52. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  53. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  54. [INFO] [Display]: Found display driver: "vulkan".
  55. [INFO] [Font]: Using font rendering backend: freetype.
  56. [INFO] [Font]: Using font rendering backend: freetype.
  57. [INFO] [Font]: Using font rendering backend: freetype.
  58. [INFO] [Display]: Found display driver: "vulkan".
  59. [INFO] [Font]: Using font rendering backend: freetype.
  60. [INFO] [Font]: Using font rendering backend: freetype.
  61. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  62. [INFO] [MIDI]: Input disabled.
  63. [INFO] [MIDI]: Output disabled.
  64. [INFO] [MIDI]: Initialized "null" driver.
  65. [INFO] [SRAM]: SRAM will not be saved.
  66. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  67. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  68. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  69. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  70. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  71. [INFO] [Vulkan]: VSync => on
  72. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  73. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  74. [INFO] [slang]: Building pass #0 (N/A)
  75. [INFO] [Vulkan filter chain]: Not using frame history.
  76. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  77. [INFO] [Font]: Using font rendering backend: freetype.
  78. [INFO] [Font]: Using font rendering backend: freetype.
  79. [INFO] [Font]: Using font rendering backend: freetype.
  80. [INFO] [Vulkan]: VSync => on
  81. [INFO] [Vulkan]: Do not need to re-create swapchain.
  82. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  83. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  84. [INFO] [slang]: Building pass #0 (N/A)
  85. [INFO] [Vulkan filter chain]: Not using frame history.
  86. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  87. [INFO] [CORE]: Using content: D:\Emus\NES\Adventure Island (USA).zip.
  88. [INFO] [CORE]: Arg #0: retroarch
  89. [INFO] [CORE]: Arg #1: D:\Emus\NES\Adventure Island (USA).zip
  90. [INFO] [CORE]: Arg #2: -s
  91. [INFO] [CORE]: Arg #3: D:\Retro\saves
  92. [INFO] [CORE]: Arg #4: -S
  93. [INFO] [CORE]: Arg #5: D:\Retro\states
  94. [INFO] [CORE]: Arg #6: -c
  95. [INFO] [CORE]: Arg #7: D:\Retro\retroarch.cfg
  96. [INFO] [CORE]: Arg #8: -L
  97. [INFO] [CORE]: Arg #9: D:\Retro\cores\nestopia_libretro.dll
  98. [INFO] [CORE]: Arg #10: -v
  99. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  100. [INFO] [CORE]: Unloading core..
  101. [INFO] [CORE]: Unloading core symbols..
  102. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  103. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  104. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  105. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  106. [INFO] === Build =======================================
  107. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  108. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  109. [INFO] Built: Jun 11 2020
  110. [INFO] Version: 1.8.8
  111. [INFO] Git: 479a3ab9a3
  112. [INFO] =================================================
  113. [INFO] [CORE]: Loading dynamic libretro core from: "D:\Retro\cores\nestopia_libretro.dll"
  114. [INFO] [Overrides]: Core-specific overrides found at D:\Retro\config\Nestopia\Nestopia.cfg.
  115. [INFO] [Overrides]: No content-dir-specific overrides found at D:\Retro\config\Nestopia\NES.cfg.
  116. [INFO] [Overrides]: No game-specific overrides found at D:\Retro\config\Nestopia\Adventure Island (USA).cfg.
  117. [INFO] Config: appending config "D:\Retro\config\Nestopia\Nestopia.cfg"
  118. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  119. [INFO] [Environ]: GET_LANGUAGE: "0".
  120. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  121. [INFO] [Remaps]: remap directory: D:\Retro\config\remaps
  122. [INFO] [Remaps]: core-specific remap found at D:\Retro\config\remaps\Nestopia\Nestopia.rmp.
  123. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  124. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  125. [INFO] [Environ]: GET_LOG_INTERFACE.
  126. [INFO] [Environ]: PERFORMANCE_LEVEL: 6.
  127. [INFO] [CONTENT LOAD]: Loading content file: D:\Emus\NES\Adventure Island (USA).nes.
  128. [INFO] Did not find a valid content patch.
  129. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  130. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\Retro\system".
  131. [libretro INFO] Custom palette path: D:\Retro\system\custom.pal
  132. [libretro INFO] custom.pal not found in system directory.
  133. [INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
  134. [INFO] [Environ]: GET_SAVE_DIRECTORY.
  135. [INFO] SET_GEOMETRY: 256x224, aspect: 1.306.
  136. [INFO] [Environ]: SET_GEOMETRY.
  137. [libretro INFO] [Nestopia]: Machine is NTSC.
  138. [INFO] [SRAM]: Skipping SRAM load..
  139. [INFO] Version of libretro API: 1
  140. [INFO] Compiled against API: 1
  141. [INFO] [Cheats]: Load game-specific cheatfile: D:\Retro\cheats\Nestopia\Adventure Island (USA).cht
  142. [INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
  143. [INFO] [Video]: Video @ 1920x1080
  144. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  145. [INFO] [Vulkan]: Found vulkan context: wgl
  146. [INFO] [Vulkan]: Detecting screen resolution 1920x1080.
  147. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  148. [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1080 Ti
  149. [INFO] [Vulkan]: Using GPU index 0.
  150. [INFO] [Vulkan]: Using GPU: GeForce GTX 1080 Ti
  151. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  152. [INFO] [Vulkan]: Swapchain supports present mode: 2.
  153. [INFO] [Vulkan]: Swapchain supports present mode: 3.
  154. [INFO] [Vulkan]: Swapchain supports present mode: 1.
  155. [INFO] [Vulkan]: Swapchain supports present mode: 0.
  156. [INFO] [Vulkan]: Creating swapchain with present mode: 2
  157. [INFO] [Vulkan]: Using swapchain size 1920 x 1080.
  158. [INFO] [Vulkan]: Got 2 swapchain images.
  159. [INFO] [Vulkan]: Using resolution 1920x1080
  160. [INFO] [Vulkan]: Using BGRA8888 format.
  161. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  162. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  163. [INFO] [Shaders]: Specific shader preset found at D:\Retro\shaders\presets\Nestopia\Nestopia.slangp.
  164. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-prep-initial.slang".
  165. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  166. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass0.slang".
  167. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
  168. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass1.slang".
  169. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #2.
  170. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass2.slang".
  171. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  172. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass3.slang".
  173. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  174. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mdapt\hsm-mdapt-pass4.slang".
  175. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  176. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass1.slang".
  177. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #6.
  178. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-gtu\hsm-gtu-pass2.slang".
  179. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #7.
  180. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  181. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  182. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  183. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  184. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  185. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  186. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  187. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  188. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  189. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  190. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize.slang".
  191. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #13.
  192. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-linearize_scanlines.slang".
  193. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #14.
  194. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-get-linearize-pass.slang".
  195. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #15.
  196. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_horiz.slang".
  197. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #16.
  198. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-guest-blur_vert.slang".
  199. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #17.
  200. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-guest\hsm-crt-guest-dr-venom-with-scaling.slang".
  201. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #18.
  202. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-curvature-mapping.slang".
  203. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #19.
  204. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-linearize-crt.slang".
  205. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #20.
  206. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-blur-outside-screen-horiz.slang".
  207. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #21.
  208. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-blur-outside-screen-vert.slang".
  209. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #22.
  210. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\blurs\blur9x9.slang".
  211. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #23.
  212. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\blurs\blur9x9.slang".
  213. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #24.
  214. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\crt\shaders\HyperspaceMadness\hsm-mega-bezel-reflection.slang".
  215. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #25.
  216. [INFO] [slang]: Building pass #0 (AvgLumPass)
  217. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  218. [INFO] [slang]: Building pass #1 (N/A)
  219. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  220. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  221. [INFO] [slang]: Building pass #2 (N/A)
  222. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  223. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  224. [INFO] [slang]: Building pass #3 (N/A)
  225. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  226. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  227. [INFO] [slang]: Building pass #4 (N/A)
  228. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  229. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  230. [INFO] [slang]: Building pass #5 (N/A)
  231. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  232. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  233. [INFO] [slang]: Building pass #6 (N/A)
  234. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  235. [INFO] [Vulkan]: Push Constant Block: 4 bytes.
  236. [INFO] [slang]: Building pass #7 (N/A)
  237. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  238. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  239. [INFO] [slang]: Building pass #8 (N/A)
  240. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  241. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  242. [INFO] [slang]: Building pass #9 (N/A)
  243. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  244. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  245. [INFO] [slang]: Building pass #10 (N/A)
  246. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  247. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  248. [INFO] [slang]: Building pass #11 (N/A)
  249. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  250. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  251. [INFO] [slang]: Building pass #12 (N/A)
  252. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  253. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  254. [INFO] [slang]: Building pass #13 (LinearizePass)
  255. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  256. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  257. [INFO] [slang]: Building pass #14 (N/A)
  258. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 4294967295 level(s)).
  259. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  260. [INFO] [slang]: Building pass #15 (N/A)
  261. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 1 level(s)).
  262. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  263. [INFO] [slang]: Building pass #16 (N/A)
  264. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  265. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  266. [INFO] [slang]: Building pass #17 (GlowPass)
  267. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  268. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  269. [INFO] [slang]: Building pass #18 (BR_CRTPass)
  270. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  271. [INFO] [Vulkan]: Push Constant Block: 100 bytes.
  272. [INFO] [slang]: Building pass #19 (BR_MappingPass)
  273. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  274. [INFO] [slang]: Building pass #20 (BR_MirrorLowResPass)
  275. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  276. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  277. [INFO] [slang]: Building pass #21 (N/A)
  278. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  279. [INFO] [slang]: Building pass #22 (BR_MirrorBlurredPass)
  280. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  281. [INFO] [slang]: Building pass #23 (BR_MirrorReflectionDiffusedPass)
  282. [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
  283. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  284. [INFO] [slang]: Building pass #24 (BR_MirrorFullscreenGlowPass)
  285. [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 4294967295 level(s)).
  286. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  287. [INFO] [slang]: Building pass #25 (N/A)
  288. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 1 level(s)).
  289. [INFO] [slang]: Building pass #26 (N/A)
  290. [INFO] [Vulkan filter chain]: Not using frame history.
  291. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  292. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #6.
  293. [INFO] [XInput]: Found XInput v1.4.
  294. [INFO] [Joypad]: Found joypad driver: "xinput".
  295. [INFO] [Video]: Found display server: win32
  296. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  297. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  298. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  299. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  300. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  301. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  302. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  303. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  304. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  305. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  306. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  307. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  308. [INFO] [Display]: Found display driver: "vulkan".
  309. [INFO] [Font]: Using font rendering backend: freetype.
  310. [INFO] [Font]: Using font rendering backend: freetype.
  311. [INFO] [Font]: Using font rendering backend: freetype.
  312. [INFO] [Font]: Using font rendering backend: freetype.
  313. [INFO] [Font]: Using font rendering backend: freetype.
  314. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  315. [INFO] [MIDI]: Input disabled.
  316. [INFO] [MIDI]: Output disabled.
  317. [INFO] [MIDI]: Initialized "null" driver.
  318. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  319. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  320. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  321. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  322. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  323. [INFO] [Vulkan]: VSync => on
  324. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  325. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  326. [INFO] [slang]: Building pass #0 (AvgLumPass)
  327. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  328. [INFO] [slang]: Building pass #1 (N/A)
  329. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  330. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  331. [INFO] [slang]: Building pass #2 (N/A)
  332. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  333. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  334. [INFO] [slang]: Building pass #3 (N/A)
  335. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  336. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  337. [INFO] [slang]: Building pass #4 (N/A)
  338. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  339. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  340. [INFO] [slang]: Building pass #5 (N/A)
  341. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  342. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  343. [INFO] [slang]: Building pass #6 (N/A)
  344. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  345. [INFO] [Vulkan]: Push Constant Block: 4 bytes.
  346. [INFO] [slang]: Building pass #7 (N/A)
  347. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  348. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  349. [INFO] [slang]: Building pass #8 (N/A)
  350. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  351. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  352. [INFO] [slang]: Building pass #9 (N/A)
  353. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  354. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  355. [INFO] [slang]: Building pass #10 (N/A)
  356. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  357. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  358. [INFO] [slang]: Building pass #11 (N/A)
  359. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  360. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  361. [INFO] [slang]: Building pass #12 (N/A)
  362. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  363. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  364. [INFO] [slang]: Building pass #13 (LinearizePass)
  365. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  366. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  367. [INFO] [slang]: Building pass #14 (N/A)
  368. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 4294967295 level(s)).
  369. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  370. [INFO] [slang]: Building pass #15 (N/A)
  371. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 1 level(s)).
  372. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  373. [INFO] [slang]: Building pass #16 (N/A)
  374. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  375. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  376. [INFO] [slang]: Building pass #17 (GlowPass)
  377. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  378. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  379. [INFO] [slang]: Building pass #18 (BR_CRTPass)
  380. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  381. [INFO] [Vulkan]: Push Constant Block: 100 bytes.
  382. [INFO] [slang]: Building pass #19 (BR_MappingPass)
  383. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  384. [INFO] [slang]: Building pass #20 (BR_MirrorLowResPass)
  385. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  386. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  387. [INFO] [slang]: Building pass #21 (N/A)
  388. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  389. [INFO] [slang]: Building pass #22 (BR_MirrorBlurredPass)
  390. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  391. [INFO] [slang]: Building pass #23 (BR_MirrorReflectionDiffusedPass)
  392. [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
  393. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  394. [INFO] [slang]: Building pass #24 (BR_MirrorFullscreenGlowPass)
  395. [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 4294967295 level(s)).
  396. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  397. [INFO] [slang]: Building pass #25 (N/A)
  398. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 1 level(s)).
  399. [INFO] [slang]: Building pass #26 (N/A)
  400. [INFO] [Vulkan filter chain]: Not using frame history.
  401. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  402. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #6.
  403. [INFO] [Playlist]: Written to playlist file: D:\Retro\content_history.lpl
  404. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  405. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  406. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  407. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  408. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  409. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  410. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  411. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  412. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  413. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  414. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  415. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  416. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  417. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  418. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  419. [INFO] [Vulkan]: Do not need to re-create swapchain.
  420. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  421. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  422. [INFO] [slang]: Building pass #0 (AvgLumPass)
  423. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  424. [INFO] [slang]: Building pass #1 (N/A)
  425. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  426. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  427. [INFO] [slang]: Building pass #2 (N/A)
  428. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  429. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  430. [INFO] [slang]: Building pass #3 (N/A)
  431. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  432. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  433. [INFO] [slang]: Building pass #4 (N/A)
  434. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  435. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  436. [INFO] [slang]: Building pass #5 (N/A)
  437. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  438. [INFO] [Vulkan]: Push Constant Block: 68 bytes.
  439. [INFO] [slang]: Building pass #6 (N/A)
  440. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  441. [INFO] [Vulkan]: Push Constant Block: 4 bytes.
  442. [INFO] [slang]: Building pass #7 (N/A)
  443. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  444. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  445. [INFO] [slang]: Building pass #8 (N/A)
  446. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  447. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  448. [INFO] [slang]: Building pass #9 (N/A)
  449. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  450. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  451. [INFO] [slang]: Building pass #10 (N/A)
  452. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  453. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  454. [INFO] [slang]: Building pass #11 (N/A)
  455. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  456. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  457. [INFO] [slang]: Building pass #12 (N/A)
  458. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  459. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  460. [INFO] [slang]: Building pass #13 (LinearizePass)
  461. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  462. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  463. [INFO] [slang]: Building pass #14 (N/A)
  464. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 4294967295 level(s)).
  465. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  466. [INFO] [slang]: Building pass #15 (N/A)
  467. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 1 level(s)).
  468. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  469. [INFO] [slang]: Building pass #16 (N/A)
  470. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  471. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  472. [INFO] [slang]: Building pass #17 (GlowPass)
  473. [INFO] [Vulkan filter chain]: Creating framebuffer 320 x 320 (max 4294967295 level(s)).
  474. [INFO] [Vulkan]: Push Constant Block: 60 bytes.
  475. [INFO] [slang]: Building pass #18 (BR_CRTPass)
  476. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  477. [INFO] [Vulkan]: Push Constant Block: 100 bytes.
  478. [INFO] [slang]: Building pass #19 (BR_MappingPass)
  479. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 4294967295 level(s)).
  480. [INFO] [slang]: Building pass #20 (BR_MirrorLowResPass)
  481. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  482. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  483. [INFO] [slang]: Building pass #21 (N/A)
  484. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 1 level(s)).
  485. [INFO] [slang]: Building pass #22 (BR_MirrorBlurredPass)
  486. [INFO] [Vulkan filter chain]: Creating framebuffer 800 x 600 (max 4294967295 level(s)).
  487. [INFO] [slang]: Building pass #23 (BR_MirrorReflectionDiffusedPass)
  488. [INFO] [Vulkan filter chain]: Creating framebuffer 128 x 128 (max 4294967295 level(s)).
  489. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  490. [INFO] [slang]: Building pass #24 (BR_MirrorFullscreenGlowPass)
  491. [INFO] [Vulkan filter chain]: Creating framebuffer 12 x 12 (max 4294967295 level(s)).
  492. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  493. [INFO] [slang]: Building pass #25 (N/A)
  494. [INFO] [Vulkan filter chain]: Creating framebuffer 1920 x 1080 (max 1 level(s)).
  495. [INFO] [slang]: Building pass #26 (N/A)
  496. [INFO] [Vulkan filter chain]: Not using frame history.
  497. [INFO] [Vulkan filter chain]: Creating framebuffer 1024 x 1024 (max 1 level(s)).
  498. [INFO] [Vulkan filter chain]: Using framebuffer feedback for pass #6.
  499. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  500. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  501. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  502. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  503. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  504. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  505. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  506. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  507. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  508. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  509. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  510. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  511. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 37).
  512. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  513. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  514. [INFO] [Vulkan filter chain]: Updating framebuffer size 256 x 224 (format: 97).
  515. [INFO] [Vulkan]: VSync => on
  516. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  517. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  518. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  519. [ERROR] ERROR: scalefx-pass0.slang:97: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
  520. ERROR: scalefx-pass0.slang:97: 'texel offset' : value is out of range: [gl_MinProgramTexelOffset, gl_MaxProgramTexelOffset]
  521. ERROR:
  522. [ERROR]
  523. [ERROR] Failed to compile fragment shader stage.
  524. [ERROR] Failed to compile shader: "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  525. [ERROR] [Vulkan]: Failed to create preset: "D:\Retro\shaders\shaders_slang\presets\scalefx+rAA+aa.slangp".
  526. [ERROR] [Vulkan]: Failed to create filter chain: "D:\Retro\shaders\shaders_slang\presets\scalefx+rAA+aa.slangp". Falling back to stock.
  527. [INFO] [slang]: Building pass #0 (N/A)
  528. [INFO] [Vulkan filter chain]: Not using frame history.
  529. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  530. [INFO] Content ran for a total of: 00 hours, 00 minutes, 01 seconds.
  531. [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
  532. [INFO] [CORE]: No content, starting dummy core.
  533. [INFO] [CORE]: Arg #0: retroarch
  534. [INFO] [CORE]: Arg #1: --menu
  535. [INFO] [CORE]: Arg #2: -s
  536. [INFO] [CORE]: Arg #3: D:\Retro\saves
  537. [INFO] [CORE]: Arg #4: -S
  538. [INFO] [CORE]: Arg #5: D:\Retro\states
  539. [INFO] [CORE]: Arg #6: -c
  540. [INFO] [CORE]: Arg #7: D:\Retro\retroarch.cfg
  541. [INFO] [Cheats]: Save game-specific cheatfile: D:\Retro\cheats\Nestopia\Adventure Island (USA).cht
  542. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  543. [INFO] [CORE]: Unloading game..
  544. [INFO] [CORE]: Unloading core..
  545. [INFO] [CORE]: Unloading core symbols..
  546. [INFO] [Core Options]: Saved core options file to "D:\Retro\config\Nestopia\Nestopia.opt"
  547. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  548. [INFO] [CONTENT LOAD]: Removing temporary content file: D:\Emus\NES\Adventure Island (USA).nes.
  549. [INFO] RetroArch 1.8.8 (Git 479a3ab9a3)
  550. [INFO] === Build =======================================
  551. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  552. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  553. [INFO] Built: Jun 11 2020
  554. [INFO] Version: 1.8.8
  555. [INFO] Git: 479a3ab9a3
  556. [INFO] =================================================
  557. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  558. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Adventure Island (USA).srm".
  559. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Adventure Island (USA).state".
  560. [INFO] Version of libretro API: 1
  561. [INFO] Compiled against API: 1
  562. [INFO] [Audio]: Set audio input rate to: 30000.00 Hz.
  563. [INFO] [Video]: Video @ 1920x1080
  564. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  565. [INFO] [Vulkan]: Found vulkan context: wgl
  566. [INFO] [Vulkan]: Detecting screen resolution 1920x1080.
  567. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  568. [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1080 Ti
  569. [INFO] [Vulkan]: Using GPU index 0.
  570. [INFO] [Vulkan]: Using GPU: GeForce GTX 1080 Ti
  571. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  572. [INFO] [Vulkan]: Swapchain supports present mode: 2.
  573. [INFO] [Vulkan]: Swapchain supports present mode: 3.
  574. [INFO] [Vulkan]: Swapchain supports present mode: 1.
  575. [INFO] [Vulkan]: Swapchain supports present mode: 0.
  576. [INFO] [Vulkan]: Creating swapchain with present mode: 2
  577. [INFO] [Vulkan]: Using swapchain size 1920 x 1080.
  578. [INFO] [Vulkan]: Got 2 swapchain images.
  579. [INFO] [Vulkan]: Using resolution 1920x1080
  580. [INFO] [Vulkan]: Using RGB565 format.
  581. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  582. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  583. [INFO] [Vulkan]: Loading stock shader.
  584. [INFO] [slang]: Building pass #0 (N/A)
  585. [INFO] [Vulkan filter chain]: Not using frame history.
  586. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  587. [INFO] [XInput]: Found XInput v1.4.
  588. [INFO] [Joypad]: Found joypad driver: "xinput".
  589. [INFO] [Video]: Found display server: win32
  590. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  591. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  592. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  593. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel 256.slangp"
  594. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT GBA.slangp"
  595. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  596. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  597. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY.slangp"
  598. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  599. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  600. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  601. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  602. [INFO] [Display]: Found display driver: "vulkan".
  603. [INFO] [Font]: Using font rendering backend: freetype.
  604. [INFO] [Font]: Using font rendering backend: freetype.
  605. [INFO] [Font]: Using font rendering backend: freetype.
  606. [INFO] [Font]: Using font rendering backend: freetype.
  607. [INFO] [Font]: Using font rendering backend: freetype.
  608. [INFO] [LED]: LED driver = 'null' 0000000000BB5880
  609. [INFO] [MIDI]: Input disabled.
  610. [INFO] [MIDI]: Output disabled.
  611. [INFO] [MIDI]: Initialized "null" driver.
  612. [INFO] [SRAM]: SRAM will not be saved.
  613. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  614. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  615. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  616. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  617. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  618. [INFO] [Vulkan]: VSync => on
  619. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  620. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  621. [INFO] [slang]: Building pass #0 (N/A)
  622. [INFO] [Vulkan filter chain]: Not using frame history.
  623. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  624. [INFO] [Vulkan]: VSync => on
  625. [INFO] [Vulkan]: Do not need to re-create swapchain.
  626. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  627. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  628. [INFO] [slang]: Building pass #0 (N/A)
  629. [INFO] [Vulkan filter chain]: Not using frame history.
  630. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  631. [INFO] [Vulkan]: VSync => on
  632. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  633. [INFO] [CORE]: Unloading core..
  634. [INFO] [CORE]: Unloading core symbols..
  635. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  636. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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