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Feb 21st, 2018
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  1. $cd "C:\cFTP\3ds\prophet"
  2. $modelname "player/engineer.mdl"
  3. $model "engineer" "engineer_morphs_low.dmx.smd"
  4. $model "hat" "UnknownModelName.smd"
  5. $model "rightarm" "UnknownModelName.smd"
  6. $poseparameter body_pitch -45.00 45.00 360.00
  7. $poseparameter body_yaw -45.00 45.00 360.00
  8. $cdmaterials "models\player\engineer\"
  9. $cdmaterials ""
  10. $texturegroup skinfamilies
  11. {
  12. { "models/player/engineer/engineer_red.vmt"
  13. "models/player/engineer/engineer_head_red.vmt"
  14. "models/player/engineer/engineer_mech_hand.vmt" }
  15. { "engineer_blue.vmt"
  16. "engineer_head_blue.vmt"
  17. "engineer_mech_hand_blue.vmt" }
  18. { "engineer_red_invun.vmt"
  19. "engineer_head_red_invun.vmt"
  20. "engineer_red_invun.vmt" }
  21. { "engineer_blue_invun.vmt"
  22. "engineer_head_blue_invun.vmt"
  23. "engineer_blue_invun.vmt" }
  24. }
  25. $hboxset "engineer"
  26. $hbox 1 "bip_head" -6.000 -11.000 -8.000 6.000 4.000 6.000
  27. $hbox 3 "bip_spine_0" -9.000 -2.000 -10.000 9.000 4.000 4.000
  28. $hbox 3 "bip_spine_1" -9.000 -3.000 -10.500 9.000 3.000 4.500
  29. $hbox 2 "bip_spine_2" -10.000 -3.000 -9.000 10.000 3.000 5.000
  30. $hbox 2 "bip_spine_3" -10.000 -3.500 -10.000 10.000 1.500 4.000
  31. $hbox 4 "bip_upperArm_L" 0.000 -3.500 -2.750 12.000 3.500 3.250
  32. $hbox 4 "bip_lowerArm_L" 0.000 -2.250 -3.250 13.000 2.250 3.250
  33. $hbox 4 "bip_hand_L" -3.500 -10.000 -3.000 1.500 0.000 5.000
  34. $hbox 5 "bip_upperArm_R" 0.000 -3.500 -2.750 12.000 3.500 3.250
  35. $hbox 5 "bip_lowerArm_R" 0.000 -3.250 -2.750 13.000 3.250 2.750
  36. $hbox 5 "bip_hand_R" -2.500 0.500 -3.500 2.500 9.500 4.500
  37. $hbox 6 "bip_hip_L" 2.000 -4.000 -5.000 16.000 4.000 4.000
  38. $hbox 6 "bip_knee_L" 0.000 -2.250 -4.500 16.000 3.250 2.500
  39. $hbox 6 "bip_foot_L" -2.000 -10.000 -3.000 2.000 2.000 3.000
  40. $hbox 7 "bip_hip_R" 2.000 -4.000 -5.000 16.000 4.000 4.000
  41. $hbox 7 "bip_knee_R" 0.000 -3.250 -4.500 16.000 2.250 2.500
  42. $hbox 7 "bip_foot_R" -2.000 -2.000 -2.500 2.000 10.000 3.500
  43. // Model uses material "models/player/engineer/engineer_red.vmt"
  44. // Model uses material "models/player/engineer/engineer_head_red.vmt"
  45. // Model uses material "models/player/engineer/engineer_mech_hand.vmt"
  46. // Model uses material "models/player/engineer/duster.vmt"
  47. // Model uses material "engineer_blue.vmt"
  48. // Model uses material "engineer_head_blue.vmt"
  49. // Model uses material "engineer_mech_hand_blue.vmt"
  50. // Model uses material "engineer_red_invun.vmt"
  51. // Model uses material "engineer_head_red_invun.vmt"
  52. // Model uses material "engineer_blue_invun.vmt"
  53. // Model uses material "engineer_head_blue_invun.vmt"
  54. $attachment "head" "bip_head" 0.00 -10.66 1.23 rotate 74.70 -90.00 -0.00
  55. $attachment "flag" "bip_spine_2" 0.12 1.92 9.64 rotate 0.95 -6.92 -1.52
  56. $attachment "exhaust" "bip_hand_R" -2.86 -0.54 2.68 rotate -37.72 -175.85 -11.65
  57. $attachment "partyhat" "bip_head" 0.00 -9.26 -2.23 rotate 75.00 90.00 180.00
  58. $includemodel "player/engineer_animations.mdl"
  59. $surfaceprop "flesh"
  60. $illumposition 1.347 -0.514 38.444
  61. $sequence ref "ref" fps 30.00
  62. $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
  63. $ikchain rhand bip_hand_R knee 0.000 0.000 0.000
  64. $ikchain lhand bip_hand_L knee 0.000 0.000 0.000
  65. $ikchain rfoot bip_foot_R knee 0.000 0.000 0.000
  66. $ikchain lfoot bip_foot_L knee 0.000 0.000 0.000
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