Advertisement
kaualima12

asgsghash

Nov 9th, 2019
205
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local Player = game:GetService("Players").LocalPlayer
  154.  
  155. local Mouse,mouse,UserInputService,ContextActionService
  156. do
  157. script.Parent = Player.Character
  158. local CAS = {Actions={}}
  159. local Event = Instance.new("RemoteEvent")
  160. Event.Name = "UserInput_Event"
  161. Event.Parent = Player.Character
  162. local fakeEvent = function()
  163. local t = {_fakeEvent=true}
  164. t.Connect = function(self,f)self.Function=f end
  165. t.connect = t.Connect
  166. return t
  167. end
  168. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  169. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  170. function CAS:BindAction(name,fun,touch,...)
  171. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  172. end
  173. function CAS:UnbindAction(name)
  174. CAS.Actions[name] = nil
  175. end
  176. local function te(self,ev,...)
  177. local t = m[ev]
  178. if t and t._fakeEvent and t.Function then
  179. t.Function(...)
  180. end
  181. end
  182. m.TrigEvent = te
  183. UIS.TrigEvent = te
  184. Event.OnServerEvent:Connect(function(plr,io)
  185. if plr~=Player then return end
  186. if io.isMouse then
  187. m.Target = io.Target
  188. m.Hit = io.Hit
  189. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  190. if io.UserInputState == Enum.UserInputState.Begin then
  191. m:TrigEvent("Button1Down")
  192. else
  193. m:TrigEvent("Button1Up")
  194. end
  195. else
  196. for n,t in pairs(CAS.Actions) do
  197. for _,k in pairs(t.Keys) do
  198. if k==io.KeyCode then
  199. t.Function(t.Name,io.UserInputState,io)
  200. end
  201. end
  202. end
  203. if io.UserInputState == Enum.UserInputState.Begin then
  204. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  205. UIS:TrigEvent("InputBegan",io,false)
  206. else
  207. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  208. UIS:TrigEvent("InputEnded",io,false)
  209. end
  210. end
  211. end)
  212. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  213. end
  214.  
  215.  
  216. --[[
  217. ______ __ __ ____ __ ______
  218. / _/ _/ / \/ \ / __/___ __ _______/ /_ / / /
  219. / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // /
  220. / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // /
  221. / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // /
  222. /__/__/ /__/__/
  223.  
  224. --]]
  225.  
  226. wait()
  227. Player = game.Players.LocalPlayer
  228. Object = Player.Character.HumanoidRootPart
  229. Arm1 = Player.Character["Right Arm"]
  230. PreviousA1 = Arm1.CFrame.p
  231. Arm2 = Player.Character["Left Arm"]
  232. PreviousA2 = Arm2.CFrame.p
  233.  
  234. Leg1 = Player.Character["Right Leg"]
  235. PreviousL1 = Leg1.CFrame.p
  236. Leg2 = Player.Character["Left Leg"]
  237. PreviousL2 = Leg2.CFrame.p
  238.  
  239. Run = game["Run Service"]
  240.  
  241. PreviousP = Object.CFrame.p
  242. Running = false
  243. Phase = false
  244. PhaseActive = false
  245. Morph = false
  246. MorphActive = false
  247. Tornado = false
  248. TornadoRadius = 50
  249. TornadoActive = false
  250. Portal = false
  251. PortalEnd = false
  252. MaxZ = 15
  253. MinZ = -15
  254. LightMaxX = 3
  255. LightMinX = 1
  256. LightMaxX2 = -1
  257. LightMinX2 = -3
  258. LightMaxY = 3
  259. LightMinY = -1
  260. Rotation = 0
  261. Length = 10
  262. Color = BrickColor.Yellow()
  263. PColor = Color3.new(255,255,0)
  264. PrevPoint1 = nil
  265. PrevPoint2 = nil
  266. PrevPoint3 = nil
  267. PrevPoint4 = nil
  268. PrevPoint5 = nil
  269. PrevPoint6 = nil
  270. PrevPoint7 = nil
  271. PrevPoint8 = nil
  272. PrevPoint9 = nil
  273. PrevPoint10 = nil
  274. PrevPoint11 = nil
  275. PrevPoint12 = nil
  276. angle = 0
  277. Mouse = Player:GetMouse()
  278. Player.Character.Humanoid.WalkSpeed = 100
  279.  
  280. Nil = function()
  281. PrevPoint1 = "Empty"
  282. PrevPoint2 = "Empty"
  283. PrevPoint3 = "Empty"
  284. PrevPoint4 = "Empty"
  285. PrevPoint5 = "Empty"
  286. PrevPoint6 = "Empty"
  287. PrevPoint7 = "Empty"
  288. PrevPoint8 = "Empty"
  289. PrevPoint9 = "Empty"
  290. PrevPoint10 = "Empty"
  291. PrevPoint11 = "Empty"
  292. PrevPoint12 = "Empty"
  293. end
  294.  
  295. local Lightning = coroutine.wrap(function()
  296. while wait() do
  297. if Portal == false then
  298. angle = angle + 0.6
  299. local Model = Instance.new("Model",workspace)
  300. Model.Name = "Lightning"
  301. local Point1 = Instance.new("Part",Model)
  302. Point1.Transparency = 1
  303. Point1.Size = Vector3.new(0.2,0.2,0.2)
  304. Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
  305. Point1.Anchored = true
  306. Point1.CanCollide = false
  307. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  308.  
  309. local Point2 = Instance.new("Part",Model)
  310. Point2.Transparency = 1
  311. Point2.Size = Vector3.new(0.2,0.2,0.2)
  312. Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
  313. Point2.Anchored = true
  314. Point2.CanCollide = false
  315. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  316.  
  317. local Point3 = Instance.new("Part",Model)
  318. Point3.Transparency = 1
  319. Point3.Size = Vector3.new(0.2,0.2,0.2)
  320. Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
  321. Point3.Anchored = true
  322. Point3.CanCollide = false
  323. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  324.  
  325. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  326. local Light = Instance.new("Part",Model)
  327. local PointLight = Instance.new("PointLight",Light)
  328. PointLight.Range = 5
  329. PointLight.Color = PColor
  330. Light.Transparency = 0.5
  331. Light.BrickColor = Color
  332. Light.Material = "Neon"
  333. Light.Size = Vector3.new(0.25,0.25,distance)
  334. Light.Anchored = true
  335. Light.CanCollide = false
  336. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  337.  
  338. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  339. local Light = Instance.new("Part",Model)
  340. local PointLight = Instance.new("PointLight",Light)
  341. PointLight.Range = 5
  342. PointLight.Color = PColor
  343. Light.Transparency = 0.5
  344. Light.BrickColor = Color
  345. Light.Material = "Neon"
  346. Light.Size = Vector3.new(0.25,0.25,distance2)
  347. Light.Anchored = true
  348. Light.CanCollide = false
  349. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  350.  
  351. local Point1 = Instance.new("Part",Model)
  352. Point1.Transparency = 1
  353. Point1.Size = Vector3.new(0.2,0.2,0.2)
  354. Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
  355. Point1.Anchored = true
  356. Point1.CanCollide = false
  357. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  358.  
  359. local Point2 = Instance.new("Part",Model)
  360. Point2.Transparency = 1
  361. Point2.Size = Vector3.new(0.2,0.2,0.2)
  362. Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
  363. Point2.Anchored = true
  364. Point2.CanCollide = false
  365. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  366.  
  367. local Point3 = Instance.new("Part",Model)
  368. Point3.Transparency = 1
  369. Point3.Size = Vector3.new(0.2,0.2,0.2)
  370. Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
  371. Point3.Anchored = true
  372. Point3.CanCollide = false
  373. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  374.  
  375. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  376. local Light = Instance.new("Part",Model)
  377. local PointLight = Instance.new("PointLight",Light)
  378. PointLight.Range = 5
  379. PointLight.Color = PColor
  380. Light.Transparency = 0.5
  381. Light.BrickColor = Color
  382. Light.Material = "Neon"
  383. Light.Size = Vector3.new(0.25,0.25,distance)
  384. Light.Anchored = true
  385. Light.CanCollide = false
  386. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  387.  
  388. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  389. local Light = Instance.new("Part",Model)
  390. local PointLight = Instance.new("PointLight",Light)
  391. PointLight.Range = 5
  392. PointLight.Color = PColor
  393. Light.Transparency = 0.5
  394. Light.BrickColor = Color
  395. Light.Material = "Neon"
  396. Light.Size = Vector3.new(0.3,0.3,distance2)
  397. Light.Anchored = true
  398. Light.CanCollide = false
  399. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  400.  
  401. local Point1 = Instance.new("Part",Model)
  402. Point1.Transparency = 1
  403. Point1.Size = Vector3.new(0.2,0.2,0.2)
  404. Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  405. Point1.Anchored = true
  406. Point1.CanCollide = false
  407. Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  408.  
  409. local Point2 = Instance.new("Part",Model)
  410. Point2.Transparency = 1
  411. Point2.Size = Vector3.new(0.2,0.2,0.2)
  412. Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  413. Point2.Anchored = true
  414. Point2.CanCollide = false
  415. Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  416.  
  417. local Point3 = Instance.new("Part",Model)
  418. Point3.Transparency = 1
  419. Point3.Size = Vector3.new(0.2,0.2,0.2)
  420. Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  421. Point3.Anchored = true
  422. Point3.CanCollide = false
  423. Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  424.  
  425. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  426. local Light = Instance.new("Part",Model)
  427. local PointLight = Instance.new("PointLight",Light)
  428. PointLight.Range = 5
  429. PointLight.Color = PColor
  430. Light.Transparency = 0.5
  431. Light.BrickColor = Color
  432. Light.Material = "Neon"
  433. Light.Size = Vector3.new(0.25,0.25,distance)
  434. Light.Anchored = true
  435. Light.CanCollide = false
  436. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  437.  
  438. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  439. local Light = Instance.new("Part",Model)
  440. local PointLight = Instance.new("PointLight",Light)
  441. PointLight.Range = 5
  442. PointLight.Color = PColor
  443. Light.Transparency = 0.5
  444. Light.BrickColor = Color
  445. Light.Material = "Neon"
  446. Light.Size = Vector3.new(0.25,0.25,distance2)
  447. Light.Anchored = true
  448. Light.CanCollide = false
  449. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  450.  
  451. local Point1 = Instance.new("Part",Model)
  452. Point1.Transparency = 1
  453. Point1.Size = Vector3.new(0.2,0.2,0.2)
  454. Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  455. Point1.Anchored = true
  456. Point1.CanCollide = false
  457. Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  458.  
  459. local Point2 = Instance.new("Part",Model)
  460. Point2.Transparency = 1
  461. Point2.Size = Vector3.new(0.2,0.2,0.2)
  462. Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  463. Point2.Anchored = true
  464. Point2.CanCollide = false
  465. Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  466.  
  467. local Point3 = Instance.new("Part",Model)
  468. Point3.Transparency = 1
  469. Point3.Size = Vector3.new(0.2,0.2,0.2)
  470. Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  471. Point3.Anchored = true
  472. Point3.CanCollide = false
  473. Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  474.  
  475. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  476. local Light = Instance.new("Part",Model)
  477. local PointLight = Instance.new("PointLight",Light)
  478. PointLight.Range = 5
  479. PointLight.Color = PColor
  480. Light.Transparency = 0.5
  481. Light.BrickColor = Color
  482. Light.Material = "Neon"
  483. Light.Size = Vector3.new(0.25,0.25,distance)
  484. Light.Anchored = true
  485. Light.CanCollide = false
  486. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  487.  
  488. local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  489. local Light = Instance.new("Part",Model)
  490. local PointLight = Instance.new("PointLight",Light)
  491. PointLight.Range = 5
  492. PointLight.Color = PColor
  493. Light.Transparency = 0.5
  494. Light.BrickColor = Color
  495. Light.Material = "Neon"
  496. Light.Size = Vector3.new(0.25,0.25,distance2)
  497. Light.Anchored = true
  498. Light.CanCollide = false
  499. Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  500.  
  501. local Children = Model:GetChildren()
  502. wait(0.1)
  503. for i = 1,#Children do
  504. if Children[i]:IsA("Part") then
  505. Children[i].Transparency = 1
  506. end
  507. game.Debris:AddItem(Children[i],0)
  508. end
  509.  
  510. end
  511. end
  512. end)
  513. Lightning()
  514.  
  515. TornadoFunction = function()
  516. local TornadoModel = Instance.new("Model",workspace)
  517. local Center = Instance.new("Part",TornadoModel)
  518. Center.Anchored = true
  519. Center.CanCollide = false
  520. Center.Transparency = 1
  521. Center.Size = Vector3.new(2,2,2)
  522. Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)
  523. local Death = Instance.new("Part",TornadoModel)
  524. Death.Anchored = true
  525. Death.CanCollide = false
  526. Death.Transparency = 1
  527. Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
  528. Death.CFrame = Center.CFrame
  529. Death.Touched:connect(function(Touch)
  530. if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
  531. Touch.Parent.Humanoid.Health = 0
  532. end
  533. end)
  534. local TornadoFunc = function()
  535. local Tornanimation = coroutine.wrap(function()
  536. while Run.Stepped:wait() do
  537. if Tornado == false then Death:Destroy() break end
  538. angle = angle + 0.1
  539. Object.Anchored = false
  540. Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
  541. Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
  542. end
  543. end)
  544. Tornanimation()
  545. end
  546. TornadoFunc()
  547. end
  548.  
  549. PhaseFunction = function()
  550. local Phase = coroutine.wrap(function()
  551. while wait() do
  552. if Phase == false then break end
  553. if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
  554. Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
  555. end
  556. end
  557. end)
  558. Phase()
  559. end
  560.  
  561.  
  562. PortalFunction = function()
  563. local PortalBlock = Instance.new("Part",workspace)
  564. PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
  565. PortalBlock.Transparency = 1
  566. PortalBlock.Anchored = true
  567. PortalBlock.CanCollide = false
  568. PortalBlock.Size = Vector3.new(20,20,0.2)
  569. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  570. local Gui = Instance.new("SurfaceGui",PortalBlock)
  571. local Img = Instance.new("ImageLabel",Gui)
  572. Img.Size = UDim2.new(2,0,2,0)
  573. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  574. Img.Transparency = 1
  575. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  576. local Gui = Instance.new("SurfaceGui",PortalBlock)
  577. Gui.Face = "Back"
  578. local Img = Instance.new("ImageLabel",Gui)
  579. Img.Size = UDim2.new(2,0,2,0)
  580. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  581. Img.Transparency = 1
  582. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  583. Object.CFrame = PortalBlock.CFrame
  584. local Face = Object.Parent.Head.face.Texture
  585. local ObjectC = Object.Parent:GetChildren()
  586. for i = 1,#ObjectC do
  587. if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  588. ObjectC[i].Transparency = 1
  589. elseif ObjectC[i]:IsA("Hat") then
  590. ObjectC[i].Handle.Transparency = 1
  591. end
  592. if ObjectC[i].Name == "Head" then
  593. ObjectC[i].face.Texture = ""
  594. end
  595. end
  596.  
  597. local PortalR = coroutine.wrap(function()
  598. wait(0.1)
  599. Portal = true
  600. PortalEnd = true
  601. while wait(0.001) do
  602. if Portal == false then
  603. break
  604. end
  605. Nil()
  606. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
  607. wait(0.01)
  608. end
  609. PortalBlock:Destroy()
  610. for i = 1,#ObjectC do
  611. if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  612. ObjectC[i].Transparency = 0
  613. elseif ObjectC[i]:IsA("Hat") then
  614. ObjectC[i].Handle.Transparency = 0
  615. end
  616. if ObjectC[i].Name == "Head" then
  617. ObjectC[i].face.Texture = Face
  618. end
  619. end
  620. game.Players.LocalPlayer.Character.Part.Transparency = 1
  621. local PortalBlock = Instance.new("Part",workspace)
  622. PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
  623. PortalBlock.Transparency = 1
  624. PortalBlock.Anchored = true
  625. PortalBlock.CanCollide = false
  626. PortalBlock.Size = Vector3.new(20,20,0.2)
  627. PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  628. local Gui = Instance.new("SurfaceGui",PortalBlock)
  629. local Img = Instance.new("ImageLabel",Gui)
  630. Img.Size = UDim2.new(2,0,2,0)
  631. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  632. Img.Transparency = 1
  633. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  634. local Gui = Instance.new("SurfaceGui",PortalBlock)
  635. Gui.Face = "Back"
  636. local Img = Instance.new("ImageLabel",Gui)
  637. Img.Size = UDim2.new(2,0,2,0)
  638. Img.Position = UDim2.new(-0.5,0,-0.5,0)
  639. Img.Transparency = 1
  640. Img.Image = "http://www.roblox.com/asset/?id=21315275"
  641. Object.CFrame = PortalBlock.CFrame
  642. PreviousA1 = Arm1.CFrame.p
  643. PreviousA2 = Arm2.CFrame.p
  644. PreviousL1 = Leg1.CFrame.p
  645. PreviousL2 = Leg2.CFrame.p
  646. PreviousP = Object.CFrame.p
  647. PortalEnd = false
  648. wait(2)
  649. PortalBlock:Destroy()
  650. end)
  651. PortalR()
  652. end
  653.  
  654. MorphFunction = function()
  655. local MaxX = 100
  656. local MinX = -100
  657. local MaxY = 100
  658. local MinY = -100
  659. local MaxZ = 100
  660. local MinZ = -100
  661. local Morph = coroutine.wrap(function()
  662. while Run.Stepped:wait(0.1) do
  663. if Morph == false then break end
  664. local Model = Instance.new("Model",workspace)
  665. if Player.Character:FindFirstChild("Shirt") then
  666. local Shirt = Player.Character.Shirt:Clone()
  667. Shirt.Parent = Model
  668. end
  669. if Player.Character:FindFirstChild("Pants") then
  670. local Pants = Player.Character.Pants:Clone()
  671. Pants.Parent = Model
  672. end
  673. local Humanoid = Instance.new("Humanoid",Model)
  674. local LeftArm = Player.Character["Left Arm"]:Clone()
  675. LeftArm.Parent = Model
  676. LeftArm.Transparency = 0.4
  677. LeftArm.Anchored = true
  678. LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  679. local RightArm = Player.Character["Right Arm"]:Clone()
  680. RightArm.Parent = Model
  681. RightArm.Transparency = 0.4
  682. RightArm.Anchored = true
  683. RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  684. local LeftLeg = Player.Character["Left Leg"]:Clone()
  685. LeftLeg.Parent = Model
  686. LeftLeg.Transparency = 0.4
  687. LeftLeg.Anchored = true
  688. LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  689. local RightLeg = Player.Character["Right Leg"]:Clone()
  690. RightLeg.Parent = Model
  691. RightLeg.Transparency = 0.4
  692. RightLeg.Anchored = true
  693. RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  694. local Children = Model:GetChildren()
  695. wait(0.01)
  696. for i = 1,#Children do
  697. if Children[i]:IsA("Part") then
  698. Children[i].Transparency = 1
  699. end
  700. game.Debris:AddItem(Children[i],0)
  701. end
  702. end
  703. end)
  704. Morph()
  705. end
  706.  
  707. local Guis = coroutine.wrap(function()
  708. local Gui = Instance.new("ScreenGui",Player.PlayerGui)
  709. local TextBox = Instance.new("TextBox",Gui)
  710. TextBox.Text = "Speed"
  711. TextBox.BackgroundColor3 = Color3.new(255,255,255)
  712. TextBox.BorderColor3 = Color3.new(0,0,0)
  713. TextBox.Size = UDim2.new(0,200,0,25)
  714. TextBox.Position = UDim2.new(0,10,0.5,-12.5)
  715. TextBox.FocusLost:connect(function(EnterPressed)
  716. if EnterPressed then
  717. Player.Character.Humanoid.WalkSpeed = TextBox.Text
  718. end
  719. end)
  720. local Flash = Instance.new("TextButton",Gui)
  721. Flash.BackgroundColor3 = Color3.new(255,255,255)
  722. Flash.BorderColor3 = Color3.new(0,0,0)
  723. Flash.Size = UDim2.new(0,200,0,25)
  724. Flash.Position = UDim2.new(0,10,0.5,22.5)
  725. Flash.Text = "The Flash"
  726. Flash.MouseButton1Click:connect(function()
  727. Color = BrickColor.Yellow()
  728. PColor = Color3.new(255,255,0)
  729. end)
  730. local RFlash = Instance.new("TextButton",Gui)
  731. RFlash.BackgroundColor3 = Color3.new(255,255,255)
  732. RFlash.BorderColor3 = Color3.new(0,0,0)
  733. RFlash.Size = UDim2.new(0,200,0,25)
  734. RFlash.Position = UDim2.new(0,10,0.5,57.5)
  735. RFlash.Text = "The Reverse Flash"
  736. RFlash.MouseButton1Click:connect(function()
  737. Color = BrickColor.new("Really red")
  738. PColor = Color3.new(255,0,0)
  739. end)
  740. local Zoom = Instance.new("TextButton",Gui)
  741. Zoom.BackgroundColor3 = Color3.new(255,255,255)
  742. Zoom.BorderColor3 = Color3.new(0,0,0)
  743. Zoom.Size = UDim2.new(0,200,0,25)
  744. Zoom.Position = UDim2.new(0,10,0.5,92.5)
  745. Zoom.Text = "Zoom"
  746. Zoom.MouseButton1Click:connect(function()
  747. Color = BrickColor.new("Cyan")
  748. PColor = Color3.new(0,170,255)
  749. end)
  750. local Radius = Instance.new("TextBox",Gui)
  751. Radius.Text = "Tornado Radius"
  752. Radius.BackgroundColor3 = Color3.new(255,255,255)
  753. Radius.BorderColor3 = Color3.new(0,0,0)
  754. Radius.Size = UDim2.new(0,200,0,25)
  755. Radius.Position = UDim2.new(0,10,0.5,127.5)
  756. Radius.FocusLost:connect(function(EnterPressed)
  757. if EnterPressed then
  758. TornadoRadius = Radius.Text
  759. end
  760. end)
  761. Mouse.KeyDown:connect(function(Key)
  762. if Key == "f" then
  763. if Portal == false then
  764. PortalFunction()
  765. Nil()
  766. else
  767. Portal = false
  768. end
  769. end
  770. if Key == "r" then
  771. if Phase == false then
  772. Phase = true
  773. PhaseFunction()
  774. print "PhaseFunction"
  775. else
  776. Phase = false
  777. end
  778. end
  779. if Key == "e" then
  780. if Tornado == false then
  781. Tornado = true
  782. TornadoFunction()
  783. else
  784. Tornado = false
  785. end
  786. end
  787. if Key == "t" then
  788. if Morph == false then
  789. Morph = true
  790. MorphFunction()
  791. else
  792. Morph = false
  793. end
  794. end
  795. end)
  796. end)
  797. Guis()
  798.  
  799. Run.RenderStepped:connect(function()
  800. if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
  801. local Model = Instance.new("Model",workspace)
  802. Model.Name = "Ray"
  803. local Humanoid = Instance.new("Humanoid",Model)
  804. if Player.Character:FindFirstChild("Shirt") ~= nil then
  805. Player.Character.Shirt:Clone().Parent = Model
  806. end
  807. if Player.Character:FindFirstChild("Pants") ~= nil then
  808. Player.Character.Pants:Clone().Parent = Model
  809. end
  810. local distance = (Object.CFrame.p - PreviousP).magnitude
  811. local Light = Instance.new("Part",Model)
  812. Light.Anchored = true
  813. Light.CanCollide = false
  814. Light.TopSurface = "SmoothNoOutlines"
  815. Light.BottomSurface = "SmoothNoOutlines"
  816. Light.BackSurface = "SmoothNoOutlines"
  817. Light.FrontSurface = "SmoothNoOutlines"
  818. Light.LeftSurface = "SmoothNoOutlines"
  819. Light.RightSurface = "SmoothNoOutlines"
  820. Light.Transparency = 1
  821. Light.BrickColor = BrickColor.Black()
  822. Light.Size = Vector3.new(2,2,distance)
  823. Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2)
  824.  
  825. local PointLight = Instance.new("PointLight",Light)
  826. PointLight.Range = 15
  827. PointLight.Brightness = 100
  828. PointLight.Color = PColor
  829.  
  830. local distance = (Arm1.CFrame.p - PreviousA1).magnitude
  831.  
  832. local Arm1Light = Instance.new("Part",Model)
  833. Arm1Light.Name = "Right Arm"
  834. Arm1Light.Anchored = true
  835. Arm1Light.CanCollide = false
  836. Arm1Light.TopSurface = "SmoothNoOutlines"
  837. Arm1Light.BottomSurface = "SmoothNoOutlines"
  838. Arm1Light.BackSurface = "SmoothNoOutlines"
  839. Arm1Light.FrontSurface = "SmoothNoOutlines"
  840. Arm1Light.LeftSurface = "SmoothNoOutlines"
  841. Arm1Light.RightSurface = "SmoothNoOutlines"
  842. Arm1Light.Transparency = 0.5
  843. Arm1Light.BrickColor = BrickColor.Black()
  844. Arm1Light.Size = Vector3.new(1,2,distance)
  845. Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  846.  
  847. local distance = (Arm2.CFrame.p - PreviousA2).magnitude
  848.  
  849. local Arm2Light = Instance.new("Part",Model)
  850. Arm2Light.Name = "Left Arm"
  851. Arm2Light.Anchored = true
  852. Arm2Light.CanCollide = false
  853. Arm2Light.TopSurface = "SmoothNoOutlines"
  854. Arm2Light.BottomSurface = "SmoothNoOutlines"
  855. Arm2Light.BackSurface = "SmoothNoOutlines"
  856. Arm2Light.FrontSurface = "SmoothNoOutlines"
  857. Arm2Light.LeftSurface = "SmoothNoOutlines"
  858. Arm2Light.RightSurface = "SmoothNoOutlines"
  859. Arm2Light.Transparency = 0.5
  860. Arm2Light.BrickColor = BrickColor.Black()
  861. Arm2Light.Size = Vector3.new(1,2,distance)
  862. Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  863.  
  864. local distance = (Leg1.CFrame.p - PreviousL1).magnitude
  865.  
  866. local Leg1Light = Instance.new("Part",Model)
  867. Leg1Light.Name = "Right Leg"
  868. Leg1Light.Anchored = true
  869. Leg1Light.CanCollide = false
  870. Leg1Light.TopSurface = "SmoothNoOutlines"
  871. Leg1Light.BottomSurface = "SmoothNoOutlines"
  872. Leg1Light.BackSurface = "SmoothNoOutlines"
  873. Leg1Light.FrontSurface = "SmoothNoOutlines"
  874. Leg1Light.LeftSurface = "SmoothNoOutlines"
  875. Leg1Light.RightSurface = "SmoothNoOutlines"
  876. Leg1Light.Transparency = 0.5
  877. Leg1Light.BrickColor = BrickColor.Black()
  878. Leg1Light.Size = Vector3.new(1,2,distance)
  879. Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  880.  
  881. local distance = (Leg2.CFrame.p - PreviousL2).magnitude
  882.  
  883. local Leg1Light = Instance.new("Part",Model)
  884. Leg1Light.Name = "Left Leg"
  885. Leg1Light.Anchored = true
  886. Leg1Light.CanCollide = false
  887. Leg1Light.TopSurface = "SmoothNoOutlines"
  888. Leg1Light.BottomSurface = "SmoothNoOutlines"
  889. Leg1Light.BackSurface = "SmoothNoOutlines"
  890. Leg1Light.FrontSurface = "SmoothNoOutlines"
  891. Leg1Light.LeftSurface = "SmoothNoOutlines"
  892. Leg1Light.RightSurface = "SmoothNoOutlines"
  893. Leg1Light.Transparency = 0.5
  894. Leg1Light.BrickColor = BrickColor.Black()
  895. Leg1Light.Size = Vector3.new(1,2,distance)
  896. Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  897.  
  898. local Point1 = Instance.new("Part",Model)
  899. Point1.Transparency = 1
  900. Point1.Anchored = true
  901. Point1.CanCollide = false
  902. Point1.Size = Vector3.new(0.2,0.2,0.2)
  903. Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  904. * CFrame.new(Light.Size.X/2 ,0 ,0)
  905. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  906. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  907.  
  908. local Point2 = Instance.new("Part",Model)
  909. Point2.Transparency = 1
  910. Point2.Anchored = true
  911. Point2.CanCollide = false
  912. Point2.Size = Vector3.new(0.2,0.2,0.2)
  913. Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  914. * CFrame.new(Light.Size.X/2 ,0 ,0)
  915. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  916. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  917.  
  918. local Point5 = Instance.new("Part",Model)
  919. Point5.Transparency = 1
  920. Point5.Anchored = true
  921. Point5.CanCollide = false
  922. Point5.Size = Vector3.new(0.2,0.2,0.2)
  923. Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  924. * CFrame.new(Light.Size.X/2 ,0 ,0)
  925. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  926. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  927.  
  928. local Point6 = Instance.new("Part",Model)
  929. Point6.Transparency = 1
  930. Point6.Anchored = true
  931. Point6.CanCollide = false
  932. Point6.Size = Vector3.new(0.2,0.2,0.2)
  933. Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  934. * CFrame.new(Light.Size.X/2 ,0 ,0)
  935. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  936. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  937.  
  938. local Point3 = Instance.new("Part",Model)
  939. Point3.Transparency = 1
  940. Point3.Anchored = true
  941. Point3.CanCollide = false
  942. Point3.Size = Vector3.new(0.2,0.2,0.2)
  943. Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  944. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  945. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  946. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  947.  
  948. local Point4 = Instance.new("Part",Model)
  949. Point4.Transparency = 1
  950. Point4.Anchored = true
  951. Point4.CanCollide = false
  952. Point4.Size = Vector3.new(0.2,0.2,0.2)
  953. Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  954. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  955. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  956. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  957.  
  958. local Point7 = Instance.new("Part",Model)
  959. Point7.Transparency = 1
  960. Point7.Anchored = true
  961. Point7.CanCollide = false
  962. Point7.Size = Vector3.new(0.2,0.2,0.2)
  963. Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  964. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  965. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  966. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  967.  
  968. local Point8 = Instance.new("Part",Model)
  969. Point8.Transparency = 1
  970. Point8.Anchored = true
  971. Point8.CanCollide = false
  972. Point8.Size = Vector3.new(0.2,0.2,0.2)
  973. Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  974. * CFrame.new(-Light.Size.X/2 ,0 ,0)
  975. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  976. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  977.  
  978. local Point9 = Instance.new("Part",Model)
  979. Point9.Transparency = 1
  980. Point9.Anchored = true
  981. Point9.CanCollide = false
  982. Point9.Size = Vector3.new(0.2,0.2,0.2)
  983. Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  984. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  985. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  986. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  987.  
  988. local Point10 = Instance.new("Part",Model)
  989. Point10.Transparency = 1
  990. Point10.Anchored = true
  991. Point10.CanCollide = false
  992. Point10.Size = Vector3.new(0.2,0.2,0.2)
  993. Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  994. * CFrame.new(Light.Size.X/2 ,0 ,0)
  995. * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  996. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  997.  
  998. local Point11 = Instance.new("Part",Model)
  999. Point11.Transparency = 1
  1000. Point11.Anchored = true
  1001. Point11.CanCollide = false
  1002. Point11.Size = Vector3.new(0.2,0.2,0.2)
  1003. Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  1004. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  1005. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  1006. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  1007.  
  1008. local Point12 = Instance.new("Part",Model)
  1009. Point12.Transparency = 1
  1010. Point12.Anchored = true
  1011. Point12.CanCollide = false
  1012. Point12.Size = Vector3.new(0.2,0.2,0.2)
  1013. Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  1014. * CFrame.new(Light.Size.X/2 ,-2 ,0)
  1015. * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  1016. * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  1017.  
  1018. if PrevPoint2 == nil or PrevPoint2 == "Empty" then
  1019. local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  1020. local Light = Instance.new("Part",Model)
  1021. Light.Anchored = true
  1022. Light.CanCollide = false
  1023. Light.TopSurface = "SmoothNoOutlines"
  1024. Light.BottomSurface = "SmoothNoOutlines"
  1025. Light.BackSurface = "SmoothNoOutlines"
  1026. Light.FrontSurface = "SmoothNoOutlines"
  1027. Light.LeftSurface = "SmoothNoOutlines"
  1028. Light.RightSurface = "SmoothNoOutlines"
  1029. Light.Transparency = 0
  1030. Light.Size = Vector3.new(0.4,0.4,distance)
  1031. Light.Material = "Neon"
  1032. Light.BrickColor = Color
  1033. Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  1034. elseif PrevPoint2 ~= nil then
  1035. local distance = (Point2.CFrame.p - PrevPoint2).magnitude
  1036. local Light = Instance.new("Part",Model)
  1037. Light.Anchored = true
  1038. Light.CanCollide = false
  1039. Light.TopSurface = "SmoothNoOutlines"
  1040. Light.BottomSurface = "SmoothNoOutlines"
  1041. Light.BackSurface = "SmoothNoOutlines"
  1042. Light.FrontSurface = "SmoothNoOutlines"
  1043. Light.LeftSurface = "SmoothNoOutlines"
  1044. Light.RightSurface = "SmoothNoOutlines"
  1045. Light.Transparency = 0
  1046. Light.Size = Vector3.new(0.4,0.4,distance)
  1047. Light.Material = "Neon"
  1048. Light.BrickColor = Color
  1049. Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)
  1050. end
  1051.  
  1052. if PrevPoint4 == nil or PrevPoint4 == "Empty" then
  1053. local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
  1054. local Light = Instance.new("Part",Model)
  1055. Light.Anchored = true
  1056. Light.CanCollide = false
  1057. Light.TopSurface = "SmoothNoOutlines"
  1058. Light.BottomSurface = "SmoothNoOutlines"
  1059. Light.BackSurface = "SmoothNoOutlines"
  1060. Light.FrontSurface = "SmoothNoOutlines"
  1061. Light.LeftSurface = "SmoothNoOutlines"
  1062. Light.RightSurface = "SmoothNoOutlines"
  1063. Light.Transparency = 0
  1064. Light.Size = Vector3.new(0.4,0.4,distance)
  1065. Light.Material = "Neon"
  1066. Light.BrickColor = Color
  1067. Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)
  1068. elseif PrevPoint4 ~= nil then
  1069. local distance = (Point4.CFrame.p - PrevPoint4).magnitude
  1070. local Light = Instance.new("Part",Model)
  1071. Light.Anchored = true
  1072. Light.CanCollide = false
  1073. Light.TopSurface = "SmoothNoOutlines"
  1074. Light.BottomSurface = "SmoothNoOutlines"
  1075. Light.BackSurface = "SmoothNoOutlines"
  1076. Light.FrontSurface = "SmoothNoOutlines"
  1077. Light.LeftSurface = "SmoothNoOutlines"
  1078. Light.RightSurface = "SmoothNoOutlines"
  1079. Light.Transparency = 0
  1080. Light.Size = Vector3.new(0.4,0.4,distance)
  1081. Light.Material = "Neon"
  1082. Light.BrickColor = Color
  1083. Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)
  1084. end
  1085.  
  1086.  
  1087. if PrevPoint6 == nil or PrevPoint6 == "Empty" then
  1088. local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
  1089. local Light = Instance.new("Part",Model)
  1090. Light.Anchored = true
  1091. Light.CanCollide = false
  1092. Light.TopSurface = "SmoothNoOutlines"
  1093. Light.BottomSurface = "SmoothNoOutlines"
  1094. Light.BackSurface = "SmoothNoOutlines"
  1095. Light.FrontSurface = "SmoothNoOutlines"
  1096. Light.LeftSurface = "SmoothNoOutlines"
  1097. Light.RightSurface = "SmoothNoOutlines"
  1098. Light.Transparency = 0
  1099. Light.Size = Vector3.new(0.4,0.4,distance)
  1100. Light.Material = "Neon"
  1101. Light.BrickColor = Color
  1102. Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)
  1103. elseif PrevPoint6 ~= nil then
  1104. local distance = (Point6.CFrame.p - PrevPoint6).magnitude
  1105. local Light = Instance.new("Part",Model)
  1106. Light.Anchored = true
  1107. Light.CanCollide = false
  1108. Light.TopSurface = "SmoothNoOutlines"
  1109. Light.BottomSurface = "SmoothNoOutlines"
  1110. Light.BackSurface = "SmoothNoOutlines"
  1111. Light.FrontSurface = "SmoothNoOutlines"
  1112. Light.LeftSurface = "SmoothNoOutlines"
  1113. Light.RightSurface = "SmoothNoOutlines"
  1114. Light.Transparency = 0
  1115. Light.Size = Vector3.new(0.4,0.4,distance)
  1116. Light.Material = "Neon"
  1117. Light.BrickColor = Color
  1118. Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)
  1119. end
  1120.  
  1121. if PrevPoint8 == nil or PrevPoint8 == "Empty" then
  1122. local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
  1123. local Light = Instance.new("Part",Model)
  1124. Light.Anchored = true
  1125. Light.CanCollide = false
  1126. Light.TopSurface = "SmoothNoOutlines"
  1127. Light.BottomSurface = "SmoothNoOutlines"
  1128. Light.BackSurface = "SmoothNoOutlines"
  1129. Light.FrontSurface = "SmoothNoOutlines"
  1130. Light.LeftSurface = "SmoothNoOutlines"
  1131. Light.RightSurface = "SmoothNoOutlines"
  1132. Light.Transparency = 0
  1133. Light.Size = Vector3.new(0.4,0.4,distance)
  1134. Light.Material = "Neon"
  1135. Light.BrickColor = Color
  1136. Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)
  1137. elseif PrevPoint8 ~= nil then
  1138. local distance = (Point8.CFrame.p - PrevPoint8).magnitude
  1139. local Light = Instance.new("Part",Model)
  1140. Light.Anchored = true
  1141. Light.CanCollide = false
  1142. Light.TopSurface = "SmoothNoOutlines"
  1143. Light.BottomSurface = "SmoothNoOutlines"
  1144. Light.BackSurface = "SmoothNoOutlines"
  1145. Light.FrontSurface = "SmoothNoOutlines"
  1146. Light.LeftSurface = "SmoothNoOutlines"
  1147. Light.RightSurface = "SmoothNoOutlines"
  1148. Light.Transparency = 0
  1149. Light.Size = Vector3.new(0.4,0.4,distance)
  1150. Light.Material = "Neon"
  1151. Light.BrickColor = Color
  1152. Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
  1153. end
  1154.  
  1155. if PrevPoint10 == nil or PrevPoint10 == "Empty" then
  1156. local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
  1157. local Light = Instance.new("Part",Model)
  1158. Light.Anchored = true
  1159. Light.CanCollide = false
  1160. Light.TopSurface = "SmoothNoOutlines"
  1161. Light.BottomSurface = "SmoothNoOutlines"
  1162. Light.BackSurface = "SmoothNoOutlines"
  1163. Light.FrontSurface = "SmoothNoOutlines"
  1164. Light.LeftSurface = "SmoothNoOutlines"
  1165. Light.RightSurface = "SmoothNoOutlines"
  1166. Light.Transparency = 0
  1167. Light.Size = Vector3.new(0.4,0.4,distance)
  1168. Light.Material = "Neon"
  1169. Light.BrickColor = Color
  1170. Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
  1171. elseif PrevPoint10 ~= nil then
  1172. local distance = (Point10.CFrame.p - PrevPoint10).magnitude
  1173. local Light = Instance.new("Part",Model)
  1174. Light.Anchored = true
  1175. Light.CanCollide = false
  1176. Light.TopSurface = "SmoothNoOutlines"
  1177. Light.BottomSurface = "SmoothNoOutlines"
  1178. Light.BackSurface = "SmoothNoOutlines"
  1179. Light.FrontSurface = "SmoothNoOutlines"
  1180. Light.LeftSurface = "SmoothNoOutlines"
  1181. Light.RightSurface = "SmoothNoOutlines"
  1182. Light.Transparency = 0
  1183. Light.Size = Vector3.new(0.4,0.4,distance)
  1184. Light.Material = "Neon"
  1185. Light.BrickColor = Color
  1186. Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)
  1187. end
  1188.  
  1189.  
  1190. if PrevPoint12 == nil or PrevPoint12 == "Empty" then
  1191. local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
  1192. local Light = Instance.new("Part",Model)
  1193. Light.Anchored = true
  1194. Light.CanCollide = false
  1195. Light.TopSurface = "SmoothNoOutlines"
  1196. Light.BottomSurface = "SmoothNoOutlines"
  1197. Light.BackSurface = "SmoothNoOutlines"
  1198. Light.FrontSurface = "SmoothNoOutlines"
  1199. Light.LeftSurface = "SmoothNoOutlines"
  1200. Light.RightSurface = "SmoothNoOutlines"
  1201. Light.Transparency = 0
  1202. Light.Size = Vector3.new(0.4,0.4,distance)
  1203. Light.Material = "Neon"
  1204. Light.BrickColor = Color
  1205. Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)
  1206. elseif PrevPoint12 ~= nil then
  1207. local distance = (Point12.CFrame.p - PrevPoint12).magnitude
  1208. local Light = Instance.new("Part",Model)
  1209. Light.Anchored = true
  1210. Light.CanCollide = false
  1211. Light.TopSurface = "SmoothNoOutlines"
  1212. Light.BottomSurface = "SmoothNoOutlines"
  1213. Light.BackSurface = "SmoothNoOutlines"
  1214. Light.FrontSurface = "SmoothNoOutlines"
  1215. Light.LeftSurface = "SmoothNoOutlines"
  1216. Light.RightSurface = "SmoothNoOutlines"
  1217. Light.Transparency = 0
  1218. Light.Size = Vector3.new(0.4,0.4,distance)
  1219. Light.Material = "Neon"
  1220. Light.BrickColor = Color
  1221. Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
  1222. end
  1223. PreviousP = Object.CFrame.p
  1224. PreviousA1 = Arm1.CFrame.p
  1225. PreviousA2 = Arm2.CFrame.p
  1226. PreviousL1 = Leg1.CFrame.p
  1227. PreviousL2 = Leg2.CFrame.p
  1228. PrevPoint1 = Point1.CFrame.p
  1229. PrevPoint2 = Point2.CFrame.p
  1230. PrevPoint3 = Point3.CFrame.p
  1231. PrevPoint4 = Point4.CFrame.p
  1232. PrevPoint5 = Point5.CFrame.p
  1233. PrevPoint6 = Point6.CFrame.p
  1234. PrevPoint7 = Point7.CFrame.p
  1235. PrevPoint8 = Point8.CFrame.p
  1236. PrevPoint9 = Point9.CFrame.p
  1237. PrevPoint10 = Point10.CFrame.p
  1238. PrevPoint11 = Point11.CFrame.p
  1239. PrevPoint12 = Point12.CFrame.p
  1240. local Children = Model:GetChildren()
  1241. wait(1)
  1242. for i = 1,10 do
  1243. local Remove = coroutine.wrap(function()
  1244. for i = 1,#Children do
  1245. if Children[i]:IsA("Part") then
  1246. Children[i].Transparency = Children[i].Transparency + 0.1
  1247. if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
  1248. and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
  1249. and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
  1250. game.Debris:AddItem(Children[i],0)
  1251. end
  1252. end
  1253. if Children[i].ClassName ~= "Part" then
  1254. game.Debris:AddItem(Children[i],0)
  1255. end
  1256. end
  1257. end)
  1258. Remove()
  1259. wait(0.05)
  1260. end
  1261. game.Debris:AddItem(Light,0)
  1262. game.Debris:AddItem(Point1,0)
  1263. game.Debris:AddItem(Point2,0)
  1264. game.Debris:AddItem(Point3,0)
  1265. game.Debris:AddItem(Point4,0)
  1266. game.Debris:AddItem(Point5,0)
  1267. game.Debris:AddItem(Point6,0)
  1268. game.Debris:AddItem(Point7,0)
  1269. game.Debris:AddItem(Point8,0)
  1270. game.Debris:AddItem(Point9,0)
  1271. game.Debris:AddItem(Point10,0)
  1272. game.Debris:AddItem(Point11,0)
  1273. game.Debris:AddItem(Point12,0)
  1274. end
  1275. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement