SHARE
TWEET

asgsghash

kaualima12 Nov 9th, 2019 102 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6.     print("FE Compatibility code V2 by Mokiros")
  7.     local RealPlayer = RealPlayer
  8.     script.Parent = RealPlayer.Character
  9.  
  10.     --Fake event to make stuff like Mouse.KeyDown work
  11.     local Disconnect_Function = function(this)
  12.         this[1].Functions[this[2]] = nil
  13.     end
  14.     local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15.     local FakeEvent_Metatable = {__index={
  16.         Connect = function(this,f)
  17.             local i = tostring(math.random(0,10000))
  18.             while this.Functions[i] do
  19.                 i = tostring(math.random(0,10000))
  20.             end
  21.             this.Functions[i] = f
  22.             return setmetatable({this,i},Disconnect_Metatable)
  23.         end
  24.     }}
  25.     FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26.     local function fakeEvent()
  27.         return setmetatable({Functions={}},FakeEvent_Metatable)
  28.     end
  29.  
  30.     --Creating fake input objects with fake variables
  31.     local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32.     FakeMouse.keyUp = FakeMouse.KeyUp
  33.     FakeMouse.keyDown = FakeMouse.KeyDown
  34.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37.     end}
  38.     --Merged 2 functions into one by checking amount of arguments
  39.     CAS.UnbindAction = CAS.BindAction
  40.  
  41.     --This function will trigger the events that have been :Connect()'ed
  42.     local function TriggerEvent(self,ev,...)
  43.         for _,f in pairs(self[ev].Functions) do
  44.             f(...)
  45.         end
  46.     end
  47.     FakeMouse.TriggerEvent = TriggerEvent
  48.     UIS.TriggerEvent = TriggerEvent
  49.  
  50.     --Client communication
  51.     local Event = Instance.new("RemoteEvent")
  52.     Event.Name = "UserInput_Event"
  53.     Event.OnServerEvent:Connect(function(plr,io)
  54.         if plr~=RealPlayer then return end
  55.         FakeMouse.Target = io.Target
  56.         FakeMouse.Hit = io.Hit
  57.         if not io.isMouse then
  58.             local b = io.UserInputState == Enum.UserInputState.Begin
  59.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60.                 return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61.             end
  62.             if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63.                 return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64.             end
  65.             for _,t in pairs(CAS.Actions) do
  66.                 for _,k in pairs(t.Keys) do
  67.                     if k==io.KeyCode then
  68.                         t.Function(t.Name,io.UserInputState,io)
  69.                     end
  70.                 end
  71.             end
  72.             FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73.             UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74.         end
  75.     end)
  76.     Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77.     local Mouse = owner:GetMouse()
  78.     local UIS = game:GetService("UserInputService")
  79.     local input = function(io,RobloxHandled)
  80.         if RobloxHandled then return end
  81.         --Since InputObject is a client-side instance, we create and pass table instead
  82.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83.     end
  84.     UIS.InputBegan:Connect(input)
  85.     UIS.InputEnded:Connect(input)
  86.  
  87.     local h,t
  88.     --Give the server mouse data every second frame, but only if the values changed
  89.     --If player is not moving their mouse, client won't fire events
  90.     local HB = game:GetService("RunService").Heartbeat
  91.     while true do
  92.         if h~=Mouse.Hit or t~=Mouse.Target then
  93.             h,t=Mouse.Hit,Mouse.Target
  94.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  95.         end
  96.         --Wait 2 frames
  97.         for i=1,2 do
  98.             HB:Wait()
  99.         end
  100.     end]==],script)
  101.  
  102.     ----Sandboxed game object that allows the usage of client-side methods and services
  103.     --Real game object
  104.     local RealGame = game
  105.  
  106.     --Metatable for fake service
  107.     local FakeService_Metatable = {
  108.         __index = function(self,k)
  109.             local s = rawget(self,"_RealService")
  110.             if s then
  111.                 return typeof(s[k])=="function"
  112.                 and function(_,...)return s[k](s,...)end or s[k]
  113.             end
  114.         end,
  115.         __newindex = function(self,k,v)
  116.             local s = rawget(self,"_RealService")
  117.             if s then s[k]=v end
  118.         end
  119.     }
  120.     local function FakeService(t,RealService)
  121.         t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122.         return setmetatable(t,FakeService_Metatable)
  123.     end
  124.  
  125.     --Fake game object
  126.     local FakeGame = {
  127.         GetService = function(self,s)
  128.             return rawget(self,s) or RealGame:GetService(s)
  129.         end,
  130.         Players = FakeService({
  131.             LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132.         },"Players"),
  133.         UserInputService = FakeService(UIS,"UserInputService"),
  134.         ContextActionService = FakeService(CAS,"ContextActionService"),
  135.         RunService = FakeService({
  136.             _btrs = {},
  137.             RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138.             BindToRenderStep = function(self,name,_,fun)
  139.                 self._btrs[name] = self.Heartbeat:Connect(fun)
  140.             end,
  141.             UnbindFromRenderStep = function(self,name)
  142.                 self._btrs[name]:Disconnect()
  143.             end,
  144.         },"RunService")
  145.     }
  146.     rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147.     FakeGame.service = FakeGame.GetService
  148.     FakeService(FakeGame,game)
  149.     --Changing owner to fake player object to support owner:GetMouse()
  150.     game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152.  
  153. local Player = game:GetService("Players").LocalPlayer
  154.  
  155. local Mouse,mouse,UserInputService,ContextActionService
  156. do
  157.     script.Parent = Player.Character
  158.     local CAS = {Actions={}}
  159.     local Event = Instance.new("RemoteEvent")
  160.     Event.Name = "UserInput_Event"
  161.     Event.Parent = Player.Character
  162.     local fakeEvent = function()
  163.         local t = {_fakeEvent=true}
  164.         t.Connect = function(self,f)self.Function=f end
  165.         t.connect = t.Connect
  166.         return t
  167.     end
  168.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  169.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  170.     function CAS:BindAction(name,fun,touch,...)
  171.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  172.     end
  173.     function CAS:UnbindAction(name)
  174.         CAS.Actions[name] = nil
  175.     end
  176.     local function te(self,ev,...)
  177.         local t = m[ev]
  178.         if t and t._fakeEvent and t.Function then
  179.             t.Function(...)
  180.         end
  181.     end
  182.     m.TrigEvent = te
  183.     UIS.TrigEvent = te
  184.     Event.OnServerEvent:Connect(function(plr,io)
  185.         if plr~=Player then return end
  186.         if io.isMouse then
  187.             m.Target = io.Target
  188.             m.Hit = io.Hit
  189.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  190.             if io.UserInputState == Enum.UserInputState.Begin then
  191.                 m:TrigEvent("Button1Down")
  192.             else
  193.                 m:TrigEvent("Button1Up")
  194.             end
  195.         else
  196.             for n,t in pairs(CAS.Actions) do
  197.                 for _,k in pairs(t.Keys) do
  198.                     if k==io.KeyCode then
  199.                         t.Function(t.Name,io.UserInputState,io)
  200.                     end
  201.                 end
  202.             end
  203.             if io.UserInputState == Enum.UserInputState.Begin then
  204.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  205.                 UIS:TrigEvent("InputBegan",io,false)
  206.             else
  207.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  208.                 UIS:TrigEvent("InputEnded",io,false)
  209.             end
  210.         end
  211.     end)
  212.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  213.     end
  214.  
  215.  
  216. --[[
  217.          ______     __  __        ____                 __         ______
  218.         / _/ _/    /  \/  \      / __/___  __  _______/ /_       /  /  /
  219.        / // /     / /\/ /\ \  __/ /_/ __ \/ / / / ___/ __ \      / // /
  220.       / // /     / / /_/  \ \/_  __/ /_/ / /_/ / /  / /_/ /     / // /  
  221.      / // /     /_/        \_\/_/  \____/\__,_/_/  /_.___/    _/ // /  
  222.     /__/__/                                                  /__/__/  
  223.  
  224. --]]
  225.  
  226. wait()
  227. Player = game.Players.LocalPlayer
  228. Object = Player.Character.HumanoidRootPart
  229. Arm1 = Player.Character["Right Arm"]
  230. PreviousA1 = Arm1.CFrame.p
  231. Arm2 = Player.Character["Left Arm"]
  232. PreviousA2 = Arm2.CFrame.p
  233.  
  234. Leg1 = Player.Character["Right Leg"]
  235. PreviousL1 = Leg1.CFrame.p
  236. Leg2 = Player.Character["Left Leg"]
  237. PreviousL2 = Leg2.CFrame.p
  238.  
  239. Run = game["Run Service"]
  240.  
  241. PreviousP = Object.CFrame.p
  242. Running = false
  243. Phase = false
  244. PhaseActive = false
  245. Morph = false
  246. MorphActive = false
  247. Tornado = false
  248. TornadoRadius = 50
  249. TornadoActive = false
  250. Portal = false
  251. PortalEnd = false
  252. MaxZ = 15
  253. MinZ = -15
  254. LightMaxX = 3
  255. LightMinX = 1
  256. LightMaxX2 = -1
  257. LightMinX2 = -3
  258. LightMaxY = 3
  259. LightMinY = -1
  260. Rotation = 0
  261. Length = 10
  262. Color = BrickColor.Yellow()
  263. PColor = Color3.new(255,255,0)
  264. PrevPoint1 = nil
  265. PrevPoint2 = nil
  266. PrevPoint3 = nil
  267. PrevPoint4 = nil
  268. PrevPoint5 = nil
  269. PrevPoint6 = nil
  270. PrevPoint7 = nil
  271. PrevPoint8 = nil
  272. PrevPoint9 = nil
  273. PrevPoint10 = nil
  274. PrevPoint11 = nil
  275. PrevPoint12 = nil
  276. angle = 0
  277. Mouse = Player:GetMouse()
  278. Player.Character.Humanoid.WalkSpeed = 100
  279.  
  280. Nil = function()
  281.     PrevPoint1 = "Empty"
  282.     PrevPoint2 = "Empty"
  283.     PrevPoint3 = "Empty"
  284.     PrevPoint4 = "Empty"
  285.     PrevPoint5 = "Empty"
  286.     PrevPoint6 = "Empty"
  287.     PrevPoint7 = "Empty"
  288.     PrevPoint8 = "Empty"
  289.     PrevPoint9 = "Empty"
  290.     PrevPoint10 = "Empty"
  291.     PrevPoint11 = "Empty"
  292.     PrevPoint12 = "Empty"
  293. end
  294.  
  295.     local Lightning = coroutine.wrap(function()
  296. while wait() do
  297.         if Portal == false then
  298.         angle = angle + 0.6
  299.         local Model = Instance.new("Model",workspace)
  300.         Model.Name = "Lightning"
  301.         local Point1 = Instance.new("Part",Model)
  302.         Point1.Transparency = 1
  303.         Point1.Size = Vector3.new(0.2,0.2,0.2)
  304.         Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2))
  305.         Point1.Anchored = true
  306.         Point1.CanCollide = false
  307.         Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  308.  
  309.         local Point2 = Instance.new("Part",Model)
  310.         Point2.Transparency = 1
  311.         Point2.Size = Vector3.new(0.2,0.2,0.2)
  312.         Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2))
  313.         Point2.Anchored = true
  314.         Point2.CanCollide = false
  315.         Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  316.  
  317.         local Point3 = Instance.new("Part",Model)
  318.         Point3.Transparency = 1
  319.         Point3.Size = Vector3.new(0.2,0.2,0.2)
  320.         Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2))
  321.         Point3.Anchored = true
  322.         Point3.CanCollide = false
  323.         Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2))
  324.  
  325.         local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  326.         local Light = Instance.new("Part",Model)
  327.         local PointLight = Instance.new("PointLight",Light)
  328.         PointLight.Range = 5
  329.         PointLight.Color = PColor
  330.         Light.Transparency = 0.5
  331.         Light.BrickColor = Color
  332.         Light.Material = "Neon"
  333.         Light.Size = Vector3.new(0.25,0.25,distance)
  334.         Light.Anchored = true
  335.         Light.CanCollide = false
  336.         Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  337.  
  338.         local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  339.         local Light = Instance.new("Part",Model)
  340.         local PointLight = Instance.new("PointLight",Light)
  341.         PointLight.Range = 5
  342.         PointLight.Color = PColor
  343.         Light.Transparency = 0.5
  344.         Light.BrickColor = Color
  345.         Light.Material = "Neon"
  346.         Light.Size = Vector3.new(0.25,0.25,distance2)
  347.         Light.Anchored = true
  348.         Light.CanCollide = false
  349.         Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  350.  
  351.         local Point1 = Instance.new("Part",Model)
  352.         Point1.Transparency = 1
  353.         Point1.Size = Vector3.new(0.2,0.2,0.2)
  354.         Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2))
  355.         Point1.Anchored = true
  356.         Point1.CanCollide = false
  357.         Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  358.  
  359.         local Point2 = Instance.new("Part",Model)
  360.         Point2.Transparency = 1
  361.         Point2.Size = Vector3.new(0.2,0.2,0.2)
  362.         Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2))
  363.         Point2.Anchored = true
  364.         Point2.CanCollide = false
  365.         Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  366.  
  367.         local Point3 = Instance.new("Part",Model)
  368.         Point3.Transparency = 1
  369.         Point3.Size = Vector3.new(0.2,0.2,0.2)
  370.         Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2))
  371.         Point3.Anchored = true
  372.         Point3.CanCollide = false
  373.         Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2))
  374.  
  375.         local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  376.         local Light = Instance.new("Part",Model)
  377.         local PointLight = Instance.new("PointLight",Light)
  378.         PointLight.Range = 5
  379.         PointLight.Color = PColor
  380.         Light.Transparency = 0.5
  381.         Light.BrickColor = Color
  382.         Light.Material = "Neon"
  383.         Light.Size = Vector3.new(0.25,0.25,distance)
  384.         Light.Anchored = true
  385.         Light.CanCollide = false
  386.         Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  387.  
  388.         local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  389.         local Light = Instance.new("Part",Model)
  390.         local PointLight = Instance.new("PointLight",Light)
  391.         PointLight.Range = 5
  392.         PointLight.Color = PColor
  393.         Light.Transparency = 0.5
  394.         Light.BrickColor = Color
  395.         Light.Material = "Neon"
  396.         Light.Size = Vector3.new(0.3,0.3,distance2)
  397.         Light.Anchored = true
  398.         Light.CanCollide = false
  399.         Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  400.        
  401.         local Point1 = Instance.new("Part",Model)
  402.         Point1.Transparency = 1
  403.         Point1.Size = Vector3.new(0.2,0.2,0.2)
  404.         Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  405.         Point1.Anchored = true
  406.         Point1.CanCollide = false
  407.         Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  408.  
  409.         local Point2 = Instance.new("Part",Model)
  410.         Point2.Transparency = 1
  411.         Point2.Size = Vector3.new(0.2,0.2,0.2)
  412.         Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  413.         Point2.Anchored = true
  414.         Point2.CanCollide = false
  415.         Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  416.  
  417.         local Point3 = Instance.new("Part",Model)
  418.         Point3.Transparency = 1
  419.         Point3.Size = Vector3.new(0.2,0.2,0.2)
  420.         Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0)
  421.         Point3.Anchored = true
  422.         Point3.CanCollide = false
  423.         Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2))
  424.  
  425.         local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  426.         local Light = Instance.new("Part",Model)
  427.         local PointLight = Instance.new("PointLight",Light)
  428.         PointLight.Range = 5
  429.         PointLight.Color = PColor
  430.         Light.Transparency = 0.5
  431.         Light.BrickColor = Color
  432.         Light.Material = "Neon"
  433.         Light.Size = Vector3.new(0.25,0.25,distance)
  434.         Light.Anchored = true
  435.         Light.CanCollide = false
  436.         Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  437.  
  438.         local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  439.         local Light = Instance.new("Part",Model)
  440.         local PointLight = Instance.new("PointLight",Light)
  441.         PointLight.Range = 5
  442.         PointLight.Color = PColor
  443.         Light.Transparency = 0.5
  444.         Light.BrickColor = Color
  445.         Light.Material = "Neon"
  446.         Light.Size = Vector3.new(0.25,0.25,distance2)
  447.         Light.Anchored = true
  448.         Light.CanCollide = false
  449.         Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  450.  
  451.         local Point1 = Instance.new("Part",Model)
  452.         Point1.Transparency = 1
  453.         Point1.Size = Vector3.new(0.2,0.2,0.2)
  454.         Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  455.         Point1.Anchored = true
  456.         Point1.CanCollide = false
  457.         Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  458.  
  459.         local Point2 = Instance.new("Part",Model)
  460.         Point2.Transparency = 1
  461.         Point2.Size = Vector3.new(0.2,0.2,0.2)
  462.         Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  463.         Point2.Anchored = true
  464.         Point2.CanCollide = false
  465.         Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  466.  
  467.         local Point3 = Instance.new("Part",Model)
  468.         Point3.Transparency = 1
  469.         Point3.Size = Vector3.new(0.2,0.2,0.2)
  470.         Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0)
  471.         Point3.Anchored = true
  472.         Point3.CanCollide = false
  473.         Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2))
  474.  
  475.         local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  476.         local Light = Instance.new("Part",Model)
  477.         local PointLight = Instance.new("PointLight",Light)
  478.         PointLight.Range = 5
  479.         PointLight.Color = PColor
  480.         Light.Transparency = 0.5
  481.         Light.BrickColor = Color
  482.         Light.Material = "Neon"
  483.         Light.Size = Vector3.new(0.25,0.25,distance)
  484.         Light.Anchored = true
  485.         Light.CanCollide = false
  486.         Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  487.  
  488.         local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude
  489.         local Light = Instance.new("Part",Model)
  490.         local PointLight = Instance.new("PointLight",Light)
  491.         PointLight.Range = 5
  492.         PointLight.Color = PColor
  493.         Light.Transparency = 0.5
  494.         Light.BrickColor = Color
  495.         Light.Material = "Neon"
  496.         Light.Size = Vector3.new(0.25,0.25,distance2)
  497.         Light.Anchored = true
  498.         Light.CanCollide = false
  499.         Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2)
  500.        
  501.     local Children = Model:GetChildren()
  502.     wait(0.1)
  503.     for i = 1,#Children do
  504.         if Children[i]:IsA("Part") then
  505.         Children[i].Transparency = 1
  506.         end
  507.         game.Debris:AddItem(Children[i],0)
  508.     end
  509.  
  510.         end
  511.         end
  512.     end)
  513. Lightning()
  514.  
  515. TornadoFunction = function()
  516.     local TornadoModel = Instance.new("Model",workspace)
  517.     local Center = Instance.new("Part",TornadoModel)
  518.     Center.Anchored = true
  519.     Center.CanCollide = false
  520.     Center.Transparency = 1
  521.     Center.Size = Vector3.new(2,2,2)
  522.     Center.CFrame = Object.CFrame * CFrame.new(0,0,-20)
  523.     local Death = Instance.new("Part",TornadoModel)
  524.     Death.Anchored = true
  525.     Death.CanCollide = false
  526.     Death.Transparency = 1
  527.     Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10)
  528.     Death.CFrame = Center.CFrame
  529.     Death.Touched:connect(function(Touch)
  530.         if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
  531.             Touch.Parent.Humanoid.Health = 0
  532.         end
  533.     end)
  534.     local TornadoFunc = function()
  535.         local Tornanimation = coroutine.wrap(function()
  536.             while Run.Stepped:wait() do
  537.                 if Tornado == false then Death:Destroy() break end
  538.                 angle = angle + 0.1
  539.                 Object.Anchored = false
  540.                 Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius)
  541.                 Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0)
  542.             end
  543.         end)
  544.         Tornanimation()
  545.     end
  546.     TornadoFunc()
  547. end
  548.  
  549. PhaseFunction = function()
  550.     local Phase = coroutine.wrap(function()
  551.     while wait() do
  552.     if Phase == false then break end
  553.     if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then
  554.         Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20)
  555.     end
  556.     end
  557.     end)
  558.     Phase()
  559. end
  560.  
  561.  
  562. PortalFunction = function()
  563.     local PortalBlock = Instance.new("Part",workspace)
  564.     PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100)
  565.     PortalBlock.Transparency = 1
  566.     PortalBlock.Anchored = true
  567.     PortalBlock.CanCollide = false
  568.     PortalBlock.Size = Vector3.new(20,20,0.2)
  569.     PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  570.     local Gui = Instance.new("SurfaceGui",PortalBlock)
  571.     local Img = Instance.new("ImageLabel",Gui)
  572.     Img.Size = UDim2.new(2,0,2,0)
  573.     Img.Position = UDim2.new(-0.5,0,-0.5,0)
  574.     Img.Transparency = 1
  575.     Img.Image = "http://www.roblox.com/asset/?id=21315275"
  576.     local Gui = Instance.new("SurfaceGui",PortalBlock)                          
  577.     Gui.Face = "Back"
  578.     local Img = Instance.new("ImageLabel",Gui)
  579.     Img.Size = UDim2.new(2,0,2,0)
  580.     Img.Position = UDim2.new(-0.5,0,-0.5,0)
  581.     Img.Transparency = 1
  582.     Img.Image = "http://www.roblox.com/asset/?id=21315275"
  583.     Object.CFrame = PortalBlock.CFrame
  584.     local Face = Object.Parent.Head.face.Texture
  585.     local ObjectC = Object.Parent:GetChildren()
  586.     for i = 1,#ObjectC do
  587.         if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  588.             ObjectC[i].Transparency = 1
  589.         elseif ObjectC[i]:IsA("Hat") then
  590.             ObjectC[i].Handle.Transparency = 1
  591.         end
  592.         if ObjectC[i].Name == "Head" then
  593.             ObjectC[i].face.Texture = ""
  594.         end
  595.     end
  596.  
  597.     local PortalR = coroutine.wrap(function()
  598.     wait(0.1)
  599.     Portal = true
  600.     PortalEnd = true
  601.     while wait(0.001) do
  602.     if Portal == false then
  603.         break
  604.     end
  605.         Nil()
  606.         PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1)
  607.     wait(0.01)
  608.     end
  609.         PortalBlock:Destroy()
  610.     for i = 1,#ObjectC do
  611.         if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
  612.             ObjectC[i].Transparency = 0
  613.         elseif ObjectC[i]:IsA("Hat") then
  614.             ObjectC[i].Handle.Transparency = 0
  615.         end
  616.         if ObjectC[i].Name == "Head" then
  617.             ObjectC[i].face.Texture = Face
  618.         end
  619.     end
  620.     game.Players.LocalPlayer.Character.Part.Transparency = 1
  621.     local PortalBlock = Instance.new("Part",workspace)
  622.     PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0)
  623.     PortalBlock.Transparency = 1
  624.     PortalBlock.Anchored = true
  625.     PortalBlock.CanCollide = false
  626.     PortalBlock.Size = Vector3.new(20,20,0.2)
  627.     PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0)
  628.     local Gui = Instance.new("SurfaceGui",PortalBlock)
  629.     local Img = Instance.new("ImageLabel",Gui)
  630.     Img.Size = UDim2.new(2,0,2,0)
  631.     Img.Position = UDim2.new(-0.5,0,-0.5,0)
  632.     Img.Transparency = 1
  633.     Img.Image = "http://www.roblox.com/asset/?id=21315275"
  634.     local Gui = Instance.new("SurfaceGui",PortalBlock)
  635.     Gui.Face = "Back"
  636.     local Img = Instance.new("ImageLabel",Gui)
  637.     Img.Size = UDim2.new(2,0,2,0)
  638.     Img.Position = UDim2.new(-0.5,0,-0.5,0)
  639.     Img.Transparency = 1
  640.     Img.Image = "http://www.roblox.com/asset/?id=21315275"
  641.     Object.CFrame = PortalBlock.CFrame
  642.     PreviousA1 = Arm1.CFrame.p
  643.     PreviousA2 = Arm2.CFrame.p
  644.     PreviousL1 = Leg1.CFrame.p
  645.     PreviousL2 = Leg2.CFrame.p
  646.     PreviousP = Object.CFrame.p
  647.     PortalEnd = false
  648.     wait(2)
  649.     PortalBlock:Destroy()
  650.     end)
  651.     PortalR()
  652. end
  653.  
  654. MorphFunction = function()
  655.     local MaxX = 100
  656.     local MinX = -100
  657.     local MaxY = 100
  658.     local MinY = -100
  659.     local MaxZ = 100
  660.     local MinZ = -100
  661.     local Morph = coroutine.wrap(function()
  662.     while Run.Stepped:wait(0.1) do
  663.     if Morph == false then break end
  664.     local Model = Instance.new("Model",workspace)
  665.     if Player.Character:FindFirstChild("Shirt") then
  666.     local Shirt = Player.Character.Shirt:Clone()
  667.     Shirt.Parent = Model
  668.     end
  669.     if Player.Character:FindFirstChild("Pants") then
  670.     local Pants = Player.Character.Pants:Clone()
  671.     Pants.Parent = Model
  672.     end
  673.     local Humanoid = Instance.new("Humanoid",Model)
  674.     local LeftArm = Player.Character["Left Arm"]:Clone()
  675.     LeftArm.Parent = Model
  676.     LeftArm.Transparency = 0.4
  677.     LeftArm.Anchored = true
  678.     LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  679.     local RightArm = Player.Character["Right Arm"]:Clone()
  680.     RightArm.Parent = Model
  681.     RightArm.Transparency = 0.4
  682.     RightArm.Anchored = true
  683.     RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  684.     local LeftLeg = Player.Character["Left Leg"]:Clone()
  685.     LeftLeg.Parent = Model
  686.     LeftLeg.Transparency = 0.4
  687.     LeftLeg.Anchored = true
  688.     LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  689.     local RightLeg = Player.Character["Right Leg"]:Clone()
  690.     RightLeg.Parent = Model
  691.     RightLeg.Transparency = 0.4
  692.     RightLeg.Anchored = true  
  693.     RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003)
  694.     local Children = Model:GetChildren()
  695.     wait(0.01)
  696.     for i = 1,#Children do
  697.         if Children[i]:IsA("Part") then
  698.         Children[i].Transparency = 1
  699.         end
  700.         game.Debris:AddItem(Children[i],0)
  701.     end
  702.     end
  703.     end)
  704.     Morph()
  705. end
  706.  
  707. local Guis = coroutine.wrap(function()
  708.     local Gui = Instance.new("ScreenGui",Player.PlayerGui)
  709.     local TextBox = Instance.new("TextBox",Gui)
  710.     TextBox.Text = "Speed"
  711.     TextBox.BackgroundColor3 = Color3.new(255,255,255)
  712.     TextBox.BorderColor3 = Color3.new(0,0,0)
  713.     TextBox.Size = UDim2.new(0,200,0,25)
  714.     TextBox.Position = UDim2.new(0,10,0.5,-12.5)
  715.     TextBox.FocusLost:connect(function(EnterPressed)
  716.         if EnterPressed then
  717.             Player.Character.Humanoid.WalkSpeed = TextBox.Text
  718.         end
  719.     end)
  720.     local Flash = Instance.new("TextButton",Gui)
  721.     Flash.BackgroundColor3 = Color3.new(255,255,255)
  722.     Flash.BorderColor3 = Color3.new(0,0,0)
  723.     Flash.Size = UDim2.new(0,200,0,25)
  724.     Flash.Position = UDim2.new(0,10,0.5,22.5)
  725.     Flash.Text = "The Flash"
  726.     Flash.MouseButton1Click:connect(function()
  727.         Color = BrickColor.Yellow()
  728.         PColor = Color3.new(255,255,0)
  729.     end)
  730.     local RFlash = Instance.new("TextButton",Gui)
  731.     RFlash.BackgroundColor3 = Color3.new(255,255,255)
  732.     RFlash.BorderColor3 = Color3.new(0,0,0)
  733.     RFlash.Size = UDim2.new(0,200,0,25)
  734.     RFlash.Position = UDim2.new(0,10,0.5,57.5)
  735.     RFlash.Text = "The Reverse Flash"
  736.     RFlash.MouseButton1Click:connect(function()
  737.         Color = BrickColor.new("Really red")
  738.         PColor = Color3.new(255,0,0)
  739.     end)
  740.     local Zoom = Instance.new("TextButton",Gui)
  741.     Zoom.BackgroundColor3 = Color3.new(255,255,255)
  742.     Zoom.BorderColor3 = Color3.new(0,0,0)
  743.     Zoom.Size = UDim2.new(0,200,0,25)
  744.     Zoom.Position = UDim2.new(0,10,0.5,92.5)
  745.     Zoom.Text = "Zoom"
  746.     Zoom.MouseButton1Click:connect(function()
  747.         Color = BrickColor.new("Cyan")
  748.         PColor = Color3.new(0,170,255)
  749.     end)
  750.     local Radius = Instance.new("TextBox",Gui)
  751.     Radius.Text = "Tornado Radius"
  752.     Radius.BackgroundColor3 = Color3.new(255,255,255)
  753.     Radius.BorderColor3 = Color3.new(0,0,0)
  754.     Radius.Size = UDim2.new(0,200,0,25)
  755.     Radius.Position = UDim2.new(0,10,0.5,127.5)
  756.     Radius.FocusLost:connect(function(EnterPressed)
  757.         if EnterPressed then
  758.             TornadoRadius = Radius.Text
  759.         end
  760.     end)
  761.     Mouse.KeyDown:connect(function(Key)
  762.         if Key == "f" then
  763.             if Portal == false then
  764.                 PortalFunction()
  765.                 Nil()
  766.             else
  767.                 Portal = false
  768.             end
  769.         end
  770.         if Key == "r" then
  771.             if Phase == false then
  772.                 Phase = true
  773.                 PhaseFunction()
  774.                 print "PhaseFunction"
  775.             else
  776.                 Phase = false
  777.             end
  778.         end
  779.         if Key == "e" then
  780.             if Tornado == false then
  781.                 Tornado = true
  782.                 TornadoFunction()
  783.             else
  784.                 Tornado = false
  785.             end
  786.         end
  787.         if Key == "t" then
  788.             if Morph == false then
  789.                 Morph = true
  790.                 MorphFunction()
  791.             else
  792.                 Morph = false
  793.             end
  794.         end
  795.     end)
  796. end)
  797. Guis()
  798.  
  799. Run.RenderStepped:connect(function()
  800.     if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then
  801.     local Model = Instance.new("Model",workspace)
  802.     Model.Name = "Ray"
  803.     local Humanoid = Instance.new("Humanoid",Model)
  804.     if Player.Character:FindFirstChild("Shirt") ~= nil then
  805.         Player.Character.Shirt:Clone().Parent = Model
  806.     end
  807.     if Player.Character:FindFirstChild("Pants") ~= nil then
  808.         Player.Character.Pants:Clone().Parent = Model
  809.     end
  810.     local distance = (Object.CFrame.p - PreviousP).magnitude
  811.     local Light = Instance.new("Part",Model)
  812.     Light.Anchored = true
  813.     Light.CanCollide = false
  814.     Light.TopSurface = "SmoothNoOutlines"
  815.     Light.BottomSurface = "SmoothNoOutlines"
  816.     Light.BackSurface = "SmoothNoOutlines"
  817.     Light.FrontSurface = "SmoothNoOutlines"
  818.     Light.LeftSurface = "SmoothNoOutlines"
  819.     Light.RightSurface = "SmoothNoOutlines"
  820.     Light.Transparency = 1
  821.     Light.BrickColor = BrickColor.Black()
  822.     Light.Size = Vector3.new(2,2,distance)
  823.     Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2)
  824.    
  825.     local PointLight = Instance.new("PointLight",Light)
  826.     PointLight.Range = 15
  827.     PointLight.Brightness = 100
  828.     PointLight.Color = PColor
  829.  
  830.     local distance = (Arm1.CFrame.p - PreviousA1).magnitude
  831.  
  832.     local Arm1Light = Instance.new("Part",Model)
  833.     Arm1Light.Name = "Right Arm"
  834.     Arm1Light.Anchored = true
  835.     Arm1Light.CanCollide = false
  836.     Arm1Light.TopSurface = "SmoothNoOutlines"
  837.     Arm1Light.BottomSurface = "SmoothNoOutlines"
  838.     Arm1Light.BackSurface = "SmoothNoOutlines"
  839.     Arm1Light.FrontSurface = "SmoothNoOutlines"
  840.     Arm1Light.LeftSurface = "SmoothNoOutlines"
  841.     Arm1Light.RightSurface = "SmoothNoOutlines"
  842.     Arm1Light.Transparency = 0.5
  843.     Arm1Light.BrickColor = BrickColor.Black()
  844.     Arm1Light.Size = Vector3.new(1,2,distance)
  845.     Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  846.  
  847.     local distance = (Arm2.CFrame.p - PreviousA2).magnitude
  848.  
  849.     local Arm2Light = Instance.new("Part",Model)
  850.     Arm2Light.Name = "Left Arm"
  851.     Arm2Light.Anchored = true
  852.     Arm2Light.CanCollide = false
  853.     Arm2Light.TopSurface = "SmoothNoOutlines"
  854.     Arm2Light.BottomSurface = "SmoothNoOutlines"
  855.     Arm2Light.BackSurface = "SmoothNoOutlines"
  856.     Arm2Light.FrontSurface = "SmoothNoOutlines"
  857.     Arm2Light.LeftSurface = "SmoothNoOutlines"
  858.     Arm2Light.RightSurface = "SmoothNoOutlines"
  859.     Arm2Light.Transparency = 0.5
  860.     Arm2Light.BrickColor = BrickColor.Black()
  861.     Arm2Light.Size = Vector3.new(1,2,distance)
  862.     Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  863.  
  864.     local distance = (Leg1.CFrame.p - PreviousL1).magnitude
  865.  
  866.     local Leg1Light = Instance.new("Part",Model)
  867.     Leg1Light.Name = "Right Leg"
  868.     Leg1Light.Anchored = true
  869.     Leg1Light.CanCollide = false
  870.     Leg1Light.TopSurface = "SmoothNoOutlines"
  871.     Leg1Light.BottomSurface = "SmoothNoOutlines"
  872.     Leg1Light.BackSurface = "SmoothNoOutlines"
  873.     Leg1Light.FrontSurface = "SmoothNoOutlines"
  874.     Leg1Light.LeftSurface = "SmoothNoOutlines"
  875.     Leg1Light.RightSurface = "SmoothNoOutlines"
  876.     Leg1Light.Transparency = 0.5
  877.     Leg1Light.BrickColor = BrickColor.Black()
  878.     Leg1Light.Size = Vector3.new(1,2,distance)
  879.     Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  880.  
  881.     local distance = (Leg2.CFrame.p - PreviousL2).magnitude
  882.  
  883.     local Leg1Light = Instance.new("Part",Model)
  884.     Leg1Light.Name = "Left Leg"
  885.     Leg1Light.Anchored = true
  886.     Leg1Light.CanCollide = false
  887.     Leg1Light.TopSurface = "SmoothNoOutlines"
  888.     Leg1Light.BottomSurface = "SmoothNoOutlines"
  889.     Leg1Light.BackSurface = "SmoothNoOutlines"
  890.     Leg1Light.FrontSurface = "SmoothNoOutlines"
  891.     Leg1Light.LeftSurface = "SmoothNoOutlines"
  892.     Leg1Light.RightSurface = "SmoothNoOutlines"
  893.     Leg1Light.Transparency = 0.5
  894.     Leg1Light.BrickColor = BrickColor.Black()
  895.     Leg1Light.Size = Vector3.new(1,2,distance)
  896.     Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0)
  897.  
  898.     local Point1 = Instance.new("Part",Model)
  899.     Point1.Transparency = 1
  900.     Point1.Anchored = true
  901.     Point1.CanCollide = false
  902.     Point1.Size = Vector3.new(0.2,0.2,0.2)
  903.     Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  904.      * CFrame.new(Light.Size.X/2 ,0 ,0)
  905.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  906.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  907.    
  908.     local Point2 = Instance.new("Part",Model)
  909.     Point2.Transparency = 1
  910.     Point2.Anchored = true
  911.     Point2.CanCollide = false
  912.     Point2.Size = Vector3.new(0.2,0.2,0.2)
  913.     Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  914.      * CFrame.new(Light.Size.X/2 ,0 ,0)
  915.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  916.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  917.    
  918.     local Point5 = Instance.new("Part",Model)
  919.     Point5.Transparency = 1
  920.     Point5.Anchored = true
  921.     Point5.CanCollide = false
  922.     Point5.Size = Vector3.new(0.2,0.2,0.2)
  923.     Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  924.      * CFrame.new(Light.Size.X/2 ,0 ,0)
  925.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  926.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  927.    
  928.     local Point6 = Instance.new("Part",Model)
  929.     Point6.Transparency = 1
  930.     Point6.Anchored = true
  931.     Point6.CanCollide = false
  932.     Point6.Size = Vector3.new(0.2,0.2,0.2)
  933.     Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  934.      * CFrame.new(Light.Size.X/2 ,0 ,0)
  935.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  936.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  937.    
  938.     local Point3 = Instance.new("Part",Model)
  939.     Point3.Transparency = 1
  940.     Point3.Anchored = true
  941.     Point3.CanCollide = false
  942.     Point3.Size = Vector3.new(0.2,0.2,0.2)
  943.     Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  944.      * CFrame.new(-Light.Size.X/2 ,0 ,0)
  945.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  946.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  947.    
  948.     local Point4 = Instance.new("Part",Model)
  949.     Point4.Transparency = 1
  950.     Point4.Anchored = true
  951.     Point4.CanCollide = false
  952.     Point4.Size = Vector3.new(0.2,0.2,0.2)
  953.     Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  954.      * CFrame.new(-Light.Size.X/2 ,0 ,0)
  955.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  956.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  957.  
  958.     local Point7 = Instance.new("Part",Model)
  959.     Point7.Transparency = 1
  960.     Point7.Anchored = true
  961.     Point7.CanCollide = false
  962.     Point7.Size = Vector3.new(0.2,0.2,0.2)
  963.     Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2)
  964.      * CFrame.new(-Light.Size.X/2 ,0 ,0)
  965.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  966.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  967.    
  968.     local Point8 = Instance.new("Part",Model)
  969.     Point8.Transparency = 1
  970.     Point8.Anchored = true
  971.     Point8.CanCollide = false
  972.     Point8.Size = Vector3.new(0.2,0.2,0.2)
  973.     Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2)
  974.      * CFrame.new(-Light.Size.X/2 ,0 ,0)
  975.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  976.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  977.  
  978.     local Point9 = Instance.new("Part",Model)
  979.     Point9.Transparency = 1
  980.     Point9.Anchored = true
  981.     Point9.CanCollide = false
  982.     Point9.Size = Vector3.new(0.2,0.2,0.2)
  983.     Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  984.      * CFrame.new(Light.Size.X/2 ,-2 ,0)
  985.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  986.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  987.    
  988.     local Point10 = Instance.new("Part",Model)
  989.     Point10.Transparency = 1
  990.     Point10.Anchored = true
  991.     Point10.CanCollide = false
  992.     Point10.Size = Vector3.new(0.2,0.2,0.2)
  993.     Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  994.      * CFrame.new(Light.Size.X/2 ,0 ,0)
  995.      * CFrame.new(math.random(LightMinX,LightMaxX),0,0)
  996.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  997.    
  998.     local Point11 = Instance.new("Part",Model)
  999.     Point11.Transparency = 1
  1000.     Point11.Anchored = true
  1001.     Point11.CanCollide = false
  1002.     Point11.Size = Vector3.new(0.2,0.2,0.2)
  1003.     Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2)
  1004.      * CFrame.new(Light.Size.X/2 ,-2 ,0)
  1005.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  1006.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  1007.    
  1008.     local Point12 = Instance.new("Part",Model)
  1009.     Point12.Transparency = 1
  1010.     Point12.Anchored = true
  1011.     Point12.CanCollide = false
  1012.     Point12.Size = Vector3.new(0.2,0.2,0.2)
  1013.     Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2)
  1014.      * CFrame.new(Light.Size.X/2 ,-2 ,0)
  1015.      * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0)
  1016.      * CFrame.new(0,math.random(LightMinY,LightMaxY),0)
  1017.  
  1018. if PrevPoint2 == nil or PrevPoint2 == "Empty" then
  1019.         local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude
  1020.         local Light = Instance.new("Part",Model)
  1021.         Light.Anchored = true
  1022.         Light.CanCollide = false
  1023.         Light.TopSurface = "SmoothNoOutlines"
  1024.         Light.BottomSurface = "SmoothNoOutlines"
  1025.         Light.BackSurface = "SmoothNoOutlines"
  1026.         Light.FrontSurface = "SmoothNoOutlines"
  1027.         Light.LeftSurface = "SmoothNoOutlines"
  1028.         Light.RightSurface = "SmoothNoOutlines"
  1029.         Light.Transparency = 0
  1030.         Light.Size = Vector3.new(0.4,0.4,distance)
  1031.         Light.Material = "Neon"
  1032.         Light.BrickColor = Color
  1033.         Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2)
  1034.     elseif PrevPoint2 ~= nil then
  1035.         local distance = (Point2.CFrame.p - PrevPoint2).magnitude
  1036.         local Light = Instance.new("Part",Model)
  1037.         Light.Anchored = true
  1038.         Light.CanCollide = false
  1039.         Light.TopSurface = "SmoothNoOutlines"
  1040.         Light.BottomSurface = "SmoothNoOutlines"
  1041.         Light.BackSurface = "SmoothNoOutlines"
  1042.         Light.FrontSurface = "SmoothNoOutlines"
  1043.         Light.LeftSurface = "SmoothNoOutlines"
  1044.         Light.RightSurface = "SmoothNoOutlines"
  1045.         Light.Transparency = 0
  1046.         Light.Size = Vector3.new(0.4,0.4,distance)
  1047.         Light.Material = "Neon"
  1048.         Light.BrickColor = Color
  1049.         Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2)      
  1050.     end
  1051.  
  1052. if PrevPoint4 == nil or PrevPoint4 == "Empty" then
  1053.         local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude
  1054.         local Light = Instance.new("Part",Model)
  1055.         Light.Anchored = true
  1056.         Light.CanCollide = false
  1057.         Light.TopSurface = "SmoothNoOutlines"
  1058.         Light.BottomSurface = "SmoothNoOutlines"
  1059.         Light.BackSurface = "SmoothNoOutlines"
  1060.         Light.FrontSurface = "SmoothNoOutlines"
  1061.         Light.LeftSurface = "SmoothNoOutlines"
  1062.         Light.RightSurface = "SmoothNoOutlines"
  1063.         Light.Transparency = 0
  1064.         Light.Size = Vector3.new(0.4,0.4,distance)
  1065.         Light.Material = "Neon"
  1066.         Light.BrickColor = Color
  1067.         Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2)
  1068.     elseif PrevPoint4 ~= nil then
  1069.         local distance = (Point4.CFrame.p - PrevPoint4).magnitude
  1070.         local Light = Instance.new("Part",Model)
  1071.         Light.Anchored = true
  1072.         Light.CanCollide = false
  1073.         Light.TopSurface = "SmoothNoOutlines"
  1074.         Light.BottomSurface = "SmoothNoOutlines"
  1075.         Light.BackSurface = "SmoothNoOutlines"
  1076.         Light.FrontSurface = "SmoothNoOutlines"
  1077.         Light.LeftSurface = "SmoothNoOutlines"
  1078.         Light.RightSurface = "SmoothNoOutlines"
  1079.         Light.Transparency = 0
  1080.         Light.Size = Vector3.new(0.4,0.4,distance)
  1081.         Light.Material = "Neon"
  1082.         Light.BrickColor = Color
  1083.         Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2)  
  1084.     end
  1085.  
  1086.  
  1087. if PrevPoint6 == nil or PrevPoint6 == "Empty" then
  1088.         local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude
  1089.         local Light = Instance.new("Part",Model)
  1090.         Light.Anchored = true
  1091.         Light.CanCollide = false
  1092.         Light.TopSurface = "SmoothNoOutlines"
  1093.         Light.BottomSurface = "SmoothNoOutlines"
  1094.         Light.BackSurface = "SmoothNoOutlines"
  1095.         Light.FrontSurface = "SmoothNoOutlines"
  1096.         Light.LeftSurface = "SmoothNoOutlines"
  1097.         Light.RightSurface = "SmoothNoOutlines"
  1098.         Light.Transparency = 0
  1099.         Light.Size = Vector3.new(0.4,0.4,distance)
  1100.         Light.Material = "Neon"
  1101.         Light.BrickColor = Color
  1102.         Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2)
  1103.     elseif PrevPoint6 ~= nil then
  1104.         local distance = (Point6.CFrame.p - PrevPoint6).magnitude
  1105.         local Light = Instance.new("Part",Model)
  1106.         Light.Anchored = true
  1107.         Light.CanCollide = false
  1108.         Light.TopSurface = "SmoothNoOutlines"
  1109.         Light.BottomSurface = "SmoothNoOutlines"
  1110.         Light.BackSurface = "SmoothNoOutlines"
  1111.         Light.FrontSurface = "SmoothNoOutlines"
  1112.         Light.LeftSurface = "SmoothNoOutlines"
  1113.         Light.RightSurface = "SmoothNoOutlines"
  1114.         Light.Transparency = 0
  1115.         Light.Size = Vector3.new(0.4,0.4,distance)
  1116.         Light.Material = "Neon"
  1117.         Light.BrickColor = Color
  1118.         Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2)  
  1119.     end
  1120.    
  1121. if PrevPoint8 == nil or PrevPoint8 == "Empty" then
  1122.         local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude
  1123.         local Light = Instance.new("Part",Model)
  1124.         Light.Anchored = true
  1125.         Light.CanCollide = false
  1126.         Light.TopSurface = "SmoothNoOutlines"
  1127.         Light.BottomSurface = "SmoothNoOutlines"
  1128.         Light.BackSurface = "SmoothNoOutlines"
  1129.         Light.FrontSurface = "SmoothNoOutlines"
  1130.         Light.LeftSurface = "SmoothNoOutlines"
  1131.         Light.RightSurface = "SmoothNoOutlines"
  1132.         Light.Transparency = 0
  1133.         Light.Size = Vector3.new(0.4,0.4,distance)
  1134.         Light.Material = "Neon"
  1135.         Light.BrickColor = Color
  1136.         Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2)
  1137.     elseif PrevPoint8 ~= nil then
  1138.         local distance = (Point8.CFrame.p - PrevPoint8).magnitude
  1139.         local Light = Instance.new("Part",Model)
  1140.         Light.Anchored = true
  1141.         Light.CanCollide = false
  1142.         Light.TopSurface = "SmoothNoOutlines"
  1143.         Light.BottomSurface = "SmoothNoOutlines"
  1144.         Light.BackSurface = "SmoothNoOutlines"
  1145.         Light.FrontSurface = "SmoothNoOutlines"
  1146.         Light.LeftSurface = "SmoothNoOutlines"
  1147.         Light.RightSurface = "SmoothNoOutlines"
  1148.         Light.Transparency = 0
  1149.         Light.Size = Vector3.new(0.4,0.4,distance)
  1150.         Light.Material = "Neon"
  1151.         Light.BrickColor = Color
  1152.         Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2)
  1153.     end
  1154.    
  1155. if PrevPoint10 == nil or PrevPoint10 == "Empty" then
  1156.         local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude
  1157.         local Light = Instance.new("Part",Model)
  1158.         Light.Anchored = true
  1159.         Light.CanCollide = false
  1160.         Light.TopSurface = "SmoothNoOutlines"
  1161.         Light.BottomSurface = "SmoothNoOutlines"
  1162.         Light.BackSurface = "SmoothNoOutlines"
  1163.         Light.FrontSurface = "SmoothNoOutlines"
  1164.         Light.LeftSurface = "SmoothNoOutlines"
  1165.         Light.RightSurface = "SmoothNoOutlines"
  1166.         Light.Transparency = 0
  1167.         Light.Size = Vector3.new(0.4,0.4,distance)
  1168.         Light.Material = "Neon"
  1169.         Light.BrickColor = Color
  1170.         Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2)
  1171. elseif PrevPoint10 ~= nil then
  1172.         local distance = (Point10.CFrame.p - PrevPoint10).magnitude
  1173.         local Light = Instance.new("Part",Model)
  1174.         Light.Anchored = true
  1175.         Light.CanCollide = false
  1176.         Light.TopSurface = "SmoothNoOutlines"
  1177.         Light.BottomSurface = "SmoothNoOutlines"
  1178.         Light.BackSurface = "SmoothNoOutlines"
  1179.         Light.FrontSurface = "SmoothNoOutlines"
  1180.         Light.LeftSurface = "SmoothNoOutlines"
  1181.         Light.RightSurface = "SmoothNoOutlines"
  1182.         Light.Transparency = 0
  1183.         Light.Size = Vector3.new(0.4,0.4,distance)
  1184.         Light.Material = "Neon"
  1185.         Light.BrickColor = Color
  1186.         Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2)
  1187.     end
  1188.  
  1189.    
  1190. if PrevPoint12 == nil or PrevPoint12 == "Empty" then
  1191.         local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude
  1192.         local Light = Instance.new("Part",Model)
  1193.         Light.Anchored = true
  1194.         Light.CanCollide = false
  1195.         Light.TopSurface = "SmoothNoOutlines"
  1196.         Light.BottomSurface = "SmoothNoOutlines"
  1197.         Light.BackSurface = "SmoothNoOutlines"
  1198.         Light.FrontSurface = "SmoothNoOutlines"
  1199.         Light.LeftSurface = "SmoothNoOutlines"
  1200.         Light.RightSurface = "SmoothNoOutlines"
  1201.         Light.Transparency = 0
  1202.         Light.Size = Vector3.new(0.4,0.4,distance)
  1203.         Light.Material = "Neon"
  1204.         Light.BrickColor = Color
  1205.         Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2)  
  1206.     elseif PrevPoint12 ~= nil then
  1207.         local distance = (Point12.CFrame.p - PrevPoint12).magnitude
  1208.         local Light = Instance.new("Part",Model)
  1209.         Light.Anchored = true
  1210.         Light.CanCollide = false
  1211.         Light.TopSurface = "SmoothNoOutlines"
  1212.         Light.BottomSurface = "SmoothNoOutlines"
  1213.         Light.BackSurface = "SmoothNoOutlines"
  1214.         Light.FrontSurface = "SmoothNoOutlines"
  1215.         Light.LeftSurface = "SmoothNoOutlines"
  1216.         Light.RightSurface = "SmoothNoOutlines"
  1217.         Light.Transparency = 0
  1218.         Light.Size = Vector3.new(0.4,0.4,distance)
  1219.         Light.Material = "Neon"
  1220.         Light.BrickColor = Color
  1221.         Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2)
  1222.     end
  1223.     PreviousP = Object.CFrame.p
  1224.     PreviousA1 = Arm1.CFrame.p
  1225.     PreviousA2 = Arm2.CFrame.p
  1226.     PreviousL1 = Leg1.CFrame.p
  1227.     PreviousL2 = Leg2.CFrame.p
  1228.     PrevPoint1 = Point1.CFrame.p
  1229.     PrevPoint2 = Point2.CFrame.p
  1230.     PrevPoint3 = Point3.CFrame.p
  1231.     PrevPoint4 = Point4.CFrame.p
  1232.     PrevPoint5 = Point5.CFrame.p
  1233.     PrevPoint6 = Point6.CFrame.p
  1234.     PrevPoint7 = Point7.CFrame.p
  1235.     PrevPoint8 = Point8.CFrame.p
  1236.     PrevPoint9 = Point9.CFrame.p
  1237.     PrevPoint10 = Point10.CFrame.p
  1238.     PrevPoint11 = Point11.CFrame.p
  1239.     PrevPoint12 = Point12.CFrame.p
  1240.     local Children = Model:GetChildren()
  1241.     wait(1)
  1242.     for i = 1,10 do
  1243.     local Remove = coroutine.wrap(function()
  1244.     for i = 1,#Children do
  1245.         if Children[i]:IsA("Part") then
  1246.         Children[i].Transparency = Children[i].Transparency + 0.1
  1247.             if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3
  1248.                  and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8
  1249.                  and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then
  1250.                 game.Debris:AddItem(Children[i],0)
  1251.             end
  1252.         end
  1253.         if Children[i].ClassName ~= "Part" then
  1254.             game.Debris:AddItem(Children[i],0)
  1255.         end
  1256.     end        
  1257.     end)
  1258.         Remove()
  1259.         wait(0.05)
  1260.     end
  1261.     game.Debris:AddItem(Light,0)
  1262.     game.Debris:AddItem(Point1,0)
  1263.     game.Debris:AddItem(Point2,0)
  1264.     game.Debris:AddItem(Point3,0)
  1265.     game.Debris:AddItem(Point4,0)
  1266.     game.Debris:AddItem(Point5,0)
  1267.     game.Debris:AddItem(Point6,0)
  1268.     game.Debris:AddItem(Point7,0)
  1269.     game.Debris:AddItem(Point8,0)
  1270.     game.Debris:AddItem(Point9,0)
  1271.     game.Debris:AddItem(Point10,0)
  1272.     game.Debris:AddItem(Point11,0)
  1273.     game.Debris:AddItem(Point12,0)
  1274. end
  1275. end)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top