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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code V2 by Mokiros") | |
7 | local RealPlayer = RealPlayer | |
8 | script.Parent = RealPlayer.Character | |
9 | ||
10 | --Fake event to make stuff like Mouse.KeyDown work | |
11 | local Disconnect_Function = function(this) | |
12 | this[1].Functions[this[2]] = nil | |
13 | end | |
14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}} | |
15 | local FakeEvent_Metatable = {__index={ | |
16 | Connect = function(this,f) | |
17 | local i = tostring(math.random(0,10000)) | |
18 | while this.Functions[i] do | |
19 | i = tostring(math.random(0,10000)) | |
20 | end | |
21 | this.Functions[i] = f | |
22 | return setmetatable({this,i},Disconnect_Metatable) | |
23 | end | |
24 | }} | |
25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
26 | local function fakeEvent() | |
27 | return setmetatable({Functions={}},FakeEvent_Metatable) | |
28 | end | |
29 | ||
30 | --Creating fake input objects with fake variables | |
31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
37 | end} | |
38 | --Merged 2 functions into one by checking amount of arguments | |
39 | CAS.UnbindAction = CAS.BindAction | |
40 | ||
41 | --This function will trigger the events that have been :Connect()'ed | |
42 | local function TriggerEvent(self,ev,...) | |
43 | for _,f in pairs(self[ev].Functions) do | |
44 | f(...) | |
45 | end | |
46 | end | |
47 | FakeMouse.TriggerEvent = TriggerEvent | |
48 | UIS.TriggerEvent = TriggerEvent | |
49 | ||
50 | --Client communication | |
51 | local Event = Instance.new("RemoteEvent") | |
52 | Event.Name = "UserInput_Event" | |
53 | Event.OnServerEvent:Connect(function(plr,io) | |
54 | if plr~=RealPlayer then return end | |
55 | FakeMouse.Target = io.Target | |
56 | FakeMouse.Hit = io.Hit | |
57 | if not io.isMouse then | |
58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
61 | end | |
62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
64 | end | |
65 | for _,t in pairs(CAS.Actions) do | |
66 | for _,k in pairs(t.Keys) do | |
67 | if k==io.KeyCode then | |
68 | t.Function(t.Name,io.UserInputState,io) | |
69 | end | |
70 | end | |
71 | end | |
72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
74 | end | |
75 | end) | |
76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event") | |
77 | local Mouse = owner:GetMouse() | |
78 | local UIS = game:GetService("UserInputService") | |
79 | local input = function(io,RobloxHandled) | |
80 | if RobloxHandled then return end | |
81 | --Since InputObject is a client-side instance, we create and pass table instead | |
82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
83 | end | |
84 | UIS.InputBegan:Connect(input) | |
85 | UIS.InputEnded:Connect(input) | |
86 | ||
87 | local h,t | |
88 | --Give the server mouse data every second frame, but only if the values changed | |
89 | --If player is not moving their mouse, client won't fire events | |
90 | local HB = game:GetService("RunService").Heartbeat | |
91 | while true do | |
92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
93 | h,t=Mouse.Hit,Mouse.Target | |
94 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
95 | end | |
96 | --Wait 2 frames | |
97 | for i=1,2 do | |
98 | HB:Wait() | |
99 | end | |
100 | end]==],script) | |
101 | ||
102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
103 | --Real game object | |
104 | local RealGame = game | |
105 | ||
106 | --Metatable for fake service | |
107 | local FakeService_Metatable = { | |
108 | __index = function(self,k) | |
109 | local s = rawget(self,"_RealService") | |
110 | if s then | |
111 | return typeof(s[k])=="function" | |
112 | and function(_,...)return s[k](s,...)end or s[k] | |
113 | end | |
114 | end, | |
115 | __newindex = function(self,k,v) | |
116 | local s = rawget(self,"_RealService") | |
117 | if s then s[k]=v end | |
118 | end | |
119 | } | |
120 | local function FakeService(t,RealService) | |
121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
122 | return setmetatable(t,FakeService_Metatable) | |
123 | end | |
124 | ||
125 | --Fake game object | |
126 | local FakeGame = { | |
127 | GetService = function(self,s) | |
128 | return rawget(self,s) or RealGame:GetService(s) | |
129 | end, | |
130 | Players = FakeService({ | |
131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player) | |
132 | },"Players"), | |
133 | UserInputService = FakeService(UIS,"UserInputService"), | |
134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
135 | RunService = FakeService({ | |
136 | _btrs = {}, | |
137 | RenderStepped = RealGame:GetService("RunService").Heartbeat, | |
138 | BindToRenderStep = function(self,name,_,fun) | |
139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
140 | end, | |
141 | UnbindFromRenderStep = function(self,name) | |
142 | self._btrs[name]:Disconnect() | |
143 | end, | |
144 | },"RunService") | |
145 | } | |
146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
147 | FakeGame.service = FakeGame.GetService | |
148 | FakeService(FakeGame,game) | |
149 | --Changing owner to fake player object to support owner:GetMouse() | |
150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
151 | end | |
152 | ||
153 | local Player = game:GetService("Players").LocalPlayer | |
154 | ||
155 | local Mouse,mouse,UserInputService,ContextActionService | |
156 | do | |
157 | script.Parent = Player.Character | |
158 | local CAS = {Actions={}} | |
159 | local Event = Instance.new("RemoteEvent") | |
160 | Event.Name = "UserInput_Event" | |
161 | Event.Parent = Player.Character | |
162 | local fakeEvent = function() | |
163 | local t = {_fakeEvent=true} | |
164 | t.Connect = function(self,f)self.Function=f end | |
165 | t.connect = t.Connect | |
166 | return t | |
167 | end | |
168 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
169 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
170 | function CAS:BindAction(name,fun,touch,...) | |
171 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
172 | end | |
173 | function CAS:UnbindAction(name) | |
174 | CAS.Actions[name] = nil | |
175 | end | |
176 | local function te(self,ev,...) | |
177 | local t = m[ev] | |
178 | if t and t._fakeEvent and t.Function then | |
179 | t.Function(...) | |
180 | end | |
181 | end | |
182 | m.TrigEvent = te | |
183 | UIS.TrigEvent = te | |
184 | Event.OnServerEvent:Connect(function(plr,io) | |
185 | if plr~=Player then return end | |
186 | if io.isMouse then | |
187 | m.Target = io.Target | |
188 | m.Hit = io.Hit | |
189 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
190 | if io.UserInputState == Enum.UserInputState.Begin then | |
191 | m:TrigEvent("Button1Down") | |
192 | else | |
193 | m:TrigEvent("Button1Up") | |
194 | end | |
195 | else | |
196 | for n,t in pairs(CAS.Actions) do | |
197 | for _,k in pairs(t.Keys) do | |
198 | if k==io.KeyCode then | |
199 | t.Function(t.Name,io.UserInputState,io) | |
200 | end | |
201 | end | |
202 | end | |
203 | if io.UserInputState == Enum.UserInputState.Begin then | |
204 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
205 | UIS:TrigEvent("InputBegan",io,false) | |
206 | else | |
207 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
208 | UIS:TrigEvent("InputEnded",io,false) | |
209 | end | |
210 | end | |
211 | end) | |
212 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
213 | end | |
214 | ||
215 | ||
216 | --[[ | |
217 | ______ __ __ ____ __ ______ | |
218 | / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / | |
219 | / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / | |
220 | / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / | |
221 | / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / | |
222 | /__/__/ /__/__/ | |
223 | ||
224 | --]] | |
225 | ||
226 | wait() | |
227 | Player = game.Players.LocalPlayer | |
228 | Object = Player.Character.HumanoidRootPart | |
229 | Arm1 = Player.Character["Right Arm"] | |
230 | PreviousA1 = Arm1.CFrame.p | |
231 | Arm2 = Player.Character["Left Arm"] | |
232 | PreviousA2 = Arm2.CFrame.p | |
233 | ||
234 | Leg1 = Player.Character["Right Leg"] | |
235 | PreviousL1 = Leg1.CFrame.p | |
236 | Leg2 = Player.Character["Left Leg"] | |
237 | PreviousL2 = Leg2.CFrame.p | |
238 | ||
239 | Run = game["Run Service"] | |
240 | ||
241 | PreviousP = Object.CFrame.p | |
242 | Running = false | |
243 | Phase = false | |
244 | PhaseActive = false | |
245 | Morph = false | |
246 | MorphActive = false | |
247 | Tornado = false | |
248 | TornadoRadius = 50 | |
249 | TornadoActive = false | |
250 | Portal = false | |
251 | PortalEnd = false | |
252 | MaxZ = 15 | |
253 | MinZ = -15 | |
254 | LightMaxX = 3 | |
255 | LightMinX = 1 | |
256 | LightMaxX2 = -1 | |
257 | LightMinX2 = -3 | |
258 | LightMaxY = 3 | |
259 | LightMinY = -1 | |
260 | Rotation = 0 | |
261 | Length = 10 | |
262 | Color = BrickColor.Yellow() | |
263 | PColor = Color3.new(255,255,0) | |
264 | PrevPoint1 = nil | |
265 | PrevPoint2 = nil | |
266 | PrevPoint3 = nil | |
267 | PrevPoint4 = nil | |
268 | PrevPoint5 = nil | |
269 | PrevPoint6 = nil | |
270 | PrevPoint7 = nil | |
271 | PrevPoint8 = nil | |
272 | PrevPoint9 = nil | |
273 | PrevPoint10 = nil | |
274 | PrevPoint11 = nil | |
275 | PrevPoint12 = nil | |
276 | angle = 0 | |
277 | Mouse = Player:GetMouse() | |
278 | Player.Character.Humanoid.WalkSpeed = 100 | |
279 | ||
280 | Nil = function() | |
281 | PrevPoint1 = "Empty" | |
282 | PrevPoint2 = "Empty" | |
283 | PrevPoint3 = "Empty" | |
284 | PrevPoint4 = "Empty" | |
285 | PrevPoint5 = "Empty" | |
286 | PrevPoint6 = "Empty" | |
287 | PrevPoint7 = "Empty" | |
288 | PrevPoint8 = "Empty" | |
289 | PrevPoint9 = "Empty" | |
290 | PrevPoint10 = "Empty" | |
291 | PrevPoint11 = "Empty" | |
292 | PrevPoint12 = "Empty" | |
293 | end | |
294 | ||
295 | local Lightning = coroutine.wrap(function() | |
296 | while wait() do | |
297 | if Portal == false then | |
298 | angle = angle + 0.6 | |
299 | local Model = Instance.new("Model",workspace) | |
300 | Model.Name = "Lightning" | |
301 | local Point1 = Instance.new("Part",Model) | |
302 | Point1.Transparency = 1 | |
303 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
304 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) | |
305 | Point1.Anchored = true | |
306 | Point1.CanCollide = false | |
307 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
308 | ||
309 | local Point2 = Instance.new("Part",Model) | |
310 | Point2.Transparency = 1 | |
311 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
312 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) | |
313 | Point2.Anchored = true | |
314 | Point2.CanCollide = false | |
315 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
316 | ||
317 | local Point3 = Instance.new("Part",Model) | |
318 | Point3.Transparency = 1 | |
319 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
320 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) | |
321 | Point3.Anchored = true | |
322 | Point3.CanCollide = false | |
323 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
324 | ||
325 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
326 | local Light = Instance.new("Part",Model) | |
327 | local PointLight = Instance.new("PointLight",Light) | |
328 | PointLight.Range = 5 | |
329 | PointLight.Color = PColor | |
330 | Light.Transparency = 0.5 | |
331 | Light.BrickColor = Color | |
332 | Light.Material = "Neon" | |
333 | Light.Size = Vector3.new(0.25,0.25,distance) | |
334 | Light.Anchored = true | |
335 | Light.CanCollide = false | |
336 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
337 | ||
338 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
339 | local Light = Instance.new("Part",Model) | |
340 | local PointLight = Instance.new("PointLight",Light) | |
341 | PointLight.Range = 5 | |
342 | PointLight.Color = PColor | |
343 | Light.Transparency = 0.5 | |
344 | Light.BrickColor = Color | |
345 | Light.Material = "Neon" | |
346 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
347 | Light.Anchored = true | |
348 | Light.CanCollide = false | |
349 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
350 | ||
351 | local Point1 = Instance.new("Part",Model) | |
352 | Point1.Transparency = 1 | |
353 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
354 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) | |
355 | Point1.Anchored = true | |
356 | Point1.CanCollide = false | |
357 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
358 | ||
359 | local Point2 = Instance.new("Part",Model) | |
360 | Point2.Transparency = 1 | |
361 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
362 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) | |
363 | Point2.Anchored = true | |
364 | Point2.CanCollide = false | |
365 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
366 | ||
367 | local Point3 = Instance.new("Part",Model) | |
368 | Point3.Transparency = 1 | |
369 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
370 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) | |
371 | Point3.Anchored = true | |
372 | Point3.CanCollide = false | |
373 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
374 | ||
375 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
376 | local Light = Instance.new("Part",Model) | |
377 | local PointLight = Instance.new("PointLight",Light) | |
378 | PointLight.Range = 5 | |
379 | PointLight.Color = PColor | |
380 | Light.Transparency = 0.5 | |
381 | Light.BrickColor = Color | |
382 | Light.Material = "Neon" | |
383 | Light.Size = Vector3.new(0.25,0.25,distance) | |
384 | Light.Anchored = true | |
385 | Light.CanCollide = false | |
386 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
387 | ||
388 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
389 | local Light = Instance.new("Part",Model) | |
390 | local PointLight = Instance.new("PointLight",Light) | |
391 | PointLight.Range = 5 | |
392 | PointLight.Color = PColor | |
393 | Light.Transparency = 0.5 | |
394 | Light.BrickColor = Color | |
395 | Light.Material = "Neon" | |
396 | Light.Size = Vector3.new(0.3,0.3,distance2) | |
397 | Light.Anchored = true | |
398 | Light.CanCollide = false | |
399 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
400 | ||
401 | local Point1 = Instance.new("Part",Model) | |
402 | Point1.Transparency = 1 | |
403 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
404 | Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
405 | Point1.Anchored = true | |
406 | Point1.CanCollide = false | |
407 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
408 | ||
409 | local Point2 = Instance.new("Part",Model) | |
410 | Point2.Transparency = 1 | |
411 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
412 | Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
413 | Point2.Anchored = true | |
414 | Point2.CanCollide = false | |
415 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
416 | ||
417 | local Point3 = Instance.new("Part",Model) | |
418 | Point3.Transparency = 1 | |
419 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
420 | Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
421 | Point3.Anchored = true | |
422 | Point3.CanCollide = false | |
423 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
424 | ||
425 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
426 | local Light = Instance.new("Part",Model) | |
427 | local PointLight = Instance.new("PointLight",Light) | |
428 | PointLight.Range = 5 | |
429 | PointLight.Color = PColor | |
430 | Light.Transparency = 0.5 | |
431 | Light.BrickColor = Color | |
432 | Light.Material = "Neon" | |
433 | Light.Size = Vector3.new(0.25,0.25,distance) | |
434 | Light.Anchored = true | |
435 | Light.CanCollide = false | |
436 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
437 | ||
438 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
439 | local Light = Instance.new("Part",Model) | |
440 | local PointLight = Instance.new("PointLight",Light) | |
441 | PointLight.Range = 5 | |
442 | PointLight.Color = PColor | |
443 | Light.Transparency = 0.5 | |
444 | Light.BrickColor = Color | |
445 | Light.Material = "Neon" | |
446 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
447 | Light.Anchored = true | |
448 | Light.CanCollide = false | |
449 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
450 | ||
451 | local Point1 = Instance.new("Part",Model) | |
452 | Point1.Transparency = 1 | |
453 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
454 | Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
455 | Point1.Anchored = true | |
456 | Point1.CanCollide = false | |
457 | Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
458 | ||
459 | local Point2 = Instance.new("Part",Model) | |
460 | Point2.Transparency = 1 | |
461 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
462 | Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
463 | Point2.Anchored = true | |
464 | Point2.CanCollide = false | |
465 | Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
466 | ||
467 | local Point3 = Instance.new("Part",Model) | |
468 | Point3.Transparency = 1 | |
469 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
470 | Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
471 | Point3.Anchored = true | |
472 | Point3.CanCollide = false | |
473 | Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
474 | ||
475 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
476 | local Light = Instance.new("Part",Model) | |
477 | local PointLight = Instance.new("PointLight",Light) | |
478 | PointLight.Range = 5 | |
479 | PointLight.Color = PColor | |
480 | Light.Transparency = 0.5 | |
481 | Light.BrickColor = Color | |
482 | Light.Material = "Neon" | |
483 | Light.Size = Vector3.new(0.25,0.25,distance) | |
484 | Light.Anchored = true | |
485 | Light.CanCollide = false | |
486 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
487 | ||
488 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
489 | local Light = Instance.new("Part",Model) | |
490 | local PointLight = Instance.new("PointLight",Light) | |
491 | PointLight.Range = 5 | |
492 | PointLight.Color = PColor | |
493 | Light.Transparency = 0.5 | |
494 | Light.BrickColor = Color | |
495 | Light.Material = "Neon" | |
496 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
497 | Light.Anchored = true | |
498 | Light.CanCollide = false | |
499 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
500 | ||
501 | local Children = Model:GetChildren() | |
502 | wait(0.1) | |
503 | for i = 1,#Children do | |
504 | if Children[i]:IsA("Part") then | |
505 | Children[i].Transparency = 1 | |
506 | end | |
507 | game.Debris:AddItem(Children[i],0) | |
508 | end | |
509 | ||
510 | end | |
511 | end | |
512 | end) | |
513 | Lightning() | |
514 | ||
515 | TornadoFunction = function() | |
516 | local TornadoModel = Instance.new("Model",workspace) | |
517 | local Center = Instance.new("Part",TornadoModel) | |
518 | Center.Anchored = true | |
519 | Center.CanCollide = false | |
520 | Center.Transparency = 1 | |
521 | Center.Size = Vector3.new(2,2,2) | |
522 | Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) | |
523 | local Death = Instance.new("Part",TornadoModel) | |
524 | Death.Anchored = true | |
525 | Death.CanCollide = false | |
526 | Death.Transparency = 1 | |
527 | Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) | |
528 | Death.CFrame = Center.CFrame | |
529 | Death.Touched:connect(function(Touch) | |
530 | if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then | |
531 | Touch.Parent.Humanoid.Health = 0 | |
532 | end | |
533 | end) | |
534 | local TornadoFunc = function() | |
535 | local Tornanimation = coroutine.wrap(function() | |
536 | while Run.Stepped:wait() do | |
537 | if Tornado == false then Death:Destroy() break end | |
538 | angle = angle + 0.1 | |
539 | Object.Anchored = false | |
540 | Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) | |
541 | Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) | |
542 | end | |
543 | end) | |
544 | Tornanimation() | |
545 | end | |
546 | TornadoFunc() | |
547 | end | |
548 | ||
549 | PhaseFunction = function() | |
550 | local Phase = coroutine.wrap(function() | |
551 | while wait() do | |
552 | if Phase == false then break end | |
553 | if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then | |
554 | Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) | |
555 | end | |
556 | end | |
557 | end) | |
558 | Phase() | |
559 | end | |
560 | ||
561 | ||
562 | PortalFunction = function() | |
563 | local PortalBlock = Instance.new("Part",workspace) | |
564 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) | |
565 | PortalBlock.Transparency = 1 | |
566 | PortalBlock.Anchored = true | |
567 | PortalBlock.CanCollide = false | |
568 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
569 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
570 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
571 | local Img = Instance.new("ImageLabel",Gui) | |
572 | Img.Size = UDim2.new(2,0,2,0) | |
573 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
574 | Img.Transparency = 1 | |
575 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
576 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
577 | Gui.Face = "Back" | |
578 | local Img = Instance.new("ImageLabel",Gui) | |
579 | Img.Size = UDim2.new(2,0,2,0) | |
580 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
581 | Img.Transparency = 1 | |
582 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
583 | Object.CFrame = PortalBlock.CFrame | |
584 | local Face = Object.Parent.Head.face.Texture | |
585 | local ObjectC = Object.Parent:GetChildren() | |
586 | for i = 1,#ObjectC do | |
587 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
588 | ObjectC[i].Transparency = 1 | |
589 | elseif ObjectC[i]:IsA("Hat") then | |
590 | ObjectC[i].Handle.Transparency = 1 | |
591 | end | |
592 | if ObjectC[i].Name == "Head" then | |
593 | ObjectC[i].face.Texture = "" | |
594 | end | |
595 | end | |
596 | ||
597 | local PortalR = coroutine.wrap(function() | |
598 | wait(0.1) | |
599 | Portal = true | |
600 | PortalEnd = true | |
601 | while wait(0.001) do | |
602 | if Portal == false then | |
603 | break | |
604 | end | |
605 | Nil() | |
606 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) | |
607 | wait(0.01) | |
608 | end | |
609 | PortalBlock:Destroy() | |
610 | for i = 1,#ObjectC do | |
611 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then | |
612 | ObjectC[i].Transparency = 0 | |
613 | elseif ObjectC[i]:IsA("Hat") then | |
614 | ObjectC[i].Handle.Transparency = 0 | |
615 | end | |
616 | if ObjectC[i].Name == "Head" then | |
617 | ObjectC[i].face.Texture = Face | |
618 | end | |
619 | end | |
620 | game.Players.LocalPlayer.Character.Part.Transparency = 1 | |
621 | local PortalBlock = Instance.new("Part",workspace) | |
622 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) | |
623 | PortalBlock.Transparency = 1 | |
624 | PortalBlock.Anchored = true | |
625 | PortalBlock.CanCollide = false | |
626 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
627 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
628 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
629 | local Img = Instance.new("ImageLabel",Gui) | |
630 | Img.Size = UDim2.new(2,0,2,0) | |
631 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
632 | Img.Transparency = 1 | |
633 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
634 | local Gui = Instance.new("SurfaceGui",PortalBlock) | |
635 | Gui.Face = "Back" | |
636 | local Img = Instance.new("ImageLabel",Gui) | |
637 | Img.Size = UDim2.new(2,0,2,0) | |
638 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
639 | Img.Transparency = 1 | |
640 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
641 | Object.CFrame = PortalBlock.CFrame | |
642 | PreviousA1 = Arm1.CFrame.p | |
643 | PreviousA2 = Arm2.CFrame.p | |
644 | PreviousL1 = Leg1.CFrame.p | |
645 | PreviousL2 = Leg2.CFrame.p | |
646 | PreviousP = Object.CFrame.p | |
647 | PortalEnd = false | |
648 | wait(2) | |
649 | PortalBlock:Destroy() | |
650 | end) | |
651 | PortalR() | |
652 | end | |
653 | ||
654 | MorphFunction = function() | |
655 | local MaxX = 100 | |
656 | local MinX = -100 | |
657 | local MaxY = 100 | |
658 | local MinY = -100 | |
659 | local MaxZ = 100 | |
660 | local MinZ = -100 | |
661 | local Morph = coroutine.wrap(function() | |
662 | while Run.Stepped:wait(0.1) do | |
663 | if Morph == false then break end | |
664 | local Model = Instance.new("Model",workspace) | |
665 | if Player.Character:FindFirstChild("Shirt") then | |
666 | local Shirt = Player.Character.Shirt:Clone() | |
667 | Shirt.Parent = Model | |
668 | end | |
669 | if Player.Character:FindFirstChild("Pants") then | |
670 | local Pants = Player.Character.Pants:Clone() | |
671 | Pants.Parent = Model | |
672 | end | |
673 | local Humanoid = Instance.new("Humanoid",Model) | |
674 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
675 | LeftArm.Parent = Model | |
676 | LeftArm.Transparency = 0.4 | |
677 | LeftArm.Anchored = true | |
678 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
679 | local RightArm = Player.Character["Right Arm"]:Clone() | |
680 | RightArm.Parent = Model | |
681 | RightArm.Transparency = 0.4 | |
682 | RightArm.Anchored = true | |
683 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
684 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
685 | LeftLeg.Parent = Model | |
686 | LeftLeg.Transparency = 0.4 | |
687 | LeftLeg.Anchored = true | |
688 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
689 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
690 | RightLeg.Parent = Model | |
691 | RightLeg.Transparency = 0.4 | |
692 | RightLeg.Anchored = true | |
693 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
694 | local Children = Model:GetChildren() | |
695 | wait(0.01) | |
696 | for i = 1,#Children do | |
697 | if Children[i]:IsA("Part") then | |
698 | Children[i].Transparency = 1 | |
699 | end | |
700 | game.Debris:AddItem(Children[i],0) | |
701 | end | |
702 | end | |
703 | end) | |
704 | Morph() | |
705 | end | |
706 | ||
707 | local Guis = coroutine.wrap(function() | |
708 | local Gui = Instance.new("ScreenGui",Player.PlayerGui) | |
709 | local TextBox = Instance.new("TextBox",Gui) | |
710 | TextBox.Text = "Speed" | |
711 | TextBox.BackgroundColor3 = Color3.new(255,255,255) | |
712 | TextBox.BorderColor3 = Color3.new(0,0,0) | |
713 | TextBox.Size = UDim2.new(0,200,0,25) | |
714 | TextBox.Position = UDim2.new(0,10,0.5,-12.5) | |
715 | TextBox.FocusLost:connect(function(EnterPressed) | |
716 | if EnterPressed then | |
717 | Player.Character.Humanoid.WalkSpeed = TextBox.Text | |
718 | end | |
719 | end) | |
720 | local Flash = Instance.new("TextButton",Gui) | |
721 | Flash.BackgroundColor3 = Color3.new(255,255,255) | |
722 | Flash.BorderColor3 = Color3.new(0,0,0) | |
723 | Flash.Size = UDim2.new(0,200,0,25) | |
724 | Flash.Position = UDim2.new(0,10,0.5,22.5) | |
725 | Flash.Text = "The Flash" | |
726 | Flash.MouseButton1Click:connect(function() | |
727 | Color = BrickColor.Yellow() | |
728 | PColor = Color3.new(255,255,0) | |
729 | end) | |
730 | local RFlash = Instance.new("TextButton",Gui) | |
731 | RFlash.BackgroundColor3 = Color3.new(255,255,255) | |
732 | RFlash.BorderColor3 = Color3.new(0,0,0) | |
733 | RFlash.Size = UDim2.new(0,200,0,25) | |
734 | RFlash.Position = UDim2.new(0,10,0.5,57.5) | |
735 | RFlash.Text = "The Reverse Flash" | |
736 | RFlash.MouseButton1Click:connect(function() | |
737 | Color = BrickColor.new("Really red") | |
738 | PColor = Color3.new(255,0,0) | |
739 | end) | |
740 | local Zoom = Instance.new("TextButton",Gui) | |
741 | Zoom.BackgroundColor3 = Color3.new(255,255,255) | |
742 | Zoom.BorderColor3 = Color3.new(0,0,0) | |
743 | Zoom.Size = UDim2.new(0,200,0,25) | |
744 | Zoom.Position = UDim2.new(0,10,0.5,92.5) | |
745 | Zoom.Text = "Zoom" | |
746 | Zoom.MouseButton1Click:connect(function() | |
747 | Color = BrickColor.new("Cyan") | |
748 | PColor = Color3.new(0,170,255) | |
749 | end) | |
750 | local Radius = Instance.new("TextBox",Gui) | |
751 | Radius.Text = "Tornado Radius" | |
752 | Radius.BackgroundColor3 = Color3.new(255,255,255) | |
753 | Radius.BorderColor3 = Color3.new(0,0,0) | |
754 | Radius.Size = UDim2.new(0,200,0,25) | |
755 | Radius.Position = UDim2.new(0,10,0.5,127.5) | |
756 | Radius.FocusLost:connect(function(EnterPressed) | |
757 | if EnterPressed then | |
758 | TornadoRadius = Radius.Text | |
759 | end | |
760 | end) | |
761 | Mouse.KeyDown:connect(function(Key) | |
762 | if Key == "f" then | |
763 | if Portal == false then | |
764 | PortalFunction() | |
765 | Nil() | |
766 | else | |
767 | Portal = false | |
768 | end | |
769 | end | |
770 | if Key == "r" then | |
771 | if Phase == false then | |
772 | Phase = true | |
773 | PhaseFunction() | |
774 | print "PhaseFunction" | |
775 | else | |
776 | Phase = false | |
777 | end | |
778 | end | |
779 | if Key == "e" then | |
780 | if Tornado == false then | |
781 | Tornado = true | |
782 | TornadoFunction() | |
783 | else | |
784 | Tornado = false | |
785 | end | |
786 | end | |
787 | if Key == "t" then | |
788 | if Morph == false then | |
789 | Morph = true | |
790 | MorphFunction() | |
791 | else | |
792 | Morph = false | |
793 | end | |
794 | end | |
795 | end) | |
796 | end) | |
797 | Guis() | |
798 | ||
799 | Run.RenderStepped:connect(function() | |
800 | if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then | |
801 | local Model = Instance.new("Model",workspace) | |
802 | Model.Name = "Ray" | |
803 | local Humanoid = Instance.new("Humanoid",Model) | |
804 | if Player.Character:FindFirstChild("Shirt") ~= nil then | |
805 | Player.Character.Shirt:Clone().Parent = Model | |
806 | end | |
807 | if Player.Character:FindFirstChild("Pants") ~= nil then | |
808 | Player.Character.Pants:Clone().Parent = Model | |
809 | end | |
810 | local distance = (Object.CFrame.p - PreviousP).magnitude | |
811 | local Light = Instance.new("Part",Model) | |
812 | Light.Anchored = true | |
813 | Light.CanCollide = false | |
814 | Light.TopSurface = "SmoothNoOutlines" | |
815 | Light.BottomSurface = "SmoothNoOutlines" | |
816 | Light.BackSurface = "SmoothNoOutlines" | |
817 | Light.FrontSurface = "SmoothNoOutlines" | |
818 | Light.LeftSurface = "SmoothNoOutlines" | |
819 | Light.RightSurface = "SmoothNoOutlines" | |
820 | Light.Transparency = 1 | |
821 | Light.BrickColor = BrickColor.Black() | |
822 | Light.Size = Vector3.new(2,2,distance) | |
823 | Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) | |
824 | ||
825 | local PointLight = Instance.new("PointLight",Light) | |
826 | PointLight.Range = 15 | |
827 | PointLight.Brightness = 100 | |
828 | PointLight.Color = PColor | |
829 | ||
830 | local distance = (Arm1.CFrame.p - PreviousA1).magnitude | |
831 | ||
832 | local Arm1Light = Instance.new("Part",Model) | |
833 | Arm1Light.Name = "Right Arm" | |
834 | Arm1Light.Anchored = true | |
835 | Arm1Light.CanCollide = false | |
836 | Arm1Light.TopSurface = "SmoothNoOutlines" | |
837 | Arm1Light.BottomSurface = "SmoothNoOutlines" | |
838 | Arm1Light.BackSurface = "SmoothNoOutlines" | |
839 | Arm1Light.FrontSurface = "SmoothNoOutlines" | |
840 | Arm1Light.LeftSurface = "SmoothNoOutlines" | |
841 | Arm1Light.RightSurface = "SmoothNoOutlines" | |
842 | Arm1Light.Transparency = 0.5 | |
843 | Arm1Light.BrickColor = BrickColor.Black() | |
844 | Arm1Light.Size = Vector3.new(1,2,distance) | |
845 | Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
846 | ||
847 | local distance = (Arm2.CFrame.p - PreviousA2).magnitude | |
848 | ||
849 | local Arm2Light = Instance.new("Part",Model) | |
850 | Arm2Light.Name = "Left Arm" | |
851 | Arm2Light.Anchored = true | |
852 | Arm2Light.CanCollide = false | |
853 | Arm2Light.TopSurface = "SmoothNoOutlines" | |
854 | Arm2Light.BottomSurface = "SmoothNoOutlines" | |
855 | Arm2Light.BackSurface = "SmoothNoOutlines" | |
856 | Arm2Light.FrontSurface = "SmoothNoOutlines" | |
857 | Arm2Light.LeftSurface = "SmoothNoOutlines" | |
858 | Arm2Light.RightSurface = "SmoothNoOutlines" | |
859 | Arm2Light.Transparency = 0.5 | |
860 | Arm2Light.BrickColor = BrickColor.Black() | |
861 | Arm2Light.Size = Vector3.new(1,2,distance) | |
862 | Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
863 | ||
864 | local distance = (Leg1.CFrame.p - PreviousL1).magnitude | |
865 | ||
866 | local Leg1Light = Instance.new("Part",Model) | |
867 | Leg1Light.Name = "Right Leg" | |
868 | Leg1Light.Anchored = true | |
869 | Leg1Light.CanCollide = false | |
870 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
871 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
872 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
873 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
874 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
875 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
876 | Leg1Light.Transparency = 0.5 | |
877 | Leg1Light.BrickColor = BrickColor.Black() | |
878 | Leg1Light.Size = Vector3.new(1,2,distance) | |
879 | Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
880 | ||
881 | local distance = (Leg2.CFrame.p - PreviousL2).magnitude | |
882 | ||
883 | local Leg1Light = Instance.new("Part",Model) | |
884 | Leg1Light.Name = "Left Leg" | |
885 | Leg1Light.Anchored = true | |
886 | Leg1Light.CanCollide = false | |
887 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
888 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
889 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
890 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
891 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
892 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
893 | Leg1Light.Transparency = 0.5 | |
894 | Leg1Light.BrickColor = BrickColor.Black() | |
895 | Leg1Light.Size = Vector3.new(1,2,distance) | |
896 | Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
897 | ||
898 | local Point1 = Instance.new("Part",Model) | |
899 | Point1.Transparency = 1 | |
900 | Point1.Anchored = true | |
901 | Point1.CanCollide = false | |
902 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
903 | Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
904 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
905 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
906 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
907 | ||
908 | local Point2 = Instance.new("Part",Model) | |
909 | Point2.Transparency = 1 | |
910 | Point2.Anchored = true | |
911 | Point2.CanCollide = false | |
912 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
913 | Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
914 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
915 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
916 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
917 | ||
918 | local Point5 = Instance.new("Part",Model) | |
919 | Point5.Transparency = 1 | |
920 | Point5.Anchored = true | |
921 | Point5.CanCollide = false | |
922 | Point5.Size = Vector3.new(0.2,0.2,0.2) | |
923 | Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
924 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
925 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
926 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
927 | ||
928 | local Point6 = Instance.new("Part",Model) | |
929 | Point6.Transparency = 1 | |
930 | Point6.Anchored = true | |
931 | Point6.CanCollide = false | |
932 | Point6.Size = Vector3.new(0.2,0.2,0.2) | |
933 | Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
934 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
935 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
936 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
937 | ||
938 | local Point3 = Instance.new("Part",Model) | |
939 | Point3.Transparency = 1 | |
940 | Point3.Anchored = true | |
941 | Point3.CanCollide = false | |
942 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
943 | Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
944 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
945 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
946 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
947 | ||
948 | local Point4 = Instance.new("Part",Model) | |
949 | Point4.Transparency = 1 | |
950 | Point4.Anchored = true | |
951 | Point4.CanCollide = false | |
952 | Point4.Size = Vector3.new(0.2,0.2,0.2) | |
953 | Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
954 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
955 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
956 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
957 | ||
958 | local Point7 = Instance.new("Part",Model) | |
959 | Point7.Transparency = 1 | |
960 | Point7.Anchored = true | |
961 | Point7.CanCollide = false | |
962 | Point7.Size = Vector3.new(0.2,0.2,0.2) | |
963 | Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
964 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
965 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
966 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
967 | ||
968 | local Point8 = Instance.new("Part",Model) | |
969 | Point8.Transparency = 1 | |
970 | Point8.Anchored = true | |
971 | Point8.CanCollide = false | |
972 | Point8.Size = Vector3.new(0.2,0.2,0.2) | |
973 | Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
974 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
975 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
976 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
977 | ||
978 | local Point9 = Instance.new("Part",Model) | |
979 | Point9.Transparency = 1 | |
980 | Point9.Anchored = true | |
981 | Point9.CanCollide = false | |
982 | Point9.Size = Vector3.new(0.2,0.2,0.2) | |
983 | Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
984 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
985 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
986 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
987 | ||
988 | local Point10 = Instance.new("Part",Model) | |
989 | Point10.Transparency = 1 | |
990 | Point10.Anchored = true | |
991 | Point10.CanCollide = false | |
992 | Point10.Size = Vector3.new(0.2,0.2,0.2) | |
993 | Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
994 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
995 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
996 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
997 | ||
998 | local Point11 = Instance.new("Part",Model) | |
999 | Point11.Transparency = 1 | |
1000 | Point11.Anchored = true | |
1001 | Point11.CanCollide = false | |
1002 | Point11.Size = Vector3.new(0.2,0.2,0.2) | |
1003 | Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
1004 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
1005 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
1006 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
1007 | ||
1008 | local Point12 = Instance.new("Part",Model) | |
1009 | Point12.Transparency = 1 | |
1010 | Point12.Anchored = true | |
1011 | Point12.CanCollide = false | |
1012 | Point12.Size = Vector3.new(0.2,0.2,0.2) | |
1013 | Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
1014 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
1015 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
1016 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
1017 | ||
1018 | if PrevPoint2 == nil or PrevPoint2 == "Empty" then | |
1019 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
1020 | local Light = Instance.new("Part",Model) | |
1021 | Light.Anchored = true | |
1022 | Light.CanCollide = false | |
1023 | Light.TopSurface = "SmoothNoOutlines" | |
1024 | Light.BottomSurface = "SmoothNoOutlines" | |
1025 | Light.BackSurface = "SmoothNoOutlines" | |
1026 | Light.FrontSurface = "SmoothNoOutlines" | |
1027 | Light.LeftSurface = "SmoothNoOutlines" | |
1028 | Light.RightSurface = "SmoothNoOutlines" | |
1029 | Light.Transparency = 0 | |
1030 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1031 | Light.Material = "Neon" | |
1032 | Light.BrickColor = Color | |
1033 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1034 | elseif PrevPoint2 ~= nil then | |
1035 | local distance = (Point2.CFrame.p - PrevPoint2).magnitude | |
1036 | local Light = Instance.new("Part",Model) | |
1037 | Light.Anchored = true | |
1038 | Light.CanCollide = false | |
1039 | Light.TopSurface = "SmoothNoOutlines" | |
1040 | Light.BottomSurface = "SmoothNoOutlines" | |
1041 | Light.BackSurface = "SmoothNoOutlines" | |
1042 | Light.FrontSurface = "SmoothNoOutlines" | |
1043 | Light.LeftSurface = "SmoothNoOutlines" | |
1044 | Light.RightSurface = "SmoothNoOutlines" | |
1045 | Light.Transparency = 0 | |
1046 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1047 | Light.Material = "Neon" | |
1048 | Light.BrickColor = Color | |
1049 | Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) | |
1050 | end | |
1051 | ||
1052 | if PrevPoint4 == nil or PrevPoint4 == "Empty" then | |
1053 | local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude | |
1054 | local Light = Instance.new("Part",Model) | |
1055 | Light.Anchored = true | |
1056 | Light.CanCollide = false | |
1057 | Light.TopSurface = "SmoothNoOutlines" | |
1058 | Light.BottomSurface = "SmoothNoOutlines" | |
1059 | Light.BackSurface = "SmoothNoOutlines" | |
1060 | Light.FrontSurface = "SmoothNoOutlines" | |
1061 | Light.LeftSurface = "SmoothNoOutlines" | |
1062 | Light.RightSurface = "SmoothNoOutlines" | |
1063 | Light.Transparency = 0 | |
1064 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1065 | Light.Material = "Neon" | |
1066 | Light.BrickColor = Color | |
1067 | Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1068 | elseif PrevPoint4 ~= nil then | |
1069 | local distance = (Point4.CFrame.p - PrevPoint4).magnitude | |
1070 | local Light = Instance.new("Part",Model) | |
1071 | Light.Anchored = true | |
1072 | Light.CanCollide = false | |
1073 | Light.TopSurface = "SmoothNoOutlines" | |
1074 | Light.BottomSurface = "SmoothNoOutlines" | |
1075 | Light.BackSurface = "SmoothNoOutlines" | |
1076 | Light.FrontSurface = "SmoothNoOutlines" | |
1077 | Light.LeftSurface = "SmoothNoOutlines" | |
1078 | Light.RightSurface = "SmoothNoOutlines" | |
1079 | Light.Transparency = 0 | |
1080 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1081 | Light.Material = "Neon" | |
1082 | Light.BrickColor = Color | |
1083 | Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) | |
1084 | end | |
1085 | ||
1086 | ||
1087 | if PrevPoint6 == nil or PrevPoint6 == "Empty" then | |
1088 | local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude | |
1089 | local Light = Instance.new("Part",Model) | |
1090 | Light.Anchored = true | |
1091 | Light.CanCollide = false | |
1092 | Light.TopSurface = "SmoothNoOutlines" | |
1093 | Light.BottomSurface = "SmoothNoOutlines" | |
1094 | Light.BackSurface = "SmoothNoOutlines" | |
1095 | Light.FrontSurface = "SmoothNoOutlines" | |
1096 | Light.LeftSurface = "SmoothNoOutlines" | |
1097 | Light.RightSurface = "SmoothNoOutlines" | |
1098 | Light.Transparency = 0 | |
1099 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1100 | Light.Material = "Neon" | |
1101 | Light.BrickColor = Color | |
1102 | Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1103 | elseif PrevPoint6 ~= nil then | |
1104 | local distance = (Point6.CFrame.p - PrevPoint6).magnitude | |
1105 | local Light = Instance.new("Part",Model) | |
1106 | Light.Anchored = true | |
1107 | Light.CanCollide = false | |
1108 | Light.TopSurface = "SmoothNoOutlines" | |
1109 | Light.BottomSurface = "SmoothNoOutlines" | |
1110 | Light.BackSurface = "SmoothNoOutlines" | |
1111 | Light.FrontSurface = "SmoothNoOutlines" | |
1112 | Light.LeftSurface = "SmoothNoOutlines" | |
1113 | Light.RightSurface = "SmoothNoOutlines" | |
1114 | Light.Transparency = 0 | |
1115 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1116 | Light.Material = "Neon" | |
1117 | Light.BrickColor = Color | |
1118 | Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) | |
1119 | end | |
1120 | ||
1121 | if PrevPoint8 == nil or PrevPoint8 == "Empty" then | |
1122 | local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude | |
1123 | local Light = Instance.new("Part",Model) | |
1124 | Light.Anchored = true | |
1125 | Light.CanCollide = false | |
1126 | Light.TopSurface = "SmoothNoOutlines" | |
1127 | Light.BottomSurface = "SmoothNoOutlines" | |
1128 | Light.BackSurface = "SmoothNoOutlines" | |
1129 | Light.FrontSurface = "SmoothNoOutlines" | |
1130 | Light.LeftSurface = "SmoothNoOutlines" | |
1131 | Light.RightSurface = "SmoothNoOutlines" | |
1132 | Light.Transparency = 0 | |
1133 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1134 | Light.Material = "Neon" | |
1135 | Light.BrickColor = Color | |
1136 | Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1137 | elseif PrevPoint8 ~= nil then | |
1138 | local distance = (Point8.CFrame.p - PrevPoint8).magnitude | |
1139 | local Light = Instance.new("Part",Model) | |
1140 | Light.Anchored = true | |
1141 | Light.CanCollide = false | |
1142 | Light.TopSurface = "SmoothNoOutlines" | |
1143 | Light.BottomSurface = "SmoothNoOutlines" | |
1144 | Light.BackSurface = "SmoothNoOutlines" | |
1145 | Light.FrontSurface = "SmoothNoOutlines" | |
1146 | Light.LeftSurface = "SmoothNoOutlines" | |
1147 | Light.RightSurface = "SmoothNoOutlines" | |
1148 | Light.Transparency = 0 | |
1149 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1150 | Light.Material = "Neon" | |
1151 | Light.BrickColor = Color | |
1152 | Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) | |
1153 | end | |
1154 | ||
1155 | if PrevPoint10 == nil or PrevPoint10 == "Empty" then | |
1156 | local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude | |
1157 | local Light = Instance.new("Part",Model) | |
1158 | Light.Anchored = true | |
1159 | Light.CanCollide = false | |
1160 | Light.TopSurface = "SmoothNoOutlines" | |
1161 | Light.BottomSurface = "SmoothNoOutlines" | |
1162 | Light.BackSurface = "SmoothNoOutlines" | |
1163 | Light.FrontSurface = "SmoothNoOutlines" | |
1164 | Light.LeftSurface = "SmoothNoOutlines" | |
1165 | Light.RightSurface = "SmoothNoOutlines" | |
1166 | Light.Transparency = 0 | |
1167 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1168 | Light.Material = "Neon" | |
1169 | Light.BrickColor = Color | |
1170 | Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1171 | elseif PrevPoint10 ~= nil then | |
1172 | local distance = (Point10.CFrame.p - PrevPoint10).magnitude | |
1173 | local Light = Instance.new("Part",Model) | |
1174 | Light.Anchored = true | |
1175 | Light.CanCollide = false | |
1176 | Light.TopSurface = "SmoothNoOutlines" | |
1177 | Light.BottomSurface = "SmoothNoOutlines" | |
1178 | Light.BackSurface = "SmoothNoOutlines" | |
1179 | Light.FrontSurface = "SmoothNoOutlines" | |
1180 | Light.LeftSurface = "SmoothNoOutlines" | |
1181 | Light.RightSurface = "SmoothNoOutlines" | |
1182 | Light.Transparency = 0 | |
1183 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1184 | Light.Material = "Neon" | |
1185 | Light.BrickColor = Color | |
1186 | Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) | |
1187 | end | |
1188 | ||
1189 | ||
1190 | if PrevPoint12 == nil or PrevPoint12 == "Empty" then | |
1191 | local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude | |
1192 | local Light = Instance.new("Part",Model) | |
1193 | Light.Anchored = true | |
1194 | Light.CanCollide = false | |
1195 | Light.TopSurface = "SmoothNoOutlines" | |
1196 | Light.BottomSurface = "SmoothNoOutlines" | |
1197 | Light.BackSurface = "SmoothNoOutlines" | |
1198 | Light.FrontSurface = "SmoothNoOutlines" | |
1199 | Light.LeftSurface = "SmoothNoOutlines" | |
1200 | Light.RightSurface = "SmoothNoOutlines" | |
1201 | Light.Transparency = 0 | |
1202 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1203 | Light.Material = "Neon" | |
1204 | Light.BrickColor = Color | |
1205 | Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) | |
1206 | elseif PrevPoint12 ~= nil then | |
1207 | local distance = (Point12.CFrame.p - PrevPoint12).magnitude | |
1208 | local Light = Instance.new("Part",Model) | |
1209 | Light.Anchored = true | |
1210 | Light.CanCollide = false | |
1211 | Light.TopSurface = "SmoothNoOutlines" | |
1212 | Light.BottomSurface = "SmoothNoOutlines" | |
1213 | Light.BackSurface = "SmoothNoOutlines" | |
1214 | Light.FrontSurface = "SmoothNoOutlines" | |
1215 | Light.LeftSurface = "SmoothNoOutlines" | |
1216 | Light.RightSurface = "SmoothNoOutlines" | |
1217 | Light.Transparency = 0 | |
1218 | Light.Size = Vector3.new(0.4,0.4,distance) | |
1219 | Light.Material = "Neon" | |
1220 | Light.BrickColor = Color | |
1221 | Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) | |
1222 | end | |
1223 | PreviousP = Object.CFrame.p | |
1224 | PreviousA1 = Arm1.CFrame.p | |
1225 | PreviousA2 = Arm2.CFrame.p | |
1226 | PreviousL1 = Leg1.CFrame.p | |
1227 | PreviousL2 = Leg2.CFrame.p | |
1228 | PrevPoint1 = Point1.CFrame.p | |
1229 | PrevPoint2 = Point2.CFrame.p | |
1230 | PrevPoint3 = Point3.CFrame.p | |
1231 | PrevPoint4 = Point4.CFrame.p | |
1232 | PrevPoint5 = Point5.CFrame.p | |
1233 | PrevPoint6 = Point6.CFrame.p | |
1234 | PrevPoint7 = Point7.CFrame.p | |
1235 | PrevPoint8 = Point8.CFrame.p | |
1236 | PrevPoint9 = Point9.CFrame.p | |
1237 | PrevPoint10 = Point10.CFrame.p | |
1238 | PrevPoint11 = Point11.CFrame.p | |
1239 | PrevPoint12 = Point12.CFrame.p | |
1240 | local Children = Model:GetChildren() | |
1241 | wait(1) | |
1242 | for i = 1,10 do | |
1243 | local Remove = coroutine.wrap(function() | |
1244 | for i = 1,#Children do | |
1245 | if Children[i]:IsA("Part") then | |
1246 | Children[i].Transparency = Children[i].Transparency + 0.1 | |
1247 | if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 | |
1248 | and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 | |
1249 | and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then | |
1250 | game.Debris:AddItem(Children[i],0) | |
1251 | end | |
1252 | end | |
1253 | if Children[i].ClassName ~= "Part" then | |
1254 | game.Debris:AddItem(Children[i],0) | |
1255 | end | |
1256 | end | |
1257 | end) | |
1258 | Remove() | |
1259 | wait(0.05) | |
1260 | end | |
1261 | game.Debris:AddItem(Light,0) | |
1262 | game.Debris:AddItem(Point1,0) | |
1263 | game.Debris:AddItem(Point2,0) | |
1264 | game.Debris:AddItem(Point3,0) | |
1265 | game.Debris:AddItem(Point4,0) | |
1266 | game.Debris:AddItem(Point5,0) | |
1267 | game.Debris:AddItem(Point6,0) | |
1268 | game.Debris:AddItem(Point7,0) | |
1269 | game.Debris:AddItem(Point8,0) | |
1270 | game.Debris:AddItem(Point9,0) | |
1271 | game.Debris:AddItem(Point10,0) | |
1272 | game.Debris:AddItem(Point11,0) | |
1273 | game.Debris:AddItem(Point12,0) | |
1274 | end | |
1275 | end) |