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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | ||
| 87 | local h,t | |
| 88 | --Give the server mouse data every second frame, but only if the values changed | |
| 89 | --If player is not moving their mouse, client won't fire events | |
| 90 | local HB = game:GetService("RunService").Heartbeat
| |
| 91 | while true do | |
| 92 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 93 | h,t=Mouse.Hit,Mouse.Target | |
| 94 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 95 | end | |
| 96 | --Wait 2 frames | |
| 97 | for i=1,2 do | |
| 98 | HB:Wait() | |
| 99 | end | |
| 100 | end]==],script) | |
| 101 | ||
| 102 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 103 | --Real game object | |
| 104 | local RealGame = game | |
| 105 | ||
| 106 | --Metatable for fake service | |
| 107 | local FakeService_Metatable = {
| |
| 108 | __index = function(self,k) | |
| 109 | local s = rawget(self,"_RealService") | |
| 110 | if s then | |
| 111 | return typeof(s[k])=="function" | |
| 112 | and function(_,...)return s[k](s,...)end or s[k] | |
| 113 | end | |
| 114 | end, | |
| 115 | __newindex = function(self,k,v) | |
| 116 | local s = rawget(self,"_RealService") | |
| 117 | if s then s[k]=v end | |
| 118 | end | |
| 119 | } | |
| 120 | local function FakeService(t,RealService) | |
| 121 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 122 | return setmetatable(t,FakeService_Metatable) | |
| 123 | end | |
| 124 | ||
| 125 | --Fake game object | |
| 126 | local FakeGame = {
| |
| 127 | GetService = function(self,s) | |
| 128 | return rawget(self,s) or RealGame:GetService(s) | |
| 129 | end, | |
| 130 | Players = FakeService({
| |
| 131 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 132 | },"Players"), | |
| 133 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 134 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 135 | RunService = FakeService({
| |
| 136 | _btrs = {},
| |
| 137 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 138 | BindToRenderStep = function(self,name,_,fun) | |
| 139 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 140 | end, | |
| 141 | UnbindFromRenderStep = function(self,name) | |
| 142 | self._btrs[name]:Disconnect() | |
| 143 | end, | |
| 144 | },"RunService") | |
| 145 | } | |
| 146 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 147 | FakeGame.service = FakeGame.GetService | |
| 148 | FakeService(FakeGame,game) | |
| 149 | --Changing owner to fake player object to support owner:GetMouse() | |
| 150 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 151 | end | |
| 152 | ||
| 153 | local Player = game:GetService("Players").LocalPlayer
| |
| 154 | ||
| 155 | local Mouse,mouse,UserInputService,ContextActionService | |
| 156 | do | |
| 157 | script.Parent = Player.Character | |
| 158 | local CAS = {Actions={}}
| |
| 159 | local Event = Instance.new("RemoteEvent")
| |
| 160 | Event.Name = "UserInput_Event" | |
| 161 | Event.Parent = Player.Character | |
| 162 | local fakeEvent = function() | |
| 163 | local t = {_fakeEvent=true}
| |
| 164 | t.Connect = function(self,f)self.Function=f end | |
| 165 | t.connect = t.Connect | |
| 166 | return t | |
| 167 | end | |
| 168 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 169 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 170 | function CAS:BindAction(name,fun,touch,...) | |
| 171 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 172 | end | |
| 173 | function CAS:UnbindAction(name) | |
| 174 | CAS.Actions[name] = nil | |
| 175 | end | |
| 176 | local function te(self,ev,...) | |
| 177 | local t = m[ev] | |
| 178 | if t and t._fakeEvent and t.Function then | |
| 179 | t.Function(...) | |
| 180 | end | |
| 181 | end | |
| 182 | m.TrigEvent = te | |
| 183 | UIS.TrigEvent = te | |
| 184 | Event.OnServerEvent:Connect(function(plr,io) | |
| 185 | if plr~=Player then return end | |
| 186 | if io.isMouse then | |
| 187 | m.Target = io.Target | |
| 188 | m.Hit = io.Hit | |
| 189 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 190 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 191 | m:TrigEvent("Button1Down")
| |
| 192 | else | |
| 193 | m:TrigEvent("Button1Up")
| |
| 194 | end | |
| 195 | else | |
| 196 | for n,t in pairs(CAS.Actions) do | |
| 197 | for _,k in pairs(t.Keys) do | |
| 198 | if k==io.KeyCode then | |
| 199 | t.Function(t.Name,io.UserInputState,io) | |
| 200 | end | |
| 201 | end | |
| 202 | end | |
| 203 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 204 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 205 | UIS:TrigEvent("InputBegan",io,false)
| |
| 206 | else | |
| 207 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 208 | UIS:TrigEvent("InputEnded",io,false)
| |
| 209 | end | |
| 210 | end | |
| 211 | end) | |
| 212 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 213 | end | |
| 214 | ||
| 215 | ||
| 216 | --[[ | |
| 217 | ______ __ __ ____ __ ______ | |
| 218 | / _/ _/ / \/ \ / __/___ __ _______/ /_ / / / | |
| 219 | / // / / /\/ /\ \ __/ /_/ __ \/ / / / ___/ __ \ / // / | |
| 220 | / // / / / /_/ \ \/_ __/ /_/ / /_/ / / / /_/ / / // / | |
| 221 | / // / /_/ \_\/_/ \____/\__,_/_/ /_.___/ _/ // / | |
| 222 | /__/__/ /__/__/ | |
| 223 | ||
| 224 | --]] | |
| 225 | ||
| 226 | wait() | |
| 227 | Player = game.Players.LocalPlayer | |
| 228 | Object = Player.Character.HumanoidRootPart | |
| 229 | Arm1 = Player.Character["Right Arm"] | |
| 230 | PreviousA1 = Arm1.CFrame.p | |
| 231 | Arm2 = Player.Character["Left Arm"] | |
| 232 | PreviousA2 = Arm2.CFrame.p | |
| 233 | ||
| 234 | Leg1 = Player.Character["Right Leg"] | |
| 235 | PreviousL1 = Leg1.CFrame.p | |
| 236 | Leg2 = Player.Character["Left Leg"] | |
| 237 | PreviousL2 = Leg2.CFrame.p | |
| 238 | ||
| 239 | Run = game["Run Service"] | |
| 240 | ||
| 241 | PreviousP = Object.CFrame.p | |
| 242 | Running = false | |
| 243 | Phase = false | |
| 244 | PhaseActive = false | |
| 245 | Morph = false | |
| 246 | MorphActive = false | |
| 247 | Tornado = false | |
| 248 | TornadoRadius = 50 | |
| 249 | TornadoActive = false | |
| 250 | Portal = false | |
| 251 | PortalEnd = false | |
| 252 | MaxZ = 15 | |
| 253 | MinZ = -15 | |
| 254 | LightMaxX = 3 | |
| 255 | LightMinX = 1 | |
| 256 | LightMaxX2 = -1 | |
| 257 | LightMinX2 = -3 | |
| 258 | LightMaxY = 3 | |
| 259 | LightMinY = -1 | |
| 260 | Rotation = 0 | |
| 261 | Length = 10 | |
| 262 | Color = BrickColor.Yellow() | |
| 263 | PColor = Color3.new(255,255,0) | |
| 264 | PrevPoint1 = nil | |
| 265 | PrevPoint2 = nil | |
| 266 | PrevPoint3 = nil | |
| 267 | PrevPoint4 = nil | |
| 268 | PrevPoint5 = nil | |
| 269 | PrevPoint6 = nil | |
| 270 | PrevPoint7 = nil | |
| 271 | PrevPoint8 = nil | |
| 272 | PrevPoint9 = nil | |
| 273 | PrevPoint10 = nil | |
| 274 | PrevPoint11 = nil | |
| 275 | PrevPoint12 = nil | |
| 276 | angle = 0 | |
| 277 | Mouse = Player:GetMouse() | |
| 278 | Player.Character.Humanoid.WalkSpeed = 100 | |
| 279 | ||
| 280 | Nil = function() | |
| 281 | PrevPoint1 = "Empty" | |
| 282 | PrevPoint2 = "Empty" | |
| 283 | PrevPoint3 = "Empty" | |
| 284 | PrevPoint4 = "Empty" | |
| 285 | PrevPoint5 = "Empty" | |
| 286 | PrevPoint6 = "Empty" | |
| 287 | PrevPoint7 = "Empty" | |
| 288 | PrevPoint8 = "Empty" | |
| 289 | PrevPoint9 = "Empty" | |
| 290 | PrevPoint10 = "Empty" | |
| 291 | PrevPoint11 = "Empty" | |
| 292 | PrevPoint12 = "Empty" | |
| 293 | end | |
| 294 | ||
| 295 | local Lightning = coroutine.wrap(function() | |
| 296 | while wait() do | |
| 297 | if Portal == false then | |
| 298 | angle = angle + 0.6 | |
| 299 | local Model = Instance.new("Model",workspace)
| |
| 300 | Model.Name = "Lightning" | |
| 301 | local Point1 = Instance.new("Part",Model)
| |
| 302 | Point1.Transparency = 1 | |
| 303 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
| 304 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point1.Size.Z/2)) | |
| 305 | Point1.Anchored = true | |
| 306 | Point1.CanCollide = false | |
| 307 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
| 308 | ||
| 309 | local Point2 = Instance.new("Part",Model)
| |
| 310 | Point2.Transparency = 1 | |
| 311 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
| 312 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point2.Size.Z/2)) | |
| 313 | Point2.Anchored = true | |
| 314 | Point2.CanCollide = false | |
| 315 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
| 316 | ||
| 317 | local Point3 = Instance.new("Part",Model)
| |
| 318 | Point3.Transparency = 1 | |
| 319 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
| 320 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,-(Object.Size.Z/2+Point3.Size.Z/2)) | |
| 321 | Point3.Anchored = true | |
| 322 | Point3.CanCollide = false | |
| 323 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),-math.random(0,2)) | |
| 324 | ||
| 325 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
| 326 | local Light = Instance.new("Part",Model)
| |
| 327 | local PointLight = Instance.new("PointLight",Light)
| |
| 328 | PointLight.Range = 5 | |
| 329 | PointLight.Color = PColor | |
| 330 | Light.Transparency = 0.5 | |
| 331 | Light.BrickColor = Color | |
| 332 | Light.Material = "Neon" | |
| 333 | Light.Size = Vector3.new(0.25,0.25,distance) | |
| 334 | Light.Anchored = true | |
| 335 | Light.CanCollide = false | |
| 336 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 337 | ||
| 338 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
| 339 | local Light = Instance.new("Part",Model)
| |
| 340 | local PointLight = Instance.new("PointLight",Light)
| |
| 341 | PointLight.Range = 5 | |
| 342 | PointLight.Color = PColor | |
| 343 | Light.Transparency = 0.5 | |
| 344 | Light.BrickColor = Color | |
| 345 | Light.Material = "Neon" | |
| 346 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
| 347 | Light.Anchored = true | |
| 348 | Light.CanCollide = false | |
| 349 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
| 350 | ||
| 351 | local Point1 = Instance.new("Part",Model)
| |
| 352 | Point1.Transparency = 1 | |
| 353 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
| 354 | Point1.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point1.Size.Z/2)) | |
| 355 | Point1.Anchored = true | |
| 356 | Point1.CanCollide = false | |
| 357 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
| 358 | ||
| 359 | local Point2 = Instance.new("Part",Model)
| |
| 360 | Point2.Transparency = 1 | |
| 361 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
| 362 | Point2.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point2.Size.Z/2)) | |
| 363 | Point2.Anchored = true | |
| 364 | Point2.CanCollide = false | |
| 365 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
| 366 | ||
| 367 | local Point3 = Instance.new("Part",Model)
| |
| 368 | Point3.Transparency = 1 | |
| 369 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
| 370 | Point3.CFrame = Object.CFrame * CFrame.new(0,0,(Object.Size.Z/2+Point3.Size.Z/2)) | |
| 371 | Point3.Anchored = true | |
| 372 | Point3.CanCollide = false | |
| 373 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(-2,2),math.random(-2,2),math.random(0,2)) | |
| 374 | ||
| 375 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
| 376 | local Light = Instance.new("Part",Model)
| |
| 377 | local PointLight = Instance.new("PointLight",Light)
| |
| 378 | PointLight.Range = 5 | |
| 379 | PointLight.Color = PColor | |
| 380 | Light.Transparency = 0.5 | |
| 381 | Light.BrickColor = Color | |
| 382 | Light.Material = "Neon" | |
| 383 | Light.Size = Vector3.new(0.25,0.25,distance) | |
| 384 | Light.Anchored = true | |
| 385 | Light.CanCollide = false | |
| 386 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 387 | ||
| 388 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
| 389 | local Light = Instance.new("Part",Model)
| |
| 390 | local PointLight = Instance.new("PointLight",Light)
| |
| 391 | PointLight.Range = 5 | |
| 392 | PointLight.Color = PColor | |
| 393 | Light.Transparency = 0.5 | |
| 394 | Light.BrickColor = Color | |
| 395 | Light.Material = "Neon" | |
| 396 | Light.Size = Vector3.new(0.3,0.3,distance2) | |
| 397 | Light.Anchored = true | |
| 398 | Light.CanCollide = false | |
| 399 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
| 400 | ||
| 401 | local Point1 = Instance.new("Part",Model)
| |
| 402 | Point1.Transparency = 1 | |
| 403 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
| 404 | Point1.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 405 | Point1.Anchored = true | |
| 406 | Point1.CanCollide = false | |
| 407 | Point1.CFrame = Point1.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 408 | ||
| 409 | local Point2 = Instance.new("Part",Model)
| |
| 410 | Point2.Transparency = 1 | |
| 411 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
| 412 | Point2.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 413 | Point2.Anchored = true | |
| 414 | Point2.CanCollide = false | |
| 415 | Point2.CFrame = Point2.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 416 | ||
| 417 | local Point3 = Instance.new("Part",Model)
| |
| 418 | Point3.Transparency = 1 | |
| 419 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
| 420 | Point3.CFrame = Object.CFrame * CFrame.new((Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 421 | Point3.Anchored = true | |
| 422 | Point3.CanCollide = false | |
| 423 | Point3.CFrame = Point3.CFrame * CFrame.new(math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 424 | ||
| 425 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
| 426 | local Light = Instance.new("Part",Model)
| |
| 427 | local PointLight = Instance.new("PointLight",Light)
| |
| 428 | PointLight.Range = 5 | |
| 429 | PointLight.Color = PColor | |
| 430 | Light.Transparency = 0.5 | |
| 431 | Light.BrickColor = Color | |
| 432 | Light.Material = "Neon" | |
| 433 | Light.Size = Vector3.new(0.25,0.25,distance) | |
| 434 | Light.Anchored = true | |
| 435 | Light.CanCollide = false | |
| 436 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 437 | ||
| 438 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
| 439 | local Light = Instance.new("Part",Model)
| |
| 440 | local PointLight = Instance.new("PointLight",Light)
| |
| 441 | PointLight.Range = 5 | |
| 442 | PointLight.Color = PColor | |
| 443 | Light.Transparency = 0.5 | |
| 444 | Light.BrickColor = Color | |
| 445 | Light.Material = "Neon" | |
| 446 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
| 447 | Light.Anchored = true | |
| 448 | Light.CanCollide = false | |
| 449 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
| 450 | ||
| 451 | local Point1 = Instance.new("Part",Model)
| |
| 452 | Point1.Transparency = 1 | |
| 453 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
| 454 | Point1.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 455 | Point1.Anchored = true | |
| 456 | Point1.CanCollide = false | |
| 457 | Point1.CFrame = Point1.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 458 | ||
| 459 | local Point2 = Instance.new("Part",Model)
| |
| 460 | Point2.Transparency = 1 | |
| 461 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
| 462 | Point2.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 463 | Point2.Anchored = true | |
| 464 | Point2.CanCollide = false | |
| 465 | Point2.CFrame = Point2.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 466 | ||
| 467 | local Point3 = Instance.new("Part",Model)
| |
| 468 | Point3.Transparency = 1 | |
| 469 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
| 470 | Point3.CFrame = Object.CFrame * CFrame.new(-(Object.Size.X/2+Point1.Size.X/2),0,0) | |
| 471 | Point3.Anchored = true | |
| 472 | Point3.CanCollide = false | |
| 473 | Point3.CFrame = Point3.CFrame * CFrame.new(-math.random(0,2),math.random(-2,2),math.random(-2,2)) | |
| 474 | ||
| 475 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
| 476 | local Light = Instance.new("Part",Model)
| |
| 477 | local PointLight = Instance.new("PointLight",Light)
| |
| 478 | PointLight.Range = 5 | |
| 479 | PointLight.Color = PColor | |
| 480 | Light.Transparency = 0.5 | |
| 481 | Light.BrickColor = Color | |
| 482 | Light.Material = "Neon" | |
| 483 | Light.Size = Vector3.new(0.25,0.25,distance) | |
| 484 | Light.Anchored = true | |
| 485 | Light.CanCollide = false | |
| 486 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 487 | ||
| 488 | local distance2 = (Point3.CFrame.p - Point2.CFrame.p).magnitude | |
| 489 | local Light = Instance.new("Part",Model)
| |
| 490 | local PointLight = Instance.new("PointLight",Light)
| |
| 491 | PointLight.Range = 5 | |
| 492 | PointLight.Color = PColor | |
| 493 | Light.Transparency = 0.5 | |
| 494 | Light.BrickColor = Color | |
| 495 | Light.Material = "Neon" | |
| 496 | Light.Size = Vector3.new(0.25,0.25,distance2) | |
| 497 | Light.Anchored = true | |
| 498 | Light.CanCollide = false | |
| 499 | Light.CFrame = CFrame.new(Point3.CFrame.p , Point2.CFrame.p) * CFrame.new(0,0,-distance2/2) | |
| 500 | ||
| 501 | local Children = Model:GetChildren() | |
| 502 | wait(0.1) | |
| 503 | for i = 1,#Children do | |
| 504 | if Children[i]:IsA("Part") then
| |
| 505 | Children[i].Transparency = 1 | |
| 506 | end | |
| 507 | game.Debris:AddItem(Children[i],0) | |
| 508 | end | |
| 509 | ||
| 510 | end | |
| 511 | end | |
| 512 | end) | |
| 513 | Lightning() | |
| 514 | ||
| 515 | TornadoFunction = function() | |
| 516 | local TornadoModel = Instance.new("Model",workspace)
| |
| 517 | local Center = Instance.new("Part",TornadoModel)
| |
| 518 | Center.Anchored = true | |
| 519 | Center.CanCollide = false | |
| 520 | Center.Transparency = 1 | |
| 521 | Center.Size = Vector3.new(2,2,2) | |
| 522 | Center.CFrame = Object.CFrame * CFrame.new(0,0,-20) | |
| 523 | local Death = Instance.new("Part",TornadoModel)
| |
| 524 | Death.Anchored = true | |
| 525 | Death.CanCollide = false | |
| 526 | Death.Transparency = 1 | |
| 527 | Death.Size = Vector3.new(TornadoRadius+10,TornadoRadius+10,TornadoRadius+10) | |
| 528 | Death.CFrame = Center.CFrame | |
| 529 | Death.Touched:connect(function(Touch) | |
| 530 | if Touch.Parent:FindFirstChild("Humanoid") ~= nil and Touch.Parent.Name ~= Player.Name then
| |
| 531 | Touch.Parent.Humanoid.Health = 0 | |
| 532 | end | |
| 533 | end) | |
| 534 | local TornadoFunc = function() | |
| 535 | local Tornanimation = coroutine.wrap(function() | |
| 536 | while Run.Stepped:wait() do | |
| 537 | if Tornado == false then Death:Destroy() break end | |
| 538 | angle = angle + 0.1 | |
| 539 | Object.Anchored = false | |
| 540 | Object.CFrame = Center.CFrame * CFrame.Angles(0,angle,0) * CFrame.new(0,0,TornadoRadius) | |
| 541 | Object.CFrame = Object.CFrame * CFrame.Angles(0,-math.rad(90),0) | |
| 542 | end | |
| 543 | end) | |
| 544 | Tornanimation() | |
| 545 | end | |
| 546 | TornadoFunc() | |
| 547 | end | |
| 548 | ||
| 549 | PhaseFunction = function() | |
| 550 | local Phase = coroutine.wrap(function() | |
| 551 | while wait() do | |
| 552 | if Phase == false then break end | |
| 553 | if Player.Character.Humanoid.WalkSpeed > 50 and Phase == true then | |
| 554 | Object.CFrame = Object.CFrame * CFrame.new(0,0,-Player.Character.Humanoid.WalkSpeed/20) | |
| 555 | end | |
| 556 | end | |
| 557 | end) | |
| 558 | Phase() | |
| 559 | end | |
| 560 | ||
| 561 | ||
| 562 | PortalFunction = function() | |
| 563 | local PortalBlock = Instance.new("Part",workspace)
| |
| 564 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,-100) | |
| 565 | PortalBlock.Transparency = 1 | |
| 566 | PortalBlock.Anchored = true | |
| 567 | PortalBlock.CanCollide = false | |
| 568 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
| 569 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
| 570 | local Gui = Instance.new("SurfaceGui",PortalBlock)
| |
| 571 | local Img = Instance.new("ImageLabel",Gui)
| |
| 572 | Img.Size = UDim2.new(2,0,2,0) | |
| 573 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
| 574 | Img.Transparency = 1 | |
| 575 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
| 576 | local Gui = Instance.new("SurfaceGui",PortalBlock)
| |
| 577 | Gui.Face = "Back" | |
| 578 | local Img = Instance.new("ImageLabel",Gui)
| |
| 579 | Img.Size = UDim2.new(2,0,2,0) | |
| 580 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
| 581 | Img.Transparency = 1 | |
| 582 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
| 583 | Object.CFrame = PortalBlock.CFrame | |
| 584 | local Face = Object.Parent.Head.face.Texture | |
| 585 | local ObjectC = Object.Parent:GetChildren() | |
| 586 | for i = 1,#ObjectC do | |
| 587 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
| |
| 588 | ObjectC[i].Transparency = 1 | |
| 589 | elseif ObjectC[i]:IsA("Hat") then
| |
| 590 | ObjectC[i].Handle.Transparency = 1 | |
| 591 | end | |
| 592 | if ObjectC[i].Name == "Head" then | |
| 593 | ObjectC[i].face.Texture = "" | |
| 594 | end | |
| 595 | end | |
| 596 | ||
| 597 | local PortalR = coroutine.wrap(function() | |
| 598 | wait(0.1) | |
| 599 | Portal = true | |
| 600 | PortalEnd = true | |
| 601 | while wait(0.001) do | |
| 602 | if Portal == false then | |
| 603 | break | |
| 604 | end | |
| 605 | Nil() | |
| 606 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.Angles(0,0,-0.1) | |
| 607 | wait(0.01) | |
| 608 | end | |
| 609 | PortalBlock:Destroy() | |
| 610 | for i = 1,#ObjectC do | |
| 611 | if ObjectC[i]:IsA("Part") and ObjectC[i].Name ~= "HumanoidRootPart" then
| |
| 612 | ObjectC[i].Transparency = 0 | |
| 613 | elseif ObjectC[i]:IsA("Hat") then
| |
| 614 | ObjectC[i].Handle.Transparency = 0 | |
| 615 | end | |
| 616 | if ObjectC[i].Name == "Head" then | |
| 617 | ObjectC[i].face.Texture = Face | |
| 618 | end | |
| 619 | end | |
| 620 | game.Players.LocalPlayer.Character.Part.Transparency = 1 | |
| 621 | local PortalBlock = Instance.new("Part",workspace)
| |
| 622 | PortalBlock.CFrame = Object.CFrame * CFrame.new(0,0,0) | |
| 623 | PortalBlock.Transparency = 1 | |
| 624 | PortalBlock.Anchored = true | |
| 625 | PortalBlock.CanCollide = false | |
| 626 | PortalBlock.Size = Vector3.new(20,20,0.2) | |
| 627 | PortalBlock.CFrame = PortalBlock.CFrame * CFrame.new(0,(PortalBlock.Size.Y/2),0) | |
| 628 | local Gui = Instance.new("SurfaceGui",PortalBlock)
| |
| 629 | local Img = Instance.new("ImageLabel",Gui)
| |
| 630 | Img.Size = UDim2.new(2,0,2,0) | |
| 631 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
| 632 | Img.Transparency = 1 | |
| 633 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
| 634 | local Gui = Instance.new("SurfaceGui",PortalBlock)
| |
| 635 | Gui.Face = "Back" | |
| 636 | local Img = Instance.new("ImageLabel",Gui)
| |
| 637 | Img.Size = UDim2.new(2,0,2,0) | |
| 638 | Img.Position = UDim2.new(-0.5,0,-0.5,0) | |
| 639 | Img.Transparency = 1 | |
| 640 | Img.Image = "http://www.roblox.com/asset/?id=21315275" | |
| 641 | Object.CFrame = PortalBlock.CFrame | |
| 642 | PreviousA1 = Arm1.CFrame.p | |
| 643 | PreviousA2 = Arm2.CFrame.p | |
| 644 | PreviousL1 = Leg1.CFrame.p | |
| 645 | PreviousL2 = Leg2.CFrame.p | |
| 646 | PreviousP = Object.CFrame.p | |
| 647 | PortalEnd = false | |
| 648 | wait(2) | |
| 649 | PortalBlock:Destroy() | |
| 650 | end) | |
| 651 | PortalR() | |
| 652 | end | |
| 653 | ||
| 654 | MorphFunction = function() | |
| 655 | local MaxX = 100 | |
| 656 | local MinX = -100 | |
| 657 | local MaxY = 100 | |
| 658 | local MinY = -100 | |
| 659 | local MaxZ = 100 | |
| 660 | local MinZ = -100 | |
| 661 | local Morph = coroutine.wrap(function() | |
| 662 | while Run.Stepped:wait(0.1) do | |
| 663 | if Morph == false then break end | |
| 664 | local Model = Instance.new("Model",workspace)
| |
| 665 | if Player.Character:FindFirstChild("Shirt") then
| |
| 666 | local Shirt = Player.Character.Shirt:Clone() | |
| 667 | Shirt.Parent = Model | |
| 668 | end | |
| 669 | if Player.Character:FindFirstChild("Pants") then
| |
| 670 | local Pants = Player.Character.Pants:Clone() | |
| 671 | Pants.Parent = Model | |
| 672 | end | |
| 673 | local Humanoid = Instance.new("Humanoid",Model)
| |
| 674 | local LeftArm = Player.Character["Left Arm"]:Clone() | |
| 675 | LeftArm.Parent = Model | |
| 676 | LeftArm.Transparency = 0.4 | |
| 677 | LeftArm.Anchored = true | |
| 678 | LeftArm.CFrame = Player.Character["Left Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
| 679 | local RightArm = Player.Character["Right Arm"]:Clone() | |
| 680 | RightArm.Parent = Model | |
| 681 | RightArm.Transparency = 0.4 | |
| 682 | RightArm.Anchored = true | |
| 683 | RightArm.CFrame = Player.Character["Right Arm"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
| 684 | local LeftLeg = Player.Character["Left Leg"]:Clone() | |
| 685 | LeftLeg.Parent = Model | |
| 686 | LeftLeg.Transparency = 0.4 | |
| 687 | LeftLeg.Anchored = true | |
| 688 | LeftLeg.CFrame = Player.Character["Left Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
| 689 | local RightLeg = Player.Character["Right Leg"]:Clone() | |
| 690 | RightLeg.Parent = Model | |
| 691 | RightLeg.Transparency = 0.4 | |
| 692 | RightLeg.Anchored = true | |
| 693 | RightLeg.CFrame = Player.Character["Right Leg"].CFrame * CFrame.new(math.random(MinX,MaxX)*0.003,math.random(MinY,MaxY)*0.003,math.random(MinZ,MaxZ)*0.003) | |
| 694 | local Children = Model:GetChildren() | |
| 695 | wait(0.01) | |
| 696 | for i = 1,#Children do | |
| 697 | if Children[i]:IsA("Part") then
| |
| 698 | Children[i].Transparency = 1 | |
| 699 | end | |
| 700 | game.Debris:AddItem(Children[i],0) | |
| 701 | end | |
| 702 | end | |
| 703 | end) | |
| 704 | Morph() | |
| 705 | end | |
| 706 | ||
| 707 | local Guis = coroutine.wrap(function() | |
| 708 | local Gui = Instance.new("ScreenGui",Player.PlayerGui)
| |
| 709 | local TextBox = Instance.new("TextBox",Gui)
| |
| 710 | TextBox.Text = "Speed" | |
| 711 | TextBox.BackgroundColor3 = Color3.new(255,255,255) | |
| 712 | TextBox.BorderColor3 = Color3.new(0,0,0) | |
| 713 | TextBox.Size = UDim2.new(0,200,0,25) | |
| 714 | TextBox.Position = UDim2.new(0,10,0.5,-12.5) | |
| 715 | TextBox.FocusLost:connect(function(EnterPressed) | |
| 716 | if EnterPressed then | |
| 717 | Player.Character.Humanoid.WalkSpeed = TextBox.Text | |
| 718 | end | |
| 719 | end) | |
| 720 | local Flash = Instance.new("TextButton",Gui)
| |
| 721 | Flash.BackgroundColor3 = Color3.new(255,255,255) | |
| 722 | Flash.BorderColor3 = Color3.new(0,0,0) | |
| 723 | Flash.Size = UDim2.new(0,200,0,25) | |
| 724 | Flash.Position = UDim2.new(0,10,0.5,22.5) | |
| 725 | Flash.Text = "The Flash" | |
| 726 | Flash.MouseButton1Click:connect(function() | |
| 727 | Color = BrickColor.Yellow() | |
| 728 | PColor = Color3.new(255,255,0) | |
| 729 | end) | |
| 730 | local RFlash = Instance.new("TextButton",Gui)
| |
| 731 | RFlash.BackgroundColor3 = Color3.new(255,255,255) | |
| 732 | RFlash.BorderColor3 = Color3.new(0,0,0) | |
| 733 | RFlash.Size = UDim2.new(0,200,0,25) | |
| 734 | RFlash.Position = UDim2.new(0,10,0.5,57.5) | |
| 735 | RFlash.Text = "The Reverse Flash" | |
| 736 | RFlash.MouseButton1Click:connect(function() | |
| 737 | Color = BrickColor.new("Really red")
| |
| 738 | PColor = Color3.new(255,0,0) | |
| 739 | end) | |
| 740 | local Zoom = Instance.new("TextButton",Gui)
| |
| 741 | Zoom.BackgroundColor3 = Color3.new(255,255,255) | |
| 742 | Zoom.BorderColor3 = Color3.new(0,0,0) | |
| 743 | Zoom.Size = UDim2.new(0,200,0,25) | |
| 744 | Zoom.Position = UDim2.new(0,10,0.5,92.5) | |
| 745 | Zoom.Text = "Zoom" | |
| 746 | Zoom.MouseButton1Click:connect(function() | |
| 747 | Color = BrickColor.new("Cyan")
| |
| 748 | PColor = Color3.new(0,170,255) | |
| 749 | end) | |
| 750 | local Radius = Instance.new("TextBox",Gui)
| |
| 751 | Radius.Text = "Tornado Radius" | |
| 752 | Radius.BackgroundColor3 = Color3.new(255,255,255) | |
| 753 | Radius.BorderColor3 = Color3.new(0,0,0) | |
| 754 | Radius.Size = UDim2.new(0,200,0,25) | |
| 755 | Radius.Position = UDim2.new(0,10,0.5,127.5) | |
| 756 | Radius.FocusLost:connect(function(EnterPressed) | |
| 757 | if EnterPressed then | |
| 758 | TornadoRadius = Radius.Text | |
| 759 | end | |
| 760 | end) | |
| 761 | Mouse.KeyDown:connect(function(Key) | |
| 762 | if Key == "f" then | |
| 763 | if Portal == false then | |
| 764 | PortalFunction() | |
| 765 | Nil() | |
| 766 | else | |
| 767 | Portal = false | |
| 768 | end | |
| 769 | end | |
| 770 | if Key == "r" then | |
| 771 | if Phase == false then | |
| 772 | Phase = true | |
| 773 | PhaseFunction() | |
| 774 | print "PhaseFunction" | |
| 775 | else | |
| 776 | Phase = false | |
| 777 | end | |
| 778 | end | |
| 779 | if Key == "e" then | |
| 780 | if Tornado == false then | |
| 781 | Tornado = true | |
| 782 | TornadoFunction() | |
| 783 | else | |
| 784 | Tornado = false | |
| 785 | end | |
| 786 | end | |
| 787 | if Key == "t" then | |
| 788 | if Morph == false then | |
| 789 | Morph = true | |
| 790 | MorphFunction() | |
| 791 | else | |
| 792 | Morph = false | |
| 793 | end | |
| 794 | end | |
| 795 | end) | |
| 796 | end) | |
| 797 | Guis() | |
| 798 | ||
| 799 | Run.RenderStepped:connect(function() | |
| 800 | if (Object.CFrame.p - PreviousP).magnitude > 7 and Player.Character.Humanoid.WalkSpeed > 25 and Portal == false and PortalEnd == false then | |
| 801 | local Model = Instance.new("Model",workspace)
| |
| 802 | Model.Name = "Ray" | |
| 803 | local Humanoid = Instance.new("Humanoid",Model)
| |
| 804 | if Player.Character:FindFirstChild("Shirt") ~= nil then
| |
| 805 | Player.Character.Shirt:Clone().Parent = Model | |
| 806 | end | |
| 807 | if Player.Character:FindFirstChild("Pants") ~= nil then
| |
| 808 | Player.Character.Pants:Clone().Parent = Model | |
| 809 | end | |
| 810 | local distance = (Object.CFrame.p - PreviousP).magnitude | |
| 811 | local Light = Instance.new("Part",Model)
| |
| 812 | Light.Anchored = true | |
| 813 | Light.CanCollide = false | |
| 814 | Light.TopSurface = "SmoothNoOutlines" | |
| 815 | Light.BottomSurface = "SmoothNoOutlines" | |
| 816 | Light.BackSurface = "SmoothNoOutlines" | |
| 817 | Light.FrontSurface = "SmoothNoOutlines" | |
| 818 | Light.LeftSurface = "SmoothNoOutlines" | |
| 819 | Light.RightSurface = "SmoothNoOutlines" | |
| 820 | Light.Transparency = 1 | |
| 821 | Light.BrickColor = BrickColor.Black() | |
| 822 | Light.Size = Vector3.new(2,2,distance) | |
| 823 | Light.CFrame = CFrame.new(Object.CFrame.p , PreviousP) * CFrame.new(0,0,-distance/2) | |
| 824 | ||
| 825 | local PointLight = Instance.new("PointLight",Light)
| |
| 826 | PointLight.Range = 15 | |
| 827 | PointLight.Brightness = 100 | |
| 828 | PointLight.Color = PColor | |
| 829 | ||
| 830 | local distance = (Arm1.CFrame.p - PreviousA1).magnitude | |
| 831 | ||
| 832 | local Arm1Light = Instance.new("Part",Model)
| |
| 833 | Arm1Light.Name = "Right Arm" | |
| 834 | Arm1Light.Anchored = true | |
| 835 | Arm1Light.CanCollide = false | |
| 836 | Arm1Light.TopSurface = "SmoothNoOutlines" | |
| 837 | Arm1Light.BottomSurface = "SmoothNoOutlines" | |
| 838 | Arm1Light.BackSurface = "SmoothNoOutlines" | |
| 839 | Arm1Light.FrontSurface = "SmoothNoOutlines" | |
| 840 | Arm1Light.LeftSurface = "SmoothNoOutlines" | |
| 841 | Arm1Light.RightSurface = "SmoothNoOutlines" | |
| 842 | Arm1Light.Transparency = 0.5 | |
| 843 | Arm1Light.BrickColor = BrickColor.Black() | |
| 844 | Arm1Light.Size = Vector3.new(1,2,distance) | |
| 845 | Arm1Light.CFrame = CFrame.new(Arm1.CFrame.p , PreviousA1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
| 846 | ||
| 847 | local distance = (Arm2.CFrame.p - PreviousA2).magnitude | |
| 848 | ||
| 849 | local Arm2Light = Instance.new("Part",Model)
| |
| 850 | Arm2Light.Name = "Left Arm" | |
| 851 | Arm2Light.Anchored = true | |
| 852 | Arm2Light.CanCollide = false | |
| 853 | Arm2Light.TopSurface = "SmoothNoOutlines" | |
| 854 | Arm2Light.BottomSurface = "SmoothNoOutlines" | |
| 855 | Arm2Light.BackSurface = "SmoothNoOutlines" | |
| 856 | Arm2Light.FrontSurface = "SmoothNoOutlines" | |
| 857 | Arm2Light.LeftSurface = "SmoothNoOutlines" | |
| 858 | Arm2Light.RightSurface = "SmoothNoOutlines" | |
| 859 | Arm2Light.Transparency = 0.5 | |
| 860 | Arm2Light.BrickColor = BrickColor.Black() | |
| 861 | Arm2Light.Size = Vector3.new(1,2,distance) | |
| 862 | Arm2Light.CFrame = CFrame.new(Arm2.CFrame.p , PreviousA2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
| 863 | ||
| 864 | local distance = (Leg1.CFrame.p - PreviousL1).magnitude | |
| 865 | ||
| 866 | local Leg1Light = Instance.new("Part",Model)
| |
| 867 | Leg1Light.Name = "Right Leg" | |
| 868 | Leg1Light.Anchored = true | |
| 869 | Leg1Light.CanCollide = false | |
| 870 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
| 871 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
| 872 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
| 873 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
| 874 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
| 875 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
| 876 | Leg1Light.Transparency = 0.5 | |
| 877 | Leg1Light.BrickColor = BrickColor.Black() | |
| 878 | Leg1Light.Size = Vector3.new(1,2,distance) | |
| 879 | Leg1Light.CFrame = CFrame.new(Leg1.CFrame.p , PreviousL1) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
| 880 | ||
| 881 | local distance = (Leg2.CFrame.p - PreviousL2).magnitude | |
| 882 | ||
| 883 | local Leg1Light = Instance.new("Part",Model)
| |
| 884 | Leg1Light.Name = "Left Leg" | |
| 885 | Leg1Light.Anchored = true | |
| 886 | Leg1Light.CanCollide = false | |
| 887 | Leg1Light.TopSurface = "SmoothNoOutlines" | |
| 888 | Leg1Light.BottomSurface = "SmoothNoOutlines" | |
| 889 | Leg1Light.BackSurface = "SmoothNoOutlines" | |
| 890 | Leg1Light.FrontSurface = "SmoothNoOutlines" | |
| 891 | Leg1Light.LeftSurface = "SmoothNoOutlines" | |
| 892 | Leg1Light.RightSurface = "SmoothNoOutlines" | |
| 893 | Leg1Light.Transparency = 0.5 | |
| 894 | Leg1Light.BrickColor = BrickColor.Black() | |
| 895 | Leg1Light.Size = Vector3.new(1,2,distance) | |
| 896 | Leg1Light.CFrame = CFrame.new(Leg2.CFrame.p , PreviousL2) * CFrame.new(0,0,-distance/2) * CFrame.Angles(0,math.rad(180),0) | |
| 897 | ||
| 898 | local Point1 = Instance.new("Part",Model)
| |
| 899 | Point1.Transparency = 1 | |
| 900 | Point1.Anchored = true | |
| 901 | Point1.CanCollide = false | |
| 902 | Point1.Size = Vector3.new(0.2,0.2,0.2) | |
| 903 | Point1.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
| 904 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
| 905 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 906 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 907 | ||
| 908 | local Point2 = Instance.new("Part",Model)
| |
| 909 | Point2.Transparency = 1 | |
| 910 | Point2.Anchored = true | |
| 911 | Point2.CanCollide = false | |
| 912 | Point2.Size = Vector3.new(0.2,0.2,0.2) | |
| 913 | Point2.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
| 914 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
| 915 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 916 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 917 | ||
| 918 | local Point5 = Instance.new("Part",Model)
| |
| 919 | Point5.Transparency = 1 | |
| 920 | Point5.Anchored = true | |
| 921 | Point5.CanCollide = false | |
| 922 | Point5.Size = Vector3.new(0.2,0.2,0.2) | |
| 923 | Point5.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
| 924 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
| 925 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 926 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 927 | ||
| 928 | local Point6 = Instance.new("Part",Model)
| |
| 929 | Point6.Transparency = 1 | |
| 930 | Point6.Anchored = true | |
| 931 | Point6.CanCollide = false | |
| 932 | Point6.Size = Vector3.new(0.2,0.2,0.2) | |
| 933 | Point6.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
| 934 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
| 935 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 936 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 937 | ||
| 938 | local Point3 = Instance.new("Part",Model)
| |
| 939 | Point3.Transparency = 1 | |
| 940 | Point3.Anchored = true | |
| 941 | Point3.CanCollide = false | |
| 942 | Point3.Size = Vector3.new(0.2,0.2,0.2) | |
| 943 | Point3.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
| 944 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
| 945 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 946 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 947 | ||
| 948 | local Point4 = Instance.new("Part",Model)
| |
| 949 | Point4.Transparency = 1 | |
| 950 | Point4.Anchored = true | |
| 951 | Point4.CanCollide = false | |
| 952 | Point4.Size = Vector3.new(0.2,0.2,0.2) | |
| 953 | Point4.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
| 954 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
| 955 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 956 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 957 | ||
| 958 | local Point7 = Instance.new("Part",Model)
| |
| 959 | Point7.Transparency = 1 | |
| 960 | Point7.Anchored = true | |
| 961 | Point7.CanCollide = false | |
| 962 | Point7.Size = Vector3.new(0.2,0.2,0.2) | |
| 963 | Point7.CFrame = Light.CFrame * CFrame.new(0,0,-Light.Size.Z/2) | |
| 964 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
| 965 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 966 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 967 | ||
| 968 | local Point8 = Instance.new("Part",Model)
| |
| 969 | Point8.Transparency = 1 | |
| 970 | Point8.Anchored = true | |
| 971 | Point8.CanCollide = false | |
| 972 | Point8.Size = Vector3.new(0.2,0.2,0.2) | |
| 973 | Point8.CFrame = Light.CFrame * CFrame.new(0,0,Light.Size.Z/2) | |
| 974 | * CFrame.new(-Light.Size.X/2 ,0 ,0) | |
| 975 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 976 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 977 | ||
| 978 | local Point9 = Instance.new("Part",Model)
| |
| 979 | Point9.Transparency = 1 | |
| 980 | Point9.Anchored = true | |
| 981 | Point9.CanCollide = false | |
| 982 | Point9.Size = Vector3.new(0.2,0.2,0.2) | |
| 983 | Point9.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
| 984 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
| 985 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 986 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 987 | ||
| 988 | local Point10 = Instance.new("Part",Model)
| |
| 989 | Point10.Transparency = 1 | |
| 990 | Point10.Anchored = true | |
| 991 | Point10.CanCollide = false | |
| 992 | Point10.Size = Vector3.new(0.2,0.2,0.2) | |
| 993 | Point10.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
| 994 | * CFrame.new(Light.Size.X/2 ,0 ,0) | |
| 995 | * CFrame.new(math.random(LightMinX,LightMaxX),0,0) | |
| 996 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 997 | ||
| 998 | local Point11 = Instance.new("Part",Model)
| |
| 999 | Point11.Transparency = 1 | |
| 1000 | Point11.Anchored = true | |
| 1001 | Point11.CanCollide = false | |
| 1002 | Point11.Size = Vector3.new(0.2,0.2,0.2) | |
| 1003 | Point11.CFrame = Light.CFrame * CFrame.new(0,-1,-Light.Size.Z/2) | |
| 1004 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
| 1005 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 1006 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 1007 | ||
| 1008 | local Point12 = Instance.new("Part",Model)
| |
| 1009 | Point12.Transparency = 1 | |
| 1010 | Point12.Anchored = true | |
| 1011 | Point12.CanCollide = false | |
| 1012 | Point12.Size = Vector3.new(0.2,0.2,0.2) | |
| 1013 | Point12.CFrame = Light.CFrame * CFrame.new(0,-1,Light.Size.Z/2) | |
| 1014 | * CFrame.new(Light.Size.X/2 ,-2 ,0) | |
| 1015 | * CFrame.new(math.random(LightMinX2,LightMaxX2),0,0) | |
| 1016 | * CFrame.new(0,math.random(LightMinY,LightMaxY),0) | |
| 1017 | ||
| 1018 | if PrevPoint2 == nil or PrevPoint2 == "Empty" then | |
| 1019 | local distance = (Point2.CFrame.p - Point1.CFrame.p).magnitude | |
| 1020 | local Light = Instance.new("Part",Model)
| |
| 1021 | Light.Anchored = true | |
| 1022 | Light.CanCollide = false | |
| 1023 | Light.TopSurface = "SmoothNoOutlines" | |
| 1024 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1025 | Light.BackSurface = "SmoothNoOutlines" | |
| 1026 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1027 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1028 | Light.RightSurface = "SmoothNoOutlines" | |
| 1029 | Light.Transparency = 0 | |
| 1030 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1031 | Light.Material = "Neon" | |
| 1032 | Light.BrickColor = Color | |
| 1033 | Light.CFrame = CFrame.new(Point2.CFrame.p , Point1.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1034 | elseif PrevPoint2 ~= nil then | |
| 1035 | local distance = (Point2.CFrame.p - PrevPoint2).magnitude | |
| 1036 | local Light = Instance.new("Part",Model)
| |
| 1037 | Light.Anchored = true | |
| 1038 | Light.CanCollide = false | |
| 1039 | Light.TopSurface = "SmoothNoOutlines" | |
| 1040 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1041 | Light.BackSurface = "SmoothNoOutlines" | |
| 1042 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1043 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1044 | Light.RightSurface = "SmoothNoOutlines" | |
| 1045 | Light.Transparency = 0 | |
| 1046 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1047 | Light.Material = "Neon" | |
| 1048 | Light.BrickColor = Color | |
| 1049 | Light.CFrame = CFrame.new(Point2.CFrame.p , PrevPoint2) * CFrame.new(0,0,-distance/2) | |
| 1050 | end | |
| 1051 | ||
| 1052 | if PrevPoint4 == nil or PrevPoint4 == "Empty" then | |
| 1053 | local distance = (Point4.CFrame.p - Point3.CFrame.p).magnitude | |
| 1054 | local Light = Instance.new("Part",Model)
| |
| 1055 | Light.Anchored = true | |
| 1056 | Light.CanCollide = false | |
| 1057 | Light.TopSurface = "SmoothNoOutlines" | |
| 1058 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1059 | Light.BackSurface = "SmoothNoOutlines" | |
| 1060 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1061 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1062 | Light.RightSurface = "SmoothNoOutlines" | |
| 1063 | Light.Transparency = 0 | |
| 1064 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1065 | Light.Material = "Neon" | |
| 1066 | Light.BrickColor = Color | |
| 1067 | Light.CFrame = CFrame.new(Point4.CFrame.p , Point3.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1068 | elseif PrevPoint4 ~= nil then | |
| 1069 | local distance = (Point4.CFrame.p - PrevPoint4).magnitude | |
| 1070 | local Light = Instance.new("Part",Model)
| |
| 1071 | Light.Anchored = true | |
| 1072 | Light.CanCollide = false | |
| 1073 | Light.TopSurface = "SmoothNoOutlines" | |
| 1074 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1075 | Light.BackSurface = "SmoothNoOutlines" | |
| 1076 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1077 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1078 | Light.RightSurface = "SmoothNoOutlines" | |
| 1079 | Light.Transparency = 0 | |
| 1080 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1081 | Light.Material = "Neon" | |
| 1082 | Light.BrickColor = Color | |
| 1083 | Light.CFrame = CFrame.new(Point4.CFrame.p , PrevPoint4) * CFrame.new(0,0,-distance/2) | |
| 1084 | end | |
| 1085 | ||
| 1086 | ||
| 1087 | if PrevPoint6 == nil or PrevPoint6 == "Empty" then | |
| 1088 | local distance = (Point6.CFrame.p - Point5.CFrame.p).magnitude | |
| 1089 | local Light = Instance.new("Part",Model)
| |
| 1090 | Light.Anchored = true | |
| 1091 | Light.CanCollide = false | |
| 1092 | Light.TopSurface = "SmoothNoOutlines" | |
| 1093 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1094 | Light.BackSurface = "SmoothNoOutlines" | |
| 1095 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1096 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1097 | Light.RightSurface = "SmoothNoOutlines" | |
| 1098 | Light.Transparency = 0 | |
| 1099 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1100 | Light.Material = "Neon" | |
| 1101 | Light.BrickColor = Color | |
| 1102 | Light.CFrame = CFrame.new(Point6.CFrame.p , Point5.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1103 | elseif PrevPoint6 ~= nil then | |
| 1104 | local distance = (Point6.CFrame.p - PrevPoint6).magnitude | |
| 1105 | local Light = Instance.new("Part",Model)
| |
| 1106 | Light.Anchored = true | |
| 1107 | Light.CanCollide = false | |
| 1108 | Light.TopSurface = "SmoothNoOutlines" | |
| 1109 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1110 | Light.BackSurface = "SmoothNoOutlines" | |
| 1111 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1112 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1113 | Light.RightSurface = "SmoothNoOutlines" | |
| 1114 | Light.Transparency = 0 | |
| 1115 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1116 | Light.Material = "Neon" | |
| 1117 | Light.BrickColor = Color | |
| 1118 | Light.CFrame = CFrame.new(Point6.CFrame.p , PrevPoint6) * CFrame.new(0,0,-distance/2) | |
| 1119 | end | |
| 1120 | ||
| 1121 | if PrevPoint8 == nil or PrevPoint8 == "Empty" then | |
| 1122 | local distance = (Point8.CFrame.p - Point7.CFrame.p).magnitude | |
| 1123 | local Light = Instance.new("Part",Model)
| |
| 1124 | Light.Anchored = true | |
| 1125 | Light.CanCollide = false | |
| 1126 | Light.TopSurface = "SmoothNoOutlines" | |
| 1127 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1128 | Light.BackSurface = "SmoothNoOutlines" | |
| 1129 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1130 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1131 | Light.RightSurface = "SmoothNoOutlines" | |
| 1132 | Light.Transparency = 0 | |
| 1133 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1134 | Light.Material = "Neon" | |
| 1135 | Light.BrickColor = Color | |
| 1136 | Light.CFrame = CFrame.new(Point8.CFrame.p , Point7.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1137 | elseif PrevPoint8 ~= nil then | |
| 1138 | local distance = (Point8.CFrame.p - PrevPoint8).magnitude | |
| 1139 | local Light = Instance.new("Part",Model)
| |
| 1140 | Light.Anchored = true | |
| 1141 | Light.CanCollide = false | |
| 1142 | Light.TopSurface = "SmoothNoOutlines" | |
| 1143 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1144 | Light.BackSurface = "SmoothNoOutlines" | |
| 1145 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1146 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1147 | Light.RightSurface = "SmoothNoOutlines" | |
| 1148 | Light.Transparency = 0 | |
| 1149 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1150 | Light.Material = "Neon" | |
| 1151 | Light.BrickColor = Color | |
| 1152 | Light.CFrame = CFrame.new(Point8.CFrame.p , PrevPoint8) * CFrame.new(0,0,-distance/2) | |
| 1153 | end | |
| 1154 | ||
| 1155 | if PrevPoint10 == nil or PrevPoint10 == "Empty" then | |
| 1156 | local distance = (Point10.CFrame.p - Point9.CFrame.p).magnitude | |
| 1157 | local Light = Instance.new("Part",Model)
| |
| 1158 | Light.Anchored = true | |
| 1159 | Light.CanCollide = false | |
| 1160 | Light.TopSurface = "SmoothNoOutlines" | |
| 1161 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1162 | Light.BackSurface = "SmoothNoOutlines" | |
| 1163 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1164 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1165 | Light.RightSurface = "SmoothNoOutlines" | |
| 1166 | Light.Transparency = 0 | |
| 1167 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1168 | Light.Material = "Neon" | |
| 1169 | Light.BrickColor = Color | |
| 1170 | Light.CFrame = CFrame.new(Point10.CFrame.p , Point9.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1171 | elseif PrevPoint10 ~= nil then | |
| 1172 | local distance = (Point10.CFrame.p - PrevPoint10).magnitude | |
| 1173 | local Light = Instance.new("Part",Model)
| |
| 1174 | Light.Anchored = true | |
| 1175 | Light.CanCollide = false | |
| 1176 | Light.TopSurface = "SmoothNoOutlines" | |
| 1177 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1178 | Light.BackSurface = "SmoothNoOutlines" | |
| 1179 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1180 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1181 | Light.RightSurface = "SmoothNoOutlines" | |
| 1182 | Light.Transparency = 0 | |
| 1183 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1184 | Light.Material = "Neon" | |
| 1185 | Light.BrickColor = Color | |
| 1186 | Light.CFrame = CFrame.new(Point10.CFrame.p , PrevPoint10) * CFrame.new(0,0,-distance/2) | |
| 1187 | end | |
| 1188 | ||
| 1189 | ||
| 1190 | if PrevPoint12 == nil or PrevPoint12 == "Empty" then | |
| 1191 | local distance = (Point12.CFrame.p - Point11.CFrame.p).magnitude | |
| 1192 | local Light = Instance.new("Part",Model)
| |
| 1193 | Light.Anchored = true | |
| 1194 | Light.CanCollide = false | |
| 1195 | Light.TopSurface = "SmoothNoOutlines" | |
| 1196 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1197 | Light.BackSurface = "SmoothNoOutlines" | |
| 1198 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1199 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1200 | Light.RightSurface = "SmoothNoOutlines" | |
| 1201 | Light.Transparency = 0 | |
| 1202 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1203 | Light.Material = "Neon" | |
| 1204 | Light.BrickColor = Color | |
| 1205 | Light.CFrame = CFrame.new(Point12.CFrame.p , Point11.CFrame.p) * CFrame.new(0,0,-distance/2) | |
| 1206 | elseif PrevPoint12 ~= nil then | |
| 1207 | local distance = (Point12.CFrame.p - PrevPoint12).magnitude | |
| 1208 | local Light = Instance.new("Part",Model)
| |
| 1209 | Light.Anchored = true | |
| 1210 | Light.CanCollide = false | |
| 1211 | Light.TopSurface = "SmoothNoOutlines" | |
| 1212 | Light.BottomSurface = "SmoothNoOutlines" | |
| 1213 | Light.BackSurface = "SmoothNoOutlines" | |
| 1214 | Light.FrontSurface = "SmoothNoOutlines" | |
| 1215 | Light.LeftSurface = "SmoothNoOutlines" | |
| 1216 | Light.RightSurface = "SmoothNoOutlines" | |
| 1217 | Light.Transparency = 0 | |
| 1218 | Light.Size = Vector3.new(0.4,0.4,distance) | |
| 1219 | Light.Material = "Neon" | |
| 1220 | Light.BrickColor = Color | |
| 1221 | Light.CFrame = CFrame.new(Point12.CFrame.p , PrevPoint12) * CFrame.new(0,0,-distance/2) | |
| 1222 | end | |
| 1223 | PreviousP = Object.CFrame.p | |
| 1224 | PreviousA1 = Arm1.CFrame.p | |
| 1225 | PreviousA2 = Arm2.CFrame.p | |
| 1226 | PreviousL1 = Leg1.CFrame.p | |
| 1227 | PreviousL2 = Leg2.CFrame.p | |
| 1228 | PrevPoint1 = Point1.CFrame.p | |
| 1229 | PrevPoint2 = Point2.CFrame.p | |
| 1230 | PrevPoint3 = Point3.CFrame.p | |
| 1231 | PrevPoint4 = Point4.CFrame.p | |
| 1232 | PrevPoint5 = Point5.CFrame.p | |
| 1233 | PrevPoint6 = Point6.CFrame.p | |
| 1234 | PrevPoint7 = Point7.CFrame.p | |
| 1235 | PrevPoint8 = Point8.CFrame.p | |
| 1236 | PrevPoint9 = Point9.CFrame.p | |
| 1237 | PrevPoint10 = Point10.CFrame.p | |
| 1238 | PrevPoint11 = Point11.CFrame.p | |
| 1239 | PrevPoint12 = Point12.CFrame.p | |
| 1240 | local Children = Model:GetChildren() | |
| 1241 | wait(1) | |
| 1242 | for i = 1,10 do | |
| 1243 | local Remove = coroutine.wrap(function() | |
| 1244 | for i = 1,#Children do | |
| 1245 | if Children[i]:IsA("Part") then
| |
| 1246 | Children[i].Transparency = Children[i].Transparency + 0.1 | |
| 1247 | if Children[i].Transparency >= 1 and Children[i] ~= Light and Children[i] ~= Point1 and Children[i] ~= Point2 and Children[i] ~= Point3 | |
| 1248 | and Children[i] ~= Point4 and Children[i] ~= Point5 and Children[i] ~= Point6 and Children[i] ~= Point7 and Children[i] ~= Point8 | |
| 1249 | and Children[i] ~= Point9 and Children[i] ~= Point10 and Children[i] ~= Point11 and Children[i] ~= Point12 then | |
| 1250 | game.Debris:AddItem(Children[i],0) | |
| 1251 | end | |
| 1252 | end | |
| 1253 | if Children[i].ClassName ~= "Part" then | |
| 1254 | game.Debris:AddItem(Children[i],0) | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end) | |
| 1258 | Remove() | |
| 1259 | wait(0.05) | |
| 1260 | end | |
| 1261 | game.Debris:AddItem(Light,0) | |
| 1262 | game.Debris:AddItem(Point1,0) | |
| 1263 | game.Debris:AddItem(Point2,0) | |
| 1264 | game.Debris:AddItem(Point3,0) | |
| 1265 | game.Debris:AddItem(Point4,0) | |
| 1266 | game.Debris:AddItem(Point5,0) | |
| 1267 | game.Debris:AddItem(Point6,0) | |
| 1268 | game.Debris:AddItem(Point7,0) | |
| 1269 | game.Debris:AddItem(Point8,0) | |
| 1270 | game.Debris:AddItem(Point9,0) | |
| 1271 | game.Debris:AddItem(Point10,0) | |
| 1272 | game.Debris:AddItem(Point11,0) | |
| 1273 | game.Debris:AddItem(Point12,0) | |
| 1274 | end | |
| 1275 | end) |