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- This document is a rough outline of what people should take into account when doing v8.4 team blackout bingos.
- It won't be able to cover the complexity of all different boards so coming up with own thoughts and analysis of previous bingos with your routing is crucial. (This is not a replacement for personal routing abilities. It is designed to help beginners and remind intermediate players of some basics.)
- Each team bingo should be optimized under these aspects to achieve the lowest overall time:
- - synergy of each player's route
- - equal goal distribution (not necessarily the amount of goals but everyone should finish at the same time)
- - avoid overlapping (getting ZL, deep RBA, visiting far places, etc. with multiple players)
- - personal goal preferences
- typical guidelines when looking at a board (depends on team size, suggestions are aiming at 3 players per team):
- - back in time goals (Frog's HP, All 4 Market GS)
- -> these require going back in time; one player needs to cover that option and route in other goals appropriately
- - goals which require high commitment or preparation (8/9 Hearts, Maps, Compasses)
- -> which other goals go well together with it?
- -> Fire goals is a free compass, Forest is a free HC, etc.
- - ZL goals
- -> can one player finish all ZL goals or would another player also benefit from warp songs? (Poacher's Saw RBA)
- - back in time synergy (Din's Fire, Win Bombchu Bowling Prize, All 4 Wasteland/Colossus GS, At least 9 Magic Beans, Plant bean in DMC)
- -> requires beating Forest and skipping/watching Prelude (also opening DoT if you set up for BA unless you play on VC/GC)
- -> really useful if a player is defeating Phantom Ganon for HC, etc.
- -> possibility to fix upgrades after RBA (Bullet Bag (40), Goron Bracelet)
- - mutually exclusive/double goals (Golden and Bronze Gauntlets, 8 Hearts and 9 Hearts, Defeat Barinade twice, etc.)
- - item skips (chus, legit bombs, Hover Boots, Hookshot)
- -> do they save time overall? is it worth taking the risk vs. lacking consistency? can you take goals from other players that would benefit from these items?
- - item usage (Boomerang for GS, Longshot for movement/skips, FW/Din's Fire)
- - which goals can be done by the people who finish first with their goals to balance the players more evenly?
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