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- /*func SIMON */
- int count_how_much_button(button_t *);
- void check_hud_user(my_w_t *);
- void print_bye(void);
- void print_hello(void);
- void fill_all_texture_of_hud(my_w_t *);
- void fill_hud_button(my_w_t *);
- void check_fly_over_or_cliked(my_w_t *, int);
- int button_fly_over(button_t, sfVector2i);
- int buttonIsClicked(button_t *, sfVector2i);
- button_t *button_initialise(sfVector2f, sfVector2f, void *);
- button_t *next_button_initialise(button_t *, sfTexture *, sfTexture *);
- void init_button_game(my_w_t *);
- void init_array_of_button(my_w_t *);
- void set_new_count_button(my_w_t *, int);
- void check_hud_user(my_w_t *);
- /* end func SIMON */
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