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Feb 17th, 2018
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  1. /*func SIMON */
  2. int count_how_much_button(button_t *);
  3. void check_hud_user(my_w_t *);
  4. void print_bye(void);
  5. void print_hello(void);
  6. void fill_all_texture_of_hud(my_w_t *);
  7. void fill_hud_button(my_w_t *);
  8. void check_fly_over_or_cliked(my_w_t *, int);
  9. int button_fly_over(button_t, sfVector2i);
  10. int buttonIsClicked(button_t *, sfVector2i);
  11. button_t *button_initialise(sfVector2f, sfVector2f, void *);
  12. button_t *next_button_initialise(button_t *, sfTexture *, sfTexture *);
  13. void init_button_game(my_w_t *);
  14. void init_array_of_button(my_w_t *);
  15. void set_new_count_button(my_w_t *, int);
  16. void check_hud_user(my_w_t *);
  17. /* end func SIMON */
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