cat568

Untitled

Dec 14th, 2018
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  1. --[[ UBERIFY! Made By: WafflesAreVeryGood If leaked, thanks a fucking lot.]]--
  2. --[[
  3. q = Left punch C
  4. e = Right punch C
  5. r = Beam C
  6. t = Double beam C
  7. y = Pick up then throw C
  8. p = Play music C
  9. l = Stop music C
  10. f = Stop scripts near you Failure.
  11. h = Barrage C
  12. j = Enable/Disable UBERIFY! C(maybe)
  13. k = Backflip C
  14. z = Inincerate C
  15. x = Record frame C
  16. c = Play C
  17. v = Shield C
  18. b = EX-U-PLO-SION! C
  19. n = Dash attack C
  20. m = Huge jump C
  21. g = Eye shot C
  22. shift = Sprint with cool effect and stuff
  23.  
  24. --]]
  25. local plr = game.Players.LocalPlayer
  26. local char = plr.Character
  27. local mouse = plr:GetMouse()
  28. local torso = char.Torso
  29. local rs = torso["Right Shoulder"]
  30. local ls = torso["Left Shoulder"]
  31. local rh = torso["Right Hip"]
  32. local lh = torso["Left Hip"]
  33. local rj = char.HumanoidRootPart.RootJoint
  34. local neck = torso.Neck
  35. local animpose = "Idle"
  36. local attacking = false
  37. local cananim = true
  38. local rage = false
  39. local shield = nil
  40. local sprint = false
  41. local canrage = true
  42. local legs = false
  43. local bc = char:WaitForChild("Body Colors")
  44. local multiplier = 1
  45. local lac = char["Body Colors"].LeftArmColor
  46. local rac = char["Body Colors"].RightArmColor
  47. local rlc = char["Body Colors"].RightArmColor
  48. local llc = char["Body Colors"].LeftLegColor
  49. local hc = char["Body Colors"].HeadColor
  50. local tc = char["Body Colors"].TorsoColor
  51. local humanoid = char:FindFirstChildOfClass("Humanoid")
  52. local huge = Vector3.new(math.huge,math.huge,math.huge)
  53. local mobs = Instance.new("Sound", char)
  54. mobs.SoundId = "rbxassetid://189224548"
  55. mobs.Looped = true
  56. mobs.Volume = 3
  57. mobs:Play()
  58. local shirt = nil
  59. local pants = nil
  60. local speed = 100
  61. local push = 100
  62. if char:FindFirstChild("Animate") then char.Animate:Destroy() end
  63. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end
  64. local particlecolor = ColorSequence.new(Color3.new(1,1,1))
  65. function swait(t)
  66. if t == nil or t == 0 then
  67. game:service('RunService').Stepped:wait(0)
  68. else
  69. for i = 0, t do
  70. game:service('RunService').Stepped:wait(0)
  71. end
  72. end
  73. end
  74. function hurt(hit, dmg)
  75. if hit.Parent then
  76. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  77. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  78. if hum then
  79. if hum.Parent.Name ~= plr.Name then
  80. if dmg == "Kill" or hum.Health > 100000 then
  81. hit.Parent:BreakJoints()
  82. return true
  83. else
  84. if math.random(0, 100) == 50 then
  85. hum.Health = hum.Health - dmg*multiplier*2.5
  86. else
  87. hum.Health = hum.Health -dmg*multiplier
  88. end
  89. return true
  90. end
  91. end
  92. end
  93. end
  94. end
  95. function soundeffect(id, volume, speed, parent)
  96. spawn(function()
  97. local s = Instance.new("Sound")
  98. s.SoundId = id
  99. s.Volume = volume
  100. s.PlaybackSpeed = speed
  101. s.Parent = parent
  102. s:Play()
  103. repeat wait() until not s.Playing
  104. s:Destroy()
  105. end)
  106. end
  107. function gethum(obj)
  108. if obj.Parent then
  109. if obj.Parent:FindFirstChild("Humanoid") then
  110. if obj.Parent.Name ~= plr.Name then
  111. return obj.Parent:FindFirstChildOfClass("Humanoid")
  112. end
  113. end
  114. end
  115. end
  116. function smooth(obj)
  117. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  118. for i,v in pairs(sides) do
  119. obj[v.."Surface"] = "SmoothNoOutlines"
  120. end
  121. end
  122. function fade(obj, dest, grow)
  123. spawn(function()
  124. local oldcf = obj.CFrame
  125. for i = 0, 10 do
  126. if grow then
  127. obj.Size = obj.Size +Vector3.new(1,1,1)
  128. obj.CFrame = oldcf
  129. end
  130. obj.Transparency = obj.Transparency +0.1
  131. swait()
  132. end
  133. if dest then
  134. obj:Destroy()
  135. end
  136. end)
  137. end
  138. local keyamount = 0
  139. mouse.KeyDown:connect(function(key)
  140. if key == "w" or key == "a" or key == "s" or key == "d" then
  141. keyamount = keyamount + 1
  142. if animpose ~= "Falling" then
  143. if keyamount > 3 then keyamount = 0 end
  144. animpose = "Walking"
  145. end
  146. end
  147. end)
  148. mouse.KeyUp:connect(function(key)
  149. if key == "w" or key == "a" or key == "s" or key == "d" then
  150. keyamount = keyamount - 1
  151. if keyamount < 0 then keyamount = 0 end
  152. if keyamount == 0 then
  153. animpose = "Idle"
  154. end
  155. end
  156. end)
  157. wait(1)
  158.  
  159. local p = Instance.new("Part")
  160. p.CanCollide = false
  161. p.Size = Vector3.new(0.2,0.2,0.2)
  162. smooth(p)
  163. p.Material = "Neon"
  164. p.BrickColor = BrickColor.new("Institutional white")
  165. p.CFrame = char.Head.CFrame
  166. p.Name = "Right Eye"
  167. local m = Instance.new("SpecialMesh", p)
  168. m.MeshType = "Sphere"
  169. m.Scale = Vector3.new(0.7,1.1,0.7)
  170. local p2 = p:Clone()
  171. p2.Name = "Left Eye"
  172. local reye = p
  173. local leye = p2
  174. local reyeweld = w
  175. local leyeweld = w2
  176. reye.Parent = char
  177. leye.Parent = char
  178. local w2 = Instance.new("Weld", p2)
  179. w2.Part0 = p2
  180. w2.Part1 = char.Head
  181. w2.C0 = CFrame.new(0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  182. local w = Instance.new("Weld", p)
  183. w.Part0 = p
  184. w.Part1 = char.Head
  185. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  186. local p = Instance.new("Part")
  187. p.Size = Vector3.new(0.2,0.2,0.2)
  188. p.CanCollide = false
  189. p.CFrame = char.Head.CFrame
  190. p.Transparency = 1
  191. p.Name = "Effect"
  192. p.Parent = char
  193. local w = Instance.new("Weld", p)
  194. w.Name = "justaweld"
  195. w.Part0 = p
  196. w.Part1 = char.Head
  197. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  198. local effect = Instance.new("ParticleEmitter")
  199. effect.Color = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  200. effect.LightEmission = 0.7
  201. effect.Size = NumberSequence.new(0.3)
  202. effect.Texture = "rbxassetid://30528872"
  203. effect.Transparency = NumberSequence.new(0.5)
  204. effect.Lifetime = NumberRange.new(1.5)
  205. effect.Rate = 500
  206. effect.Speed = NumberRange.new(3)
  207. effect.Enabled = false
  208. effect.Parent = p
  209. local effectp = p
  210. mouse.KeyDown:connect(function(key)
  211. if key == "p" then
  212. if not char:FindFirstChild("Sound") then
  213. mobs = Instance.new("Sound", char)
  214. mobs.SoundId = "rbxassetid://189224548"
  215. mobs.Looped = true
  216. mobs.Volume = 3
  217. end
  218. mobs:Stop()
  219. mobs:Play()
  220. end
  221. end)
  222. mouse.KeyDown:connect(function(key)
  223. if key == "l" then
  224. if mobs then
  225. mobs:Stop()
  226. end
  227. a = function(b)
  228. for i,v in pairs(b:children()) do
  229. if v:IsA("Sound") and v.Parent ~= char then
  230. v:Destroy()
  231. end
  232. a(v)
  233. end
  234. end
  235. a(workspace)
  236. end
  237. end)
  238. mouse.KeyDown:connect(function(key)
  239. if key == "j" and not rage and canrage then
  240. rage = true
  241. canrage = false
  242. local truenumber = 0
  243. for i = 0, 1 do
  244. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  245. leye.Mesh.Scale = reye.Mesh.Scale
  246. wait()
  247. end
  248. humanoid.MaxHealth = 100000 humanoid.Name = "yahaha"
  249. wait()
  250. humanoid.Health = 100000
  251. multiplier = 5
  252. push = 200
  253. reye.BrickColor = BrickColor.new("Deep orange")
  254. leye.BrickColor = BrickColor.new("Deep orange")
  255. wait(0.1)
  256. mobs.SoundId = "rbxassetid://305355374"
  257. for i = 0, 1 do
  258. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  259. leye.Mesh.Scale = reye.Mesh.Scale
  260. wait()
  261. end
  262. wait(0.3)
  263. effect.Enabled = true
  264. canrage = true
  265. particlecolor = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  266. repeat wait()
  267. truenumber = truenumber+0.05
  268. local num = math.sin(truenumber)*25
  269. effectp.justaweld.C0 = CFrame.new(effectp.justaweld.C0.p) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(num))
  270. until not rage
  271. end
  272. if key == "j" and rage and canrage then
  273. canrage = false
  274. for i = 0, 1 do
  275. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  276. leye.Mesh.Scale = reye.Mesh.Scale
  277. wait()
  278. end
  279. rage = false
  280. reye.BrickColor = BrickColor.new("Institutional white")
  281. leye.BrickColor = BrickColor.new("Institutional white")
  282. wait(0.1)
  283. mobs.SoundId = "rbxassetid://189224548"
  284. for i = 0, 1 do
  285. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  286. leye.Mesh.Scale = reye.Mesh.Scale
  287. wait()
  288. end
  289. effect.Enabled = false
  290. canrage = true
  291. particlecolor = ColorSequence.new(Color3.new(1,1,1))
  292. end
  293. end)
  294. mouse.KeyDown:connect(function(key)
  295. if key == "g" and not attacking then
  296. attacking = true
  297. local p = Instance.new("Part")
  298. p.Transparency = 1
  299. p.Anchored = true
  300. p.Size = Vector3.new(2,2,2)
  301. p.CanCollide = false
  302. local pe = Instance.new("ParticleEmitter", p)
  303. pe.Color = particlecolor
  304. pe.LightEmission = 0.7
  305. pe.Size = NumberSequence.new(2)
  306. pe.Texture = "rbxassetid://30528872"
  307. pe.Transparency = NumberSequence.new(0.5)
  308. pe.Lifetime = NumberRange.new(0.1)
  309. pe.Rate = 500
  310. pe.Speed = NumberRange.new(3)
  311. p.CFrame = reye.CFrame
  312. p.Parent = workspace
  313. p.Anchored = false
  314. local bv = Instance.new("BodyVelocity", p)
  315. bv.MaxForce = huge
  316. bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push
  317. p.Touched:connect(function(hit)
  318. hurt(hit, math.random(5,10))
  319. end)
  320. game.Debris:AddItem(p, 4)
  321. attacking = false
  322. end
  323. end)
  324. mouse.KeyDown:connect(function(key)
  325. if key == "q" and not attacking then
  326. attacking = true
  327. legs = true
  328. local con = char["Left Arm"].Touched:connect(function(hit)
  329. if hurt(hit, math.random(15,30)) then
  330. local bv = Instance.new("BodyVelocity")
  331. bv.MaxForce = huge
  332. bv.Velocity = -char["Left Arm"].CFrame.upVector*50
  333. bv.Parent = hit
  334. game.Debris:AddItem(bv, 0.5)
  335. end
  336. end)
  337. for i = 0, 0.7, 0.1 do
  338. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348995551, 0.258661419, -0.965337634, -0.99939239, -0.00903249159, 0.0337103829, 1.15483999e-007, 0.965927243, 0.258819371), 0.8)
  339. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.8)
  340. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.94551903, 0.325568229, 0, 0, 0, 1, 0.325568229, 0.94551903, 0), 0.8)
  341. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.920505404, -0.390731245, -0, 0, 0, 1, -0.390731245, 0.920505404, 0), 0.8)
  342. wait()
  343. end
  344. con:disconnect()
  345. wait(0.05)
  346. attacking = false
  347. legs = false
  348. end
  349. end)
  350. mouse.KeyDown:connect(function(key)
  351. if key == "e" and not attacking then
  352. attacking = true
  353. legs = true
  354. local con = char["Right Arm"].Touched:connect(function(hit)
  355. if hurt(hit, math.random(15,30)) then
  356. local bv = Instance.new("BodyVelocity")
  357. bv.MaxForce = huge
  358. bv.Velocity = -char["Right Arm"].CFrame.upVector*50
  359. bv.Parent = hit
  360. game.Debris:AddItem(bv, 0.5)
  361. end
  362. end)
  363. for i = 0, 0.7, 0.1 do
  364. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.8)
  365. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.8)
  366. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.8)
  367. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.8)
  368. wait()
  369. end
  370. con:disconnect()
  371. wait(0.05)
  372. attacking = false
  373. legs = false
  374. end
  375. end)
  376. mouse.KeyDown:connect(function(key)
  377. if key == "r" and not attacking then
  378. legs = true
  379. attacking = true
  380. local p = Instance.new("Part")
  381. p.CanCollide = false
  382. p.Anchored = true
  383. smooth(p)
  384. p.Transparency = 1
  385. p.Size = Vector3.new(0.2,0.2,0.2)
  386. local pe = Instance.new("ParticleEmitter", p)
  387. pe.Color = particlecolor
  388. pe.LightEmission = 0.7
  389. pe.Size = NumberSequence.new(2)
  390. pe.Texture = "rbxassetid://30528872"
  391. pe.Transparency = NumberSequence.new(0.5)
  392. pe.Lifetime = NumberRange.new(0.3)
  393. pe.Rate = 500
  394. pe.Speed = NumberRange.new(3)
  395. local p2 = p:Clone()
  396. p.Parent = char
  397. p2.Parent = char
  398. spawn(function()
  399. local num = 0
  400. repeat swait()
  401. num = num + 0.5
  402. local sin = math.sin(num)*2
  403. local cos = math.cos(num)*2
  404. p.CFrame = char["Right Arm"].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  405. until not attacking
  406. p:Destroy()
  407. p2:Destroy()
  408. end)
  409. for i = 0, 1, 0.1 do
  410. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.4)
  411. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.4)
  412. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.4)
  413. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.4)
  414. wait()
  415. end
  416. wait(0.5)
  417. for i = 0, 50 do
  418. local p = Instance.new("Part")
  419. p.Transparency = 1
  420. p.Size = Vector3.new(5,5,5)
  421. p.Name = "ignore"
  422. p.CanCollide = false
  423. p.CFrame = char["Right Arm"].CFrame
  424. smooth(p)
  425. local pe = Instance.new("ParticleEmitter")
  426. pe.Color = particlecolor
  427. pe.LightEmission = 0.7
  428. pe.Size = NumberSequence.new(5)
  429. pe.Texture = "rbxassetid://30528872"
  430. pe.Transparency = NumberSequence.new(0.5)
  431. pe.Lifetime = NumberRange.new(0.3)
  432. pe.Rate = 500
  433. pe.Speed = NumberRange.new(3)
  434. pe.Parent = p
  435. p.Parent = workspace
  436. p.Touched:connect(function(hit)
  437. if hit.Name ~= "ignore" then
  438. hurt(hit, 50)
  439. end
  440. end)
  441. local bv = Instance.new("BodyVelocity")
  442. bv.MaxForce = huge
  443. bv.Velocity = CFrame.new(char["Right Arm"].Position, mouse.Hit.p).lookVector*push
  444. bv.Parent = p
  445. game.Debris:AddItem(p, 5)
  446. swait()
  447. end
  448. attacking = false
  449. legs = false
  450. end
  451. end)
  452. mouse.KeyDown:connect(function(key)
  453. if key == "t" and not attacking then
  454. attacking = true
  455. legs = true
  456. for i = 1, 2 do
  457. local arm = ""
  458. if i == 1 then arm = "Right Arm" end
  459. if i == 2 then arm = "Left Arm" end
  460. local p = Instance.new("Part")
  461. p.CanCollide = false
  462. p.Anchored = true
  463. smooth(p)
  464. p.Transparency = 1
  465. p.Size = Vector3.new(0.2,0.2,0.2)
  466. local pe = Instance.new("ParticleEmitter", p)
  467. pe.Color = particlecolor
  468. pe.LightEmission = 0.7
  469. pe.Size = NumberSequence.new(2)
  470. pe.Texture = "rbxassetid://30528872"
  471. pe.Transparency = NumberSequence.new(0.5)
  472. pe.Lifetime = NumberRange.new(0.3)
  473. pe.Rate = 500
  474. pe.Speed = NumberRange.new(3)
  475. local p2 = p:Clone()
  476. p.Parent = char
  477. p2.Parent = char
  478. spawn(function()
  479. local num = 0
  480. repeat swait()
  481. num = num + 0.5
  482. local sin = math.sin(num)*2
  483. local cos = math.cos(num)*2
  484. p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  485. until not attacking
  486. p:Destroy()
  487. p2:Destroy()
  488. end)
  489. end
  490. for i = 0, 1, 0.1 do
  491. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348517336, -0.0018264954, -0.999390841, -0.998022854, -0.0523041189, 0.0348994955, -0.0523358807, 0.998631001, 0), 0.4)
  492. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348517336, 0.0018264954, 0.999390841, 0.998022854, -0.0523041189, 0.0348994955, 0.0523358211, 0.998630881, 0), 0.4)
  493. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.4)
  494. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.4)
  495. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  496. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  497. wait()
  498. end
  499. for i = 0, 50 do
  500. local arm = ""
  501. if i%2 == 0 then
  502. arm = "Right Arm"
  503. else
  504. arm = "Left Arm"
  505. end
  506. local p = Instance.new("Part")
  507. p.Transparency = 1
  508. p.Size = Vector3.new(5,5,5)
  509. p.Name = "ignore"
  510. p.CanCollide = false
  511. p.CFrame = char[arm].CFrame
  512. smooth(p)
  513. local pe = Instance.new("ParticleEmitter")
  514. pe.Color = particlecolor
  515. pe.LightEmission = 0.7
  516. pe.Size = NumberSequence.new(2)
  517. pe.Texture = "rbxassetid://30528872"
  518. pe.Transparency = NumberSequence.new(0.5)
  519. pe.Lifetime = NumberRange.new(0.2)
  520. pe.Rate = 500
  521. pe.Speed = NumberRange.new(3)
  522. pe.Parent = p
  523. p.Parent = workspace
  524. p.Touched:connect(function(hit)
  525. if hit.Name ~= "ignore" then
  526. hurt(hit, 10)
  527. end
  528. end)
  529. local bv = Instance.new("BodyVelocity")
  530. bv.MaxForce = huge
  531. bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push
  532. bv.Parent = p
  533. game.Debris:AddItem(p, 5)
  534. swait()
  535. end
  536. wait(0.5)
  537. attacking = false
  538. legs = false
  539. end
  540. end)
  541. mouse.KeyDown:connect(function(key)
  542. if key == "y" and not attacking then
  543. attacking = true
  544. legs = true
  545. for i = 0, 0.7, 0.1 do
  546. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.7)
  547. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0347083807, -0.321920633, 0.946130574, 0.993917823, -0.110135622, -0.00101229548, 0.104528494, 0.940340519, 0.323785156), 0.7)
  548. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808087, 0.173648223, 0, 0, 0, 1, 0.173648223, 0.984808087, 0), 0.7)
  549. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.96592617, -0.258819103, -0, 0, 0, 1, -0.258819103, 0.96592617, 0), 0.7)
  550. wait()
  551. end
  552. local w = nil
  553. scon = char["Right Arm"].Touched:connect(function(hit)
  554. if gethum(hit) then
  555. if hit.Parent:FindFirstChild("Head") then
  556. w = Instance.new("Weld")
  557. w.Part0 = char["Right Arm"]
  558. w.Part1 = hit.Parent.Head
  559. w.C0 = CFrame.new(0,-2,0)
  560. w.Parent = hit.Parent.Head
  561. scon:disconnect()
  562. scon = nil
  563. end
  564. end
  565. end)
  566. for i = 0, 0.7, 0.1 do
  567. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.8)
  568. rs.C0 = rs.C0:Lerp(CFrame.new(0.779308438, 0.539296746, -0.44693622, -0.0347083807, 0.441383421, 0.896648288, 0.993917823, -0.0785935149, 0.0771619156, 0.104528494, 0.89387244, -0.435970813), 0.8)
  569. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808445, -0.173648283, 0, 0, 0, 1, -0.173648283, 0.984808445, 0), 0.8)
  570. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.961262584, 0.275637597, 0, 0, 0, 1.00000012, 0.275637567, 0.961262703, 0), 0.8)
  571. wait()
  572. end
  573. local save = char.Torso.CFrame
  574. for i = 0, 0.4, 0.1 do
  575. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  576. rs.C0 = rs.C0:Lerp(CFrame.new(1.50524855, 0.565971315, -0.459527433, -0.0347083807, -0.999394238, 0.00364828855, 0.993917823, -0.0348996557, -0.104465209, 0.104528494, 5.77419996e-008, 0.994526088), 0.6)
  577. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.874620974, 0.484810293, 0, 0, 0, 1, 0.484810293, 0.874620974, 0), 0.6)
  578. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.798636913, -0.601815939, 0, 0, 0, 1.00000012, -0.601815999, 0.798636913, 0), 0.6)
  579. wait()
  580. end
  581. if w then
  582. if w.Parent then
  583. local character = w.Parent.Parent
  584. character.Head.CanCollide = false
  585. w:Destroy()
  586. local bv = Instance.new("BodyVelocity")
  587. bv.MaxForce = huge
  588. bv.Velocity = -save.lookVector*push
  589. bv.Parent = character.Torso
  590. game.Debris:AddItem(bv, 0.5)
  591. spawn(function()
  592. wait(0.25)
  593. character.Head.CanCollide = true
  594. end)
  595. character:FindFirstChildOfClass("Humanoid").PlatformStand = false
  596. end
  597. end
  598. wait(0.1)
  599. if scon then scon:disconnect() end
  600. attacking = false
  601. legs = false
  602. end
  603. end)
  604. local deb = false
  605. mouse.KeyDown:connect(function(key)
  606. if key == "h" and not deb and not attacking then
  607. deb = true
  608. for i = 0, 10 do
  609. spawn(function()
  610. local p = Instance.new("Part")
  611. p.Anchored = true
  612. p.CanCollide = false
  613. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-5,5),-10,math.random(-5,5))
  614. smooth(p)
  615. p.BrickColor = BrickColor.DarkGray()
  616. p.Material = Enum.Material.Slate
  617. p.Size = Vector3.new(1,1,1)
  618. p.Transparency = 1
  619. local pe = Instance.new("ParticleEmitter")
  620. pe.Color = particlecolor
  621. pe.LightEmission = 0.7
  622. pe.Size = NumberSequence.new(1)
  623. pe.Texture = "rbxassetid://30528872"
  624. pe.Transparency = NumberSequence.new(0.5)
  625. pe.Lifetime = NumberRange.new(0.2)
  626. pe.Rate = 500
  627. pe.Speed = NumberRange.new(3)
  628. pe.Parent = p
  629. p.Parent = workspace
  630. local endcf = p.CFrame *CFrame.new(0,30,0)
  631. for i = 0, 20 do
  632. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  633. wait()
  634. end
  635. local z = Instance.new("Part")
  636. z.CFrame = p.CFrame
  637. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  638. local bv = Instance.new("BodyVelocity", p)
  639. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  640. bv.Velocity = z.CFrame.lookVector*140
  641. p.Anchored = false
  642. z:Destroy()
  643. p.CanCollide = false
  644. local connection
  645. spawn(function()
  646. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  647. repeat wait()
  648. p.CFrame = p.CFrame *angle
  649. until not p or p.CanCollide
  650. end)
  651. connection = p.Touched:connect(function(hit)
  652. hurt(hit, math.random(5,5))
  653. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  654. p.CanCollide = true
  655. end
  656. end)
  657. game.Debris:AddItem(p, 5)
  658. end)
  659. wait()
  660. deb = false
  661. end
  662. end
  663. end)
  664. mouse.KeyDown:connect(function(key)
  665. if key == "k" and not attacking then
  666. attacking = true
  667. for i = 0, 0.7, 0.1 do
  668. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0), 0.7)
  669. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564855, 0.997564256, 0, 0.997564256, 0.0697564855, -1, 0, 0), 0.7)
  670. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.915699959, -0.141025871, 0, 0, -1, 0.838671386, 0.544639707, 0, 0.544639707, -0.838671386, 0), 0.7)
  671. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.700000048, 0, 0, 1, 0.224951148, 0.974370599, 0, -0.974370599, 0.224951148, 0), 0.7)
  672. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  673. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.700000048, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  674. wait()
  675. end
  676. local bv = Instance.new("BodyVelocity")
  677. bv.MaxForce = huge
  678. bv.Velocity = -char.Torso.CFrame.lookVector*100
  679. bv.Velocity = bv.Velocity +Vector3.new(0,100,0)
  680. bv.Parent = char.Torso
  681. game.Debris:AddItem(bv, 0.5)
  682. repeat
  683. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2)
  684. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.13917312, 0.99026823, 0, 0.99026823, 0.13917312, -1, -0, 0), 0.2)
  685. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.599999905, -0.400000006, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.2)
  686. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, 0, 1, -0.529919565, 0.848048747, 0, -0.848048747, -0.529919565, 0), 0.2)
  687. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1.00000024, -1.80731718e-009, 4.5061474e-010, 0, 0.241921946, 0.970296025, -1.86264515e-009, 0.970296264, -0.241922006), 0.2)
  688. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  689. wait()
  690. until char.HumanoidRootPart.Velocity.Y < 0
  691. local num2 = 0.5
  692. local bv = Instance.new("BodyForce")
  693. bv.Force = -char.Torso.CFrame.lookVector*1000
  694. bv.Parent = char.Torso
  695. repeat
  696. if num2 < 5 then
  697. num2 = num2+0.5
  698. end
  699. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  700. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  701. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  702. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  703. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  704. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad(-(10*num2)),0,0), 0.5)
  705. wait()
  706. until char.HumanoidRootPart.Velocity.Y >= -3
  707. bv:Destroy()
  708. attacking = false
  709. end
  710. end)
  711. mouse.KeyDown:connect(function(key)
  712. if key == "z" and not attacking then
  713. attacking = true
  714. local p = Instance.new("Part")
  715. p.Anchored = true
  716. smooth(p)
  717. p.Material = "Neon"
  718. local bc = BrickColor.new("Deep orange")
  719. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  720. bc = BrickColor.new("Institutional White")
  721. end
  722. p.BrickColor = bc
  723. local m = Instance.new("SpecialMesh", p)
  724. m.MeshType = "Sphere"
  725. p.Size = Vector3.new(1,1,1)
  726. p.CFrame = char.Torso.CFrame
  727. p.CanCollide = false
  728. local pe = Instance.new("ParticleEmitter")
  729. pe.Color = particlecolor
  730. pe.LightEmission = 0.7
  731. pe.Size = NumberSequence.new(3)
  732. pe.Texture = "rbxassetid://30528872"
  733. pe.Transparency = NumberSequence.new(0.5)
  734. pe.Lifetime = NumberRange.new(5)
  735. pe.Rate = 500
  736. pe.Speed = NumberRange.new(50)
  737. pe.VelocitySpread = 360
  738. pe.Parent = p
  739. p.Parent = workspace
  740. local rate = 5
  741. local oldcf = p.CFrame
  742. local con = p.Touched:connect(function(hit)
  743. if hit.Parent then
  744. if hit.Anchored == false then
  745. if hit.Parent.Name ~= plr.Name then
  746. if not hit.Parent:IsA("Accessory") then
  747. fade(hit, true)
  748. end
  749. end
  750. end
  751. end
  752. end)
  753. attacking = false
  754. for i = 0, 10*rate do
  755. p.Size = p.Size +Vector3.new(5,5,5)/rate
  756. p.Transparency = p.Transparency+0.1/rate
  757. p.CFrame = oldcf
  758. swait()
  759. end
  760. pe.Enabled = false
  761. con:disconnect()
  762. game.Debris:AddItem(p, 5)
  763. end
  764. end)
  765. local timetravel = false
  766. local recording = false
  767. local frames = 0
  768. local objects = 0
  769. local data = {
  770. ["Objects"] = {
  771.  
  772. }
  773. }
  774. function animate()
  775. a = function(b)
  776. for i,v in pairs(b:children()) do
  777. if v:IsA("BasePart") then
  778. if v.Anchored == false then
  779. local val = Instance.new("StringValue", v)
  780. val.Name = "Anchoredz"
  781. v.Anchored = true
  782. end
  783. end
  784. a(v)
  785. end
  786. end
  787. a(workspace)
  788. end
  789. function unanimate()
  790. a = function(b)
  791. for i,v in pairs(b:children()) do
  792. if v:IsA("BasePart") then
  793. if v:FindFirstChild("Anchoredz") then
  794. v.Anchoredz:Destroy()
  795. v.Anchored = false
  796. end
  797. end
  798. a(v)
  799. end
  800. end
  801. a(workspace)
  802. end
  803. mouse.KeyDown:connect(function(key)
  804. if key == "c" and not timetravel then
  805. timetravel = true
  806. local currentframe = frames+1
  807. animate(true)
  808. for i = 1, frames do
  809. currentframe = currentframe - 1
  810. local currentobj = 0
  811. for i = 1, objects do
  812. currentobj = currentobj + 1
  813. obj = data["Objects"]["obj"..currentobj]
  814. if obj["Object"] then
  815. if obj["Frame"..currentframe] then
  816. obj["Object"].CFrame = obj["Frame"..currentframe]["CFrame"]
  817. end
  818. end
  819. end
  820. wait()
  821. end
  822. unanimate()
  823. timetravel = false
  824. objects = 0
  825. frames = 0
  826. data = {
  827. ["Objects"] = {
  828.  
  829. }
  830. }
  831.  
  832. end
  833. end)
  834. mouse.KeyDown:connect(function(key)
  835. if key == "x" and not recording and not timetravel then
  836. recording = true
  837. if not timetravel and recording then
  838. frames = frames+1
  839. local num = 0
  840. a = function(b)
  841. for i,v in pairs(b:children()) do
  842. if v:IsA("BasePart") then
  843. num = num + 1
  844. if not data["Objects"]["obj"..num] then
  845. data["Objects"]["obj"..num] = {
  846. ["Object"] = nil
  847.  
  848. }
  849. data["Objects"]["obj"..num]["Object"] = v
  850. objects = objects + 1
  851. end
  852. data["Objects"]["obj"..num]["Frame"..frames] = {}
  853. data["Objects"]["obj"..num]["Frame"..frames]["Size"] = v.Size
  854. data["Objects"]["obj"..num]["Frame"..frames]["CFrame"] = v.CFrame
  855. end
  856. a(v)
  857. end
  858. end
  859. a(workspace)
  860. end
  861. recording = false
  862. end
  863. end)
  864. mouse.KeyDown:connect(function(key)
  865. if key == "v" and not attacking then
  866. attacking = true
  867. shielding = true
  868. local p = Instance.new("Part")
  869. p.Anchored = true
  870. smooth(p)
  871. shield = p
  872. local bc = BrickColor.Random()
  873. if ragetype == "???" and rage then bc = BrickColor.new("Really black") end
  874. p.BrickColor = bc
  875. p.Size = Vector3.new(30,30,0)
  876. p.Material = "Neon"
  877. local m = Instance.new("SpecialMesh", p)
  878. m.MeshType = "Sphere"
  879. p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4)
  880. local num2 = -0.5
  881. for i = 0, 10 do
  882. if shielding then
  883. local p = Instance.new("Part")
  884. p.Size = Vector3.new(0.2,0.2,0.2)
  885. p.CanCollide = false
  886. p.Anchored = true
  887. p.Transparency = 1
  888. local pe = Instance.new("ParticleEmitter")
  889. pe.Color = particlecolor
  890. pe.LightEmission = 0.7
  891. pe.Size = NumberSequence.new(1)
  892. pe.Texture = "rbxassetid://30528872"
  893. pe.Transparency = NumberSequence.new(0.5)
  894. pe.Lifetime = NumberRange.new(0.2)
  895. pe.Rate = 500
  896. pe.Speed = NumberRange.new(3)
  897. pe.Parent = p
  898. p.Parent = shield
  899. num2 = num2 + 1
  900. local num = num2
  901. local neg = false
  902. spawn(function()
  903. repeat wait()
  904. num = num + 0.1
  905. local sin = math.sin(num)*15
  906. local cos = math.cos(num)*15
  907. if shield then
  908. p.CFrame = shield.CFrame *CFrame.new(sin,cos,0)
  909. end
  910. until not shielding
  911. end)
  912. else
  913. break
  914. end
  915. end
  916. p.Transparency = 1
  917. p.Parent = workspace
  918. p.Touched:connect(function(hit)
  919. if hurt(hit, math.random(50, 100)) then
  920. fade(hit)
  921. elseif hit.Anchored == false and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  922. fade(hit, true)
  923. end
  924. end)
  925. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  926. for i = 0, 1, 0.1 do
  927. if attacking or shielding then
  928. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  929. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0173860267, -0.69564718, 0.71817416, 0.996044099, -0.0505616963, -0.0730885938, 0.087155737, 0.716603398, 0.692016065), 0.6)
  930. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  931. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.6)
  932. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.777146578, -0.629320741, -0, 0, 0, 1, -0.629320741, 0.777146578, 0), 0.6)
  933. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.694658995, 0.719340265, 0, 0, 0, 1, 0.719340265, 0.694658995, 0), 0.6)
  934. wait()
  935. else
  936. break
  937. end
  938. end
  939. end
  940. end)
  941. mouse.KeyUp:connect(function(key)
  942. if key == "v" and attacking then
  943. if shield then
  944. fade(shield, true)
  945. attacking = false
  946. shielding = false
  947. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  948. end
  949. end
  950. end)
  951. mouse.KeyDown:connect(function(key)
  952. if key == "b" and not attacking then
  953. attacking = true
  954. local p = Instance.new("Part")
  955. p.Anchored = true
  956. smooth(p)
  957. p.Material = "Neon"
  958. local bc = BrickColor.new("Deep orange")
  959. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  960. bc = BrickColor.new("Institutional White")
  961. end
  962. p.BrickColor = bc
  963. local m = Instance.new("SpecialMesh", p)
  964. m.MeshType = "Sphere"
  965. p.Size = Vector3.new(1,1,1)
  966. p.CFrame = char.Torso.CFrame
  967. p.CanCollide = false
  968. local pe = Instance.new("ParticleEmitter")
  969. pe.Color = particlecolor
  970. pe.LightEmission = 0.7
  971. pe.Size = NumberSequence.new(10)
  972. pe.Texture = "rbxassetid://30528872"
  973. pe.Transparency = NumberSequence.new(0.5)
  974. pe.Lifetime = NumberRange.new(5)
  975. pe.Rate = 500
  976. pe.Speed = NumberRange.new(50)
  977. pe.VelocitySpread = 360
  978. pe.Parent = p
  979. p.Parent = workspace
  980. local rate = 20
  981. local oldcf = p.CFrame
  982. local con = p.Touched:connect(function(hit)
  983. if hit.Parent then
  984. if hit.Anchored == false then
  985. if hit.Parent.Name ~= plr.Name then
  986. if not hit.Parent:IsA("Accessory") then
  987. fade(hit, true)
  988. end
  989. end
  990. end
  991. end
  992. end)
  993. attacking = false
  994. for i = 0, 10*rate do
  995. p.Size = p.Size +Vector3.new(20,20,20)/rate
  996. p.Transparency = p.Transparency+0.1/rate
  997. p.CFrame = oldcf
  998. swait()
  999. end
  1000. pe.Enabled = false
  1001. con:disconnect()
  1002. game.Debris:AddItem(p, 5)
  1003. end
  1004. end)
  1005. mouse.KeyDown:connect(function(key)
  1006. if key == "n" and not attacking then
  1007. attacking = true
  1008. local bv = Instance.new("BodyVelocity")
  1009. bv.MaxForce = huge
  1010. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*push/1.5
  1011. bv.Parent = char.Torso
  1012. game.Debris:AddItem(bv, 0.5)
  1013. local con = char["Right Arm"].Touched:connect(function(hit)
  1014. if hurt(hit, math.random(30,50)) then
  1015. local bv = Instance.new("BodyVelocity")
  1016. bv.MaxForce = huge
  1017. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*char.HumanoidRootPart.Velocity.Z*(push/1)
  1018. bv.Parent = hit
  1019. game.Debris:AddItem(bv, 0.5)
  1020. end
  1021. end)
  1022. for i = 0, 1, 0.1 do
  1023. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.207911745, -0.978147984, 0, 0.978147984, 0.207911745, 1, 0, 0), 0.6)
  1024. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0.325568229, 0.94551903, 0.999849021, 0.0165017936, -0.00568202185, -0.0174526293, 0.945375919, -0.325519055), 0.6)
  1025. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  1026. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, 0, 0), 0.6)
  1027. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.224951565, -0.974371314, 0, 0, 0, 1, -0.974371314, 0.224951565, 0), 0.6)
  1028. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.156434745, 0.987689376, 0, 0, 0, 1, 0.987689376, 0.156434745, 0), 0.6)
  1029. wait()
  1030. end
  1031. wait(0.5)
  1032. con:disconnect()
  1033. attacking = false
  1034. end
  1035. end)
  1036. mouse.KeyDown:connect(function(key)
  1037. if key == "m" and not attacking and animpose ~= "Falling" then
  1038. attacking = true
  1039. char:FindFirstChildOfClass("Humanoid").JumpPower = 500
  1040. char:FindFirstChildOfClass("Humanoid").Jump = true
  1041. wait()
  1042. char:FindFirstChildOfClass("Humanoid").JumpPower = 100
  1043. repeat wait() until char.HumanoidRootPart.Velocity.Y < 0
  1044. local num = 0.5
  1045. local num2 = 0.5
  1046. repeat wait()
  1047. num = num + 0.5
  1048. if num2 < 10 then
  1049. num2 = num2+0.5
  1050. end
  1051. if num%3 == 0 then soundeffect("rbxassetid://541909814", 2, 1, char.Torso) end
  1052. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  1053. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  1054. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  1055. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  1056. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  1057. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad((10*num2)),0,0), 0.5)
  1058. until char.HumanoidRootPart.Velocity.Y > -1
  1059. soundeffect("rbxassetid://165969964", 3, 1, char.Torso)
  1060. for i = 0, 1.3, 0.1 do
  1061. if i == 0.6 then
  1062. local ring = Instance.new("Part")
  1063. ring.Size = Vector3.new(1.16, 1.16, 0.16)
  1064. local bc = BrickColor.new("Institutional white")
  1065. if rage then
  1066. bc = BrickColor.new("Deep orange")
  1067. end
  1068. ring.BrickColor = bc
  1069. ring.Anchored = true
  1070. ring.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1071. ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0)
  1072. local m = Instance.new("SpecialMesh", ring)
  1073. m.MeshId = "rbxassetid://3270017"
  1074. ring.Parent = workspace
  1075. local thing = Instance.new("Part")
  1076. thing.Size = Vector3.new(1.866, 1.421, 2.155)
  1077. thing.BrickColor = bc
  1078. thing.Anchored = true
  1079. thing.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1080. local m2 = Instance.new("SpecialMesh", thing)
  1081. m2.MeshId = "rbxassetid://20329976"
  1082. thing.Parent = workspace
  1083. local oldcf2 = thing.CFrame
  1084. local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3
  1085. local oldcf = ring.CFrame
  1086. local multiplier = Vector3.new(1.16, 1.16, 0.16)*3
  1087. thing.Touched:connect(function(hit)
  1088. hurt(hit, math.random(30,35))
  1089. end)
  1090. ring.Touched:connect(function(hit)
  1091. if hurt(hit, math.random(10,15)) then
  1092. hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1093. end
  1094. end)
  1095. spawn(function()
  1096. for i = 0, 20 do
  1097. ring.Size = multiplier*i
  1098. m.Scale = m.Scale +Vector3.new(3,3,3)
  1099. ring.CFrame = oldcf
  1100. ring.Transparency = ring.Transparency +0.05
  1101. thing.Size = multiplier*i
  1102. m2.Scale = m2.Scale +Vector3.new(3,3,3)
  1103. thing.CFrame = oldcf2
  1104. thing.Transparency = thing.Transparency +0.05
  1105. wait(0.01)
  1106. end
  1107. thing:Destroy()
  1108. ring:Destroy()
  1109. end)
  1110. end
  1111. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.13917312, -0.99026823, 0, 0.99026823, 0.13917312, 1, 0, 0), 0.7)
  1112. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.190809026, 0.981627405, 0, 0.981627405, 0.190809026, -1, 0, 0), 0.7)
  1113. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.297612011, -0.327801049, 0, 0, -1, 0.374606699, 0.927184403, 0, 0.927184403, -0.374606699, 0), 0.7)
  1114. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.5, 0, 0, 1, 0.121869355, 0.99254632, 0, -0.99254632, 0.121869355, 0), 0.7)
  1115. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1116. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.800000072, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1117. wait()
  1118. end
  1119. attacking = false
  1120.  
  1121. end
  1122. end)
  1123. mouse.KeyDown:connect(function(key)
  1124. if key:byte() == 48 and not shielding then
  1125. sprint = true
  1126. char:FindFirstChildOfClass("Humanoid").WalkSpeed = speed
  1127. local mod = Instance.new("Model", workspace)
  1128. mod.Name = "MobModel"
  1129. for i,v in pairs(char:children()) do
  1130. if v:IsA("Accessory") and not rage then
  1131. if v:FindFirstChild("Handle") then
  1132. v.Handle.Transparency = 1
  1133. end
  1134. end
  1135. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1136. v.Transparency = 1
  1137. end
  1138. end
  1139. if char.Head:FindFirstChild("face") then
  1140. char.Head.face.Transparency = 1
  1141. end
  1142. repeat wait()
  1143. if not workspace:FindFirstChild("MobModel") then
  1144. mod = Instance.new("Model", workspace)
  1145. mod.Name = "MobModel"
  1146. end
  1147. for i,v in pairs(char:children()) do
  1148. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1149. local new = v:Clone()
  1150. smooth(new)
  1151. new.Transparency = 0
  1152. new.Anchored = true
  1153. new.CanCollide = false
  1154. new.Material = "Neon"
  1155. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  1156. new.Parent = mod
  1157. fade(new, true)
  1158. end
  1159. end
  1160. until not sprint
  1161. if mod then
  1162. spawn(function()
  1163. repeat wait() until not mod or #mod:children() == 0
  1164. mod:Destroy()
  1165. end)
  1166. end
  1167. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  1168. end
  1169. end)
  1170. mouse.KeyUp:connect(function(key)
  1171. if key:byte() == 48 then
  1172. sprint = false
  1173. for i,v in pairs(char:children()) do
  1174. if v:IsA("Accessory") and not rage then
  1175. if v:FindFirstChild("Handle") then
  1176. v.Handle.Transparency = 0
  1177. end
  1178. end
  1179. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  1180. v.Transparency = 0
  1181. end
  1182. end
  1183. if char.Head:FindFirstChild("face") then
  1184. char.Head.face.Transparency = 0
  1185. end
  1186. end
  1187. end)
  1188.  
  1189.  
  1190. local idlesine = 0
  1191. while wait() do
  1192. if animpose == "Walking" and cananim and not attacking and not legs then
  1193. for i = 0, 0.7, 0.1 do
  1194. if animpose == "Walking" and cananim and not attacking and not legs then
  1195. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.0475738533, 0.051016707, -0.997564137, 0.680338025, 0.72957325, 0.0697564781, 0.731354535, -0.681998909, 0), 0.4)
  1196. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0626967475, -0.0305792596, 0.997564137, 0.896606028, 0.43730399, 0.0697564781, -0.438371748, 0.898795009, -1.29931566e-010), 0.4)
  1197. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1198. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1199. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1200. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1201. wait()
  1202. else
  1203. break
  1204. end
  1205. end
  1206. for i = 0, 0.7, 0.1 do
  1207. if animpose == "Walking" and cananim and not attacking and not legs then
  1208. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0585028417, 0.0379922055, -0.997564137, -0.836630702, 0.543314457, 0.0697564781, 0.544640183, 0.838672042, 0), 0.4)
  1209. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0475739017, -0.051016774, 0.997564137, -0.680339456, 0.729574919, 0.0697564781, -0.731355429, -0.681999743, -1.29931566e-010), 0.4)
  1210. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1211. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1212. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1213. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1214. wait()
  1215. else
  1216. break
  1217. end
  1218. end
  1219. end
  1220. if animpose == "Walking" and cananim and legs then
  1221. for i = 0, 0.7, 0.1 do
  1222. if animpose == "Walking" and cananim and legs then
  1223. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1224. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1225. wait()
  1226. else
  1227. break
  1228. end
  1229. end
  1230. for i = 0, 0.7, 0.1 do
  1231. if animpose == "Walking" and cananim and legs then
  1232. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1233. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1234. wait()
  1235. else
  1236. break
  1237. end
  1238. end
  1239. end
  1240. if animpose == "Idle" and cananim and legs then
  1241. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1242. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1243. end
  1244. if animpose ~= "Idle" and not legs then idlesine = 0 end
  1245. if animpose == "Idle" and cananim and not attacking and not legs then
  1246. idlesine = idlesine + 0.01
  1247. local sin = math.sin(idlesine)*2.5
  1248. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1249. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564781, 0.997564137, -1.86264515e-009, 0.997564256, 0.0697564781, -1.00000012, -1.858108e-009, -1.29931566e-010)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1250. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1251. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1252. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1253. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1254. end
  1255. end
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