--[[ UBERIFY! Made By: WafflesAreVeryGood If leaked, thanks a fucking lot.]]-- --[[ q = Left punch C e = Right punch C r = Beam C t = Double beam C y = Pick up then throw C p = Play music C l = Stop music C f = Stop scripts near you Failure. h = Barrage C j = Enable/Disable UBERIFY! C(maybe) k = Backflip C z = Inincerate C x = Record frame C c = Play C v = Shield C b = EX-U-PLO-SION! C n = Dash attack C m = Huge jump C g = Eye shot C shift = Sprint with cool effect and stuff --]] local plr = game.Players.LocalPlayer local char = plr.Character local mouse = plr:GetMouse() local torso = char.Torso local rs = torso["Right Shoulder"] local ls = torso["Left Shoulder"] local rh = torso["Right Hip"] local lh = torso["Left Hip"] local rj = char.HumanoidRootPart.RootJoint local neck = torso.Neck local animpose = "Idle" local attacking = false local cananim = true local rage = false local shield = nil local sprint = false local canrage = true local legs = false local bc = char:WaitForChild("Body Colors") local multiplier = 1 local lac = char["Body Colors"].LeftArmColor local rac = char["Body Colors"].RightArmColor local rlc = char["Body Colors"].RightArmColor local llc = char["Body Colors"].LeftLegColor local hc = char["Body Colors"].HeadColor local tc = char["Body Colors"].TorsoColor local humanoid = char:FindFirstChildOfClass("Humanoid") local huge = Vector3.new(math.huge,math.huge,math.huge) local mobs = Instance.new("Sound", char) mobs.SoundId = "rbxassetid://189224548" mobs.Looped = true mobs.Volume = 3 mobs:Play() local shirt = nil local pants = nil local speed = 100 local push = 100 if char:FindFirstChild("Animate") then char.Animate:Destroy() end if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end local particlecolor = ColorSequence.new(Color3.new(1,1,1)) function swait(t) if t == nil or t == 0 then game:service('RunService').Stepped:wait(0) else for i = 0, t do game:service('RunService').Stepped:wait(0) end end end function hurt(hit, dmg) if hit.Parent then if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end local hum = hit.Parent:FindFirstChildOfClass("Humanoid") if hum then if hum.Parent.Name ~= plr.Name then if dmg == "Kill" or hum.Health > 100000 then hit.Parent:BreakJoints() return true else if math.random(0, 100) == 50 then hum.Health = hum.Health - dmg*multiplier*2.5 else hum.Health = hum.Health -dmg*multiplier end return true end end end end end function soundeffect(id, volume, speed, parent) spawn(function() local s = Instance.new("Sound") s.SoundId = id s.Volume = volume s.PlaybackSpeed = speed s.Parent = parent s:Play() repeat wait() until not s.Playing s:Destroy() end) end function gethum(obj) if obj.Parent then if obj.Parent:FindFirstChild("Humanoid") then if obj.Parent.Name ~= plr.Name then return obj.Parent:FindFirstChildOfClass("Humanoid") end end end end function smooth(obj) local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"} for i,v in pairs(sides) do obj[v.."Surface"] = "SmoothNoOutlines" end end function fade(obj, dest, grow) spawn(function() local oldcf = obj.CFrame for i = 0, 10 do if grow then obj.Size = obj.Size +Vector3.new(1,1,1) obj.CFrame = oldcf end obj.Transparency = obj.Transparency +0.1 swait() end if dest then obj:Destroy() end end) end local keyamount = 0 mouse.KeyDown:connect(function(key) if key == "w" or key == "a" or key == "s" or key == "d" then keyamount = keyamount + 1 if animpose ~= "Falling" then if keyamount > 3 then keyamount = 0 end animpose = "Walking" end end end) mouse.KeyUp:connect(function(key) if key == "w" or key == "a" or key == "s" or key == "d" then keyamount = keyamount - 1 if keyamount < 0 then keyamount = 0 end if keyamount == 0 then animpose = "Idle" end end end) wait(1) local p = Instance.new("Part") p.CanCollide = false p.Size = Vector3.new(0.2,0.2,0.2) smooth(p) p.Material = "Neon" p.BrickColor = BrickColor.new("Institutional white") p.CFrame = char.Head.CFrame p.Name = "Right Eye" local m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" m.Scale = Vector3.new(0.7,1.1,0.7) local p2 = p:Clone() p2.Name = "Left Eye" local reye = p local leye = p2 local reyeweld = w local leyeweld = w2 reye.Parent = char leye.Parent = char local w2 = Instance.new("Weld", p2) w2.Part0 = p2 w2.Part1 = char.Head w2.C0 = CFrame.new(0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1) local w = Instance.new("Weld", p) w.Part0 = p w.Part1 = char.Head w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1) local p = Instance.new("Part") p.Size = Vector3.new(0.2,0.2,0.2) p.CanCollide = false p.CFrame = char.Head.CFrame p.Transparency = 1 p.Name = "Effect" p.Parent = char local w = Instance.new("Weld", p) w.Name = "justaweld" w.Part0 = p w.Part1 = char.Head w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1) local effect = Instance.new("ParticleEmitter") effect.Color = ColorSequence.new(Color3.new(250/255,80/255,1/255)) effect.LightEmission = 0.7 effect.Size = NumberSequence.new(0.3) effect.Texture = "rbxassetid://30528872" effect.Transparency = NumberSequence.new(0.5) effect.Lifetime = NumberRange.new(1.5) effect.Rate = 500 effect.Speed = NumberRange.new(3) effect.Enabled = false effect.Parent = p local effectp = p mouse.KeyDown:connect(function(key) if key == "p" then if not char:FindFirstChild("Sound") then mobs = Instance.new("Sound", char) mobs.SoundId = "rbxassetid://189224548" mobs.Looped = true mobs.Volume = 3 end mobs:Stop() mobs:Play() end end) mouse.KeyDown:connect(function(key) if key == "l" then if mobs then mobs:Stop() end a = function(b) for i,v in pairs(b:children()) do if v:IsA("Sound") and v.Parent ~= char then v:Destroy() end a(v) end end a(workspace) end end) mouse.KeyDown:connect(function(key) if key == "j" and not rage and canrage then rage = true canrage = false local truenumber = 0 for i = 0, 1 do reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6) leye.Mesh.Scale = reye.Mesh.Scale wait() end humanoid.MaxHealth = 100000 humanoid.Name = "yahaha" wait() humanoid.Health = 100000 multiplier = 5 push = 200 reye.BrickColor = BrickColor.new("Deep orange") leye.BrickColor = BrickColor.new("Deep orange") wait(0.1) mobs.SoundId = "rbxassetid://305355374" for i = 0, 1 do reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6) leye.Mesh.Scale = reye.Mesh.Scale wait() end wait(0.3) effect.Enabled = true canrage = true particlecolor = ColorSequence.new(Color3.new(250/255,80/255,1/255)) repeat wait() truenumber = truenumber+0.05 local num = math.sin(truenumber)*25 effectp.justaweld.C0 = CFrame.new(effectp.justaweld.C0.p) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(num)) until not rage end if key == "j" and rage and canrage then canrage = false for i = 0, 1 do reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6) leye.Mesh.Scale = reye.Mesh.Scale wait() end rage = false reye.BrickColor = BrickColor.new("Institutional white") leye.BrickColor = BrickColor.new("Institutional white") wait(0.1) mobs.SoundId = "rbxassetid://189224548" for i = 0, 1 do reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6) leye.Mesh.Scale = reye.Mesh.Scale wait() end effect.Enabled = false canrage = true particlecolor = ColorSequence.new(Color3.new(1,1,1)) end end) mouse.KeyDown:connect(function(key) if key == "g" and not attacking then attacking = true local p = Instance.new("Part") p.Transparency = 1 p.Anchored = true p.Size = Vector3.new(2,2,2) p.CanCollide = false local pe = Instance.new("ParticleEmitter", p) pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(2) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.1) pe.Rate = 500 pe.Speed = NumberRange.new(3) p.CFrame = reye.CFrame p.Parent = workspace p.Anchored = false local bv = Instance.new("BodyVelocity", p) bv.MaxForce = huge bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push p.Touched:connect(function(hit) hurt(hit, math.random(5,10)) end) game.Debris:AddItem(p, 4) attacking = false end end) mouse.KeyDown:connect(function(key) if key == "q" and not attacking then attacking = true legs = true local con = char["Left Arm"].Touched:connect(function(hit) if hurt(hit, math.random(15,30)) then local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = -char["Left Arm"].CFrame.upVector*50 bv.Parent = hit game.Debris:AddItem(bv, 0.5) end end) for i = 0, 0.7, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348995551, 0.258661419, -0.965337634, -0.99939239, -0.00903249159, 0.0337103829, 1.15483999e-007, 0.965927243, 0.258819371), 0.8) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.8) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.94551903, 0.325568229, 0, 0, 0, 1, 0.325568229, 0.94551903, 0), 0.8) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.920505404, -0.390731245, -0, 0, 0, 1, -0.390731245, 0.920505404, 0), 0.8) wait() end con:disconnect() wait(0.05) attacking = false legs = false end end) mouse.KeyDown:connect(function(key) if key == "e" and not attacking then attacking = true legs = true local con = char["Right Arm"].Touched:connect(function(hit) if hurt(hit, math.random(15,30)) then local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = -char["Right Arm"].CFrame.upVector*50 bv.Parent = hit game.Debris:AddItem(bv, 0.5) end end) for i = 0, 0.7, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.8) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.8) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.8) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.8) wait() end con:disconnect() wait(0.05) attacking = false legs = false end end) mouse.KeyDown:connect(function(key) if key == "r" and not attacking then legs = true attacking = true local p = Instance.new("Part") p.CanCollide = false p.Anchored = true smooth(p) p.Transparency = 1 p.Size = Vector3.new(0.2,0.2,0.2) local pe = Instance.new("ParticleEmitter", p) pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(2) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.3) pe.Rate = 500 pe.Speed = NumberRange.new(3) local p2 = p:Clone() p.Parent = char p2.Parent = char spawn(function() local num = 0 repeat swait() num = num + 0.5 local sin = math.sin(num)*2 local cos = math.cos(num)*2 p.CFrame = char["Right Arm"].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) until not attacking p:Destroy() p2:Destroy() end) for i = 0, 1, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.4) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.4) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.4) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.4) wait() end wait(0.5) for i = 0, 50 do local p = Instance.new("Part") p.Transparency = 1 p.Size = Vector3.new(5,5,5) p.Name = "ignore" p.CanCollide = false p.CFrame = char["Right Arm"].CFrame smooth(p) local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(5) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.3) pe.Rate = 500 pe.Speed = NumberRange.new(3) pe.Parent = p p.Parent = workspace p.Touched:connect(function(hit) if hit.Name ~= "ignore" then hurt(hit, 50) end end) local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = CFrame.new(char["Right Arm"].Position, mouse.Hit.p).lookVector*push bv.Parent = p game.Debris:AddItem(p, 5) swait() end attacking = false legs = false end end) mouse.KeyDown:connect(function(key) if key == "t" and not attacking then attacking = true legs = true for i = 1, 2 do local arm = "" if i == 1 then arm = "Right Arm" end if i == 2 then arm = "Left Arm" end local p = Instance.new("Part") p.CanCollide = false p.Anchored = true smooth(p) p.Transparency = 1 p.Size = Vector3.new(0.2,0.2,0.2) local pe = Instance.new("ParticleEmitter", p) pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(2) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.3) pe.Rate = 500 pe.Speed = NumberRange.new(3) local p2 = p:Clone() p.Parent = char p2.Parent = char spawn(function() local num = 0 repeat swait() num = num + 0.5 local sin = math.sin(num)*2 local cos = math.cos(num)*2 p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0) until not attacking p:Destroy() p2:Destroy() end) end for i = 0, 1, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348517336, -0.0018264954, -0.999390841, -0.998022854, -0.0523041189, 0.0348994955, -0.0523358807, 0.998631001, 0), 0.4) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348517336, 0.0018264954, 0.999390841, 0.998022854, -0.0523041189, 0.0348994955, 0.0523358211, 0.998630881, 0), 0.4) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.4) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) wait() end for i = 0, 50 do local arm = "" if i%2 == 0 then arm = "Right Arm" else arm = "Left Arm" end local p = Instance.new("Part") p.Transparency = 1 p.Size = Vector3.new(5,5,5) p.Name = "ignore" p.CanCollide = false p.CFrame = char[arm].CFrame smooth(p) local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(2) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.2) pe.Rate = 500 pe.Speed = NumberRange.new(3) pe.Parent = p p.Parent = workspace p.Touched:connect(function(hit) if hit.Name ~= "ignore" then hurt(hit, 10) end end) local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push bv.Parent = p game.Debris:AddItem(p, 5) swait() end wait(0.5) attacking = false legs = false end end) mouse.KeyDown:connect(function(key) if key == "y" and not attacking then attacking = true legs = true for i = 0, 0.7, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.7) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0347083807, -0.321920633, 0.946130574, 0.993917823, -0.110135622, -0.00101229548, 0.104528494, 0.940340519, 0.323785156), 0.7) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808087, 0.173648223, 0, 0, 0, 1, 0.173648223, 0.984808087, 0), 0.7) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.96592617, -0.258819103, -0, 0, 0, 1, -0.258819103, 0.96592617, 0), 0.7) wait() end local w = nil scon = char["Right Arm"].Touched:connect(function(hit) if gethum(hit) then if hit.Parent:FindFirstChild("Head") then w = Instance.new("Weld") w.Part0 = char["Right Arm"] w.Part1 = hit.Parent.Head w.C0 = CFrame.new(0,-2,0) w.Parent = hit.Parent.Head scon:disconnect() scon = nil end end end) for i = 0, 0.7, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.8) rs.C0 = rs.C0:Lerp(CFrame.new(0.779308438, 0.539296746, -0.44693622, -0.0347083807, 0.441383421, 0.896648288, 0.993917823, -0.0785935149, 0.0771619156, 0.104528494, 0.89387244, -0.435970813), 0.8) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808445, -0.173648283, 0, 0, 0, 1, -0.173648283, 0.984808445, 0), 0.8) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.961262584, 0.275637597, 0, 0, 0, 1.00000012, 0.275637567, 0.961262703, 0), 0.8) wait() end local save = char.Torso.CFrame for i = 0, 0.4, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6) rs.C0 = rs.C0:Lerp(CFrame.new(1.50524855, 0.565971315, -0.459527433, -0.0347083807, -0.999394238, 0.00364828855, 0.993917823, -0.0348996557, -0.104465209, 0.104528494, 5.77419996e-008, 0.994526088), 0.6) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.874620974, 0.484810293, 0, 0, 0, 1, 0.484810293, 0.874620974, 0), 0.6) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.798636913, -0.601815939, 0, 0, 0, 1.00000012, -0.601815999, 0.798636913, 0), 0.6) wait() end if w then if w.Parent then local character = w.Parent.Parent character.Head.CanCollide = false w:Destroy() local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = -save.lookVector*push bv.Parent = character.Torso game.Debris:AddItem(bv, 0.5) spawn(function() wait(0.25) character.Head.CanCollide = true end) character:FindFirstChildOfClass("Humanoid").PlatformStand = false end end wait(0.1) if scon then scon:disconnect() end attacking = false legs = false end end) local deb = false mouse.KeyDown:connect(function(key) if key == "h" and not deb and not attacking then deb = true for i = 0, 10 do spawn(function() local p = Instance.new("Part") p.Anchored = true p.CanCollide = false p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-5,5),-10,math.random(-5,5)) smooth(p) p.BrickColor = BrickColor.DarkGray() p.Material = Enum.Material.Slate p.Size = Vector3.new(1,1,1) p.Transparency = 1 local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(1) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.2) pe.Rate = 500 pe.Speed = NumberRange.new(3) pe.Parent = p p.Parent = workspace local endcf = p.CFrame *CFrame.new(0,30,0) for i = 0, 20 do p.CFrame = p.CFrame:Lerp(endcf, 0.3) wait() end local z = Instance.new("Part") z.CFrame = p.CFrame z.CFrame = CFrame.new(z.Position, mouse.Hit.p) local bv = Instance.new("BodyVelocity", p) bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) bv.Velocity = z.CFrame.lookVector*140 p.Anchored = false z:Destroy() p.CanCollide = false local connection spawn(function() local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))) repeat wait() p.CFrame = p.CFrame *angle until not p or p.CanCollide end) connection = p.Touched:connect(function(hit) hurt(hit, math.random(5,5)) if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then p.CanCollide = true end end) game.Debris:AddItem(p, 5) end) wait() deb = false end end end) mouse.KeyDown:connect(function(key) if key == "k" and not attacking then attacking = true for i = 0, 0.7, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0), 0.7) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564855, 0.997564256, 0, 0.997564256, 0.0697564855, -1, 0, 0), 0.7) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.915699959, -0.141025871, 0, 0, -1, 0.838671386, 0.544639707, 0, 0.544639707, -0.838671386, 0), 0.7) rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.700000048, 0, 0, 1, 0.224951148, 0.974370599, 0, -0.974370599, 0.224951148, 0), 0.7) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7) rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.700000048, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7) wait() end local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = -char.Torso.CFrame.lookVector*100 bv.Velocity = bv.Velocity +Vector3.new(0,100,0) bv.Parent = char.Torso game.Debris:AddItem(bv, 0.5) repeat ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.13917312, 0.99026823, 0, 0.99026823, 0.13917312, -1, -0, 0), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.599999905, -0.400000006, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.2) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, 0, 1, -0.529919565, 0.848048747, 0, -0.848048747, -0.529919565, 0), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1.00000024, -1.80731718e-009, 4.5061474e-010, 0, 0.241921946, 0.970296025, -1.86264515e-009, 0.970296264, -0.241922006), 0.2) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2) wait() until char.HumanoidRootPart.Velocity.Y < 0 local num2 = 0.5 local bv = Instance.new("BodyForce") bv.Force = -char.Torso.CFrame.lookVector*1000 bv.Parent = char.Torso repeat if num2 < 5 then num2 = num2+0.5 end ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2) rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2) rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad(-(10*num2)),0,0), 0.5) wait() until char.HumanoidRootPart.Velocity.Y >= -3 bv:Destroy() attacking = false end end) mouse.KeyDown:connect(function(key) if key == "z" and not attacking then attacking = true local p = Instance.new("Part") p.Anchored = true smooth(p) p.Material = "Neon" local bc = BrickColor.new("Deep orange") if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then bc = BrickColor.new("Institutional White") end p.BrickColor = bc local m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" p.Size = Vector3.new(1,1,1) p.CFrame = char.Torso.CFrame p.CanCollide = false local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(3) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(5) pe.Rate = 500 pe.Speed = NumberRange.new(50) pe.VelocitySpread = 360 pe.Parent = p p.Parent = workspace local rate = 5 local oldcf = p.CFrame local con = p.Touched:connect(function(hit) if hit.Parent then if hit.Anchored == false then if hit.Parent.Name ~= plr.Name then if not hit.Parent:IsA("Accessory") then fade(hit, true) end end end end end) attacking = false for i = 0, 10*rate do p.Size = p.Size +Vector3.new(5,5,5)/rate p.Transparency = p.Transparency+0.1/rate p.CFrame = oldcf swait() end pe.Enabled = false con:disconnect() game.Debris:AddItem(p, 5) end end) local timetravel = false local recording = false local frames = 0 local objects = 0 local data = { ["Objects"] = { } } function animate() a = function(b) for i,v in pairs(b:children()) do if v:IsA("BasePart") then if v.Anchored == false then local val = Instance.new("StringValue", v) val.Name = "Anchoredz" v.Anchored = true end end a(v) end end a(workspace) end function unanimate() a = function(b) for i,v in pairs(b:children()) do if v:IsA("BasePart") then if v:FindFirstChild("Anchoredz") then v.Anchoredz:Destroy() v.Anchored = false end end a(v) end end a(workspace) end mouse.KeyDown:connect(function(key) if key == "c" and not timetravel then timetravel = true local currentframe = frames+1 animate(true) for i = 1, frames do currentframe = currentframe - 1 local currentobj = 0 for i = 1, objects do currentobj = currentobj + 1 obj = data["Objects"]["obj"..currentobj] if obj["Object"] then if obj["Frame"..currentframe] then obj["Object"].CFrame = obj["Frame"..currentframe]["CFrame"] end end end wait() end unanimate() timetravel = false objects = 0 frames = 0 data = { ["Objects"] = { } } end end) mouse.KeyDown:connect(function(key) if key == "x" and not recording and not timetravel then recording = true if not timetravel and recording then frames = frames+1 local num = 0 a = function(b) for i,v in pairs(b:children()) do if v:IsA("BasePart") then num = num + 1 if not data["Objects"]["obj"..num] then data["Objects"]["obj"..num] = { ["Object"] = nil } data["Objects"]["obj"..num]["Object"] = v objects = objects + 1 end data["Objects"]["obj"..num]["Frame"..frames] = {} data["Objects"]["obj"..num]["Frame"..frames]["Size"] = v.Size data["Objects"]["obj"..num]["Frame"..frames]["CFrame"] = v.CFrame end a(v) end end a(workspace) end recording = false end end) mouse.KeyDown:connect(function(key) if key == "v" and not attacking then attacking = true shielding = true local p = Instance.new("Part") p.Anchored = true smooth(p) shield = p local bc = BrickColor.Random() if ragetype == "???" and rage then bc = BrickColor.new("Really black") end p.BrickColor = bc p.Size = Vector3.new(30,30,0) p.Material = "Neon" local m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4) local num2 = -0.5 for i = 0, 10 do if shielding then local p = Instance.new("Part") p.Size = Vector3.new(0.2,0.2,0.2) p.CanCollide = false p.Anchored = true p.Transparency = 1 local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(1) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(0.2) pe.Rate = 500 pe.Speed = NumberRange.new(3) pe.Parent = p p.Parent = shield num2 = num2 + 1 local num = num2 local neg = false spawn(function() repeat wait() num = num + 0.1 local sin = math.sin(num)*15 local cos = math.cos(num)*15 if shield then p.CFrame = shield.CFrame *CFrame.new(sin,cos,0) end until not shielding end) else break end end p.Transparency = 1 p.Parent = workspace p.Touched:connect(function(hit) if hurt(hit, math.random(50, 100)) then fade(hit) elseif hit.Anchored == false and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then fade(hit, true) end end) char:FindFirstChildOfClass("Humanoid").WalkSpeed = 0 for i = 0, 1, 0.1 do if attacking or shielding then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0173860267, -0.69564718, 0.71817416, 0.996044099, -0.0505616963, -0.0730885938, 0.087155737, 0.716603398, 0.692016065), 0.6) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.6) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.777146578, -0.629320741, -0, 0, 0, 1, -0.629320741, 0.777146578, 0), 0.6) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.694658995, 0.719340265, 0, 0, 0, 1, 0.719340265, 0.694658995, 0), 0.6) wait() else break end end end end) mouse.KeyUp:connect(function(key) if key == "v" and attacking then if shield then fade(shield, true) attacking = false shielding = false char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16 end end end) mouse.KeyDown:connect(function(key) if key == "b" and not attacking then attacking = true local p = Instance.new("Part") p.Anchored = true smooth(p) p.Material = "Neon" local bc = BrickColor.new("Deep orange") if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then bc = BrickColor.new("Institutional White") end p.BrickColor = bc local m = Instance.new("SpecialMesh", p) m.MeshType = "Sphere" p.Size = Vector3.new(1,1,1) p.CFrame = char.Torso.CFrame p.CanCollide = false local pe = Instance.new("ParticleEmitter") pe.Color = particlecolor pe.LightEmission = 0.7 pe.Size = NumberSequence.new(10) pe.Texture = "rbxassetid://30528872" pe.Transparency = NumberSequence.new(0.5) pe.Lifetime = NumberRange.new(5) pe.Rate = 500 pe.Speed = NumberRange.new(50) pe.VelocitySpread = 360 pe.Parent = p p.Parent = workspace local rate = 20 local oldcf = p.CFrame local con = p.Touched:connect(function(hit) if hit.Parent then if hit.Anchored == false then if hit.Parent.Name ~= plr.Name then if not hit.Parent:IsA("Accessory") then fade(hit, true) end end end end end) attacking = false for i = 0, 10*rate do p.Size = p.Size +Vector3.new(20,20,20)/rate p.Transparency = p.Transparency+0.1/rate p.CFrame = oldcf swait() end pe.Enabled = false con:disconnect() game.Debris:AddItem(p, 5) end end) mouse.KeyDown:connect(function(key) if key == "n" and not attacking then attacking = true local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*push/1.5 bv.Parent = char.Torso game.Debris:AddItem(bv, 0.5) local con = char["Right Arm"].Touched:connect(function(hit) if hurt(hit, math.random(30,50)) then local bv = Instance.new("BodyVelocity") bv.MaxForce = huge bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*char.HumanoidRootPart.Velocity.Z*(push/1) bv.Parent = hit game.Debris:AddItem(bv, 0.5) end end) for i = 0, 1, 0.1 do ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.207911745, -0.978147984, 0, 0.978147984, 0.207911745, 1, 0, 0), 0.6) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0.325568229, 0.94551903, 0.999849021, 0.0165017936, -0.00568202185, -0.0174526293, 0.945375919, -0.325519055), 0.6) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, 0, 0), 0.6) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.224951565, -0.974371314, 0, 0, 0, 1, -0.974371314, 0.224951565, 0), 0.6) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.156434745, 0.987689376, 0, 0, 0, 1, 0.987689376, 0.156434745, 0), 0.6) wait() end wait(0.5) con:disconnect() attacking = false end end) mouse.KeyDown:connect(function(key) if key == "m" and not attacking and animpose ~= "Falling" then attacking = true char:FindFirstChildOfClass("Humanoid").JumpPower = 500 char:FindFirstChildOfClass("Humanoid").Jump = true wait() char:FindFirstChildOfClass("Humanoid").JumpPower = 100 repeat wait() until char.HumanoidRootPart.Velocity.Y < 0 local num = 0.5 local num2 = 0.5 repeat wait() num = num + 0.5 if num2 < 10 then num2 = num2+0.5 end if num%3 == 0 then soundeffect("rbxassetid://541909814", 2, 1, char.Torso) end ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2) lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2) rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2) rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad((10*num2)),0,0), 0.5) until char.HumanoidRootPart.Velocity.Y > -1 soundeffect("rbxassetid://165969964", 3, 1, char.Torso) for i = 0, 1.3, 0.1 do if i == 0.6 then local ring = Instance.new("Part") ring.Size = Vector3.new(1.16, 1.16, 0.16) local bc = BrickColor.new("Institutional white") if rage then bc = BrickColor.new("Deep orange") end ring.BrickColor = bc ring.Anchored = true ring.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0) ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0) local m = Instance.new("SpecialMesh", ring) m.MeshId = "rbxassetid://3270017" ring.Parent = workspace local thing = Instance.new("Part") thing.Size = Vector3.new(1.866, 1.421, 2.155) thing.BrickColor = bc thing.Anchored = true thing.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0) local m2 = Instance.new("SpecialMesh", thing) m2.MeshId = "rbxassetid://20329976" thing.Parent = workspace local oldcf2 = thing.CFrame local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3 local oldcf = ring.CFrame local multiplier = Vector3.new(1.16, 1.16, 0.16)*3 thing.Touched:connect(function(hit) hurt(hit, math.random(30,35)) end) ring.Touched:connect(function(hit) if hurt(hit, math.random(10,15)) then hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true end end) spawn(function() for i = 0, 20 do ring.Size = multiplier*i m.Scale = m.Scale +Vector3.new(3,3,3) ring.CFrame = oldcf ring.Transparency = ring.Transparency +0.05 thing.Size = multiplier*i m2.Scale = m2.Scale +Vector3.new(3,3,3) thing.CFrame = oldcf2 thing.Transparency = thing.Transparency +0.05 wait(0.01) end thing:Destroy() ring:Destroy() end) end ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.13917312, -0.99026823, 0, 0.99026823, 0.13917312, 1, 0, 0), 0.7) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.190809026, 0.981627405, 0, 0.981627405, 0.190809026, -1, 0, 0), 0.7) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.297612011, -0.327801049, 0, 0, -1, 0.374606699, 0.927184403, 0, 0.927184403, -0.374606699, 0), 0.7) rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.5, 0, 0, 1, 0.121869355, 0.99254632, 0, -0.99254632, 0.121869355, 0), 0.7) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7) rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.800000072, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7) wait() end attacking = false end end) mouse.KeyDown:connect(function(key) if key:byte() == 48 and not shielding then sprint = true char:FindFirstChildOfClass("Humanoid").WalkSpeed = speed local mod = Instance.new("Model", workspace) mod.Name = "MobModel" for i,v in pairs(char:children()) do if v:IsA("Accessory") and not rage then if v:FindFirstChild("Handle") then v.Handle.Transparency = 1 end end if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then v.Transparency = 1 end end if char.Head:FindFirstChild("face") then char.Head.face.Transparency = 1 end repeat wait() if not workspace:FindFirstChild("MobModel") then mod = Instance.new("Model", workspace) mod.Name = "MobModel" end for i,v in pairs(char:children()) do if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then local new = v:Clone() smooth(new) new.Transparency = 0 new.Anchored = true new.CanCollide = false new.Material = "Neon" for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end new.Parent = mod fade(new, true) end end until not sprint if mod then spawn(function() repeat wait() until not mod or #mod:children() == 0 mod:Destroy() end) end char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16 end end) mouse.KeyUp:connect(function(key) if key:byte() == 48 then sprint = false for i,v in pairs(char:children()) do if v:IsA("Accessory") and not rage then if v:FindFirstChild("Handle") then v.Handle.Transparency = 0 end end if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then v.Transparency = 0 end end if char.Head:FindFirstChild("face") then char.Head.face.Transparency = 0 end end end) local idlesine = 0 while wait() do if animpose == "Walking" and cananim and not attacking and not legs then for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and not attacking and not legs then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.0475738533, 0.051016707, -0.997564137, 0.680338025, 0.72957325, 0.0697564781, 0.731354535, -0.681998909, 0), 0.4) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0626967475, -0.0305792596, 0.997564137, 0.896606028, 0.43730399, 0.0697564781, -0.438371748, 0.898795009, -1.29931566e-010), 0.4) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) wait() else break end end for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and not attacking and not legs then ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0585028417, 0.0379922055, -0.997564137, -0.836630702, 0.543314457, 0.0697564781, 0.544640183, 0.838672042, 0), 0.4) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0475739017, -0.051016774, 0.997564137, -0.680339456, 0.729574919, 0.0697564781, -0.731355429, -0.681999743, -1.29931566e-010), 0.4) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4) wait() else break end end end if animpose == "Walking" and cananim and legs then for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and legs then lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4) wait() else break end end for i = 0, 0.7, 0.1 do if animpose == "Walking" and cananim and legs then lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4) wait() else break end end end if animpose == "Idle" and cananim and legs then lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5) end if animpose ~= "Idle" and not legs then idlesine = 0 end if animpose == "Idle" and cananim and not attacking and not legs then idlesine = idlesine + 0.01 local sin = math.sin(idlesine)*2.5 ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0)*CFrame.Angles(math.rad(sin),0,0), 0.5) rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564781, 0.997564137, -1.86264515e-009, 0.997564256, 0.0697564781, -1.00000012, -1.858108e-009, -1.29931566e-010)*CFrame.Angles(math.rad(sin),0,0), 0.5) lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5) rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5) neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5) rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5) end end