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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class FollowPlayer : MonoBehaviour
- {
- [SerializeField] private GameObject player;
- private const float CAMERA_Z_POSITION = -10;
- // Update is called once per frame
- void Update()
- {
- float playerX = player.transform.position.x;
- float playerY = player.transform.position.y;
- transform.position = new Vector3(playerX, playerY, CAMERA_Z_POSITION);
- }
- }
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